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- // ThreeWebGL.js - http://github.com/mrdoob/three.js
- 'use strict';var THREE=THREE||{REVISION:"50dev"};self.console||(self.console={info:function(){},log:function(){},debug:function(){},warn:function(){},error:function(){}});self.Int32Array||(self.Int32Array=Array,self.Float32Array=Array);
- (function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!window.requestAnimationFrame;++c){window.requestAnimationFrame=window[b[c]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[b[c]+"CancelAnimationFrame"]||window[b[c]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame)window.requestAnimationFrame=function(b){var c=Date.now(),e=Math.max(0,16-(c-a)),h=window.setTimeout(function(){b(c+e)},e);a=c+e;return h};if(!window.cancelAnimationFrame)window.cancelAnimationFrame=
- function(a){clearTimeout(a)}})();THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NoBlending=0;THREE.NormalBlending=1;THREE.AdditiveBlending=2;THREE.SubtractiveBlending=3;THREE.MultiplyBlending=4;THREE.CustomBlending=5;THREE.AddEquation=100;THREE.SubtractEquation=101;THREE.ReverseSubtractEquation=102;THREE.ZeroFactor=200;THREE.OneFactor=201;THREE.SrcColorFactor=202;THREE.OneMinusSrcColorFactor=203;THREE.SrcAlphaFactor=204;
- THREE.OneMinusSrcAlphaFactor=205;THREE.DstAlphaFactor=206;THREE.OneMinusDstAlphaFactor=207;THREE.DstColorFactor=208;THREE.OneMinusDstColorFactor=209;THREE.SrcAlphaSaturateFactor=210;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.UVMapping=function(){};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.RepeatWrapping=1E3;THREE.ClampToEdgeWrapping=1001;
- THREE.MirroredRepeatWrapping=1002;THREE.NearestFilter=1003;THREE.NearestMipMapNearestFilter=1004;THREE.NearestMipMapLinearFilter=1005;THREE.LinearFilter=1006;THREE.LinearMipMapNearestFilter=1007;THREE.LinearMipMapLinearFilter=1008;THREE.UnsignedByteType=1009;THREE.ByteType=1010;THREE.ShortType=1011;THREE.UnsignedShortType=1012;THREE.IntType=1013;THREE.UnsignedIntType=1014;THREE.FloatType=1015;THREE.UnsignedShort4444Type=1016;THREE.UnsignedShort5551Type=1017;THREE.UnsignedShort565Type=1018;
- THREE.AlphaFormat=1019;THREE.RGBFormat=1020;THREE.RGBAFormat=1021;THREE.LuminanceFormat=1022;THREE.LuminanceAlphaFormat=1023;THREE.Color=function(a){a!==void 0&&this.setHex(a);return this};
- THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);
- this.b=Math.sqrt(this.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,f,e;if(c===0)this.r=this.g=this.b=0;else{d=Math.floor(a*6);f=a*6-d;a=c*(1-b);e=c*(1-b*f);b=c*(1-b*(1-f));if(d===0){this.r=c;this.g=b;this.b=a}else if(d===1){this.r=e;this.g=c;this.b=a}else if(d===2){this.r=a;this.g=c;this.b=b}else if(d===3){this.r=a;this.g=e;this.b=c}else if(d===4){this.r=b;this.g=a;this.b=c}else if(d===5){this.r=c;this.g=a;this.b=e}}return this},setHex:function(a){a=
- Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},lerpSelf:function(a,b){this.r=this.r+(a.r-this.r)*b;this.g=this.g+(a.g-this.g)*b;this.b=this.b+(a.b-this.b)*b;return this},getHex:function(){return Math.floor(this.r*255)<<16^Math.floor(this.g*255)<<8^Math.floor(this.b*255)},getContextStyle:function(){return"rgb("+Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};
- THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
- THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x=this.x-a.x;this.y=this.y-a.y;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;return this},divideScalar:function(a){if(a){this.x=
- this.x/a;this.y=this.y/a}else this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)},
- lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y},isZero:function(){return this.lengthSq()<1.0E-4},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
- THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;this.z=this.z+a.z;return this},addScalar:function(a){this.x=this.x+a;this.y=this.y+
- a;this.z=this.z+a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x=this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x=this.x*a.x;this.y=this.y*a.y;this.z=this.z*a.z;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;return this},divideSelf:function(a){this.x=this.x/a.x;this.y=
- this.y/a.y;this.z=this.z/a.z;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a}else this.z=this.y=this.x=0;return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},
- setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;return this},cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.x=c*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,
- a).lengthSq()},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setEulerFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,f=d[0],e=d[4],h=d[8],l=d[1],m=d[5],k=d[9],i=d[2],o=d[6],d=d[10];if(b===void 0||b==="XYZ"){this.y=Math.asin(c(h));if(Math.abs(h)<0.99999){this.x=Math.atan2(-k,d);this.z=Math.atan2(-e,f)}else{this.x=Math.atan2(l,m);this.z=0}}else if(b==="YXZ"){this.x=Math.asin(-c(k));if(Math.abs(k)<
- 0.99999){this.y=Math.atan2(h,d);this.z=Math.atan2(l,m)}else{this.y=Math.atan2(-i,f);this.z=0}}else if(b==="ZXY"){this.x=Math.asin(c(o));if(Math.abs(o)<0.99999){this.y=Math.atan2(-i,d);this.z=Math.atan2(-e,m)}else{this.y=0;this.z=Math.atan2(h,f)}}else if(b==="ZYX"){this.y=Math.asin(-c(i));if(Math.abs(i)<0.99999){this.x=Math.atan2(o,d);this.z=Math.atan2(l,f)}else{this.x=0;this.z=Math.atan2(-e,m)}}else if(b==="YZX"){this.z=Math.asin(c(l));if(Math.abs(l)<0.99999){this.x=Math.atan2(-k,m);this.y=Math.atan2(-i,
- f)}else{this.x=0;this.y=Math.atan2(i,d)}}else if(b==="XZY"){this.z=Math.asin(-c(e));if(Math.abs(e)<0.99999){this.x=Math.atan2(o,m);this.y=Math.atan2(h,f)}else{this.x=Math.atan2(-h,d);this.y=0}}return this},setEulerFromQuaternion:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.x*a.x,f=a.y*a.y,e=a.z*a.z,h=a.w*a.w;if(b===void 0||b==="XYZ"){this.x=Math.atan2(2*(a.x*a.w-a.y*a.z),h-d-f+e);this.y=Math.asin(c(2*(a.x*a.z+a.y*a.w)));this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),h+d-f-e)}else if(b===
- "YXZ"){this.x=Math.asin(c(2*(a.x*a.w-a.y*a.z)));this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),h-d-f+e);this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),h-d+f-e)}else if(b==="ZXY"){this.x=Math.asin(c(2*(a.x*a.w+a.y*a.z)));this.y=Math.atan2(2*(a.y*a.w-a.z*a.x),h-d-f+e);this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),h-d+f-e)}else if(b==="ZYX"){this.x=Math.atan2(2*(a.x*a.w+a.z*a.y),h-d-f+e);this.y=Math.asin(c(2*(a.y*a.w-a.x*a.z)));this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),h+d-f-e)}else if(b==="YZX"){this.x=Math.atan2(2*(a.x*a.w-a.z*
- a.y),h-d+f-e);this.y=Math.atan2(2*(a.y*a.w-a.x*a.z),h+d-f-e);this.z=Math.asin(c(2*(a.x*a.y+a.z*a.w)))}else if(b==="XZY"){this.x=Math.atan2(2*(a.x*a.w+a.y*a.z),h-d+f-e);this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),h+d-f-e);this.z=Math.asin(c(2*(a.z*a.w-a.x*a.y)))}return this},getScaleFromMatrix:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=
- b;this.y=c;this.z=a;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},isZero:function(){return this.lengthSq()<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
- THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;this.z=this.z+a.z;this.w=this.w+a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x=
- this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;this.w=this.w-a.w;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;this.w=this.w*a;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a;this.w=this.w/a}else{this.z=this.y=this.x=0;this.w=1}return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
- normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;this.w=this.w+(a.w-this.w)*b;return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);if(b<1.0E-4){this.x=1;this.z=this.y=0}else{this.x=a.x/b;this.y=
- a.y/b;this.z=a.z/b}return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d,a=a.elements,f=a[0];d=a[4];var e=a[8],h=a[1],l=a[5],m=a[9];c=a[2];b=a[6];var k=a[10];if(Math.abs(d-h)<0.01&&Math.abs(e-c)<0.01&&Math.abs(m-b)<0.01){if(Math.abs(d+h)<0.1&&Math.abs(e+c)<0.1&&Math.abs(m+b)<0.1&&Math.abs(f+l+k-3)<0.1){this.set(1,0,0,0);return this}a=Math.PI;f=(f+1)/2;l=(l+1)/2;k=(k+1)/2;d=(d+h)/4;e=(e+c)/4;m=(m+b)/4;if(f>l&&f>k)if(f<0.01){b=0;d=c=0.707106781}else{b=Math.sqrt(f);c=d/b;d=e/b}else if(l>
- k)if(l<0.01){b=0.707106781;c=0;d=0.707106781}else{c=Math.sqrt(l);b=d/c;d=m/c}else if(k<0.01){c=b=0.707106781;d=0}else{d=Math.sqrt(k);b=e/d;c=m/d}this.set(b,c,d,a);return this}a=Math.sqrt((b-m)*(b-m)+(e-c)*(e-c)+(h-d)*(h-d));Math.abs(a)<0.0010&&(a=1);this.x=(b-m)/a;this.y=(e-c)/a;this.z=(h-d)/a;this.w=Math.acos((f+l+k-1)/2);return this}};
- THREE.EventTarget=function(){var a={};this.addEventListener=function(b,c){a[b]===void 0&&(a[b]=[]);a[b].indexOf(c)===-1&&a[b].push(c)};this.dispatchEvent=function(b){for(var c in a[b.type])a[b.type][c](b)};this.removeEventListener=function(b,c){var d=a[b].indexOf(c);d!==-1&&a[b].splice(d,1)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
- THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],f=c[2],e=c[3],h=c[4],l=c[5],m=c[6],k=c[7],i=c[8],o=c[9],j=c[10],w=c[11],r=c[12],n=c[13],q=c[14],c=c[15];b[0].set(e-a,k-h,w-i,c-r);b[1].set(e+a,k+h,w+i,c+r);b[2].set(e+d,k+l,w+o,c+n);b[3].set(e-d,k-l,w-o,c-n);b[4].set(e-f,k-m,w-j,c-q);b[5].set(e+f,k+m,w+j,c+q);for(d=0;d<6;d++){a=b[d];a.divideScalar(Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z))}};
- THREE.Frustum.prototype.contains=function(a){for(var b=0,c=this.planes,b=a.matrixWorld,d=b.elements,a=-a.geometry.boundingSphere.radius*b.getMaxScaleOnAxis(),f=0;f<6;f++){b=c[f].x*d[12]+c[f].y*d[13]+c[f].z*d[14]+c[f].w;if(b<=a)return false}return true};THREE.Frustum.__v1=new THREE.Vector3;
- THREE.Ray=function(a,b,c,d){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3;this.near=c||0;this.far=d||Infinity;var f=new THREE.Vector3,e=new THREE.Vector3,h=new THREE.Vector3,l=new THREE.Vector3,m=new THREE.Vector3,k=new THREE.Vector3,i=new THREE.Vector3,o=new THREE.Vector3,j=new THREE.Vector3,w=function(a,b){return a.distance-b.distance},r=new THREE.Vector3,n=new THREE.Vector3,q=new THREE.Vector3,p,u,B,D=function(a,b,c){r.sub(c,a);p=r.dot(b);u=n.add(a,q.copy(b).multiplyScalar(p));
- return B=c.distanceTo(u)},s,J,A,M,E,Q,G,R,T=function(a,b,c,d){r.sub(d,b);n.sub(c,b);q.sub(a,b);s=r.dot(r);J=r.dot(n);A=r.dot(q);M=n.dot(n);E=n.dot(q);Q=1/(s*M-J*J);G=(M*A-J*E)*Q;R=(s*E-J*A)*Q;return G>=0&&R>=0&&G+R<1},S=1.0E-4;this.setPrecision=function(a){S=a};this.intersectObject=function(a,b){var c,d=[];if(b===true)for(var g=0,n=a.children.length;g<n;g++)Array.prototype.push.apply(d,this.intersectObject(a.children[g],b));if(a instanceof THREE.Particle){B=D(this.origin,this.direction,a.matrixWorld.getPosition());
- if(B>a.scale.x)return[];c={distance:B,point:a.position,face:null,object:a};d.push(c)}else if(a instanceof THREE.Mesh){g=THREE.Frustum.__v1.set(a.matrixWorld.getColumnX().length(),a.matrixWorld.getColumnY().length(),a.matrixWorld.getColumnZ().length());g=a.geometry.boundingSphere.radius*Math.max(g.x,Math.max(g.y,g.z));B=D(this.origin,this.direction,a.matrixWorld.getPosition());if(B>g)return d;var r,q,p=a.geometry,u=p.vertices,s;a.matrixRotationWorld.extractRotation(a.matrixWorld);g=0;for(n=p.faces.length;g<
- n;g++){c=p.faces[g];m.copy(this.origin);k.copy(this.direction);s=a.matrixWorld;i=s.multiplyVector3(i.copy(c.centroid)).subSelf(m);o=a.matrixRotationWorld.multiplyVector3(o.copy(c.normal));r=k.dot(o);if(!(Math.abs(r)<S)){q=o.dot(i)/r;if(!(q<0)&&(a.doubleSided||(a.flipSided?r>0:r<0))){j.add(m,k.multiplyScalar(q));B=m.distanceTo(j);if(!(B<this.near)&&!(B>this.far))if(c instanceof THREE.Face3){f=s.multiplyVector3(f.copy(u[c.a]));e=s.multiplyVector3(e.copy(u[c.b]));h=s.multiplyVector3(h.copy(u[c.c]));
- if(T(j,f,e,h)){c={distance:B,point:j.clone(),face:c,object:a};d.push(c)}}else if(c instanceof THREE.Face4){f=s.multiplyVector3(f.copy(u[c.a]));e=s.multiplyVector3(e.copy(u[c.b]));h=s.multiplyVector3(h.copy(u[c.c]));l=s.multiplyVector3(l.copy(u[c.d]));if(T(j,f,e,l)||T(j,e,h,l)){c={distance:B,point:j.clone(),face:c,object:a};d.push(c)}}}}}}d.sort(w);return d};this.intersectObjects=function(a,b){for(var c=[],d=0,g=a.length;d<g;d++)Array.prototype.push.apply(c,this.intersectObject(a[d],b));c.sort(w);
- return c}};
- THREE.Rectangle=function(){function a(){e=d-b;h=f-c}var b=0,c=0,d=0,f=0,e=0,h=0,l=true;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return e};this.getHeight=function(){return h};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(e,h,i,o){l=false;b=e;c=h;d=i;f=o;a()};this.addPoint=function(e,h){if(l===true){l=false;b=e;c=h;d=e;f=h}else{b=b<e?b:e;c=c<h?c:
- h;d=d>e?d:e;f=f>h?f:h}a()};this.add3Points=function(e,h,i,o,j,w){if(l===true){l=false;b=e<i?e<j?e:j:i<j?i:j;c=h<o?h<w?h:w:o<w?o:w;d=e>i?e>j?e:j:i>j?i:j;f=h>o?h>w?h:w:o>w?o:w}else{b=e<i?e<j?e<b?e:b:j<b?j:b:i<j?i<b?i:b:j<b?j:b;c=h<o?h<w?h<c?h:c:w<c?w:c:o<w?o<c?o:c:w<c?w:c;d=e>i?e>j?e>d?e:d:j>d?j:d:i>j?i>d?i:d:j>d?j:d;f=h>o?h>w?h>f?h:f:w>f?w:f:o>w?o>f?o:f:w>f?w:f}a()};this.addRectangle=function(e){if(l===true){l=false;b=e.getLeft();c=e.getTop();d=e.getRight();f=e.getBottom()}else{b=b<e.getLeft()?b:e.getLeft();
- c=c<e.getTop()?c:e.getTop();d=d>e.getRight()?d:e.getRight();f=f>e.getBottom()?f:e.getBottom()}a()};this.inflate=function(e){b=b-e;c=c-e;d=d+e;f=f+e;a()};this.minSelf=function(e){b=b>e.getLeft()?b:e.getLeft();c=c>e.getTop()?c:e.getTop();d=d<e.getRight()?d:e.getRight();f=f<e.getBottom()?f:e.getBottom();a()};this.intersects=function(a){return d<a.getLeft()||b>a.getRight()||f<a.getTop()||c>a.getBottom()?false:true};this.empty=function(){l=true;f=d=c=b=0;a()};this.isEmpty=function(){return l}};
- THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,d,f){return d+(a-b)*(f-d)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(0.5-Math.random())},sign:function(a){return a<0?-1:a>0?1:0}};THREE.Matrix3=function(){this.elements=new Float32Array(9)};
- THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],f=-b[10]*b[4]+b[6]*b[8],e=b[10]*b[0]-b[2]*b[8],h=-b[6]*b[0]+b[2]*b[4],l=b[9]*b[4]-b[5]*b[8],m=-b[9]*b[0]+b[1]*b[8],k=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*f+b[2]*l;b===0&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,i=this.elements;i[0]=b*a;i[1]=b*c;i[2]=b*d;i[3]=b*f;i[4]=b*e;i[5]=b*h;i[6]=b*l;i[7]=b*m;i[8]=b*k;return this},
- transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,f,e,h,l,m,k,i,o,j,w,r,n){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,f||0,e!==void 0?e:1,h||0,l||0,m||0,k||0,i!==void 0?i:1,o||0,j||0,w||0,r||0,n!==void 0?n:1)};
- THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,e,h,l,m,k,i,o,j,w,r,n){var q=this.elements;q[0]=a;q[4]=b;q[8]=c;q[12]=d;q[1]=f;q[5]=e;q[9]=h;q[13]=l;q[2]=m;q[6]=k;q[10]=i;q[14]=o;q[3]=j;q[7]=w;q[11]=r;q[15]=n;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
- f=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(a,b).normalize();if(h.length()===0)h.z=1;f.cross(c,h).normalize();if(f.length()===0){h.x=h.x+1.0E-4;f.cross(c,h).normalize()}e.cross(h,f);d[0]=f.x;d[4]=e.x;d[8]=h.x;d[1]=f.y;d[5]=e.y;d[9]=h.y;d[2]=f.z;d[6]=e.z;d[10]=h.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,f=this.elements,e=c[0],h=c[4],l=c[8],m=c[12],k=c[1],i=c[5],o=c[9],j=c[13],w=c[2],r=c[6],n=c[10],q=c[14],p=c[3],u=c[7],B=c[11],c=c[15],D=d[0],s=d[4],
- J=d[8],A=d[12],M=d[1],E=d[5],Q=d[9],G=d[13],R=d[2],T=d[6],S=d[10],y=d[14],L=d[3],Z=d[7],F=d[11],d=d[15];f[0]=e*D+h*M+l*R+m*L;f[4]=e*s+h*E+l*T+m*Z;f[8]=e*J+h*Q+l*S+m*F;f[12]=e*A+h*G+l*y+m*d;f[1]=k*D+i*M+o*R+j*L;f[5]=k*s+i*E+o*T+j*Z;f[9]=k*J+i*Q+o*S+j*F;f[13]=k*A+i*G+o*y+j*d;f[2]=w*D+r*M+n*R+q*L;f[6]=w*s+r*E+n*T+q*Z;f[10]=w*J+r*Q+n*S+q*F;f[14]=w*A+r*G+n*y+q*d;f[3]=p*D+u*M+B*R+c*L;f[7]=p*s+u*E+B*T+c*Z;f[11]=p*J+u*Q+B*S+c*F;f[15]=p*A+u*G+B*y+c*d;return this},multiplySelf:function(a){return this.multiply(this,
- a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]=
- b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=1/(b[3]*c+b[7]*d+b[11]*f+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*f+b[12])*e;a.y=(b[1]*c+b[5]*d+b[9]*f+b[13])*e;a.z=(b[2]*c+b[6]*d+b[10]*f+b[14])*e;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=a.w;a.x=b[0]*c+b[4]*d+b[8]*f+b[12]*e;a.y=b[1]*c+b[5]*d+b[9]*f+b[13]*e;a.z=b[2]*c+b[6]*d+b[10]*f+b[14]*e;a.w=b[3]*c+b[7]*d+b[11]*f+b[15]*e;return a},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1,
- c=0,d=a.length;c<d;c=c+3){b.x=a[c];b.y=a[c+1];b.z=a[c+2];this.multiplyVector3(b);a[c]=b.x;a[c+1]=b.y;a[c+2]=b.z}return a},rotateAxis:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z;a.x=c*b[0]+d*b[4]+f*b[8];a.y=c*b[1]+d*b[5]+f*b[9];a.z=c*b[2]+d*b[6]+f*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*
- a.z+b[15]*a.w:1;return c},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],f=a[12],e=a[1],h=a[5],l=a[9],m=a[13],k=a[2],i=a[6],o=a[10],j=a[14],w=a[3],r=a[7],n=a[11],a=a[15];return f*l*i*w-d*m*i*w-f*h*o*w+c*m*o*w+d*h*j*w-c*l*j*w-f*l*k*r+d*m*k*r+f*e*o*r-b*m*o*r-d*e*j*r+b*l*j*r+f*h*k*n-c*m*k*n-f*e*i*n+b*m*i*n+c*e*j*n-b*h*j*n-d*h*k*a+c*l*k*a+d*e*i*a-b*l*i*a-c*e*o*a+b*h*o*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;
- b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=
- c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[12],a[13],a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],
- a[9],a[10])},getInverse:function(a){var b=this.elements,c=a.elements,d=c[0],f=c[4],e=c[8],h=c[12],l=c[1],m=c[5],k=c[9],i=c[13],o=c[2],j=c[6],w=c[10],r=c[14],n=c[3],q=c[7],p=c[11],c=c[15];b[0]=k*r*q-i*w*q+i*j*p-m*r*p-k*j*c+m*w*c;b[4]=h*w*q-e*r*q-h*j*p+f*r*p+e*j*c-f*w*c;b[8]=e*i*q-h*k*q+h*m*p-f*i*p-e*m*c+f*k*c;b[12]=h*k*j-e*i*j-h*m*w+f*i*w+e*m*r-f*k*r;b[1]=i*w*n-k*r*n-i*o*p+l*r*p+k*o*c-l*w*c;b[5]=e*r*n-h*w*n+h*o*p-d*r*p-e*o*c+d*w*c;b[9]=h*k*n-e*i*n-h*l*p+d*i*p+e*l*c-d*k*c;b[13]=e*i*o-h*k*o+h*l*w-d*
- i*w-e*l*r+d*k*r;b[2]=m*r*n-i*j*n+i*o*q-l*r*q-m*o*c+l*j*c;b[6]=h*j*n-f*r*n-h*o*q+d*r*q+f*o*c-d*j*c;b[10]=f*i*n-h*m*n+h*l*q-d*i*q-f*l*c+d*m*c;b[14]=h*m*o-f*i*o-h*l*j+d*i*j+f*l*r-d*m*r;b[3]=k*j*n-m*w*n-k*o*q+l*w*q+m*o*p-l*j*p;b[7]=f*w*n-e*j*n+e*o*q-d*w*q-f*o*p+d*j*p;b[11]=e*m*n-f*k*n-e*l*q+d*k*q+f*l*p-d*m*p;b[15]=f*k*o-e*m*o+e*l*j-d*k*j-f*l*w+d*m*w;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,f=a.y,e=a.z,h=Math.cos(d),d=Math.sin(d),
- l=Math.cos(f),f=Math.sin(f),m=Math.cos(e),e=Math.sin(e);if(b===void 0||b==="XYZ"){var k=h*m,i=h*e,o=d*m,j=d*e;c[0]=l*m;c[4]=-l*e;c[8]=f;c[1]=i+o*f;c[5]=k-j*f;c[9]=-d*l;c[2]=j-k*f;c[6]=o+i*f;c[10]=h*l}else if(b==="YXZ"){k=l*m;i=l*e;o=f*m;j=f*e;c[0]=k+j*d;c[4]=o*d-i;c[8]=h*f;c[1]=h*e;c[5]=h*m;c[9]=-d;c[2]=i*d-o;c[6]=j+k*d;c[10]=h*l}else if(b==="ZXY"){k=l*m;i=l*e;o=f*m;j=f*e;c[0]=k-j*d;c[4]=-h*e;c[8]=o+i*d;c[1]=i+o*d;c[5]=h*m;c[9]=j-k*d;c[2]=-h*f;c[6]=d;c[10]=h*l}else if(b==="ZYX"){k=h*m;i=h*e;o=d*m;
- j=d*e;c[0]=l*m;c[4]=o*f-i;c[8]=k*f+j;c[1]=l*e;c[5]=j*f+k;c[9]=i*f-o;c[2]=-f;c[6]=d*l;c[10]=h*l}else if(b==="YZX"){k=h*l;i=h*f;o=d*l;j=d*f;c[0]=l*m;c[4]=j-k*e;c[8]=o*e+i;c[1]=e;c[5]=h*m;c[9]=-d*m;c[2]=-f*m;c[6]=i*e+o;c[10]=k-j*e}else if(b==="XZY"){k=h*l;i=h*f;o=d*l;j=d*f;c[0]=l*m;c[4]=-e;c[8]=f*m;c[1]=k*e+j;c[5]=h*m;c[9]=i*e-o;c[2]=o*e-i;c[6]=d*m;c[10]=j*e+k}return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=a.w,h=c+c,l=d+d,m=f+f,a=c*h,k=c*l,c=c*m,i=d*l,d=d*
- m,f=f*m,h=e*h,l=e*l,e=e*m;b[0]=1-(i+f);b[4]=k-e;b[8]=c+l;b[1]=k+e;b[5]=1-(a+f);b[9]=d-h;b[2]=c-l;b[6]=d+h;b[10]=1-(a+i);return this},compose:function(a,b,c){var d=this.elements,f=THREE.Matrix4.__m1,e=THREE.Matrix4.__m2;f.identity();f.setRotationFromQuaternion(b);e.makeScale(c.x,c.y,c.z);this.multiply(f,e);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,f=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;f.set(d[0],d[1],d[2]);e.set(d[4],d[5],d[6]);
- h.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=f.length();c.y=e.length();c.z=h.length();a.x=d[12];a.y=d[13];a.z=d[14];d=THREE.Matrix4.__m1;d.copy(this);d.elements[0]=d.elements[0]/c.x;d.elements[1]=d.elements[1]/c.x;d.elements[2]=d.elements[2]/c.x;d.elements[4]=d.elements[4]/c.y;d.elements[5]=d.elements[5]/c.y;d.elements[6]=d.elements[6]/c.y;d.elements[8]=d.elements[8]/
- c.z;d.elements[9]=d.elements[9]/c.z;d.elements[10]=d.elements[10]/c.z;b.setFromRotationMatrix(d);return[a,b,c]},extractPosition:function(a){var b=this.elements,a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),f=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*f;b[5]=a[5]*f;b[6]=a[6]*f;b[8]=a[8]*c;b[9]=a[9]*
- c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*d+b[10]*a+b[14];b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],f=b[6],e=b[7],h=b[8],l=b[9],m=b[10],k=b[11],i=Math.cos(a),a=Math.sin(a);b[4]=i*c+a*h;b[5]=i*d+a*l;b[6]=i*f+a*m;b[7]=i*e+a*k;b[8]=i*h-a*c;b[9]=i*l-a*d;b[10]=i*m-a*f;b[11]=i*k-a*e;return this},rotateY:function(a){var b=
- this.elements,c=b[0],d=b[1],f=b[2],e=b[3],h=b[8],l=b[9],m=b[10],k=b[11],i=Math.cos(a),a=Math.sin(a);b[0]=i*c-a*h;b[1]=i*d-a*l;b[2]=i*f-a*m;b[3]=i*e-a*k;b[8]=i*h+a*c;b[9]=i*l+a*d;b[10]=i*m+a*f;b[11]=i*k+a*e;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],f=b[2],e=b[3],h=b[4],l=b[5],m=b[6],k=b[7],i=Math.cos(a),a=Math.sin(a);b[0]=i*c+a*h;b[1]=i*d+a*l;b[2]=i*f+a*m;b[3]=i*e+a*k;b[4]=i*h-a*c;b[5]=i*l-a*d;b[6]=i*m-a*f;b[7]=i*k-a*e;return this},rotateByAxis:function(a,b){var c=this.elements;
- if(a.x===1&&a.y===0&&a.z===0)return this.rotateX(b);if(a.x===0&&a.y===1&&a.z===0)return this.rotateY(b);if(a.x===0&&a.y===0&&a.z===1)return this.rotateZ(b);var d=a.x,f=a.y,e=a.z,h=Math.sqrt(d*d+f*f+e*e),d=d/h,f=f/h,e=e/h,h=d*d,l=f*f,m=e*e,k=Math.cos(b),i=Math.sin(b),o=1-k,j=d*f*o,w=d*e*o,o=f*e*o,d=d*i,r=f*i,i=e*i,e=h+(1-h)*k,h=j+i,f=w-r,j=j-i,l=l+(1-l)*k,i=o+d,w=w+r,o=o-d,m=m+(1-m)*k,k=c[0],d=c[1],r=c[2],n=c[3],q=c[4],p=c[5],u=c[6],B=c[7],D=c[8],s=c[9],J=c[10],A=c[11];c[0]=e*k+h*q+f*D;c[1]=e*d+h*
- p+f*s;c[2]=e*r+h*u+f*J;c[3]=e*n+h*B+f*A;c[4]=j*k+l*q+i*D;c[5]=j*d+l*p+i*s;c[6]=j*r+l*u+i*J;c[7]=j*n+l*B+i*A;c[8]=w*k+o*q+m*D;c[9]=w*d+o*p+m*s;c[10]=w*r+o*u+m*J;c[11]=w*n+o*B+m*A;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]=b[0]*c;b[4]=b[4]*d;b[8]=b[8]*a;b[1]=b[1]*c;b[5]=b[5]*d;b[9]=b[9]*a;b[2]=b[2]*c;b[6]=b[6]*d;b[10]=b[10]*a;b[3]=b[3]*c;b[7]=b[7]*d;b[11]=b[11]*a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+
- a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);
