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- // Three.js r38 - http://github.com/mrdoob/three.js
- var THREE=THREE||{};THREE.Color=function(b){this.setHex(b)};
- THREE.Color.prototype={autoUpdate:!0,copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;this.hex=b.hex;this.__styleString=b.__styleString},setRGB:function(b,d,c){this.r=b;this.g=d;this.b=c;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHSV:function(b,d,c){var f,g,h,j,k,n;if(c==0)f=g=h=0;else{j=Math.floor(b*6);k=b*6-j;b=c*(1-d);n=c*(1-d*k);d=c*(1-d*(1-k));switch(j){case 1:f=n;g=c;h=b;break;case 2:f=b;g=c;h=d;break;case 3:f=b;g=n;h=c;break;case 4:f=d;g=b;h=c;break;case 5:f=c;g=b;
- h=n;break;case 6:case 0:f=c;g=d;h=b}}this.r=f;this.g=g;this.b=h;if(this.autoUpdate){this.updateHex();this.updateStyleString()}},setHex:function(b){this.hex=~~b&16777215;if(this.autoUpdate){this.updateRGB();this.updateStyleString()}},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},updateStyleString:function(){this.__styleString="rgb("+~~(this.r*255)+","+~~(this.g*
- 255)+","+~~(this.b*255)+")"},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(b,d){this.set(b||0,d||0)};
- THREE.Vector2.prototype={set:function(b,d){this.x=b;this.y=d;return this},copy:function(b){this.set(b.x,b.y);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y);return this},multiplyScalar:function(b){this.set(this.x*b,this.y*b);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/
- this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(b,d,c){this.set(b||0,d||0,c||0)};
- THREE.Vector3.prototype={set:function(b,d,c){this.x=b;this.y=d;this.z=c;return this},copy:function(b){this.set(b.x,b.y,b.z);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y,b.z+d.z);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z);return this},addScalar:function(b){this.set(this.x+b,this.y+b,this.z+b);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y,b.z-d.z);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z);return this},cross:function(b,
- d){this.set(b.y*d.z-b.z*d.y,b.z*d.x-b.x*d.z,b.x*d.y-b.y*d.x);return this},crossSelf:function(b){var d=this.x,c=this.y,f=this.z;this.set(c*b.z-f*b.y,f*b.x-d*b.z,d*b.y-c*b.x);return this},multiply:function(b,d){this.set(b.x*d.x,b.y*d.y,b.z*d.z);return this},multiplySelf:function(b){this.set(this.x*b.x,this.y*b.y,this.z*b.z);return this},multiplyScalar:function(b){this.set(this.x*b,this.y*b,this.z*b);return this},divideSelf:function(b){this.set(this.x/b.x,this.y/b.y,this.z/b.z);return this},divideScalar:function(b){this.set(this.x/
- b,this.y/b,this.z/b);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var d=this.x-b.x,c=this.y-b.y;b=this.z-b.z;return d*d+c*c+b*b},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var b=
- this.length();b>0?this.multiplyScalar(1/b):this.set(0,0,0);return this},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){this.y=Math.asin(b.n13);var d=Math.cos(this.y);if(Math.abs(d)>1.0E-5){this.x=Math.atan2(-b.n23/d,b.n33/d);this.z=Math.atan2(-b.n13/d,b.n11/d)}else{this.x=0;this.z=Math.atan2(b.n21,b.n22)}},setLength:function(b){return this.normalize().multiplyScalar(b)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<
- 1.0E-4&&Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(b,d,c,f){this.set(b||0,d||0,c||0,f||1)};
- THREE.Vector4.prototype={set:function(b,d,c,f){this.x=b;this.y=d;this.z=c;this.w=f;return this},copy:function(b){this.set(b.x,b.y,b.z,b.w||1);return this},add:function(b,d){this.set(b.x+d.x,b.y+d.y,b.z+d.z,b.w+d.w);return this},addSelf:function(b){this.set(this.x+b.x,this.y+b.y,this.z+b.z,this.w+b.w);return this},sub:function(b,d){this.set(b.x-d.x,b.y-d.y,b.z-d.z,b.w-d.w);return this},subSelf:function(b){this.set(this.x-b.x,this.y-b.y,this.z-b.z,this.w-b.w);return this},multiplyScalar:function(b){this.set(this.x*
- b,this.y*b,this.z*b,this.w*b);return this},divideScalar:function(b){this.set(this.x/b,this.y/b,this.z/b,this.w/b);return this},lerpSelf:function(b,d){this.set(this.x+(b.x-this.x)*d,this.y+(b.y-this.y)*d,this.z+(b.z-this.z)*d,this.w+(b.w-this.w)*d)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(b,d){this.origin=b||new THREE.Vector3;this.direction=d||new THREE.Vector3};
- THREE.Ray.prototype={intersectScene:function(b){var d,c,f=b.objects,g=[];b=0;for(d=f.length;b<d;b++){c=f[b];c instanceof THREE.Mesh&&(g=g.concat(this.intersectObject(c)))}g.sort(function(h,j){return h.distance-j.distance});return g},intersectObject:function(b){function d(G,L,V,z){z=z.clone().subSelf(L);V=V.clone().subSelf(L);var N=G.clone().subSelf(L);G=z.dot(z);L=z.dot(V);z=z.dot(N);var Q=V.dot(V);V=V.dot(N);N=1/(G*Q-L*L);Q=(Q*z-L*V)*N;G=(G*V-L*z)*N;return Q>0&&G>0&&Q+G<1}var c,f,g,h,j,k,n,p,o,u,
- y,w=b.geometry,A=w.vertices,E=[];c=0;for(f=w.faces.length;c<f;c++){g=w.faces[c];u=this.origin.clone();y=this.direction.clone();n=b.matrixWorld;h=n.multiplyVector3(A[g.a].position.clone());j=n.multiplyVector3(A[g.b].position.clone());k=n.multiplyVector3(A[g.c].position.clone());n=g instanceof THREE.Face4?n.multiplyVector3(A[g.d].position.clone()):null;p=b.matrixRotationWorld.multiplyVector3(g.normal.clone());o=y.dot(p);if(o<0){p=p.dot((new THREE.Vector3).sub(h,u))/o;u=u.addSelf(y.multiplyScalar(p));
- if(g instanceof THREE.Face3){if(d(u,h,j,k)){g={distance:this.origin.distanceTo(u),point:u,face:g,object:b};E.push(g)}}else if(g instanceof THREE.Face4&&(d(u,h,j,n)||d(u,j,k,n))){g={distance:this.origin.distanceTo(u),point:u,face:g,object:b};E.push(g)}}}return E}};
- THREE.Rectangle=function(){function b(){h=f-d;j=g-c}var d,c,f,g,h,j,k=!0;this.getX=function(){return d};this.getY=function(){return c};this.getWidth=function(){return h};this.getHeight=function(){return j};this.getLeft=function(){return d};this.getTop=function(){return c};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(n,p,o,u){k=!1;d=n;c=p;f=o;g=u;b()};this.addPoint=function(n,p){if(k){k=!1;d=n;c=p;f=n;g=p}else{d=d<n?d:n;c=c<p?c:p;f=f>n?f:n;g=g>p?g:p}b()};
- this.add3Points=function(n,p,o,u,y,w){if(k){k=!1;d=n<o?n<y?n:y:o<y?o:y;c=p<u?p<w?p:w:u<w?u:w;f=n>o?n>y?n:y:o>y?o:y;g=p>u?p>w?p:w:u>w?u:w}else{d=n<o?n<y?n<d?n:d:y<d?y:d:o<y?o<d?o:d:y<d?y:d;c=p<u?p<w?p<c?p:c:w<c?w:c:u<w?u<c?u:c:w<c?w:c;f=n>o?n>y?n>f?n:f:y>f?y:f:o>y?o>f?o:f:y>f?y:f;g=p>u?p>w?p>g?p:g:w>g?w:g:u>w?u>g?u:g:w>g?w:g}b()};this.addRectangle=function(n){if(k){k=!1;d=n.getLeft();c=n.getTop();f=n.getRight();g=n.getBottom()}else{d=d<n.getLeft()?d:n.getLeft();c=c<n.getTop()?c:n.getTop();f=f>n.getRight()?
- f:n.getRight();g=g>n.getBottom()?g:n.getBottom()}b()};this.inflate=function(n){d-=n;c-=n;f+=n;g+=n;b()};this.minSelf=function(n){d=d>n.getLeft()?d:n.getLeft();c=c>n.getTop()?c:n.getTop();f=f<n.getRight()?f:n.getRight();g=g<n.getBottom()?g:n.getBottom();b()};this.instersects=function(n){return Math.min(f,n.getRight())-Math.max(d,n.getLeft())>=0&&Math.min(g,n.getBottom())-Math.max(c,n.getTop())>=0};this.empty=function(){k=!0;g=f=c=d=0;b()};this.isEmpty=function(){return k}};
- THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var b,d=this.m;b=d[1];d[1]=d[3];d[3]=b;b=d[2];d[2]=d[6];d[6]=b;b=d[5];d[5]=d[7];d[7]=b;return this},transposeIntoArray:function(b){var d=this.m;b[0]=d[0];b[1]=d[3];b[2]=d[6];b[3]=d[1];b[4]=d[4];b[5]=d[7];b[6]=d[2];b[7]=d[5];b[8]=d[8];return this}};
- THREE.Matrix4=function(b,d,c,f,g,h,j,k,n,p,o,u,y,w,A,E){this.set(b||1,d||0,c||0,f||0,g||0,h||1,j||0,k||0,n||0,p||0,o||1,u||0,y||0,w||0,A||0,E||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
- THREE.Matrix4.prototype={set:function(b,d,c,f,g,h,j,k,n,p,o,u,y,w,A,E){this.n11=b;this.n12=d;this.n13=c;this.n14=f;this.n21=g;this.n22=h;this.n23=j;this.n24=k;this.n31=n;this.n32=p;this.n33=o;this.n34=u;this.n41=y;this.n42=w;this.n43=A;this.n44=E;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,d,c){var f=THREE.Matrix4.__v1,
- g=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,d).normalize();if(h.length()===0)h.z=1;f.cross(c,h).normalize();if(f.length()===0){h.x+=1.0E-4;f.cross(c,h).normalize()}g.cross(h,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=h.x;this.n21=f.y;this.n22=g.y;this.n23=h.y;this.n31=f.z;this.n32=g.z;this.n33=h.z;return this},multiplyVector3:function(b){var d=b.x,c=b.y,f=b.z,g=1/(this.n41*d+this.n42*c+this.n43*f+this.n44);b.x=(this.n11*d+this.n12*c+this.n13*f+this.n14)*g;b.y=(this.n21*d+this.n22*c+this.n23*
- f+this.n24)*g;b.z=(this.n31*d+this.n32*c+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var d=b.x,c=b.y,f=b.z,g=b.w;b.x=this.n11*d+this.n12*c+this.n13*f+this.n14*g;b.y=this.n21*d+this.n22*c+this.n23*f+this.n24*g;b.z=this.n31*d+this.n32*c+this.n33*f+this.n34*g;b.w=this.n41*d+this.n42*c+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var d=b.x,c=b.y,f=b.z;b.x=d*this.n11+c*this.n12+f*this.n13;b.y=d*this.n21+c*this.n22+f*this.n23;b.z=d*this.n31+c*this.n32+f*this.n33;b.normalize();
- return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,o=b.n31,u=b.n32,y=b.n33,w=b.n34,A=b.n41,E=b.n42,G=b.n43,L=b.n44,V=d.n11,z=d.n12,N=d.n13,Q=d.n14,S=d.n21,xa=d.n22,
- sa=d.n23,qa=d.n24,e=d.n31,fa=d.n32,da=d.n33,ya=d.n34;this.n11=c*V+f*S+g*e;this.n12=c*z+f*xa+g*fa;this.n13=c*N+f*sa+g*da;this.n14=c*Q+f*qa+g*ya+h;this.n21=j*V+k*S+n*e;this.n22=j*z+k*xa+n*fa;this.n23=j*N+k*sa+n*da;this.n24=j*Q+k*qa+n*ya+p;this.n31=o*V+u*S+y*e;this.n32=o*z+u*xa+y*fa;this.n33=o*N+u*sa+y*da;this.n34=o*Q+u*qa+y*ya+w;this.n41=A*V+E*S+G*e;this.n42=A*z+E*xa+G*fa;this.n43=A*N+E*sa+G*da;this.n44=A*Q+E*qa+G*ya+L;return this},multiplyToArray:function(b,d,c){this.multiply(b,d);c[0]=this.n11;c[1]=
- this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=
- b;return this},determinant:function(){var b=this.n11,d=this.n12,c=this.n13,f=this.n14,g=this.n21,h=this.n22,j=this.n23,k=this.n24,n=this.n31,p=this.n32,o=this.n33,u=this.n34,y=this.n41,w=this.n42,A=this.n43,E=this.n44;return f*j*p*y-c*k*p*y-f*h*o*y+d*k*o*y+c*h*u*y-d*j*u*y-f*j*n*w+c*k*n*w+f*g*o*w-b*k*o*w-c*g*u*w+b*j*u*w+f*h*n*A-d*k*n*A-f*g*p*A+b*k*p*A+d*g*u*A-b*h*u*A-c*h*n*E+d*j*n*E+c*g*p*E-b*j*p*E-d*g*o*E+b*h*o*E},transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=
- this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=
- this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;
- b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,d){b[d]=this.n11;b[d+1]=this.n21;b[d+2]=this.n31;b[d+3]=this.n41;b[d+4]=this.n12;b[d+5]=this.n22;b[d+6]=this.n32;b[d+7]=this.n42;b[d+8]=this.n13;b[d+9]=this.n23;b[d+10]=this.n33;b[d+11]=this.n43;b[d+12]=this.n14;b[d+13]=this.n24;b[d+14]=this.n34;b[d+15]=this.n44;return b},setTranslation:function(b,d,c){this.set(1,0,0,b,0,1,0,d,0,0,1,c,0,0,
- 0,1);return this},setScale:function(b,d,c){this.set(b,0,0,0,0,d,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(1,0,0,0,0,d,-b,0,0,b,d,0,0,0,0,1);return this},setRotationY:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(d,0,b,0,0,1,0,0,-b,0,d,0,0,0,0,1);return this},setRotationZ:function(b){var d=Math.cos(b);b=Math.sin(b);this.set(d,-b,0,0,b,d,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,d){var c=Math.cos(d),f=Math.sin(d),g=
- 1-c,h=b.x,j=b.y,k=b.z,n=g*h,p=g*j;this.set(n*h+c,n*j-f*k,n*k+f*j,0,n*j+f*k,p*j+c,p*k-f*h,0,n*k-f*j,p*k+f*h,g*k*k+c,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},setRotationFromEuler:function(b){var d=b.x,c=b.y,f=b.z;b=Math.cos(d);d=Math.sin(d);var g=Math.cos(c);c=Math.sin(c);var h=Math.cos(f);f=Math.sin(f);var j=b*c,k=d*c;this.n11=g*h;this.n12=-g*f;this.n13=c;this.n21=k*h+b*f;this.n22=-k*f+b*h;this.n23=-d*g;this.n31=-j*h+d*f;this.n32=j*f+d*h;this.n33=
- b*g;return this},setRotationFromQuaternion:function(b){var d=b.x,c=b.y,f=b.z,g=b.w,h=d+d,j=c+c,k=f+f;b=d*h;var n=d*j;d*=k;var p=c*j;c*=k;f*=k;h*=g;j*=g;g*=k;this.n11=1-(p+f);this.n12=n-g;this.n13=d+j;this.n21=n+g;this.n22=1-(b+f);this.n23=c-h;this.n31=d-j;this.n32=c+h;this.n33=1-(b+p);return this},scale:function(b){var d=b.x,c=b.y;b=b.z;this.n11*=d;this.n12*=c;this.n13*=b;this.n21*=d;this.n22*=c;this.n23*=b;this.n31*=d;this.n32*=c;this.n33*=b;this.n41*=d;this.n42*=c;this.n43*=b;return this},extractPosition:function(b){this.n14=
- b.n14;this.n24=b.n24;this.n34=b.n34},extractRotation:function(b,d){var c=1/d.x,f=1/d.y,g=1/d.z;this.n11=b.n11*c;this.n21=b.n21*c;this.n31=b.n31*c;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}};
- THREE.Matrix4.makeInvert=function(b,d){var c=b.n11,f=b.n12,g=b.n13,h=b.n14,j=b.n21,k=b.n22,n=b.n23,p=b.n24,o=b.n31,u=b.n32,y=b.n33,w=b.n34,A=b.n41,E=b.n42,G=b.n43,L=b.n44;d===undefined&&(d=new THREE.Matrix4);d.n11=n*w*E-p*y*E+p*u*G-k*w*G-n*u*L+k*y*L;d.n12=h*y*E-g*w*E-h*u*G+f*w*G+g*u*L-f*y*L;d.n13=g*p*E-h*n*E+h*k*G-f*p*G-g*k*L+f*n*L;d.n14=h*n*u-g*p*u-h*k*y+f*p*y+g*k*w-f*n*w;d.n21=p*y*A-n*w*A-p*o*G+j*w*G+n*o*L-j*y*L;d.n22=g*w*A-h*y*A+h*o*G-c*w*G-g*o*L+c*y*L;d.n23=h*n*A-g*p*A-h*j*G+c*p*G+g*j*L-c*n*L;
- d.n24=g*p*o-h*n*o+h*j*y-c*p*y-g*j*w+c*n*w;d.n31=k*w*A-p*u*A+p*o*E-j*w*E-k*o*L+j*u*L;d.n32=h*u*A-f*w*A-h*o*E+c*w*E+f*o*L-c*u*L;d.n33=g*p*A-h*k*A+h*j*E-c*p*E-f*j*L+c*k*L;d.n34=h*k*o-f*p*o-h*j*u+c*p*u+f*j*w-c*k*w;d.n41=n*u*A-k*y*A-n*o*E+j*y*E+k*o*G-j*u*G;d.n42=f*y*A-g*u*A+g*o*E-c*y*E-f*o*G+c*u*G;d.n43=g*k*A-f*n*A-g*j*E+c*n*E+f*j*G-c*k*G;d.n44=f*n*o-g*k*o+g*j*u-c*n*u-f*j*y+c*k*y;d.multiplyScalar(1/b.determinant());return d};
- THREE.Matrix4.makeInvert3x3=function(b){var d=b.m33,c=d.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,h=b.n32*b.n21-b.n31*b.n22,j=-b.n33*b.n12+b.n32*b.n13,k=b.n33*b.n11-b.n31*b.n13,n=-b.n32*b.n11+b.n31*b.n12,p=b.n23*b.n12-b.n22*b.n13,o=-b.n23*b.n11+b.n21*b.n13,u=b.n22*b.n11-b.n21*b.n12;b=b.n11*f+b.n21*j+b.n31*p;if(b==0)throw"matrix not invertible";b=1/b;c[0]=b*f;c[1]=b*g;c[2]=b*h;c[3]=b*j;c[4]=b*k;c[5]=b*n;c[6]=b*p;c[7]=b*o;c[8]=b*u;return d};
- THREE.Matrix4.makeFrustum=function(b,d,c,f,g,h){var j;j=new THREE.Matrix4;j.n11=2*g/(d-b);j.n12=0;j.n13=(d+b)/(d-b);j.n14=0;j.n21=0;j.n22=2*g/(f-c);j.n23=(f+c)/(f-c);j.n24=0;j.n31=0;j.n32=0;j.n33=-(h+g)/(h-g);j.n34=-2*h*g/(h-g);j.n41=0;j.n42=0;j.n43=-1;j.n44=0;return j};THREE.Matrix4.makePerspective=function(b,d,c,f){var g;b=c*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*d,b*d,g,b,c,f)};
