webvr_dragging.html 6.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - dragging</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - dragging
  12. </div>
  13. <script src="js/vr/HelioWebXRPolyfill.js"></script>
  14. <script src="js/vr/WebVR.js"></script>
  15. <script type="module">
  16. import {
  17. BoxBufferGeometry,
  18. BufferGeometry,
  19. Color,
  20. ConeBufferGeometry,
  21. CylinderBufferGeometry,
  22. DirectionalLight,
  23. Group,
  24. HemisphereLight,
  25. IcosahedronBufferGeometry,
  26. Line,
  27. Matrix4,
  28. Mesh,
  29. MeshStandardMaterial,
  30. PerspectiveCamera,
  31. PlaneBufferGeometry,
  32. Raycaster,
  33. Scene,
  34. TorusBufferGeometry,
  35. Vector3,
  36. WebGLRenderer
  37. } from "../build/three.module.js";
  38. var container;
  39. var camera, scene, renderer;
  40. var controller1, controller2;
  41. var raycaster, intersected = [];
  42. var tempMatrix = new Matrix4();
  43. var group;
  44. init();
  45. animate();
  46. function init() {
  47. container = document.createElement( 'div' );
  48. document.body.appendChild( container );
  49. scene = new Scene();
  50. scene.background = new Color( 0x808080 );
  51. camera = new PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  52. var geometry = new PlaneBufferGeometry( 4, 4 );
  53. var material = new MeshStandardMaterial( {
  54. color: 0xeeeeee,
  55. roughness: 1.0,
  56. metalness: 0.0
  57. } );
  58. var floor = new Mesh( geometry, material );
  59. floor.rotation.x = - Math.PI / 2;
  60. floor.receiveShadow = true;
  61. scene.add( floor );
  62. scene.add( new HemisphereLight( 0x808080, 0x606060 ) );
  63. var light = new DirectionalLight( 0xffffff );
  64. light.position.set( 0, 6, 0 );
  65. light.castShadow = true;
  66. light.shadow.camera.top = 2;
  67. light.shadow.camera.bottom = - 2;
  68. light.shadow.camera.right = 2;
  69. light.shadow.camera.left = - 2;
  70. light.shadow.mapSize.set( 4096, 4096 );
  71. scene.add( light );
  72. group = new Group();
  73. scene.add( group );
  74. var geometries = [
  75. new BoxBufferGeometry( 0.2, 0.2, 0.2 ),
  76. new ConeBufferGeometry( 0.2, 0.2, 64 ),
  77. new CylinderBufferGeometry( 0.2, 0.2, 0.2, 64 ),
  78. new IcosahedronBufferGeometry( 0.2, 3 ),
  79. new TorusBufferGeometry( 0.2, 0.04, 64, 32 )
  80. ];
  81. for ( var i = 0; i < 50; i ++ ) {
  82. var geometry = geometries[ Math.floor( Math.random() * geometries.length ) ];
  83. var material = new MeshStandardMaterial( {
  84. color: Math.random() * 0xffffff,
  85. roughness: 0.7,
  86. metalness: 0.0
  87. } );
  88. var object = new Mesh( geometry, material );
  89. object.position.x = Math.random() * 4 - 2;
  90. object.position.y = Math.random() * 2;
  91. object.position.z = Math.random() * 4 - 2;
  92. object.rotation.x = Math.random() * 2 * Math.PI;
  93. object.rotation.y = Math.random() * 2 * Math.PI;
  94. object.rotation.z = Math.random() * 2 * Math.PI;
  95. object.scale.setScalar( Math.random() + 0.5 );
  96. object.castShadow = true;
  97. object.receiveShadow = true;
  98. group.add( object );
  99. }
  100. //
  101. renderer = new WebGLRenderer( { antialias: true } );
  102. renderer.setPixelRatio( window.devicePixelRatio );
  103. renderer.setSize( window.innerWidth, window.innerHeight );
  104. renderer.gammaInput = true;
  105. renderer.gammaOutput = true;
  106. renderer.shadowMap.enabled = true;
  107. renderer.vr.enabled = true;
  108. container.appendChild( renderer.domElement );
  109. document.body.appendChild( WEBVR.createButton( renderer ) );