- return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),f=1-c,e=a.x,h=a.y,l=a.z,m=f*e,k=f*h;this.set(m*e+c,m*h-d*l,m*l+d*h,0,m*h+d*l,k*h+c,k*l-d*e,0,m*l-d*h,k*l+d*e,f*l*l+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,f,e){var h=this.elements;h[0]=2*f/(b-a);h[4]=0;h[8]=(b+a)/(b-a);h[12]=0;h[1]=0;h[5]=2*f/(d-c);h[9]=(d+c)/(d-c);h[13]=0;h[2]=0;h[6]=0;h[10]=-(e+f)/(e-f);h[14]=-2*e*f/(e-f);h[3]=
- 0;h[7]=0;h[11]=-1;h[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),f=-a;return this.makeFrustum(f*b,a*b,f,a,c,d)},makeOrthographic:function(a,b,c,d,f,e){var h=this.elements,l=b-a,m=c-d,k=e-f;h[0]=2/l;h[4]=0;h[8]=0;h[12]=-((b+a)/l);h[1]=0;h[5]=2/m;h[9]=0;h[13]=-((c+d)/m);h[2]=0;h[6]=0;h[10]=-2/k;h[14]=-((e+f)/k);h[3]=0;h[7]=0;h[11]=0;h[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],
- a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
- THREE.Object3D=function(){this.id=THREE.Object3DCount++;this.name="";this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=false;this.renderDepth=null;this.rotationAutoUpdate=true;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
- true;this.quaternion=new THREE.Quaternion;this.useQuaternion=false;this.boundRadius=0;this.boundRadiusScale=1;this.visible=true;this.receiveShadow=this.castShadow=false;this.frustumCulled=true;this._vector=new THREE.Vector3};
- THREE.Object3D.prototype={constructor:THREE.Object3D,applyMatrix:function(a){this.matrix.multiply(a,this.matrix);this.scale.getScaleFromMatrix(this.matrix);this.rotation.setEulerFromRotationMatrix((new THREE.Matrix4).extractRotation(this.matrix),this.eulerOrder);this.position.getPositionFromMatrix(this.matrix)},translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,
- this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder)},add:function(a){if(a===this)console.warn("THREE.Object3D.add: An object can't be added as a child of itself.");else if(a instanceof THREE.Object3D){a.parent!==void 0&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=
- b.parent;b!==void 0&&b instanceof THREE.Scene&&b.__addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=void 0;this.children.splice(b,1);for(b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.__removeObject(a)}},getChildByName:function(a,b){var c,d,f;c=0;for(d=this.children.length;c<d;c++){f=this.children[c];if(f.name===a)return f;if(b){f=f.getChildByName(a,b);if(f!==void 0)return f}}},updateMatrix:function(){this.matrix.setPosition(this.position);
- this.useQuaternion===true?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=true},updateMatrixWorld:function(a){this.matrixAutoUpdate===true&&this.updateMatrix();if(this.matrixWorldNeedsUpdate===true||a===true){this.parent!==void 0?this.matrixWorld.multiply(this.parent.matrixWorld,
- this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)},worldToLocal:function(a){return THREE.Object3D.__m1.getInverse(this.matrixWorld).multiplyVector3(a)},localToWorld:function(a){return this.matrixWorld.multiplyVector3(a)}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3DCount=0;
- THREE.Projector=function(){function a(){var a;if(e===h.length){a=new THREE.RenderableObject;h.push(a)}else a=h[e];e++;return a}function b(){var a;if(m===k.length){a=new THREE.RenderableVertex;k.push(a)}else a=k[m];m++;return a}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(e>=0&&f>=0&&g>=0&&h>=0)return true;if(e<0&&f<0||g<0&&h<0)return false;e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f)));g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,
- g/(g-h)));if(d<c)return false;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return true}var f,e,h=[],l,m,k=[],i,o,j=[],w,r=[],n,q,p=[],u,B,D=[],s={objects:[],sprites:[],lights:[],elements:[]},J=new THREE.Vector3,A=new THREE.Vector4,M=new THREE.Matrix4,E=new THREE.Matrix4,Q=new THREE.Frustum,G=new THREE.Vector4,R=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);M.multiply(b.projectionMatrix,b.matrixWorldInverse);M.multiplyVector3(a);return a};this.unprojectVector=
- function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);M.multiply(b.matrixWorld,b.projectionMatrixInverse);M.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,d){e=0;s.objects.length=0;s.sprites.length=0;s.lights.length=0;var h=function(b){if(b.visible!==false){if((b instanceof THREE.Mesh||b instanceof
- THREE.Line)&&(b.frustumCulled===false||Q.contains(b)===true)){J.copy(b.matrixWorld.getPosition());M.multiplyVector3(J);f=a();f.object=b;f.z=J.z;s.objects.push(f)}else if(b instanceof THREE.Sprite||b instanceof THREE.Particle){J.copy(b.matrixWorld.getPosition());M.multiplyVector3(J);f=a();f.object=b;f.z=J.z;s.sprites.push(f)}else b instanceof THREE.Light&&s.lights.push(b);for(var c=0,d=b.children.length;c<d;c++)h(b.children[c])}};h(b);d===true&&s.objects.sort(c);return s};this.projectScene=function(a,
- e,f){var h=e.near,J=e.far,F=false,g,X,I,Aa,H,na,ca,da,oa,Da,Ka,Ba,Ta,Va,Ea;B=q=w=o=0;s.elements.length=0;if(e.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(e)}a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);M.multiply(e.projectionMatrix,e.matrixWorldInverse);Q.setFromMatrix(M);s=this.projectGraph(a,false);a=0;for(g=s.objects.length;a<g;a++){oa=s.objects[a].object;Da=oa.matrixWorld;m=0;if(oa instanceof THREE.Mesh){Ka=oa.geometry;
- Ba=oa.geometry.materials;Aa=Ka.vertices;Ta=Ka.faces;Va=Ka.faceVertexUvs;Ka=oa.matrixRotationWorld.extractRotation(Da);X=0;for(I=Aa.length;X<I;X++){l=b();l.positionWorld.copy(Aa[X]);Da.multiplyVector3(l.positionWorld);l.positionScreen.copy(l.positionWorld);M.multiplyVector4(l.positionScreen);l.positionScreen.x=l.positionScreen.x/l.positionScreen.w;l.positionScreen.y=l.positionScreen.y/l.positionScreen.w;l.visible=l.positionScreen.z>h&&l.positionScreen.z<J}Aa=0;for(X=Ta.length;Aa<X;Aa++){I=Ta[Aa];if(I instanceof
- THREE.Face3){H=k[I.a];na=k[I.b];ca=k[I.c];if(H.visible===true&&na.visible===true&&ca.visible===true){F=(ca.positionScreen.x-H.positionScreen.x)*(na.positionScreen.y-H.positionScreen.y)-(ca.positionScreen.y-H.positionScreen.y)*(na.positionScreen.x-H.positionScreen.x)<0;if(oa.doubleSided===true||F!==oa.flipSided){da=void 0;if(o===j.length){da=new THREE.RenderableFace3;j.push(da)}else da=j[o];o++;i=da;i.v1.copy(H);i.v2.copy(na);i.v3.copy(ca)}else continue}else continue}else if(I instanceof THREE.Face4){H=
- k[I.a];na=k[I.b];ca=k[I.c];da=k[I.d];if(H.visible===true&&na.visible===true&&ca.visible===true&&da.visible===true){F=(da.positionScreen.x-H.positionScreen.x)*(na.positionScreen.y-H.positionScreen.y)-(da.positionScreen.y-H.positionScreen.y)*(na.positionScreen.x-H.positionScreen.x)<0||(na.positionScreen.x-ca.positionScreen.x)*(da.positionScreen.y-ca.positionScreen.y)-(na.positionScreen.y-ca.positionScreen.y)*(da.positionScreen.x-ca.positionScreen.x)<0;if(oa.doubleSided===true||F!==oa.flipSided){Ea=
- void 0;if(w===r.length){Ea=new THREE.RenderableFace4;r.push(Ea)}else Ea=r[w];w++;i=Ea;i.v1.copy(H);i.v2.copy(na);i.v3.copy(ca);i.v4.copy(da)}else continue}else continue}i.normalWorld.copy(I.normal);F===false&&(oa.flipSided===true||oa.doubleSided===true)&&i.normalWorld.negate();Ka.multiplyVector3(i.normalWorld);i.centroidWorld.copy(I.centroid);Da.multiplyVector3(i.centroidWorld);i.centroidScreen.copy(i.centroidWorld);M.multiplyVector3(i.centroidScreen);ca=I.vertexNormals;H=0;for(na=ca.length;H<na;H++){da=
- i.vertexNormalsWorld[H];da.copy(ca[H]);F===false&&(oa.flipSided===true||oa.doubleSided===true)&&da.negate();Ka.multiplyVector3(da)}H=0;for(na=Va.length;H<na;H++){Ea=Va[H][Aa];if(Ea!==void 0){ca=0;for(da=Ea.length;ca<da;ca++)i.uvs[H][ca]=Ea[ca]}}i.material=oa.material;i.faceMaterial=I.materialIndex!==null?Ba[I.materialIndex]:null;i.z=i.centroidScreen.z;s.elements.push(i)}}else if(oa instanceof THREE.Line){E.multiply(M,Da);Aa=oa.geometry.vertices;H=b();H.positionScreen.copy(Aa[0]);E.multiplyVector4(H.positionScreen);
- Da=oa.type===THREE.LinePieces?2:1;X=1;for(I=Aa.length;X<I;X++){H=b();H.positionScreen.copy(Aa[X]);E.multiplyVector4(H.positionScreen);if(!((X+1)%Da>0)){na=k[m-2];G.copy(H.positionScreen);R.copy(na.positionScreen);if(d(G,R)===true){G.multiplyScalar(1/G.w);R.multiplyScalar(1/R.w);Ba=void 0;if(q===p.length){Ba=new THREE.RenderableLine;p.push(Ba)}else Ba=p[q];q++;n=Ba;n.v1.positionScreen.copy(G);n.v2.positionScreen.copy(R);n.z=Math.max(G.z,R.z);n.material=oa.material;s.elements.push(n)}}}}}a=0;for(g=
- s.sprites.length;a<g;a++){oa=s.sprites[a].object;Da=oa.matrixWorld;if(oa instanceof THREE.Particle){A.set(Da.elements[12],Da.elements[13],Da.elements[14],1);M.multiplyVector4(A);A.z=A.z/A.w;if(A.z>0&&A.z<1){h=void 0;if(B===D.length){h=new THREE.RenderableParticle;D.push(h)}else h=D[B];B++;u=h;u.x=A.x/A.w;u.y=A.y/A.w;u.z=A.z;u.rotation=oa.rotation.z;u.scale.x=oa.scale.x*Math.abs(u.x-(A.x+e.projectionMatrix.elements[0])/(A.w+e.projectionMatrix.elements[12]));u.scale.y=oa.scale.y*Math.abs(u.y-(A.y+e.projectionMatrix.elements[5])/
- (A.w+e.projectionMatrix.elements[13]));u.material=oa.material;s.elements.push(u)}}}f&&s.elements.sort(c);return s}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
- THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),f=Math.cos(a.z/2),e=Math.sin(a.x/2),h=Math.sin(a.y/2),l=Math.sin(a.z/2);if(b===void 0||b==="XYZ"){this.x=e*d*f+c*h*l;this.y=c*h*f-e*d*l;this.z=c*d*l+e*h*f;this.w=c*d*f-e*h*l}else if(b==="YXZ"){this.x=e*d*f+c*h*l;this.y=c*h*f-e*d*l;this.z=
- c*d*l-e*h*f;this.w=c*d*f+e*h*l}else if(b==="ZXY"){this.x=e*d*f-c*h*l;this.y=c*h*f+e*d*l;this.z=c*d*l+e*h*f;this.w=c*d*f-e*h*l}else if(b==="ZYX"){this.x=e*d*f-c*h*l;this.y=c*h*f+e*d*l;this.z=c*d*l-e*h*f;this.w=c*d*f+e*h*l}else if(b==="YZX"){this.x=e*d*f+c*h*l;this.y=c*h*f+e*d*l;this.z=c*d*l-e*h*f;this.w=c*d*f-e*h*l}else if(b==="XZY"){this.x=e*d*f-c*h*l;this.y=c*h*f-e*d*l;this.z=c*d*l+e*h*f;this.w=c*d*f+e*h*l}return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*
- d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],f=b[1],e=b[5],h=b[9],l=b[2],m=b[6],b=b[10],k=c+e+b;if(k>0){c=0.5/Math.sqrt(k+1);this.w=0.25/c;this.x=(m-h)*c;this.y=(d-l)*c;this.z=(f-a)*c}else if(c>e&&c>b){c=2*Math.sqrt(1+c-e-b);this.w=(m-h)/c;this.x=0.25*c;this.y=(a+f)/c;this.z=(d+l)/c}else if(e>b){c=2*Math.sqrt(1+e-c-b);this.w=(d-l)/c;this.x=(a+f)/c;this.y=0.25*c;this.z=(h+m)/c}else{c=2*Math.sqrt(1+b-c-e);this.w=(f-a)/c;this.x=
- (d+l)/c;this.y=(h+m)/c;this.z=0.25*c}return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x=this.x*-1;this.y=this.y*-1;this.z=this.z*-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a===0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x=this.x*a;this.y=
- this.y*a;this.z=this.z*a;this.w=this.w*a}return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,f=this.w,e=a.x,h=a.y,l=a.z,a=a.w;this.x=b*a+f*e+c*l-d*h;this.y=c*a+f*h+d*e-b*l;this.z=d*a+f*l+b*h-c*e;this.w=f*a-b*e-c*h-d*l;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,
- e=this.x,h=this.y,l=this.z,m=this.w,k=m*c+h*f-l*d,i=m*d+l*c-e*f,o=m*f+e*d-h*c,c=-e*c-h*d-l*f;b.x=k*m+c*-e+i*-l-o*-h;b.y=i*m+c*-h+o*-e-k*-l;b.z=o*m+c*-l+k*-h-i*-e;return b},slerpSelf:function(a,b){var c=this.x,d=this.y,f=this.z,e=this.w,h=e*a.w+c*a.x+d*a.y+f*a.z;if(h<0){this.w=-a.w;this.x=-a.x;this.y=-a.y;this.z=-a.z;h=-h}else this.copy(a);if(h>=1){this.w=e;this.x=c;this.y=d;this.z=f;return this}var l=Math.acos(h),m=Math.sqrt(1-h*h);if(Math.abs(m)<0.0010){this.w=0.5*(e+this.w);this.x=0.5*(c+this.x);
- this.y=0.5*(d+this.y);this.z=0.5*(f+this.z);return this}h=Math.sin((1-b)*l)/m;l=Math.sin(b*l)/m;this.w=e*h+this.w*l;this.x=c*h+this.x*l;this.y=d*h+this.y*l;this.z=f*h+this.z*l;return this},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}};
- THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(f<0){c.w=-b.w;c.x=-b.x;c.y=-b.y;c.z=-b.z;f=-f}else c.copy(b);if(Math.abs(f)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var b=Math.acos(f),e=Math.sqrt(1-f*f);if(Math.abs(e)<0.0010){c.w=0.5*(a.w+c.w);c.x=0.5*(a.x+c.x);c.y=0.5*(a.y+c.y);c.z=0.5*(a.z+c.z);return c}f=Math.sin((1-d)*b)/e;d=Math.sin(d*b)/e;c.w=a.w*f+c.w*d;c.x=a.x*f+c.x*d;c.y=a.y*f+c.y*d;c.z=a.z*f+c.z*d;return c};THREE.Vertex=function(){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.")};
- THREE.Face3=function(a,b,c,d,f,e){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=e;this.centroid=new THREE.Vector3};
- THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
- return a}};THREE.Face4=function(a,b,c,d,f,e,h){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=h;this.centroid=new THREE.Vector3};
- THREE.Face4.prototype={constructor:THREE.Face4,clone:function(){var a=new THREE.Face4(this.a,this.b,this.c,this.d);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
- return a}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},lerpSelf:function(a,b){this.u=this.u+(a.u-this.u)*b;this.v=this.v+(a.v-this.v)*b;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
- THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.name="";this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=false};
- THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a);for(var c=0,d=this.vertices.length;c<d;c++)a.multiplyVector3(this.vertices[c]);c=0;for(d=this.faces.length;c<d;c++){var f=this.faces[c];b.multiplyVector3(f.normal);for(var e=0,h=f.vertexNormals.length;e<h;e++)b.multiplyVector3(f.vertexNormals[e]);a.multiplyVector3(f.centroid)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];c.centroid.set(0,
- 0,0);if(c instanceof THREE.Face3){c.centroid.addSelf(this.vertices[c.a]);c.centroid.addSelf(this.vertices[c.b]);c.centroid.addSelf(this.vertices[c.c]);c.centroid.divideScalar(3)}else if(c instanceof THREE.Face4){c.centroid.addSelf(this.vertices[c.a]);c.centroid.addSelf(this.vertices[c.b]);c.centroid.addSelf(this.vertices[c.c]);c.centroid.addSelf(this.vertices[c.d]);c.centroid.divideScalar(4)}}},computeFaceNormals:function(){var a,b,c,d,f,e,h=new THREE.Vector3,l=new THREE.Vector3;a=0;for(b=this.faces.length;a<
- b;a++){c=this.faces[a];d=this.vertices[c.a];f=this.vertices[c.b];e=this.vertices[c.c];h.sub(e,f);l.sub(d,f);h.crossSelf(l);h.isZero()||h.normalize();c.normal.copy(h)}},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices===void 0){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];
- else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{d=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal)}else if(c instanceof THREE.Face4){d[c.a].addSelf(c.normal);d[c.b].addSelf(c.normal);d[c.c].addSelf(c.normal);d[c.d].addSelf(c.normal)}}a=0;
- for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<b;a++){c=this.faces[a];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(d[c.a]);c.vertexNormals[1].copy(d[c.b]);c.vertexNormals[2].copy(d[c.c]);c.vertexNormals[3].copy(d[c.d])}}},computeMorphNormals:function(){var a,b,c,d,f;c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];f.__originalFaceNormal?
- f.__originalFaceNormal.copy(f.normal):f.__originalFaceNormal=f.normal.clone();if(!f.__originalVertexNormals)f.__originalVertexNormals=[];a=0;for(b=f.vertexNormals.length;a<b;a++)f.__originalVertexNormals[a]?f.__originalVertexNormals[a].copy(f.vertexNormals[a]):f.__originalVertexNormals[a]=f.vertexNormals[a].clone()}var e=new THREE.Geometry;e.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=
- [];var h=this.morphNormals[a].faceNormals,l=this.morphNormals[a].vertexNormals,m,k;c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];m=new THREE.Vector3;k=f instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3};h.push(m);l.push(k)}}h=this.morphNormals[a];e.vertices=this.morphTargets[a].vertices;e.computeFaceNormals();e.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];
- m=h.faceNormals[c];k=h.vertexNormals[c];m.copy(f.normal);if(f instanceof THREE.Face3){k.a.copy(f.vertexNormals[0]);k.b.copy(f.vertexNormals[1]);k.c.copy(f.vertexNormals[2])}else{k.a.copy(f.vertexNormals[0]);k.b.copy(f.vertexNormals[1]);k.c.copy(f.vertexNormals[2]);k.d.copy(f.vertexNormals[3])}}}c=0;for(d=this.faces.length;c<d;c++){f=this.faces[c];f.normal=f.__originalFaceNormal;f.vertexNormals=f.__originalVertexNormals}},computeTangents:function(){function a(a,b,c,d,e,f,y){l=a.vertices[b];m=a.vertices[c];
- k=a.vertices[d];i=h[e];o=h[f];j=h[y];w=m.x-l.x;r=k.x-l.x;n=m.y-l.y;q=k.y-l.y;p=m.z-l.z;u=k.z-l.z;B=o.u-i.u;D=j.u-i.u;s=o.v-i.v;J=j.v-i.v;A=1/(B*J-D*s);G.set((J*w-s*r)*A,(J*n-s*q)*A,(J*p-s*u)*A);R.set((B*r-D*w)*A,(B*q-D*n)*A,(B*u-D*p)*A);E[b].addSelf(G);E[c].addSelf(G);E[d].addSelf(G);Q[b].addSelf(R);Q[c].addSelf(R);Q[d].addSelf(R)}var b,c,d,f,e,h,l,m,k,i,o,j,w,r,n,q,p,u,B,D,s,J,A,M,E=[],Q=[],G=new THREE.Vector3,R=new THREE.Vector3,T=new THREE.Vector3,S=new THREE.Vector3,y=new THREE.Vector3;b=0;for(c=
- this.vertices.length;b<c;b++){E[b]=new THREE.Vector3;Q[b]=new THREE.Vector3}b=0;for(c=this.faces.length;b<c;b++){e=this.faces[b];h=this.faceVertexUvs[0][b];if(e instanceof THREE.Face3)a(this,e.a,e.b,e.c,0,1,2);else if(e instanceof THREE.Face4){a(this,e.a,e.b,e.d,0,1,3);a(this,e.b,e.c,e.d,1,2,3)}}var L=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){e=this.faces[b];for(d=0;d<e.vertexNormals.length;d++){y.copy(e.vertexNormals[d]);f=e[L[d]];M=E[f];T.copy(M);T.subSelf(y.multiplyScalar(y.dot(M))).normalize();
- S.cross(e.vertexNormals[d],M);f=S.dot(Q[f]);f=f<0?-1:1;e.vertexTangents[d]=new THREE.Vector4(T.x,T.y,T.z,f)}}this.hasTangents=true},computeBoundingBox:function(){if(!this.boundingBox)this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3};if(this.vertices.length>0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,f=this.vertices.length;d<f;d++){a=this.vertices[d];if(a.x<b.x)b.x=a.x;else if(a.x>c.x)c.x=
- a.x;if(a.y<b.y)b.y=a.y;else if(a.y>c.y)c.y=a.y;if(a.z<b.z)b.z=a.z;else if(a.z>c.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere={radius:0};for(var a,b=0,c=0,d=this.vertices.length;c<d;c++){a=this.vertices[c].length();a>b&&(b=a)}this.boundingSphere.radius=b},mergeVertices:function(){var a={},b=[],c=[],d,f=Math.pow(10,4),e,h,l;e=0;for(h=this.vertices.length;e<h;e++){d=this.vertices[e];d=[Math.round(d.x*
- f),Math.round(d.y*f),Math.round(d.z*f)].join("_");if(a[d]===void 0){a[d]=e;b.push(this.vertices[e]);c[e]=b.length-1}else c[e]=c[a[d]]}e=0;for(h=this.faces.length;e<h;e++){f=this.faces[e];if(f instanceof THREE.Face3){f.a=c[f.a];f.b=c[f.b];f.c=c[f.c]}else if(f instanceof THREE.Face4){f.a=c[f.a];f.b=c[f.b];f.c=c[f.c];f.d=c[f.d];d=[f.a,f.b,f.c,f.d];for(a=3;a>0;a--)if(d.indexOf(f["abcd"[a]])!=a){d.splice(a,1);this.faces[e]=new THREE.Face3(d[0],d[1],d[2]);f=0;for(d=this.faceVertexUvs.length;f<d;f++)(l=
- this.faceVertexUvs[f][e])&&l.splice(a,1);break}}}c=this.vertices.length-b.length;this.vertices=b;return c}};THREE.GeometryCount=0;
- THREE.Spline=function(a){function b(a,b,c,d,e,f,h){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*h+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},f,e,h,l,m,k,i,o,j;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){f=(this.points.length-1)*a;e=Math.floor(f);h=f-e;c[0]=e===0?e:e-1;c[1]=e;c[2]=e>this.points.length-2?this.points.length-1:e+1;c[3]=e>this.points.length-3?this.points.length-1:
- e+2;k=this.points[c[0]];i=this.points[c[1]];o=this.points[c[2]];j=this.points[c[3]];l=h*h;m=h*l;d.x=b(k.x,i.x,o.x,j.x,h,l,m);d.y=b(k.y,i.y,o.y,j.y,h,l,m);d.z=b(k.z,i.z,o.z,j.z,h,l,m);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++){b=this.points[a];d[a]=[b.x,b.y,b.z]}return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,h=new THREE.Vector3,i=[],l=0;i[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++){b=
- a/c;d=this.getPoint(b);h.copy(d);l=l+h.distanceTo(f);f.copy(d);b=(this.points.length-1)*b;b=Math.floor(b);if(b!=e){i[b]=l;e=b}}i[i.length]=l;return{chunks:i,total:l}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,h,i=[],l=new THREE.Vector3,j=this.getLength();i.push(l.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=j.chunks[b]-j.chunks[b-1];h=Math.ceil(a*c/j.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<h-1;c++){d=e+c*(1/h)*(f-e);d=this.getPoint(d);
- i.push(l.copy(d).clone())}i.push(l.copy(this.points[b]).clone())}this.points=i}};THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate===true&&this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder)};
- THREE.OrthographicCamera=function(a,b,c,d,f,e){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=f!==void 0?f:0.1;this.far=e!==void 0?e:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};
- THREE.PerspectiveCamera=function(a,b,c,d){THREE.Camera.call(this);this.fov=a!==void 0?a:50;this.aspect=b!==void 0?b:1;this.near=c!==void 0?c:0.1;this.far=d!==void 0?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=Object.create(THREE.Camera.prototype);THREE.PerspectiveCamera.prototype.setLens=function(a,b){this.fov=2*Math.atan((b!==void 0?b:24)/(a*2))*(180/Math.PI);this.updateProjectionMatrix()};
- THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,d,f,e){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=f;this.height=e;this.updateProjectionMatrix()};
- THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix.makePerspective(this.fov,this.aspect,this.near,this.far)};
- THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=Object.create(THREE.Object3D.prototype);THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=Object.create(THREE.Light.prototype);
- THREE.DirectionalLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0;this.onlyShadow=this.castShadow=false;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraLeft=-500;this.shadowCameraTop=this.shadowCameraRight=500;this.shadowCameraBottom=-500;this.shadowCameraVisible=false;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;
- this.shadowCascade=false;this.shadowCascadeOffset=new THREE.Vector3(0,0,-1E3);this.shadowCascadeCount=2;this.shadowCascadeBias=[0,0,0];this.shadowCascadeWidth=[512,512,512];this.shadowCascadeHeight=[512,512,512];this.shadowCascadeNearZ=[-1,0.99,0.998];this.shadowCascadeFarZ=[0.99,0.998,1];this.shadowCascadeArray=[];this.shadowMatrix=this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.DirectionalLight.prototype=Object.create(THREE.Light.prototype);
- THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0};THREE.PointLight.prototype=Object.create(THREE.Light.prototype);
- THREE.SpotLight=function(a,b,c,d,f){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0;this.angle=d!==void 0?d:Math.PI/2;this.exponent=f!==void 0?f:10;this.onlyShadow=this.castShadow=false;this.shadowCameraNear=50;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowCameraVisible=false;this.shadowBias=0;this.shadowDarkness=0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowMatrix=
