GLTFLoader.js 47 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175217621772178217921802181218221832184218521862187218821892190219121922193219421952196
  1. /**
  2. * @author Rich Tibbett / https://github.com/richtr
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author Tony Parisi / http://www.tonyparisi.com/
  5. * @author Takahiro / https://github.com/takahirox
  6. */
  7. THREE.GLTFLoader = ( function () {
  8. function GLTFLoader( manager ) {
  9. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  10. }
  11. GLTFLoader.prototype = {
  12. constructor: GLTFLoader,
  13. load: function ( url, onLoad, onProgress, onError ) {
  14. var scope = this;
  15. var path = this.path && ( typeof this.path === "string" ) ? this.path : THREE.Loader.prototype.extractUrlBase( url );
  16. var loader = new THREE.FileLoader( scope.manager );
  17. loader.setResponseType( 'arraybuffer' );
  18. loader.load( url, function ( data ) {
  19. scope.parse( data, onLoad, path );
  20. }, onProgress, onError );
  21. },
  22. setCrossOrigin: function ( value ) {
  23. this.crossOrigin = value;
  24. },
  25. setPath: function ( value ) {
  26. this.path = value;
  27. },
  28. parse: function ( data, callback, path ) {
  29. var content;
  30. var extensions = {};
  31. var magic = convertUint8ArrayToString( new Uint8Array( data, 0, 4 ) );
  32. if ( magic === BINARY_EXTENSION_HEADER_DEFAULTS.magic ) {
  33. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  34. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  35. } else {
  36. content = convertUint8ArrayToString( new Uint8Array( data ) );
  37. }
  38. var json = JSON.parse( content );
  39. if ( json.extensionsUsed && json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_COMMON ) >= 0 ) {
  40. extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] = new GLTFMaterialsCommonExtension( json );
  41. }
  42. console.time( 'GLTFLoader' );
  43. var parser = new GLTFParser( json, extensions, {
  44. path: path || this.path,
  45. crossOrigin: this.crossOrigin
  46. } );
  47. parser.parse( function ( scene, scenes, cameras, animations ) {
  48. console.timeEnd( 'GLTFLoader' );
  49. var glTF = {
  50. "scene": scene,
  51. "scenes": scenes,
  52. "cameras": cameras,
  53. "animations": animations
  54. };
  55. callback( glTF );
  56. } );
  57. }
  58. };
  59. /* GLTFREGISTRY */
  60. function GLTFRegistry() {
  61. var objects = {};
  62. return {
  63. get: function ( key ) {
  64. return objects[ key ];
  65. },
  66. add: function ( key, object ) {
  67. objects[ key ] = object;
  68. },
  69. remove: function ( key ) {
  70. delete objects[ key ];
  71. },
  72. removeAll: function () {
  73. objects = {};
  74. },
  75. update: function ( scene, camera ) {
  76. for ( var name in objects ) {
  77. var object = objects[ name ];
  78. if ( object.update ) {
  79. object.update( scene, camera );
  80. }
  81. }
  82. }
  83. };
  84. }
  85. /* GLTFSHADERS */
  86. GLTFLoader.Shaders = {
  87. update: function () {
  88. console.warn( 'THREE.GLTFLoader.Shaders has been deprecated, and now updates automatically.' );
  89. }
  90. };
  91. /* GLTFSHADER */
  92. function GLTFShader( targetNode, allNodes ) {
  93. var boundUniforms = {};
  94. // bind each uniform to its source node
  95. var uniforms = targetNode.material.uniforms;
  96. for ( var uniformId in uniforms ) {
  97. var uniform = uniforms[ uniformId ];
  98. if ( uniform.semantic ) {
  99. var sourceNodeRef = uniform.node;
  100. var sourceNode = targetNode;
  101. if ( sourceNodeRef ) {
  102. sourceNode = allNodes[ sourceNodeRef ];
  103. }
  104. boundUniforms[ uniformId ] = {
  105. semantic: uniform.semantic,
  106. sourceNode: sourceNode,
  107. targetNode: targetNode,
  108. uniform: uniform
  109. };
  110. }
  111. }
  112. this.boundUniforms = boundUniforms;
  113. this._m4 = new THREE.Matrix4();
  114. }
  115. // Update - update all the uniform values
  116. GLTFShader.prototype.update = function ( scene, camera ) {
  117. var boundUniforms = this.boundUniforms;
  118. for ( var name in boundUniforms ) {
  119. var boundUniform = boundUniforms[ name ];
  120. switch ( boundUniform.semantic ) {
  121. case "MODELVIEW":
  122. var m4 = boundUniform.uniform.value;
  123. m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  124. break;
  125. case "MODELVIEWINVERSETRANSPOSE":
  126. var m3 = boundUniform.uniform.value;
  127. this._m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  128. m3.getNormalMatrix( this._m4 );
  129. break;
  130. case "PROJECTION":
  131. var m4 = boundUniform.uniform.value;
  132. m4.copy( camera.projectionMatrix );
  133. break;
  134. case "JOINTMATRIX":
  135. var m4v = boundUniform.uniform.value;
  136. for ( var mi = 0; mi < m4v.length; mi ++ ) {
  137. // So it goes like this:
  138. // SkinnedMesh world matrix is already baked into MODELVIEW;
  139. // transform joints to local space,
  140. // then transform using joint's inverse
  141. m4v[ mi ]
  142. .getInverse( boundUniform.sourceNode.matrixWorld )
  143. .multiply( boundUniform.targetNode.skeleton.bones[ mi ].matrixWorld )
  144. .multiply( boundUniform.targetNode.skeleton.boneInverses[ mi ] )
  145. .multiply( boundUniform.targetNode.bindMatrix );
  146. }
  147. break;
  148. default :
  149. console.warn( "Unhandled shader semantic: " + boundUniform.semantic );
  150. break;
  151. }
  152. }
  153. };
  154. /* ANIMATION */
  155. GLTFLoader.Animations = {
  156. update: function () {