- THREE.Matrix4.makeOrtho=function(b,d,c,f,g,h){var j,k,n,p;j=new THREE.Matrix4;k=d-b;n=c-f;p=h-g;j.n11=2/k;j.n12=0;j.n13=0;j.n14=-((d+b)/k);j.n21=0;j.n22=2/n;j.n23=0;j.n24=-((c+f)/n);j.n31=0;j.n32=0;j.n33=-2/p;j.n34=-((h+g)/p);j.n41=0;j.n42=0;j.n43=0;j.n44=1;return j};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
- THREE.Object3D=function(){this.parent=undefined;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixAutoUpdate=!0;this.matrixWorldNeedsUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=
- !0;this._vector=new THREE.Vector3};
- THREE.Object3D.prototype={translate:function(b,d){this.matrix.rotateAxis(d);this.position.addSelf(d.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(this.position,b,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)===-1){b.parent!==
- undefined&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var d=this;d instanceof THREE.Scene===!1&&d!==undefined;)d=d.parent;d!==undefined&&d.addChildRecurse(b)}},removeChild:function(b){var d=this.children.indexOf(b);if(d!==-1){b.parent=undefined;this.children.splice(d,1)}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==
- 1||this.scale.z!==1){this.matrix.scale(this.scale);this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z))}this.matrixWorldNeedsUpdate=!0},update:function(b,d,c){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||d){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale);this.matrixWorldNeedsUpdate=!1;d=!0}b=0;for(var f=this.children.length;b<f;b++)this.children[b].update(this.matrixWorld,
- d,c)}};THREE.Quaternion=function(b,d,c,f){this.set(b||0,d||0,c||0,f!==undefined?f:1)};
- THREE.Quaternion.prototype={set:function(b,d,c,f){this.x=b;this.y=d;this.z=c;this.w=f;return this},setFromEuler:function(b){var d=0.5*Math.PI/360,c=b.x*d,f=b.y*d,g=b.z*d;b=Math.cos(f);f=Math.sin(f);d=Math.cos(-g);g=Math.sin(-g);var h=Math.cos(c);c=Math.sin(c);var j=b*d,k=f*g;this.w=j*h-k*c;this.x=j*c+k*h;this.y=f*d*h+b*g*c;this.z=b*g*h-f*d*c;return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=
- -1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(b==0)this.w=this.z=this.y=this.x=0;else{b=1/b;this.x*=b;this.y*=b;this.z*=b;this.w*=b}return this},multiplySelf:function(b){var d=this.x,c=this.y,f=this.z,g=this.w,h=b.x,j=b.y,k=b.z;b=b.w;this.x=d*b+g*h+c*k-f*j;this.y=c*b+g*j+f*h-d*k;this.z=f*b+g*k+d*j-c*h;this.w=g*b-d*h-c*j-f*k;return this},
- multiplyVector3:function(b,d){d||(d=b);var c=b.x,f=b.y,g=b.z,h=this.x,j=this.y,k=this.z,n=this.w,p=n*c+j*g-k*f,o=n*f+k*c-h*g,u=n*g+h*f-j*c;c=-h*c-j*f-k*g;d.x=p*n+c*-h+o*-k-u*-j;d.y=o*n+c*-j+u*-h-p*-k;d.z=u*n+c*-k+p*-j-o*-h;return d}};
- THREE.Quaternion.slerp=function(b,d,c,f){var g=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(g)>=1){c.w=b.w;c.x=b.x;c.y=b.y;c.z=b.z;return c}var h=Math.acos(g),j=Math.sqrt(1-g*g);if(Math.abs(j)<0.0010){c.w=0.5*(b.w+d.w);c.x=0.5*(b.x+d.x);c.y=0.5*(b.y+d.y);c.z=0.5*(b.z+d.z);return c}g=Math.sin((1-f)*h)/j;f=Math.sin(f*h)/j;c.w=b.w*g+d.w*f;c.x=b.x*g+d.x*f;c.y=b.y*g+d.y*f;c.z=b.z*g+d.z*f;return c};THREE.Vertex=function(b){this.position=b||new THREE.Vector3};
- THREE.Face3=function(b,d,c,f,g,h){this.a=b;this.b=d;this.c=c;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};
- THREE.Face4=function(b,d,c,f,g,h,j){this.a=b;this.b=d;this.c=c;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materials=j instanceof Array?j:[j];this.centroid=new THREE.Vector3};THREE.UV=function(b,d){this.set(b||0,d||0)};
- THREE.UV.prototype={set:function(b,d){this.u=b;this.v=d;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
- THREE.Geometry.prototype={computeCentroids:function(){var b,d,c;b=0;for(d=this.faces.length;b<d;b++){c=this.faces[b];c.centroid.set(0,0,0);if(c instanceof THREE.Face3){c.centroid.addSelf(this.vertices[c.a].position);c.centroid.addSelf(this.vertices[c.b].position);c.centroid.addSelf(this.vertices[c.c].position);c.centroid.divideScalar(3)}else if(c instanceof THREE.Face4){c.centroid.addSelf(this.vertices[c.a].position);c.centroid.addSelf(this.vertices[c.b].position);c.centroid.addSelf(this.vertices[c.c].position);
- c.centroid.addSelf(this.vertices[c.d].position);c.centroid.divideScalar(4)}}},computeFaceNormals:function(b){var d,c,f,g,h,j,k=new THREE.Vector3,n=new THREE.Vector3;f=0;for(g=this.faces.length;f<g;f++){h=this.faces[f];if(b&&h.vertexNormals.length){k.set(0,0,0);d=0;for(c=h.vertexNormals.length;d<c;d++)k.addSelf(h.vertexNormals[d]);k.divideScalar(3)}else{d=this.vertices[h.a];c=this.vertices[h.b];j=this.vertices[h.c];k.sub(j.position,c.position);n.sub(d.position,c.position);k.crossSelf(n)}k.isZero()||
- k.normalize();h.normal.copy(k)}},computeVertexNormals:function(){var b,d,c,f;if(this.__tmpVertices==undefined){f=this.__tmpVertices=Array(this.vertices.length);b=0;for(d=this.vertices.length;b<d;b++)f[b]=new THREE.Vector3;b=0;for(d=this.faces.length;b<d;b++){c=this.faces[b];if(c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}}else{f=
- this.__tmpVertices;b=0;for(d=this.vertices.length;b<d;b++)f[b].set(0,0,0)}b=0;for(d=this.faces.length;b<d;b++){c=this.faces[b];if(c instanceof THREE.Face3){f[c.a].addSelf(c.normal);f[c.b].addSelf(c.normal);f[c.c].addSelf(c.normal)}else if(c instanceof THREE.Face4){f[c.a].addSelf(c.normal);f[c.b].addSelf(c.normal);f[c.c].addSelf(c.normal);f[c.d].addSelf(c.normal)}}b=0;for(d=this.vertices.length;b<d;b++)f[b].normalize();b=0;for(d=this.faces.length;b<d;b++){c=this.faces[b];if(c instanceof THREE.Face3){c.vertexNormals[0].copy(f[c.a]);
- c.vertexNormals[1].copy(f[c.b]);c.vertexNormals[2].copy(f[c.c])}else if(c instanceof THREE.Face4){c.vertexNormals[0].copy(f[c.a]);c.vertexNormals[1].copy(f[c.b]);c.vertexNormals[2].copy(f[c.c]);c.vertexNormals[3].copy(f[c.d])}}},computeTangents:function(){function b(aa,pa,za,ia,Y,ma,Da){k=aa.vertices[pa].position;n=aa.vertices[za].position;p=aa.vertices[ia].position;o=j[Y];u=j[ma];y=j[Da];w=n.x-k.x;A=p.x-k.x;E=n.y-k.y;G=p.y-k.y;L=n.z-k.z;V=p.z-k.z;z=u.u-o.u;N=y.u-o.u;Q=u.v-o.v;S=y.v-o.v;xa=1/(z*S-
- N*Q);fa.set((S*w-Q*A)*xa,(S*E-Q*G)*xa,(S*L-Q*V)*xa);da.set((z*A-N*w)*xa,(z*G-N*E)*xa,(z*V-N*L)*xa);qa[pa].addSelf(fa);qa[za].addSelf(fa);qa[ia].addSelf(fa);e[pa].addSelf(da);e[za].addSelf(da);e[ia].addSelf(da)}var d,c,f,g,h,j,k,n,p,o,u,y,w,A,E,G,L,V,z,N,Q,S,xa,sa,qa=[],e=[],fa=new THREE.Vector3,da=new THREE.Vector3,ya=new THREE.Vector3,Fa=new THREE.Vector3,Ga=new THREE.Vector3;d=0;for(c=this.vertices.length;d<c;d++){qa[d]=new THREE.Vector3;e[d]=new THREE.Vector3}d=0;for(c=this.faces.length;d<c;d++){h=
- this.faces[d];j=this.faceVertexUvs[0][d];if(h instanceof THREE.Face3)b(this,h.a,h.b,h.c,0,1,2);else if(h instanceof THREE.Face4){b(this,h.a,h.b,h.c,0,1,2);b(this,h.a,h.b,h.d,0,1,3)}}var ra=["a","b","c","d"];d=0;for(c=this.faces.length;d<c;d++){h=this.faces[d];for(f=0;f<h.vertexNormals.length;f++){Ga.copy(h.vertexNormals[f]);g=h[ra[f]];sa=qa[g];ya.copy(sa);ya.subSelf(Ga.multiplyScalar(Ga.dot(sa))).normalize();Fa.cross(h.vertexNormals[f],sa);g=Fa.dot(e[g]);g=g<0?-1:1;h.vertexTangents[f]=new THREE.Vector4(ya.x,
- ya.y,ya.z,g)}}this.hasTangents=!0},computeBoundingBox:function(){var b;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var d=1,c=this.vertices.length;d<c;d++){b=this.vertices[d];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;
- if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=this.boundingSphere===null?0:this.boundingSphere.radius,d=0,c=this.vertices.length;d<c;d++)b=Math.max(b,this.vertices[d].position.length());this.boundingSphere=
- {radius:b}}};THREE.GeometryIdCounter=0;
- THREE.Spline=function(b){function d(w,A,E,G,L,V,z){w=(E-w)*0.5;G=(G-A)*0.5;return(2*(A-E)+w+G)*z+(-3*(A-E)-2*w-G)*V+w*L+A}this.points=b;var c=[],f={x:0,y:0,z:0},g,h,j,k,n,p,o,u,y;this.initFromArray=function(w){this.points=[];for(var A=0;A<w.length;A++)this.points[A]={x:w[A][0],y:w[A][1],z:w[A][2]}};this.getPoint=function(w){g=(this.points.length-1)*w;h=Math.floor(g);j=g-h;c[0]=h==0?h:h-1;c[1]=h;c[2]=h>this.points.length-2?h:h+1;c[3]=h>this.points.length-3?h:h+2;p=this.points[c[0]];o=this.points[c[1]];
- u=this.points[c[2]];y=this.points[c[3]];k=j*j;n=j*k;f.x=d(p.x,o.x,u.x,y.x,j,k,n);f.y=d(p.y,o.y,u.y,y.y,j,k,n);f.z=d(p.z,o.z,u.z,y.z,j,k,n);return f};this.getControlPointsArray=function(){var w,A,E=this.points.length,G=[];for(w=0;w<E;w++){A=this.points[w];G[w]=[A.x,A.y,A.z]}return G};this.getLength=function(w){var A,E,G=A=A=0,L=new THREE.Vector3,V=new THREE.Vector3,z=[],N=0;z[0]=0;w||(w=100);E=this.points.length*w;L.copy(this.points[0]);for(w=1;w<E;w++){A=w/E;position=this.getPoint(A);V.copy(position);
- N+=V.distanceTo(L);L.copy(position);A*=this.points.length-1;A=Math.floor(A);if(A!=G){z[A]=N;G=A}}z[z.length]=N;return{chunks:z,total:N}};this.reparametrizeByArcLength=function(w){var A,E,G,L,V,z,N=[],Q=new THREE.Vector3,S=this.getLength();N.push(Q.copy(this.points[0]).clone());for(A=1;A<this.points.length;A++){E=S.chunks[A]-S.chunks[A-1];z=Math.ceil(w*E/S.total);L=(A-1)/(this.points.length-1);V=A/(this.points.length-1);for(E=1;E<z-1;E++){G=L+E*(1/z)*(V-L);position=this.getPoint(G);N.push(Q.copy(position).clone())}N.push(Q.copy(this.points[A]).clone())}this.points=
- N}};
- THREE.AnimationHandler=function(){var b=[],d={},c={};c.update=function(g){for(var h=0;h<b.length;h++)b[h].update(g)};c.addToUpdate=function(g){b.indexOf(g)===-1&&b.push(g)};c.removeFromUpdate=function(g){g=b.indexOf(g);g!==-1&&b.splice(g,1)};c.add=function(g){d[g.name]!==undefined&&console.log("THREE.AnimationHandler.add: Warning! "+g.name+" already exists in library. Overwriting.");d[g.name]=g;if(g.initialized!==!0){for(var h=0;h<g.hierarchy.length;h++){for(var j=0;j<g.hierarchy[h].keys.length;j++){if(g.hierarchy[h].keys[j].time<0)g.hierarchy[h].keys[j].time=
- 0;if(g.hierarchy[h].keys[j].rot!==undefined&&!(g.hierarchy[h].keys[j].rot instanceof THREE.Quaternion)){var k=g.hierarchy[h].keys[j].rot;g.hierarchy[h].keys[j].rot=new THREE.Quaternion(k[0],k[1],k[2],k[3])}}if(g.hierarchy[h].keys[0].morphTargets!==undefined){k={};for(j=0;j<g.hierarchy[h].keys.length;j++)for(var n=0;n<g.hierarchy[h].keys[j].morphTargets.length;n++){var p=g.hierarchy[h].keys[j].morphTargets[n];k[p]=-1}g.hierarchy[h].usedMorphTargets=k;for(j=0;j<g.hierarchy[h].keys.length;j++){var o=
- {};for(p in k){for(n=0;n<g.hierarchy[h].keys[j].morphTargets.length;n++)if(g.hierarchy[h].keys[j].morphTargets[n]===p){o[p]=g.hierarchy[h].keys[j].morphTargetsInfluences[n];break}n===g.hierarchy[h].keys[j].morphTargets.length&&(o[p]=0)}g.hierarchy[h].keys[j].morphTargetsInfluences=o}}for(j=1;j<g.hierarchy[h].keys.length;j++)if(g.hierarchy[h].keys[j].time===g.hierarchy[h].keys[j-1].time){g.hierarchy[h].keys.splice(j,1);j--}for(j=1;j<g.hierarchy[h].keys.length;j++)g.hierarchy[h].keys[j].index=j}j=parseInt(g.length*
- g.fps,10);g.JIT={};g.JIT.hierarchy=[];for(h=0;h<g.hierarchy.length;h++)g.JIT.hierarchy.push(Array(j));g.initialized=!0}};c.get=function(g){if(typeof g==="string")if(d[g])return d[g];else{console.log("THREE.AnimationHandler.get: Couldn't find animation "+g);return null}};c.parse=function(g){var h=[];if(g instanceof THREE.SkinnedMesh)for(var j=0;j<g.bones.length;j++)h.push(g.bones[j]);else f(g,h);return h};var f=function(g,h){h.push(g);for(var j=0;j<g.children.length;j++)f(g.children[j],h)};c.LINEAR=
- 0;c.CATMULLROM=1;c.CATMULLROM_FORWARD=2;return c}();THREE.Animation=function(b,d,c,f){this.root=b;this.data=THREE.AnimationHandler.get(d);this.hierarchy=THREE.AnimationHandler.parse(b);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.isPaused=!0;this.loop=!0;this.interpolationType=c!==undefined?c:THREE.AnimationHandler.LINEAR;this.JITCompile=f!==undefined?f:!0;this.points=[];this.target=new THREE.Vector3};
- THREE.Animation.prototype.play=function(b,d){if(!this.isPlaying){this.isPlaying=!0;this.loop=b!==undefined?b:!0;this.currentTime=d!==undefined?d:0;var c,f=this.hierarchy.length,g;for(c=0;c<f;c++){g=this.hierarchy[c];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)g.useQuaternion=!0;g.matrixAutoUpdate=!0;if(g.animationCache===undefined){g.animationCache={};g.animationCache.prevKey={pos:0,rot:0,scl:0};g.animationCache.nextKey={pos:0,rot:0,scl:0};g.animationCache.originalMatrix=
- g instanceof THREE.Bone?g.skinMatrix:g.matrix}var h=g.animationCache.prevKey;g=g.animationCache.nextKey;h.pos=this.data.hierarchy[c].keys[0];h.rot=this.data.hierarchy[c].keys[0];h.scl=this.data.hierarchy[c].keys[0];g.pos=this.getNextKeyWith("pos",c,1);g.rot=this.getNextKeyWith("rot",c,1);g.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
- THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
- THREE.Animation.prototype.stop=function(){this.isPlaying=!1;this.isPaused=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var b=0;b<this.hierarchy.length;b++)if(this.hierarchy[b].animationCache!==undefined){if(this.hierarchy[b]instanceof THREE.Bone)this.hierarchy[b].skinMatrix=this.hierarchy[b].animationCache.originalMatrix;else this.hierarchy[b].matrix=this.hierarchy[b].animationCache.originalMatrix;delete this.hierarchy[b].animationCache}};
- THREE.Animation.prototype.update=function(b){if(this.isPlaying){var d=["pos","rot","scl"],c,f,g,h,j,k,n,p,o=this.data.JIT.hierarchy,u,y;this.currentTime+=b*this.timeScale;y=this.currentTime;u=this.currentTime%=this.data.length;p=parseInt(Math.min(u*this.data.fps,this.data.length*this.data.fps),10);for(var w=0,A=this.hierarchy.length;w<A;w++){b=this.hierarchy[w];n=b.animationCache;if(this.JITCompile&&o[w][p]!==undefined)if(b instanceof THREE.Bone){b.skinMatrix=o[w][p];b.matrixAutoUpdate=!1;b.matrixWorldNeedsUpdate=
- !1}else{b.matrix=o[w][p];b.matrixAutoUpdate=!1;b.matrixWorldNeedsUpdate=!0}else{if(this.JITCompile)if(b instanceof THREE.Bone)b.skinMatrix=b.animationCache.originalMatrix;else b.matrix=b.animationCache.originalMatrix;for(var E=0;E<3;E++){c=d[E];j=n.prevKey[c];k=n.nextKey[c];if(k.time<=y){if(u<y)if(this.loop){j=this.data.hierarchy[w].keys[0];for(k=this.getNextKeyWith(c,w,1);k.time<u;){j=k;k=this.getNextKeyWith(c,w,k.index+1)}}else{this.stop();return}else{do{j=k;k=this.getNextKeyWith(c,w,k.index+1)}while(k.time<
