OrbitControls.js 22 KB

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  1. /**
  2. * @author qiao / https://github.com/qiao
  3. * @author mrdoob / http://mrdoob.com
  4. * @author alteredq / http://alteredqualia.com/
  5. * @author WestLangley / http://github.com/WestLangley
  6. * @author erich666 / http://erichaines.com
  7. */
  8. // This set of controls performs orbiting, dollying (zooming), and panning.
  9. // Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
  10. //
  11. // Orbit - left mouse / touch: one finger move
  12. // Zoom - middle mouse, or mousewheel / touch: two finger spread or squish
  13. // Pan - right mouse, or arrow keys / touch: three finger swipe
  14. THREE.OrbitControls = function ( object, domElement ) {
  15. this.object = object;
  16. this.domElement = ( domElement !== undefined ) ? domElement : document;
  17. // Set to false to disable this control
  18. this.enabled = true;
  19. // "target" sets the location of focus, where the object orbits around
  20. this.target = new THREE.Vector3();
  21. // How far you can dolly in and out ( PerspectiveCamera only )
  22. this.minDistance = 0;
  23. this.maxDistance = Infinity;
  24. // How far you can zoom in and out ( OrthographicCamera only )
  25. this.minZoom = 0;
  26. this.maxZoom = Infinity;
  27. // How far you can orbit vertically, upper and lower limits.
  28. // Range is 0 to Math.PI radians.
  29. this.minPolarAngle = 0; // radians
  30. this.maxPolarAngle = Math.PI; // radians
  31. // How far you can orbit horizontally, upper and lower limits.
  32. // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
  33. this.minAzimuthAngle = - Infinity; // radians
  34. this.maxAzimuthAngle = Infinity; // radians
  35. // Set to true to enable damping (inertia)
  36. // If damping is enabled, you must call controls.update() in your animation loop
  37. this.enableDamping = false;
  38. this.dampingFactor = 0.25;
  39. // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
  40. // Set to false to disable zooming
  41. this.enableZoom = true;
  42. this.zoomSpeed = 1.0;
  43. // Set to false to disable rotating
  44. this.enableRotate = true;
  45. this.rotateSpeed = 1.0;
  46. // Set to false to disable panning
  47. this.enablePan = true;
  48. this.panningMode = THREE.ScreenSpacePanning; // alternate THREE.HorizontalPanning
  49. this.keyPanSpeed = 7.0; // pixels moved per arrow key push
  50. // Set to true to automatically rotate around the target
  51. // If auto-rotate is enabled, you must call controls.update() in your animation loop
  52. this.autoRotate = false;
  53. this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
  54. // Set to false to disable use of the keys
  55. this.enableKeys = true;
  56. // The four arrow keys
  57. this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
  58. // Mouse buttons
  59. this.mouseButtons = { ORBIT: THREE.MOUSE.LEFT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.RIGHT };
  60. // for reset
  61. this.target0 = this.target.clone();
  62. this.position0 = this.object.position.clone();
  63. this.zoom0 = this.object.zoom;
  64. //
  65. // public methods
  66. //
  67. this.getPolarAngle = function () {
  68. return spherical.phi;
  69. };
  70. this.getAzimuthalAngle = function () {
  71. return spherical.theta;
  72. };
  73. this.saveState = function () {
  74. scope.target0.copy( scope.target );
  75. scope.position0.copy( scope.object.position );
  76. scope.zoom0 = scope.object.zoom;
  77. };
  78. this.reset = function () {
  79. scope.target.copy( scope.target0 );
  80. scope.object.position.copy( scope.position0 );
  81. scope.object.zoom = scope.zoom0;
  82. scope.object.updateProjectionMatrix();
  83. scope.dispatchEvent( changeEvent );
  84. scope.update();
  85. state = STATE.NONE;
  86. };
  87. // this method is exposed, but perhaps it would be better if we can make it private...