  157. console.warn( 'THREE.GLTFLoader.Animation has been deprecated. Use THREE.AnimationMixer instead.' );
  158. }
  159. };
  160. /*********************************/
  161. /********** EXTENSIONS ***********/
  162. /*********************************/
  163. var EXTENSIONS = {
  164. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  165. KHR_MATERIALS_COMMON: 'KHR_materials_common'
  166. };
  167. /* MATERIALS COMMON EXTENSION */
  168. function GLTFMaterialsCommonExtension( json ) {
  169. this.name = EXTENSIONS.KHR_MATERIALS_COMMON;
  170. this.lights = {};
  171. var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) || {};
  172. var lights = extension.lights || {};
  173. for ( var lightId in lights ) {
  174. var light = lights[ lightId ];
  175. var lightNode;
  176. var lightParams = light[ light.type ];
  177. var color = new THREE.Color().fromArray( lightParams.color );
  178. switch ( light.type ) {
  179. case "directional":
  180. lightNode = new THREE.DirectionalLight( color );
  181. lightNode.position.set( 0, 0, 1 );
  182. break;
  183. case "point":
  184. lightNode = new THREE.PointLight( color );
  185. break;
  186. case "spot":
  187. lightNode = new THREE.SpotLight( color );
  188. lightNode.position.set( 0, 0, 1 );
  189. break;
  190. case "ambient":
  191. lightNode = new THREE.AmbientLight( color );
  192. break;
  193. }
  194. if ( lightNode ) {
  195. this.lights[ lightId ] = lightNode;
  196. }
  197. }
  198. }
  199. /* BINARY EXTENSION */
  200. var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';
  201. var BINARY_EXTENSION_HEADER_DEFAULTS = { magic: 'glTF', version: 1, contentFormat: 0 };
  202. var BINARY_EXTENSION_HEADER_LENGTH = 20;
  203. function GLTFBinaryExtension( data ) {
  204. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  205. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  206. var header = {
  207. magic: convertUint8ArrayToString( new Uint8Array( data.slice( 0, 4 ) ) ),
  208. version: headerView.getUint32( 4, true ),
  209. length: headerView.getUint32( 8, true ),
  210. contentLength: headerView.getUint32( 12, true ),
  211. contentFormat: headerView.getUint32( 16, true )
  212. };
  213. for ( var key in BINARY_EXTENSION_HEADER_DEFAULTS ) {
  214. var value = BINARY_EXTENSION_HEADER_DEFAULTS[ key ];
  215. if ( header[ key ] !== value ) {
  216. throw new Error( 'Unsupported glTF-Binary header: Expected "%s" to be "%s".', key, value );
  217. }
  218. }
  219. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH, header.contentLength );
  220. this.header = header;
  221. this.content = convertUint8ArrayToString( contentArray );
  222. this.body = data.slice( BINARY_EXTENSION_HEADER_LENGTH + header.contentLength, header.length );
  223. }
  224. GLTFBinaryExtension.prototype.loadShader = function ( shader, bufferViews ) {
  225. var bufferView = bufferViews[ shader.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].bufferView ];
  226. var array = new Uint8Array( bufferView );
  227. return convertUint8ArrayToString( array );
  228. };
  229. GLTFBinaryExtension.prototype.loadTextureSourceUri = function ( source, bufferViews ) {
  230. var metadata = source.extensions[ EXTENSIONS.KHR_BINARY_GLTF ];
  231. var bufferView = bufferViews[ metadata.bufferView ];
  232. var stringData = convertUint8ArrayToString( new Uint8Array( bufferView ) );
  233. return 'data:' + metadata.mimeType + ';base64,' + btoa( stringData );
  234. };
  235. /*********************************/
  236. /********** INTERNALS ************/
  237. /*********************************/
  238. /* CONSTANTS */
  239. var WEBGL_CONSTANTS = {
  240. FLOAT: 5126,
  241. //FLOAT_MAT2: 35674,
  242. FLOAT_MAT3: 35675,
  243. FLOAT_MAT4: 35676,
  244. FLOAT_VEC2: 35664,
  245. FLOAT_VEC3: 35665,
  246. FLOAT_VEC4: 35666,
  247. LINEAR: 9729,
  248. REPEAT: 10497,
  249. SAMPLER_2D: 35678,
  250. TRIANGLES: 4,
  251. LINES: 1,
  252. UNSIGNED_BYTE: 5121,
  253. UNSIGNED_SHORT: 5123,
  254. VERTEX_SHADER: 35633,
  255. FRAGMENT_SHADER: 35632
  256. };
  257. var WEBGL_TYPE = {
  258. 5126: Number,
  259. //35674: THREE.Matrix2,
  260. 35675: THREE.Matrix3,
  261. 35676: THREE.Matrix4,
  262. 35664: THREE.Vector2,
  263. 35665: THREE.Vector3,
  264. 35666: THREE.Vector4,
  265. 35678: THREE.Texture
  266. };
  267. var WEBGL_COMPONENT_TYPES = {
  268. 5120: Int8Array,
  269. 5121: Uint8Array,
  270. 5122: Int16Array,
  271. 5123: Uint16Array,
  272. 5125: Uint32Array,
  273. 5126: Float32Array
  274. };
  275. var WEBGL_FILTERS = {
  276. 9728: THREE.NearestFilter,
  277. 9729: THREE.LinearFilter,
  278. 9984: THREE.NearestMipMapNearestFilter,
  279. 9985: THREE.LinearMipMapNearestFilter,
  280. 9986: THREE.NearestMipMapLinearFilter,
  281. 9987: THREE.LinearMipMapLinearFilter
  282. };
  283. var WEBGL_WRAPPINGS = {
  284. 33071: THREE.ClampToEdgeWrapping,
  285. 33648: THREE.MirroredRepeatWrapping,
  286. 10497: THREE.RepeatWrapping
  287. };
  288. var WEBGL_TEXTURE_FORMATS = {
  289. 6406: THREE.AlphaFormat,
  290. 6407: THREE.RGBFormat,
  291. 6408: THREE.RGBAFormat,
  292. 6409: THREE.LuminanceFormat,
  293. 6410: THREE.LuminanceAlphaFormat
  294. };
  295. var WEBGL_TEXTURE_DATATYPES = {
  296. 5121: THREE.UnsignedByteType,
  297. 32819: THREE.UnsignedShort4444Type,
  298. 32820: THREE.UnsignedShort5551Type,
  299. 33635: THREE.UnsignedShort565Type
  300. };
  301. var WEBGL_SIDES = {
  302. 1028: THREE.BackSide, // Culling front
  303. 1029: THREE.FrontSide // Culling back
  304. //1032: THREE.NoSide // Culling front and back, what to do?