- this.shadowCamera=this.shadowMapSize=this.shadowMap=null};THREE.SpotLight.prototype=Object.create(THREE.Light.prototype);THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
- THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:"anonymous",addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/
- a.total).toFixed(0)+"%"):b+((a.loaded/1E3).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");a.pop();return(a.length<1?".":a.join("/"))+"/"},initMaterials:function(a,b,c){a.materials=[];for(var d=0;d<b.length;++d)a.materials[d]=THREE.Loader.prototype.createMaterial(b[d],c)},hasNormals:function(a){var b,c,d=a.materials.length;for(c=0;c<d;c++){b=a.materials[c];if(b instanceof THREE.ShaderMaterial)return true}return false},createMaterial:function(a,b){function c(a){a=
- Math.log(a)/Math.LN2;return Math.floor(a)==a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function f(a,b){var e=new Image;e.onload=function(){if(!c(this.width)||!c(this.height)){var b=d(this.width),e=d(this.height);a.image.width=b;a.image.height=e;a.image.getContext("2d").drawImage(this,0,0,b,e)}else a.image=this;a.needsUpdate=true};e.crossOrigin=l.crossOrigin;e.src=b}function e(a,c,d,e,h,i){var l=document.createElement("canvas");a[c]=new THREE.Texture(l);a[c].sourceFile=
- d;if(e){a[c].repeat.set(e[0],e[1]);if(e[0]!=1)a[c].wrapS=THREE.RepeatWrapping;if(e[1]!=1)a[c].wrapT=THREE.RepeatWrapping}h&&a[c].offset.set(h[0],h[1]);if(i){e={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(e[i[0]]!==void 0)a[c].wrapS=e[i[0]];if(e[i[1]]!==void 0)a[c].wrapT=e[i[1]]}f(a[c],b+"/"+d)}function h(a){return(a[0]*255<<16)+(a[1]*255<<8)+a[2]*255}var l=this,m="MeshLambertMaterial",k={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:a.wireframe};
- if(a.shading){var i=a.shading.toLowerCase();i==="phong"?m="MeshPhongMaterial":i==="basic"&&(m="MeshBasicMaterial")}if(a.blending!==void 0&&THREE[a.blending]!==void 0)k.blending=THREE[a.blending];if(a.transparent!==void 0||a.opacity<1)k.transparent=a.transparent;if(a.depthTest!==void 0)k.depthTest=a.depthTest;if(a.depthWrite!==void 0)k.depthWrite=a.depthWrite;if(a.vertexColors!==void 0)if(a.vertexColors=="face")k.vertexColors=THREE.FaceColors;else if(a.vertexColors)k.vertexColors=THREE.VertexColors;
- if(a.colorDiffuse)k.color=h(a.colorDiffuse);else if(a.DbgColor)k.color=a.DbgColor;if(a.colorSpecular)k.specular=h(a.colorSpecular);if(a.colorAmbient)k.ambient=h(a.colorAmbient);if(a.transparency)k.opacity=a.transparency;if(a.specularCoef)k.shininess=a.specularCoef;a.mapDiffuse&&b&&e(k,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap);a.mapLight&&b&&e(k,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap);a.mapNormal&&b&&e(k,"normalMap",a.mapNormal,a.mapNormalRepeat,
- a.mapNormalOffset,a.mapNormalWrap);a.mapSpecular&&b&&e(k,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap);if(a.mapNormal){m=THREE.ShaderUtils.lib.normal;i=THREE.UniformsUtils.clone(m.uniforms);i.tNormal.texture=k.normalMap;if(a.mapNormalFactor)i.uNormalScale.value=a.mapNormalFactor;if(k.map){i.tDiffuse.texture=k.map;i.enableDiffuse.value=true}if(k.specularMap){i.tSpecular.texture=k.specularMap;i.enableSpecular.value=true}if(k.lightMap){i.tAO.texture=k.lightMap;
- i.enableAO.value=true}i.uDiffuseColor.value.setHex(k.color);i.uSpecularColor.value.setHex(k.specular);i.uAmbientColor.value.setHex(k.ambient);i.uShininess.value=k.shininess;if(k.opacity!==void 0)i.uOpacity.value=k.opacity;k=new THREE.ShaderMaterial({fragmentShader:m.fragmentShader,vertexShader:m.vertexShader,uniforms:i,lights:true,fog:true})}else k=new THREE[m](k);if(a.DbgName!==void 0)k.name=a.DbgName;return k}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};
- THREE.BinaryLoader.prototype=Object.create(THREE.Loader.prototype);THREE.BinaryLoader.prototype.load=function(a,b,c,d){var c=c?c:this.extractUrlBase(a),d=d?d:this.extractUrlBase(a),f=this.showProgress?THREE.Loader.prototype.updateProgress:null;this.onLoadStart();this.loadAjaxJSON(this,a,b,c,d,f)};
- THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,f,e){var h=new XMLHttpRequest;h.onreadystatechange=function(){if(h.readyState==4)if(h.status==200||h.status==0){var l=JSON.parse(h.responseText);a.loadAjaxBuffers(l,c,f,d,e)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+h.status+"]")};h.open("GET",b,true);h.overrideMimeType&&h.overrideMimeType("text/plain; charset=x-user-defined");h.setRequestHeader("Content-Type","text/plain");h.send(null)};
- THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,f){var e=new XMLHttpRequest,h=c+"/"+a.buffers,l=0;e.onreadystatechange=function(){if(e.readyState==4)e.status==200||e.status==0?THREE.BinaryLoader.prototype.createBinModel(e.response,b,d,a.materials):console.error("THREE.BinaryLoader: Couldn't load ["+h+"] ["+e.status+"]");else if(e.readyState==3){if(f){l==0&&(l=e.getResponseHeader("Content-Length"));f({total:l,loaded:e.responseText.length})}}else e.readyState==2&&(l=e.getResponseHeader("Content-Length"))};
- e.open("GET",h,true);e.responseType="arraybuffer";e.send(null)};
- THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var f=function(b){var c,f,m,k,i,o,j,w,r,n,q,p,u,B,D;function s(a){return a%4?4-a%4:0}function J(a,b){return(new Uint8Array(a,b,1))[0]}function A(a,b){return(new Uint32Array(a,b,1))[0]}function M(b,c){var d,g,e,f,h,i,l,j,k=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){g=k[d*3];e=k[d*3+1];f=k[d*3+2];h=Z[g*2];g=Z[g*2+1];i=Z[e*2];l=Z[e*2+1];e=Z[f*2];j=Z[f*2+1];f=S.faceVertexUvs[0];var m=[];m.push(new THREE.UV(h,g));m.push(new THREE.UV(i,l));m.push(new THREE.UV(e,
- j));f.push(m)}}function E(b,c){var d,g,e,f,h,i,l,j,k,m,o=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){g=o[d*4];e=o[d*4+1];f=o[d*4+2];h=o[d*4+3];i=Z[g*2];g=Z[g*2+1];l=Z[e*2];k=Z[e*2+1];j=Z[f*2];m=Z[f*2+1];f=Z[h*2];e=Z[h*2+1];h=S.faceVertexUvs[0];var n=[];n.push(new THREE.UV(i,g));n.push(new THREE.UV(l,k));n.push(new THREE.UV(j,m));n.push(new THREE.UV(f,e));h.push(n)}}function Q(b,c,d){for(var g,e,f,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++){g=c[d*3];e=c[d*3+1];f=c[d*3+2];h=i[d];
- S.faces.push(new THREE.Face3(g,e,f,null,null,h))}}function G(b,c,d){for(var g,e,f,h,i,c=new Uint32Array(a,c,4*b),l=new Uint16Array(a,d,b),d=0;d<b;d++){g=c[d*4];e=c[d*4+1];f=c[d*4+2];h=c[d*4+3];i=l[d];S.faces.push(new THREE.Face4(g,e,f,h,null,null,i))}}function R(b,c,d,g){for(var e,f,h,i,l,j,k,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),m=new Uint16Array(a,g,b),g=0;g<b;g++){e=c[g*3];f=c[g*3+1];h=c[g*3+2];l=d[g*3];j=d[g*3+1];k=d[g*3+2];i=m[g];var o=L[j*3],n=L[j*3+1];j=L[j*3+2];var q=L[k*3],
- r=L[k*3+1];k=L[k*3+2];S.faces.push(new THREE.Face3(e,f,h,[new THREE.Vector3(L[l*3],L[l*3+1],L[l*3+2]),new THREE.Vector3(o,n,j),new THREE.Vector3(q,r,k)],null,i))}}function T(b,c,d,g){for(var e,f,h,i,l,j,k,m,o,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),n=new Uint16Array(a,g,b),g=0;g<b;g++){e=c[g*4];f=c[g*4+1];h=c[g*4+2];i=c[g*4+3];j=d[g*4];k=d[g*4+1];m=d[g*4+2];o=d[g*4+3];l=n[g];var q=L[k*3],r=L[k*3+1];k=L[k*3+2];var p=L[m*3],u=L[m*3+1];m=L[m*3+2];var w=L[o*3],s=L[o*3+1];o=L[o*3+2];S.faces.push(new THREE.Face4(e,
- f,h,i,[new THREE.Vector3(L[j*3],L[j*3+1],L[j*3+2]),new THREE.Vector3(q,r,k),new THREE.Vector3(p,u,m),new THREE.Vector3(w,s,o)],null,l))}}var S=this,y=0,L=[],Z=[],F,g,X;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(S,d,b);(function(a,b,c){for(var a=new Uint8Array(a,b,c),d="",g=0;g<c;g++)d=d+String.fromCharCode(a[b+g]);return d})(a,y,12);c=J(a,y+12);J(a,y+13);J(a,y+14);J(a,y+15);f=J(a,y+16);m=J(a,y+17);k=J(a,y+18);i=J(a,y+19);o=A(a,y+20);j=A(a,y+20+4);w=A(a,y+20+8);b=A(a,y+20+12);r=
- A(a,y+20+16);n=A(a,y+20+20);q=A(a,y+20+24);p=A(a,y+20+28);u=A(a,y+20+32);B=A(a,y+20+36);D=A(a,y+20+40);y=y+c;c=f*3+i;X=f*4+i;F=b*c;g=r*(c+m*3);f=n*(c+k*3);i=q*(c+m*3+k*3);c=p*X;m=u*(X+m*4);k=B*(X+k*4);y=y+function(b){var b=new Float32Array(a,b,o*3),c,d,g,e;for(c=0;c<o;c++){d=b[c*3];g=b[c*3+1];e=b[c*3+2];S.vertices.push(new THREE.Vector3(d,g,e))}return o*3*Float32Array.BYTES_PER_ELEMENT}(y);y=y+function(b){if(j){var b=new Int8Array(a,b,j*3),c,d,g,e;for(c=0;c<j;c++){d=b[c*3];g=b[c*3+1];e=b[c*3+2];L.push(d/
- 127,g/127,e/127)}}return j*3*Int8Array.BYTES_PER_ELEMENT}(y);y=y+s(j*3);y=y+function(b){if(w){var b=new Float32Array(a,b,w*2),c,d,g;for(c=0;c<w;c++){d=b[c*2];g=b[c*2+1];Z.push(d,g)}}return w*2*Float32Array.BYTES_PER_ELEMENT}(y);F=y+F+s(b*2);g=F+g+s(r*2);f=g+f+s(n*2);i=f+i+s(q*2);c=i+c+s(p*2);m=c+m+s(u*2);k=m+k+s(B*2);(function(a){if(n){var b=a+n*Uint32Array.BYTES_PER_ELEMENT*3;Q(n,a,b+n*Uint32Array.BYTES_PER_ELEMENT*3);M(n,b)}})(g);(function(a){if(q){var b=a+q*Uint32Array.BYTES_PER_ELEMENT*3,c=b+
- q*Uint32Array.BYTES_PER_ELEMENT*3;R(q,a,b,c+q*Uint32Array.BYTES_PER_ELEMENT*3);M(q,c)}})(f);(function(a){if(B){var b=a+B*Uint32Array.BYTES_PER_ELEMENT*4;G(B,a,b+B*Uint32Array.BYTES_PER_ELEMENT*4);E(B,b)}})(m);(function(a){if(D){var b=a+D*Uint32Array.BYTES_PER_ELEMENT*4,c=b+D*Uint32Array.BYTES_PER_ELEMENT*4;T(D,a,b,c+D*Uint32Array.BYTES_PER_ELEMENT*4);E(D,c)}})(k);b&&Q(b,y,y+b*Uint32Array.BYTES_PER_ELEMENT*3);(function(a){if(r){var b=a+r*Uint32Array.BYTES_PER_ELEMENT*3;R(r,a,b,b+r*Uint32Array.BYTES_PER_ELEMENT*
- 3)}})(F);p&&G(p,i,i+p*Uint32Array.BYTES_PER_ELEMENT*4);(function(a){if(u){var b=a+u*Uint32Array.BYTES_PER_ELEMENT*4;T(u,a,b,b+u*Uint32Array.BYTES_PER_ELEMENT*4)}})(c);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};f.prototype=Object.create(THREE.Geometry.prototype);b(new f(c))};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
- THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){b.dispatchEvent({type:"load",content:c})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);
- THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
- THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,f){var e=new XMLHttpRequest,h=0;e.onreadystatechange=function(){if(e.readyState===e.DONE)if(e.status===200||e.status===0){if(e.responseText){var l=JSON.parse(e.responseText);a.createModel(l,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+e.status+"]");else if(e.readyState===e.LOADING){if(f){h===0&&(h=e.getResponseHeader("Content-Length"));
- f({total:h,loaded:e.responseText.length})}}else e.readyState===e.HEADERS_RECEIVED&&(h=e.getResponseHeader("Content-Length"))};e.open("GET",b,true);e.overrideMimeType&&e.overrideMimeType("text/plain; charset=x-user-defined");e.setRequestHeader("Content-Type","text/plain");e.send(null)};
- THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,f=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,c);(function(b){var c,f,m,k,i,o,j,w,r,n,q,p,u,B,D=a.faces;o=a.vertices;var s=a.normals,J=a.colors,A=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&A++;for(c=0;c<A;c++){d.faceUvs[c]=[];d.faceVertexUvs[c]=[]}k=0;for(i=o.length;k<i;){j=new THREE.Vector3;j.x=o[k++]*b;j.y=o[k++]*b;j.z=o[k++]*b;d.vertices.push(j)}k=0;for(i=D.length;k<i;){b=D[k++];o=b&1;m=b&2;c=b&
- 4;f=b&8;w=b&16;j=b&32;n=b&64;b=b&128;if(o){q=new THREE.Face4;q.a=D[k++];q.b=D[k++];q.c=D[k++];q.d=D[k++];o=4}else{q=new THREE.Face3;q.a=D[k++];q.b=D[k++];q.c=D[k++];o=3}if(m){m=D[k++];q.materialIndex=m}m=d.faces.length;if(c)for(c=0;c<A;c++){p=a.uvs[c];r=D[k++];B=p[r*2];r=p[r*2+1];d.faceUvs[c][m]=new THREE.UV(B,r)}if(f)for(c=0;c<A;c++){p=a.uvs[c];u=[];for(f=0;f<o;f++){r=D[k++];B=p[r*2];r=p[r*2+1];u[f]=new THREE.UV(B,r)}d.faceVertexUvs[c][m]=u}if(w){w=D[k++]*3;f=new THREE.Vector3;f.x=s[w++];f.y=s[w++];
- f.z=s[w];q.normal=f}if(j)for(c=0;c<o;c++){w=D[k++]*3;f=new THREE.Vector3;f.x=s[w++];f.y=s[w++];f.z=s[w];q.vertexNormals.push(f)}if(n){j=D[k++];j=new THREE.Color(J[j]);q.color=j}if(b)for(c=0;c<o;c++){j=D[k++];j=new THREE.Color(J[j]);q.vertexColors.push(j)}d.faces.push(q)}})(f);(function(){var b,c,f,m;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b=b+2){f=a.skinWeights[b];m=a.skinWeights[b+1];d.skinWeights.push(new THREE.Vector4(f,m,0,0))}}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b=
- b+2){f=a.skinIndices[b];m=a.skinIndices[b+1];d.skinIndices.push(new THREE.Vector4(f,m,0,0))}}d.bones=a.bones;d.animation=a.animation})();(function(b){if(a.morphTargets!==void 0){var c,f,m,k,i,o;c=0;for(f=a.morphTargets.length;c<f;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];i=d.morphTargets[c].vertices;o=a.morphTargets[c].vertices;m=0;for(k=o.length;m<k;m=m+3){var j=new THREE.Vector3;j.x=o[m]*b;j.y=o[m+1]*b;j.z=o[m+2]*b;i.push(j)}}}if(a.morphColors!==
- void 0){c=0;for(f=a.morphColors.length;c<f;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];k=d.morphColors[c].colors;i=a.morphColors[c].colors;b=0;for(m=i.length;b<m;b=b+3){o=new THREE.Color(16755200);o.setRGB(i[b],i[b+1],i[b+2]);k.push(o)}}}})(f);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};THREE.GeometryLoader=function(){THREE.EventTarget.call(this);this.path=this.crossOrigin=null};
- THREE.GeometryLoader.prototype={constructor:THREE.GeometryLoader,load:function(a){var b=this,c=null;if(b.path===null){var d=a.split("/");d.pop();b.path=d.length<1?".":d.join("/")}d=new XMLHttpRequest;d.addEventListener("load",function(d){d.target.responseText?c=b.parse(JSON.parse(d.target.responseText),f):b.dispatchEvent({type:"error",message:"Invalid file ["+a+"]"})},false);d.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);d.open("GET",
- a,true);d.send(null);var f=new THREE.LoadingMonitor;f.addEventListener("load",function(){b.dispatchEvent({type:"load",content:c})});f.add(d)},parse:function(a,b){var c=this,d=new THREE.Geometry,f=a.scale!==void 0?1/a.scale:1;if(a.materials){d.materials=[];for(var e=0;e<a.materials.length;++e){var h=a.materials[e],l=function(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==a},m=function(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))},k=function(a,d,f,e,h,i){a[d]=new THREE.Texture;a[d].sourceFile=
- f;if(e){a[d].repeat.set(e[0],e[1]);if(e[0]!=1)a[d].wrapS=THREE.RepeatWrapping;if(e[1]!=1)a[d].wrapT=THREE.RepeatWrapping}h&&a[d].offset.set(h[0],h[1]);if(i){e={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(e[i[0]]!==void 0)a[d].wrapS=e[i[0]];if(e[i[1]]!==void 0)a[d].wrapT=e[i[1]]}var j=a[d],a=new THREE.ImageLoader;a.addEventListener("load",function(a){a=a.content;if(!l(a.width)||!l(a.height)){var b=m(a.width),c=m(a.height);j.image=document.createElement("canvas");j.image.width=
- b;j.image.height=c;j.image.getContext("2d").drawImage(a,0,0,b,c)}else j.image=a;j.needsUpdate=true});a.crossOrigin=c.crossOrigin;a.load(c.path+"/"+f);b&&b.add(a)},i=function(a){return(a[0]*255<<16)+(a[1]*255<<8)+a[2]*255},o="MeshLambertMaterial",j={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:h.wireframe};if(h.shading){var w=h.shading.toLowerCase();w==="phong"?o="MeshPhongMaterial":w==="basic"&&(o="MeshBasicMaterial")}if(h.blending!==void 0&&THREE[h.blending]!==void 0)j.blending=
- THREE[h.blending];if(h.transparent!==void 0||h.opacity<1)j.transparent=h.transparent;if(h.depthTest!==void 0)j.depthTest=h.depthTest;if(h.depthWrite!==void 0)j.depthWrite=h.depthWrite;if(h.vertexColors!==void 0)if(h.vertexColors=="face")j.vertexColors=THREE.FaceColors;else if(h.vertexColors)j.vertexColors=THREE.VertexColors;if(h.colorDiffuse)j.color=i(h.colorDiffuse);else if(h.DbgColor)j.color=h.DbgColor;if(h.colorSpecular)j.specular=i(h.colorSpecular);if(h.colorAmbient)j.ambient=i(h.colorAmbient);
- if(h.transparency)j.opacity=h.transparency;if(h.specularCoef)j.shininess=h.specularCoef;h.mapDiffuse&&k(j,"map",h.mapDiffuse,h.mapDiffuseRepeat,h.mapDiffuseOffset,h.mapDiffuseWrap);h.mapLight&&k(j,"lightMap",h.mapLight,h.mapLightRepeat,h.mapLightOffset,h.mapLightWrap);h.mapNormal&&k(j,"normalMap",h.mapNormal,h.mapNormalRepeat,h.mapNormalOffset,h.mapNormalWrap);h.mapSpecular&&k(j,"specularMap",h.mapSpecular,h.mapSpecularRepeat,h.mapSpecularOffset,h.mapSpecularWrap);if(h.mapNormal){k=THREE.ShaderUtils.lib.normal;
- i=THREE.UniformsUtils.clone(k.uniforms);i.tNormal.texture=j.normalMap;if(h.mapNormalFactor)i.uNormalScale.value=h.mapNormalFactor;if(j.map){i.tDiffuse.texture=j.map;i.enableDiffuse.value=true}if(j.specularMap){i.tSpecular.texture=j.specularMap;i.enableSpecular.value=true}if(j.lightMap){i.tAO.texture=j.lightMap;i.enableAO.value=true}i.uDiffuseColor.value.setHex(j.color);i.uSpecularColor.value.setHex(j.specular);i.uAmbientColor.value.setHex(j.ambient);i.uShininess.value=j.shininess;if(j.opacity!==void 0)i.uOpacity.value=
- j.opacity;j=new THREE.ShaderMaterial({fragmentShader:k.fragmentShader,vertexShader:k.vertexShader,uniforms:i,lights:true,fog:true})}else j=new THREE[o](j);if(h.DbgName!==void 0)j.name=h.DbgName;d.materials[e]=j}}var h=a.faces,r=a.vertices,j=a.normals,k=a.colors,i=0;if(a.uvs)for(e=0;e<a.uvs.length;e++)a.uvs[e].length&&i++;for(e=0;e<i;e++){d.faceUvs[e]=[];d.faceVertexUvs[e]=[]}o=0;for(w=r.length;o<w;){var n=new THREE.Vector3;n.x=r[o++]*f;n.y=r[o++]*f;n.z=r[o++]*f;d.vertices.push(n)}o=0;for(w=h.length;o<
- w;){var q=h[o++],p=q&2,e=q&4,u=q&8,B=q&16,r=q&32,D=q&64,n=q&128;if(q&1){q=new THREE.Face4;q.a=h[o++];q.b=h[o++];q.c=h[o++];q.d=h[o++];var s=4}else{q=new THREE.Face3;q.a=h[o++];q.b=h[o++];q.c=h[o++];s=3}if(p){p=h[o++];q.materialIndex=p}var J=d.faces.length;if(e)for(e=0;e<i;e++){var A=a.uvs[e],p=h[o++],M=A[p*2],p=A[p*2+1];d.faceUvs[e][J]=new THREE.UV(M,p)}if(u)for(e=0;e<i;e++){for(var A=a.uvs[e],u=[],E=0;E<s;E++){p=h[o++];M=A[p*2];p=A[p*2+1];u[E]=new THREE.UV(M,p)}d.faceVertexUvs[e][J]=u}if(B){B=h[o++]*
- 3;p=new THREE.Vector3;p.x=j[B++];p.y=j[B++];p.z=j[B];q.normal=p}if(r)for(e=0;e<s;e++){B=h[o++]*3;p=new THREE.Vector3;p.x=j[B++];p.y=j[B++];p.z=j[B];q.vertexNormals.push(p)}if(D){r=h[o++];q.color=new THREE.Color(k[r])}if(n)for(e=0;e<s;e++){r=h[o++];q.vertexColors.push(new THREE.Color(k[r]))}d.faces.push(q)}if(a.skinWeights){e=0;for(h=a.skinWeights.length;e<h;e=e+2)d.skinWeights.push(new THREE.Vector4(a.skinWeights[e],a.skinWeights[e+1],0,0))}if(a.skinIndices){e=0;for(h=a.skinIndices.length;e<h;e=e+
- 2){j=0;d.skinIndices.push(new THREE.Vector4(a.skinIndices[e],a.skinIndices[e+1],j,0))}}d.bones=a.bones;d.animation=a.animation;if(a.morphTargets){e=0;for(h=a.morphTargets.length;e<h;e++){d.morphTargets[e]={};d.morphTargets[e].name=a.morphTargets[e].name;d.morphTargets[e].vertices=[];j=d.morphTargets[e].vertices;k=a.morphTargets[e].vertices;p=0;for(i=k.length;p<i;p=p+3){n=new THREE.Vector3;n.x=k[p]*f;n.y=k[p+1]*f;n.z=k[p+2]*f;j.push(n)}}}if(a.morphColors){e=0;for(h=a.morphColors.length;e<h;e++){d.morphColors[e]=
- {};d.morphColors[e].name=a.morphColors[e].name;d.morphColors[e].colors=[];f=d.morphColors[e].colors;k=a.morphColors[e].colors;j=0;for(i=k.length;j<i;j=j+3){o=new THREE.Color(16755200);o.setRGB(k[j],k[j+1],k[j+2]);f.push(o)}}}d.computeCentroids();d.computeFaceNormals();return d}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
- THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
- THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(d.readyState===4)if(d.status===200||d.status===0){var f=JSON.parse(d.responseText);c.createScene(f,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,true);d.overrideMimeType&&d.overrideMimeType("text/plain; charset=x-user-defined");d.setRequestHeader("Content-Type","text/plain");d.send(null)};
- THREE.SceneLoader.prototype.createScene=function(a,b,c){function d(a,b){return b=="relativeToHTML"?a:k+"/"+a}function f(){var a;for(j in y.objects)if(!I.objects[j]){p=y.objects[j];if(p.geometry!==void 0){if(G=I.geometries[p.geometry]){a=false;R=I.materials[p.materials[0]];(a=R instanceof THREE.ShaderMaterial)&&G.computeTangents();s=p.position;J=p.rotation;A=p.quaternion;M=p.scale;u=p.matrix;A=0;p.materials.length==0&&(R=new THREE.MeshFaceMaterial);p.materials.length>1&&(R=new THREE.MeshFaceMaterial);
- a=new THREE.Mesh(G,R);a.name=j;if(u){a.matrixAutoUpdate=false;a.matrix.set(u[0],u[1],u[2],u[3],u[4],u[5],u[6],u[7],u[8],u[9],u[10],u[11],u[12],u[13],u[14],u[15])}else{a.position.set(s[0],s[1],s[2]);if(A){a.quaternion.set(A[0],A[1],A[2],A[3]);a.useQuaternion=true}else a.rotation.set(J[0],J[1],J[2]);a.scale.set(M[0],M[1],M[2])}a.visible=p.visible;a.doubleSided=p.doubleSided;a.castShadow=p.castShadow;a.receiveShadow=p.receiveShadow;I.scene.add(a);I.objects[j]=a}}else{s=p.position;J=p.rotation;A=p.quaternion;
- M=p.scale;A=0;a=new THREE.Object3D;a.name=j;a.position.set(s[0],s[1],s[2]);if(A){a.quaternion.set(A[0],A[1],A[2],A[3]);a.useQuaternion=true}else a.rotation.set(J[0],J[1],J[2]);a.scale.set(M[0],M[1],M[2]);a.visible=p.visible!==void 0?p.visible:false;I.scene.add(a);I.objects[j]=a;I.empties[j]=a}}}function e(a){return function(b){I.geometries[a]=b;f();Z=Z-1;m.onLoadComplete();l()}}function h(a){return function(b){I.geometries[a]=b}}function l(){m.callbackProgress({totalModels:g,totalTextures:X,loadedModels:g-
- Z,loadedTextures:X-F},I);m.onLoadProgress();Z===0&&F===0&&b(I)}var m=this,k=THREE.Loader.prototype.extractUrlBase(c),i,o,j,w,r,n,q,p,u,B,D,s,J,A,M,E,Q,G,R,T,S,y,L,Z,F,g,X,I;y=a;c=new THREE.BinaryLoader;L=new THREE.JSONLoader;F=Z=0;I={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(y.transform){a=y.transform.position;B=y.transform.rotation;E=y.transform.scale;a&&I.scene.position.set(a[0],a[1],a[2]);B&&I.scene.rotation.set(B[0],B[1],
- B[2]);E&&I.scene.scale.set(E[0],E[1],E[2]);if(a||B||E){I.scene.updateMatrix();I.scene.updateMatrixWorld()}}a=function(a){return function(){F=F-a;l();m.onLoadComplete()}};for(r in y.cameras){E=y.cameras[r];E.type==="perspective"?T=new THREE.PerspectiveCamera(E.fov,E.aspect,E.near,E.far):E.type==="ortho"&&(T=new THREE.OrthographicCamera(E.left,E.right,E.top,E.bottom,E.near,E.far));s=E.position;B=E.target;E=E.up;T.position.set(s[0],s[1],s[2]);T.target=new THREE.Vector3(B[0],B[1],B[2]);E&&T.up.set(E[0],
- E[1],E[2]);I.cameras[r]=T}for(w in y.lights){B=y.lights[w];r=B.color!==void 0?B.color:16777215;T=B.intensity!==void 0?B.intensity:1;if(B.type==="directional"){s=B.direction;D=new THREE.DirectionalLight(r,T);D.position.set(s[0],s[1],s[2]);D.position.normalize()}else if(B.type==="point"){s=B.position;D=B.distance;D=new THREE.PointLight(r,T,D);D.position.set(s[0],s[1],s[2])}else B.type==="ambient"&&(D=new THREE.AmbientLight(r));I.scene.add(D);I.lights[w]=D}for(n in y.fogs){w=y.fogs[n];w.type==="linear"?