- u)}n.prevKey[c]=j;n.nextKey[c]=k}b.matrixAutoUpdate=!0;b.matrixWorldNeedsUpdate=!0;f=(u-j.time)/(k.time-j.time);g=j[c];h=k[c];if(f<0||f>1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+f+" on bone "+w);f=f<0?0:1}if(c==="pos"){c=b.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){c.x=g[0]+(h[0]-g[0])*f;c.y=g[1]+(h[1]-g[1])*f;c.z=g[2]+(h[2]-g[2])*f}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=
- this.getPrevKeyWith("pos",w,j.index-1).pos;this.points[1]=g;this.points[2]=h;this.points[3]=this.getNextKeyWith("pos",w,k.index+1).pos;f=f*0.33+0.33;g=this.interpolateCatmullRom(this.points,f);c.x=g[0];c.y=g[1];c.z=g[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){f=this.interpolateCatmullRom(this.points,f*1.01);this.target.set(f[0],f[1],f[2]);this.target.subSelf(c);this.target.y=0;this.target.normalize();f=Math.atan2(this.target.x,this.target.z);b.rotation.set(0,f,0)}}}else if(c===
- "rot")THREE.Quaternion.slerp(g,h,b.quaternion,f);else if(c==="scl"){c=b.scale;c.x=g[0]+(h[0]-g[0])*f;c.y=g[1]+(h[1]-g[1])*f;c.z=g[2]+(h[2]-g[2])*f}}}}if(this.JITCompile&&o[0][p]===undefined){this.hierarchy[0].update(undefined,!0);for(w=0;w<this.hierarchy.length;w++)o[w][p]=this.hierarchy[w]instanceof THREE.Bone?this.hierarchy[w].skinMatrix.clone():this.hierarchy[w].matrix.clone()}}};
- THREE.Animation.prototype.interpolateCatmullRom=function(b,d){var c=[],f=[],g,h,j,k,n,p;g=(b.length-1)*d;h=Math.floor(g);g-=h;c[0]=h==0?h:h-1;c[1]=h;c[2]=h>b.length-2?h:h+1;c[3]=h>b.length-3?h:h+2;h=b[c[0]];k=b[c[1]];n=b[c[2]];p=b[c[3]];c=g*g;j=g*c;f[0]=this.interpolate(h[0],k[0],n[0],p[0],g,c,j);f[1]=this.interpolate(h[1],k[1],n[1],p[1],g,c,j);f[2]=this.interpolate(h[2],k[2],n[2],p[2],g,c,j);return f};
- THREE.Animation.prototype.interpolate=function(b,d,c,f,g,h,j){b=(c-b)*0.5;f=(f-d)*0.5;return(2*(d-c)+b+f)*j+(-3*(d-c)-2*b-f)*h+b*g+d};THREE.Animation.prototype.getNextKeyWith=function(b,d,c){var f=this.data.hierarchy[d].keys;if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)c=c<f.length-1?c:f.length-1;else c%=f.length;for(;c<f.length;c++)if(f[c][b]!==undefined)return f[c];return this.data.hierarchy[d].keys[0]};
- THREE.Animation.prototype.getPrevKeyWith=function(b,d,c){var f=this.data.hierarchy[d].keys;for(c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c>0?c:0:c>=0?c:c+f.length;c>=0;c--)if(f[c][b]!==undefined)return f[c];return this.data.hierarchy[d].keys[f.length-1]};
- THREE.Camera=function(b,d,c,f,g){THREE.Object3D.call(this);this.fov=b||50;this.aspect=d||1;this.near=c||0.1;this.far=f||2E3;this.target=g||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;
- THREE.Camera.prototype.translate=function(b,d){this.matrix.rotateAxis(d);this.position.addSelf(d.multiplyScalar(b));this.target.position.addSelf(d.multiplyScalar(b))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};THREE.Camera.prototype.updateMatrix=function(){this.update(undefined,!0)};
- THREE.Camera.prototype.update=function(b,d,c){if(this.useTarget){this.matrix.lookAt(this.position,this.target.position,this.up);this.matrix.setPosition(this.position);b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);d=!0}else{this.matrixAutoUpdate&&(d|=this.updateMatrix());if(d||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=
- !1;d=!0;THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse)}}for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,d,c)};THREE.Light=function(b){THREE.Object3D.call(this);this.color=new THREE.Color(b)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(b){THREE.Light.call(this,b)};THREE.AmbientLight.prototype=new THREE.Light;
- THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(b,d,c){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,1,0);this.intensity=d||1;this.distance=c||0};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(b,d,c){THREE.Light.call(this,b);this.position=new THREE.Vector3;this.intensity=d||1;this.distance=c||0};THREE.PointLight.prototype=new THREE.Light;
- THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.LensFlare=function(b,d,c,f){THREE.Object3D.call(this);this.positionScreen=new THREE.Vector3;this.lensFlares=[];this.customUpdateCallback=undefined;b!==undefined&&this.add(b,d,c,f)};THREE.LensFlare.prototype=new THREE.Object3D;THREE.LensFlare.prototype.constructor=THREE.LensFlare;THREE.LensFlare.prototype.supr=THREE.Object3D.prototype;
- THREE.LensFlare.prototype.add=function(b,d,c,f){d===undefined&&(d=-1);c===undefined&&(c=0);if(f===undefined)f=THREE.BillboardBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:b,size:d,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:1,blending:f})};
- THREE.LensFlare.prototype.updateLensFlares=function(b){var d,c=this.lensFlares.length,f,g=-this.positionScreen.x*2,h=-this.positionScreen.y*2;for(d=0;d<c;d++){f=this.lensFlares[d];f.x=this.positionScreen.x+g*f.distance;f.y=this.positionScreen.y+h*f.distance;f.wantedScale=b*0.2+0.8;f.wantedRotation=f.x*Math.PI*0.25;f.wantedOpacity=b;f.scale+=(f.wantedScale-f.scale)*0.25;f.rotation+=(f.wantedRotation-f.rotation)*0.25;f.opacity+=(f.wantedOpacity-f.opacity)*0.5}};
- THREE.Material=function(b){this.id=THREE.MaterialCounter.value++;b=b||{};this.opacity=b.opacity!==undefined?b.opacity:1;this.transparent=b.transparent!==undefined?b.transparent:!1;this.blending=b.blending!==undefined?b.blending:THREE.NormalBlending;this.depthTest=b.depthTest!==undefined?b.depthTest:!0};THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;
- THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};
- THREE.LineBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.linewidth=b.linewidth!==undefined?b.linewidth:1;this.linecap=b.linecap!==undefined?b.linecap:"round";this.linejoin=b.linejoin!==undefined?b.linejoin:"round";this.vertexColors=b.vertexColors?b.vertexColors:!1};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
- THREE.MeshBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==undefined?b.map:null;this.lightMap=b.lightMap!==undefined?b.lightMap:null;this.envMap=b.envMap!==undefined?b.envMap:null;this.combine=b.combine!==undefined?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==undefined?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==undefined?b.refractionRatio:0.98;this.shading=
- b.shading!==undefined?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==undefined?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==undefined?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==undefined?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==undefined?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==undefined?b.vertexColors:!1;this.skinning=b.skinning!==undefined?b.skinning:!1;this.morphTargets=b.morphTargets!==undefined?
- b.morphTargets:!1};THREE.MeshBasicMaterial.prototype=new THREE.Material;THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial;
- THREE.MeshLambertMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==undefined?b.map:null;this.lightMap=b.lightMap!==undefined?b.lightMap:null;this.envMap=b.envMap!==undefined?b.envMap:null;this.combine=b.combine!==undefined?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==undefined?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==undefined?b.refractionRatio:0.98;this.shading=
- b.shading!==undefined?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==undefined?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==undefined?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==undefined?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==undefined?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==undefined?b.vertexColors:!1;this.skinning=b.skinning!==undefined?b.skinning:!1;this.morphTargets=b.morphTargets!==undefined?
- b.morphTargets:!1};THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
- THREE.MeshPhongMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.ambient=b.ambient!==undefined?new THREE.Color(b.ambient):new THREE.Color(328965);this.specular=b.specular!==undefined?new THREE.Color(b.specular):new THREE.Color(1118481);this.shininess=b.shininess!==undefined?b.shininess:30;this.map=b.map!==undefined?b.map:null;this.lightMap=b.lightMap!==undefined?b.lightMap:null;this.envMap=b.envMap!==undefined?
- b.envMap:null;this.combine=b.combine!==undefined?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==undefined?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==undefined?b.refractionRatio:0.98;this.shading=b.shading!==undefined?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==undefined?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==undefined?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==undefined?b.wireframeLinecap:"round";this.wireframeLinejoin=
- b.wireframeLinejoin!==undefined?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==undefined?b.vertexColors:!1;this.skinning=b.skinning!==undefined?b.skinning:!1;this.morphTargets=b.morphTargets!==undefined?b.morphTargets:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;
- THREE.MeshDepthMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.shading=b.shading!==undefined?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==undefined?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==undefined?b.wireframeLinewidth:1};THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;
- THREE.MeshNormalMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.shading=b.shading?b.shading:THREE.FlatShading;this.wireframe=b.wireframe?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth?b.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
- THREE.MeshShaderMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.fragmentShader=b.fragmentShader!==undefined?b.fragmentShader:"void main() {}";this.vertexShader=b.vertexShader!==undefined?b.vertexShader:"void main() {}";this.uniforms=b.uniforms!==undefined?b.uniforms:{};this.attributes=b.attributes;this.shading=b.shading!==undefined?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==undefined?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==undefined?b.wireframeLinewidth:
- 1;this.fog=b.fog!==undefined?b.fog:!1;this.lights=b.lights!==undefined?b.lights:!1;this.vertexColors=b.vertexColors!==undefined?b.vertexColors:!1;this.skinning=b.skinning!==undefined?b.skinning:!1;this.morphTargets=b.morphTargets!==undefined?b.morphTargets:!1};THREE.MeshShaderMaterial.prototype=new THREE.Material;THREE.MeshShaderMaterial.prototype.constructor=THREE.MeshShaderMaterial;
- THREE.ShadowVolumeDynamicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==undefined?b.map:null;this.lightMap=b.lightMap!==undefined?b.lightMap:null;this.envMap=b.envMap!==undefined?b.envMap:null;this.combine=b.combine!==undefined?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==undefined?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==undefined?b.refractionRatio:
- 0.98;this.shading=b.shading!==undefined?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==undefined?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==undefined?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==undefined?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==undefined?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==undefined?b.vertexColors:!1;this.skinning=b.skinning!==undefined?b.skinning:!1;this.morphTargets=b.morphTargets!==
- undefined?b.morphTargets:!1};THREE.ShadowVolumeDynamicMaterial.prototype=new THREE.Material;THREE.ShadowVolumeDynamicMaterial.prototype.constructor=THREE.ShadowVolumeDynamicMaterial;
- THREE.ParticleBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==undefined?b.map:null;this.size=b.size!==undefined?b.size:1;this.sizeAttenuation=b.sizeAttenuation!==undefined?b.sizeAttenuation:!0;this.vertexColors=b.vertexColors!==undefined?b.vertexColors:!1};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
- THREE.ParticleCanvasMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==undefined?new THREE.Color(b.color):new THREE.Color(16777215);this.program=b.program!==undefined?b.program:function(){}};THREE.ParticleCanvasMaterial.prototype=new THREE.Material;THREE.ParticleCanvasMaterial.prototype.constructor=THREE.ParticleCanvasMaterial;THREE.ParticleDOMMaterial=function(b){THREE.Material.call(this);this.domElement=b};
- THREE.Texture=function(b,d,c,f,g,h){this.image=b;this.mapping=d!==undefined?d:new THREE.UVMapping;this.wrapS=c!==undefined?c:THREE.ClampToEdgeWrapping;this.wrapT=f!==undefined?f:THREE.ClampToEdgeWrapping;this.magFilter=g!==undefined?g:THREE.LinearFilter;this.minFilter=h!==undefined?h:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};
- THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;
- THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;var Uniforms={clone:function(b){var d,c,f,g={};for(d in b){g[d]={};for(c in b[d]){f=b[d][c];g[d][c]=f instanceof THREE.Color||f instanceof THREE.Vector3||f instanceof THREE.Texture?f.clone():f}}return g},merge:function(b){var d,c,f,g={};for(d=0;d<b.length;d++){f=this.clone(b[d]);for(c in f)g[c]=f[c]}return g}};
- THREE.Particle=function(b){THREE.Object3D.call(this);this.materials=b instanceof Array?b:[b];this.matrixAutoUpdate=!1};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(b,d){THREE.Object3D.call(this);this.geometry=b;this.materials=d instanceof Array?d:[d];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;
- THREE.Line=function(b,d,c){THREE.Object3D.call(this);this.geometry=b;this.materials=d instanceof Array?d:[d];this.type=c!=undefined?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
- THREE.Mesh=function(b,d){THREE.Object3D.call(this);this.geometry=b;this.materials=d&&d.length?d:[d];this.flipSided=!1;this.doubleSided=!1;this.overdraw=!1;if(this.geometry){this.geometry.boundingSphere||this.geometry.computeBoundingSphere();this.boundRadius=b.boundingSphere.radius;if(this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var c=0;c<this.geometry.morphTargets.length;c++){this.morphTargetInfluences.push(0);
- this.morphTargetDictionary[this.geometry.morphTargets[c].name]=c}}}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(b){if(this.morphTargetDictionary[b]!==undefined)return this.morphTargetDictionary[b];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+b+" does not exist. Returning 0.");return 0};
- THREE.Bone=function(b){THREE.Object3D.call(this);this.skin=b;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