  305. };
  306. var WEBGL_DEPTH_FUNCS = {
  307. 512: THREE.NeverDepth,
  308. 513: THREE.LessDepth,
  309. 514: THREE.EqualDepth,
  310. 515: THREE.LessEqualDepth,
  311. 516: THREE.GreaterEqualDepth,
  312. 517: THREE.NotEqualDepth,
  313. 518: THREE.GreaterEqualDepth,
  314. 519: THREE.AlwaysDepth
  315. };
  316. var WEBGL_BLEND_EQUATIONS = {
  317. 32774: THREE.AddEquation,
  318. 32778: THREE.SubtractEquation,
  319. 32779: THREE.ReverseSubtractEquation
  320. };
  321. var WEBGL_BLEND_FUNCS = {
  322. 0: THREE.ZeroFactor,
  323. 1: THREE.OneFactor,
  324. 768: THREE.SrcColorFactor,
  325. 769: THREE.OneMinusSrcColorFactor,
  326. 770: THREE.SrcAlphaFactor,
  327. 771: THREE.OneMinusSrcAlphaFactor,
  328. 772: THREE.DstAlphaFactor,
  329. 773: THREE.OneMinusDstAlphaFactor,
  330. 774: THREE.DstColorFactor,
  331. 775: THREE.OneMinusDstColorFactor,
  332. 776: THREE.SrcAlphaSaturateFactor
  333. // The followings are not supported by Three.js yet
  334. //32769: CONSTANT_COLOR,
  335. //32770: ONE_MINUS_CONSTANT_COLOR,
  336. //32771: CONSTANT_ALPHA,
  337. //32772: ONE_MINUS_CONSTANT_COLOR
  338. };
  339. var WEBGL_TYPE_SIZES = {
  340. 'SCALAR': 1,
  341. 'VEC2': 2,
  342. 'VEC3': 3,
  343. 'VEC4': 4,
  344. 'MAT2': 4,
  345. 'MAT3': 9,
  346. 'MAT4': 16
  347. };
  348. var PATH_PROPERTIES = {
  349. scale: 'scale',
  350. translation: 'position',
  351. rotation: 'quaternion'
  352. };
  353. var INTERPOLATION = {
  354. LINEAR: THREE.InterpolateLinear,
  355. STEP: THREE.InterpolateDiscrete
  356. };
  357. var STATES_ENABLES = {
  358. 2884: 'CULL_FACE',
  359. 2929: 'DEPTH_TEST',
  360. 3042: 'BLEND',
  361. 3089: 'SCISSOR_TEST',
  362. 32823: 'POLYGON_OFFSET_FILL',
  363. 32926: 'SAMPLE_ALPHA_TO_COVERAGE'
  364. };
  365. /* UTILITY FUNCTIONS */
  366. function _each( object, callback, thisObj ) {
  367. if ( !object ) {
  368. return Promise.resolve();
  369. }
  370. var results;
  371. var fns = [];
  372. if ( Object.prototype.toString.call( object ) === '[object Array]' ) {
  373. results = [];
  374. var length = object.length;
  375. for ( var idx = 0; idx < length; idx ++ ) {
  376. var value = callback.call( thisObj || this, object[ idx ], idx );
  377. if ( value ) {
  378. fns.push( value );
  379. if ( value instanceof Promise ) {
  380. value.then( function( key, value ) {
  381. results[ key ] = value;
  382. }.bind( this, idx ));
  383. } else {
  384. results[ idx ] = value;
  385. }
  386. }
  387. }
  388. } else {
  389. results = {};
  390. for ( var key in object ) {
  391. if ( object.hasOwnProperty( key ) ) {
  392. var value = callback.call( thisObj || this, object[ key ], key );
  393. if ( value ) {
  394. fns.push( value );
  395. if ( value instanceof Promise ) {
  396. value.then( function( key, value ) {
  397. results[ key ] = value;
  398. }.bind( this, key ));
  399. } else {
  400. results[ key ] = value;
  401. }
  402. }
  403. }
  404. }
  405. }
  406. return Promise.all( fns ).then( function() {
  407. return results;
  408. });
  409. }
  410. function resolveURL( url, path ) {
  411. // Invalid URL
  412. if ( typeof url !== 'string' || url === '' )
  413. return '';
  414. // Absolute URL http://,https://,//
  415. if ( /^(https?:)?\/\//i.test( url ) ) {
  416. return url;
  417. }
  418. // Data URI
  419. if ( /^data:.*,.*$/i.test( url ) ) {
  420. return url;
  421. }
  422. // Relative URL
  423. return ( path || '' ) + url;
  424. }
  425. // Avoid the String.fromCharCode.apply(null, array) shortcut, which
  426. // throws a "maximum call stack size exceeded" error for large arrays.
  427. function convertUint8ArrayToString( array ) {
  428. var s = '';
  429. for ( var i = 0; i < array.length; i ++ ) {
  430. s += String.fromCharCode( array[ i ] );
  431. }
  432. return s;
  433. }
  434. // Three.js seems too dependent on attribute names so globally
  435. // replace those in the shader code
  436. function replaceTHREEShaderAttributes( shaderText, technique ) {
  437. // Expected technique attributes
  438. var attributes = {};
  439. for ( var attributeId in technique.attributes ) {
  440. var pname = technique.attributes[ attributeId ];
  441. var param = technique.parameters[ pname ];
  442. var atype = param.type;
  443. var semantic = param.semantic;
  444. attributes[ attributeId ] = {
  445. type: atype,
  446. semantic: semantic
  447. };
  448. }
  449. // Figure out which attributes to change in technique
  450. var shaderParams = technique.parameters;
  451. var shaderAttributes = technique.attributes;
  452. var params = {};
  453. for ( var attributeId in attributes ) {
  454. var pname = shaderAttributes[ attributeId ];
  455. var shaderParam = shaderParams[ pname ];
  456. var semantic = shaderParam.semantic;
  457. if ( semantic ) {
  458. params[ attributeId ] = shaderParam;
  459. }
  460. }
  461. for ( var pname in params ) {
  462. var param = params[ pname ];
  463. var semantic = param.semantic;
  464. var regEx = new RegExp( "\\b" + pname + "\\b", "g" );
  465. switch ( semantic ) {
  466. case "POSITION":
  467. shaderText = shaderText.replace( regEx, 'position' );
  468. break;
  469. case "NORMAL":
  470. shaderText = shaderText.replace( regEx, 'normal' );
  471. break;
  472. case 'TEXCOORD_0':
  473. case 'TEXCOORD0':
  474. case 'TEXCOORD':
  475. shaderText = shaderText.replace( regEx, 'uv' );
  476. break;
  477. case 'COLOR_0':
  478. case 'COLOR0':
  479. case 'COLOR':
  480. shaderText = shaderText.replace( regEx, 'color' );
  481. break;
  482. case "WEIGHT":
  483. shaderText = shaderText.replace( regEx, 'skinWeight' );
  484. break;
  485. case "JOINT":
  486. shaderText = shaderText.replace( regEx, 'skinIndex' );
  487. break;
  488. }
  489. }
  490. return shaderText;
  491. }
  492. function createDefaultMaterial() {
  493. return new THREE.MeshPhongMaterial( {
  494. color: 0x00000,
  495. emissive: 0x888888,
  496. specular: 0x000000,
  497. shininess: 0,
  498. transparent: false,
