SepiaPass.js 922 B

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  1. /**
  2. * @author alteredq / http://alteredqualia.com/
  3. */
  4. THREE.SepiaPass = function( amount ) {
  5. var shader = THREE.ShaderUtils.lib[ "sepia" ];
  6. this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  7. this.uniforms[ "amount" ].value = ( amount !== undefined ) ? amount : 1.0;
  8. this.material = new THREE.MeshShaderMaterial( {
  9. uniforms: this.uniforms,
  10. vertexShader: shader.vertexShader,
  11. fragmentShader: shader.fragmentShader
  12. } );
  13. this.renderToScreen = false;
  14. };
  15. THREE.SepiaPass.prototype = {
  16. render: function ( renderer, renderTarget, delta ) {
  17. this.uniforms[ "tDiffuse" ].texture = renderTarget;
  18. THREE.EffectComposer.quad.materials[ 0 ] = this.material;
  19. if ( this.renderToScreen ) {
  20. renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera );
  21. } else {
  22. renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera, renderTarget, false );
  23. }
  24. }
  25. };