- THREE.Bone.prototype.update=function(b,d,c){this.matrixAutoUpdate&&(d|=this.updateMatrix());if(d||this.matrixWorldNeedsUpdate){b?this.skinMatrix.multiply(b,this.matrix):this.skinMatrix.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;d=!0}var f,g=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(f=0;f<g;f++){b=this.children[f];b instanceof THREE.Bone?b.update(this.skinMatrix,d,c):b.update(this.matrixWorld,!0,c)}}else for(f=0;f<g;f++)this.children[f].update(this.skinMatrix,
- d,c)};THREE.Bone.prototype.addChild=function(b){if(this.children.indexOf(b)===-1){b.parent!==undefined&&b.parent.removeChild(b);b.parent=this;this.children.push(b);if(!(b instanceof THREE.Bone))this.hasNoneBoneChildren=!0}};if(!window.Float32Array)window.Float32Array=Array;
- THREE.SkinnedMesh=function(b,d){THREE.Mesh.call(this,b,d);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var c,f,g,h,j,k;if(this.geometry.bones!==undefined){for(c=0;c<this.geometry.bones.length;c++){g=this.geometry.bones[c];h=g.pos;j=g.rotq;k=g.scl;f=this.addBone();f.name=g.name;f.position.set(h[0],h[1],h[2]);f.quaternion.set(j[0],j[1],j[2],j[3]);f.useQuaternion=!0;k!==undefined?f.scale.set(k[0],k[1],k[2]):f.scale.set(1,1,1)}for(c=0;c<this.bones.length;c++){g=this.geometry.bones[c];
- f=this.bones[c];g.parent===-1?this.addChild(f):this.bones[g.parent].addChild(f)}this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
- THREE.SkinnedMesh.prototype.update=function(b,d,c){if(this.visible){this.matrixAutoUpdate&&(d|=this.updateMatrix());if(d||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;d=!0}var f,g=this.children.length;for(f=0;f<g;f++){b=this.children[f];b instanceof THREE.Bone?b.update(this.identityMatrix,!1,c):b.update(this.matrixWorld,d,c)}c=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(d=0;d<c;d++)ba[d].skinMatrix.flattenToArrayOffset(bm,
- d*16)}};THREE.SkinnedMesh.prototype.addBone=function(b){b===undefined&&(b=new THREE.Bone(this));this.bones.push(b);return b};
- THREE.SkinnedMesh.prototype.pose=function(){this.update(undefined,!0);for(var b,d=[],c=0;c<this.bones.length;c++){b=this.bones[c];d.push(THREE.Matrix4.makeInvert(b.skinMatrix));b.skinMatrix.flattenToArrayOffset(this.boneMatrices,c*16)}if(this.geometry.skinVerticesA===undefined){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var f;for(b=0;b<this.geometry.skinIndices.length;b++){c=this.geometry.vertices[b].position;var g=this.geometry.skinIndices[b].x,h=this.geometry.skinIndices[b].y;
- f=new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesA.push(d[g].multiplyVector3(f));f=new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesB.push(d[h].multiplyVector3(f));if(this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y!==1){c=(1-(this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y))*0.5;this.geometry.skinWeights[b].x+=c;this.geometry.skinWeights[b].y+=c}}}};
- THREE.Ribbon=function(b,d){THREE.Object3D.call(this);this.geometry=b;this.materials=d instanceof Array?d:[d];this.flipSided=!1;this.doubleSided=!1};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;
- THREE.Sound=function(b,d,c,f){THREE.Object3D.call(this);this.isLoaded=!1;this.isAddedToDOM=!1;this.isPlaying=!1;this.duration=-1;this.radius=d!==undefined?Math.abs(d):100;this.volume=Math.min(1,Math.max(0,c!==undefined?c:1));this.domElement=document.createElement("audio");this.domElement.volume=0;this.domElement.pan=0;this.domElement.loop=f!==undefined?f:!0;this.sources=b instanceof Array?b:[b];var g;c=this.sources.length;for(b=0;b<c;b++){d=this.sources[b];d.toLowerCase();if(d.indexOf(".mp3")!==-1)g=
- "audio/mpeg";else if(d.indexOf(".ogg")!==-1)g="audio/ogg";else d.indexOf(".wav")!==-1&&(g="audio/wav");if(this.domElement.canPlayType(g)){g=document.createElement("source");g.src=this.sources[b];this.domElement.THREESound=this;this.domElement.appendChild(g);this.domElement.addEventListener("canplay",this.onLoad,!0);this.domElement.load();break}}};THREE.Sound.prototype=new THREE.Object3D;THREE.Sound.prototype.constructor=THREE.Sound;THREE.Sound.prototype.supr=THREE.Object3D.prototype;
- THREE.Sound.prototype.onLoad=function(){var b=this.THREESound;if(!b.isLoaded){this.removeEventListener("canplay",this.onLoad,!0);b.isLoaded=!0;b.duration=this.duration;b.isPlaying&&b.play()}};THREE.Sound.prototype.addToDOM=function(b){this.isAddedToDOM=!0;b.appendChild(this.domElement)};THREE.Sound.prototype.play=function(b){this.isPlaying=!0;if(this.isLoaded){this.domElement.play();if(b)this.domElement.currentTime=b%this.duration}};THREE.Sound.prototype.pause=function(){this.isPlaying=!1;this.domElement.pause()};
- THREE.Sound.prototype.stop=function(){this.isPlaying=!1;this.domElement.pause();this.domElement.currentTime=0};THREE.Sound.prototype.calculateVolumeAndPan=function(b){b=b.length();this.domElement.volume=b<=this.radius?this.volume*(1-b/this.radius):0};
- THREE.Sound.prototype.update=function(b,d,c){if(this.matrixAutoUpdate){this.matrix.setPosition(this.position);d=!0}if(d||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;d=!0}var f=this.children.length;for(b=0;b<f;b++)this.children[b].update(this.matrixWorld,d,c)};THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;
- THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.add=function(b,d){d===undefined&&(d=0);d=Math.abs(d);for(var c=0;c<this.LODs.length;c++)if(d<this.LODs[c].visibleAtDistance)break;this.LODs.splice(c,0,{visibleAtDistance:d,object3D:b});this.addChild(b)};
- THREE.LOD.prototype.update=function(b,d,c){this.matrixAutoUpdate&&(d|=this.updateMatrix());if(d||this.matrixWorldNeedsUpdate){b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=!1;d=!0}if(this.LODs.length>1){b=c.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f<this.LODs.length;f++)if(b>=this.LODs[f].visibleAtDistance){this.LODs[f-1].object3D.visible=
- !1;this.LODs[f].object3D.visible=!0}else break;for(;f<this.LODs.length;f++)this.LODs[f].object3D.visible=!1}for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,d,c)};THREE.ShadowVolume=function(b,d){THREE.Mesh.call(this,b.geometry,d?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]);b.addChild(this);this.calculateShadowVolumeGeometry(b.geometry)};THREE.ShadowVolume.prototype=new THREE.Mesh;THREE.ShadowVolume.prototype.constructor=THREE.ShadowVolume;
- THREE.ShadowVolume.prototype.supr=THREE.Mesh.prototype;
- THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(b){this.geometry=new THREE.Geometry;this.geometry.boundingSphere=b.boundingSphere;this.geometry.edgeFaces=[];var d=this.geometry.vertices,c=this.geometry.faces,f=this.geometry.edgeFaces,g=b.faces;b=b.vertices;var h=g.length,j,k,n,p,o,u=["a","b","c","d"];for(n=0;n<h;n++){k=d.length;j=g[n];if(j instanceof THREE.Face4){p=4;k=new THREE.Face4(k,k+1,k+2,k+3)}else{p=3;k=new THREE.Face3(k,k+1,k+2)}k.normal.copy(j.normal);c.push(k);for(k=
- 0;k<p;k++){o=b[j[u[k]]];d.push(new THREE.Vertex(o.position.clone()))}}for(h=0;h<g.length-1;h++){b=c[h];for(j=h+1;j<g.length;j++){k=c[j];k=this.facesShareEdge(d,b,k);if(k!==undefined){k=new THREE.Face4(k.indices[0],k.indices[3],k.indices[2],k.indices[1]);k.normal.set(1,0,0);f.push(k)}}}};
- THREE.ShadowVolume.prototype.facesShareEdge=function(b,d,c){var f,g,h,j,k,n,p,o,u,y,w,A,E,G=0,L=["a","b","c","d"];f=d instanceof THREE.Face4?4:3;g=c instanceof THREE.Face4?4:3;for(A=0;A<f;A++){h=d[L[A]];k=b[h];for(E=0;E<g;E++){j=c[L[E]];n=b[j];if(Math.abs(k.position.x-n.position.x)<1.0E-4&&Math.abs(k.position.y-n.position.y)<1.0E-4&&Math.abs(k.position.z-n.position.z)<1.0E-4){G++;if(G===1){p=k;o=n;u=h;y=j;w=L[A]}if(G===2){w+=L[A];return w==="ad"||w==="ac"?{faces:[d,c],vertices:[p,o,n,k],indices:[u,
- y,j,h],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[d,c],vertices:[p,k,n,o],indices:[u,h,j,y],vertexTypes:[1,1,2,2],extrudable:!0}}}}}};THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.fog=null;this.objects=[];this.lights=[];this.sounds=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;
- THREE.Scene.prototype.addChild=function(b){this.supr.addChild.call(this,b);this.addChildRecurse(b)};THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)this.lights.indexOf(b)===-1&&this.lights.push(b);else if(b instanceof THREE.Sound)this.sounds.indexOf(b)===-1&&this.sounds.push(b);else if(!(b instanceof THREE.Camera||b instanceof THREE.Bone)&&this.objects.indexOf(b)===-1){this.objects.push(b);this.__objectsAdded.push(b)}for(var d=0;d<b.children.length;d++)this.addChildRecurse(b.children[d])};
- THREE.Scene.prototype.removeChild=function(b){this.supr.removeChild.call(this,b);this.removeChildRecurse(b)};THREE.Scene.prototype.removeChildRecurse=function(b){if(b instanceof THREE.Light){var d=this.lights.indexOf(b);d!==-1&&this.lights.splice(d,1)}else if(b instanceof THREE.Sound){d=this.sounds.indexOf(b);d!==-1&&this.sounds.splice(d,1)}else if(!(b instanceof THREE.Camera)){d=this.objects.indexOf(b);if(d!==-1){this.objects.splice(d,1);this.__objectsRemoved.push(b)}}for(d=0;d<b.children.length;d++)this.removeChildRecurse(b.children[d])};
- THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(b,d,c){this.color=new THREE.Color(b);this.near=d||1;this.far=c||1E3};THREE.FogExp2=function(b,d){this.color=new THREE.Color(b);this.density=d!==undefined?d:2.5E-4};
- THREE.Projector=function(){function b(){var fa=n[k]=n[k]||new THREE.RenderableVertex;k++;return fa}function d(fa,da){return da.z-fa.z}function c(fa,da){var ya=0,Fa=1,Ga=fa.z+fa.w,ra=da.z+da.w,aa=-fa.z+fa.w,pa=-da.z+da.w;if(Ga>=0&&ra>=0&&aa>=0&&pa>=0)return!0;else if(Ga<0&&ra<0||aa<0&&pa<0)return!1;else{if(Ga<0)ya=Math.max(ya,Ga/(Ga-ra));else ra<0&&(Fa=Math.min(Fa,Ga/(Ga-ra)));if(aa<0)ya=Math.max(ya,aa/(aa-pa));else pa<0&&(Fa=Math.min(Fa,aa/(aa-pa)));if(Fa<ya)return!1;else{fa.lerpSelf(da,ya);da.lerpSelf(fa,
- 1-Fa);return!0}}}var f,g,h=[],j,k,n=[],p,o,u=[],y,w=[],A,E,G=[],L,V,z=[],N=new THREE.Vector4,Q=new THREE.Vector4,S=new THREE.Matrix4,xa=new THREE.Matrix4,sa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],qa=new THREE.Vector4,e=new THREE.Vector4;this.projectVector=function(fa,da){S.multiply(da.projectionMatrix,da.matrixWorldInverse);S.multiplyVector3(fa);return fa};this.unprojectVector=function(fa,da){S.multiply(da.matrixWorld,THREE.Matrix4.makeInvert(da.projectionMatrix));
- S.multiplyVector3(fa);return fa};this.projectObjects=function(fa,da,ya){da=[];var Fa,Ga,ra;g=0;Ga=fa.objects;fa=0;for(Fa=Ga.length;fa<Fa;fa++){ra=Ga[fa];var aa;if(!(aa=!ra.visible))if(aa=ra instanceof THREE.Mesh){a:{aa=void 0;for(var pa=ra.matrixWorld,za=-ra.geometry.boundingSphere.radius*Math.max(ra.scale.x,Math.max(ra.scale.y,ra.scale.z)),ia=0;ia<6;ia++){aa=sa[ia].x*pa.n14+sa[ia].y*pa.n24+sa[ia].z*pa.n34+sa[ia].w;if(aa<=za){aa=!1;break a}}aa=!0}aa=!aa}if(!aa){aa=h[g]=h[g]||new THREE.RenderableObject;
- g++;f=aa;N.copy(ra.position);S.multiplyVector3(N);f.object=ra;f.z=N.z;da.push(f)}}ya&&da.sort(d);return da};this.projectScene=function(fa,da,ya){var Fa=[],Ga=da.near,ra=da.far,aa,pa,za,ia,Y,ma,Da,ja,la,Ea,Sa,$a,Ya,Ta,R,$,na;V=E=y=o=0;da.matrixAutoUpdate&&da.updateMatrix();fa.update(undefined,!1,da);S.multiply(da.projectionMatrix,da.matrixWorldInverse);sa[0].set(S.n41-S.n11,S.n42-S.n12,S.n43-S.n13,S.n44-S.n14);sa[1].set(S.n41+S.n11,S.n42+S.n12,S.n43+S.n13,S.n44+S.n14);sa[2].set(S.n41+S.n21,S.n42+S.n22,
- S.n43+S.n23,S.n44+S.n24);sa[3].set(S.n41-S.n21,S.n42-S.n22,S.n43-S.n23,S.n44-S.n24);sa[4].set(S.n41-S.n31,S.n42-S.n32,S.n43-S.n33,S.n44-S.n34);sa[5].set(S.n41+S.n31,S.n42+S.n32,S.n43+S.n33,S.n44+S.n34);for(aa=0;aa<6;aa++){la=sa[aa];la.divideScalar(Math.sqrt(la.x*la.x+la.y*la.y+la.z*la.z))}la=this.projectObjects(fa,da,!0);fa=0;for(aa=la.length;fa<aa;fa++){Ea=la[fa].object;if(Ea.visible){Sa=Ea.matrixWorld;$a=Ea.matrixRotationWorld;Ya=Ea.materials;Ta=Ea.overdraw;k=0;if(Ea instanceof THREE.Mesh){R=Ea.geometry;
- ia=R.vertices;$=R.faces;R=R.faceVertexUvs;pa=0;for(za=ia.length;pa<za;pa++){j=b();j.positionWorld.copy(ia[pa].position);Sa.multiplyVector3(j.positionWorld);j.positionScreen.copy(j.positionWorld);S.multiplyVector4(j.positionScreen);j.positionScreen.x/=j.positionScreen.w;j.positionScreen.y/=j.positionScreen.w;j.visible=j.positionScreen.z>Ga&&j.positionScreen.z<ra}ia=0;for(pa=$.length;ia<pa;ia++){za=$[ia];if(za instanceof THREE.Face3){Y=n[za.a];ma=n[za.b];Da=n[za.c];if(Y.visible&&ma.visible&&Da.visible&&
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- (ma.positionScreen.y-Y.positionScreen.y)-(ja.positionScreen.y-Y.positionScreen.y)*(ma.positionScreen.x-Y.positionScreen.x)<0||(ma.positionScreen.x-Da.positionScreen.x)*(ja.positionScreen.y-Da.positionScreen.y)-(ma.positionScreen.y-Da.positionScreen.y)*(ja.positionScreen.x-Da.positionScreen.x)<0))){na=w[y]=w[y]||new THREE.RenderableFace4;y++;p=na;p.v1.copy(Y);p.v2.copy(ma);p.v3.copy(Da);p.v4.copy(ja)}else continue}p.normalWorld.copy(za.normal);$a.multiplyVector3(p.normalWorld);p.centroidWorld.copy(za.centroid);
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- THREE.DOMRenderer=function(){THREE.Renderer.call(this);var b=null,d=new THREE.Projector,c,f,g,h;this.domElement=document.createElement("div");this.setSize=function(j,k){c=j;f=k;g=c/2;h=f/2};this.render=function(j,k){var n,p,o,u,y,w,A,E;b=d.projectScene(j,k);n=0;for(p=b.length;n<p;n++){y=b[n];if(y instanceof THREE.RenderableParticle){A=y.x*g+g;E=y.y*h+h;o=0;for(u=y.material.length;o<u;o++){w=y.material[o];if(w instanceof THREE.ParticleDOMMaterial){w=w.domElement;w.style.left=A+"px";w.style.top=E+"px"}}}}}};
- THREE.CanvasRenderer=function(){function b(oa){if(w!=oa)o.globalAlpha=w=oa}function d(oa){if(A!=oa){switch(oa){case THREE.NormalBlending:o.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:o.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:o.globalCompositeOperation="darker"}A=oa}}function c(oa){if(E!=oa)o.strokeStyle=E=oa}var f=null,g=new THREE.Projector,h=document.createElement("canvas"),j,k,n,p,o=h.getContext("2d"),u=new THREE.Color(0),y=0,w=1,A=0,