  88. this.update = function () {
  89. var offset = new THREE.Vector3();
  90. // so camera.up is the orbit axis
  91. var quat = new THREE.Quaternion().setFromUnitVectors( object.up, new THREE.Vector3( 0, 1, 0 ) );
  92. var quatInverse = quat.clone().inverse();
  93. var lastPosition = new THREE.Vector3();
  94. var lastQuaternion = new THREE.Quaternion();
  95. return function update() {
  96. var position = scope.object.position;
  97. offset.copy( position ).sub( scope.target );
  98. // rotate offset to "y-axis-is-up" space
  99. offset.applyQuaternion( quat );
  100. // angle from z-axis around y-axis
  101. spherical.setFromVector3( offset );
  102. if ( scope.autoRotate && state === STATE.NONE ) {
  103. rotateLeft( getAutoRotationAngle() );
  104. }
  105. spherical.theta += sphericalDelta.theta;
  106. spherical.phi += sphericalDelta.phi;
  107. // restrict theta to be between desired limits
  108. spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) );
  109. // restrict phi to be between desired limits
  110. spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
  111. spherical.makeSafe();
  112. spherical.radius *= scale;
  113. // restrict radius to be between desired limits
  114. spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
  115. // move target to panned location
  116. scope.target.add( panOffset );
  117. offset.setFromSpherical( spherical );
  118. // rotate offset back to "camera-up-vector-is-up" space
  119. offset.applyQuaternion( quatInverse );
  120. position.copy( scope.target ).add( offset );
  121. scope.object.lookAt( scope.target );
  122. if ( scope.enableDamping === true ) {
  123. sphericalDelta.theta *= ( 1 - scope.dampingFactor );
  124. sphericalDelta.phi *= ( 1 - scope.dampingFactor );
  125. panOffset.multiplyScalar( 1 - scope.dampingFactor );
  126. } else {
  127. sphericalDelta.set( 0, 0, 0 );
  128. panOffset.set( 0, 0, 0 );
  129. }
  130. scale = 1;
  131. // update condition is:
  132. // min(camera displacement, camera rotation in radians)^2 > EPS
  133. // using small-angle approximation cos(x/2) = 1 - x^2 / 8
  134. if ( zoomChanged ||
  135. lastPosition.distanceToSquared( scope.object.position ) > EPS ||
  136. 8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
  137. scope.dispatchEvent( changeEvent );
  138. lastPosition.copy( scope.object.position );
  139. lastQuaternion.copy( scope.object.quaternion );
  140. zoomChanged = false;
  141. return true;
  142. }
  143. return false;
  144. };
  145. }();
  146. this.dispose = function () {
  147. scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );
  148. scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );
  149. scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );
  150. scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );
  151. scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );
  152. scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );
  153. document.removeEventListener( 'mousemove', onMouseMove, false );
  154. document.removeEventListener( 'mouseup', onMouseUp, false );
  155. window.removeEventListener( 'keydown', onKeyDown, false );
  156. //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
  157. };
  158. //
  159. // internals
  160. //
  161. var scope = this;
  162. var changeEvent = { type: 'change' };
  163. var startEvent = { type: 'start' };
  164. var endEvent = { type: 'end' };
  165. var STATE = { NONE: - 1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_DOLLY: 4, TOUCH_PAN: 5 };
  166. var state = STATE.NONE;
  167. var EPS = 0.000001;
  168. // current position in spherical coordinates
  169. var spherical = new THREE.Spherical();
  170. var sphericalDelta = new THREE.Spherical();
  171. var scale = 1;
  172. var panOffset = new THREE.Vector3();
  173. var zoomChanged = false;
  174. var rotateStart = new THREE.Vector2();
  175. var rotateEnd = new THREE.Vector2();
  176. var rotateDelta = new THREE.Vector2();
  177. var panStart = new THREE.Vector2();
  178. var panEnd = new THREE.Vector2();
  179. var panDelta = new THREE.Vector2();
  180. var dollyStart = new THREE.Vector2();
  181. var dollyEnd = new THREE.Vector2();
  182. var dollyDelta = new THREE.Vector2();
  183. function getAutoRotationAngle() {
  184. return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
  185. }
  186. function getZoomScale() {
  187. return Math.pow( 0.95, scope.zoomSpeed );
  188. }
  189. function rotateLeft( angle ) {
  190. sphericalDelta.theta -= angle;
  191. }
  192. function rotateUp( angle ) {
  193. sphericalDelta.phi -= angle;
  194. }
  195. var panLeft = function () {
  196. var v = new THREE.Vector3();
  197. return function panLeft( distance, objectMatrix ) {
  198. v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
  199. v.multiplyScalar( - distance );
  200. panOffset.add( v );
  201. };
  202. }();
  203. var panUp = function () {
  204. var v = new THREE.Vector3();
  205. return function panUp( distance, objectMatrix ) {
  206. switch ( scope.panningMode ) {
  207. case THREE.ScreenSpacePanning:
  208. v.setFromMatrixColumn( objectMatrix, 1 );
  209. break;
  210. case THREE.HorizontalPanning:
  211. v.setFromMatrixColumn( objectMatrix, 0 );
  212. v.crossVectors( scope.object.up, v );
  213. break;
  214. }
  215. v.multiplyScalar( distance );
  216. panOffset.add( v );
  217. };
  218. }();
  219. // deltaX and deltaY are in pixels; right and down are positive
  220. var pan = function () {
  221. var offset = new THREE.Vector3();
  222. return function pan( deltaX, deltaY ) {
  223. var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
  224. if ( scope.object.isPerspectiveCamera ) {
  225. // perspective
  226. var position = scope.object.position;
  227. offset.copy( position ).sub( scope.target );
  228. var targetDistance = offset.length();
  229. // half of the fov is center to top of screen
  230. targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );
  231. // we actually don't use screenWidth, since perspective camera is fixed to screen height
  232. panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
  233. panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
  234. } else if ( scope.object.isOrthographicCamera ) {
  235. // orthographic
  236. panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
  237. panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
  238. } else {
  239. // camera neither orthographic nor perspective
  240. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
  241. scope.enablePan = false;
  242. }
  243. };
  244. }();
  245. function dollyIn( dollyScale ) {
  246. if ( scope.object.isPerspectiveCamera ) {
  247. scale /= dollyScale;
  248. } else if ( scope.object.isOrthographicCamera ) {
  249. scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom * dollyScale ) );
  250. scope.object.updateProjectionMatrix();
  251. zoomChanged = true;
  252. } else {
  253. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
  254. scope.enableZoom = false;
  255. }
  256. }
  257. function dollyOut( dollyScale ) {
  258. if ( scope.object.isPerspectiveCamera ) {
  259. scale *= dollyScale;
  260. } else if ( scope.object.isOrthographicCamera ) {
  261. scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, scope.object.zoom / dollyScale ) );
  262. scope.object.updateProjectionMatrix();
  263. zoomChanged = true;
  264. } else {
  265. console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
  266. scope.enableZoom = false;
  267. }
  268. }
  269. //
  270. // event callbacks - update the object state
  271. //
  272. function handleMouseDownRotate( event ) {
  273. //console.log( 'handleMouseDownRotate' );
  274. rotateStart.set( event.clientX, event.clientY );
  275. }
  276. function handleMouseDownDolly( event ) {
  277. //console.log( 'handleMouseDownDolly' );
  278. dollyStart.set( event.clientX, event.clientY );
  279. }
  280. function handleMouseDownPan( event ) {
  281. //console.log( 'handleMouseDownPan' );
  282. panStart.set( event.clientX, event.clientY );
  283. }
  284. function handleMouseMoveRotate( event ) {
  285. //console.log( 'handleMouseMoveRotate' );
  286. rotateEnd.set( event.clientX, event.clientY );
  287. rotateDelta.subVectors( rotateEnd, rotateStart );
  288. var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
  289. // rotating across whole screen goes 360 degrees around
  290. rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed );
  291. // rotating up and down along whole screen attempts to go 360, but limited to 180
  292. rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed );
  293. rotateStart.copy( rotateEnd );
  294. scope.update();
  295. }
  296. function handleMouseMoveDolly( event ) {
  297. //console.log( 'handleMouseMoveDolly' );
  298. dollyEnd.set( event.clientX, event.clientY );
  299. dollyDelta.subVectors( dollyEnd, dollyStart );
  300. if ( dollyDelta.y > 0 ) {
  301. dollyIn( getZoomScale() );
  302. } else if ( dollyDelta.y < 0 ) {
  303. dollyOut( getZoomScale() );
  304. }
  305. dollyStart.copy( dollyEnd );
  306. scope.update();
  307. }
  308. function handleMouseMovePan( event ) {
  309. //console.log( 'handleMouseMovePan' );
  310. panEnd.set( event.clientX, event.clientY );
  311. panDelta.subVectors( panEnd, panStart );
  312. pan( panDelta.x, panDelta.y );
  313. panStart.copy( panEnd );
  314. scope.update();
  315. }
  316. function handleMouseUp( event ) {
  317. // console.log( 'handleMouseUp' );
  318. }
  319. function handleMouseWheel( event ) {
  320. // console.log( 'handleMouseWheel' );
  321. if ( event.deltaY < 0 ) {
  322. dollyOut( getZoomScale() );
  323. } else if ( event.deltaY > 0 ) {
  324. dollyIn( getZoomScale() );
  325. }
  326. scope.update();
  327. }
  328. function handleKeyDown( event ) {
  329. //console.log( 'handleKeyDown' );
  330. switch ( event.keyCode ) {
  331. case scope.keys.UP:
  332. pan( 0, scope.keyPanSpeed );
  333. scope.update();
  334. break;
  335. case scope.keys.BOTTOM:
  336. pan( 0, - scope.keyPanSpeed );
  337. scope.update();
  338. break;
  339. case scope.keys.LEFT:
  340. pan( scope.keyPanSpeed, 0 );
  341. scope.update();
  342. break;
  343. case scope.keys.RIGHT:
  344. pan( - scope.keyPanSpeed, 0 );
  345. scope.update();
  346. break;
  347. }
  348. }
  349. function handleTouchStartRotate( event ) {
  350. //console.log( 'handleTouchStartRotate' );
  351. rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  352. }
  353. function handleTouchStartDolly( event ) {
  354. //console.log( 'handleTouchStartDolly' );
  355. var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
  356. var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
  357. var distance = Math.sqrt( dx * dx + dy * dy );
  358. dollyStart.set( 0, distance );
  359. }
  360. function handleTouchStartPan( event ) {
  361. //console.log( 'handleTouchStartPan' );
  362. panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  363. }
  364. function handleTouchMoveRotate( event ) {
  365. //console.log( 'handleTouchMoveRotate' );
  366. rotateEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  367. rotateDelta.subVectors( rotateEnd, rotateStart );
  368. var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
  369. // rotating across whole screen goes 360 degrees around
  370. rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed );
  371. // rotating up and down along whole screen attempts to go 360, but limited to 180
  372. rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed );
  373. rotateStart.copy( rotateEnd );
  374. scope.update();
  375. }
  376. function handleTouchMoveDolly( event ) {
  377. //console.log( 'handleTouchMoveDolly' );
  378. var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
  379. var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
  380. var distance = Math.sqrt( dx * dx + dy * dy );
  381. dollyEnd.set( 0, distance );
  382. dollyDelta.subVectors( dollyEnd, dollyStart );
  383. if ( dollyDelta.y > 0 ) {