- S=new THREE.Fog(0,w.near,w.far):w.type==="exp2"&&(S=new THREE.FogExp2(0,w.density));E=w.color;S.color.setRGB(E[0],E[1],E[2]);I.fogs[n]=S}if(I.cameras&&y.defaults.camera)I.currentCamera=I.cameras[y.defaults.camera];if(I.fogs&&y.defaults.fog)I.scene.fog=I.fogs[y.defaults.fog];E=y.defaults.bgcolor;I.bgColor=new THREE.Color;I.bgColor.setRGB(E[0],E[1],E[2]);I.bgColorAlpha=y.defaults.bgalpha;for(i in y.geometries){n=y.geometries[i];if(n.type=="bin_mesh"||n.type=="ascii_mesh"){Z=Z+1;m.onLoadStart()}}g=Z;
- for(i in y.geometries){n=y.geometries[i];if(n.type==="cube"){G=new THREE.CubeGeometry(n.width,n.height,n.depth,n.segmentsWidth,n.segmentsHeight,n.segmentsDepth,null,n.flipped,n.sides);I.geometries[i]=G}else if(n.type==="plane"){G=new THREE.PlaneGeometry(n.width,n.height,n.segmentsWidth,n.segmentsHeight);I.geometries[i]=G}else if(n.type==="sphere"){G=new THREE.SphereGeometry(n.radius,n.segmentsWidth,n.segmentsHeight);I.geometries[i]=G}else if(n.type==="cylinder"){G=new THREE.CylinderGeometry(n.topRad,
- n.botRad,n.height,n.radSegs,n.heightSegs);I.geometries[i]=G}else if(n.type==="torus"){G=new THREE.TorusGeometry(n.radius,n.tube,n.segmentsR,n.segmentsT);I.geometries[i]=G}else if(n.type==="icosahedron"){G=new THREE.IcosahedronGeometry(n.radius,n.subdivisions);I.geometries[i]=G}else if(n.type==="bin_mesh")c.load(d(n.url,y.urlBaseType),e(i));else if(n.type==="ascii_mesh")L.load(d(n.url,y.urlBaseType),e(i));else if(n.type==="embedded_mesh"){n=y.embeds[n.id];n.metadata=y.metadata;n&&L.createModel(n,h(i),
- "")}}for(q in y.textures){i=y.textures[q];if(i.url instanceof Array){F=F+i.url.length;for(n=0;n<i.url.length;n++)m.onLoadStart()}else{F=F+1;m.onLoadStart()}}X=F;for(q in y.textures){i=y.textures[q];if(i.mapping!==void 0&&THREE[i.mapping]!==void 0)i.mapping=new THREE[i.mapping];if(i.url instanceof Array){n=i.url.length;S=[];for(c=0;c<n;c++)S[c]=d(i.url[c],y.urlBaseType);n=THREE.ImageUtils.loadTextureCube(S,i.mapping,a(n))}else{n=THREE.ImageUtils.loadTexture(d(i.url,y.urlBaseType),i.mapping,a(1));if(THREE[i.minFilter]!==
- void 0)n.minFilter=THREE[i.minFilter];if(THREE[i.magFilter]!==void 0)n.magFilter=THREE[i.magFilter];if(i.repeat){n.repeat.set(i.repeat[0],i.repeat[1]);if(i.repeat[0]!==1)n.wrapS=THREE.RepeatWrapping;if(i.repeat[1]!==1)n.wrapT=THREE.RepeatWrapping}i.offset&&n.offset.set(i.offset[0],i.offset[1]);if(i.wrap){S={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(S[i.wrap[0]]!==void 0)n.wrapS=S[i.wrap[0]];if(S[i.wrap[1]]!==void 0)n.wrapT=S[i.wrap[1]]}}I.textures[q]=n}for(o in y.materials){u=
- y.materials[o];for(Q in u.parameters)if(Q==="envMap"||Q==="map"||Q==="lightMap")u.parameters[Q]=I.textures[u.parameters[Q]];else if(Q==="shading")u.parameters[Q]=u.parameters[Q]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(Q==="blending")u.parameters[Q]=u.parameters[Q]in THREE?THREE[u.parameters[Q]]:THREE.NormalBlending;else if(Q==="combine")u.parameters[Q]=u.parameters[Q]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(Q==="vertexColors")if(u.parameters[Q]=="face")u.parameters[Q]=
- THREE.FaceColors;else if(u.parameters[Q])u.parameters[Q]=THREE.VertexColors;if(u.parameters.opacity!==void 0&&u.parameters.opacity<1)u.parameters.transparent=true;if(u.parameters.normalMap){q=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(q.uniforms);i=u.parameters.color;n=u.parameters.specular;S=u.parameters.ambient;c=u.parameters.shininess;a.tNormal.texture=I.textures[u.parameters.normalMap];if(u.parameters.normalMapFactor)a.uNormalScale.value=u.parameters.normalMapFactor;if(u.parameters.map){a.tDiffuse.texture=
- u.parameters.map;a.enableDiffuse.value=true}if(u.parameters.lightMap){a.tAO.texture=u.parameters.lightMap;a.enableAO.value=true}if(u.parameters.specularMap){a.tSpecular.texture=I.textures[u.parameters.specularMap];a.enableSpecular.value=true}a.uDiffuseColor.value.setHex(i);a.uSpecularColor.value.setHex(n);a.uAmbientColor.value.setHex(S);a.uShininess.value=c;if(u.parameters.opacity)a.uOpacity.value=u.parameters.opacity;R=new THREE.ShaderMaterial({fragmentShader:q.fragmentShader,vertexShader:q.vertexShader,
- uniforms:a,lights:true,fog:true})}else R=new THREE[u.type](u.parameters);I.materials[o]=R}f();m.callbackSync(I);l()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
- THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=true;b.dispatchEvent({type:"load",content:a})},false);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},false);if(b.crossOrigin)c.crossOrigin=b.crossOrigin;c.src=a}};
- THREE.Material=function(a){a=a||{};this.id=THREE.MaterialCount++;this.name="";this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:false;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;this.depthTest=a.depthTest!==void 0?
- a.depthTest:true;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:true;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:false;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:false;this.needsUpdate=this.visible=true};THREE.MaterialCount=0;
- THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=a.linewidth!==void 0?a.linewidth:1;this.linecap=a.linecap!==void 0?a.linecap:"round";this.linejoin=a.linejoin!==void 0?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:false;this.fog=a.fog!==void 0?a.fog:true};THREE.LineBasicMaterial.prototype=Object.create(THREE.Material.prototype);
- THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:
- true;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:THREE.NoColors;this.skinning=a.skinning!==void 0?a.skinning:false;this.morphTargets=a.morphTargets!==
- void 0?a.morphTargets:false};THREE.MeshBasicMaterial.prototype=Object.create(THREE.Material.prototype);
- THREE.MeshLambertMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==void 0?new THREE.Color(a.ambient):new THREE.Color(16777215);this.emissive=a.emissive!==void 0?new THREE.Color(a.emissive):new THREE.Color(0);this.wrapAround=a.wrapAround!==void 0?a.wrapAround:false;this.wrapRGB=new THREE.Vector3(1,1,1);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=
- a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:true;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?
- a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:THREE.NoColors;this.skinning=a.skinning!==void 0?a.skinning:false;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:false;this.morphNormals=a.morphNormals!==void 0?a.morphNormals:false};THREE.MeshLambertMaterial.prototype=Object.create(THREE.Material.prototype);
- THREE.MeshPhongMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==void 0?new THREE.Color(a.ambient):new THREE.Color(16777215);this.emissive=a.emissive!==void 0?new THREE.Color(a.emissive):new THREE.Color(0);this.specular=a.specular!==void 0?new THREE.Color(a.specular):new THREE.Color(1118481);this.shininess=a.shininess!==void 0?a.shininess:30;this.metal=a.metal!==void 0?a.metal:false;this.perPixel=
- a.perPixel!==void 0?a.perPixel:false;this.wrapAround=a.wrapAround!==void 0?a.wrapAround:false;this.wrapRGB=new THREE.Vector3(1,1,1);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:true;this.shading=
- a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:THREE.NoColors;this.skinning=a.skinning!==void 0?a.skinning:false;this.morphTargets=a.morphTargets!==void 0?
- a.morphTargets:false;this.morphNormals=a.morphNormals!==void 0?a.morphNormals:false};THREE.MeshPhongMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshDepthMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1};THREE.MeshDepthMaterial.prototype=Object.create(THREE.Material.prototype);
- THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading?a.shading:THREE.FlatShading;this.wireframe=a.wireframe?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=Object.create(THREE.Material.prototype);THREE.MeshFaceMaterial=function(){};
- THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.size=a.size!==void 0?a.size:1;this.sizeAttenuation=a.sizeAttenuation!==void 0?a.sizeAttenuation:true;this.vertexColors=a.vertexColors!==void 0?a.vertexColors:false;this.fog=a.fog!==void 0?a.fog:true};THREE.ParticleBasicMaterial.prototype=Object.create(THREE.Material.prototype);
- THREE.ShaderMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.fragmentShader=a.fragmentShader!==void 0?a.fragmentShader:"void main() {}";this.vertexShader=a.vertexShader!==void 0?a.vertexShader:"void main() {}";this.uniforms=a.uniforms!==void 0?a.uniforms:{};this.attributes=a.attributes;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:false;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.fog=
- a.fog!==void 0?a.fog:false;this.lights=a.lights!==void 0?a.lights:false;this.vertexColors=a.vertexColors!==void 0?a.vertexColors:THREE.NoColors;this.skinning=a.skinning!==void 0?a.skinning:false;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:false;this.morphNormals=a.morphNormals!==void 0?a.morphNormals:false};THREE.ShaderMaterial.prototype=Object.create(THREE.Material.prototype);
- THREE.Texture=function(a,b,c,d,f,e,h,l){this.id=THREE.TextureCount++;this.image=a;this.mapping=b!==void 0?b:new THREE.UVMapping;this.wrapS=c!==void 0?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==void 0?d:THREE.ClampToEdgeWrapping;this.magFilter=f!==void 0?f:THREE.LinearFilter;this.minFilter=e!==void 0?e:THREE.LinearMipMapLinearFilter;this.format=h!==void 0?h:THREE.RGBAFormat;this.type=l!==void 0?l:THREE.UnsignedByteType;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.generateMipmaps=
- true;this.needsUpdate=this.premultiplyAlpha=false;this.onUpdate=null};THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var a=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter,this.format,this.type);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a}};THREE.TextureCount=0;THREE.DataTexture=function(a,b,c,d,f,e,h,l,m,k){THREE.Texture.call(this,null,e,h,l,m,k,d,f);this.image={data:a,width:b,height:c}};
- THREE.DataTexture.prototype=Object.create(THREE.Texture.prototype);THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture(this.image.data,this.image.width,this.image.height,this.format,this.type,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=Object.create(THREE.Object3D.prototype);
- THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b!==void 0?b:new THREE.ParticleBasicMaterial({color:Math.random()*16777215});this.sortParticles=false;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius}this.frustumCulled=false};THREE.ParticleSystem.prototype=Object.create(THREE.Object3D.prototype);
- THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.material=b!==void 0?b:new THREE.LineBasicMaterial({color:Math.random()*16777215});this.type=c!==void 0?c:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=Object.create(THREE.Object3D.prototype);
- THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b!==void 0?b:new THREE.MeshBasicMaterial({color:Math.random()*16777215,wireframe:true});if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=a.boundingSphere.radius;if(this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var c=0;c<this.geometry.morphTargets.length;c++){this.morphTargetInfluences.push(0);
- this.morphTargetDictionary[this.geometry.morphTargets[c].name]=c}}}};THREE.Mesh.prototype=Object.create(THREE.Object3D.prototype);THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==void 0)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);
- THREE.Bone.prototype.update=function(a,b){this.matrixAutoUpdate&&(b=b|this.updateMatrix());if(b||this.matrixWorldNeedsUpdate){a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=false;b=true}var c,d=this.children.length;for(c=0;c<d;c++)this.children[c].update(this.skinMatrix,b)};
- THREE.SkinnedMesh=function(a,b){THREE.Mesh.call(this,a,b);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var c,d,f,e,h,l;if(this.geometry.bones!==void 0){for(c=0;c<this.geometry.bones.length;c++){f=this.geometry.bones[c];e=f.pos;h=f.rotq;l=f.scl;d=this.addBone();d.name=f.name;d.position.set(e[0],e[1],e[2]);d.quaternion.set(h[0],h[1],h[2],h[3]);d.useQuaternion=true;l!==void 0?d.scale.set(l[0],l[1],l[2]):d.scale.set(1,1,1)}for(c=0;c<this.bones.length;c++){f=this.geometry.bones[c];
- d=this.bones[c];f.parent===-1?this.add(d):this.bones[f.parent].add(d)}this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.SkinnedMesh.prototype.addBone=function(a){a===void 0&&(a=new THREE.Bone(this));this.bones.push(a);return a};
- THREE.SkinnedMesh.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a){this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=false}for(var a=0,b=this.children.length;a<b;a++){var c=this.children[a];c instanceof THREE.Bone?c.update(this.identityMatrix,false):c.updateMatrixWorld(true)}for(var b=this.bones.length,c=this.bones,d=this.boneMatrices,a=0;a<b;a++)c[a].skinMatrix.flattenToArrayOffset(d,
- a*16)};
- THREE.SkinnedMesh.prototype.pose=function(){this.updateMatrixWorld(true);for(var a,b=[],c=0;c<this.bones.length;c++){a=this.bones[c];var d=new THREE.Matrix4;d.getInverse(a.skinMatrix);b.push(d);a.skinMatrix.flattenToArrayOffset(this.boneMatrices,c*16)}if(this.geometry.skinVerticesA===void 0){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];for(a=0;a<this.geometry.skinIndices.length;a++){var c=this.geometry.vertices[a],f=this.geometry.skinIndices[a].x,e=this.geometry.skinIndices[a].y,d=
- new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesA.push(b[f].multiplyVector3(d));d=new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesB.push(b[e].multiplyVector3(d));if(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1){c=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5;this.geometry.skinWeights[a].x=this.geometry.skinWeights[a].x+c;this.geometry.skinWeights[a].y=this.geometry.skinWeights[a].y+c}}}};
- THREE.Ribbon=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b};THREE.Ribbon.prototype=Object.create(THREE.Object3D.prototype);THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=Object.create(THREE.Object3D.prototype);THREE.LOD.prototype.addLevel=function(a,b){b===void 0&&(b=0);for(var b=Math.abs(b),c=0;c<this.LODs.length;c++)if(b<this.LODs[c].visibleAtDistance)break;this.LODs.splice(c,0,{visibleAtDistance:b,object3D:a});this.add(a)};
- THREE.LOD.prototype.update=function(a){if(this.LODs.length>1){a.matrixWorldInverse.getInverse(a.matrixWorld);a=a.matrixWorldInverse;a=-(a.elements[2]*this.matrixWorld.elements[12]+a.elements[6]*this.matrixWorld.elements[13]+a.elements[10]*this.matrixWorld.elements[14]+a.elements[14]);this.LODs[0].object3D.visible=true;for(var b=1;b<this.LODs.length;b++)if(a>=this.LODs[b].visibleAtDistance){this.LODs[b-1].object3D.visible=false;this.LODs[b].object3D.visible=true}else break;for(;b<this.LODs.length;b++)this.LODs[b].object3D.visible=
- false}};
- THREE.Sprite=function(a){THREE.Object3D.call(this);this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:new THREE.Texture;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.blendSrc=a.blendSrc!==void 0?a.blendSrc:THREE.SrcAlphaFactor;this.blendDst=a.blendDst!==void 0?a.blendDst:THREE.OneMinusSrcAlphaFactor;this.blendEquation=a.blendEquation!==void 0?a.blendEquation:THREE.AddEquation;this.useScreenCoordinates=a.useScreenCoordinates!==void 0?
- a.useScreenCoordinates:true;this.mergeWith3D=a.mergeWith3D!==void 0?a.mergeWith3D:!this.useScreenCoordinates;this.affectedByDistance=a.affectedByDistance!==void 0?a.affectedByDistance:!this.useScreenCoordinates;this.scaleByViewport=a.scaleByViewport!==void 0?a.scaleByViewport:!this.affectedByDistance;this.alignment=a.alignment instanceof THREE.Vector2?a.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=
- new THREE.Vector2(1,1)};THREE.Sprite.prototype=Object.create(THREE.Object3D.prototype);THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(this.scale.x!==1||this.scale.y!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,this.scale.y)}this.matrixWorldNeedsUpdate=true};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);
- THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);
- THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.matrixAutoUpdate=false;this.__objects=[];this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
- THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)this.__lights.indexOf(a)===-1&&this.__lights.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.__objects.indexOf(a)===-1){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);b!==-1&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
- THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);b!==-1&&this.__lights.splice(b,1)}else if(!(a instanceof THREE.Camera)){b=this.__objects.indexOf(a);if(b!==-1){this.__objects.splice(b,1);this.__objectsRemoved.push(a);b=this.__objectsAdded.indexOf(a);b!==-1&&this.__objectsAdded.splice(b,1)}}for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
- THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b!==void 0?b:1;this.far=c!==void 0?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b!==void 0?b:2.5E-4};
- THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#endif",
- envmap_fragment:"#ifdef USE_ENVMAP\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity );\n} else {\ngl_FragColor.xyz = gl_FragColor.xyz * cubeColor.xyz;\n}\n#endif",
- envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
- map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( map, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif\n#endif",
- lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_lambert_pars_vertex:"uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngle[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif",
- lights_lambert_vertex:"vLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\nvLightBack = vec3( 0.0 );\n#endif\ntransformedNormal = normalize( transformedNormal );\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( transformedNormal, dirVector );\nvec3 directionalLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 directionalLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 directionalLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 directionalLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\ndirectionalLightWeighting = mix( directionalLightWeighting, directionalLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\ndirectionalLightWeightingBack = mix( directionalLightWeightingBack, directionalLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += directionalLightColor[ i ] * directionalLightWeighting;\n#ifdef DOUBLE_SIDED\nvLightBack += directionalLightColor[ i ] * directionalLightWeightingBack;\n#endif\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat dotProduct = dot( transformedNormal, lVector );\nvec3 pointLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 pointLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 pointLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 pointLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\npointLightWeighting = mix( pointLightWeighting, pointLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\npointLightWeightingBack = mix( pointLightWeightingBack, pointLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef DOUBLE_SIDED\nvLightBack += pointLightColor[ i ] * pointLightWeightingBack * lDistance;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nfor( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nlVector = normalize( lVector );\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - mPosition.xyz ) );\nif ( spotEffect > spotLightAngle[ i ] ) {\nspotEffect = pow( spotEffect, spotLightExponent[ i ] );\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nfloat dotProduct = dot( transformedNormal, lVector );\nvec3 spotLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 spotLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 spotLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 spotLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\nspotLightWeighting = mix( spotLightWeighting, spotLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\nspotLightWeightingBack = mix( spotLightWeightingBack, spotLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += spotLightColor[ i ] * spotLightWeighting * lDistance * spotEffect;\n#ifdef DOUBLE_SIDED\nvLightBack += spotLightColor[ i ] * spotLightWeightingBack * lDistance * spotEffect;\n#endif\n}\n}\n#endif\nvLightFront = vLightFront * diffuse + ambient * ambientLightColor + emissive;\n#ifdef DOUBLE_SIDED\nvLightBack = vLightBack * diffuse + ambient * ambientLightColor + emissive;\n#endif",
- lights_phong_pars_vertex:"#ifndef PHONG_PER_PIXEL\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\nvarying vec4 vSpotLight[ MAX_SPOT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0\nvarying vec3 vWorldPosition;\n#endif",lights_phong_vertex:"#ifndef PHONG_PER_PIXEL\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nfor( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nvSpotLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0\nvWorldPosition = mPosition.xyz;\n#endif",
- lights_phong_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#else\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngle[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n#else\nvarying vec4 vSpotLight[ MAX_SPOT_LIGHTS ];\n#endif\nvarying vec3 vWorldPosition;\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",
- lights_phong_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#ifdef DOUBLE_SIDED\nnormal = normal * ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n#endif\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vPointLight[ i ].xyz );\nfloat lDistance = vPointLight[ i ].w;\n#endif\nfloat dotProduct = dot( normal, lVector );\n#ifdef WRAP_AROUND\nfloat pointDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat pointDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n#else\nfloat pointDiffuseWeight = max( dotProduct, 0.0 );\n#endif\npointDiffuse += diffuse * pointLightColor[ i ] * pointDiffuseWeight * lDistance;\nvec3 pointHalfVector = normalize( lVector + viewPosition );\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointSpecularWeight = max( pow( pointDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance * specularNormalization;\n#else\npointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nvec3 spotDiffuse = vec3( 0.0 );\nvec3 spotSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vSpotLight[ i ].xyz );\nfloat lDistance = vSpotLight[ i ].w;\n#endif\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\nif ( spotEffect > spotLightAngle[ i ] ) {\nspotEffect = pow( spotEffect, spotLightExponent[ i ] );\nfloat dotProduct = dot( normal, lVector );\n#ifdef WRAP_AROUND\nfloat spotDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat spotDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 spotDiffuseWeight = mix( vec3 ( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n#else\nfloat spotDiffuseWeight = max( dotProduct, 0.0 );\n#endif\nspotDiffuse += diffuse * spotLightColor[ i ] * spotDiffuseWeight * lDistance * spotEffect;\nvec3 spotHalfVector = normalize( lVector + viewPosition );\nfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\nfloat spotSpecularWeight = max( pow( spotDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, spotHalfVector ), 5.0 );\nspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * specularNormalization * spotEffect;\n#else\nspotSpecular += specular * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( normal, dirVector );\n#ifdef WRAP_AROUND\nfloat dirDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat dirDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 dirDiffuseWeight = mix( vec3( dirDiffuseWeightFull ), vec3( dirDiffuseWeightHalf ), wrapRGB );\n#else\nfloat dirDiffuseWeight = max( dotProduct, 0.0 );\n#endif\ndirDiffuse += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\nvec3 dirHalfVector = normalize( dirVector + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirSpecularWeight = max( pow( dirDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n#else\ndirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#endif\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#if MAX_SPOT_LIGHTS > 0\ntotalDiffuse += spotDiffuse;\ntotalSpecular += spotSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n#endif",