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- Q.positionScreen.y);if(m.instersects(x)){La=0;for(T=Ka.materials.length;La<T;){Za=Ka.materials[La++];Za.opacity!=0&&Ja(N,Q,Ka,Za,oa)}}}else if(Ka instanceof THREE.RenderableFace3){N=Ka.v1;Q=Ka.v2;S=Ka.v3;N.positionScreen.x*=n;N.positionScreen.y*=p;Q.positionScreen.x*=n;Q.positionScreen.y*=p;S.positionScreen.x*=n;S.positionScreen.y*=p;if(Ka.overdraw){Wa(N.positionScreen,Q.positionScreen);Wa(Q.positionScreen,S.positionScreen);Wa(S.positionScreen,N.positionScreen)}x.add3Points(N.positionScreen.x,N.positionScreen.y,
- Q.positionScreen.x,Q.positionScreen.y,S.positionScreen.x,S.positionScreen.y);if(m.instersects(x)){La=0;for(T=Ka.meshMaterials.length;La<T;){Za=Ka.meshMaterials[La++];if(Za instanceof THREE.MeshFaceMaterial){Ra=0;for(Xa=Ka.faceMaterials.length;Ra<Xa;)(Za=Ka.faceMaterials[Ra++])&&Za.opacity!=0&&Qa(N,Q,S,0,1,2,Ka,Za,oa)}else Za.opacity!=0&&Qa(N,Q,S,0,1,2,Ka,Za,oa)}}}else if(Ka instanceof THREE.RenderableFace4){N=Ka.v1;Q=Ka.v2;S=Ka.v3;xa=Ka.v4;N.positionScreen.x*=n;N.positionScreen.y*=p;Q.positionScreen.x*=
- n;Q.positionScreen.y*=p;S.positionScreen.x*=n;S.positionScreen.y*=p;xa.positionScreen.x*=n;xa.positionScreen.y*=p;sa.positionScreen.copy(Q.positionScreen);qa.positionScreen.copy(xa.positionScreen);if(Ka.overdraw){Wa(N.positionScreen,Q.positionScreen);Wa(Q.positionScreen,xa.positionScreen);Wa(xa.positionScreen,N.positionScreen);Wa(S.positionScreen,sa.positionScreen);Wa(S.positionScreen,qa.positionScreen)}x.addPoint(N.positionScreen.x,N.positionScreen.y);x.addPoint(Q.positionScreen.x,Q.positionScreen.y);
- x.addPoint(S.positionScreen.x,S.positionScreen.y);x.addPoint(xa.positionScreen.x,xa.positionScreen.y);if(m.instersects(x)){La=0;for(T=Ka.meshMaterials.length;La<T;){Za=Ka.meshMaterials[La++];if(Za instanceof THREE.MeshFaceMaterial){Ra=0;for(Xa=Ka.faceMaterials.length;Ra<Xa;)(Za=Ka.faceMaterials[Ra++])&&Za.opacity!=0&&D(N,Q,S,xa,sa,qa,Ka,Za,oa)}else Za.opacity!=0&&D(N,Q,S,xa,sa,qa,Ka,Za,oa)}}}C.addRectangle(x)}o.setTransform(1,0,0,1,0,0)}};
- THREE.SVGRenderer=function(){function b(ra,aa,pa){var za,ia,Y,ma;za=0;for(ia=ra.lights.length;za<ia;za++){Y=ra.lights[za];if(Y instanceof THREE.DirectionalLight){ma=aa.normalWorld.dot(Y.position)*Y.intensity;if(ma>0){pa.r+=Y.color.r*ma;pa.g+=Y.color.g*ma;pa.b+=Y.color.b*ma}}else if(Y instanceof THREE.PointLight){qa.sub(Y.position,aa.centroidWorld);qa.normalize();ma=aa.normalWorld.dot(qa)*Y.intensity;if(ma>0){pa.r+=Y.color.r*ma;pa.g+=Y.color.g*ma;pa.b+=Y.color.b*ma}}}}function d(ra,aa,pa,za,ia,Y){da=
- f(ya++);da.setAttribute("d","M "+ra.positionScreen.x+" "+ra.positionScreen.y+" L "+aa.positionScreen.x+" "+aa.positionScreen.y+" L "+pa.positionScreen.x+","+pa.positionScreen.y+"z");if(ia instanceof THREE.MeshBasicMaterial)z.__styleString=ia.color.__styleString;else if(ia instanceof THREE.MeshLambertMaterial)if(V){N.r=Q.r;N.g=Q.g;N.b=Q.b;b(Y,za,N);z.r=ia.color.r*N.r;z.g=ia.color.g*N.g;z.b=ia.color.b*N.b;z.updateStyleString()}else z.__styleString=ia.color.__styleString;else if(ia instanceof THREE.MeshDepthMaterial){sa=
- 1-ia.__2near/(ia.__farPlusNear-za.z*ia.__farMinusNear);z.setRGB(sa,sa,sa)}else ia instanceof THREE.MeshNormalMaterial&&z.setRGB(g(za.normalWorld.x),g(za.normalWorld.y),g(za.normalWorld.z));ia.wireframe?da.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+ia.wireframeLinewidth+"; stroke-opacity: "+ia.opacity+"; stroke-linecap: "+ia.wireframeLinecap+"; stroke-linejoin: "+ia.wireframeLinejoin):da.setAttribute("style","fill: "+z.__styleString+"; fill-opacity: "+ia.opacity);
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- N.b;z.updateStyleString()}else z.__styleString=Y.color.__styleString;else if(Y instanceof THREE.MeshDepthMaterial){sa=1-Y.__2near/(Y.__farPlusNear-ia.z*Y.__farMinusNear);z.setRGB(sa,sa,sa)}else Y instanceof THREE.MeshNormalMaterial&&z.setRGB(g(ia.normalWorld.x),g(ia.normalWorld.y),g(ia.normalWorld.z));Y.wireframe?da.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+Y.wireframeLinewidth+"; stroke-opacity: "+Y.opacity+"; stroke-linecap: "+Y.wireframeLinecap+"; stroke-linejoin: "+
- Y.wireframeLinejoin):da.setAttribute("style","fill: "+z.__styleString+"; fill-opacity: "+Y.opacity);k.appendChild(da)}function f(ra){if(e[ra]==null){e[ra]=document.createElementNS("http://www.w3.org/2000/svg","path");Ga==0&&e[ra].setAttribute("shape-rendering","crispEdges")}return e[ra]}function g(ra){return ra<0?Math.min((1+ra)*0.5,0.5):0.5+Math.min(ra*0.5,0.5)}var h=null,j=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),n,p,o,u,y,w,A,E,G=new THREE.Rectangle,L=
- new THREE.Rectangle,V=!1,z=new THREE.Color(16777215),N=new THREE.Color(16777215),Q=new THREE.Color(0),S=new THREE.Color(0),xa=new THREE.Color(0),sa,qa=new THREE.Vector3,e=[],fa=[],da,ya,Fa,Ga=1;this.domElement=k;this.autoClear=!0;this.sortObjects=!0;this.sortElements=!0;this.setQuality=function(ra){switch(ra){case "high":Ga=1;break;case "low":Ga=0}};this.setSize=function(ra,aa){n=ra;p=aa;o=n/2;u=p/2;k.setAttribute("viewBox",-o+" "+-u+" "+n+" "+p);k.setAttribute("width",n);k.setAttribute("height",
- p);G.set(-o,-u,o,u)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};this.render=function(ra,aa){var pa,za,ia,Y,ma,Da,ja,la;this.autoClear&&this.clear();h=j.projectScene(ra,aa,this.sortElements);Fa=ya=0;if(V=ra.lights.length>0){ja=ra.lights;Q.setRGB(0,0,0);S.setRGB(0,0,0);xa.setRGB(0,0,0);pa=0;for(za=ja.length;pa<za;pa++){ia=ja[pa];Y=ia.color;if(ia instanceof THREE.AmbientLight){Q.r+=Y.r;Q.g+=Y.g;Q.b+=Y.b}else if(ia instanceof THREE.DirectionalLight){S.r+=Y.r;S.g+=
- Y.g;S.b+=Y.b}else if(ia instanceof THREE.PointLight){xa.r+=Y.r;xa.g+=Y.g;xa.b+=Y.b}}}pa=0;for(za=h.length;pa<za;pa++){ja=h[pa];L.empty();if(ja instanceof THREE.RenderableParticle){y=ja;y.x*=o;y.y*=-u;ia=0;for(Y=ja.materials.length;ia<Y;)ia++}else if(ja instanceof THREE.RenderableLine){y=ja.v1;w=ja.v2;y.positionScreen.x*=o;y.positionScreen.y*=-u;w.positionScreen.x*=o;w.positionScreen.y*=-u;L.addPoint(y.positionScreen.x,y.positionScreen.y);L.addPoint(w.positionScreen.x,w.positionScreen.y);if(G.instersects(L)){ia=
- 0;for(Y=ja.materials.length;ia<Y;)if((la=ja.materials[ia++])&&la.opacity!=0){ma=y;Da=w;var Ea=Fa++;if(fa[Ea]==null){fa[Ea]=document.createElementNS("http://www.w3.org/2000/svg","line");Ga==0&&fa[Ea].setAttribute("shape-rendering","crispEdges")}da=fa[Ea];da.setAttribute("x1",ma.positionScreen.x);da.setAttribute("y1",ma.positionScreen.y);da.setAttribute("x2",Da.positionScreen.x);da.setAttribute("y2",Da.positionScreen.y);if(la instanceof THREE.LineBasicMaterial){z.__styleString=la.color.__styleString;
- da.setAttribute("style","fill: none; stroke: "+z.__styleString+"; stroke-width: "+la.linewidth+"; stroke-opacity: "+la.opacity+"; stroke-linecap: "+la.linecap+"; stroke-linejoin: "+la.linejoin);k.appendChild(da)}}}}else if(ja instanceof THREE.RenderableFace3){y=ja.v1;w=ja.v2;A=ja.v3;y.positionScreen.x*=o;y.positionScreen.y*=-u;w.positionScreen.x*=o;w.positionScreen.y*=-u;A.positionScreen.x*=o;A.positionScreen.y*=-u;L.addPoint(y.positionScreen.x,y.positionScreen.y);L.addPoint(w.positionScreen.x,w.positionScreen.y);
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- THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",
- envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
- map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",
- lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
- lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef PHONG\nvPointLight[ i ] = vec4( lVector, lDistance );\n#endif\n}\n#endif\n}",
- lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + vViewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight * pointDistance;\npointSpecular += mSpecular * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
- color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif",
- morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif",
- default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif"};
- THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},morphTargetInfluences:{type:"f",
- value:0}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},
- fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
- THREE.ShaderLib={lensFlare:{vertexShader:"uniform \tvec3 \tscreenPosition;\nuniform\tvec2\tscale;\nuniform\tfloat\trotation;\nattribute \tvec2 \tposition;\nattribute vec2\tUV;\nvarying\tvec2\tvUV;\nvoid main(void)\n{\nvUV = UV;\nvec2 pos;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\ngl_Position = vec4(( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform\tsampler2D\tmap;\nuniform\tfloat\t\topacity;\nuniform int renderPink;\nvarying\tvec2\t\tvUV;\nvoid main( void )\n{\nif( renderPink == 1 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 1.0 );\n} else {\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity;\ngl_FragColor = color;\n}\n}"},
- shadowPost:{vertexShader:"uniform \tmat4 \tprojectionMatrix;\nattribute \tvec3 \tposition;\nvoid main(void)\n{\ngl_Position = projectionMatrix * vec4( position, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform \tfloat \tdarkness;\nvoid main( void )\n{\ngl_FragColor = vec4( 0, 0, 0, darkness );\n}"},shadowVolumeDynamic:{uniforms:{directionalLightDirection:{type:"fv",value:[]}},vertexShader:"uniform \tvec3 \tdirectionalLightDirection;\nvoid main() {\nvec4 pos = objectMatrix * vec4( position, 1.0 );\nvec3 norm = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 extruded = vec4( directionalLightDirection * 5000.0 * step( 0.0, dot( directionalLightDirection, norm )), 0.0 );\ngl_Position = projectionMatrix * viewMatrix * ( pos + extruded );\n}",
- fragmentShader:"void main() {\ngl_FragColor = vec4( 1, 1, 1, 1 );\n}"},depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},
- normal:{uniforms:{opacity:{type:"f",value:1}},fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsLib.common,fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",
- THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,
- THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},lambert:{uniforms:Uniforms.merge([THREE.UniformsLib.common,
- THREE.UniformsLib.lights]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,
- THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["varying vec3 vLightWeighting;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
- THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},phong:{uniforms:Uniforms.merge([THREE.UniformsLib.common,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",
- THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.lights_fragment,THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),
- vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,
- THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",
- THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
- THREE.WebGLRenderer=function(b){function d(m,C,x){var v,B,O,I=m.vertices,K=I.length,H=m.colors,F=H.length,J=m.__vertexArray,M=m.__colorArray,X=m.__sortArray,U=m.__dirtyVertices,Ca=m.__dirtyColors;if(x.sortParticles){Ea.multiplySelf(x.matrixWorld);for(v=0;v<K;v++){B=I[v].position;Ya.copy(B);Ea.multiplyVector3(Ya);X[v]=[Ya.z,v]}X.sort(function(Ha,oa){return oa[0]-Ha[0]});for(v=0;v<K;v++){B=I[X[v][1]].position;O=v*3;J[O]=B.x;J[O+1]=B.y;J[O+2]=B.z}for(v=0;v<F;v++){O=v*3;color=H[X[v][1]];M[O]=color.r;
- M[O+1]=color.g;M[O+2]=color.b}}else{if(U)for(v=0;v<K;v++){B=I[v].position;O=v*3;J[O]=B.x;J[O+1]=B.y;J[O+2]=B.z}if(Ca)for(v=0;v<F;v++){color=H[v];O=v*3;M[O]=color.r;M[O+1]=color.g;M[O+2]=color.b}}if(U||x.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,J,C)}if(Ca||x.sortParticles){e.bindBuffer(e.ARRAY_BUFFER,m.__webglColorBuffer);e.bufferData(e.ARRAY_BUFFER,M,C)}}function c(m,C,x,v,B){v.program||ra.initMaterial(v,C,x,B);var O=v.program,I=O.uniforms,K=v.uniforms;
- if(O!=ya){e.useProgram(O);ya=O}e.uniformMatrix4fv(I.projectionMatrix,!1,Sa);if(x&&(v instanceof THREE.MeshBasicMaterial||v instanceof THREE.MeshLambertMaterial||v instanceof THREE.MeshPhongMaterial||v instanceof THREE.LineBasicMaterial||v instanceof THREE.ParticleBasicMaterial||v.fog)){K.fogColor.value.setHex(x.color.hex);if(x instanceof THREE.Fog){K.fogNear.value=x.near;K.fogFar.value=x.far}else if(x instanceof THREE.FogExp2)K.fogDensity.value=x.density}if(v instanceof THREE.MeshPhongMaterial||v instanceof
- THREE.MeshLambertMaterial||v.lights){var H,F,J=0,M=0,X=0,U,Ca,Ha,oa,wa=Ta,cb=wa.directional.colors,Aa=wa.directional.positions,Ia=wa.point.colors,Ja=wa.point.positions,Qa=wa.point.distances,D=0,Z=0;x=F=oa=0;for(H=C.length;x<H;x++){F=C[x];U=F.color;Ca=F.position;Ha=F.intensity;oa=F.distance;if(F instanceof THREE.AmbientLight){J+=U.r;M+=U.g;X+=U.b}else if(F instanceof THREE.DirectionalLight){oa=D*3;cb[oa]=U.r*Ha;cb[oa+1]=U.g*Ha;cb[oa+2]=U.b*Ha;Aa[oa]=Ca.x;Aa[oa+1]=Ca.y;Aa[oa+2]=Ca.z;D+=1}else if(F instanceof
- THREE.PointLight){F=Z*3;Ia[F]=U.r*Ha;Ia[F+1]=U.g*Ha;Ia[F+2]=U.b*Ha;Ja[F]=Ca.x;Ja[F+1]=Ca.y;Ja[F+2]=Ca.z;Qa[Z]=oa;Z+=1}}for(x=D*3;x<cb.length;x++)cb[x]=0;for(x=Z*3;x<Ia.length;x++)Ia[x]=0;wa.point.length=Z;wa.directional.length=D;wa.ambient[0]=J;wa.ambient[1]=M;wa.ambient[2]=X;x=Ta;K.enableLighting.value=x.directional.length+x.point.length;K.ambientLightColor.value=x.ambient;K.directionalLightColor.value=x.directional.colors;K.directionalLightDirection.value=x.directional.positions;K.pointLightColor.value=
- x.point.colors;K.pointLightPosition.value=x.point.positions;K.pointLightDistance.value=x.point.distances}if(v instanceof THREE.MeshBasicMaterial||v instanceof THREE.MeshLambertMaterial||v instanceof THREE.MeshPhongMaterial){K.diffuse.value.setRGB(v.color.r,v.color.g,v.color.b);K.opacity.value=v.opacity;K.map.texture=v.map;K.lightMap.texture=v.lightMap;K.envMap.texture=v.envMap;K.reflectivity.value=v.reflectivity;K.refractionRatio.value=v.refractionRatio;K.combine.value=v.combine;K.useRefract.value=
- v.envMap&&v.envMap.mapping instanceof THREE.CubeRefractionMapping}if(v instanceof THREE.LineBasicMaterial){K.diffuse.value.setRGB(v.color.r,v.color.g,v.color.b);K.opacity.value=v.opacity}else if(v instanceof THREE.ParticleBasicMaterial){K.psColor.value.setRGB(v.color.r,v.color.g,v.color.b);K.opacity.value=v.opacity;K.size.value=v.size;K.scale.value=fa.height/2;K.map.texture=v.map}else if(v instanceof THREE.MeshPhongMaterial){K.ambient.value.setRGB(v.ambient.r,v.ambient.g,v.ambient.b);K.specular.value.setRGB(v.specular.r,
