misc_animation_keys.html 3.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - animation - basic</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #f00;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"></div>
  29. <div id="info">
  30. <a href="http://threejs.org" target="_blank">three.js</a> webgl - animation - basic use
  31. </div>
  32. <script src="../build/three.js"></script>
  33. <script src="js/loaders/collada/Animation.js"></script>
  34. <script src="js/loaders/collada/AnimationHandler.js"></script>
  35. <script src="js/loaders/collada/KeyFrameAnimation.js"></script>
  36. <script src="js/Detector.js"></script>
  37. <script src="js/libs/stats.min.js"></script>
  38. <script>
  39. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  40. var stats, clock;
  41. var scene, camera, renderer;
  42. function init() {
  43. scene = new THREE.Scene();
  44. var container = document.getElementById( 'container' );
  45. //
  46. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
  47. camera.position.set( 50, 50, 100 );
  48. camera.lookAt( scene.position );
  49. //
  50. var axisHelper = new THREE.AxisHelper( 10 );
  51. scene.add( axisHelper );
  52. //
  53. var geometry = new THREE.SphereBufferGeometry( 5, 32, 32 );
  54. var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
  55. var mesh = new THREE.Mesh( geometry, material );
  56. scene.add( mesh );
  57. //
  58. var animationData = {
  59. "name" : "Action",
  60. "fps" : 25,
  61. "length" : 2.0,
  62. "hierarchy" : [
  63. {
  64. "parent" : -1, //root
  65. "keys" : [
  66. {
  67. "time": 0,
  68. "pos" : [ 0, 0, 0 ],
  69. "rot" : [ 0, 0, 0, 0 ],
  70. "scl" : [ 1, 1, 1 ]
  71. },
  72. {
  73. "time": 1.0,
  74. "pos" : [ 30, 0, 0 ],
  75. "scl" : [ 2, 2, 2 ]
  76. }
  77. ,
  78. {
  79. "time": 2.0,
  80. "pos" : [ 0, 0, 0 ]
  81. }
  82. ]
  83. }
  84. ]
  85. };
  86. ensureLoop( animationData );
  87. var animation = new THREE.Animation( mesh, animationData );
  88. animation.play();
  89. //
  90. renderer = new THREE.WebGLRenderer();
  91. renderer.setClearColor( 0x555555 );
  92. renderer.setPixelRatio( window.devicePixelRatio );
  93. renderer.setSize( window.innerWidth, window.innerHeight );
  94. container.appendChild( renderer.domElement );
  95. //
  96. stats = new Stats();
  97. container.appendChild( stats.dom );
  98. //
  99. clock = new THREE.Clock()
  100. //
  101. window.addEventListener( 'resize', onWindowResize, false );
  102. };
  103. function onWindowResize() {
  104. camera.aspect = window.innerWidth / window.innerHeight;
  105. camera.updateProjectionMatrix();
  106. renderer.setSize( window.innerWidth, window.innerHeight );
  107. };
  108. var ensureLoop = function( animation ) {
  109. for ( var i = 0; i < animation.hierarchy.length; i ++ ) {
  110. var obj = animation.hierarchy[ i ];
  111. var first = obj.keys[ 0 ];
  112. var last = obj.keys[ obj.keys.length - 1 ];
  113. last.pos = first.pos;
  114. last.rot = first.rot;
  115. last.scl = first.scl;
  116. }
  117. };
  118. function animate() {
  119. requestAnimationFrame( animate );
  120. var delta = clock.getDelta();
  121. THREE.AnimationHandler.update( delta );
  122. render();
  123. };
  124. function render() {
  125. renderer.render( scene, camera );
  126. stats.update();
  127. };
  128. init();
  129. animate();
  130. </script>
  131. </body>
  132. </html>