  110. // controllers
  111. controller1 = renderer.vr.getController( 0 );
  112. controller1.addEventListener( 'selectstart', onSelectStart );
  113. controller1.addEventListener( 'selectend', onSelectEnd );
  114. scene.add( controller1 );
  115. controller2 = renderer.vr.getController( 1 );
  116. controller2.addEventListener( 'selectstart', onSelectStart );
  117. controller2.addEventListener( 'selectend', onSelectEnd );
  118. scene.add( controller2 );
  119. //
  120. var geometry = new BufferGeometry().setFromPoints( [ new Vector3( 0, 0, 0 ), new Vector3( 0, 0, - 1 ) ] );
  121. var line = new Line( geometry );
  122. line.name = 'line';
  123. line.scale.z = 5;
  124. controller1.add( line.clone() );
  125. controller2.add( line.clone() );
  126. raycaster = new Raycaster();
  127. //
  128. window.addEventListener( 'resize', onWindowResize, false );
  129. }
  130. function onWindowResize() {
  131. camera.aspect = window.innerWidth / window.innerHeight;
  132. camera.updateProjectionMatrix();
  133. renderer.setSize( window.innerWidth, window.innerHeight );
  134. }
  135. function onSelectStart( event ) {
  136. var controller = event.target;
  137. var intersections = getIntersections( controller );
  138. if ( intersections.length > 0 ) {
  139. var intersection = intersections[ 0 ];
  140. tempMatrix.getInverse( controller.matrixWorld );
  141. var object = intersection.object;
  142. object.matrix.premultiply( tempMatrix );
  143. object.matrix.decompose( object.position, object.quaternion, object.scale );
  144. object.material.emissive.b = 1;
  145. controller.add( object );
  146. controller.userData.selected = object;
  147. }
  148. }
  149. function onSelectEnd( event ) {
  150. var controller = event.target;
  151. if ( controller.userData.selected !== undefined ) {
  152. var object = controller.userData.selected;
  153. object.matrix.premultiply( controller.matrixWorld );
  154. object.matrix.decompose( object.position, object.quaternion, object.scale );
  155. object.material.emissive.b = 0;
  156. group.add( object );
  157. controller.userData.selected = undefined;
  158. }
  159. }
  160. function getIntersections( controller ) {
  161. tempMatrix.identity().extractRotation( controller.matrixWorld );
  162. raycaster.ray.origin.setFromMatrixPosition( controller.matrixWorld );
  163. raycaster.ray.direction.set( 0, 0, - 1 ).applyMatrix4( tempMatrix );
  164. return raycaster.intersectObjects( group.children );
  165. }
  166. function intersectObjects( controller ) {
  167. // Do not highlight when already selected
  168. if ( controller.userData.selected !== undefined ) return;
  169. var line = controller.getObjectByName( 'line' );
  170. var intersections = getIntersections( controller );
  171. if ( intersections.length > 0 ) {
  172. var intersection = intersections[ 0 ];
  173. var object = intersection.object;
  174. object.material.emissive.r = 1;
  175. intersected.push( object );
  176. line.scale.z = intersection.distance;
  177. } else {
  178. line.scale.z = 5;
  179. }
  180. }
  181. function cleanIntersected() {
  182. while ( intersected.length ) {
  183. var object = intersected.pop();
  184. object.material.emissive.r = 0;
  185. }
  186. }
  187. //
  188. function animate() {
  189. renderer.setAnimationLoop( render );
  190. }
  191. function render() {
  192. cleanIntersected();
  193. intersectObjects( controller1 );
  194. intersectObjects( controller2 );
  195. renderer.render( scene, camera );
  196. }
  197. </script>
  198. </body>
  199. </html>