- color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n#ifdef GAMMA_INPUT\nvColor = color * color;\n#else\nvColor = color;\n#endif\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * modelViewMatrix * gl_Position;\n#endif",
- morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n#ifndef USE_MORPHNORMALS\nuniform float morphTargetInfluences[ 8 ];\n#else\nuniform float morphTargetInfluences[ 4 ];\n#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n#ifndef USE_MORPHNORMALS\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n#endif\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif",
- default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\nvec3 morphedNormal = vec3( 0.0 );\nmorphedNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\nmorphedNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\nmorphedNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\nmorphedNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\nmorphedNormal += normal;\nvec3 transformedNormal = normalMatrix * morphedNormal;\n#else\nvec3 transformedNormal = normalMatrix * normal;\n#endif",
- shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform vec2 shadowMapSize[ MAX_SHADOWS ];\nuniform float shadowDarkness[ MAX_SHADOWS ];\nuniform float shadowBias[ MAX_SHADOWS ];\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif",shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_DEBUG\nvec3 frustumColors[3];\nfrustumColors[0] = vec3( 1.0, 0.5, 0.0 );\nfrustumColors[1] = vec3( 0.0, 1.0, 0.8 );\nfrustumColors[2] = vec3( 0.0, 0.5, 1.0 );\n#endif\n#ifdef SHADOWMAP_CASCADE\nint inFrustumCount = 0;\n#endif\nfloat fDepth;\nvec3 shadowColor = vec3( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\nbool inFrustum = all( inFrustumVec );\n#ifdef SHADOWMAP_CASCADE\ninFrustumCount += int( inFrustum );\nbvec3 frustumTestVec = bvec3( inFrustum, inFrustumCount == 1, shadowCoord.z <= 1.0 );\n#else\nbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n#endif\nbool frustumTest = all( frustumTestVec );\nif ( frustumTest ) {\nshadowCoord.z += shadowBias[ i ];\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nconst float shadowDelta = 1.0 / 9.0;\nfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\nfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\nfloat dx0 = -1.25 * xPixelOffset;\nfloat dy0 = -1.25 * yPixelOffset;\nfloat dx1 = 1.25 * xPixelOffset;\nfloat dy1 = 1.25 * yPixelOffset;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec3( 1.0 - shadowDarkness[ i ] );\n#endif\n}\n#ifdef SHADOWMAP_DEBUG\n#ifdef SHADOWMAP_CASCADE\nif ( inFrustum && inFrustumCount == 1 ) gl_FragColor.xyz *= frustumColors[ i ];\n#else\nif ( inFrustum ) gl_FragColor.xyz *= frustumColors[ i ];\n#endif\n#endif\n}\n#ifdef GAMMA_OUTPUT\nshadowColor *= shadowColor;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif",
- shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\n#ifdef USE_MORPHTARGETS\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( morphed, 1.0 );\n#else\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n#endif\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif",
- linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\ngl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif"};
- THREE.UniformsUtils={merge:function(a){var b,c,d,f={};for(b=0;b<a.length;b++){d=this.clone(a[b]);for(c in d)f[c]=d[c]}return f},clone:function(a){var b,c,d,f={};for(b in a){f[b]={};for(c in a[b]){d=a[b][c];f[b][c]=d instanceof THREE.Color||d instanceof THREE.Vector2||d instanceof THREE.Vector3||d instanceof THREE.Vector4||d instanceof THREE.Matrix4||d instanceof THREE.Texture?d.clone():d instanceof Array?d.slice():d}}return f}};
- THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},flipEnvMap:{type:"f",value:-1},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",value:0}},fog:{fogDensity:{type:"f",
- value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]},spotLightColor:{type:"fv",value:[]},spotLightPosition:{type:"fv",value:[]},spotLightDirection:{type:"fv",value:[]},spotLightDistance:{type:"fv1",
- value:[]},spotLightAngle:{type:"fv1",value:[]},spotLightExponent:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:6,texture:[]},shadowMapSize:{type:"v2v",value:[]},shadowBias:{type:"fv1",
- value:[]},shadowDarkness:{type:"fv1",value:[]},shadowMatrix:{type:"m4v",value:[]}}};
- THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}"},normal:{uniforms:{opacity:{type:"f",
- value:1}},vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalMatrix * normal;\ngl_Position = projectionMatrix * mvPosition;\n}",fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}"},basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.shadowmap]),vertexShader:[THREE.ShaderChunk.map_pars_vertex,
- THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,
- THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,
- THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(16777215)},emissive:{type:"c",value:new THREE.Color(0)},wrapRGB:{type:"v3",value:new THREE.Vector3(1,
- 1,1)}}]),vertexShader:["varying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\nvarying vec3 vLightBack;\n#endif",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_lambert_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,
- THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.morphnormal_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif",THREE.ShaderChunk.lights_lambert_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\nvarying vec3 vLightBack;\n#endif",
- THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,"#ifdef DOUBLE_SIDED\nif ( gl_FrontFacing )\ngl_FragColor.xyz *= vLightFront;\nelse\ngl_FragColor.xyz *= vLightBack;\n#else\ngl_FragColor.xyz *= vLightFront;\n#endif",
- THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(16777215)},emissive:{type:"c",value:new THREE.Color(0)},specular:{type:"c",value:new THREE.Color(1118481)},
- shininess:{type:"f",value:30},wrapRGB:{type:"v3",value:new THREE.Vector3(1,1,1)}}]),vertexShader:["varying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_phong_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
- THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = -mvPosition.xyz;",THREE.ShaderChunk.morphnormal_vertex,"vNormal = transformedNormal;",THREE.ShaderChunk.lights_phong_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),
- fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_phong_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",
- THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.lights_phong_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",
- THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,
- THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
- THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
- THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var f in d.attributes){var e=d.attributes[f];if(!e.__webglInitialized||e.createUniqueBuffers){e.__webglInitialized=true;var h=1;e.type==="v2"?h=2:e.type==="v3"?h=3:e.type==="v4"?h=4:e.type==="c"&&(h=3);e.size=h;e.array=new Float32Array(c*h);e.buffer=g.createBuffer();e.buffer.belongsToAttribute=f;e.needsUpdate=true}a.__webglCustomAttributesList.push(e)}}}
- function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function d(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?false:a&&a.shading!==void 0&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function f(a){return a.map||a.lightMap||a instanceof THREE.ShaderMaterial?true:false}function e(a,b,c){var d,e,f,h,i=a.vertices;h=i.length;
- var j=a.colors,l=j.length,k=a.__vertexArray,m=a.__colorArray,o=a.__sortArray,n=a.verticesNeedUpdate,q=a.colorsNeedUpdate,r=a.__webglCustomAttributesList;if(c.sortParticles){Rb.copy(Sb);Rb.multiplySelf(c.matrixWorld);for(d=0;d<h;d++){e=i[d];Pa.copy(e);Rb.multiplyVector3(Pa);o[d]=[Pa.z,d]}o.sort(function(a,b){return b[0]-a[0]});for(d=0;d<h;d++){e=i[o[d][1]];f=d*3;k[f]=e.x;k[f+1]=e.y;k[f+2]=e.z}for(d=0;d<l;d++){f=d*3;e=j[o[d][1]];m[f]=e.r;m[f+1]=e.g;m[f+2]=e.b}if(r){j=0;for(l=r.length;j<l;j++){i=r[j];
- if(i.boundTo===void 0||i.boundTo==="vertices"){f=0;e=i.value.length;if(i.size===1)for(d=0;d<e;d++){h=o[d][1];i.array[d]=i.value[h]}else if(i.size===2)for(d=0;d<e;d++){h=o[d][1];h=i.value[h];i.array[f]=h.x;i.array[f+1]=h.y;f=f+2}else if(i.size===3)if(i.type==="c")for(d=0;d<e;d++){h=o[d][1];h=i.value[h];i.array[f]=h.r;i.array[f+1]=h.g;i.array[f+2]=h.b;f=f+3}else for(d=0;d<e;d++){h=o[d][1];h=i.value[h];i.array[f]=h.x;i.array[f+1]=h.y;i.array[f+2]=h.z;f=f+3}else if(i.size===4)for(d=0;d<e;d++){h=o[d][1];
- h=i.value[h];i.array[f]=h.x;i.array[f+1]=h.y;i.array[f+2]=h.z;i.array[f+3]=h.w;f=f+4}}}}}else{if(n)for(d=0;d<h;d++){e=i[d];f=d*3;k[f]=e.x;k[f+1]=e.y;k[f+2]=e.z}if(q)for(d=0;d<l;d++){e=j[d];f=d*3;m[f]=e.r;m[f+1]=e.g;m[f+2]=e.b}if(r){j=0;for(l=r.length;j<l;j++){i=r[j];if(i.needsUpdate&&(i.boundTo===void 0||i.boundTo==="vertices")){e=i.value.length;f=0;if(i.size===1)for(d=0;d<e;d++)i.array[d]=i.value[d];else if(i.size===2)for(d=0;d<e;d++){h=i.value[d];i.array[f]=h.x;i.array[f+1]=h.y;f=f+2}else if(i.size===
- 3)if(i.type==="c")for(d=0;d<e;d++){h=i.value[d];i.array[f]=h.r;i.array[f+1]=h.g;i.array[f+2]=h.b;f=f+3}else for(d=0;d<e;d++){h=i.value[d];i.array[f]=h.x;i.array[f+1]=h.y;i.array[f+2]=h.z;f=f+3}else if(i.size===4)for(d=0;d<e;d++){h=i.value[d];i.array[f]=h.x;i.array[f+1]=h.y;i.array[f+2]=h.z;i.array[f+3]=h.w;f=f+4}}}}}if(n||c.sortParticles){g.bindBuffer(g.ARRAY_BUFFER,a.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,k,b)}if(q||c.sortParticles){g.bindBuffer(g.ARRAY_BUFFER,a.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,
- m,b)}if(r){j=0;for(l=r.length;j<l;j++){i=r[j];if(i.needsUpdate||c.sortParticles){g.bindBuffer(g.ARRAY_BUFFER,i.buffer);g.bufferData(g.ARRAY_BUFFER,i.array,b)}}}}function h(a,b){return b.z-a.z}function l(a,b){return b[1]-a[1]}function m(a,b,c){if(a.length)for(var d=0,g=a.length;d<g;d++){da=Aa=null;na=ca=Ka=Da=ob=Ya=Ba=-1;pb=true;a[d].render(b,c,wc,ac);da=Aa=null;na=ca=Ka=Da=ob=Ya=Ba=-1;pb=true}}function k(a,b,c,d,g,f,e,h){var i,j,l,k;if(b){j=a.length-1;k=b=-1}else{j=0;b=a.length;k=1}for(var m=j;m!==
- b;m=m+k){i=a[m];if(i.render){j=i.object;l=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;e&&F.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);F.setDepthTest(i.depthTest);F.setDepthWrite(i.depthWrite);u(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}F.setObjectFaces(j);l instanceof THREE.BufferGeometry?F.renderBufferDirect(d,g,f,i,l,j):F.renderBuffer(d,g,f,i,l,j)}}}function i(a,b,c,d,g,f,e){for(var h,i,j=0,l=a.length;j<l;j++){h=a[j];i=h.object;if(i.visible){if(e)h=e;else{h=
- h[b];if(!h)continue;f&&F.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);F.setDepthTest(h.depthTest);F.setDepthWrite(h.depthWrite);u(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}F.renderImmediateObject(c,d,g,h,i)}}}function o(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function j(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return true;return false}function w(a){for(var b in a.attributes)a.attributes[b].needsUpdate=false}function r(a,
- b){for(var c=a.length-1;c>=0;c--)a[c].object===b&&a.splice(c,1)}function n(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function q(a,b,c,d,f){if(d.needsUpdate){d.program&&F.deallocateMaterial(d);F.initMaterial(d,b,c,f);d.needsUpdate=false}if(d.morphTargets&&!f.__webglMorphTargetInfluences)f.__webglMorphTargetInfluences=new Float32Array(F.maxMorphTargets);var e=false,h=d.program,i=h.uniforms,j=d.uniforms;if(h!==Aa){g.useProgram(h);Aa=h;e=true}if(d.id!==na){na=d.id;e=true}if(e||a!==da){g.uniformMatrix4fv(i.projectionMatrix,
- false,a._projectionMatrixArray);a!==da&&(da=a)}if(e){if(c&&d.fog){j.fogColor.value=c.color;if(c instanceof THREE.Fog){j.fogNear.value=c.near;j.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)j.fogDensity.value=c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(pb){for(var l,k=0,m=0,o=0,n,r,q,p=bc,u=p.directional.colors,w=p.directional.positions,s=p.point.colors,y=p.point.positions,B=p.point.distances,E=p.spot.colors,I=p.spot.positions,J=p.spot.distances,
- L=p.spot.directions,Q=p.spot.angles,G=p.spot.exponents,R=0,S=0,T=0,H=q=0,c=H=0,e=b.length;c<e;c++){l=b[c];if(!l.onlyShadow&&l.visible){n=l.color;r=l.intensity;q=l.distance;if(l instanceof THREE.AmbientLight)if(F.gammaInput){k=k+n.r*n.r;m=m+n.g*n.g;o=o+n.b*n.b}else{k=k+n.r;m=m+n.g;o=o+n.b}else if(l instanceof THREE.DirectionalLight){q=R*3;if(F.gammaInput){u[q]=n.r*n.r*r*r;u[q+1]=n.g*n.g*r*r;u[q+2]=n.b*n.b*r*r}else{u[q]=n.r*r;u[q+1]=n.g*r;u[q+2]=n.b*r}Ha.copy(l.matrixWorld.getPosition());Ha.subSelf(l.target.matrixWorld.getPosition());
- Ha.normalize();w[q]=Ha.x;w[q+1]=Ha.y;w[q+2]=Ha.z;R=R+1}else if(l instanceof THREE.PointLight){H=S*3;if(F.gammaInput){s[H]=n.r*n.r*r*r;s[H+1]=n.g*n.g*r*r;s[H+2]=n.b*n.b*r*r}else{s[H]=n.r*r;s[H+1]=n.g*r;s[H+2]=n.b*r}n=l.matrixWorld.getPosition();y[H]=n.x;y[H+1]=n.y;y[H+2]=n.z;B[S]=q;S=S+1}else if(l instanceof THREE.SpotLight){H=T*3;if(F.gammaInput){E[H]=n.r*n.r*r*r;E[H+1]=n.g*n.g*r*r;E[H+2]=n.b*n.b*r*r}else{E[H]=n.r*r;E[H+1]=n.g*r;E[H+2]=n.b*r}n=l.matrixWorld.getPosition();I[H]=n.x;I[H+1]=n.y;I[H+2]=
- n.z;J[T]=q;Ha.copy(n);Ha.subSelf(l.target.matrixWorld.getPosition());Ha.normalize();L[H]=Ha.x;L[H+1]=Ha.y;L[H+2]=Ha.z;Q[T]=Math.cos(l.angle);G[T]=l.exponent;T=T+1}}}c=R*3;for(e=u.length;c<e;c++)u[c]=0;c=S*3;for(e=s.length;c<e;c++)s[c]=0;c=T*3;for(e=E.length;c<e;c++)E[c]=0;p.directional.length=R;p.point.length=S;p.spot.length=T;p.ambient[0]=k;p.ambient[1]=m;p.ambient[2]=o;pb=false}c=bc;j.ambientLightColor.value=c.ambient;j.directionalLightColor.value=c.directional.colors;j.directionalLightDirection.value=
- c.directional.positions;j.pointLightColor.value=c.point.colors;j.pointLightPosition.value=c.point.positions;j.pointLightDistance.value=c.point.distances;j.spotLightColor.value=c.spot.colors;j.spotLightPosition.value=c.spot.positions;j.spotLightDistance.value=c.spot.distances;j.spotLightDirection.value=c.spot.directions;j.spotLightAngle.value=c.spot.angles;j.spotLightExponent.value=c.spot.exponents}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){j.opacity.value=
- d.opacity;F.gammaInput?j.diffuse.value.copyGammaToLinear(d.color):j.diffuse.value=d.color;(j.map.texture=d.map)&&j.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y);j.lightMap.texture=d.lightMap;j.envMap.texture=d.envMap;j.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;j.reflectivity.value=d.reflectivity;j.refractionRatio.value=d.refractionRatio;j.combine.value=d.combine;j.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}if(d instanceof
- THREE.LineBasicMaterial){j.diffuse.value=d.color;j.opacity.value=d.opacity}else if(d instanceof THREE.ParticleBasicMaterial){j.psColor.value=d.color;j.opacity.value=d.opacity;j.size.value=d.size;j.scale.value=M.height/2;j.map.texture=d.map}else if(d instanceof THREE.MeshPhongMaterial){j.shininess.value=d.shininess;if(F.gammaInput){j.ambient.value.copyGammaToLinear(d.ambient);j.emissive.value.copyGammaToLinear(d.emissive);j.specular.value.copyGammaToLinear(d.specular)}else{j.ambient.value=d.ambient;
- j.emissive.value=d.emissive;j.specular.value=d.specular}d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshLambertMaterial){if(F.gammaInput){j.ambient.value.copyGammaToLinear(d.ambient);j.emissive.value.copyGammaToLinear(d.emissive)}else{j.ambient.value=d.ambient;j.emissive.value=d.emissive}d.wrapAround&&j.wrapRGB.value.copy(d.wrapRGB)}else if(d instanceof THREE.MeshDepthMaterial){j.mNear.value=a.near;j.mFar.value=a.far;j.opacity.value=d.opacity}else if(d instanceof THREE.MeshNormalMaterial)j.opacity.value=
- d.opacity;if(f.receiveShadow&&!d._shadowPass&&j.shadowMatrix){e=c=0;for(l=b.length;e<l;e++){k=b[e];if(k.castShadow&&(k instanceof THREE.SpotLight||k instanceof THREE.DirectionalLight&&!k.shadowCascade)){j.shadowMap.texture[c]=k.shadowMap;j.shadowMapSize.value[c]=k.shadowMapSize;j.shadowMatrix.value[c]=k.shadowMatrix;j.shadowDarkness.value[c]=k.shadowDarkness;j.shadowBias.value[c]=k.shadowBias;c++}}}b=d.uniformsList;j=0;for(c=b.length;j<c;j++)if(k=h.uniforms[b[j][1]]){e=b[j][0];m=e.type;l=e.value;
- if(m==="i")g.uniform1i(k,l);else if(m==="f")g.uniform1f(k,l);else if(m==="v2")g.uniform2f(k,l.x,l.y);else if(m==="v3")g.uniform3f(k,l.x,l.y,l.z);else if(m==="v4")g.uniform4f(k,l.x,l.y,l.z,l.w);else if(m==="c")g.uniform3f(k,l.r,l.g,l.b);else if(m==="fv1")g.uniform1fv(k,l);else if(m==="fv")g.uniform3fv(k,l);else if(m==="v2v"){if(e._array===void 0)e._array=new Float32Array(2*l.length);m=0;for(o=l.length;m<o;m++){p=m*2;e._array[p]=l[m].x;e._array[p+1]=l[m].y}g.uniform2fv(k,e._array)}else if(m==="v3v"){if(e._array===
- void 0)e._array=new Float32Array(3*l.length);m=0;for(o=l.length;m<o;m++){p=m*3;e._array[p]=l[m].x;e._array[p+1]=l[m].y;e._array[p+2]=l[m].z}g.uniform3fv(k,e._array)}else if(m==="v4v"){if(e._array===void 0)e._array=new Float32Array(4*l.length);m=0;for(o=l.length;m<o;m++){p=m*4;e._array[p]=l[m].x;e._array[p+1]=l[m].y;e._array[p+2]=l[m].z;e._array[p+3]=l[m].w}g.uniform4fv(k,e._array)}else if(m==="m4"){if(e._array===void 0)e._array=new Float32Array(16);l.flattenToArray(e._array);g.uniformMatrix4fv(k,
- false,e._array)}else if(m==="m4v"){if(e._array===void 0)e._array=new Float32Array(16*l.length);m=0;for(o=l.length;m<o;m++)l[m].flattenToArrayOffset(e._array,m*16);g.uniformMatrix4fv(k,false,e._array)}else if(m==="t"){g.uniform1i(k,l);if(k=e.texture)if(k.image instanceof Array&&k.image.length===6){e=k;if(e.image.length===6)if(e.needsUpdate){if(!e.image.__webglTextureCube)e.image.__webglTextureCube=g.createTexture();g.activeTexture(g.TEXTURE0+l);g.bindTexture(g.TEXTURE_CUBE_MAP,e.image.__webglTextureCube);
- l=[];for(k=0;k<6;k++){m=l;o=k;if(F.autoScaleCubemaps){p=e.image[k];w=Mc;if(!(p.width<=w&&p.height<=w)){s=Math.max(p.width,p.height);u=Math.floor(p.width*w/s);w=Math.floor(p.height*w/s);s=document.createElement("canvas");s.width=u;s.height=w;s.getContext("2d").drawImage(p,0,0,p.width,p.height,0,0,u,w);p=s}}else p=e.image[k];m[o]=p}k=l[0];m=(k.width&k.width-1)===0&&(k.height&k.height-1)===0;o=A(e.format);p=A(e.type);D(g.TEXTURE_CUBE_MAP,e,m);for(k=0;k<6;k++)g.texImage2D(g.TEXTURE_CUBE_MAP_POSITIVE_X+
- k,0,o,o,p,l[k]);e.generateMipmaps&&m&&g.generateMipmap(g.TEXTURE_CUBE_MAP);e.needsUpdate=false;if(e.onUpdate)e.onUpdate()}else{g.activeTexture(g.TEXTURE0+l);g.bindTexture(g.TEXTURE_CUBE_MAP,e.image.__webglTextureCube)}}else if(k instanceof THREE.WebGLRenderTargetCube){e=k;g.activeTexture(g.TEXTURE0+l);g.bindTexture(g.TEXTURE_CUBE_MAP,e.__webglTexture)}else F.setTexture(k,l)}else if(m==="tv"){if(e._array===void 0){e._array=[];m=0;for(o=e.texture.length;m<o;m++)e._array[m]=l+m}g.uniform1iv(k,e._array);
- m=0;for(o=e.texture.length;m<o;m++)(k=e.texture[m])&&F.setTexture(k,e._array[m])}}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&i.cameraPosition!==null){b=a.matrixWorld.getPosition();g.uniform3f(i.cameraPosition,b.x,b.y,b.z)}(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&i.viewMatrix!==null&&g.uniformMatrix4fv(i.viewMatrix,false,a._viewMatrixArray);d.skinning&&g.uniformMatrix4fv(i.boneGlobalMatrices,
- false,f.boneMatrices)}g.uniformMatrix4fv(i.modelViewMatrix,false,f._modelViewMatrix.elements);i.normalMatrix&&g.uniformMatrix3fv(i.normalMatrix,false,f._normalMatrix.elements);i.objectMatrix!==null&&g.uniformMatrix4fv(i.objectMatrix,false,f.matrixWorld.elements);return h}function p(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function u(a,b,c){if(tc!==a){a?g.enable(g.POLYGON_OFFSET_FILL):g.disable(g.POLYGON_OFFSET_FILL);
- tc=a}if(a&&(uc!==b||vc!==c)){g.polygonOffset(b,c);uc=b;vc=c}}function B(a,b){var c;a==="fragment"?c=g.createShader(g.FRAGMENT_SHADER):a==="vertex"&&(c=g.createShader(g.VERTEX_SHADER));g.shaderSource(c,b);g.compileShader(c);if(!g.getShaderParameter(c,g.COMPILE_STATUS)){console.error(g.getShaderInfoLog(c));console.error(b);return null}return c}function D(a,b,c){if(c){g.texParameteri(a,g.TEXTURE_WRAP_S,A(b.wrapS));g.texParameteri(a,g.TEXTURE_WRAP_T,A(b.wrapT));g.texParameteri(a,g.TEXTURE_MAG_FILTER,
- A(b.magFilter));g.texParameteri(a,g.TEXTURE_MIN_FILTER,A(b.minFilter))}else{g.texParameteri(a,g.TEXTURE_WRAP_S,g.CLAMP_TO_EDGE);g.texParameteri(a,g.TEXTURE_WRAP_T,g.CLAMP_TO_EDGE);g.texParameteri(a,g.TEXTURE_MAG_FILTER,J(b.magFilter));g.texParameteri(a,g.TEXTURE_MIN_FILTER,J(b.minFilter))}}function s(a,b){g.bindRenderbuffer(g.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){g.renderbufferStorage(g.RENDERBUFFER,g.DEPTH_COMPONENT16,b.width,b.height);g.framebufferRenderbuffer(g.FRAMEBUFFER,g.DEPTH_ATTACHMENT,
- g.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){g.renderbufferStorage(g.RENDERBUFFER,g.DEPTH_STENCIL,b.width,b.height);g.framebufferRenderbuffer(g.FRAMEBUFFER,g.DEPTH_STENCIL_ATTACHMENT,g.RENDERBUFFER,a)}else g.renderbufferStorage(g.RENDERBUFFER,g.RGBA4,b.width,b.height)}function J(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?g.NEAREST:g.LINEAR}function A(a){return a===THREE.RepeatWrapping?g.REPEAT:a===THREE.ClampToEdgeWrapping?
- g.CLAMP_TO_EDGE:a===THREE.MirroredRepeatWrapping?g.MIRRORED_REPEAT:a===THREE.NearestFilter?g.NEAREST:a===THREE.NearestMipMapNearestFilter?g.NEAREST_MIPMAP_NEAREST:a===THREE.NearestMipMapLinearFilter?g.NEAREST_MIPMAP_LINEAR:a===THREE.LinearFilter?g.LINEAR:a===THREE.LinearMipMapNearestFilter?g.LINEAR_MIPMAP_NEAREST:a===THREE.LinearMipMapLinearFilter?g.LINEAR_MIPMAP_LINEAR:a===THREE.UnsignedByteType?g.UNSIGNED_BYTE:a===THREE.UnsignedShort4444Type?g.UNSIGNED_SHORT_4_4_4_4:a===THREE.UnsignedShort5551Type?
- g.UNSIGNED_SHORT_5_5_5_1:a===THREE.UnsignedShort565Type?g.UNSIGNED_SHORT_5_6_5:a===THREE.ByteType?g.BYTE:a===THREE.ShortType?g.SHORT:a===THREE.UnsignedShortType?g.UNSIGNED_SHORT:a===THREE.IntType?g.INT:a===THREE.UnsignedIntType?g.UNSIGNED_INT:a===THREE.FloatType?g.FLOAT:a===THREE.AlphaFormat?g.ALPHA:a===THREE.RGBFormat?g.RGB:a===THREE.RGBAFormat?g.RGBA:a===THREE.LuminanceFormat?g.LUMINANCE:a===THREE.LuminanceAlphaFormat?g.LUMINANCE_ALPHA:a===THREE.AddEquation?g.FUNC_ADD:a===THREE.SubtractEquation?
- g.FUNC_SUBTRACT:a===THREE.ReverseSubtractEquation?g.FUNC_REVERSE_SUBTRACT:a===THREE.ZeroFactor?g.ZERO:a===THREE.OneFactor?g.ONE:a===THREE.SrcColorFactor?g.SRC_COLOR:a===THREE.OneMinusSrcColorFactor?g.ONE_MINUS_SRC_COLOR:a===THREE.SrcAlphaFactor?g.SRC_ALPHA:a===THREE.OneMinusSrcAlphaFactor?g.ONE_MINUS_SRC_ALPHA:a===THREE.DstAlphaFactor?g.DST_ALPHA:a===THREE.OneMinusDstAlphaFactor?g.ONE_MINUS_DST_ALPHA:a===THREE.DstColorFactor?g.DST_COLOR:a===THREE.OneMinusDstColorFactor?g.ONE_MINUS_DST_COLOR:a===THREE.SrcAlphaSaturateFactor?