- v.specular.g,v.specular.b);K.shininess.value=v.shininess}else if(v instanceof THREE.MeshDepthMaterial){K.mNear.value=m.near;K.mFar.value=m.far;K.opacity.value=v.opacity}else if(v instanceof THREE.MeshNormalMaterial)K.opacity.value=v.opacity;for(var t in K)if(M=O.uniforms[t]){H=K[t];J=H.type;x=H.value;if(J=="i")e.uniform1i(M,x);else if(J=="f")e.uniform1f(M,x);else if(J=="fv1")e.uniform1fv(M,x);else if(J=="fv")e.uniform3fv(M,x);else if(J=="v2")e.uniform2f(M,x.x,x.y);else if(J=="v3")e.uniform3f(M,x.x,
- x.y,x.z);else if(J=="v4")e.uniform4f(M,x.x,x.y,x.z,x.w);else if(J=="c")e.uniform3f(M,x.r,x.g,x.b);else if(J=="t"){e.uniform1i(M,x);if(H=H.texture)if(H.image instanceof Array&&H.image.length==6){if(H.image.length==6){if(H.needsUpdate){if(H.__webglInit){e.bindTexture(e.TEXTURE_CUBE_MAP,H.image.__webglTextureCube);for(J=0;J<6;++J)e.texSubImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+J,0,0,0,e.RGBA,e.UNSIGNED_BYTE,H.image[J])}else{H.image.__webglTextureCube=e.createTexture();e.bindTexture(e.TEXTURE_CUBE_MAP,
- H.image.__webglTextureCube);for(J=0;J<6;++J)e.texImage2D(e.TEXTURE_CUBE_MAP_POSITIVE_X+J,0,e.RGBA,e.RGBA,e.UNSIGNED_BYTE,H.image[J]);H.__webglInit=!0}N(e.TEXTURE_CUBE_MAP,H,H.image[0]);e.bindTexture(e.TEXTURE_CUBE_MAP,null);H.needsUpdate=!1}e.activeTexture(e.TEXTURE0+x);e.bindTexture(e.TEXTURE_CUBE_MAP,H.image.__webglTextureCube)}}else Q(H,x)}}e.uniformMatrix4fv(I.modelViewMatrix,!1,B._modelViewMatrixArray);e.uniformMatrix3fv(I.normalMatrix,!1,B._normalMatrixArray);(v instanceof THREE.MeshShaderMaterial||
- v instanceof THREE.MeshPhongMaterial||v.envMap)&&e.uniform3f(I.cameraPosition,m.position.x,m.position.y,m.position.z);(v instanceof THREE.MeshShaderMaterial||v.envMap||v.skinning)&&e.uniformMatrix4fv(I.objectMatrix,!1,B._objectMatrixArray);(v instanceof THREE.MeshPhongMaterial||v instanceof THREE.MeshLambertMaterial||v instanceof THREE.MeshShaderMaterial||v.skinning)&&e.uniformMatrix4fv(I.viewMatrix,!1,$a);if(v instanceof THREE.ShadowVolumeDynamicMaterial){m=K.directionalLightDirection.value;m[0]=
- -C.position.x;m[1]=-C.position.y;m[2]=-C.position.z;e.uniform3fv(I.directionalLightDirection,m);e.uniformMatrix4fv(I.objectMatrix,!1,B._objectMatrixArray);e.uniformMatrix4fv(I.viewMatrix,!1,$a)}if(v.skinning){e.uniformMatrix4fv(I.cameraInverseMatrix,!1,$a);e.uniformMatrix4fv(I.boneGlobalMatrices,!1,B.boneMatrices)}return O}function f(m,C,x,v,B,O){if(v.opacity!=0){var I;m=c(m,C,x,v,O).attributes;if(v.morphTargets){C=v.program.attributes;O.morphTargetBase!==-1?e.bindBuffer(e.ARRAY_BUFFER,B.__webglMorphTargetsBuffers[O.morphTargetBase]):
- e.bindBuffer(e.ARRAY_BUFFER,B.__webglVertexBuffer);e.vertexAttribPointer(C.position,3,e.FLOAT,!1,0,0);if(O.morphTargetForcedOrder.length){x=0;for(var K=O.morphTargetForcedOrder,H=O.morphTargetInfluences;x<v.numSupportedMorphTargets&&x<K.length;){e.bindBuffer(e.ARRAY_BUFFER,B.__webglMorphTargetsBuffers[K[x]]);e.vertexAttribPointer(C["morphTarget"+x],3,e.FLOAT,!1,0,0);O.__webglMorphTargetInfluences[x]=H[K[x]];x++}}else{K=[];var F=-1,J=0;H=O.morphTargetInfluences;var M,X=H.length;x=0;for(O.morphTargetBase!==
- -1&&(K[O.morphTargetBase]=!0);x<v.numSupportedMorphTargets;){for(M=0;M<X;M++)if(!K[M]&&H[M]>F){J=M;F=H[J]}e.bindBuffer(e.ARRAY_BUFFER,B.__webglMorphTargetsBuffers[J]);e.vertexAttribPointer(C["morphTarget"+x],3,e.FLOAT,!1,0,0);O.__webglMorphTargetInfluences[x]=F;K[J]=1;F=-1;x++}}e.uniform1fv(v.program.uniforms.morphTargetInfluences,O.__webglMorphTargetInfluences)}else{e.bindBuffer(e.ARRAY_BUFFER,B.__webglVertexBuffer);e.vertexAttribPointer(m.position,3,e.FLOAT,!1,0,0)}if(B.__webglCustomAttributes)for(I in B.__webglCustomAttributes)if(m[I]>=
- 0){C=B.__webglCustomAttributes[I];e.bindBuffer(e.ARRAY_BUFFER,C.buffer);e.vertexAttribPointer(m[I],C.size,e.FLOAT,!1,0,0)}if(m.color>=0){e.bindBuffer(e.ARRAY_BUFFER,B.__webglColorBuffer);e.vertexAttribPointer(m.color,3,e.FLOAT,!1,0,0)}if(m.normal>=0){e.bindBuffer(e.ARRAY_BUFFER,B.__webglNormalBuffer);e.vertexAttribPointer(m.normal,3,e.FLOAT,!1,0,0)}if(m.tangent>=0){e.bindBuffer(e.ARRAY_BUFFER,B.__webglTangentBuffer);e.vertexAttribPointer(m.tangent,4,e.FLOAT,!1,0,0)}if(m.uv>=0)if(B.__webglUVBuffer){e.bindBuffer(e.ARRAY_BUFFER,
- B.__webglUVBuffer);e.vertexAttribPointer(m.uv,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(m.uv)}else e.disableVertexAttribArray(m.uv);if(m.uv2>=0)if(B.__webglUV2Buffer){e.bindBuffer(e.ARRAY_BUFFER,B.__webglUV2Buffer);e.vertexAttribPointer(m.uv2,2,e.FLOAT,!1,0,0);e.enableVertexAttribArray(m.uv2)}else e.disableVertexAttribArray(m.uv2);if(v.skinning&&m.skinVertexA>=0&&m.skinVertexB>=0&&m.skinIndex>=0&&m.skinWeight>=0){e.bindBuffer(e.ARRAY_BUFFER,B.__webglSkinVertexABuffer);e.vertexAttribPointer(m.skinVertexA,
- 4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,B.__webglSkinVertexBBuffer);e.vertexAttribPointer(m.skinVertexB,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,B.__webglSkinIndicesBuffer);e.vertexAttribPointer(m.skinIndex,4,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,B.__webglSkinWeightsBuffer);e.vertexAttribPointer(m.skinWeight,4,e.FLOAT,!1,0,0)}if(O instanceof THREE.Mesh)if(v.wireframe){e.lineWidth(v.wireframeLinewidth);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,B.__webglLineBuffer);e.drawElements(e.LINES,
- B.__webglLineCount,e.UNSIGNED_SHORT,0)}else{e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,B.__webglFaceBuffer);e.drawElements(e.TRIANGLES,B.__webglFaceCount,e.UNSIGNED_SHORT,0)}else if(O instanceof THREE.Line){O=O.type==THREE.LineStrip?e.LINE_STRIP:e.LINES;e.lineWidth(v.linewidth);e.drawArrays(O,0,B.__webglLineCount)}else if(O instanceof THREE.ParticleSystem)e.drawArrays(e.POINTS,0,B.__webglParticleCount);else O instanceof THREE.Ribbon&&e.drawArrays(e.TRIANGLE_STRIP,0,B.__webglVertexCount)}}function g(m,C){if(!m.__webglVertexBuffer)m.__webglVertexBuffer=
- e.createBuffer();if(!m.__webglNormalBuffer)m.__webglNormalBuffer=e.createBuffer();if(m.hasPos){e.bindBuffer(e.ARRAY_BUFFER,m.__webglVertexBuffer);e.bufferData(e.ARRAY_BUFFER,m.positionArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(C.attributes.position);e.vertexAttribPointer(C.attributes.position,3,e.FLOAT,!1,0,0)}if(m.hasNormal){e.bindBuffer(e.ARRAY_BUFFER,m.__webglNormalBuffer);e.bufferData(e.ARRAY_BUFFER,m.normalArray,e.DYNAMIC_DRAW);e.enableVertexAttribArray(C.attributes.normal);e.vertexAttribPointer(C.attributes.normal,
- 3,e.FLOAT,!1,0,0)}e.drawArrays(e.TRIANGLES,0,m.count);m.count=0}function h(m){if(aa!=m.doubleSided){m.doubleSided?e.disable(e.CULL_FACE):e.enable(e.CULL_FACE);aa=m.doubleSided}if(pa!=m.flipSided){m.flipSided?e.frontFace(e.CW):e.frontFace(e.CCW);pa=m.flipSided}}function j(m){if(ia!=m){m?e.enable(e.DEPTH_TEST):e.disable(e.DEPTH_TEST);ia=m}}function k(m){la[0].set(m.n41-m.n11,m.n42-m.n12,m.n43-m.n13,m.n44-m.n14);la[1].set(m.n41+m.n11,m.n42+m.n12,m.n43+m.n13,m.n44+m.n14);la[2].set(m.n41+m.n21,m.n42+m.n22,
- m.n43+m.n23,m.n44+m.n24);la[3].set(m.n41-m.n21,m.n42-m.n22,m.n43-m.n23,m.n44-m.n24);la[4].set(m.n41-m.n31,m.n42-m.n32,m.n43-m.n33,m.n44-m.n34);la[5].set(m.n41+m.n31,m.n42+m.n32,m.n43+m.n33,m.n44+m.n34);var C;for(m=0;m<6;m++){C=la[m];C.divideScalar(Math.sqrt(C.x*C.x+C.y*C.y+C.z*C.z))}}function n(m){for(var C=m.matrixWorld,x=-m.geometry.boundingSphere.radius*Math.max(m.scale.x,Math.max(m.scale.y,m.scale.z)),v=0;v<6;v++){m=la[v].x*C.n14+la[v].y*C.n24+la[v].z*C.n34+la[v].w;if(m<=x)return!1}return!0}function p(m,
- C){m.list[m.count]=C;m.count+=1}function o(m){var C,x,v=m.object,B=m.opaque,O=m.transparent;O.count=0;m=B.count=0;for(C=v.materials.length;m<C;m++){x=v.materials[m];x.transparent?p(O,x):p(B,x)}}function u(m){var C,x,v,B,O=m.object,I=m.buffer,K=m.opaque,H=m.transparent;H.count=0;m=K.count=0;for(v=O.materials.length;m<v;m++){C=O.materials[m];if(C instanceof THREE.MeshFaceMaterial){C=0;for(x=I.materials.length;C<x;C++)(B=I.materials[C])&&(B.transparent?p(H,B):p(K,B))}else(B=C)&&(B.transparent?p(H,B):
- p(K,B))}}function y(m,C){return C.z-m.z}function w(m){e.enable(e.POLYGON_OFFSET_FILL);e.polygonOffset(0.1,1);e.enable(e.STENCIL_TEST);e.enable(e.DEPTH_TEST);e.depthMask(!1);e.colorMask(!1,!1,!1,!1);e.stencilFunc(e.ALWAYS,1,255);e.stencilOpSeparate(e.BACK,e.KEEP,e.INCR,e.KEEP);e.stencilOpSeparate(e.FRONT,e.KEEP,e.DECR,e.KEEP);var C,x=m.lights.length,v,B=m.lights,O=[],I,K,H,F,J,M=m.__webglShadowVolumes.length;for(C=0;C<x;C++){v=m.lights[C];if(v instanceof THREE.DirectionalLight){O[0]=-v.position.x;
- O[1]=-v.position.y;O[2]=-v.position.z;for(J=0;J<M;J++){v=m.__webglShadowVolumes[J].object;I=m.__webglShadowVolumes[J].buffer;K=v.materials[0];K.program||ra.initMaterial(K,B,undefined,v);K=K.program;H=K.uniforms;F=K.attributes;if(ya!==K){e.useProgram(K);ya=K;e.uniformMatrix4fv(H.projectionMatrix,!1,Sa);e.uniformMatrix4fv(H.viewMatrix,!1,$a);e.uniform3fv(H.directionalLightDirection,O)}v.matrixWorld.flattenToArray(v._objectMatrixArray);e.uniformMatrix4fv(H.objectMatrix,!1,v._objectMatrixArray);e.bindBuffer(e.ARRAY_BUFFER,
- I.__webglVertexBuffer);e.vertexAttribPointer(F.position,3,e.FLOAT,!1,0,0);e.bindBuffer(e.ARRAY_BUFFER,I.__webglNormalBuffer);e.vertexAttribPointer(F.normal,3,e.FLOAT,!1,0,0);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,I.__webglFaceBuffer);e.cullFace(e.FRONT);e.drawElements(e.TRIANGLES,I.__webglFaceCount,e.UNSIGNED_SHORT,0);e.cullFace(e.BACK);e.drawElements(e.TRIANGLES,I.__webglFaceCount,e.UNSIGNED_SHORT,0)}}}e.disable(e.POLYGON_OFFSET_FILL);e.colorMask(!0,!0,!0,!0);e.stencilFunc(e.NOTEQUAL,0,255);e.stencilOp(e.KEEP,
- e.KEEP,e.KEEP);e.disable(e.DEPTH_TEST);za="";ya=ha.program;e.useProgram(ha.program);e.uniformMatrix4fv(ha.projectionLocation,!1,Sa);e.uniform1f(ha.darknessLocation,ha.darkness);e.bindBuffer(e.ARRAY_BUFFER,ha.vertexBuffer);e.vertexAttribPointer(ha.vertexLocation,3,e.FLOAT,!1,0,0);e.enableVertexAttribArray(ha.vertexLocation);e.blendFunc(e.ONE,e.ONE_MINUS_SRC_ALPHA);e.blendEquation(e.FUNC_ADD);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,ha.elementBuffer);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);e.disable(e.STENCIL_TEST);
- e.enable(e.DEPTH_TEST);e.depthMask(Ga)}function A(m,C){var x,v,B,O=m.__webglLensFlares.length,I,K,H;I=new THREE.Vector3;var F=ja/Da;K=Da*0.5;H=ja*0.5;var J=16/ja,M=[J*F,J],X=[1,1,0];J=[1,1];var U,Ca=ka.readBackPixels,Ha,oa,wa=ka.uniforms;x=ka.attributes;e.useProgram(ka.program);ya=ka.program;za="";e.uniform1i(wa.map,0);e.activeTexture(e.TEXTURE0);e.uniform1f(wa.opacity,1);e.uniform1f(wa.rotation,0);e.uniform2fv(wa.scale,M);e.bindBuffer(e.ARRAY_BUFFER,ka.vertexBuffer);e.vertexAttribPointer(x.vertex,
- 2,e.FLOAT,!1,16,0);e.vertexAttribPointer(x.uv,2,e.FLOAT,!1,16,8);e.bindTexture(e.TEXTURE_2D,ka.tempTexture);e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,ka.elementBuffer);e.disable(e.CULL_FACE);e.depthMask(!1);for(B=0;B<O;B++){x=m.__webglLensFlares[B].object;I.set(x.matrixWorld.n14,x.matrixWorld.n24,x.matrixWorld.n34);C.matrixWorldInverse.multiplyVector3(I);v=I.z;C.projectionMatrix.multiplyVector3(I);X[0]=I.x;X[1]=I.y;X[2]=I.z;J[0]=X[0]*K+K;J[1]=X[1]*H+H;e.copyTexSubImage2D(e.TEXTURE_2D,0,0,0,J[0]-8,J[1]-
- 8,16,16);e.uniform3fv(wa.screenPosition,X);e.uniform1i(wa.renderPink,1);e.enable(e.DEPTH_TEST);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0);try{e.readPixels(J[0]-8,J[1]-8,16,16,e.RGBA,e.UNSIGNED_BYTE,ka.readBackPixels)}catch(cb){console.log("WebGLRenderer.renderLensFlare: readPixels failed!")}e.getError()&&console.log("WebGLRenderer.renderLensFlare: readPixels failed!");sampleDistance=parseInt(5*(1-Math.max(0,Math.min(-v,C.far))/C.far),10)+2;v=sampleDistance*4;U=sampleDistance*64;oa=0;Ha=28-v+
- (448-U);ka.readBackPixels[Ha+0]===255&&ka.readBackPixels[Ha+1]===0&&ka.readBackPixels[Ha+2]===255&&(oa+=0.2);Ha=28+v+(448-U);Ca[Ha+0]===255&&Ca[Ha+1]===0&&Ca[Ha+2]===255&&(oa+=0.2);Ha=28+v+(448+U);Ca[Ha+0]===255&&Ca[Ha+1]===0&&Ca[Ha+2]===255&&(oa+=0.2);Ha=28-v+(448+U);Ca[Ha+0]===255&&Ca[Ha+1]===0&&Ca[Ha+2]===255&&(oa+=0.2);Ha=476;Ca[Ha+0]===255&&Ca[Ha+1]===0&&Ca[Ha+2]===255&&(oa+=0.2);x.positionScreen.x=X[0];x.positionScreen.y=X[1];x.positionScreen.z=X[2];x.customUpdateCallback?x.customUpdateCallback(oa,
- x):x.updateLensFlares(oa);e.uniform1i(wa.renderPink,0);e.disable(e.DEPTH_TEST);e.drawElements(e.TRIANGLES,6,e.UNSIGNED_SHORT,0)}for(B=0;B<O;B++){x=m.__webglLensFlares[B].object;I=0;for(K=x.lensFlares.length;I<K;I++){H=x.lensFlares[I];if(H.opacity>0.0010&&H.scale>0.0010){X[0]=H.x;X[1]=H.y;X[2]=H.z;J=H.size*H.scale/ja;M[0]=J*F;M[1]=J;e.uniform3fv(wa.screenPosition,X);e.uniform1f(wa.rotation,H.rotation);e.uniform2fv(wa.scale,M);e.uniform1f(wa.opacity,H.opacity);z(H.blending);Q(H.texture,0);e.drawElements(e.TRIANGLES,
- 6,e.UNSIGNED_SHORT,0)}}}e.enable(e.CULL_FACE);e.enable(e.DEPTH_TEST);e.depthMask(Ga)}function E(m,C){m._modelViewMatrix.multiplyToArray(C.matrixWorldInverse,m.matrixWorld,m._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(m._modelViewMatrix).transposeIntoArray(m._normalMatrixArray)}function G(m){var C,x,v,B,O;if(m instanceof THREE.Mesh){x=m.geometry;for(C in x.geometryGroups){v=x.geometryGroups[C];O=!1;for(B in v.__webglCustomAttributes)if(v.__webglCustomAttributes[B].needsUpdate){O=!0;break}if(x.__dirtyVertices||
- x.__dirtyMorphTargets||x.__dirtyElements||x.__dirtyUvs||x.__dirtyNormals||x.__dirtyColors||x.__dirtyTangents||O){O=e.DYNAMIC_DRAW;var I=void 0,K=void 0,H=void 0,F=void 0;H=void 0;var J=void 0,M=void 0,X=void 0,U=void 0,Ca=void 0,Ha=void 0,oa=void 0,wa=void 0,cb=void 0,Aa=void 0,Ia=void 0,Ja=void 0,Qa=void 0;M=void 0;X=void 0;F=void 0;U=void 0;F=void 0;var D=void 0,Z=void 0;M=void 0;D=void 0;Z=void 0;var t=void 0,ab=void 0;D=void 0;Z=void 0;t=void 0;ab=void 0;D=void 0;Z=void 0;t=void 0;ab=void 0;D=
- void 0;Z=void 0;t=void 0;F=void 0;U=void 0;J=void 0;H=void 0;H=void 0;D=void 0;Z=void 0;t=void 0;var fb=void 0,Ma=0,Va=0,gb=0,hb=0,Wa=0,eb=0,Oa=0,Ka=0,La=0,T=0,Ra=0;Z=D=0;var Xa=v.__vertexArray,Za=v.__uvArray,W=v.__uv2Array,ta=v.__normalArray,ea=v.__tangentArray,ca=v.__colorArray,va=v.__skinVertexAArray,ua=v.__skinVertexBArray,ga=v.__skinIndexArray,P=v.__skinWeightArray,Na=v.__morphTargetsArrays,db=v.__webglCustomAttributes;t=void 0;var Ua=v.__faceArray,bb=v.__lineArray,lb=v.__needsSmoothNormals;
