webvr_sandbox.html 4.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - sandbox</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <script src="js/vr/HelioWebXRPolyfill.js"></script>
  11. <script src="js/vr/WebVR.js"></script>
  12. <script type="module">
  13. import {
  14. BoxBufferGeometry,
  15. CubeTextureLoader,
  16. DirectionalLight,
  17. Mesh,
  18. MeshPhongMaterial,
  19. MeshStandardMaterial,
  20. PerspectiveCamera,
  21. PlaneBufferGeometry,
  22. RGBFormat,
  23. Scene,
  24. TextureLoader,
  25. TorusKnotBufferGeometry,
  26. WebGLRenderer
  27. } from "../build/three.module.js";
  28. import { Lensflare, LensflareElement } from './jsm/objects/Lensflare.js';
  29. import { Reflector } from './jsm/objects/Reflector.js';
  30. var camera, scene, renderer;
  31. var reflector;
  32. init();
  33. animate();
  34. function init() {
  35. var background = new CubeTextureLoader()
  36. .setPath( 'textures/cube/MilkyWay/' )
  37. .load( [ 'dark-s_px.jpg', 'dark-s_nx.jpg', 'dark-s_py.jpg', 'dark-s_ny.jpg', 'dark-s_pz.jpg', 'dark-s_nz.jpg' ] );
  38. background.format = RGBFormat;
  39. scene = new Scene();
  40. scene.background = background;
  41. camera = new PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  42. var geometry = new TorusKnotBufferGeometry( 0.4, 0.15, 150, 20 );
  43. var material = new MeshStandardMaterial( { roughness: 0.01, metalness: 0.2, envMap: background } );
  44. var mesh = new Mesh( geometry, material );
  45. mesh.position.y = 0.75;
  46. mesh.position.z = - 2;
  47. mesh.castShadow = true;
  48. mesh.receiveShadow = true;
  49. scene.add( mesh );
  50. var geometry = new BoxBufferGeometry( 1.5, 0.1, 1.5 );
  51. var material = new MeshPhongMaterial();
  52. var mesh = new Mesh( geometry, material );
  53. mesh.position.y = - 0.2;
  54. mesh.position.z = - 2;
  55. mesh.castShadow = true;
  56. mesh.receiveShadow = true;
  57. scene.add( mesh );
  58. var light = new DirectionalLight( 0x8800ff );
  59. light.position.set( - 1, 1.5, - 1.5 );
  60. light.castShadow = true;
  61. light.shadow.camera.zoom = 4;
  62. scene.add( light );
  63. light.target.position.set( 0, 0, - 2 );
  64. scene.add( light.target );
  65. // var helper = new CameraHelper( light.shadow.camera );
  66. // scene.add( helper );
  67. var light = new DirectionalLight( 0xff0000 );
  68. light.position.set( 1, 1.5, - 2.5 );
  69. light.castShadow = true;
  70. light.shadow.camera.zoom = 4;
  71. scene.add( light );
  72. light.target.position.set( 0, 0, - 2 );
  73. scene.add( light.target );
  74. // var helper = new CameraHelper( light.shadow.camera );
  75. // scene.add( helper );
  76. // lensflare
  77. var loader = new TextureLoader();
  78. var texture0 = loader.load( "textures/lensflare/lensflare0.png" );
  79. var texture3 = loader.load( "textures/lensflare/lensflare3.png" );
  80. var lensflare = new Lensflare();
  81. lensflare.position.set( 0, 5, - 5 );
  82. lensflare.addElement( new LensflareElement( texture0, 700, 0 ) );
  83. lensflare.addElement( new LensflareElement( texture3, 60, 0.6 ) );
  84. lensflare.addElement( new LensflareElement( texture3, 70, 0.7 ) );
  85. lensflare.addElement( new LensflareElement( texture3, 120, 0.9 ) );
  86. lensflare.addElement( new LensflareElement( texture3, 70, 1 ) );
  87. scene.add( lensflare );
  88. //
  89. var geometry = new PlaneBufferGeometry( 1.4, 1.4 );
  90. reflector = new Reflector( geometry, {
  91. textureWidth: window.innerWidth * window.devicePixelRatio,
  92. textureHeight: window.innerHeight * window.devicePixelRatio
  93. } );
  94. reflector.position.x = 1;
  95. reflector.position.y = 0.5;
  96. reflector.position.z = - 3;
  97. reflector.rotation.y = - Math.PI / 4;
  98. scene.add( reflector );
  99. var geometry = new BoxBufferGeometry( 1.5, 1.5, 0.1 );
  100. var material = new MeshPhongMaterial();
  101. var mesh = new Mesh( geometry, material );
  102. mesh.position.z = - 0.07;
  103. mesh.castShadow = true;
  104. mesh.receiveShadow = true;
  105. reflector.add( mesh );
  106. //
  107. renderer = new WebGLRenderer( { antialias: true } );
  108. renderer.autoClear = false;
  109. renderer.setPixelRatio( window.devicePixelRatio );
  110. renderer.setSize( window.innerWidth, window.innerHeight );
  111. renderer.shadowMap.enabled = true;
  112. renderer.vr.enabled = true;
  113. document.body.appendChild( renderer.domElement );
  114. document.body.appendChild( WEBVR.createButton( renderer ) );
  115. //
  116. window.addEventListener( 'resize', onWindowResize, false );
  117. }
  118. function onWindowResize() {
  119. camera.aspect = window.innerWidth / window.innerHeight;
  120. camera.updateProjectionMatrix();
  121. renderer.setSize( window.innerWidth, window.innerHeight );
  122. }
  123. function animate() {
  124. renderer.setAnimationLoop( render );
  125. }
  126. function render() {
  127. var time = performance.now() * 0.0002;
  128. var mesh = scene.children[ 0 ];
  129. mesh.rotation.x = time * 2;
  130. mesh.rotation.y = time * 5;
  131. renderer.render( scene, camera );
  132. }
  133. </script>
  134. </body>
  135. </html>