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BasicShader.js 336 B

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  1. ( function () {
  2. /**
  3. * Simple test shader
  4. */
  5. const BasicShader = {
  6. uniforms: {},
  7. vertexShader: `void main() {
  8. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  9. }`,
  10. fragmentShader: `void main() {
  11. gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );
  12. }`
  13. };
  14. THREE.BasicShader = BasicShader;
  15. } )();