  384. dollyOut( getZoomScale() );
  385. } else if ( dollyDelta.y < 0 ) {
  386. dollyIn( getZoomScale() );
  387. }
  388. dollyStart.copy( dollyEnd );
  389. scope.update();
  390. }
  391. function handleTouchMovePan( event ) {
  392. //console.log( 'handleTouchMovePan' );
  393. panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
  394. panDelta.subVectors( panEnd, panStart );
  395. pan( panDelta.x, panDelta.y );
  396. panStart.copy( panEnd );
  397. scope.update();
  398. }
  399. function handleTouchEnd( event ) {
  400. //console.log( 'handleTouchEnd' );
  401. }
  402. //
  403. // event handlers - FSM: listen for events and reset state
  404. //
  405. function onMouseDown( event ) {
  406. if ( scope.enabled === false ) return;
  407. event.preventDefault();
  408. switch ( event.button ) {
  409. case scope.mouseButtons.ORBIT:
  410. if ( scope.enableRotate === false ) return;
  411. handleMouseDownRotate( event );
  412. state = STATE.ROTATE;
  413. break;
  414. case scope.mouseButtons.ZOOM:
  415. if ( scope.enableZoom === false ) return;
  416. handleMouseDownDolly( event );
  417. state = STATE.DOLLY;
  418. break;
  419. case scope.mouseButtons.PAN:
  420. if ( scope.enablePan === false ) return;
  421. handleMouseDownPan( event );
  422. state = STATE.PAN;
  423. break;
  424. }
  425. if ( state !== STATE.NONE ) {
  426. document.addEventListener( 'mousemove', onMouseMove, false );
  427. document.addEventListener( 'mouseup', onMouseUp, false );
  428. scope.dispatchEvent( startEvent );
  429. }
  430. }
  431. function onMouseMove( event ) {
  432. if ( scope.enabled === false ) return;
  433. event.preventDefault();
  434. switch ( state ) {
  435. case STATE.ROTATE:
  436. if ( scope.enableRotate === false ) return;
  437. handleMouseMoveRotate( event );
  438. break;
  439. case STATE.DOLLY:
  440. if ( scope.enableZoom === false ) return;
  441. handleMouseMoveDolly( event );
  442. break;
  443. case STATE.PAN:
  444. if ( scope.enablePan === false ) return;
  445. handleMouseMovePan( event );
  446. break;
  447. }
  448. }
  449. function onMouseUp( event ) {
  450. if ( scope.enabled === false ) return;
  451. handleMouseUp( event );
  452. document.removeEventListener( 'mousemove', onMouseMove, false );
  453. document.removeEventListener( 'mouseup', onMouseUp, false );
  454. scope.dispatchEvent( endEvent );
  455. state = STATE.NONE;
  456. }
  457. function onMouseWheel( event ) {
  458. if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return;
  459. event.preventDefault();
  460. event.stopPropagation();
  461. scope.dispatchEvent( startEvent );
  462. handleMouseWheel( event );
  463. scope.dispatchEvent( endEvent );
  464. }
  465. function onKeyDown( event ) {
  466. if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;
  467. handleKeyDown( event );
  468. }
  469. function onTouchStart( event ) {
  470. if ( scope.enabled === false ) return;
  471. switch ( event.touches.length ) {
  472. case 1: // one-fingered touch: rotate
  473. if ( scope.enableRotate === false ) return;
  474. handleTouchStartRotate( event );
  475. state = STATE.TOUCH_ROTATE;
  476. break;
  477. case 2: // two-fingered touch: dolly
  478. if ( scope.enableZoom === false ) return;
  479. handleTouchStartDolly( event );
  480. state = STATE.TOUCH_DOLLY;
  481. break;
  482. case 3: // three-fingered touch: pan
  483. if ( scope.enablePan === false ) return;
  484. handleTouchStartPan( event );
  485. state = STATE.TOUCH_PAN;
  486. break;
  487. default:
  488. state = STATE.NONE;
  489. }
  490. if ( state !== STATE.NONE ) {
  491. scope.dispatchEvent( startEvent );
  492. }
  493. }
  494. function onTouchMove( event ) {
  495. if ( scope.enabled === false ) return;
  496. event.preventDefault();
  497. event.stopPropagation();
  498. switch ( event.touches.length ) {
  499. case 1: // one-fingered touch: rotate
  500. if ( scope.enableRotate === false ) return;
  501. if ( state !== STATE.TOUCH_ROTATE ) return; // is this needed?...