  499. depthTest: true,
  500. side: THREE.FrontSide
  501. } );
  502. }
  503. // Deferred constructor for RawShaderMaterial types
  504. function DeferredShaderMaterial( params ) {
  505. this.isDeferredShaderMaterial = true;
  506. this.params = params;
  507. }
  508. DeferredShaderMaterial.prototype.create = function () {
  509. var uniforms = THREE.UniformsUtils.clone( this.params.uniforms );
  510. for ( var uniformId in this.params.uniforms ) {
  511. var originalUniform = this.params.uniforms[ uniformId ];
  512. if ( originalUniform.value instanceof THREE.Texture ) {
  513. uniforms[ uniformId ].value = originalUniform.value;
  514. uniforms[ uniformId ].value.needsUpdate = true;
  515. }
  516. uniforms[ uniformId ].semantic = originalUniform.semantic;
  517. uniforms[ uniformId ].node = originalUniform.node;
  518. }
  519. this.params.uniforms = uniforms;
  520. return new THREE.RawShaderMaterial( this.params );
  521. };
  522. /* GLTF PARSER */
  523. function GLTFParser( json, extensions, options ) {
  524. this.json = json || {};
  525. this.extensions = extensions || {};
  526. this.options = options || {};
  527. // loader object cache
  528. this.cache = new GLTFRegistry();
  529. }
  530. GLTFParser.prototype._withDependencies = function ( dependencies ) {
  531. var _dependencies = {};
  532. for ( var i = 0; i < dependencies.length; i ++ ) {
  533. var dependency = dependencies[ i ];
  534. var fnName = "load" + dependency.charAt( 0 ).toUpperCase() + dependency.slice( 1 );
  535. var cached = this.cache.get( dependency );
  536. if ( cached !== undefined ) {
  537. _dependencies[ dependency ] = cached;
  538. } else if ( this[ fnName ] ) {
  539. var fn = this[ fnName ]();
  540. this.cache.add( dependency, fn );
  541. _dependencies[ dependency ] = fn;
  542. }
  543. }
  544. return _each( _dependencies, function ( dependency ) {
  545. return dependency;
  546. } );
  547. };
  548. GLTFParser.prototype.parse = function ( callback ) {
  549. var json = this.json;
  550. // Clear the loader cache
  551. this.cache.removeAll();
  552. // Fire the callback on complete
  553. this._withDependencies( [
  554. "scenes",
  555. "cameras",
  556. "animations"
  557. ] ).then( function ( dependencies ) {
  558. var scene = dependencies.scenes[ json.scene ];
  559. var scenes = [];
  560. for ( var name in dependencies.scenes ) {
  561. scenes.push( dependencies.scenes[ name ] );
  562. }
  563. var cameras = [];
  564. for ( var name in dependencies.cameras ) {
  565. var camera = dependencies.cameras[ name ];
  566. cameras.push( camera );
  567. }
  568. var animations = [];
  569. for ( var name in dependencies.animations ) {
  570. animations.push( dependencies.animations[ name ] );
  571. }
  572. callback( scene, scenes, cameras, animations );
  573. } );
  574. };
  575. GLTFParser.prototype.loadShaders = function () {
  576. var json = this.json;
  577. var extensions = this.extensions;
  578. var options = this.options;
  579. return this._withDependencies( [
  580. "bufferViews"
  581. ] ).then( function ( dependencies ) {
  582. return _each( json.shaders, function ( shader ) {
  583. if ( shader.extensions && shader.extensions[ EXTENSIONS.KHR_BINARY_GLTF ] ) {
  584. return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].loadShader( shader, dependencies.bufferViews );
  585. }
  586. return new Promise( function ( resolve ) {
  587. var loader = new THREE.FileLoader();
  588. loader.setResponseType( 'text' );
  589. loader.load( resolveURL( shader.uri, options.path ), function ( shaderText ) {
  590. resolve( shaderText );
  591. } );
  592. } );
  593. } );
  594. } );
  595. };
  596. GLTFParser.prototype.loadBuffers = function () {
  597. var json = this.json;
  598. var extensions = this.extensions;
  599. var options = this.options;
  600. return _each( json.buffers, function ( buffer, name ) {
  601. if ( name === BINARY_EXTENSION_BUFFER_NAME ) {
  602. return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body;
  603. }
  604. if ( buffer.type === 'arraybuffer' || buffer.type === undefined ) {
  605. return new Promise( function ( resolve ) {
  606. var loader = new THREE.FileLoader();
  607. loader.setResponseType( 'arraybuffer' );
  608. loader.load( resolveURL( buffer.uri, options.path ), function ( buffer ) {
  609. resolve( buffer );
  610. } );
  611. } );
  612. } else {
  613. console.warn( 'THREE.GLTFLoader: ' + buffer.type + ' buffer type is not supported' );
  614. }
  615. } );
  616. };
  617. GLTFParser.prototype.loadBufferViews = function () {
  618. var json = this.json;
  619. return this._withDependencies( [
  620. "buffers"
  621. ] ).then( function ( dependencies ) {
  622. return _each( json.bufferViews, function ( bufferView ) {
  623. var arraybuffer = dependencies.buffers[ bufferView.buffer ];
  624. var byteLength = bufferView.byteLength !== undefined ? bufferView.byteLength : 0;
  625. return arraybuffer.slice( bufferView.byteOffset, bufferView.byteOffset + byteLength );
  626. } );
  627. } );
  628. };
  629. GLTFParser.prototype.loadAccessors = function () {
  630. var json = this.json;
  631. return this._withDependencies( [
  632. "bufferViews"
  633. ] ).then( function ( dependencies ) {
  634. return _each( json.accessors, function ( accessor ) {
  635. var arraybuffer = dependencies.bufferViews[ accessor.bufferView ];
  636. var itemSize = WEBGL_TYPE_SIZES[ accessor.type ];
  637. var TypedArray = WEBGL_COMPONENT_TYPES[ accessor.componentType ];
  638. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  639. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  640. var itemBytes = elementBytes * itemSize;
  641. // The buffer is not interleaved if the stride is the item size in bytes.
  642. if ( accessor.byteStride && accessor.byteStride !== itemBytes ) {
  643. // Use the full buffer if it's interleaved.
  644. var array = new TypedArray( arraybuffer );
  645. // Integer parameters to IB/IBA are in array elements, not bytes.
