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- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js webgl - postprocessing</title>
- <meta charset="utf-8">
- <style type="text/css">
- body {
- color: #000;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- font-weight: bold;
- background-color: #fff;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- color:#000;
- background-color: rgba( 255, 255, 255, 0.95 );
- position: relative;
- margin: 0 auto -2em;
- top: 0px;
- width: 550px;
- padding: 5px;
- z-index:100;
- }
- a { color: red; }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl postprocessing example -
- <a href="http://www.ir-ltd.net/infinite-3d-head-scan-released/" target="_blank">Lee Perry-Smith</a> head
- </div>
- <div id="container"></div>
- <script type="text/javascript" src="../build/Three.js"></script>
- <script type="text/javascript" src="js/postprocessing/EffectComposer.js"></script>
- <script type="text/javascript" src="js/postprocessing/RenderPass.js"></script>
- <script type="text/javascript" src="js/postprocessing/BloomPass.js"></script>
- <script type="text/javascript" src="js/postprocessing/FilmPass.js"></script>
- <script type="text/javascript" src="js/postprocessing/SepiaPass.js"></script>
- <script type="text/javascript" src="js/postprocessing/DotScreenPass.js"></script>
- <script type="text/javascript" src="js/postprocessing/ScreenPass.js"></script>
- <script type="text/javascript" src="js/Detector.js"></script>
- <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
- <script type="text/javascript" src="js/Stats.js"></script>
- <!-- Time modulated procedural color fragment shader -->
- <script id="fs-colors" type="x-shader/x-fragment">
- varying vec2 vUv;
- uniform float time;
- void main() {
- gl_FragColor = vec4( time, vUv.x, vUv.y, 1.0 );
- }
- </script>
- <!-- Generic vertex shader -->
- <script id="vs-generic" type="x-shader/x-vertex">
- varying vec2 vUv;
- void main() {
- vUv = vec2( uv.x, 1.0 - uv.y );
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
- }
- </script>
- <script type="text/javascript">
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var container, stats;
- var composerScene, composer1, composer2, composer3, composer4;
- var cameraOrtho, cameraPerspective, sceneModel, sceneBG, renderer, mesh, directionalLight;
- var halfWidth = window.innerWidth / 2;
- var halfHeight = window.innerHeight / 2;
- var rtTexture, materialColor, material2D, quadBG1, quadBG2;
- var delta = 0.01;
- init();
- animate();
- function init() {
- container = document.getElementById( 'container' );
- cameraOrtho = new THREE.OrthoCamera( -halfWidth, halfWidth, halfHeight, -halfHeight, -10000, 10000 );
- cameraOrtho.position.z = 100;
- cameraPerspective = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
- cameraPerspective.position.z = 900;
- //
- sceneModel = new THREE.Scene();
- directionalLight = new THREE.DirectionalLight( 0xffffff );
- directionalLight.position.set( 0, 0, 1 );
- directionalLight.position.normalize();
- sceneModel.addLight( directionalLight );
- loader = new THREE.JSONLoader( true );
- document.body.appendChild( loader.statusDomElement );
- loader.load( { model: "obj/leeperrysmith/LeePerrySmith.js", callback: function( geometry ) { createMesh( geometry, sceneModel, 100 ) } } );
- //
- sceneBG = new THREE.Scene();
- materialColor = new THREE.MeshShaderMaterial( {
- uniforms: { time: { type: "f", value: 0.0 } },
- vertexShader: getText( 'vs-generic' ),
- fragmentShader: getText( 'fs-colors' ),
- depthTest: false
- } );
- var plane = new THREE.PlaneGeometry( 1, 1 );
- quadBG1 = new THREE.Mesh( plane, materialColor );
- quadBG1.position.z = -500;
- quadBG1.scale.set( window.innerWidth, window.innerHeight, 1 );
- sceneBG.addObject( quadBG1 );
- //
- renderer = new THREE.WebGLRenderer( { antialias: false } );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.autoClear = false;
- container.appendChild( renderer.domElement );
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild( stats.domElement );
- //
- var effectBloom = new THREE.BloomPass( 0.75 );
- var effectFilm = new THREE.FilmPass( 0.35, 0.5, 2048, false );
- var effectFilmBW = new THREE.FilmPass( 0.35, 0.5, 2048, true );
- var effectSepia = new THREE.SepiaPass( 1.0 );
- var effectScreen = new THREE.ScreenPass();
- var effectDotScreen = new THREE.DotScreenPass( new THREE.Vector2( 0, 0 ), 0.5, 0.4 );
- effectFilm.renderToScreen = true;
- effectFilmBW.renderToScreen = true;
