webgl_skinning_simple.html 3.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - skinning - simple</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - simple skinning -
  12. <a href="https://github.com/mrdoob/three.js/blob/master/examples/models/skinned/simple/simple.blend" target="_blank" rel="noopener">Blender File</a>
  13. </div>
  14. <script type="module">
  15. import {
  16. AnimationMixer,
  17. Clock,
  18. Color,
  19. DirectionalLight,
  20. Fog,
  21. GridHelper,
  22. HemisphereLight,
  23. Mesh,
  24. MeshPhongMaterial,
  25. PerspectiveCamera,
  26. PlaneBufferGeometry,
  27. Scene,
  28. WebGLRenderer
  29. } from "../build/three.module.js";
  30. import Stats from './jsm/libs/stats.module.js';
  31. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  32. import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
  33. var stats, mixer, camera, scene, renderer, clock;
  34. init();
  35. animate();
  36. function init() {
  37. var container = document.createElement( 'div' );
  38. document.body.appendChild( container );
  39. camera = new PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
  40. camera.position.set( 24, 8, 24 );
  41. scene = new Scene();
  42. scene.background = new Color( 0xa0a0a0 );
  43. scene.fog = new Fog( 0xa0a0a0, 70, 100 );
  44. clock = new Clock();
  45. // ground
  46. var geometry = new PlaneBufferGeometry( 500, 500 );
  47. var material = new MeshPhongMaterial( { color: 0x999999, depthWrite: false } );
  48. var ground = new Mesh( geometry, material );
  49. ground.position.set( 0, - 5, 0 );
  50. ground.rotation.x = - Math.PI / 2;
  51. ground.receiveShadow = true;
  52. scene.add( ground );
  53. var grid = new GridHelper( 500, 100, 0x000000, 0x000000 );
  54. grid.position.y = - 5;
  55. grid.material.opacity = 0.2;
  56. grid.material.transparent = true;
  57. scene.add( grid );
  58. // lights
  59. var light = new HemisphereLight( 0xffffff, 0x444444, 0.6 );
  60. light.position.set( 0, 200, 0 );
  61. scene.add( light );
  62. light = new DirectionalLight( 0xffffff, 0.8 );
  63. light.position.set( 0, 20, 10 );
  64. light.castShadow = true;
  65. light.shadow.camera.top = 18;
  66. light.shadow.camera.bottom = - 10;
  67. light.shadow.camera.left = - 12;
  68. light.shadow.camera.right = 12;
  69. scene.add( light );
  70. //
  71. var loader = new GLTFLoader();
  72. loader.load( './models/gltf/SimpleSkinning.gltf', function ( gltf ) {
  73. scene.add( gltf.scene );
  74. gltf.scene.traverse( function ( child ) {
  75. if ( child.isSkinnedMesh ) child.castShadow = true;
  76. } );
  77. mixer = new AnimationMixer( gltf.scene );
  78. mixer.clipAction( gltf.animations[ 0 ] ).play();
  79. } );
  80. //
  81. renderer = new WebGLRenderer();
  82. renderer.setPixelRatio( window.devicePixelRatio );
  83. renderer.setSize( window.innerWidth, window.innerHeight );
  84. renderer.shadowMap.enabled = true;
  85. container.appendChild( renderer.domElement );
  86. //
  87. stats = new Stats();
  88. container.appendChild( stats.dom );
  89. var controls = new OrbitControls( camera, renderer.domElement );
  90. controls.enablePan = false;
  91. controls.minDistance = 5;
  92. controls.maxDistance = 50;
  93. }
  94. function animate() {
  95. requestAnimationFrame( animate );
  96. if ( mixer ) mixer.update( clock.getDelta() );
  97. render();
  98. stats.update();
  99. }
  100. function render() {
  101. renderer.render( scene, camera );
  102. }
  103. </script>
  104. </body>
  105. </html>