- g.SRC_ALPHA_SATURATE:0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},M=a.canvas!==void 0?a.canvas:document.createElement("canvas"),E=a.precision!==void 0?a.precision:"highp",Q=a.alpha!==void 0?a.alpha:true,G=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,R=a.antialias!==void 0?a.antialias:false,T=a.stencil!==void 0?a.stencil:true,S=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,y=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),L=a.clearAlpha!==
- void 0?a.clearAlpha:0,Z=a.maxLights!==void 0?a.maxLights:4;this.domElement=M;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=
- true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var F=this,g,X=[],I=0,Aa=null,H=null,na=-1,ca=null,da=null,oa=0,Da=-1,Ka=-1,Ba=-1,Ta=-1,Va=-1,Ea=-1,Ya=-1,ob=-1,tc=null,uc=null,vc=null,Ib=null,Jb=0,cc=0,Kb=0,Lb=0,wc=0,ac=0,dc=new THREE.Frustum,Sb=new THREE.Matrix4,Rb=new THREE.Matrix4,Pa=new THREE.Vector4,Ha=new THREE.Vector3,pb=true,bc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},
- point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]}};g=function(){var a;try{if(!(a=M.getContext("experimental-webgl",{alpha:Q,premultipliedAlpha:G,antialias:R,stencil:T,preserveDrawingBuffer:S})))throw"Error creating WebGL context.";}catch(b){console.error(b)}a.getExtension("OES_texture_float")||console.log("THREE.WebGLRenderer: Float textures not supported.");return a}();g.clearColor(0,0,0,1);g.clearDepth(1);
- g.clearStencil(0);g.enable(g.DEPTH_TEST);g.depthFunc(g.LEQUAL);g.frontFace(g.CCW);g.cullFace(g.BACK);g.enable(g.CULL_FACE);g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.SRC_ALPHA,g.ONE_MINUS_SRC_ALPHA);g.clearColor(y.r,y.g,y.b,L);this.context=g;var ec=g.getParameter(g.MAX_VERTEX_TEXTURE_IMAGE_UNITS);g.getParameter(g.MAX_TEXTURE_SIZE);var Mc=g.getParameter(g.MAX_CUBE_MAP_TEXTURE_SIZE);this.getContext=function(){return g};this.supportsVertexTextures=function(){return ec>0};this.setSize=
- function(a,b){M.width=a;M.height=b;this.setViewport(0,0,M.width,M.height)};this.setViewport=function(a,b,c,d){Jb=a;cc=b;Kb=c;Lb=d;g.viewport(Jb,cc,Kb,Lb)};this.setScissor=function(a,b,c,d){g.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?g.enable(g.SCISSOR_TEST):g.disable(g.SCISSOR_TEST)};this.setClearColorHex=function(a,b){y.setHex(a);L=b;g.clearColor(y.r,y.g,y.b,L)};this.setClearColor=function(a,b){y.copy(a);L=b;g.clearColor(y.r,y.g,y.b,L)};this.getClearColor=function(){return y};this.getClearAlpha=
- function(){return L};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|g.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|g.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|g.STENCIL_BUFFER_BIT;g.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;
- delete a._normalMatrix;delete a._normalMatrixArray;delete a._modelViewMatrixArray;delete a._objectMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];g.deleteBuffer(c.__webglVertexBuffer);g.deleteBuffer(c.__webglNormalBuffer);g.deleteBuffer(c.__webglTangentBuffer);g.deleteBuffer(c.__webglColorBuffer);g.deleteBuffer(c.__webglUVBuffer);g.deleteBuffer(c.__webglUV2Buffer);g.deleteBuffer(c.__webglSkinVertexABuffer);g.deleteBuffer(c.__webglSkinVertexBBuffer);
- g.deleteBuffer(c.__webglSkinIndicesBuffer);g.deleteBuffer(c.__webglSkinWeightsBuffer);g.deleteBuffer(c.__webglFaceBuffer);g.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d<e;d++)g.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)g.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList){d=void 0;for(d in c.__webglCustomAttributesList)g.deleteBuffer(c.__webglCustomAttributesList[d].buffer)}F.info.memory.geometries--}else if(a instanceof
- THREE.Ribbon){a=a.geometry;g.deleteBuffer(a.__webglVertexBuffer);g.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}else if(a instanceof THREE.Line){a=a.geometry;g.deleteBuffer(a.__webglVertexBuffer);g.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}else if(a instanceof THREE.ParticleSystem){a=a.geometry;g.deleteBuffer(a.__webglVertexBuffer);g.deleteBuffer(a.__webglColorBuffer);F.info.memory.geometries--}}};this.deallocateTexture=function(a){if(a.__webglInit){a.__webglInit=
- false;g.deleteTexture(a.__webglTexture);F.info.memory.textures--}};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture){g.deleteTexture(a.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var b=0;b<6;b++){g.deleteFramebuffer(a.__webglFramebuffer[b]);g.deleteRenderbuffer(a.__webglRenderbuffer[b])}else{g.deleteFramebuffer(a.__webglFramebuffer);g.deleteRenderbuffer(a.__webglRenderbuffer)}}};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=
- false,a=0;for(c=X.length;a<c;a++){d=X[a];if(d.program===b){d.usedTimes--;d.usedTimes===0&&(e=true);break}}if(e){e=[];a=0;for(c=X.length;a<c;a++){d=X[a];d.program!==b&&e.push(d)}X=e;g.deleteProgram(b);F.info.memory.programs--}}};this.updateShadowMap=function(a,b){Aa=null;na=ca=ob=Ya=Ba=-1;pb=true;Ka=Da=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){if(a.hasPositions&&!a.__webglVertexBuffer)a.__webglVertexBuffer=g.createBuffer();if(a.hasNormals&&!a.__webglNormalBuffer)a.__webglNormalBuffer=
- g.createBuffer();if(a.hasUvs&&!a.__webglUvBuffer)a.__webglUvBuffer=g.createBuffer();if(a.hasColors&&!a.__webglColorBuffer)a.__webglColorBuffer=g.createBuffer();if(a.hasPositions){g.bindBuffer(g.ARRAY_BUFFER,a.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,a.positionArray,g.DYNAMIC_DRAW);g.enableVertexAttribArray(b.attributes.position);g.vertexAttribPointer(b.attributes.position,3,g.FLOAT,false,0,0)}if(a.hasNormals){g.bindBuffer(g.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,
- e,f,h,i,j,l,k,m,n,o,r=a.count*3;for(o=0;o<r;o=o+9){n=a.normalArray;d=n[o];e=n[o+1];f=n[o+2];h=n[o+3];j=n[o+4];k=n[o+5];i=n[o+6];l=n[o+7];m=n[o+8];d=(d+h+i)/3;e=(e+j+l)/3;f=(f+k+m)/3;n[o]=d;n[o+1]=e;n[o+2]=f;n[o+3]=d;n[o+4]=e;n[o+5]=f;n[o+6]=d;n[o+7]=e;n[o+8]=f}}g.bufferData(g.ARRAY_BUFFER,a.normalArray,g.DYNAMIC_DRAW);g.enableVertexAttribArray(b.attributes.normal);g.vertexAttribPointer(b.attributes.normal,3,g.FLOAT,false,0,0)}if(a.hasUvs&&c.map){g.bindBuffer(g.ARRAY_BUFFER,a.__webglUvBuffer);g.bufferData(g.ARRAY_BUFFER,
- a.uvArray,g.DYNAMIC_DRAW);g.enableVertexAttribArray(b.attributes.uv);g.vertexAttribPointer(b.attributes.uv,2,g.FLOAT,false,0,0)}if(a.hasColors&&c.vertexColors!==THREE.NoColors){g.bindBuffer(g.ARRAY_BUFFER,a.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,a.colorArray,g.DYNAMIC_DRAW);g.enableVertexAttribArray(b.attributes.color);g.vertexAttribPointer(b.attributes.color,3,g.FLOAT,false,0,0)}g.drawArrays(g.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(d.visible!==false){c=
- q(a,b,c,d,f);a=c.attributes;b=false;d=e.id*16777215+c.id*2+(d.wireframe?1:0);if(d!==ca){ca=d;b=true}if(f instanceof THREE.Mesh){f=e.offsets;d=0;for(c=f.length;d<c;++d){if(b){var h=e.vertexPositionBuffer.itemSize;g.bindBuffer(g.ARRAY_BUFFER,e.vertexPositionBuffer);g.vertexAttribPointer(a.position,h,g.FLOAT,false,0,f[d].index*h*4);if(a.normal>=0&&e.vertexNormalBuffer){h=e.vertexNormalBuffer.itemSize;g.bindBuffer(g.ARRAY_BUFFER,e.vertexNormalBuffer);g.vertexAttribPointer(a.normal,h,g.FLOAT,false,0,f[d].index*
- h*4)}if(a.uv>=0&&e.vertexUvBuffer)if(e.vertexUvBuffer){h=e.vertexUvBuffer.itemSize;g.bindBuffer(g.ARRAY_BUFFER,e.vertexUvBuffer);g.vertexAttribPointer(a.uv,h,g.FLOAT,false,0,f[d].index*h*4);g.enableVertexAttribArray(a.uv)}else g.disableVertexAttribArray(a.uv);if(a.color>=0&&e.vertexColorBuffer){h=e.vertexColorBuffer.itemSize;g.bindBuffer(g.ARRAY_BUFFER,e.vertexColorBuffer);g.vertexAttribPointer(a.color,h,g.FLOAT,false,0,f[d].index*h*4)}g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,e.vertexIndexBuffer)}g.drawElements(g.TRIANGLES,
- f[d].count,g.UNSIGNED_SHORT,f[d].start*2);F.info.render.calls++;F.info.render.vertices=F.info.render.vertices+f[d].count;F.info.render.faces=F.info.render.faces+f[d].count/3}}}};this.renderBuffer=function(a,b,c,d,e,f){if(d.visible!==false){var h,i,c=q(a,b,c,d,f),b=c.attributes,a=false,c=e.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==ca){ca=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){g.bindBuffer(g.ARRAY_BUFFER,e.__webglVertexBuffer);g.vertexAttribPointer(b.position,3,g.FLOAT,false,0,0)}}else if(f.morphTargetBase){c=
- d.program.attributes;if(f.morphTargetBase!==-1){g.bindBuffer(g.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]);g.vertexAttribPointer(c.position,3,g.FLOAT,false,0,0)}else if(c.position>=0){g.bindBuffer(g.ARRAY_BUFFER,e.__webglVertexBuffer);g.vertexAttribPointer(c.position,3,g.FLOAT,false,0,0)}if(f.morphTargetForcedOrder.length){var j=0;i=f.morphTargetForcedOrder;for(h=f.morphTargetInfluences;j<d.numSupportedMorphTargets&&j<i.length;){g.bindBuffer(g.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[i[j]]);
- g.vertexAttribPointer(c["morphTarget"+j],3,g.FLOAT,false,0,0);if(d.morphNormals){g.bindBuffer(g.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[i[j]]);g.vertexAttribPointer(c["morphNormal"+j],3,g.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[j]=h[i[j]];j++}}else{i=[];h=f.morphTargetInfluences;var k,m=h.length;for(k=0;k<m;k++){j=h[k];j>0&&i.push([k,j])}if(i.length>d.numSupportedMorphTargets){i.sort(l);i.length=d.numSupportedMorphTargets}else i.length>d.numSupportedMorphNormals?i.sort(l):i.length===0&&
- i.push([0,0]);for(j=0;j<d.numSupportedMorphTargets;){if(i[j]){k=i[j][0];g.bindBuffer(g.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[k]);g.vertexAttribPointer(c["morphTarget"+j],3,g.FLOAT,false,0,0);if(d.morphNormals){g.bindBuffer(g.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[k]);g.vertexAttribPointer(c["morphNormal"+j],3,g.FLOAT,false,0,0)}f.__webglMorphTargetInfluences[j]=h[k]}else{g.vertexAttribPointer(c["morphTarget"+j],3,g.FLOAT,false,0,0);d.morphNormals&&g.vertexAttribPointer(c["morphNormal"+j],3,
- g.FLOAT,false,0,0);f.__webglMorphTargetInfluences[j]=0}j++}}d.program.uniforms.morphTargetInfluences!==null&&g.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){h=0;for(i=e.__webglCustomAttributesList.length;h<i;h++){c=e.__webglCustomAttributesList[h];if(b[c.buffer.belongsToAttribute]>=0){g.bindBuffer(g.ARRAY_BUFFER,c.buffer);g.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,g.FLOAT,false,0,0)}}}if(b.color>=0){g.bindBuffer(g.ARRAY_BUFFER,
- e.__webglColorBuffer);g.vertexAttribPointer(b.color,3,g.FLOAT,false,0,0)}if(b.normal>=0){g.bindBuffer(g.ARRAY_BUFFER,e.__webglNormalBuffer);g.vertexAttribPointer(b.normal,3,g.FLOAT,false,0,0)}if(b.tangent>=0){g.bindBuffer(g.ARRAY_BUFFER,e.__webglTangentBuffer);g.vertexAttribPointer(b.tangent,4,g.FLOAT,false,0,0)}if(b.uv>=0)if(e.__webglUVBuffer){g.bindBuffer(g.ARRAY_BUFFER,e.__webglUVBuffer);g.vertexAttribPointer(b.uv,2,g.FLOAT,false,0,0);g.enableVertexAttribArray(b.uv)}else g.disableVertexAttribArray(b.uv);
- if(b.uv2>=0)if(e.__webglUV2Buffer){g.bindBuffer(g.ARRAY_BUFFER,e.__webglUV2Buffer);g.vertexAttribPointer(b.uv2,2,g.FLOAT,false,0,0);g.enableVertexAttribArray(b.uv2)}else g.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0){g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinVertexABuffer);g.vertexAttribPointer(b.skinVertexA,4,g.FLOAT,false,0,0);g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinVertexBBuffer);g.vertexAttribPointer(b.skinVertexB,4,g.FLOAT,
- false,0,0);g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);g.vertexAttribPointer(b.skinIndex,4,g.FLOAT,false,0,0);g.bindBuffer(g.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);g.vertexAttribPointer(b.skinWeight,4,g.FLOAT,false,0,0)}}if(f instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==Ib){g.lineWidth(d);Ib=d}a&&g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);g.drawElements(g.LINES,e.__webglLineCount,g.UNSIGNED_SHORT,0)}else{a&&g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer);
- g.drawElements(g.TRIANGLES,e.__webglFaceCount,g.UNSIGNED_SHORT,0)}F.info.render.calls++;F.info.render.vertices=F.info.render.vertices+e.__webglFaceCount;F.info.render.faces=F.info.render.faces+e.__webglFaceCount/3}else if(f instanceof THREE.Line){f=f.type===THREE.LineStrip?g.LINE_STRIP:g.LINES;d=d.linewidth;if(d!==Ib){g.lineWidth(d);Ib=d}g.drawArrays(f,0,e.__webglLineCount);F.info.render.calls++}else if(f instanceof THREE.ParticleSystem){g.drawArrays(g.POINTS,0,e.__webglParticleCount);F.info.render.calls++;
- F.info.render.points=F.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){g.drawArrays(g.TRIANGLE_STRIP,0,e.__webglVertexCount);F.info.render.calls++}}};this.render=function(a,b,c,d){var e,f,j,l,o=a.__lights,n=a.fog;na=-1;pb=true;if(b.parent===void 0){console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it...");a.add(b)}this.autoUpdateScene&&a.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=
- new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Sb.multiply(b.projectionMatrix,b.matrixWorldInverse);dc.setFromMatrix(Sb);this.autoUpdateObjects&&this.initWebGLObjects(a);m(this.renderPluginsPre,a,b);F.info.render.calls=0;F.info.render.vertices=0;F.info.render.faces=0;F.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,
- this.autoClearDepth,this.autoClearStencil);l=a.__webglObjects;d=0;for(e=l.length;d<e;d++){f=l[d];j=f.object;f.render=false;if(j.visible&&(!(j instanceof THREE.Mesh||j instanceof THREE.ParticleSystem)||!j.frustumCulled||dc.contains(j))){p(j,b);var r=f,q=r.object,w=r.buffer,s=void 0,s=s=void 0,s=q.material;if(s instanceof THREE.MeshFaceMaterial){s=w.materialIndex;if(s>=0){s=q.geometry.materials[s];if(s.transparent){r.transparent=s;r.opaque=null}else{r.opaque=s;r.transparent=null}}}else if(s)if(s.transparent){r.transparent=
- s;r.opaque=null}else{r.opaque=s;r.transparent=null}f.render=true;if(this.sortObjects)if(j.renderDepth)f.z=j.renderDepth;else{Pa.copy(j.matrixWorld.getPosition());Sb.multiplyVector3(Pa);f.z=Pa.z}}}this.sortObjects&&l.sort(h);l=a.__webglObjectsImmediate;d=0;for(e=l.length;d<e;d++){f=l[d];j=f.object;if(j.visible){p(j,b);j=f.object.material;if(j.transparent){f.transparent=j;f.opaque=null}else{f.opaque=j;f.transparent=null}}}if(a.overrideMaterial){d=a.overrideMaterial;this.setBlending(d.blending,d.blendEquation,
- d.blendSrc,d.blendDst);this.setDepthTest(d.depthTest);this.setDepthWrite(d.depthWrite);u(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits);k(a.__webglObjects,false,"",b,o,n,true,d);i(a.__webglObjectsImmediate,"",b,o,n,false,d)}else{this.setBlending(THREE.NormalBlending);k(a.__webglObjects,true,"opaque",b,o,n,false);i(a.__webglObjectsImmediate,"opaque",b,o,n,false);k(a.__webglObjects,false,"transparent",b,o,n,true);i(a.__webglObjectsImmediate,"transparent",b,o,n,true)}m(this.renderPluginsPost,
- a,b);if(c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)if(c instanceof THREE.WebGLRenderTargetCube){g.bindTexture(g.TEXTURE_CUBE_MAP,c.__webglTexture);g.generateMipmap(g.TEXTURE_CUBE_MAP);g.bindTexture(g.TEXTURE_CUBE_MAP,null)}else{g.bindTexture(g.TEXTURE_2D,c.__webglTexture);g.generateMipmap(g.TEXTURE_2D);g.bindTexture(g.TEXTURE_2D,null)}this.setDepthTest(true);this.setDepthWrite(true)};this.renderImmediateObject=function(a,b,c,d,e){var f=q(a,b,c,d,e);ca=
- -1;F.setObjectFaces(e);e.immediateRenderCallback?e.immediateRenderCallback(f,g,dc):e.render(function(a){F.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){if(!a.__webglObjects){a.__webglObjects=[];a.__webglObjectsImmediate=[];a.__webglSprites=[];a.__webglFlares=[]}for(;a.__objectsAdded.length;){var h=a.__objectsAdded[0],i=a,l=void 0,k=void 0,m=void 0;if(!h.__webglInit){h.__webglInit=true;h._modelViewMatrix=new THREE.Matrix4;h._normalMatrix=new THREE.Matrix3;if(h instanceof THREE.Mesh){k=
- h.geometry;if(k instanceof THREE.Geometry){if(k.geometryGroups===void 0){var p=k,q=void 0,s=void 0,u=void 0,y=void 0,D=void 0,A=void 0,B=void 0,E={},I=p.morphTargets.length,J=p.morphNormals.length;p.geometryGroups={};q=0;for(s=p.faces.length;q<s;q++){u=p.faces[q];y=u.materialIndex;A=y!==void 0?y:-1;E[A]===void 0&&(E[A]={hash:A,counter:0});B=E[A].hash+"_"+E[A].counter;p.geometryGroups[B]===void 0&&(p.geometryGroups[B]={faces3:[],faces4:[],materialIndex:y,vertices:0,numMorphTargets:I,numMorphNormals:J});
- D=u instanceof THREE.Face3?3:4;if(p.geometryGroups[B].vertices+D>65535){E[A].counter=E[A].counter+1;B=E[A].hash+"_"+E[A].counter;p.geometryGroups[B]===void 0&&(p.geometryGroups[B]={faces3:[],faces4:[],materialIndex:y,vertices:0,numMorphTargets:I,numMorphNormals:J})}u instanceof THREE.Face3?p.geometryGroups[B].faces3.push(q):p.geometryGroups[B].faces4.push(q);p.geometryGroups[B].vertices=p.geometryGroups[B].vertices+D}p.geometryGroupsList=[];var L=void 0;for(L in p.geometryGroups){p.geometryGroups[L].id=
- oa++;p.geometryGroupsList.push(p.geometryGroups[L])}}for(l in k.geometryGroups){m=k.geometryGroups[l];if(!m.__webglVertexBuffer){var H=m;H.__webglVertexBuffer=g.createBuffer();H.__webglNormalBuffer=g.createBuffer();H.__webglTangentBuffer=g.createBuffer();H.__webglColorBuffer=g.createBuffer();H.__webglUVBuffer=g.createBuffer();H.__webglUV2Buffer=g.createBuffer();H.__webglSkinVertexABuffer=g.createBuffer();H.__webglSkinVertexBBuffer=g.createBuffer();H.__webglSkinIndicesBuffer=g.createBuffer();H.__webglSkinWeightsBuffer=
- g.createBuffer();H.__webglFaceBuffer=g.createBuffer();H.__webglLineBuffer=g.createBuffer();var M=void 0,Q=void 0;if(H.numMorphTargets){H.__webglMorphTargetsBuffers=[];M=0;for(Q=H.numMorphTargets;M<Q;M++)H.__webglMorphTargetsBuffers.push(g.createBuffer())}if(H.numMorphNormals){H.__webglMorphNormalsBuffers=[];M=0;for(Q=H.numMorphNormals;M<Q;M++)H.__webglMorphNormalsBuffers.push(g.createBuffer())}F.info.memory.geometries++;var G=m,S=h,R=S.geometry,T=G.faces3,Z=G.faces4,X=T.length*3+Z.length*4,ca=T.length*
- 1+Z.length*2,na=T.length*3+Z.length*4,da=c(S,G),Aa=f(da),Da=d(da),Ka=da.vertexColors?da.vertexColors:false;G.__vertexArray=new Float32Array(X*3);if(Da)G.__normalArray=new Float32Array(X*3);if(R.hasTangents)G.__tangentArray=new Float32Array(X*4);if(Ka)G.__colorArray=new Float32Array(X*3);if(Aa){if(R.faceUvs.length>0||R.faceVertexUvs.length>0)G.__uvArray=new Float32Array(X*2);if(R.faceUvs.length>1||R.faceVertexUvs.length>1)G.__uv2Array=new Float32Array(X*2)}if(S.geometry.skinWeights.length&&S.geometry.skinIndices.length){G.__skinVertexAArray=
- new Float32Array(X*4);G.__skinVertexBArray=new Float32Array(X*4);G.__skinIndexArray=new Float32Array(X*4);G.__skinWeightArray=new Float32Array(X*4)}G.__faceArray=new Uint16Array(ca*3);G.__lineArray=new Uint16Array(na*2);var Ba=void 0,Ea=void 0;if(G.numMorphTargets){G.__morphTargetsArrays=[];Ba=0;for(Ea=G.numMorphTargets;Ba<Ea;Ba++)G.__morphTargetsArrays.push(new Float32Array(X*3))}if(G.numMorphNormals){G.__morphNormalsArrays=[];Ba=0;for(Ea=G.numMorphNormals;Ba<Ea;Ba++)G.__morphNormalsArrays.push(new Float32Array(X*
- 3))}G.__webglFaceCount=ca*3;G.__webglLineCount=na*2;if(da.attributes){if(G.__webglCustomAttributesList===void 0)G.__webglCustomAttributesList=[];var Ha=void 0;for(Ha in da.attributes){var Ta=da.attributes[Ha],Oa={},Va;for(Va in Ta)Oa[Va]=Ta[Va];if(!Oa.__webglInitialized||Oa.createUniqueBuffers){Oa.__webglInitialized=true;var Pa=1;Oa.type==="v2"?Pa=2:Oa.type==="v3"?Pa=3:Oa.type==="v4"?Pa=4:Oa.type==="c"&&(Pa=3);Oa.size=Pa;Oa.array=new Float32Array(X*Pa);Oa.buffer=g.createBuffer();Oa.buffer.belongsToAttribute=
- Ha;Ta.needsUpdate=true;Oa.__original=Ta}G.__webglCustomAttributesList.push(Oa)}}G.__inittedArrays=true;k.verticesNeedUpdate=true;k.morphTargetsNeedUpdate=true;k.elementsNeedUpdate=true;k.uvsNeedUpdate=true;k.normalsNeedUpdate=true;k.tangetsNeedUpdate=true;k.colorsNeedUpdate=true}}}}else if(h instanceof THREE.Ribbon){k=h.geometry;if(!k.__webglVertexBuffer){var pb=k;pb.__webglVertexBuffer=g.createBuffer();pb.__webglColorBuffer=g.createBuffer();F.info.memory.geometries++;var Ya=k,ob=Ya.vertices.length;
- Ya.__vertexArray=new Float32Array(ob*3);Ya.__colorArray=new Float32Array(ob*3);Ya.__webglVertexCount=ob;k.verticesNeedUpdate=true;k.colorsNeedUpdate=true}}else if(h instanceof THREE.Line){k=h.geometry;if(!k.__webglVertexBuffer){var Ib=k;Ib.__webglVertexBuffer=g.createBuffer();Ib.__webglColorBuffer=g.createBuffer();F.info.memory.geometries++;var fc=k,Sb=h,Jb=fc.vertices.length;fc.__vertexArray=new Float32Array(Jb*3);fc.__colorArray=new Float32Array(Jb*3);fc.__webglLineCount=Jb;b(fc,Sb);k.verticesNeedUpdate=
- true;k.colorsNeedUpdate=true}}else if(h instanceof THREE.ParticleSystem){k=h.geometry;if(!k.__webglVertexBuffer){var Rb=k;Rb.__webglVertexBuffer=g.createBuffer();Rb.__webglColorBuffer=g.createBuffer();F.info.geometries++;var Tb=k,cc=h,Kb=Tb.vertices.length;Tb.__vertexArray=new Float32Array(Kb*3);Tb.__colorArray=new Float32Array(Kb*3);Tb.__sortArray=[];Tb.__webglParticleCount=Kb;b(Tb,cc);k.verticesNeedUpdate=true;k.colorsNeedUpdate=true}}}if(!h.__webglActive){if(h instanceof THREE.Mesh){k=h.geometry;
