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RGBShiftShader.js 1.0 KB

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  1. ( function () {
  2. /**
  3. * RGB Shift Shader
  4. * Shifts red and blue channels from center in opposite directions
  5. * Ported from http://kriss.cx/tom/2009/05/rgb-shift/
  6. * by Tom Butterworth / http://kriss.cx/tom/
  7. *
  8. * amount: shift distance (1 is width of input)
  9. * angle: shift angle in radians
  10. */
  11. const RGBShiftShader = {
  12. uniforms: {
  13. 'tDiffuse': {
  14. value: null
  15. },
  16. 'amount': {
  17. value: 0.005
  18. },
  19. 'angle': {
  20. value: 0.0
  21. }
  22. },
  23. vertexShader: `varying vec2 vUv;
  24. void main() {
  25. vUv = uv;
  26. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  27. }`,
  28. fragmentShader: `uniform sampler2D tDiffuse;
  29. uniform float amount;
  30. uniform float angle;
  31. varying vec2 vUv;
  32. void main() {
  33. vec2 offset = amount * vec2( cos(angle), sin(angle));
  34. vec4 cr = texture2D(tDiffuse, vUv + offset);
  35. vec4 cga = texture2D(tDiffuse, vUv);
  36. vec4 cb = texture2D(tDiffuse, vUv - offset);
  37. gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);
  38. }`
  39. };
  40. THREE.RGBShiftShader = RGBShiftShader;
  41. } )();