  502. handleTouchMoveRotate( event );
  503. break;
  504. case 2: // two-fingered touch: dolly
  505. if ( scope.enableZoom === false ) return;
  506. if ( state !== STATE.TOUCH_DOLLY ) return; // is this needed?...
  507. handleTouchMoveDolly( event );
  508. break;
  509. case 3: // three-fingered touch: pan
  510. if ( scope.enablePan === false ) return;
  511. if ( state !== STATE.TOUCH_PAN ) return; // is this needed?...
  512. handleTouchMovePan( event );
  513. break;
  514. default:
  515. state = STATE.NONE;
  516. }
  517. }
  518. function onTouchEnd( event ) {
  519. if ( scope.enabled === false ) return;
  520. handleTouchEnd( event );
  521. scope.dispatchEvent( endEvent );
  522. state = STATE.NONE;
  523. }
  524. function onContextMenu( event ) {
  525. if ( scope.enabled === false ) return;
  526. event.preventDefault();
  527. }
  528. //
  529. scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );
  530. scope.domElement.addEventListener( 'mousedown', onMouseDown, false );
  531. scope.domElement.addEventListener( 'wheel', onMouseWheel, false );
  532. scope.domElement.addEventListener( 'touchstart', onTouchStart, false );
  533. scope.domElement.addEventListener( 'touchend', onTouchEnd, false );
  534. scope.domElement.addEventListener( 'touchmove', onTouchMove, false );
  535. window.addEventListener( 'keydown', onKeyDown, false );
  536. // force an update at start
  537. this.update();
  538. };
  539. THREE.OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );
  540. THREE.OrbitControls.prototype.constructor = THREE.OrbitControls;
  541. Object.defineProperties( THREE.OrbitControls.prototype, {
  542. center: {
  543. get: function () {
  544. console.warn( 'THREE.OrbitControls: .center has been renamed to .target' );
  545. return this.target;
  546. }
  547. },
  548. // backward compatibility
  549. noZoom: {
  550. get: function () {
  551. console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
  552. return ! this.enableZoom;
  553. },
  554. set: function ( value ) {
  555. console.warn( 'THREE.OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
  556. this.enableZoom = ! value;
  557. }
  558. },
  559. noRotate: {
  560. get: function () {
  561. console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
  562. return ! this.enableRotate;
  563. },
  564. set: function ( value ) {
  565. console.warn( 'THREE.OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
  566. this.enableRotate = ! value;
  567. }
  568. },
  569. noPan: {
  570. get: function () {
  571. console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
  572. return ! this.enablePan;
  573. },
  574. set: function ( value ) {
  575. console.warn( 'THREE.OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
  576. this.enablePan = ! value;
  577. }
  578. },
  579. noKeys: {
  580. get: function () {
  581. console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
  582. return ! this.enableKeys;
  583. },
  584. set: function ( value ) {
  585. console.warn( 'THREE.OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
  586. this.enableKeys = ! value;
  587. }
  588. },
  589. staticMoving: {
  590. get: function () {
  591. console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
  592. return ! this.enableDamping;
  593. },
  594. set: function ( value ) {
  595. console.warn( 'THREE.OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
  596. this.enableDamping = ! value;
  597. }
  598. },
  599. dynamicDampingFactor: {
  600. get: function () {
  601. console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
  602. return this.dampingFactor;
  603. },
  604. set: function ( value ) {
  605. console.warn( 'THREE.OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
  606. this.dampingFactor = value;
  607. }
  608. }
  609. } );
  610. THREE.ScreenSpacePanning = 0;
  611. THREE.HorizontalPanning = 1;