- Ha=v.__vertexColorType;Ca=v.__uvType;oa=v.__normalType;var Pa=m.geometry,ib=Pa.__dirtyVertices,sb=Pa.__dirtyElements,rb=Pa.__dirtyUvs,tb=Pa.__dirtyNormals,ub=Pa.__dirtyTangents,vb=Pa.__dirtyColors,wb=Pa.__dirtyMorphTargets,nb=Pa.vertices,xb=v.faces,Ab=Pa.faces,yb=Pa.faceVertexUvs[0],zb=Pa.faceVertexUvs[1],ob=Pa.skinVerticesA,pb=Pa.skinVerticesB,qb=Pa.skinIndices,kb=Pa.skinWeights,mb=Pa.edgeFaces,jb=Pa.morphTargets;if(db)for(fb in db){db[fb].offset=0;db[fb].offsetSrc=0}I=0;for(K=xb.length;I<K;I++){H=
- xb[I];F=Ab[H];yb&&(wa=yb[H]);zb&&(cb=zb[H]);H=F.vertexNormals;J=F.normal;M=F.vertexColors;X=F.color;U=F.vertexTangents;if(F instanceof THREE.Face3){if(ib){Aa=nb[F.a].position;Ia=nb[F.b].position;Ja=nb[F.c].position;Xa[Va]=Aa.x;Xa[Va+1]=Aa.y;Xa[Va+2]=Aa.z;Xa[Va+3]=Ia.x;Xa[Va+4]=Ia.y;Xa[Va+5]=Ia.z;Xa[Va+6]=Ja.x;Xa[Va+7]=Ja.y;Xa[Va+8]=Ja.z;Va+=9}if(db)for(fb in db){t=db[fb];if(t.needsUpdate){D=t.offset;Z=t.offsetSrc;if(t.size===1){if(t.boundTo===undefined||t.boundTo==="vertices"){t.array[D+0]=t.value[F.a];
- t.array[D+1]=t.value[F.b];t.array[D+2]=t.value[F.c]}else if(t.boundTo==="faces"){t.array[D+0]=t.value[Z];t.array[D+1]=t.value[Z];t.array[D+2]=t.value[Z];t.offsetSrc++}else if(t.boundTo==="faceVertices"){t.array[D+0]=t.value[Z+0];t.array[D+1]=t.value[Z+1];t.array[D+2]=t.value[Z+2];t.offsetSrc+=3}t.offset+=3}else{if(t.boundTo===undefined||t.boundTo==="vertices"){Aa=t.value[F.a];Ia=t.value[F.b];Ja=t.value[F.c]}else if(t.boundTo==="faces"){Aa=t.value[Z];Ia=t.value[Z];Ja=t.value[Z];t.offsetSrc++}else if(t.boundTo===
- "faceVertices"){Aa=t.value[Z+0];Ia=t.value[Z+1];Ja=t.value[Z+2];t.offsetSrc+=3}if(t.size===2){t.array[D+0]=Aa.x;t.array[D+1]=Aa.y;t.array[D+2]=Ia.x;t.array[D+3]=Ia.y;t.array[D+4]=Ja.x;t.array[D+5]=Ja.y;t.offset+=6}else if(t.size===3){if(t.type==="c"){t.array[D+0]=Aa.r;t.array[D+1]=Aa.g;t.array[D+2]=Aa.b;t.array[D+3]=Ia.r;t.array[D+4]=Ia.g;t.array[D+5]=Ia.b;t.array[D+6]=Ja.r;t.array[D+7]=Ja.g;t.array[D+8]=Ja.b}else{t.array[D+0]=Aa.x;t.array[D+1]=Aa.y;t.array[D+2]=Aa.z;t.array[D+3]=Ia.x;t.array[D+4]=
- Ia.y;t.array[D+5]=Ia.z;t.array[D+6]=Ja.x;t.array[D+7]=Ja.y;t.array[D+8]=Ja.z}t.offset+=9}else{t.array[D+0]=Aa.x;t.array[D+1]=Aa.y;t.array[D+2]=Aa.z;t.array[D+3]=Aa.w;t.array[D+4]=Ia.x;t.array[D+5]=Ia.y;t.array[D+6]=Ia.z;t.array[D+7]=Ia.w;t.array[D+8]=Ja.x;t.array[D+9]=Ja.y;t.array[D+10]=Ja.z;t.array[D+11]=Ja.w;t.offset+=12}}}}if(wb){D=0;for(Z=jb.length;D<Z;D++){Aa=jb[D].vertices[F.a].position;Ia=jb[D].vertices[F.b].position;Ja=jb[D].vertices[F.c].position;t=Na[D];t[Ra+0]=Aa.x;t[Ra+1]=Aa.y;t[Ra+2]=
- Aa.z;t[Ra+3]=Ia.x;t[Ra+4]=Ia.y;t[Ra+5]=Ia.z;t[Ra+6]=Ja.x;t[Ra+7]=Ja.y;t[Ra+8]=Ja.z}Ra+=9}if(kb.length){D=kb[F.a];Z=kb[F.b];t=kb[F.c];P[T]=D.x;P[T+1]=D.y;P[T+2]=D.z;P[T+3]=D.w;P[T+4]=Z.x;P[T+5]=Z.y;P[T+6]=Z.z;P[T+7]=Z.w;P[T+8]=t.x;P[T+9]=t.y;P[T+10]=t.z;P[T+11]=t.w;D=qb[F.a];Z=qb[F.b];t=qb[F.c];ga[T]=D.x;ga[T+1]=D.y;ga[T+2]=D.z;ga[T+3]=D.w;ga[T+4]=Z.x;ga[T+5]=Z.y;ga[T+6]=Z.z;ga[T+7]=Z.w;ga[T+8]=t.x;ga[T+9]=t.y;ga[T+10]=t.z;ga[T+11]=t.w;D=ob[F.a];Z=ob[F.b];t=ob[F.c];va[T]=D.x;va[T+1]=D.y;va[T+2]=D.z;
- va[T+3]=1;va[T+4]=Z.x;va[T+5]=Z.y;va[T+6]=Z.z;va[T+7]=1;va[T+8]=t.x;va[T+9]=t.y;va[T+10]=t.z;va[T+11]=1;D=pb[F.a];Z=pb[F.b];t=pb[F.c];ua[T]=D.x;ua[T+1]=D.y;ua[T+2]=D.z;ua[T+3]=1;ua[T+4]=Z.x;ua[T+5]=Z.y;ua[T+6]=Z.z;ua[T+7]=1;ua[T+8]=t.x;ua[T+9]=t.y;ua[T+10]=t.z;ua[T+11]=1;T+=12}if(vb&&Ha){if(M.length==3&&Ha==THREE.VertexColors){F=M[0];D=M[1];Z=M[2]}else Z=D=F=X;ca[La]=F.r;ca[La+1]=F.g;ca[La+2]=F.b;ca[La+3]=D.r;ca[La+4]=D.g;ca[La+5]=D.b;ca[La+6]=Z.r;ca[La+7]=Z.g;ca[La+8]=Z.b;La+=9}if(ub&&Pa.hasTangents){M=
- U[0];X=U[1];F=U[2];ea[Oa]=M.x;ea[Oa+1]=M.y;ea[Oa+2]=M.z;ea[Oa+3]=M.w;ea[Oa+4]=X.x;ea[Oa+5]=X.y;ea[Oa+6]=X.z;ea[Oa+7]=X.w;ea[Oa+8]=F.x;ea[Oa+9]=F.y;ea[Oa+10]=F.z;ea[Oa+11]=F.w;Oa+=12}if(tb&&oa)if(H.length==3&&lb)for(U=0;U<3;U++){J=H[U];ta[eb]=J.x;ta[eb+1]=J.y;ta[eb+2]=J.z;eb+=3}else for(U=0;U<3;U++){ta[eb]=J.x;ta[eb+1]=J.y;ta[eb+2]=J.z;eb+=3}if(rb&&wa!==undefined&&Ca)for(U=0;U<3;U++){H=wa[U];Za[gb]=H.u;Za[gb+1]=H.v;gb+=2}if(rb&&cb!==undefined&&Ca)for(U=0;U<3;U++){H=cb[U];W[hb]=H.u;W[hb+1]=H.v;hb+=
- 2}if(sb){Ua[Wa]=Ma;Ua[Wa+1]=Ma+1;Ua[Wa+2]=Ma+2;Wa+=3;bb[Ka]=Ma;bb[Ka+1]=Ma+1;bb[Ka+2]=Ma;bb[Ka+3]=Ma+2;bb[Ka+4]=Ma+1;bb[Ka+5]=Ma+2;Ka+=6;Ma+=3}}else if(F instanceof THREE.Face4){if(ib){Aa=nb[F.a].position;Ia=nb[F.b].position;Ja=nb[F.c].position;Qa=nb[F.d].position;Xa[Va]=Aa.x;Xa[Va+1]=Aa.y;Xa[Va+2]=Aa.z;Xa[Va+3]=Ia.x;Xa[Va+4]=Ia.y;Xa[Va+5]=Ia.z;Xa[Va+6]=Ja.x;Xa[Va+7]=Ja.y;Xa[Va+8]=Ja.z;Xa[Va+9]=Qa.x;Xa[Va+10]=Qa.y;Xa[Va+11]=Qa.z;Va+=12}if(db)for(fb in db){t=db[fb];if(t.needsUpdate){D=t.offset;Z=t.offsetSrc;
- if(t.size===1){if(t.boundTo===undefined||t.boundTo==="vertices"){t.array[D+0]=t.value[F.a];t.array[D+1]=t.value[F.b];t.array[D+2]=t.value[F.c];t.array[D+2]=t.value[F.d]}else if(t.boundTo==="faces"){t.array[D+0]=t.value[Z];t.array[D+1]=t.value[Z];t.array[D+2]=t.value[Z];t.array[D+2]=t.value[Z];t.offsetSrc++}else if(t.boundTo==="faceVertices"){t.array[D+0]=t.value[Z+0];t.array[D+1]=t.value[Z+1];t.array[D+2]=t.value[Z+2];t.array[D+2]=t.value[Z+3];t.offsetSrc+=4}t.offset+=4}else{if(t.boundTo===undefined||
- t.boundTo==="vertices"){Aa=t.value[F.a];Ia=t.value[F.b];Ja=t.value[F.c];Qa=t.value[F.d]}else if(t.boundTo==="faces"){Aa=t.value[Z];Ia=t.value[Z];Ja=t.value[Z];Qa=t.value[Z];t.offsetSrc++}else if(t.boundTo==="faceVertices"){Aa=t.value[Z+0];Ia=t.value[Z+1];Ja=t.value[Z+2];Qa=t.value[Z+3];t.offsetSrc+=4}if(t.size===2){t.array[D+0]=Aa.x;t.array[D+1]=Aa.y;t.array[D+2]=Ia.x;t.array[D+3]=Ia.y;t.array[D+4]=Ja.x;t.array[D+5]=Ja.y;t.array[D+6]=Qa.x;t.array[D+7]=Qa.y;t.offset+=8}else if(t.size===3){if(t.type===
- "c"){t.array[D+0]=Aa.r;t.array[D+1]=Aa.g;t.array[D+2]=Aa.b;t.array[D+3]=Ia.r;t.array[D+4]=Ia.g;t.array[D+5]=Ia.b;t.array[D+6]=Ja.r;t.array[D+7]=Ja.g;t.array[D+8]=Ja.b;t.array[D+9]=Qa.r;t.array[D+10]=Qa.g;t.array[D+11]=Qa.b}else{t.array[D+0]=Aa.x;t.array[D+1]=Aa.y;t.array[D+2]=Aa.z;t.array[D+3]=Ia.x;t.array[D+4]=Ia.y;t.array[D+5]=Ia.z;t.array[D+6]=Ja.x;t.array[D+7]=Ja.y;t.array[D+8]=Ja.z;t.array[D+9]=Qa.x;t.array[D+10]=Qa.y;t.array[D+11]=Qa.z}t.offset+=12}else{t.array[D+0]=Aa.x;t.array[D+1]=Aa.y;t.array[D+
- 2]=Aa.z;t.array[D+3]=Aa.w;t.array[D+4]=Ia.x;t.array[D+5]=Ia.y;t.array[D+6]=Ia.z;t.array[D+7]=Ia.w;t.array[D+8]=Ja.x;t.array[D+9]=Ja.y;t.array[D+10]=Ja.z;t.array[D+11]=Ja.w;t.array[D+12]=Qa.x;t.array[D+13]=Qa.y;t.array[D+14]=Qa.z;t.array[D+15]=Qa.w;t.offset+=16}}}}if(wb){D=0;for(Z=jb.length;D<Z;D++){Aa=jb[D].vertices[F.a].position;Ia=jb[D].vertices[F.b].position;Ja=jb[D].vertices[F.c].position;Qa=jb[D].vertices[F.d].position;t=Na[D];t[Ra+0]=Aa.x;t[Ra+1]=Aa.y;t[Ra+2]=Aa.z;t[Ra+3]=Ia.x;t[Ra+4]=Ia.y;
- t[Ra+5]=Ia.z;t[Ra+6]=Ja.x;t[Ra+7]=Ja.y;t[Ra+8]=Ja.z;t[Ra+9]=Qa.x;t[Ra+10]=Qa.y;t[Ra+11]=Qa.z}Ra+=12}if(kb.length){D=kb[F.a];Z=kb[F.b];t=kb[F.c];ab=kb[F.d];P[T]=D.x;P[T+1]=D.y;P[T+2]=D.z;P[T+3]=D.w;P[T+4]=Z.x;P[T+5]=Z.y;P[T+6]=Z.z;P[T+7]=Z.w;P[T+8]=t.x;P[T+9]=t.y;P[T+10]=t.z;P[T+11]=t.w;P[T+12]=ab.x;P[T+13]=ab.y;P[T+14]=ab.z;P[T+15]=ab.w;D=qb[F.a];Z=qb[F.b];t=qb[F.c];ab=qb[F.d];ga[T]=D.x;ga[T+1]=D.y;ga[T+2]=D.z;ga[T+3]=D.w;ga[T+4]=Z.x;ga[T+5]=Z.y;ga[T+6]=Z.z;ga[T+7]=Z.w;ga[T+8]=t.x;ga[T+9]=t.y;ga[T+
- 10]=t.z;ga[T+11]=t.w;ga[T+12]=ab.x;ga[T+13]=ab.y;ga[T+14]=ab.z;ga[T+15]=ab.w;D=ob[F.a];Z=ob[F.b];t=ob[F.c];ab=ob[F.d];va[T]=D.x;va[T+1]=D.y;va[T+2]=D.z;va[T+3]=1;va[T+4]=Z.x;va[T+5]=Z.y;va[T+6]=Z.z;va[T+7]=1;va[T+8]=t.x;va[T+9]=t.y;va[T+10]=t.z;va[T+11]=1;va[T+12]=ab.x;va[T+13]=ab.y;va[T+14]=ab.z;va[T+15]=1;D=pb[F.a];Z=pb[F.b];t=pb[F.c];F=pb[F.d];ua[T]=D.x;ua[T+1]=D.y;ua[T+2]=D.z;ua[T+3]=1;ua[T+4]=Z.x;ua[T+5]=Z.y;ua[T+6]=Z.z;ua[T+7]=1;ua[T+8]=t.x;ua[T+9]=t.y;ua[T+10]=t.z;ua[T+11]=1;ua[T+12]=F.x;ua[T+
- 13]=F.y;ua[T+14]=F.z;ua[T+15]=1;T+=16}if(vb&&Ha){if(M.length==4&&Ha==THREE.VertexColors){F=M[0];D=M[1];Z=M[2];M=M[3]}else M=Z=D=F=X;ca[La]=F.r;ca[La+1]=F.g;ca[La+2]=F.b;ca[La+3]=D.r;ca[La+4]=D.g;ca[La+5]=D.b;ca[La+6]=Z.r;ca[La+7]=Z.g;ca[La+8]=Z.b;ca[La+9]=M.r;ca[La+10]=M.g;ca[La+11]=M.b;La+=12}if(ub&&Pa.hasTangents){M=U[0];X=U[1];F=U[2];U=U[3];ea[Oa]=M.x;ea[Oa+1]=M.y;ea[Oa+2]=M.z;ea[Oa+3]=M.w;ea[Oa+4]=X.x;ea[Oa+5]=X.y;ea[Oa+6]=X.z;ea[Oa+7]=X.w;ea[Oa+8]=F.x;ea[Oa+9]=F.y;ea[Oa+10]=F.z;ea[Oa+11]=F.w;
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- "#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");prefix_vertex=[e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+x.maxDirLights,"#define MAX_POINT_LIGHTS "+x.maxPointLights,"#define MAX_BONES "+x.maxBones,x.map?"#define USE_MAP":"",x.envMap?"#define USE_ENVMAP":"",x.lightMap?"#define USE_LIGHTMAP":"",x.vertexColors?"#define USE_COLOR":"",x.skinning?"#define USE_SKINNING":"",x.morphTargets?"#define USE_MORPHTARGETS":
- "",x.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
- e.attachShader(X,xa("fragment",prefix_fragment+H));e.attachShader(X,xa("vertex",prefix_vertex+F));e.linkProgram(X);e.getProgramParameter(X,e.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+e.getProgramParameter(X,e.VALIDATE_STATUS)+", gl error ["+e.getError()+"]");X.uniforms={};X.attributes={};var U;H=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(U in K)H.push(U);
- U=H;K=0;for(H=U.length;K<H;K++){F=U[K];X.uniforms[F]=e.getUniformLocation(X,F)}H=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(U=0;U<x.maxMorphTargets;U++)H.push("morphTarget"+U);for(M in C)H.push(M);M=H;U=0;for(C=M.length;U<C;U++){x=M[U];X.attributes[x]=e.getAttribLocation(X,x)}da.push({program:X,code:I});M=X}m.program=M;M=m.program.attributes;e.enableVertexAttribArray(M.position);M.color>=0&&e.enableVertexAttribArray(M.color);M.normal>=
- 0&&e.enableVertexAttribArray(M.normal);M.tangent>=0&&e.enableVertexAttribArray(M.tangent);if(m.skinning&&M.skinVertexA>=0&&M.skinVertexB>=0&&M.skinIndex>=0&&M.skinWeight>=0){e.enableVertexAttribArray(M.skinVertexA);e.enableVertexAttribArray(M.skinVertexB);e.enableVertexAttribArray(M.skinIndex);e.enableVertexAttribArray(M.skinWeight)}for(B in m.attributes)M[B]>=0&&e.enableVertexAttribArray(M[B]);if(m.morphTargets){m.numSupportedMorphTargets=0;if(M.morphTarget0>=0){e.enableVertexAttribArray(M.morphTarget0);
- m.numSupportedMorphTargets++}if(M.morphTarget1>=0){e.enableVertexAttribArray(M.morphTarget1);m.numSupportedMorphTargets++}if(M.morphTarget2>=0){e.enableVertexAttribArray(M.morphTarget2);m.numSupportedMorphTargets++}if(M.morphTarget3>=0){e.enableVertexAttribArray(M.morphTarget3);m.numSupportedMorphTargets++}if(M.morphTarget4>=0){e.enableVertexAttribArray(M.morphTarget4);m.numSupportedMorphTargets++}if(M.morphTarget5>=0){e.enableVertexAttribArray(M.morphTarget5);m.numSupportedMorphTargets++}if(M.morphTarget6>=
- 0){e.enableVertexAttribArray(M.morphTarget6);m.numSupportedMorphTargets++}if(M.morphTarget7>=0){e.enableVertexAttribArray(M.morphTarget7);m.numSupportedMorphTargets++}v.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);m=0;for(B=this.maxMorphTargets;m<B;m++)v.__webglMorphTargetInfluences[m]=0}};this.render=function(m,C,x,v){var B,O,I,K,H,F,J,M,X=m.lights,U=m.fog;C.matrixAutoUpdate&&C.updateMatrix();m.update(undefined,!1,C);C.matrixWorldInverse.flattenToArray($a);C.projectionMatrix.flattenToArray(Sa);
- Ea.multiply(C.projectionMatrix,C.matrixWorldInverse);k(Ea);this.initWebGLObjects(m);S(x);(this.autoClear||v)&&this.clear();H=m.__webglObjects.length;for(v=0;v<H;v++){B=m.__webglObjects[v];J=B.object;if(J.visible)if(!(J instanceof THREE.Mesh)||n(J)){J.matrixWorld.flattenToArray(J._objectMatrixArray);E(J,C);u(B);B.render=!0;if(this.sortObjects){Ya.copy(J.position);Ea.multiplyVector3(Ya);B.z=Ya.z}}else B.render=!1;else B.render=!1}this.sortObjects&&m.__webglObjects.sort(y);F=m.__webglObjectsImmediate.length;
- for(v=0;v<F;v++){B=m.__webglObjectsImmediate[v];J=B.object;if(J.visible){J.matrixAutoUpdate&&J.matrixWorld.flattenToArray(J._objectMatrixArray);E(J,C);o(B)}}z(THREE.NormalBlending);for(v=0;v<H;v++){B=m.__webglObjects[v];if(B.render){J=B.object;M=B.buffer;I=B.opaque;h(J);for(B=0;B<I.count;B++){K=I.list[B];j(K.depthTest);f(C,X,U,K,M,J)}}}for(v=0;v<F;v++){B=m.__webglObjectsImmediate[v];J=B.object;if(J.visible){I=B.opaque;h(J);for(B=0;B<I.count;B++){K=I.list[B];j(K.depthTest);O=c(C,X,U,K,J);J.render(function(Ca){g(Ca,
- O)})}}}for(v=0;v<H;v++){B=m.__webglObjects[v];if(B.render){J=B.object;M=B.buffer;I=B.transparent;h(J);for(B=0;B<I.count;B++){K=I.list[B];z(K.blending);j(K.depthTest);f(C,X,U,K,M,J)}}}for(v=0;v<F;v++){B=m.__webglObjectsImmediate[v];J=B.object;if(J.visible){I=B.transparent;h(J);for(B=0;B<I.count;B++){K=I.list[B];z(K.blending);j(K.depthTest);O=c(C,X,U,K,J);J.render(function(Ca){g(Ca,O)})}}}R&&m.__webglShadowVolumes.length&&m.lights.length&&w(m);m.__webglLensFlares.length&&A(m,C);if(x&&x.minFilter!==
- THREE.NearestFilter&&x.minFilter!==THREE.LinearFilter){e.bindTexture(e.TEXTURE_2D,x.__webglTexture);e.generateMipmap(e.TEXTURE_2D);e.bindTexture(e.TEXTURE_2D,null)}};this.initWebGLObjects=function(m){if(!m.__webglObjects){m.__webglObjects=[];m.__webglObjectsImmediate=[];m.__webglShadowVolumes=[];m.__webglLensFlares=[]}for(;m.__objectsAdded.length;){var C=m.__objectsAdded[0],x=m,v=void 0,B=void 0,O=void 0;if(C._modelViewMatrix==undefined){C._modelViewMatrix=new THREE.Matrix4;C._normalMatrixArray=new Float32Array(9);
- C._modelViewMatrixArray=new Float32Array(16);C._objectMatrixArray=new Float32Array(16);C.matrixWorld.flattenToArray(C._objectMatrixArray)}if(C instanceof THREE.Mesh){B=C.geometry;B.geometryGroups==undefined&&L(B);for(v in B.geometryGroups){O=B.geometryGroups[v];if(!O.__webglVertexBuffer){var I=O;I.__webglVertexBuffer=e.createBuffer();I.__webglNormalBuffer=e.createBuffer();I.__webglTangentBuffer=e.createBuffer();I.__webglColorBuffer=e.createBuffer();I.__webglUVBuffer=e.createBuffer();I.__webglUV2Buffer=
- e.createBuffer();I.__webglSkinVertexABuffer=e.createBuffer();I.__webglSkinVertexBBuffer=e.createBuffer();I.__webglSkinIndicesBuffer=e.createBuffer();I.__webglSkinWeightsBuffer=e.createBuffer();I.__webglFaceBuffer=e.createBuffer();I.__webglLineBuffer=e.createBuffer();if(I.numMorphTargets){var K=void 0,H=void 0;I.__webglMorphTargetsBuffers=[];K=0;for(H=I.numMorphTargets;K<H;K++)I.__webglMorphTargetsBuffers.push(e.createBuffer())}I=O;K=C;var F=void 0,J=void 0,M=void 0;M=void 0;var X=void 0,U=void 0,