- if(k instanceof THREE.BufferGeometry)o(i.__webglObjects,k,h);else for(l in k.geometryGroups){m=k.geometryGroups[l];o(i.__webglObjects,m,h)}}else if(h instanceof THREE.Ribbon||h instanceof THREE.Line||h instanceof THREE.ParticleSystem){k=h.geometry;o(i.__webglObjects,k,h)}else h instanceof THREE.ImmediateRenderObject||h.immediateRenderCallback?i.__webglObjectsImmediate.push({object:h,opaque:null,transparent:null}):h instanceof THREE.Sprite?i.__webglSprites.push(h):h instanceof THREE.LensFlare&&i.__webglFlares.push(h);
- h.__webglActive=true}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var Qa=a.__objectsRemoved[0],xc=a;Qa instanceof THREE.Mesh||Qa instanceof THREE.ParticleSystem||Qa instanceof THREE.Ribbon||Qa instanceof THREE.Line?r(xc.__webglObjects,Qa):Qa instanceof THREE.Sprite?n(xc.__webglSprites,Qa):Qa instanceof THREE.LensFlare?n(xc.__webglFlares,Qa):(Qa instanceof THREE.ImmediateRenderObject||Qa.immediateRenderCallback)&&r(xc.__webglObjectsImmediate,Qa);Qa.__webglActive=false;a.__objectsRemoved.splice(0,
- 1)}for(var Lb=0,dc=a.__webglObjects.length;Lb<dc;Lb++){var Wa=a.__webglObjects[Lb].object,V=Wa.geometry,gc=void 0,Ub=void 0,Ia=void 0;if(Wa instanceof THREE.Mesh)if(V instanceof THREE.BufferGeometry){if(V.verticesNeedUpdate||V.elementsNeedUpdate||V.uvsNeedUpdate||V.normalsNeedUpdate||V.colorsNeedUpdate){var sa=V,hc=g.DYNAMIC_DRAW,tc=!V.dynamic;if(sa.elementsNeedUpdate&&sa.vertexIndexArray!==void 0){g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,sa.vertexIndexBuffer);g.bufferData(g.ELEMENT_ARRAY_BUFFER,sa.vertexIndexArray,
- hc)}if(sa.verticesNeedUpdate&&sa.vertexPositionArray!==void 0){g.bindBuffer(g.ARRAY_BUFFER,sa.vertexPositionBuffer);g.bufferData(g.ARRAY_BUFFER,sa.vertexPositionArray,hc)}if(sa.normalsNeedUpdate&&sa.vertexNormalArray!==void 0){g.bindBuffer(g.ARRAY_BUFFER,sa.vertexNormalBuffer);g.bufferData(g.ARRAY_BUFFER,sa.vertexNormalArray,hc)}if(sa.uvsNeedUpdate&&sa.vertexUvArray!==void 0){g.bindBuffer(g.ARRAY_BUFFER,sa.vertexUvBuffer);g.bufferData(g.ARRAY_BUFFER,sa.vertexUvArray,hc)}if(sa.colorsNeedUpdate&&sa.vertexColorArray!==
- void 0){g.bindBuffer(g.ARRAY_BUFFER,sa.vertexColorBuffer);g.bufferData(g.ARRAY_BUFFER,sa.vertexColorArray,hc)}if(tc){delete sa.vertexIndexArray;delete sa.vertexPositionArray;delete sa.vertexNormalArray;delete sa.vertexUvArray;delete sa.vertexColorArray}}V.verticesNeedUpdate=false;V.elementsNeedUpdate=false;V.uvsNeedUpdate=false;V.normalsNeedUpdate=false;V.colorsNeedUpdate=false}else{for(var Nc=0,uc=V.geometryGroupsList.length;Nc<uc;Nc++){gc=V.geometryGroupsList[Nc];Ia=c(Wa,gc);Ub=Ia.attributes&&j(Ia);
- if(V.verticesNeedUpdate||V.morphTargetsNeedUpdate||V.elementsNeedUpdate||V.uvsNeedUpdate||V.normalsNeedUpdate||V.colorsNeedUpdate||V.tangetsNeedUpdate||Ub){var W=gc,vc=Wa,La=g.DYNAMIC_DRAW,wc=!V.dynamic,Mb=Ia;if(W.__inittedArrays){var ac=d(Mb),Oc=Mb.vertexColors?Mb.vertexColors:false,bc=f(Mb),yc=ac===THREE.SmoothShading,x=void 0,K=void 0,Ua=void 0,C=void 0,Vb=void 0,vb=void 0,Xa=void 0,zc=void 0,qb=void 0,Wb=void 0,Xb=void 0,N=void 0,O=void 0,P=void 0,ea=void 0,Za=void 0,$a=void 0,ab=void 0,ic=void 0,
- bb=void 0,cb=void 0,db=void 0,jc=void 0,eb=void 0,fb=void 0,gb=void 0,kc=void 0,hb=void 0,ib=void 0,jb=void 0,lc=void 0,kb=void 0,lb=void 0,mb=void 0,mc=void 0,wb=void 0,xb=void 0,yb=void 0,Ac=void 0,zb=void 0,Ab=void 0,Bb=void 0,Bc=void 0,$=void 0,ec=void 0,Cb=void 0,Yb=void 0,Zb=void 0,wa=void 0,Wc=void 0,ua=void 0,va=void 0,Db=void 0,rb=void 0,pa=0,ta=0,sb=0,tb=0,Ra=0,Ca=0,fa=0,Fa=0,qa=0,z=0,U=0,v=0,Ma=void 0,xa=W.__vertexArray,nc=W.__uvArray,oc=W.__uv2Array,Sa=W.__normalArray,ha=W.__tangentArray,
- ya=W.__colorArray,ia=W.__skinVertexAArray,ja=W.__skinVertexBArray,ka=W.__skinIndexArray,la=W.__skinWeightArray,Pc=W.__morphTargetsArrays,Qc=W.__morphNormalsArrays,Rc=W.__webglCustomAttributesList,t=void 0,nb=W.__faceArray,Na=W.__lineArray,Ga=vc.geometry,Mc=Ga.elementsNeedUpdate,Xc=Ga.uvsNeedUpdate,dd=Ga.normalsNeedUpdate,ed=Ga.tangetsNeedUpdate,fd=Ga.colorsNeedUpdate,gd=Ga.morphTargetsNeedUpdate,Nb=Ga.vertices,aa=W.faces3,ba=W.faces4,ra=Ga.faces,Sc=Ga.faceVertexUvs[0],Tc=Ga.faceVertexUvs[1],Ob=Ga.skinVerticesA,
- Pb=Ga.skinVerticesB,Qb=Ga.skinIndices,Eb=Ga.skinWeights,Fb=Ga.morphTargets,Cc=Ga.morphNormals;if(Ga.verticesNeedUpdate){x=0;for(K=aa.length;x<K;x++){C=ra[aa[x]];N=Nb[C.a];O=Nb[C.b];P=Nb[C.c];xa[ta]=N.x;xa[ta+1]=N.y;xa[ta+2]=N.z;xa[ta+3]=O.x;xa[ta+4]=O.y;xa[ta+5]=O.z;xa[ta+6]=P.x;xa[ta+7]=P.y;xa[ta+8]=P.z;ta=ta+9}x=0;for(K=ba.length;x<K;x++){C=ra[ba[x]];N=Nb[C.a];O=Nb[C.b];P=Nb[C.c];ea=Nb[C.d];xa[ta]=N.x;xa[ta+1]=N.y;xa[ta+2]=N.z;xa[ta+3]=O.x;xa[ta+4]=O.y;xa[ta+5]=O.z;xa[ta+6]=P.x;xa[ta+7]=P.y;xa[ta+
- 8]=P.z;xa[ta+9]=ea.x;xa[ta+10]=ea.y;xa[ta+11]=ea.z;ta=ta+12}g.bindBuffer(g.ARRAY_BUFFER,W.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,xa,La)}if(gd){wa=0;for(Wc=Fb.length;wa<Wc;wa++){x=U=0;for(K=aa.length;x<K;x++){Db=aa[x];C=ra[Db];N=Fb[wa].vertices[C.a];O=Fb[wa].vertices[C.b];P=Fb[wa].vertices[C.c];ua=Pc[wa];ua[U]=N.x;ua[U+1]=N.y;ua[U+2]=N.z;ua[U+3]=O.x;ua[U+4]=O.y;ua[U+5]=O.z;ua[U+6]=P.x;ua[U+7]=P.y;ua[U+8]=P.z;if(Mb.morphNormals){if(yc){rb=Cc[wa].vertexNormals[Db];bb=rb.a;cb=rb.b;db=rb.c}else db=
- cb=bb=Cc[wa].faceNormals[Db];va=Qc[wa];va[U]=bb.x;va[U+1]=bb.y;va[U+2]=bb.z;va[U+3]=cb.x;va[U+4]=cb.y;va[U+5]=cb.z;va[U+6]=db.x;va[U+7]=db.y;va[U+8]=db.z}U=U+9}x=0;for(K=ba.length;x<K;x++){Db=ba[x];C=ra[Db];N=Fb[wa].vertices[C.a];O=Fb[wa].vertices[C.b];P=Fb[wa].vertices[C.c];ea=Fb[wa].vertices[C.d];ua=Pc[wa];ua[U]=N.x;ua[U+1]=N.y;ua[U+2]=N.z;ua[U+3]=O.x;ua[U+4]=O.y;ua[U+5]=O.z;ua[U+6]=P.x;ua[U+7]=P.y;ua[U+8]=P.z;ua[U+9]=ea.x;ua[U+10]=ea.y;ua[U+11]=ea.z;if(Mb.morphNormals){if(yc){rb=Cc[wa].vertexNormals[Db];
- bb=rb.a;cb=rb.b;db=rb.c;jc=rb.d}else jc=db=cb=bb=Cc[wa].faceNormals[Db];va=Qc[wa];va[U]=bb.x;va[U+1]=bb.y;va[U+2]=bb.z;va[U+3]=cb.x;va[U+4]=cb.y;va[U+5]=cb.z;va[U+6]=db.x;va[U+7]=db.y;va[U+8]=db.z;va[U+9]=jc.x;va[U+10]=jc.y;va[U+11]=jc.z}U=U+12}g.bindBuffer(g.ARRAY_BUFFER,W.__webglMorphTargetsBuffers[wa]);g.bufferData(g.ARRAY_BUFFER,Pc[wa],La);if(Mb.morphNormals){g.bindBuffer(g.ARRAY_BUFFER,W.__webglMorphNormalsBuffers[wa]);g.bufferData(g.ARRAY_BUFFER,Qc[wa],La)}}}if(Eb.length){x=0;for(K=aa.length;x<
- K;x++){C=ra[aa[x]];hb=Eb[C.a];ib=Eb[C.b];jb=Eb[C.c];la[z]=hb.x;la[z+1]=hb.y;la[z+2]=hb.z;la[z+3]=hb.w;la[z+4]=ib.x;la[z+5]=ib.y;la[z+6]=ib.z;la[z+7]=ib.w;la[z+8]=jb.x;la[z+9]=jb.y;la[z+10]=jb.z;la[z+11]=jb.w;kb=Qb[C.a];lb=Qb[C.b];mb=Qb[C.c];ka[z]=kb.x;ka[z+1]=kb.y;ka[z+2]=kb.z;ka[z+3]=kb.w;ka[z+4]=lb.x;ka[z+5]=lb.y;ka[z+6]=lb.z;ka[z+7]=lb.w;ka[z+8]=mb.x;ka[z+9]=mb.y;ka[z+10]=mb.z;ka[z+11]=mb.w;wb=Ob[C.a];xb=Ob[C.b];yb=Ob[C.c];ia[z]=wb.x;ia[z+1]=wb.y;ia[z+2]=wb.z;ia[z+3]=1;ia[z+4]=xb.x;ia[z+5]=xb.y;
- ia[z+6]=xb.z;ia[z+7]=1;ia[z+8]=yb.x;ia[z+9]=yb.y;ia[z+10]=yb.z;ia[z+11]=1;zb=Pb[C.a];Ab=Pb[C.b];Bb=Pb[C.c];ja[z]=zb.x;ja[z+1]=zb.y;ja[z+2]=zb.z;ja[z+3]=1;ja[z+4]=Ab.x;ja[z+5]=Ab.y;ja[z+6]=Ab.z;ja[z+7]=1;ja[z+8]=Bb.x;ja[z+9]=Bb.y;ja[z+10]=Bb.z;ja[z+11]=1;z=z+12}x=0;for(K=ba.length;x<K;x++){C=ra[ba[x]];hb=Eb[C.a];ib=Eb[C.b];jb=Eb[C.c];lc=Eb[C.d];la[z]=hb.x;la[z+1]=hb.y;la[z+2]=hb.z;la[z+3]=hb.w;la[z+4]=ib.x;la[z+5]=ib.y;la[z+6]=ib.z;la[z+7]=ib.w;la[z+8]=jb.x;la[z+9]=jb.y;la[z+10]=jb.z;la[z+11]=jb.w;
- la[z+12]=lc.x;la[z+13]=lc.y;la[z+14]=lc.z;la[z+15]=lc.w;kb=Qb[C.a];lb=Qb[C.b];mb=Qb[C.c];mc=Qb[C.d];ka[z]=kb.x;ka[z+1]=kb.y;ka[z+2]=kb.z;ka[z+3]=kb.w;ka[z+4]=lb.x;ka[z+5]=lb.y;ka[z+6]=lb.z;ka[z+7]=lb.w;ka[z+8]=mb.x;ka[z+9]=mb.y;ka[z+10]=mb.z;ka[z+11]=mb.w;ka[z+12]=mc.x;ka[z+13]=mc.y;ka[z+14]=mc.z;ka[z+15]=mc.w;wb=Ob[C.a];xb=Ob[C.b];yb=Ob[C.c];Ac=Ob[C.d];ia[z]=wb.x;ia[z+1]=wb.y;ia[z+2]=wb.z;ia[z+3]=1;ia[z+4]=xb.x;ia[z+5]=xb.y;ia[z+6]=xb.z;ia[z+7]=1;ia[z+8]=yb.x;ia[z+9]=yb.y;ia[z+10]=yb.z;ia[z+11]=
- 1;ia[z+12]=Ac.x;ia[z+13]=Ac.y;ia[z+14]=Ac.z;ia[z+15]=1;zb=Pb[C.a];Ab=Pb[C.b];Bb=Pb[C.c];Bc=Pb[C.d];ja[z]=zb.x;ja[z+1]=zb.y;ja[z+2]=zb.z;ja[z+3]=1;ja[z+4]=Ab.x;ja[z+5]=Ab.y;ja[z+6]=Ab.z;ja[z+7]=1;ja[z+8]=Bb.x;ja[z+9]=Bb.y;ja[z+10]=Bb.z;ja[z+11]=1;ja[z+12]=Bc.x;ja[z+13]=Bc.y;ja[z+14]=Bc.z;ja[z+15]=1;z=z+16}if(z>0){g.bindBuffer(g.ARRAY_BUFFER,W.__webglSkinVertexABuffer);g.bufferData(g.ARRAY_BUFFER,ia,La);g.bindBuffer(g.ARRAY_BUFFER,W.__webglSkinVertexBBuffer);g.bufferData(g.ARRAY_BUFFER,ja,La);g.bindBuffer(g.ARRAY_BUFFER,
- W.__webglSkinIndicesBuffer);g.bufferData(g.ARRAY_BUFFER,ka,La);g.bindBuffer(g.ARRAY_BUFFER,W.__webglSkinWeightsBuffer);g.bufferData(g.ARRAY_BUFFER,la,La)}}if(fd&&Oc){x=0;for(K=aa.length;x<K;x++){C=ra[aa[x]];Xa=C.vertexColors;zc=C.color;if(Xa.length===3&&Oc===THREE.VertexColors){eb=Xa[0];fb=Xa[1];gb=Xa[2]}else gb=fb=eb=zc;ya[qa]=eb.r;ya[qa+1]=eb.g;ya[qa+2]=eb.b;ya[qa+3]=fb.r;ya[qa+4]=fb.g;ya[qa+5]=fb.b;ya[qa+6]=gb.r;ya[qa+7]=gb.g;ya[qa+8]=gb.b;qa=qa+9}x=0;for(K=ba.length;x<K;x++){C=ra[ba[x]];Xa=C.vertexColors;
- zc=C.color;if(Xa.length===4&&Oc===THREE.VertexColors){eb=Xa[0];fb=Xa[1];gb=Xa[2];kc=Xa[3]}else kc=gb=fb=eb=zc;ya[qa]=eb.r;ya[qa+1]=eb.g;ya[qa+2]=eb.b;ya[qa+3]=fb.r;ya[qa+4]=fb.g;ya[qa+5]=fb.b;ya[qa+6]=gb.r;ya[qa+7]=gb.g;ya[qa+8]=gb.b;ya[qa+9]=kc.r;ya[qa+10]=kc.g;ya[qa+11]=kc.b;qa=qa+12}if(qa>0){g.bindBuffer(g.ARRAY_BUFFER,W.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,ya,La)}}if(ed&&Ga.hasTangents){x=0;for(K=aa.length;x<K;x++){C=ra[aa[x]];qb=C.vertexTangents;Za=qb[0];$a=qb[1];ab=qb[2];ha[fa]=Za.x;
- ha[fa+1]=Za.y;ha[fa+2]=Za.z;ha[fa+3]=Za.w;ha[fa+4]=$a.x;ha[fa+5]=$a.y;ha[fa+6]=$a.z;ha[fa+7]=$a.w;ha[fa+8]=ab.x;ha[fa+9]=ab.y;ha[fa+10]=ab.z;ha[fa+11]=ab.w;fa=fa+12}x=0;for(K=ba.length;x<K;x++){C=ra[ba[x]];qb=C.vertexTangents;Za=qb[0];$a=qb[1];ab=qb[2];ic=qb[3];ha[fa]=Za.x;ha[fa+1]=Za.y;ha[fa+2]=Za.z;ha[fa+3]=Za.w;ha[fa+4]=$a.x;ha[fa+5]=$a.y;ha[fa+6]=$a.z;ha[fa+7]=$a.w;ha[fa+8]=ab.x;ha[fa+9]=ab.y;ha[fa+10]=ab.z;ha[fa+11]=ab.w;ha[fa+12]=ic.x;ha[fa+13]=ic.y;ha[fa+14]=ic.z;ha[fa+15]=ic.w;fa=fa+16}g.bindBuffer(g.ARRAY_BUFFER,
- W.__webglTangentBuffer);g.bufferData(g.ARRAY_BUFFER,ha,La)}if(dd&&ac){x=0;for(K=aa.length;x<K;x++){C=ra[aa[x]];Vb=C.vertexNormals;vb=C.normal;if(Vb.length===3&&yc)for($=0;$<3;$++){Cb=Vb[$];Sa[Ca]=Cb.x;Sa[Ca+1]=Cb.y;Sa[Ca+2]=Cb.z;Ca=Ca+3}else for($=0;$<3;$++){Sa[Ca]=vb.x;Sa[Ca+1]=vb.y;Sa[Ca+2]=vb.z;Ca=Ca+3}}x=0;for(K=ba.length;x<K;x++){C=ra[ba[x]];Vb=C.vertexNormals;vb=C.normal;if(Vb.length===4&&yc)for($=0;$<4;$++){Cb=Vb[$];Sa[Ca]=Cb.x;Sa[Ca+1]=Cb.y;Sa[Ca+2]=Cb.z;Ca=Ca+3}else for($=0;$<4;$++){Sa[Ca]=
- vb.x;Sa[Ca+1]=vb.y;Sa[Ca+2]=vb.z;Ca=Ca+3}}g.bindBuffer(g.ARRAY_BUFFER,W.__webglNormalBuffer);g.bufferData(g.ARRAY_BUFFER,Sa,La)}if(Xc&&Sc&&bc){x=0;for(K=aa.length;x<K;x++){Ua=aa[x];C=ra[Ua];Wb=Sc[Ua];if(Wb!==void 0)for($=0;$<3;$++){Yb=Wb[$];nc[sb]=Yb.u;nc[sb+1]=Yb.v;sb=sb+2}}x=0;for(K=ba.length;x<K;x++){Ua=ba[x];C=ra[Ua];Wb=Sc[Ua];if(Wb!==void 0)for($=0;$<4;$++){Yb=Wb[$];nc[sb]=Yb.u;nc[sb+1]=Yb.v;sb=sb+2}}if(sb>0){g.bindBuffer(g.ARRAY_BUFFER,W.__webglUVBuffer);g.bufferData(g.ARRAY_BUFFER,nc,La)}}if(Xc&&
- Tc&&bc){x=0;for(K=aa.length;x<K;x++){Ua=aa[x];C=ra[Ua];Xb=Tc[Ua];if(Xb!==void 0)for($=0;$<3;$++){Zb=Xb[$];oc[tb]=Zb.u;oc[tb+1]=Zb.v;tb=tb+2}}x=0;for(K=ba.length;x<K;x++){Ua=ba[x];C=ra[Ua];Xb=Tc[Ua];if(Xb!==void 0)for($=0;$<4;$++){Zb=Xb[$];oc[tb]=Zb.u;oc[tb+1]=Zb.v;tb=tb+2}}if(tb>0){g.bindBuffer(g.ARRAY_BUFFER,W.__webglUV2Buffer);g.bufferData(g.ARRAY_BUFFER,oc,La)}}if(Mc){x=0;for(K=aa.length;x<K;x++){C=ra[aa[x]];nb[Ra]=pa;nb[Ra+1]=pa+1;nb[Ra+2]=pa+2;Ra=Ra+3;Na[Fa]=pa;Na[Fa+1]=pa+1;Na[Fa+2]=pa;Na[Fa+
- 3]=pa+2;Na[Fa+4]=pa+1;Na[Fa+5]=pa+2;Fa=Fa+6;pa=pa+3}x=0;for(K=ba.length;x<K;x++){C=ra[ba[x]];nb[Ra]=pa;nb[Ra+1]=pa+1;nb[Ra+2]=pa+3;nb[Ra+3]=pa+1;nb[Ra+4]=pa+2;nb[Ra+5]=pa+3;Ra=Ra+6;Na[Fa]=pa;Na[Fa+1]=pa+1;Na[Fa+2]=pa;Na[Fa+3]=pa+3;Na[Fa+4]=pa+1;Na[Fa+5]=pa+2;Na[Fa+6]=pa+2;Na[Fa+7]=pa+3;Fa=Fa+8;pa=pa+4}g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,W.__webglFaceBuffer);g.bufferData(g.ELEMENT_ARRAY_BUFFER,nb,La);g.bindBuffer(g.ELEMENT_ARRAY_BUFFER,W.__webglLineBuffer);g.bufferData(g.ELEMENT_ARRAY_BUFFER,Na,La)}if(Rc){$=
- 0;for(ec=Rc.length;$<ec;$++){t=Rc[$];if(t.__original.needsUpdate){v=0;if(t.size===1)if(t.boundTo===void 0||t.boundTo==="vertices"){x=0;for(K=aa.length;x<K;x++){C=ra[aa[x]];t.array[v]=t.value[C.a];t.array[v+1]=t.value[C.b];t.array[v+2]=t.value[C.c];v=v+3}x=0;for(K=ba.length;x<K;x++){C=ra[ba[x]];t.array[v]=t.value[C.a];t.array[v+1]=t.value[C.b];t.array[v+2]=t.value[C.c];t.array[v+3]=t.value[C.d];v=v+4}}else{if(t.boundTo==="faces"){x=0;for(K=aa.length;x<K;x++){Ma=t.value[aa[x]];t.array[v]=Ma;t.array[v+
- 1]=Ma;t.array[v+2]=Ma;v=v+3}x=0;for(K=ba.length;x<K;x++){Ma=t.value[ba[x]];t.array[v]=Ma;t.array[v+1]=Ma;t.array[v+2]=Ma;t.array[v+3]=Ma;v=v+4}}}else if(t.size===2)if(t.boundTo===void 0||t.boundTo==="vertices"){x=0;for(K=aa.length;x<K;x++){C=ra[aa[x]];N=t.value[C.a];O=t.value[C.b];P=t.value[C.c];t.array[v]=N.x;t.array[v+1]=N.y;t.array[v+2]=O.x;t.array[v+3]=O.y;t.array[v+4]=P.x;t.array[v+5]=P.y;v=v+6}x=0;for(K=ba.length;x<K;x++){C=ra[ba[x]];N=t.value[C.a];O=t.value[C.b];P=t.value[C.c];ea=t.value[C.d];
- t.array[v]=N.x;t.array[v+1]=N.y;t.array[v+2]=O.x;t.array[v+3]=O.y;t.array[v+4]=P.x;t.array[v+5]=P.y;t.array[v+6]=ea.x;t.array[v+7]=ea.y;v=v+8}}else{if(t.boundTo==="faces"){x=0;for(K=aa.length;x<K;x++){P=O=N=Ma=t.value[aa[x]];t.array[v]=N.x;t.array[v+1]=N.y;t.array[v+2]=O.x;t.array[v+3]=O.y;t.array[v+4]=P.x;t.array[v+5]=P.y;v=v+6}x=0;for(K=ba.length;x<K;x++){ea=P=O=N=Ma=t.value[ba[x]];t.array[v]=N.x;t.array[v+1]=N.y;t.array[v+2]=O.x;t.array[v+3]=O.y;t.array[v+4]=P.x;t.array[v+5]=P.y;t.array[v+6]=ea.x;
- t.array[v+7]=ea.y;v=v+8}}}else if(t.size===3){var Y;Y=t.type==="c"?["r","g","b"]:["x","y","z"];if(t.boundTo===void 0||t.boundTo==="vertices"){x=0;for(K=aa.length;x<K;x++){C=ra[aa[x]];N=t.value[C.a];O=t.value[C.b];P=t.value[C.c];t.array[v]=N[Y[0]];t.array[v+1]=N[Y[1]];t.array[v+2]=N[Y[2]];t.array[v+3]=O[Y[0]];t.array[v+4]=O[Y[1]];t.array[v+5]=O[Y[2]];t.array[v+6]=P[Y[0]];t.array[v+7]=P[Y[1]];t.array[v+8]=P[Y[2]];v=v+9}x=0;for(K=ba.length;x<K;x++){C=ra[ba[x]];N=t.value[C.a];O=t.value[C.b];P=t.value[C.c];
- ea=t.value[C.d];t.array[v]=N[Y[0]];t.array[v+1]=N[Y[1]];t.array[v+2]=N[Y[2]];t.array[v+3]=O[Y[0]];t.array[v+4]=O[Y[1]];t.array[v+5]=O[Y[2]];t.array[v+6]=P[Y[0]];t.array[v+7]=P[Y[1]];t.array[v+8]=P[Y[2]];t.array[v+9]=ea[Y[0]];t.array[v+10]=ea[Y[1]];t.array[v+11]=ea[Y[2]];v=v+12}}else if(t.boundTo==="faces"){x=0;for(K=aa.length;x<K;x++){P=O=N=Ma=t.value[aa[x]];t.array[v]=N[Y[0]];t.array[v+1]=N[Y[1]];t.array[v+2]=N[Y[2]];t.array[v+3]=O[Y[0]];t.array[v+4]=O[Y[1]];t.array[v+5]=O[Y[2]];t.array[v+6]=P[Y[0]];
- t.array[v+7]=P[Y[1]];t.array[v+8]=P[Y[2]];v=v+9}x=0;for(K=ba.length;x<K;x++){ea=P=O=N=Ma=t.value[ba[x]];t.array[v]=N[Y[0]];t.array[v+1]=N[Y[1]];t.array[v+2]=N[Y[2]];t.array[v+3]=O[Y[0]];t.array[v+4]=O[Y[1]];t.array[v+5]=O[Y[2]];t.array[v+6]=P[Y[0]];t.array[v+7]=P[Y[1]];t.array[v+8]=P[Y[2]];t.array[v+9]=ea[Y[0]];t.array[v+10]=ea[Y[1]];t.array[v+11]=ea[Y[2]];v=v+12}}}else if(t.size===4)if(t.boundTo===void 0||t.boundTo==="vertices"){x=0;for(K=aa.length;x<K;x++){C=ra[aa[x]];N=t.value[C.a];O=t.value[C.b];
- P=t.value[C.c];t.array[v]=N.x;t.array[v+1]=N.y;t.array[v+2]=N.z;t.array[v+3]=N.w;t.array[v+4]=O.x;t.array[v+5]=O.y;t.array[v+6]=O.z;t.array[v+7]=O.w;t.array[v+8]=P.x;t.array[v+9]=P.y;t.array[v+10]=P.z;t.array[v+11]=P.w;v=v+12}x=0;for(K=ba.length;x<K;x++){C=ra[ba[x]];N=t.value[C.a];O=t.value[C.b];P=t.value[C.c];ea=t.value[C.d];t.array[v]=N.x;t.array[v+1]=N.y;t.array[v+2]=N.z;t.array[v+3]=N.w;t.array[v+4]=O.x;t.array[v+5]=O.y;t.array[v+6]=O.z;t.array[v+7]=O.w;t.array[v+8]=P.x;t.array[v+9]=P.y;t.array[v+
- 10]=P.z;t.array[v+11]=P.w;t.array[v+12]=ea.x;t.array[v+13]=ea.y;t.array[v+14]=ea.z;t.array[v+15]=ea.w;v=v+16}}else if(t.boundTo==="faces"){x=0;for(K=aa.length;x<K;x++){P=O=N=Ma=t.value[aa[x]];t.array[v]=N.x;t.array[v+1]=N.y;t.array[v+2]=N.z;t.array[v+3]=N.w;t.array[v+4]=O.x;t.array[v+5]=O.y;t.array[v+6]=O.z;t.array[v+7]=O.w;t.array[v+8]=P.x;t.array[v+9]=P.y;t.array[v+10]=P.z;t.array[v+11]=P.w;v=v+12}x=0;for(K=ba.length;x<K;x++){ea=P=O=N=Ma=t.value[ba[x]];t.array[v]=N.x;t.array[v+1]=N.y;t.array[v+
- 2]=N.z;t.array[v+3]=N.w;t.array[v+4]=O.x;t.array[v+5]=O.y;t.array[v+6]=O.z;t.array[v+7]=O.w;t.array[v+8]=P.x;t.array[v+9]=P.y;t.array[v+10]=P.z;t.array[v+11]=P.w;t.array[v+12]=ea.x;t.array[v+13]=ea.y;t.array[v+14]=ea.z;t.array[v+15]=ea.w;v=v+16}}g.bindBuffer(g.ARRAY_BUFFER,t.buffer);g.bufferData(g.ARRAY_BUFFER,t.array,La)}}}if(wc){delete W.__inittedArrays;delete W.__colorArray;delete W.__normalArray;delete W.__tangentArray;delete W.__uvArray;delete W.__uv2Array;delete W.__faceArray;delete W.__vertexArray;
- delete W.__lineArray;delete W.__skinVertexAArray;delete W.__skinVertexBArray;delete W.__skinIndexArray;delete W.__skinWeightArray}}}}V.verticesNeedUpdate=false;V.morphTargetsNeedUpdate=false;V.elementsNeedUpdate=false;V.uvsNeedUpdate=false;V.normalsNeedUpdate=false;V.colorsNeedUpdate=false;V.tangetsNeedUpdate=false;Ia.attributes&&w(Ia)}else if(Wa instanceof THREE.Ribbon){if(V.verticesNeedUpdate||V.colorsNeedUpdate){var Gb=V,Yc=g.DYNAMIC_DRAW,pc=void 0,qc=void 0,Dc=void 0,Hb=void 0,Ec=void 0,Zc=Gb.vertices,
- $c=Gb.colors,hd=Zc.length,id=$c.length,Fc=Gb.__vertexArray,Gc=Gb.__colorArray,jd=Gb.colorsNeedUpdate;if(Gb.verticesNeedUpdate){for(pc=0;pc<hd;pc++){Dc=Zc[pc];Hb=pc*3;Fc[Hb]=Dc.x;Fc[Hb+1]=Dc.y;Fc[Hb+2]=Dc.z}g.bindBuffer(g.ARRAY_BUFFER,Gb.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,Fc,Yc)}if(jd){for(qc=0;qc<id;qc++){Ec=$c[qc];Hb=qc*3;Gc[Hb]=Ec.r;Gc[Hb+1]=Ec.g;Gc[Hb+2]=Ec.b}g.bindBuffer(g.ARRAY_BUFFER,Gb.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,Gc,Yc)}}V.verticesNeedUpdate=false;V.colorsNeedUpdate=
- false}else if(Wa instanceof THREE.Line){Ia=c(Wa,gc);Ub=Ia.attributes&&j(Ia);if(V.verticesNeedUpdate||V.colorsNeedUpdate||Ub){var ub=V,Uc=g.DYNAMIC_DRAW,rc=void 0,sc=void 0,Hc=void 0,ma=void 0,Ic=void 0,ad=ub.vertices,bd=ub.colors,kd=ad.length,ld=bd.length,Jc=ub.__vertexArray,Kc=ub.__colorArray,md=ub.colorsNeedUpdate,Vc=ub.__webglCustomAttributesList,Lc=void 0,cd=void 0,za=void 0,$b=void 0,Ja=void 0,ga=void 0;if(ub.verticesNeedUpdate){for(rc=0;rc<kd;rc++){Hc=ad[rc];ma=rc*3;Jc[ma]=Hc.x;Jc[ma+1]=Hc.y;
- Jc[ma+2]=Hc.z}g.bindBuffer(g.ARRAY_BUFFER,ub.__webglVertexBuffer);g.bufferData(g.ARRAY_BUFFER,Jc,Uc)}if(md){for(sc=0;sc<ld;sc++){Ic=bd[sc];ma=sc*3;Kc[ma]=Ic.r;Kc[ma+1]=Ic.g;Kc[ma+2]=Ic.b}g.bindBuffer(g.ARRAY_BUFFER,ub.__webglColorBuffer);g.bufferData(g.ARRAY_BUFFER,Kc,Uc)}if(Vc){Lc=0;for(cd=Vc.length;Lc<cd;Lc++){ga=Vc[Lc];if(ga.needsUpdate&&(ga.boundTo===void 0||ga.boundTo==="vertices")){ma=0;$b=ga.value.length;if(ga.size===1)for(za=0;za<$b;za++)ga.array[za]=ga.value[za];else if(ga.size===2)for(za=
- 0;za<$b;za++){Ja=ga.value[za];ga.array[ma]=Ja.x;ga.array[ma+1]=Ja.y;ma=ma+2}else if(ga.size===3)if(ga.type==="c")for(za=0;za<$b;za++){Ja=ga.value[za];ga.array[ma]=Ja.r;ga.array[ma+1]=Ja.g;ga.array[ma+2]=Ja.b;ma=ma+3}else for(za=0;za<$b;za++){Ja=ga.value[za];ga.array[ma]=Ja.x;ga.array[ma+1]=Ja.y;ga.array[ma+2]=Ja.z;ma=ma+3}else if(ga.size===4)for(za=0;za<$b;za++){Ja=ga.value[za];ga.array[ma]=Ja.x;ga.array[ma+1]=Ja.y;ga.array[ma+2]=Ja.z;ga.array[ma+3]=Ja.w;ma=ma+4}g.bindBuffer(g.ARRAY_BUFFER,ga.buffer);
- g.bufferData(g.ARRAY_BUFFER,ga.array,Uc)}}}}V.verticesNeedUpdate=false;V.colorsNeedUpdate=false;Ia.attributes&&w(Ia)}else if(Wa instanceof THREE.ParticleSystem){Ia=c(Wa,gc);Ub=Ia.attributes&&j(Ia);(V.verticesNeedUpdate||V.colorsNeedUpdate||Wa.sortParticles||Ub)&&e(V,g.DYNAMIC_DRAW,Wa);V.verticesNeedUpdate=false;V.colorsNeedUpdate=false;Ia.attributes&&w(Ia)}}};this.initMaterial=function(a,b,c,d){var e,f,h;a instanceof THREE.MeshDepthMaterial?h="depth":a instanceof THREE.MeshNormalMaterial?h="normal":
- a instanceof THREE.MeshBasicMaterial?h="basic":a instanceof THREE.MeshLambertMaterial?h="lambert":a instanceof THREE.MeshPhongMaterial?h="phong":a instanceof THREE.LineBasicMaterial?h="basic":a instanceof THREE.ParticleBasicMaterial&&(h="particle_basic");if(h){var i=THREE.ShaderLib[h];a.uniforms=THREE.UniformsUtils.clone(i.uniforms);a.vertexShader=i.vertexShader;a.fragmentShader=i.fragmentShader}var j,k,l,m,o;j=m=o=i=0;for(k=b.length;j<k;j++){l=b[j];if(!l.onlyShadow){l instanceof THREE.DirectionalLight&&
- m++;l instanceof THREE.PointLight&&o++;l instanceof THREE.SpotLight&&i++}}if(o+i+m<=Z){k=m;l=o;m=i}else{k=Math.ceil(Z*m/(o+m));m=l=Z-k}var n=0,i=0;for(o=b.length;i<o;i++){j=b[i];if(j.castShadow){j instanceof THREE.SpotLight&&n++;j instanceof THREE.DirectionalLight&&!j.shadowCascade&&n++}}var r=50;if(d!==void 0&&d instanceof THREE.SkinnedMesh)r=d.bones.length;var p;a:{j=a.fragmentShader;o=a.vertexShader;var i=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,
- fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:r,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:k,maxPointLights:l,maxSpotLights:m,maxShadows:n,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,
- doubleSided:d&&d.doubleSided},q,d=[];if(h)d.push(h);else{d.push(j);d.push(o)}for(q in c){d.push(q);d.push(c[q])}h=d.join();q=0;for(d=X.length;q<d;q++){k=X[q];if(k.code===h){k.usedTimes++;p=k.program;break a}}q=g.createProgram();d=["precision "+E+" float;",ec>0?"#define VERTEX_TEXTURES":"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,
- "#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?
