LensFlare.html 2.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../" />
  6. <script src="list.js"></script>
  7. <script src="page.js"></script>
  8. <link type="text/css" rel="stylesheet" href="page.css" />
  9. </head>
  10. <body>
  11. [page:Mesh] &rarr;
  12. <h1>[name]</h1>
  13. <div class="desc">
  14. Creates a simulated lens flare that tracks a light.<br /><br />
  15. Note: [page:WebGLRenderer.alpha] must be set to *true* for LensFlare to work.
  16. </div>
  17. <h2>Example</h2>
  18. <div>
  19. [example:webgl_lensflares lensflares]
  20. <code>
  21. var light = new THREE.PointLight( 0xffffff, 1.5, 2000 );
  22. var textureLoader = new THREE.TextureLoader();
  23. var textureFlare0 = textureLoader.load( "textures/lensflare/lensflare0.png" );
  24. var textureFlare1 = textureLoader.load( "textures/lensflare/lensflare2.png" );
  25. var textureFlare2 = textureLoader.load( "textures/lensflare/lensflare3.png" );
  26. var lensFlareGroup = new THREE.LensFlareGroup();
  27. var lensFlare0 = new THREE.LensFlare( textureFlare0, 512, 0, THREE.AdditiveBlending );
  28. var lensFlare1 = new THREE.LensFlare( textureFlare1, 512, 0, THREE.AdditiveBlending );
  29. var lensFlare2 = new THREE.LensFlare( textureFlare2, 60, 0.6, THREE.AdditiveBlending );
  30. lensFlareGroup.add( lensFlare0 );
  31. lensFlareGroup.add( lensFlare1 );
  32. lensFlareGroup.add( lensFlare2 );
  33. lensFlareGroup.position.copy( light.position );
  34. scene.add( lensFlareGroup );
  35. </code>
  36. </div>
  37. <h2>Constructor</h2>
  38. <h3>[name]( [page:Texture texture], [page:Float size], [page:Float distance], [page:Materials blending], [page:Color color], [page:Float opacity] )</h3>
  39. <div>
  40. [page:Texture texture] - THREE.Texture to use for the flare. <br />
  41. [page:Float size] - (optional) size in pixels <br />
  42. [page:Float distance] - (optional) (0-1) from light source (0 = at light source) <br />
  43. [page:Materials blending] - (optional) [page:Materials Blending Mode] - Defaults to THREE.NormalBlending <br />
  44. [page:Color color] - (optional) the [page:Color] of the lens flare<br /><br />
  45. [page:Float opacity] - (optional) the opacity of the lens flare<br /><br />
  46. </div>
  47. <h2>Properties</h2>
  48. <div>See the base [page:Mesh] class for common properties.</div>
  49. <h3>[property:Boolean isLensFlare]</h3>
  50. <div>
  51. Used to check whether this or derived classes are lens flares. Default is *true*.<br /><br />
  52. You should not change this, as it used internally for optimisation.
  53. </div>
  54. <h2>Source</h2>
  55. [link:https://github.com/mrdoob/three.js/blob/master/examples/js/objects/LensFlare.js examples/js/objects/LensFlare.js]
  56. </body>
  57. </html>