  646. var ib = new THREE.InterleavedBuffer( array, accessor.byteStride / elementBytes );
  647. return new THREE.InterleavedBufferAttribute( ib, itemSize, accessor.byteOffset / elementBytes );
  648. } else {
  649. array = new TypedArray( arraybuffer, accessor.byteOffset, accessor.count * itemSize );
  650. return new THREE.BufferAttribute( array, itemSize );
  651. }
  652. } );
  653. } );
  654. };
  655. GLTFParser.prototype.loadTextures = function () {
  656. var json = this.json;
  657. var extensions = this.extensions;
  658. var options = this.options;
  659. return this._withDependencies( [
  660. "bufferViews"
  661. ] ).then( function ( dependencies ) {
  662. return _each( json.textures, function ( texture ) {
  663. if ( texture.source ) {
  664. return new Promise( function ( resolve ) {
  665. var source = json.images[ texture.source ];
  666. var sourceUri = source.uri;
  667. if ( source.extensions && source.extensions[ EXTENSIONS.KHR_BINARY_GLTF ] ) {
  668. sourceUri = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].loadTextureSourceUri( source, dependencies.bufferViews );
  669. }
  670. var textureLoader = THREE.Loader.Handlers.get( sourceUri );
  671. if ( textureLoader === null ) {
  672. textureLoader = new THREE.TextureLoader();
  673. }
  674. textureLoader.setCrossOrigin( options.crossOrigin );
  675. textureLoader.load( resolveURL( sourceUri, options.path ), function ( _texture ) {
  676. _texture.flipY = false;
  677. if ( texture.name !== undefined ) _texture.name = texture.name;
  678. _texture.format = texture.format !== undefined ? WEBGL_TEXTURE_FORMATS[ texture.format ] : THREE.RGBAFormat;
  679. if ( texture.internalFormat !== undefined && _texture.format !== WEBGL_TEXTURE_FORMATS[ texture.internalFormat ] ) {
  680. console.warn( 'THREE.GLTFLoader: Three.js doesn\'t support texture internalFormat which is different from texture format. ' +
  681. 'internalFormat will be forced to be the same value as format.' );
  682. }
  683. _texture.type = texture.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ texture.type ] : THREE.UnsignedByteType;
  684. if ( texture.sampler ) {
  685. var sampler = json.samplers[ texture.sampler ];
  686. _texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
  687. _texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.NearestMipMapLinearFilter;
  688. _texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
  689. _texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
  690. }
  691. resolve( _texture );
  692. }, undefined, function () {
  693. resolve();
  694. } );
  695. } );
  696. }
  697. } );
  698. } );
  699. };
  700. GLTFParser.prototype.loadMaterials = function () {
  701. var json = this.json;
  702. return this._withDependencies( [
  703. "shaders",
  704. "textures"
  705. ] ).then( function ( dependencies ) {
  706. return _each( json.materials, function ( material ) {
  707. var materialType;
  708. var materialValues = {};
  709. var materialParams = {};
  710. var khr_material;
  711. if ( material.extensions && material.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) {
  712. khr_material = material.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ];
  713. }
  714. if ( khr_material ) {
  715. // don't copy over unused values to avoid material warning spam
  716. var keys = [ 'ambient', 'emission', 'transparent', 'transparency', 'doubleSided' ];
  717. switch ( khr_material.technique ) {
  718. case 'BLINN' :
  719. case 'PHONG' :
  720. materialType = THREE.MeshPhongMaterial;
  721. keys.push( 'diffuse', 'specular', 'shininess' );
  722. break;
  723. case 'LAMBERT' :
  724. materialType = THREE.MeshLambertMaterial;
  725. keys.push( 'diffuse' );
  726. break;
  727. case 'CONSTANT' :
  728. default :
  729. materialType = THREE.MeshBasicMaterial;
  730. break;
  731. }
  732. keys.forEach( function( v ) {
  733. if ( khr_material.values[ v ] !== undefined ) materialValues[ v ] = khr_material.values[ v ];
  734. } );
  735. if ( khr_material.doubleSided || materialValues.doubleSided ) {
  736. materialParams.side = THREE.DoubleSide;
  737. }
  738. if ( khr_material.transparent || materialValues.transparent ) {
  739. materialParams.transparent = true;
  740. materialParams.opacity = ( materialValues.transparency !== undefined ) ? materialValues.transparency : 1;
  741. }
  742. } else if ( material.technique === undefined ) {
  743. materialType = THREE.MeshPhongMaterial;
  744. Object.assign( materialValues, material.values );
  745. } else {
  746. materialType = DeferredShaderMaterial;
  747. var technique = json.techniques[ material.technique ];
  748. materialParams.uniforms = {};
  749. var program = json.programs[ technique.program ];
  750. if ( program ) {
  751. materialParams.fragmentShader = dependencies.shaders[ program.fragmentShader ];
  752. if ( ! materialParams.fragmentShader ) {
  753. console.warn( "ERROR: Missing fragment shader definition:", program.fragmentShader );
  754. materialType = THREE.MeshPhongMaterial;
  755. }
  756. var vertexShader = dependencies.shaders[ program.vertexShader ];
  757. if ( ! vertexShader ) {
  758. console.warn( "ERROR: Missing vertex shader definition:", program.vertexShader );
  759. materialType = THREE.MeshPhongMaterial;
  760. }
  761. // IMPORTANT: FIX VERTEX SHADER ATTRIBUTE DEFINITIONS
  762. materialParams.vertexShader = replaceTHREEShaderAttributes( vertexShader, technique );
  763. var uniforms = technique.uniforms;
  764. for ( var uniformId in uniforms ) {
  765. var pname = uniforms[ uniformId ];
  766. var shaderParam = technique.parameters[ pname ];
  767. var ptype = shaderParam.type;
  768. if ( WEBGL_TYPE[ ptype ] ) {
  769. var pcount = shaderParam.count;
  770. var value;
  771. if ( material.values !== undefined ) value = material.values[ pname ];
  772. var uvalue = new WEBGL_TYPE[ ptype ]();
  773. var usemantic = shaderParam.semantic;
  774. var unode = shaderParam.node;
  775. switch ( ptype ) {
  776. case WEBGL_CONSTANTS.FLOAT:
  777. uvalue = shaderParam.value;
  778. if ( pname == "transparency" ) {
  779. materialParams.transparent = true;
  780. }
  781. if ( value !== undefined ) {
  782. uvalue = value;
  783. }
  784. break;
  785. case WEBGL_CONSTANTS.FLOAT_VEC2:
  786. case WEBGL_CONSTANTS.FLOAT_VEC3:
  787. case WEBGL_CONSTANTS.FLOAT_VEC4:
  788. case WEBGL_CONSTANTS.FLOAT_MAT3:
  789. if ( shaderParam && shaderParam.value ) {
  790. uvalue.fromArray( shaderParam.value );
  791. }
  792. if ( value ) {
  793. uvalue.fromArray( value );
  794. }
  795. break;
  796. case WEBGL_CONSTANTS.FLOAT_MAT2:
  797. // what to do?
