Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Diego Marcos 0ac507f7a1 Making requested changes after review 11 年之前
build a083e44427 r67 11 年之前
docs 70231347cb Minor docs/examples aesthetic changes. 11 年之前
editor adb27e0c66 Renamed *Geometry2 to *TypedGeometry 11 年之前
examples 0ac507f7a1 Making requested changes after review 11 年之前
src 8cb48f817d Renderer Plugin to handle stereo rendering and head tracking for VR HMDs. It uses the native Firefox API 11 年之前
test 9582770323 Merge branch 'vector-methods' of https://github.com/twhittock/three.js into dev 11 年之前
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CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 年之前
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README.md 8d27161fba Rewording of demo-code narrative. 11 年之前
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README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
		mesh = new THREE.Mesh( geometry, material );
		
		scene.add( mesh );

		renderer = new THREE.CanvasRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		// note: three.js includes requestAnimationFrame shim
		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases