webgl_postprocessing.html 9.6 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. color: #000;
  9. font-family:Monospace;
  10. font-size:13px;
  11. text-align:center;
  12. font-weight: bold;
  13. background-color: #fff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. color:#000;
  19. background-color: rgba( 255, 255, 255, 0.95 );
  20. position: relative;
  21. margin: 0 auto -2em;
  22. top: 0px;
  23. width: 550px;
  24. padding: 5px;
  25. z-index:100;
  26. }
  27. a { color: red; }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl postprocessing example -
  33. <a href="http://www.ir-ltd.net/infinite-3d-head-scan-released/" target="_blank">Lee Perry-Smith</a> head
  34. </div>
  35. <div id="container"></div>
  36. <script type="text/javascript" src="../build/Three.js"></script>
  37. <script type="text/javascript" src="js/postprocessing/EffectComposer.js"></script>
  38. <script type="text/javascript" src="js/postprocessing/RenderPass.js"></script>
  39. <script type="text/javascript" src="js/postprocessing/BloomPass.js"></script>
  40. <script type="text/javascript" src="js/postprocessing/FilmPass.js"></script>
  41. <script type="text/javascript" src="js/postprocessing/SepiaPass.js"></script>
  42. <script type="text/javascript" src="js/postprocessing/DotScreenPass.js"></script>
  43. <script type="text/javascript" src="js/postprocessing/ScreenPass.js"></script>
  44. <script type="text/javascript" src="js/Detector.js"></script>
  45. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  46. <script type="text/javascript" src="js/Stats.js"></script>
  47. <!-- Time modulated procedural color fragment shader -->
  48. <script id="fs-colors" type="x-shader/x-fragment">
  49. varying vec2 vUv;
  50. uniform float time;
  51. void main() {
  52. gl_FragColor = vec4( time, vUv.x, vUv.y, 1.0 );
  53. }
  54. </script>
  55. <!-- Generic vertex shader -->
  56. <script id="vs-generic" type="x-shader/x-vertex">
  57. varying vec2 vUv;
  58. void main() {
  59. vUv = vec2( uv.x, 1.0 - uv.y );
  60. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  61. }
  62. </script>
  63. <script type="text/javascript">
  64. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  65. var container, stats;
  66. var composerScene, composer1, composer2, composer3, composer4;
  67. var cameraOrtho, cameraPerspective, sceneModel, sceneBG, renderer, mesh, directionalLight;
  68. var halfWidth = window.innerWidth / 2;
  69. var halfHeight = window.innerHeight / 2;
  70. var rtTexture, materialColor, material2D, quadBG1, quadBG2;
  71. var delta = 0.01;
  72. init();
  73. animate();
  74. function init() {
  75. container = document.getElementById( 'container' );
  76. cameraOrtho = new THREE.OrthoCamera( -halfWidth, halfWidth, halfHeight, -halfHeight, -10000, 10000 );
  77. cameraOrtho.position.z = 100;
  78. cameraPerspective = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
  79. cameraPerspective.position.z = 900;
  80. //
  81. sceneModel = new THREE.Scene();
  82. directionalLight = new THREE.DirectionalLight( 0xffffff );
  83. directionalLight.position.set( 0, 0, 1 );
  84. directionalLight.position.normalize();
  85. sceneModel.addLight( directionalLight );
  86. loader = new THREE.JSONLoader( true );
  87. document.body.appendChild( loader.statusDomElement );
  88. loader.load( { model: "obj/leeperrysmith/LeePerrySmith.js", callback: function( geometry ) { createMesh( geometry, sceneModel, 100 ) } } );
  89. //
  90. sceneBG = new THREE.Scene();
  91. materialColor = new THREE.MeshShaderMaterial( {
  92. uniforms: { time: { type: "f", value: 0.0 } },
  93. vertexShader: getText( 'vs-generic' ),
  94. fragmentShader: getText( 'fs-colors' ),
  95. depthTest: false
  96. } );
  97. var plane = new THREE.PlaneGeometry( 1, 1 );
  98. quadBG1 = new THREE.Mesh( plane, materialColor );
  99. quadBG1.position.z = -500;
  100. quadBG1.scale.set( window.innerWidth, window.innerHeight, 1 );
  101. sceneBG.addObject( quadBG1 );
  102. //
  103. renderer = new THREE.WebGLRenderer( { antialias: false } );
  104. renderer.setSize( window.innerWidth, window.innerHeight );
  105. renderer.autoClear = false;
  106. container.appendChild( renderer.domElement );
  107. stats = new Stats();
  108. stats.domElement.style.position = 'absolute';
  109. stats.domElement.style.top = '0px';
  110. container.appendChild( stats.domElement );
  111. //
  112. var effectBloom = new THREE.BloomPass( 0.75 );
  113. var effectFilm = new THREE.FilmPass( 0.35, 0.5, 2048, false );
  114. var effectFilmBW = new THREE.FilmPass( 0.35, 0.5, 2048, true );
  115. var effectSepia = new THREE.SepiaPass( 1.0 );
  116. var effectScreen = new THREE.ScreenPass();
  117. var effectDotScreen = new THREE.DotScreenPass( new THREE.Vector2( 0, 0 ), 0.5, 0.4 );
  118. effectFilm.renderToScreen = true;
  119. effectFilmBW.renderToScreen = true;
  120. effectDotScreen.renderToScreen = true;
  121. //
  122. var renderBackground = new THREE.RenderPass( sceneBG, cameraOrtho );
  123. var renderModel = new THREE.RenderPass( sceneModel, cameraPerspective );
  124. renderModel.clear = false;
  125. composerScene = new THREE.EffectComposer( renderer );
  126. composerScene.addPass( renderBackground );
  127. composerScene.addPass( renderModel );
  128. //
  129. scene2D = new THREE.Scene();
  130. var shader = THREE.ShaderUtils.lib[ "screen" ];
  131. material2D = new THREE.MeshShaderMaterial( {
  132. uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
  133. vertexShader: shader.vertexShader,
  134. fragmentShader: shader.fragmentShader
  135. } );
  136. material2D.uniforms[ "tDiffuse" ].texture = composerScene.renderTarget;
  137. quadBG2 = new THREE.Mesh( plane, material2D );
  138. quadBG2.position.z = -500;
  139. quadBG2.scale.set( window.innerWidth, window.innerHeight, 1 );
  140. scene2D.addObject( quadBG2 );
  141. var renderScene = new THREE.RenderPass( scene2D, cameraOrtho );
  142. //
  143. composer1 = new THREE.EffectComposer( renderer );
  144. composer1.addPass( renderScene );
  145. composer1.addPass( effectBloom );
  146. composer1.addPass( effectFilmBW );
  147. //
  148. composer2 = new THREE.EffectComposer( renderer );
  149. composer2.addPass( renderScene );
  150. composer2.addPass( effectDotScreen );
  151. //
  152. composer3 = new THREE.EffectComposer( renderer );
  153. composer3.addPass( renderScene );
  154. composer3.addPass( effectSepia );
  155. composer3.addPass( effectFilm );
  156. //
  157. composer4 = new THREE.EffectComposer( renderer );
  158. composer4.addPass( renderScene );
  159. composer4.addPass( effectBloom );
  160. composer4.addPass( effectSepia );
  161. composer4.addPass( effectScreen );
  162. //
  163. onWindowResize();
  164. window.addEventListener( 'resize', onWindowResize, false );
  165. }
  166. function onWindowResize( event ) {
  167. halfWidth = window.innerWidth / 2;
  168. halfHeight = window.innerHeight / 2;
  169. renderer.setSize( window.innerWidth, window.innerHeight );
  170. cameraPerspective.aspect = window.innerWidth / window.innerHeight;
  171. cameraPerspective.updateProjectionMatrix();
  172. cameraOrtho.left = -halfWidth;
  173. cameraOrtho.right = halfWidth;
  174. cameraOrtho.top = halfHeight;
  175. cameraOrtho.bottom = -halfHeight;
  176. cameraOrtho.updateProjectionMatrix();
  177. composerScene.reset();
  178. composer1.reset();
  179. composer2.reset();
  180. composer3.reset();
  181. composer4.reset();
  182. material2D.uniforms[ "tDiffuse" ].texture = composerScene.renderTarget;
  183. quadBG1.scale.set( window.innerWidth, window.innerHeight, 1 );
  184. quadBG2.scale.set( window.innerWidth, window.innerHeight, 1 );
  185. }
  186. function getText( id ) {
  187. return document.getElementById( id ).textContent;
  188. }
  189. function createMesh( geometry, scene, scale ) {
  190. geometry.computeTangents();
  191. var ambient = 0x444444, diffuse = 0x888888, specular = 0x080810, shininess = 2;
  192. var shader = THREE.ShaderUtils.lib[ "normal" ];
  193. var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  194. uniforms[ "tNormal" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg" );
  195. uniforms[ "uNormalScale" ].value = - 0.75;
  196. uniforms[ "tDiffuse" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" );
  197. uniforms[ "enableAO" ].value = false;
  198. uniforms[ "enableDiffuse" ].value = true;
  199. uniforms[ "uDiffuseColor" ].value.setHex( diffuse );
  200. uniforms[ "uSpecularColor" ].value.setHex( specular );
  201. uniforms[ "uAmbientColor" ].value.setHex( ambient );
  202. uniforms[ "uShininess" ].value = shininess;
  203. var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true };
  204. var mat2 = new THREE.MeshShaderMaterial( parameters );
  205. mesh = new THREE.Mesh( geometry, mat2 );
  206. mesh.position.set( 0, -50, 0 );
  207. mesh.scale.set( scale, scale, scale );
  208. scene.addObject( mesh );
  209. loader.statusDomElement.style.display = "none";
  210. }
  211. //
  212. function animate() {
  213. requestAnimationFrame( animate );
  214. render();
  215. stats.update();
  216. }
  217. function render() {
  218. var time = new Date().getTime() * 0.0004;
  219. if ( mesh ) mesh.rotation.y = -time;
  220. if ( materialColor.uniforms.time.value > 1 || materialColor.uniforms.time.value < 0 ) {
  221. delta *= -1;
  222. }
  223. materialColor.uniforms.time.value += delta / 2;
  224. renderer.setViewport( 0, 0, 2 * halfWidth, 2 * halfHeight );
  225. renderer.clear();
  226. composerScene.render( delta );
  227. renderer.setViewport( 0, 0, halfWidth, halfHeight );
  228. composer1.render( delta );
  229. renderer.setViewport( halfWidth, 0, halfWidth, halfHeight );
  230. composer2.render( delta );
  231. renderer.setViewport( 0, halfHeight, halfWidth, halfHeight );
  232. composer3.render( delta );
  233. renderer.setViewport( halfWidth, halfHeight, halfWidth, halfHeight );
  234. composer4.render( delta );
  235. }
  236. </script>
  237. </body>
  238. </html>