  798. console.warn( "FLOAT_MAT2 is not a supported uniform type" );
  799. break;
  800. case WEBGL_CONSTANTS.FLOAT_MAT4:
  801. if ( pcount ) {
  802. uvalue = new Array( pcount );
  803. for ( var mi = 0; mi < pcount; mi ++ ) {
  804. uvalue[ mi ] = new WEBGL_TYPE[ ptype ]();
  805. }
  806. if ( shaderParam && shaderParam.value ) {
  807. var m4v = shaderParam.value;
  808. uvalue.fromArray( m4v );
  809. }
  810. if ( value ) {
  811. uvalue.fromArray( value );
  812. }
  813. } else {
  814. if ( shaderParam && shaderParam.value ) {
  815. var m4 = shaderParam.value;
  816. uvalue.fromArray( m4 );
  817. }
  818. if ( value ) {
  819. uvalue.fromArray( value );
  820. }
  821. }
  822. break;
  823. case WEBGL_CONSTANTS.SAMPLER_2D:
  824. if ( value !== undefined ) {
  825. uvalue = dependencies.textures[ value ];
  826. } else if ( shaderParam.value !== undefined ) {
  827. uvalue = dependencies.textures[ shaderParam.value ];
  828. } else {
  829. uvalue = null;
  830. }
  831. break;
  832. }
  833. materialParams.uniforms[ uniformId ] = {
  834. value: uvalue,
  835. semantic: usemantic,
  836. node: unode
  837. };
  838. } else {
  839. throw new Error( "Unknown shader uniform param type: " + ptype );
  840. }
  841. }
  842. var states = technique.states || {};
  843. var enables = states.enable || [];
  844. var functions = states.functions || {};
  845. var enableCullFace = false;
  846. var enableDepthTest = false;
  847. var enableBlend = false;
  848. for ( var i = 0, il = enables.length; i < il; i ++ ) {
  849. var enable = enables[ i ];
  850. switch ( STATES_ENABLES[ enable ] ) {
  851. case 'CULL_FACE':
  852. enableCullFace = true;
  853. break;
  854. case 'DEPTH_TEST':
  855. enableDepthTest = true;
  856. break;
  857. case 'BLEND':
  858. enableBlend = true;
  859. break;
  860. // TODO: implement
  861. case 'SCISSOR_TEST':
  862. case 'POLYGON_OFFSET_FILL':
  863. case 'SAMPLE_ALPHA_TO_COVERAGE':
  864. break;
  865. default:
  866. throw new Error( "Unknown technique.states.enable: " + enable );
  867. }
  868. }
  869. if ( enableCullFace ) {
  870. materialParams.side = functions.cullFace !== undefined ? WEBGL_SIDES[ functions.cullFace ] : THREE.FrontSide;
  871. } else {
  872. materialParams.side = THREE.DoubleSide;
  873. }
  874. materialParams.depthTest = enableDepthTest;
  875. materialParams.depthFunc = functions.depthFunc !== undefined ? WEBGL_DEPTH_FUNCS[ functions.depthFunc ] : THREE.LessDepth;
  876. materialParams.depthWrite = functions.depthMask !== undefined ? functions.depthMask[ 0 ] : true;
  877. materialParams.blending = enableBlend ? THREE.CustomBlending : THREE.NoBlending;
  878. materialParams.transparent = enableBlend;
  879. var blendEquationSeparate = functions.blendEquationSeparate;
  880. if ( blendEquationSeparate !== undefined ) {
  881. materialParams.blendEquation = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 0 ] ];
  882. materialParams.blendEquationAlpha = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 1 ] ];
  883. } else {
  884. materialParams.blendEquation = THREE.AddEquation;
  885. materialParams.blendEquationAlpha = THREE.AddEquation;
  886. }
  887. var blendFuncSeparate = functions.blendFuncSeparate;
  888. if ( blendFuncSeparate !== undefined ) {
  889. materialParams.blendSrc = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 0 ] ];
  890. materialParams.blendDst = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 1 ] ];
  891. materialParams.blendSrcAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 2 ] ];
  892. materialParams.blendDstAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 3 ] ];
  893. } else {
  894. materialParams.blendSrc = THREE.OneFactor;
  895. materialParams.blendDst = THREE.ZeroFactor;
  896. materialParams.blendSrcAlpha = THREE.OneFactor;
  897. materialParams.blendDstAlpha = THREE.ZeroFactor;
  898. }
  899. }
  900. }
  901. if ( Array.isArray( materialValues.diffuse ) ) {
  902. materialParams.color = new THREE.Color().fromArray( materialValues.diffuse );
  903. } else if ( typeof( materialValues.diffuse ) === 'string' ) {
  904. materialParams.map = dependencies.textures[ materialValues.diffuse ];
  905. }
  906. delete materialParams.diffuse;
  907. if ( typeof( materialValues.reflective ) === 'string' ) {
  908. materialParams.envMap = dependencies.textures[ materialValues.reflective ];
  909. }
  910. if ( typeof( materialValues.bump ) === 'string' ) {
  911. materialParams.bumpMap = dependencies.textures[ materialValues.bump ];
  912. }
  913. if ( Array.isArray( materialValues.emission ) ) {
  914. if ( materialType === THREE.MeshBasicMaterial ) {
  915. materialParams.color = new THREE.Color().fromArray( materialValues.emission );
  916. } else {
  917. materialParams.emissive = new THREE.Color().fromArray( materialValues.emission );
  918. }
  919. } else if ( typeof( materialValues.emission ) === 'string' ) {
  920. if ( materialType === THREE.MeshBasicMaterial ) {
  921. materialParams.map = dependencies.textures[ materialValues.emission ];
  922. } else {
  923. materialParams.emissiveMap = dependencies.textures[ materialValues.emission ];
  924. }
  925. }
  926. if ( Array.isArray( materialValues.specular ) ) {
  927. materialParams.specular = new THREE.Color().fromArray( materialValues.specular );
  928. } else if ( typeof( materialValues.specular ) === 'string' ) {
  929. materialParams.specularMap = dependencies.textures[ materialValues.specular ];
  930. }
  931. if ( materialValues.shininess !== undefined ) {
  932. materialParams.shininess = materialValues.shininess;
  933. }
  934. var _material = new materialType( materialParams );
  935. if ( material.name !== undefined ) _material.name = material.name;
  936. return _material;
  937. } );
  938. } );
  939. };
  940. GLTFParser.prototype.loadMeshes = function () {
  941. var json = this.json;
  942. return this._withDependencies( [
  943. "accessors",
  944. "materials"
  945. ] ).then( function ( dependencies ) {
  946. return _each( json.meshes, function ( mesh ) {
  947. var group = new THREE.Object3D();
  948. if ( mesh.name !== undefined ) group.name = mesh.name;
  949. if ( mesh.extras ) group.userData = mesh.extras;
  950. var primitives = mesh.primitives || [];
  951. for ( var name in primitives ) {
  952. var primitive = primitives[ name ];