- "#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
- k=["precision "+E+" float;","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",F.gammaInput?"#define GAMMA_INPUT":"",F.gammaOutput?"#define GAMMA_OUTPUT":"",F.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":
- "",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
- j=B("fragment",k+j);d=B("vertex",d+o);g.attachShader(q,d);g.attachShader(q,j);g.linkProgram(q);g.getProgramParameter(q,g.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+g.getProgramParameter(q,g.VALIDATE_STATUS)+", gl error ["+g.getError()+"]");g.deleteShader(j);g.deleteShader(d);q.uniforms={};q.attributes={};var s,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","boneGlobalMatrices","morphTargetInfluences"];for(s in i)d.push(s);
- s=d;d=0;for(i=s.length;d<i;d++){o=s[d];q.uniforms[o]=g.getUniformLocation(q,o)}d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(s=0;s<c.maxMorphTargets;s++)d.push("morphTarget"+s);for(s=0;s<c.maxMorphNormals;s++)d.push("morphNormal"+s);for(p in b)d.push(p);p=d;s=0;for(b=p.length;s<b;s++){c=p[s];q.attributes[c]=g.getAttribLocation(q,c)}q.id=I++;X.push({program:q,code:h,usedTimes:1});F.info.memory.programs=X.length;p=q}a.program=p;p=a.program.attributes;
- p.position>=0&&g.enableVertexAttribArray(p.position);p.color>=0&&g.enableVertexAttribArray(p.color);p.normal>=0&&g.enableVertexAttribArray(p.normal);p.tangent>=0&&g.enableVertexAttribArray(p.tangent);if(a.skinning&&p.skinVertexA>=0&&p.skinVertexB>=0&&p.skinIndex>=0&&p.skinWeight>=0){g.enableVertexAttribArray(p.skinVertexA);g.enableVertexAttribArray(p.skinVertexB);g.enableVertexAttribArray(p.skinIndex);g.enableVertexAttribArray(p.skinWeight)}if(a.attributes)for(f in a.attributes)p[f]!==void 0&&p[f]>=
- 0&&g.enableVertexAttribArray(p[f]);if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(f=0;f<this.maxMorphTargets;f++){s=b+f;if(p[s]>=0){g.enableVertexAttribArray(p[s]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(f=0;f<this.maxMorphNormals;f++){s=b+f;if(p[s]>=0){g.enableVertexAttribArray(p[s]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(e in a.uniforms)a.uniformsList.push([a.uniforms[e],e])};this.setFaceCulling=function(a,
- b){if(a){!b||b==="ccw"?g.frontFace(g.CCW):g.frontFace(g.CW);a==="back"?g.cullFace(g.BACK):a==="front"?g.cullFace(g.FRONT):g.cullFace(g.FRONT_AND_BACK);g.enable(g.CULL_FACE)}else g.disable(g.CULL_FACE)};this.setObjectFaces=function(a){if(Da!==a.doubleSided){a.doubleSided?g.disable(g.CULL_FACE):g.enable(g.CULL_FACE);Da=a.doubleSided}if(Ka!==a.flipSided){a.flipSided?g.frontFace(g.CW):g.frontFace(g.CCW);Ka=a.flipSided}};this.setDepthTest=function(a){if(Ya!==a){a?g.enable(g.DEPTH_TEST):g.disable(g.DEPTH_TEST);
- Ya=a}};this.setDepthWrite=function(a){if(ob!==a){g.depthMask(a);ob=a}};this.setBlending=function(a,b,c,d){if(a!==Ba){if(a===THREE.NoBlending)g.disable(g.BLEND);else if(a===THREE.AdditiveBlending){g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.SRC_ALPHA,g.ONE)}else if(a===THREE.SubtractiveBlending){g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.ZERO,g.ONE_MINUS_SRC_COLOR)}else if(a===THREE.MultiplyBlending){g.enable(g.BLEND);g.blendEquation(g.FUNC_ADD);g.blendFunc(g.ZERO,
- g.SRC_COLOR)}else if(a===THREE.CustomBlending)g.enable(g.BLEND);else{g.enable(g.BLEND);g.blendEquationSeparate(g.FUNC_ADD,g.FUNC_ADD);g.blendFuncSeparate(g.SRC_ALPHA,g.ONE_MINUS_SRC_ALPHA,g.ONE,g.ONE_MINUS_SRC_ALPHA)}Ba=a}if(a===THREE.CustomBlending){if(b!==Ta){g.blendEquation(A(b));Ta=b}if(c!==Va||d!==Ea){g.blendFunc(A(c),A(d));Va=c;Ea=d}}else Ea=Va=Ta=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=g.createTexture();F.info.memory.textures++}g.activeTexture(g.TEXTURE0+
- b);g.bindTexture(g.TEXTURE_2D,a.__webglTexture);g.pixelStorei(g.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,e=A(a.format),f=A(a.type);D(g.TEXTURE_2D,a,d);a instanceof THREE.DataTexture?g.texImage2D(g.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):g.texImage2D(g.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&g.generateMipmap(g.TEXTURE_2D);a.needsUpdate=false;if(a.onUpdate)a.onUpdate()}else{g.activeTexture(g.TEXTURE0+b);g.bindTexture(g.TEXTURE_2D,
- a.__webglTexture)}};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=true;if(a.stencilBuffer===void 0)a.stencilBuffer=true;a.__webglTexture=g.createTexture();var c=(a.width&a.width-1)===0&&(a.height&a.height-1)===0,d=A(a.format),e=A(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];g.bindTexture(g.TEXTURE_CUBE_MAP,a.__webglTexture);D(g.TEXTURE_CUBE_MAP,a,c);for(var f=0;f<6;f++){a.__webglFramebuffer[f]=
- g.createFramebuffer();a.__webglRenderbuffer[f]=g.createRenderbuffer();g.texImage2D(g.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var h=a,i=g.TEXTURE_CUBE_MAP_POSITIVE_X+f;g.bindFramebuffer(g.FRAMEBUFFER,a.__webglFramebuffer[f]);g.framebufferTexture2D(g.FRAMEBUFFER,g.COLOR_ATTACHMENT0,i,h.__webglTexture,0);s(a.__webglRenderbuffer[f],a)}c&&g.generateMipmap(g.TEXTURE_CUBE_MAP)}else{a.__webglFramebuffer=g.createFramebuffer();a.__webglRenderbuffer=g.createRenderbuffer();g.bindTexture(g.TEXTURE_2D,
- a.__webglTexture);D(g.TEXTURE_2D,a,c);g.texImage2D(g.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null);d=g.TEXTURE_2D;g.bindFramebuffer(g.FRAMEBUFFER,a.__webglFramebuffer);g.framebufferTexture2D(g.FRAMEBUFFER,g.COLOR_ATTACHMENT0,d,a.__webglTexture,0);s(a.__webglRenderbuffer,a);c&&g.generateMipmap(g.TEXTURE_2D)}b?g.bindTexture(g.TEXTURE_CUBE_MAP,null):g.bindTexture(g.TEXTURE_2D,null);g.bindRenderbuffer(g.RENDERBUFFER,null);g.bindFramebuffer(g.FRAMEBUFFER,null)}if(a){b=b?a.__webglFramebuffer[a.activeCubeFace]:
- a.__webglFramebuffer;c=a.width;a=a.height;e=d=0}else{b=null;c=Kb;a=Lb;d=Jb;e=cc}if(b!==H){g.bindFramebuffer(g.FRAMEBUFFER,b);g.viewport(d,e,c,a);H=b}wc=c;ac=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
- THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:THREE.RGBAFormat;this.type=c.type!==void 0?c.type:
- THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:true;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:true;this.generateMipmaps=true};
- THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;return a};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};
- THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=true};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
- THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};
- THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};
- THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};
- THREE.BufferGeometry=function(){this.id=THREE.GeometryCount++;this.vertexColorArray=this.vertexUvArray=this.vertexNormalArray=this.vertexPositionArray=this.vertexIndexArray=this.vertexColorBuffer=this.vertexUvBuffer=this.vertexNormalBuffer=this.vertexPositionBuffer=this.vertexIndexBuffer=null;this.dynamic=false;this.boundingSphere=this.boundingBox=null;this.morphTargets=[]};
- THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,applyMatrix:function(a){if(this.vertexPositionArray!==void 0){a.multiplyVector3Array(this.vertexPositionArray);this.verticesNeedUpdate=true}if(this.vertexNormalArray!==void 0){var b=new THREE.Matrix4;b.extractRotation(a);b.multiplyVector3Array(this.vertexNormalArray);this.normalsNeedUpdate=true}},computeBoundingBox:function(){},computeBoundingSphere:function(){}};THREE.Gyroscope=function(){THREE.Object3D.call(this)};
- THREE.Gyroscope.prototype=Object.create(THREE.Object3D.prototype);
- THREE.Gyroscope.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a){if(this.parent){this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix);this.matrixWorld.decompose(this.translationWorld,this.rotationWorld,this.scaleWorld);this.matrix.decompose(this.translationObject,this.rotationObject,this.scaleObject);this.matrixWorld.compose(this.translationWorld,this.rotationObject,this.scaleWorld)}else this.matrixWorld.copy(this.matrix);
- this.matrixWorldNeedsUpdate=false;a=true}for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)};THREE.Gyroscope.prototype.translationWorld=new THREE.Vector3;THREE.Gyroscope.prototype.translationObject=new THREE.Vector3;THREE.Gyroscope.prototype.rotationWorld=new THREE.Quaternion;THREE.Gyroscope.prototype.rotationObject=new THREE.Quaternion;THREE.Gyroscope.prototype.scaleWorld=new THREE.Vector3;THREE.Gyroscope.prototype.scaleObject=new THREE.Vector3;
- THREE.CameraHelper=function(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){d.lineGeometry.vertices.push(new THREE.Vector3);d.lineGeometry.colors.push(new THREE.Color(b));d.pointMap[a]===void 0&&(d.pointMap[a]=[]);d.pointMap[a].push(d.lineGeometry.vertices.length-1)}THREE.Object3D.call(this);var d=this;this.lineGeometry=new THREE.Geometry;this.lineMaterial=new THREE.LineBasicMaterial({color:16777215,vertexColors:THREE.FaceColors});this.pointMap={};b("n1","n2",16755200);b("n2","n4",16755200);b("n4",
- "n3",16755200);b("n3","n1",16755200);b("f1","f2",16755200);b("f2","f4",16755200);b("f4","f3",16755200);b("f3","f1",16755200);b("n1","f1",16755200);b("n2","f2",16755200);b("n3","f3",16755200);b("n4","f4",16755200);b("p","n1",16711680);b("p","n2",16711680);b("p","n3",16711680);b("p","n4",16711680);b("u1","u2",43775);b("u2","u3",43775);b("u3","u1",43775);b("c","t",16777215);b("p","c",3355443);b("cn1","cn2",3355443);b("cn3","cn4",3355443);b("cf1","cf2",3355443);b("cf3","cf4",3355443);this.camera=a;this.update(a);
- this.lines=new THREE.Line(this.lineGeometry,this.lineMaterial,THREE.LinePieces);this.add(this.lines)};THREE.CameraHelper.prototype=Object.create(THREE.Object3D.prototype);
- THREE.CameraHelper.prototype.update=function(){function a(a,d,f,e){THREE.CameraHelper.__v.set(d,f,e);THREE.CameraHelper.__projector.unprojectVector(THREE.CameraHelper.__v,THREE.CameraHelper.__c);a=b.pointMap[a];if(a!==void 0){d=0;for(f=a.length;d<f;d++)b.lineGeometry.vertices[a[d]].copy(THREE.CameraHelper.__v)}}var b=this;THREE.CameraHelper.__c.projectionMatrix.copy(this.camera.projectionMatrix);a("c",0,0,-1);a("t",0,0,1);a("n1",-1,-1,-1);a("n2",1,-1,-1);a("n3",-1,1,-1);a("n4",1,1,-1);a("f1",-1,-1,
- 1);a("f2",1,-1,1);a("f3",-1,1,1);a("f4",1,1,1);a("u1",0.7,1.1,-1);a("u2",-0.7,1.1,-1);a("u3",0,2,-1);a("cf1",-1,0,1);a("cf2",1,0,1);a("cf3",0,-1,1);a("cf4",0,1,1);a("cn1",-1,0,-1);a("cn2",1,0,-1);a("cn3",0,-1,-1);a("cn4",0,1,-1);this.lineGeometry.verticesNeedUpdate=true};THREE.CameraHelper.__projector=new THREE.Projector;THREE.CameraHelper.__v=new THREE.Vector3;THREE.CameraHelper.__c=new THREE.Camera;
- THREE.LensFlare=function(a,b,c,d,f){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;a!==void 0&&this.add(a,b,c,d,f)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
- THREE.LensFlare.prototype.add=function(a,b,c,d,f,e){b===void 0&&(b=-1);c===void 0&&(c=0);e===void 0&&(e=1);f===void 0&&(f=new THREE.Color(16777215));if(d===void 0)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:e,color:f,blending:d})};
- THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=-this.positionScreen.x*2,f=-this.positionScreen.y*2;for(a=0;a<b;a++){c=this.lensFlares[a];c.x=this.positionScreen.x+d*c.distance;c.y=this.positionScreen.y+f*c.distance;c.wantedRotation=c.x*Math.PI*0.25;c.rotation=c.rotation+(c.wantedRotation-c.rotation)*0.25}};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
- THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),e=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(e,a.vertexShader);b.compileShader(d);b.compileShader(e);b.attachShader(c,d);b.attachShader(c,e);b.linkProgram(c);return c}var b,c,d,f,e,h,l,m,k,i,o,j,w;this.init=function(r){b=r.context;c=r;d=new Float32Array(16);f=new Uint16Array(6);r=0;d[r++]=-1;d[r++]=-1;d[r++]=0;d[r++]=0;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]=
- 0;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=1;d[r++]=-1;d[r++]=1;d[r++]=0;d[r++]=1;r=0;f[r++]=0;f[r++]=1;f[r++]=2;f[r++]=0;f[r++]=2;f[r++]=3;e=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,e);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);l=b.createTexture();m=b.createTexture();b.bindTexture(b.TEXTURE_2D,l);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
- b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,m);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
- b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){k=false;i=a(THREE.ShaderFlares.lensFlare)}else{k=true;i=a(THREE.ShaderFlares.lensFlareVertexTexture)}o={};j={};o.vertex=b.getAttribLocation(i,"position");o.uv=b.getAttribLocation(i,"uv");j.renderType=b.getUniformLocation(i,"renderType");j.map=b.getUniformLocation(i,"map");j.occlusionMap=b.getUniformLocation(i,"occlusionMap");j.opacity=b.getUniformLocation(i,"opacity");j.color=b.getUniformLocation(i,
- "color");j.scale=b.getUniformLocation(i,"scale");j.rotation=b.getUniformLocation(i,"rotation");j.screenPosition=b.getUniformLocation(i,"screenPosition");w=false};this.render=function(a,d,f,p){var a=a.__webglFlares,u=a.length;if(u){var B=new THREE.Vector3,D=p/f,s=f*0.5,J=p*0.5,A=16/p,M=new THREE.Vector2(A*D,A),E=new THREE.Vector3(1,1,0),Q=new THREE.Vector2(1,1),G=j,A=o;b.useProgram(i);if(!w){b.enableVertexAttribArray(o.vertex);b.enableVertexAttribArray(o.uv);w=true}b.uniform1i(G.occlusionMap,0);b.uniform1i(G.map,
- 1);b.bindBuffer(b.ARRAY_BUFFER,e);b.vertexAttribPointer(A.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(A.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(false);var R,T,S,y,L;for(R=0;R<u;R++){A=16/p;M.set(A*D,A);y=a[R];B.set(y.matrixWorld.elements[12],y.matrixWorld.elements[13],y.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(B);d.projectionMatrix.multiplyVector3(B);E.copy(B);Q.x=E.x*s+s;Q.y=E.y*J+J;if(k||Q.x>0&&Q.x<f&&Q.y>0&&
- Q.y<p){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,l);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,Q.x-8,Q.y-8,16,16,0);b.uniform1i(G.renderType,0);b.uniform2f(G.scale,M.x,M.y);b.uniform3f(G.screenPosition,E.x,E.y,E.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,m);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,Q.x-8,Q.y-8,16,16,0);b.uniform1i(G.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
- b.bindTexture(b.TEXTURE_2D,l);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);y.positionScreen.copy(E);y.customUpdateCallback?y.customUpdateCallback(y):y.updateLensFlares();b.uniform1i(G.renderType,2);b.enable(b.BLEND);T=0;for(S=y.lensFlares.length;T<S;T++){L=y.lensFlares[T];if(L.opacity>0.0010&&L.scale>0.0010){E.x=L.x;E.y=L.y;E.z=L.z;A=L.size*L.scale/p;M.x=A*D;M.y=A;b.uniform3f(G.screenPosition,E.x,E.y,E.z);b.uniform2f(G.scale,M.x,M.y);b.uniform1f(G.rotation,L.rotation);b.uniform1f(G.opacity,L.opacity);
- b.uniform3f(G.color,L.color.r,L.color.g,L.color.b);c.setBlending(L.blending,L.blendEquation,L.blendSrc,L.blendDst);c.setTexture(L.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
- THREE.ShadowMapPlugin=function(){var a,b,c,d,f=new THREE.Frustum,e=new THREE.Matrix4,h=new THREE.Vector3,l=new THREE.Vector3;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render=
- function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(m,k){var i,o,j,w,r,n,q,p,u,B=[];w=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);b.shadowMapCullFrontFaces?a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);i=0;for(o=m.__lights.length;i<o;i++){j=m.__lights[i];if(j.castShadow)if(j instanceof THREE.DirectionalLight&&j.shadowCascade)for(r=0;r<j.shadowCascadeCount;r++){var D;if(j.shadowCascadeArray[r])D=j.shadowCascadeArray[r];
- else{u=j;q=r;D=new THREE.DirectionalLight;D.isVirtual=true;D.onlyShadow=true;D.castShadow=true;D.shadowCameraNear=u.shadowCameraNear;D.shadowCameraFar=u.shadowCameraFar;D.shadowCameraLeft=u.shadowCameraLeft;D.shadowCameraRight=u.shadowCameraRight;D.shadowCameraBottom=u.shadowCameraBottom;D.shadowCameraTop=u.shadowCameraTop;D.shadowCameraVisible=u.shadowCameraVisible;D.shadowDarkness=u.shadowDarkness;D.shadowBias=u.shadowCascadeBias[q];D.shadowMapWidth=u.shadowCascadeWidth[q];D.shadowMapHeight=u.shadowCascadeHeight[q];
- D.pointsWorld=[];D.pointsFrustum=[];p=D.pointsWorld;n=D.pointsFrustum;for(var s=0;s<8;s++){p[s]=new THREE.Vector3;n[s]=new THREE.Vector3}p=u.shadowCascadeNearZ[q];u=u.shadowCascadeFarZ[q];n[0].set(-1,-1,p);n[1].set(1,-1,p);n[2].set(-1,1,p);n[3].set(1,1,p);n[4].set(-1,-1,u);n[5].set(1,-1,u);n[6].set(-1,1,u);n[7].set(1,1,u);D.originalCamera=k;n=new THREE.Gyroscope;n.position=j.shadowCascadeOffset;n.add(D);n.add(D.target);k.add(n);j.shadowCascadeArray[r]=D;console.log("Created virtualLight",D)}q=j;p=
- r;u=q.shadowCascadeArray[p];u.position.copy(q.position);u.target.position.copy(q.target.position);u.lookAt(u.target);u.shadowCameraVisible=q.shadowCameraVisible;u.shadowDarkness=q.shadowDarkness;u.shadowBias=q.shadowCascadeBias[p];n=q.shadowCascadeNearZ[p];q=q.shadowCascadeFarZ[p];u=u.pointsFrustum;u[0].z=n;u[1].z=n;u[2].z=n;u[3].z=n;u[4].z=q;u[5].z=q;u[6].z=q;u[7].z=q;B[w]=D;w++}else{B[w]=j;w++}}i=0;for(o=B.length;i<o;i++){j=B[i];if(!j.shadowMap){j.shadowMap=new THREE.WebGLRenderTarget(j.shadowMapWidth,
- j.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});j.shadowMapSize=new THREE.Vector2(j.shadowMapWidth,j.shadowMapHeight);j.shadowMatrix=new THREE.Matrix4}if(!j.shadowCamera){if(j instanceof THREE.SpotLight)j.shadowCamera=new THREE.PerspectiveCamera(j.shadowCameraFov,j.shadowMapWidth/j.shadowMapHeight,j.shadowCameraNear,j.shadowCameraFar);else if(j instanceof THREE.DirectionalLight)j.shadowCamera=new THREE.OrthographicCamera(j.shadowCameraLeft,j.shadowCameraRight,
- j.shadowCameraTop,j.shadowCameraBottom,j.shadowCameraNear,j.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}m.add(j.shadowCamera);b.autoUpdateScene&&m.updateMatrixWorld()}if(j.shadowCameraVisible&&!j.cameraHelper){j.cameraHelper=new THREE.CameraHelper(j.shadowCamera);j.shadowCamera.add(j.cameraHelper)}if(j.isVirtual&&D.originalCamera==k){r=k;w=j.shadowCamera;n=j.pointsFrustum;u=j.pointsWorld;h.set(Infinity,Infinity,Infinity);l.set(-Infinity,-Infinity,-Infinity);for(q=
- 0;q<8;q++){p=u[q];p.copy(n[q]);THREE.ShadowMapPlugin.__projector.unprojectVector(p,r);w.matrixWorldInverse.multiplyVector3(p);if(p.x<h.x)h.x=p.x;if(p.x>l.x)l.x=p.x;if(p.y<h.y)h.y=p.y;if(p.y>l.y)l.y=p.y;if(p.z<h.z)h.z=p.z;if(p.z>l.z)l.z=p.z}w.left=h.x;w.right=l.x;w.top=l.y;w.bottom=h.y;w.updateProjectionMatrix()}w=j.shadowMap;n=j.shadowMatrix;r=j.shadowCamera;r.position.copy(j.matrixWorld.getPosition());r.lookAt(j.target.matrixWorld.getPosition());r.updateMatrixWorld();r.matrixWorldInverse.getInverse(r.matrixWorld);
- if(j.cameraHelper)j.cameraHelper.lines.visible=j.shadowCameraVisible;j.shadowCameraVisible&&j.cameraHelper.update();n.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);n.multiplySelf(r.projectionMatrix);n.multiplySelf(r.matrixWorldInverse);if(!r._viewMatrixArray)r._viewMatrixArray=new Float32Array(16);if(!r._projectionMatrixArray)r._projectionMatrixArray=new Float32Array(16);r.matrixWorldInverse.flattenToArray(r._viewMatrixArray);r.projectionMatrix.flattenToArray(r._projectionMatrixArray);e.multiply(r.projectionMatrix,
- r.matrixWorldInverse);f.setFromMatrix(e);b.setRenderTarget(w);b.clear();u=m.__webglObjects;j=0;for(w=u.length;j<w;j++){q=u[j];n=q.object;q.render=false;if(n.visible&&n.castShadow&&(!(n instanceof THREE.Mesh)||!n.frustumCulled||f.contains(n))){n._modelViewMatrix.multiply(r.matrixWorldInverse,n.matrixWorld);q.render=true}}j=0;for(w=u.length;j<w;j++){q=u[j];if(q.render){n=q.object;q=q.buffer;p=n.customDepthMaterial?n.customDepthMaterial:n.geometry.morphTargets.length?d:c;q instanceof THREE.BufferGeometry?
- b.renderBufferDirect(r,m.__lights,null,p,q,n):b.renderBuffer(r,m.__lights,null,p,q,n)}}u=m.__webglObjectsImmediate;j=0;for(w=u.length;j<w;j++){q=u[j];n=q.object;if(n.visible&&n.castShadow){n._modelViewMatrix.multiply(r.matrixWorldInverse,n.matrixWorld);b.renderImmediateObject(r,m.__lights,null,c,n)}}}i=b.getClearColor();o=b.getClearAlpha();a.clearColor(i.r,i.g,i.b,o);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
- THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,f,e,h,l,m,k,i;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);f=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=0;d[a++]=-1;d[a++]=1;d[a++]=0;a=d[a++]=0;f[a++]=0;f[a++]=1;f[a++]=2;f[a++]=0;f[a++]=2;f[a++]=3;e=b.createBuffer();h=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,e);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
- h);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,j=b.createProgram(),w=b.createShader(b.FRAGMENT_SHADER),r=b.createShader(b.VERTEX_SHADER);b.shaderSource(w,a.fragmentShader);b.shaderSource(r,a.vertexShader);b.compileShader(w);b.compileShader(r);b.attachShader(j,w);b.attachShader(j,r);b.linkProgram(j);l=j;m={};k={};m.position=b.getAttribLocation(l,"position");m.uv=b.getAttribLocation(l,"uv");k.uvOffset=b.getUniformLocation(l,"uvOffset");k.uvScale=b.getUniformLocation(l,
- "uvScale");k.rotation=b.getUniformLocation(l,"rotation");k.scale=b.getUniformLocation(l,"scale");k.alignment=b.getUniformLocation(l,"alignment");k.color=b.getUniformLocation(l,"color");k.map=b.getUniformLocation(l,"map");k.opacity=b.getUniformLocation(l,"opacity");k.useScreenCoordinates=b.getUniformLocation(l,"useScreenCoordinates");k.affectedByDistance=b.getUniformLocation(l,"affectedByDistance");k.screenPosition=b.getUniformLocation(l,"screenPosition");k.modelViewMatrix=b.getUniformLocation(l,"modelViewMatrix");
- k.projectionMatrix=b.getUniformLocation(l,"projectionMatrix");i=false};this.render=function(d,f,w,r){var d=d.__webglSprites,n=d.length;if(n){var q=m,p=k,u=r/w,w=w*0.5,B=r*0.5,D=true;b.useProgram(l);if(!i){b.enableVertexAttribArray(q.position);b.enableVertexAttribArray(q.uv);i=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,e);b.vertexAttribPointer(q.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(q.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
- h);b.uniformMatrix4fv(p.projectionMatrix,false,f._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(p.map,0);for(var s,J=[],q=0;q<n;q++){s=d[q];if(s.visible&&s.opacity!==0)if(s.useScreenCoordinates)s.z=-s.position.z;else{s._modelViewMatrix.multiply(f.matrixWorldInverse,s.matrixWorld);s.z=-s._modelViewMatrix.elements[14]}}d.sort(a);for(q=0;q<n;q++){s=d[q];if(s.visible&&s.opacity!==0&&s.map&&s.map.image&&s.map.image.width){if(s.useScreenCoordinates){b.uniform1i(p.useScreenCoordinates,1);
- b.uniform3f(p.screenPosition,(s.position.x-w)/w,(B-s.position.y)/B,Math.max(0,Math.min(1,s.position.z)))}else{b.uniform1i(p.useScreenCoordinates,0);b.uniform1i(p.affectedByDistance,s.affectedByDistance?1:0);b.uniformMatrix4fv(p.modelViewMatrix,false,s._modelViewMatrix.elements)}f=s.map.image.width/(s.scaleByViewport?r:1);J[0]=f*u*s.scale.x;J[1]=f*s.scale.y;b.uniform2f(p.uvScale,s.uvScale.x,s.uvScale.y);b.uniform2f(p.uvOffset,s.uvOffset.x,s.uvOffset.y);b.uniform2f(p.alignment,s.alignment.x,s.alignment.y);
- b.uniform1f(p.opacity,s.opacity);b.uniform3f(p.color,s.color.r,s.color.g,s.color.b);b.uniform1f(p.rotation,s.rotation);b.uniform2fv(p.scale,J);if(s.mergeWith3D&&!D){b.enable(b.DEPTH_TEST);D=true}else if(!s.mergeWith3D&&D){b.disable(b.DEPTH_TEST);D=false}c.setBlending(s.blending,s.blendEquation,s.blendSrc,s.blendDst);c.setTexture(s.map,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
- THREE.ShaderFlares={lensFlareVertexTexture:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = ( visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n( visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
- lensFlare:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"precision mediump float;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform int renderType;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}};
- THREE.ShaderSprite={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int affectedByDistance;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",
- fragmentShader:"precision mediump float;\nuniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\n}"}};
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