- effectDotScreen.renderToScreen = true;
- //
- var renderBackground = new THREE.RenderPass( sceneBG, cameraOrtho );
- var renderModel = new THREE.RenderPass( sceneModel, cameraPerspective );
- renderModel.clear = false;
- composerScene = new THREE.EffectComposer( renderer );
- composerScene.addPass( renderBackground );
- composerScene.addPass( renderModel );
- //
- scene2D = new THREE.Scene();
- var shader = THREE.ShaderUtils.lib[ "screen" ];
- material2D = new THREE.MeshShaderMaterial( {
- uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
- vertexShader: shader.vertexShader,
- fragmentShader: shader.fragmentShader
- } );
- material2D.uniforms[ "tDiffuse" ].texture = composerScene.renderTarget;
- quadBG2 = new THREE.Mesh( plane, material2D );
- quadBG2.position.z = -500;
- quadBG2.scale.set( window.innerWidth, window.innerHeight, 1 );
- scene2D.addObject( quadBG2 );
- var renderScene = new THREE.RenderPass( scene2D, cameraOrtho );
- //
- composer1 = new THREE.EffectComposer( renderer );
- composer1.addPass( renderScene );
- composer1.addPass( effectBloom );
- composer1.addPass( effectFilmBW );
- //
- composer2 = new THREE.EffectComposer( renderer );
- composer2.addPass( renderScene );
- composer2.addPass( effectDotScreen );
- //
- composer3 = new THREE.EffectComposer( renderer );
- composer3.addPass( renderScene );
- composer3.addPass( effectSepia );
- composer3.addPass( effectFilm );
- //
- composer4 = new THREE.EffectComposer( renderer );
- composer4.addPass( renderScene );
- composer4.addPass( effectBloom );
- composer4.addPass( effectSepia );
- composer4.addPass( effectScreen );
- //
- onWindowResize();
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize( event ) {
- halfWidth = window.innerWidth / 2;
- halfHeight = window.innerHeight / 2;
- renderer.setSize( window.innerWidth, window.innerHeight );
- cameraPerspective.aspect = window.innerWidth / window.innerHeight;
- cameraPerspective.updateProjectionMatrix();
- cameraOrtho.left = -halfWidth;
- cameraOrtho.right = halfWidth;
- cameraOrtho.top = halfHeight;
- cameraOrtho.bottom = -halfHeight;
- cameraOrtho.updateProjectionMatrix();
- composerScene.reset();
- composer1.reset();
- composer2.reset();
- composer3.reset();
- composer4.reset();
- material2D.uniforms[ "tDiffuse" ].texture = composerScene.renderTarget;
- quadBG1.scale.set( window.innerWidth, window.innerHeight, 1 );
- quadBG2.scale.set( window.innerWidth, window.innerHeight, 1 );
- }
- function getText( id ) {
- return document.getElementById( id ).textContent;
- }
- function createMesh( geometry, scene, scale ) {
- geometry.computeTangents();
- var ambient = 0x444444, diffuse = 0x888888, specular = 0x080810, shininess = 2;
- var shader = THREE.ShaderUtils.lib[ "normal" ];
- var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
- uniforms[ "tNormal" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg" );
- uniforms[ "uNormalScale" ].value = - 0.75;
- uniforms[ "tDiffuse" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" );
- uniforms[ "enableAO" ].value = false;
- uniforms[ "enableDiffuse" ].value = true;
- uniforms[ "uDiffuseColor" ].value.setHex( diffuse );
- uniforms[ "uSpecularColor" ].value.setHex( specular );
- uniforms[ "uAmbientColor" ].value.setHex( ambient );
- uniforms[ "uShininess" ].value = shininess;
- var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true };
- var mat2 = new THREE.MeshShaderMaterial( parameters );
- mesh = new THREE.Mesh( geometry, mat2 );
- mesh.position.set( 0, -50, 0 );
- mesh.scale.set( scale, scale, scale );
- scene.addObject( mesh );
- loader.statusDomElement.style.display = "none";
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var time = new Date().getTime() * 0.0004;
- if ( mesh ) mesh.rotation.y = -time;
- if ( materialColor.uniforms.time.value > 1 || materialColor.uniforms.time.value < 0 ) {
- delta *= -1;
- }
- materialColor.uniforms.time.value += delta / 2;
- renderer.setViewport( 0, 0, 2 * halfWidth, 2 * halfHeight );
- renderer.clear();
- composerScene.render( delta );
- renderer.setViewport( 0, 0, halfWidth, halfHeight );
- composer1.render( delta );
- renderer.setViewport( halfWidth, 0, halfWidth, halfHeight );
- composer2.render( delta );
- renderer.setViewport( 0, halfHeight, halfWidth, halfHeight );
- composer3.render( delta );
- renderer.setViewport( halfWidth, halfHeight, halfWidth, halfHeight );
- composer4.render( delta );
- }
- </script>
- </body>
- </html>
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