  953. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === undefined ) {
  954. var geometry = new THREE.BufferGeometry();
  955. var attributes = primitive.attributes;
  956. for ( var attributeId in attributes ) {
  957. var attributeEntry = attributes[ attributeId ];
  958. if ( ! attributeEntry ) return;
  959. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  960. switch ( attributeId ) {
  961. case 'POSITION':
  962. geometry.addAttribute( 'position', bufferAttribute );
  963. break;
  964. case 'NORMAL':
  965. geometry.addAttribute( 'normal', bufferAttribute );
  966. break;
  967. case 'TEXCOORD_0':
  968. case 'TEXCOORD0':
  969. case 'TEXCOORD':
  970. geometry.addAttribute( 'uv', bufferAttribute );
  971. break;
  972. case 'COLOR_0':
  973. case 'COLOR0':
  974. case 'COLOR':
  975. geometry.addAttribute( 'color', bufferAttribute );
  976. break;
  977. case 'WEIGHT':
  978. geometry.addAttribute( 'skinWeight', bufferAttribute );
  979. break;
  980. case 'JOINT':
  981. geometry.addAttribute( 'skinIndex', bufferAttribute );
  982. break;
  983. }
  984. }
  985. if ( primitive.indices ) {
  986. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  987. }
  988. var material = dependencies.materials !== undefined ? dependencies.materials[ primitive.material ] : createDefaultMaterial();
  989. var meshNode = new THREE.Mesh( geometry, material );
  990. meshNode.castShadow = true;
  991. meshNode.name = ( name === "0" ? group.name : group.name + name );
  992. if ( primitive.extras ) meshNode.userData = primitive.extras;
  993. group.add( meshNode );
  994. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  995. var geometry = new THREE.BufferGeometry();
  996. var attributes = primitive.attributes;
  997. for ( var attributeId in attributes ) {
  998. var attributeEntry = attributes[ attributeId ];
  999. if ( ! attributeEntry ) return;
  1000. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  1001. switch ( attributeId ) {
  1002. case 'POSITION':
  1003. geometry.addAttribute( 'position', bufferAttribute );
  1004. break;
  1005. case 'COLOR_0':
  1006. case 'COLOR0':
  1007. case 'COLOR':
  1008. geometry.addAttribute( 'color', bufferAttribute );
  1009. break;
  1010. }
  1011. }
  1012. var material = dependencies.materials[ primitive.material ];
  1013. var meshNode;
  1014. if ( primitive.indices ) {
  1015. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  1016. meshNode = new THREE.LineSegments( geometry, material );
  1017. } else {
  1018. meshNode = new THREE.Line( geometry, material );
  1019. }
  1020. meshNode.name = ( name === "0" ? group.name : group.name + name );
  1021. if ( primitive.extras ) meshNode.userData = primitive.extras;
  1022. group.add( meshNode );
  1023. } else {
  1024. console.warn( "Only triangular and line primitives are supported" );
  1025. }
  1026. }
  1027. return group;
  1028. } );
  1029. } );
  1030. };
  1031. GLTFParser.prototype.loadCameras = function () {
  1032. var json = this.json;
  1033. return _each( json.cameras, function ( camera ) {
  1034. if ( camera.type == "perspective" && camera.perspective ) {
  1035. var yfov = camera.perspective.yfov;
  1036. var aspectRatio = camera.perspective.aspectRatio !== undefined ? camera.perspective.aspectRatio : 1;
  1037. // According to COLLADA spec...
  1038. // aspectRatio = xfov / yfov
  1039. var xfov = yfov * aspectRatio;
  1040. var _camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspectRatio, camera.perspective.znear || 1, camera.perspective.zfar || 2e6 );
  1041. if ( camera.name !== undefined ) _camera.name = camera.name;
  1042. if ( camera.extras ) _camera.userData = camera.extras;
  1043. return _camera;
  1044. } else if ( camera.type == "orthographic" && camera.orthographic ) {
  1045. var _camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, camera.orthographic.znear, camera.orthographic.zfar );
  1046. if ( camera.name !== undefined ) _camera.name = camera.name;
  1047. if ( camera.extras ) _camera.userData = camera.extras;
  1048. return _camera;
  1049. }
  1050. } );
  1051. };
  1052. GLTFParser.prototype.loadSkins = function () {
  1053. var json = this.json;
  1054. return this._withDependencies( [
  1055. "accessors"
  1056. ] ).then( function ( dependencies ) {
  1057. return _each( json.skins, function ( skin ) {
  1058. var bindShapeMatrix = new THREE.Matrix4();
  1059. if ( skin.bindShapeMatrix !== undefined ) bindShapeMatrix.fromArray( skin.bindShapeMatrix );
  1060. var _skin = {
  1061. bindShapeMatrix: bindShapeMatrix,
  1062. jointNames: skin.jointNames,
  1063. inverseBindMatrices: dependencies.accessors[ skin.inverseBindMatrices ]
  1064. };
  1065. return _skin;
  1066. } );
  1067. } );
  1068. };
  1069. GLTFParser.prototype.loadAnimations = function () {
  1070. var json = this.json;
  1071. return this._withDependencies( [
  1072. "accessors",
  1073. "nodes"
  1074. ] ).then( function ( dependencies ) {
  1075. return _each( json.animations, function ( animation, animationId ) {
  1076. var tracks = [];
  1077. for ( var channelId in animation.channels ) {
  1078. var channel = animation.channels[ channelId ];
  1079. var sampler = animation.samplers[ channel.sampler ];
  1080. if ( sampler ) {
  1081. var target = channel.target;
  1082. var name = target.id;
  1083. var input = animation.parameters !== undefined ? animation.parameters[ sampler.input ] : sampler.input;
  1084. var output = animation.parameters !== undefined ? animation.parameters[ sampler.output ] : sampler.output;
  1085. var inputAccessor = dependencies.accessors[ input ];
  1086. var outputAccessor = dependencies.accessors[ output ];
  1087. var node = dependencies.nodes[ name ];
  1088. if ( node ) {
  1089. node.updateMatrix();
  1090. node.matrixAutoUpdate = true;
  1091. var TypedKeyframeTrack = PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.rotation
  1092. ? THREE.QuaternionKeyframeTrack
  1093. : THREE.VectorKeyframeTrack;
  1094. var targetName = node.name ? node.name : node.uuid;
  1095. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
  1096. // KeyframeTrack.optimize() will modify given 'times' and 'values'
  1097. // buffers before creating a truncated copy to keep. Because buffers may
  1098. // be reused by other tracks, make copies here.
  1099. tracks.push( new TypedKeyframeTrack(
  1100. targetName + '.' + PATH_PROPERTIES[ target.path ],
  1101. THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
  1102. THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
  1103. interpolation
  1104. ) );
  1105. }
  1106. }
  1107. }
  1108. var name = animation.name !== undefined ? animation.name : "animation_" + animationId;
  1109. return new THREE.AnimationClip( name, undefined, tracks );
  1110. } );
  1111. } );
  1112. };
  1113. GLTFParser.prototype.loadNodes = function () {
  1114. var json = this.json;
  1115. var extensions = this.extensions;
  1116. var scope = this;
  1117. return _each( json.nodes, function ( node ) {
  1118. var matrix = new THREE.Matrix4();
  1119. var _node;
  1120. if ( node.jointName ) {
  1121. _node = new THREE.Bone();
  1122. _node.name = node.name !== undefined ? node.name : node.jointName;
  1123. _node.jointName = node.jointName;
  1124. } else {
  1125. _node = new THREE.Object3D();
  1126. if ( node.name !== undefined ) _node.name = node.name;
  1127. }
  1128. if ( node.extras ) _node.userData = node.extras;
  1129. if ( node.matrix !== undefined ) {
  1130. matrix.fromArray( node.matrix );
  1131. _node.applyMatrix( matrix );
  1132. } else {
  1133. if ( node.translation !== undefined ) {
  1134. _node.position.fromArray( node.translation );
  1135. }
  1136. if ( node.rotation !== undefined ) {
  1137. _node.quaternion.fromArray( node.rotation );
  1138. }
  1139. if ( node.scale !== undefined ) {
  1140. _node.scale.fromArray( node.scale );
  1141. }
  1142. }
  1143. return _node;
  1144. } ).then( function ( __nodes ) {
  1145. return scope._withDependencies( [
  1146. "meshes",
  1147. "skins",
  1148. "cameras"
  1149. ] ).then( function ( dependencies ) {
  1150. return _each( __nodes, function ( _node, nodeId ) {
  1151. var node = json.nodes[ nodeId ];
  1152. if ( node.meshes !== undefined ) {
  1153. for ( var meshId in node.meshes ) {
  1154. var mesh = node.meshes[ meshId ];
  1155. var group = dependencies.meshes[ mesh ];
  1156. if ( group === undefined ) {
  1157. console.warn( 'GLTFLoader: Couldn\'t find node "' + mesh + '".' );
  1158. continue;
  1159. }
  1160. for ( var childrenId in group.children ) {
  1161. var child = group.children[ childrenId ];
  1162. // clone Mesh to add to _node
  1163. var originalMaterial = child.material;
  1164. var originalGeometry = child.geometry;
  1165. var originalUserData = child.userData;
  1166. var originalName = child.name;
  1167. var material;
  1168. if ( originalMaterial.isDeferredShaderMaterial ) {
  1169. originalMaterial = material = originalMaterial.create();
  1170. } else {
  1171. material = originalMaterial;
  1172. }
  1173. switch ( child.type ) {
  1174. case 'LineSegments':
  1175. child = new THREE.LineSegments( originalGeometry, material );
  1176. break;
  1177. case 'LineLoop':
  1178. child = new THREE.LineLoop( originalGeometry, material );
  1179. break;
  1180. case 'Line':
  1181. child = new THREE.Line( originalGeometry, material );
  1182. break;
  1183. default:
  1184. child = new THREE.Mesh( originalGeometry, material );
  1185. }
  1186. child.castShadow = true;
  1187. child.userData = originalUserData;
  1188. child.name = originalName;
  1189. var skinEntry;
  1190. if ( node.skin ) {
  1191. skinEntry = dependencies.skins[ node.skin ];
  1192. }
  1193. // Replace Mesh with SkinnedMesh in library
  1194. if ( skinEntry ) {
  1195. var getJointNode = function ( jointId ) {
  1196. var keys = Object.keys( __nodes );
  1197. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  1198. var n = __nodes[ keys[ i ] ];
  1199. if ( n.jointName === jointId ) return n;
  1200. }
  1201. return null;
  1202. };
  1203. var geometry = originalGeometry;
  1204. var material = originalMaterial;
  1205. child = new THREE.SkinnedMesh( geometry, material, false );
  1206. child.castShadow = true;
  1207. child.userData = originalUserData;
  1208. child.name = originalName;
  1209. var bones = [];
  1210. var boneInverses = [];
  1211. for ( var i = 0, l = skinEntry.jointNames.length; i < l; i ++ ) {
  1212. var jointId = skinEntry.jointNames[ i ];
  1213. var jointNode = getJointNode( jointId );
  1214. if ( jointNode ) {
  1215. bones.push( jointNode );
  1216. var m = skinEntry.inverseBindMatrices.array;
  1217. var mat = new THREE.Matrix4().fromArray( m, i * 16 );
  1218. boneInverses.push( mat );
  1219. } else {
  1220. console.warn( "WARNING: joint: '" + jointId + "' could not be found" );
  1221. }
  1222. }
  1223. child.bind( new THREE.Skeleton( bones, boneInverses, false ), skinEntry.bindShapeMatrix );
  1224. var buildBoneGraph = function ( parentJson, parentObject, property ) {
  1225. var children = parentJson[ property ];
  1226. if ( children === undefined ) return;
  1227. for ( var i = 0, il = children.length; i < il; i ++ ) {
  1228. var nodeId = children[ i ];
  1229. var bone = __nodes[ nodeId ];
  1230. var boneJson = json.nodes[ nodeId ];
  1231. if ( bone !== undefined && bone.isBone === true && boneJson !== undefined ) {
  1232. parentObject.add( bone );
  1233. buildBoneGraph( boneJson, bone, 'children' );
  1234. }
  1235. }
  1236. };
  1237. buildBoneGraph( node, child, 'skeletons' );
  1238. }
  1239. _node.add( child );
  1240. }
  1241. }
  1242. }
  1243. if ( node.camera !== undefined ) {
  1244. var camera = dependencies.cameras[ node.camera ];
  1245. _node.add( camera );
  1246. }
  1247. if ( node.extensions
  1248. && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ]
  1249. && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ) {
  1250. var extensionLights = extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].lights;
  1251. var light = extensionLights[ node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ];
  1252. _node.add( light );
  1253. }
  1254. return _node;
  1255. } );
  1256. } );
  1257. } );
  1258. };
  1259. GLTFParser.prototype.loadScenes = function () {
  1260. var json = this.json;
  1261. // scene node hierachy builder
  1262. function buildNodeHierachy( nodeId, parentObject, allNodes ) {
  1263. var _node = allNodes[ nodeId ];
  1264. parentObject.add( _node );
  1265. var node = json.nodes[ nodeId ];
  1266. if ( node.children ) {
  1267. var children = node.children;
  1268. for ( var i = 0, l = children.length; i < l; i ++ ) {
  1269. var child = children[ i ];
  1270. buildNodeHierachy( child, _node, allNodes );
  1271. }
  1272. }
  1273. }
  1274. return this._withDependencies( [
  1275. "nodes"
  1276. ] ).then( function ( dependencies ) {
  1277. return _each( json.scenes, function ( scene ) {
  1278. var _scene = new THREE.Scene();
  1279. if ( scene.name !== undefined ) _scene.name = scene.name;
  1280. if ( scene.extras ) _scene.userData = scene.extras;
  1281. var nodes = scene.nodes || [];
  1282. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  1283. var nodeId = nodes[ i ];
  1284. buildNodeHierachy( nodeId, _scene, dependencies.nodes );
  1285. }
  1286. _scene.traverse( function ( child ) {
  1287. // Register raw material meshes with GLTFLoader.Shaders
  1288. if ( child.material && child.material.isRawShaderMaterial ) {
  1289. child.gltfShader = new GLTFShader( child, dependencies.nodes );
  1290. child.onBeforeRender = function(renderer, scene, camera){
  1291. this.gltfShader.update(scene, camera);
  1292. };
  1293. }
  1294. } );
  1295. return _scene;
  1296. } );
  1297. } );
  1298. };
  1299. return GLTFLoader;
  1300. } )();