- Ca=void 0,Ha=Ca=H=0;J=void 0;M=void 0;var oa=void 0;F=void 0;J=void 0;X=K.geometry;oa=X.faces;U=I.faces;F=0;for(J=U.length;F<J;F++){M=U[F];M=oa[M];if(M instanceof THREE.Face3){H+=3;Ca+=1;Ha+=3}else if(M instanceof THREE.Face4){H+=4;Ca+=2;Ha+=4}}F=I;J=K;oa=void 0;U=void 0;var wa=void 0,cb=void 0;wa=void 0;M=[];oa=0;for(U=J.materials.length;oa<U;oa++){wa=J.materials[oa];if(wa instanceof THREE.MeshFaceMaterial){wa=0;for(l=F.materials.length;wa<l;wa++)(cb=F.materials[wa])&&M.push(cb)}else(cb=wa)&&M.push(cb)}F=
- M;a:{J=void 0;oa=void 0;U=F.length;for(J=0;J<U;J++){oa=F[J];if(oa.map||oa.lightMap||oa instanceof THREE.MeshShaderMaterial){J=!0;break a}}J=!1}a:{oa=F;U=void 0;M=void 0;wa=oa.length;for(U=0;U<wa;U++){M=oa[U];if(!(M instanceof THREE.MeshBasicMaterial&&!M.envMap||M instanceof THREE.MeshDepthMaterial)){oa=M&&M.shading!=undefined&&M.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}}oa=!1}a:{U=void 0;M=void 0;wa=F.length;for(U=0;U<wa;U++){M=F[U];if(M.vertexColors){M=M.vertexColors;
- break a}}M=!1}I.__vertexArray=new Float32Array(H*3);if(oa)I.__normalArray=new Float32Array(H*3);if(X.hasTangents)I.__tangentArray=new Float32Array(H*4);if(M)I.__colorArray=new Float32Array(H*3);if(J){if(X.faceUvs.length>0||X.faceVertexUvs.length>0)I.__uvArray=new Float32Array(H*2);if(X.faceUvs.length>1||X.faceVertexUvs.length>1)I.__uv2Array=new Float32Array(H*2)}if(K.geometry.skinWeights.length&&K.geometry.skinIndices.length){I.__skinVertexAArray=new Float32Array(H*4);I.__skinVertexBArray=new Float32Array(H*
- 4);I.__skinIndexArray=new Float32Array(H*4);I.__skinWeightArray=new Float32Array(H*4)}I.__faceArray=new Uint16Array(Ca*3+(K.geometry.edgeFaces?K.geometry.edgeFaces.length*6:0));I.__lineArray=new Uint16Array(Ha*2);if(I.numMorphTargets){I.__morphTargetsArrays=[];X=0;for(U=I.numMorphTargets;X<U;X++)I.__morphTargetsArrays.push(new Float32Array(H*3))}I.__needsSmoothNormals=oa==THREE.SmoothShading;I.__uvType=J;I.__vertexColorType=M;I.__normalType=oa;I.__webglFaceCount=Ca*3+(K.geometry.edgeFaces?K.geometry.edgeFaces.length*
- 6:0);I.__webglLineCount=Ha*2;X=0;for(U=F.length;X<U;X++)if(F[X].attributes){I.__webglCustomAttributes={};for(a in F[X].attributes){J=F[X].attributes[a];Ca=1;if(J.type==="v2")Ca=2;else if(J.type==="v3")Ca=3;else if(J.type==="v4")Ca=4;else J.type==="c"&&(Ca=3);J.size=Ca;J.needsUpdate=!0;J.array=new Float32Array(H*Ca);J.buffer=e.createBuffer();I.__webglCustomAttributes[a]=J}}B.__dirtyVertices=!0;B.__dirtyMorphTargets=!0;B.__dirtyElements=!0;B.__dirtyUvs=!0;B.__dirtyNormals=!0;B.__dirtyTangents=!0;B.__dirtyColors=
- !0}C instanceof THREE.ShadowVolume?V(x.__webglShadowVolumes,O,C):V(x.__webglObjects,O,C)}}else if(C instanceof THREE.LensFlare)V(x.__webglLensFlares,undefined,C);else if(C instanceof THREE.Ribbon){B=C.geometry;if(!B.__webglVertexBuffer){v=B;v.__webglVertexBuffer=e.createBuffer();v.__webglColorBuffer=e.createBuffer();v=B;O=v.vertices.length;v.__vertexArray=new Float32Array(O*3);v.__colorArray=new Float32Array(O*3);v.__webglVertexCount=O;B.__dirtyVertices=!0;B.__dirtyColors=!0}V(x.__webglObjects,B,
- C)}else if(C instanceof THREE.Line){B=C.geometry;if(!B.__webglVertexBuffer){v=B;v.__webglVertexBuffer=e.createBuffer();v.__webglColorBuffer=e.createBuffer();v=B;O=v.vertices.length;v.__vertexArray=new Float32Array(O*3);v.__colorArray=new Float32Array(O*3);v.__webglLineCount=O;B.__dirtyVertices=!0;B.__dirtyColors=!0}V(x.__webglObjects,B,C)}else if(C instanceof THREE.ParticleSystem){B=C.geometry;if(!B.__webglVertexBuffer){v=B;v.__webglVertexBuffer=e.createBuffer();v.__webglColorBuffer=e.createBuffer();
- v=B;O=v.vertices.length;v.__vertexArray=new Float32Array(O*3);v.__colorArray=new Float32Array(O*3);v.__sortArray=[];v.__webglParticleCount=O;B.__dirtyVertices=!0;B.__dirtyColors=!0}V(x.__webglObjects,B,C)}else THREE.MarchingCubes!==undefined&&C instanceof THREE.MarchingCubes&&x.__webglObjectsImmediate.push({object:C,opaque:{list:[],count:0},transparent:{list:[],count:0}});m.__objectsAdded.splice(0,1)}for(;m.__objectsRemoved.length;){C=m.__objectsRemoved[0];x=m;B=void 0;v=void 0;for(B=x.__webglObjects.length-
- 1;B>=0;B--){v=x.__webglObjects[B].object;C==v&&x.__webglObjects.splice(B,1)}m.__objectsRemoved.splice(0,1)}C=0;for(x=m.__webglObjects.length;C<x;C++)G(m.__webglObjects[C].object,m);C=0;for(x=m.__webglShadowVolumes.length;C<x;C++)G(m.__webglShadowVolumes[C].object,m);C=0;for(x=m.__webglLensFlares.length;C<x;C++)G(m.__webglLensFlares[C].object,m)};this.setFaceCulling=function(m,C){if(m){!C||C=="ccw"?e.frontFace(e.CCW):e.frontFace(e.CW);if(m=="back")e.cullFace(e.BACK);else m=="front"?e.cullFace(e.FRONT):
- e.cullFace(e.FRONT_AND_BACK);e.enable(e.CULL_FACE)}else e.disable(e.CULL_FACE)};this.supportsVertexTextures=function(){return e.getParameter(e.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}};
- THREE.WebGLRenderTarget=function(b,d,c){this.width=b;this.height=d;c=c||{};this.wrapS=c.wrapS!==undefined?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==undefined?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==undefined?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==undefined?c.minFilter:THREE.LinearMipMapLinearFilter;this.format=c.format!==undefined?c.format:THREE.RGBFormat;this.type=c.type!==undefined?c.type:THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==
- undefined?c.depthBuffer:!0;this.stencilBuffer=c.stencilBuffer!==undefined?c.stencilBuffer:!0};
- THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(b,d,c){c&&b.update(undefined,!1,d);c=b.sounds;var f,g=c.length;for(f=0;f<g;f++){b=c[f];this.soundPosition.set(b.matrixWorld.n14,b.matrixWorld.n24,b.matrixWorld.n34);this.soundPosition.subSelf(d.position);if(b.isPlaying&&b.isLoaded){b.isAddedToDOM||b.addToDOM(this.domElement);b.calculateVolumeAndPan(this.soundPosition)}}}};
- THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(b){this.positionWorld.copy(b.positionWorld);this.positionScreen.copy(b.positionScreen)};
- THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
- THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
- THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.materials=null};
- var GeometryUtils={merge:function(b,d){var c=d instanceof THREE.Mesh,f=b.vertices.length,g=c?d.geometry:d,h=b.vertices,j=g.vertices,k=b.faces,n=g.faces,p=b.faceVertexUvs[0];g=g.faceVertexUvs[0];c&&d.matrixAutoUpdate&&d.updateMatrix();for(var o=0,u=j.length;o<u;o++){var y=new THREE.Vertex(j[o].position.clone());c&&d.matrix.multiplyVector3(y.position);h.push(y)}o=0;for(u=n.length;o<u;o++){j=n[o];var w,A,E=j.vertexNormals;y=j.vertexColors;if(j instanceof THREE.Face3)w=new THREE.Face3(j.a+f,j.b+f,j.c+
- f);else j instanceof THREE.Face4&&(w=new THREE.Face4(j.a+f,j.b+f,j.c+f,j.d+f));w.normal.copy(j.normal);c=0;for(h=E.length;c<h;c++){A=E[c];w.vertexNormals.push(A.clone())}w.color.copy(j.color);c=0;for(h=y.length;c<h;c++){A=y[c];w.vertexColors.push(A.clone())}w.materials=j.materials.slice();w.centroid.copy(j.centroid);k.push(w)}o=0;for(u=g.length;o<u;o++){f=g[o];k=[];c=0;for(h=f.length;c<h;c++)k.push(new THREE.UV(f[c].u,f[c].v));p.push(k)}}},ImageUtils={loadTexture:function(b,d,c){var f=new Image,g=
- new THREE.Texture(f,d);f.onload=function(){g.needsUpdate=!0;c&&c(this)};f.src=b;return g},loadTextureCube:function(b,d,c){var f,g=[],h=new THREE.Texture(g,d);d=g.loadCount=0;for(f=b.length;d<f;++d){g[d]=new Image;g[d].onload=function(){g.loadCount+=1;if(g.loadCount==6)h.needsUpdate=!0;c&&c(this)};g[d].src=b[d]}return h}},SceneUtils={loadScene:function(b,d,c,f){var g=new Worker(b);g.postMessage(0);var h=THREE.Loader.prototype.extractUrlbase(b);g.onmessage=function(j){function k(za,ia){return ia=="relativeToHTML"?
- za:h+"/"+za}function n(){for(w in e.objects)if(!aa.objects[w]){V=e.objects[w];if(S=aa.geometries[V.geometry]){qa=[];for(pa=0;pa<V.materials.length;pa++)qa[pa]=aa.materials[V.materials[pa]];z=V.position;r=V.rotation;q=V.quaternion;s=V.scale;q=0;qa.length==0&&(qa[0]=new THREE.MeshFaceMaterial);object=new THREE.Mesh(S,qa);object.position.set(z[0],z[1],z[2]);if(q){object.quaternion.set(q[0],q[1],q[2],q[3]);object.useQuaternion=!0}else object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);
- object.visible=V.visible;aa.scene.addObject(object);aa.objects[w]=object}}}function p(za){return function(ia){aa.geometries[za]=ia;n();ya-=1;o()}}function o(){f({total_models:Ga,total_textures:ra,loaded_models:Ga-ya,loaded_textures:ra-Fa},aa);ya==0&&Fa==0&&c(aa)}var u,y,w,A,E,G,L,V,z,N,Q,S,xa,sa,qa,e,fa,da,ya,Fa,Ga,ra,aa;e=j.data;fa=new THREE.BinaryLoader;da=new THREE.JSONLoader;Fa=ya=0;aa={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{}};j=function(){Fa-=
- 1;o()};for(E in e.cameras){N=e.cameras[E];if(N.type=="perspective")xa=new THREE.Camera(N.fov,N.aspect,N.near,N.far);else if(N.type=="ortho"){xa=new THREE.Camera;xa.projectionMatrix=THREE.Matrix4.makeOrtho(N.left,N.right,N.top,N.bottom,N.near,N.far)}z=N.position;N=N.target;xa.position.set(z[0],z[1],z[2]);xa.target.position.set(N[0],N[1],N[2]);aa.cameras[E]=xa}for(A in e.lights){E=e.lights[A];xa=E.color!==undefined?E.color:16777215;N=E.intensity!==undefined?E.intensity:1;if(E.type=="directional"){z=
- E.direction;light=new THREE.DirectionalLight(xa,N);light.position.set(z[0],z[1],z[2]);light.position.normalize()}else if(E.type=="point"){z=E.position;light=new THREE.PointLight(xa,N);light.position.set(z[0],z[1],z[2])}aa.scene.addLight(light);aa.lights[A]=light}for(G in e.fogs){A=e.fogs[G];if(A.type=="linear")sa=new THREE.Fog(0,A.near,A.far);else A.type=="exp2"&&(sa=new THREE.FogExp2(0,A.density));N=A.color;sa.color.setRGB(N[0],N[1],N[2]);aa.fogs[G]=sa}if(aa.cameras&&e.defaults.camera)aa.currentCamera=
- aa.cameras[e.defaults.camera];if(aa.fogs&&e.defaults.fog)aa.scene.fog=aa.fogs[e.defaults.fog];N=e.defaults.bgcolor;aa.bgColor=new THREE.Color;aa.bgColor.setRGB(N[0],N[1],N[2]);aa.bgColorAlpha=e.defaults.bgalpha;for(u in e.geometries){G=e.geometries[u];if(G.type=="bin_mesh"||G.type=="ascii_mesh")ya+=1}Ga=ya;for(u in e.geometries){G=e.geometries[u];if(G.type=="cube"){S=new Cube(G.width,G.height,G.depth,G.segmentsWidth,G.segmentsHeight,G.segmentsDepth,null,G.flipped,G.sides);aa.geometries[u]=S}else if(G.type==
- "plane"){S=new Plane(G.width,G.height,G.segmentsWidth,G.segmentsHeight);aa.geometries[u]=S}else if(G.type=="sphere"){S=new Sphere(G.radius,G.segmentsWidth,G.segmentsHeight);aa.geometries[u]=S}else if(G.type=="cylinder"){S=new Cylinder(G.numSegs,G.topRad,G.botRad,G.height,G.topOffset,G.botOffset);aa.geometries[u]=S}else if(G.type=="torus"){S=new Torus(G.radius,G.tube,G.segmentsR,G.segmentsT);aa.geometries[u]=S}else if(G.type=="icosahedron"){S=new Icosahedron(G.subdivisions);aa.geometries[u]=S}else if(G.type==
- "bin_mesh")fa.load({model:k(G.url,e.urlBaseType),callback:p(u)});else G.type=="ascii_mesh"&&da.load({model:k(G.url,e.urlBaseType),callback:p(u)})}for(L in e.textures){u=e.textures[L];Fa+=u.url instanceof Array?u.url.length:1}ra=Fa;for(L in e.textures){u=e.textures[L];if(u.mapping!=undefined&&THREE[u.mapping]!=undefined)u.mapping=new THREE[u.mapping];if(u.url instanceof Array){G=[];for(var pa=0;pa<u.url.length;pa++)G[pa]=k(u.url[pa],e.urlBaseType);G=ImageUtils.loadTextureCube(G,u.mapping,j)}else{G=
- ImageUtils.loadTexture(k(u.url,e.urlBaseType),u.mapping,j);if(THREE[u.minFilter]!=undefined)G.minFilter=THREE[u.minFilter];if(THREE[u.magFilter]!=undefined)G.magFilter=THREE[u.magFilter]}aa.textures[L]=G}for(y in e.materials){L=e.materials[y];for(Q in L.parameters)if(Q=="envMap"||Q=="map"||Q=="lightMap")L.parameters[Q]=aa.textures[L.parameters[Q]];else if(Q=="shading")L.parameters[Q]=L.parameters[Q]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(Q=="blending")L.parameters[Q]=THREE[L.parameters[Q]]?
- THREE[L.parameters[Q]]:THREE.NormalBlending;else Q=="combine"&&(L.parameters[Q]=L.parameters[Q]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation);L=new THREE[L.type](L.parameters);aa.materials[y]=L}n();d(aa)}},addMesh:function(b,d,c,f,g,h,j,k,n,p){d=new THREE.Mesh(d,p);d.scale.x=d.scale.y=d.scale.z=c;d.position.x=f;d.position.y=g;d.position.z=h;d.rotation.x=j;d.rotation.y=k;d.rotation.z=n;b.addObject(d);return d},addPanoramaCubeWebGL:function(b,d,c){var f=ShaderUtils.lib.cube;f.uniforms.tCube.texture=
- c;c=new THREE.MeshShaderMaterial({fragmentShader:f.fragmentShader,vertexShader:f.vertexShader,uniforms:f.uniforms});d=new THREE.Mesh(new Cube(d,d,d,1,1,1,null,!0),c);b.addObject(d);return d},addPanoramaCube:function(b,d,c){var f=[];f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}));f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[4])}));
- f.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));d=new THREE.Mesh(new Cube(d,d,d,1,1,f,!0),new THREE.MeshFaceMaterial);b.addObject(d);return d},addPanoramaCubePlanes:function(b,d,c){var f=d/2;d=new Plane(d,d);var g=Math.PI,h=Math.PI/2;SceneUtils.addMesh(b,d,1,0,0,-f,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));SceneUtils.addMesh(b,d,1,-f,0,0,0,h,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));SceneUtils.addMesh(b,d,1,f,0,0,0,-h,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));
- SceneUtils.addMesh(b,d,1,0,f,0,h,0,g,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));SceneUtils.addMesh(b,d,1,0,-f,0,-h,0,g,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}))},showHierarchy:function(b,d){SceneUtils.traverseHierarchy(b,function(c){c.visible=d})},traverseHierarchy:function(b,d){var c,f,g=b.children.length;for(f=0;f<g;f++){c=b.children[f];d(c);SceneUtils.traverseHierarchy(c,d)}}},ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",
- value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
- vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
- normal:{uniforms:{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tNormal:{type:"t",value:2,texture:null},tAO:{type:"t",value:3,texture:null},uNormalScale:{type:"f",value:1},tDisplacement:{type:"t",value:4,texture:null},uDisplacementBias:{type:"f",value:-0.5},uDisplacementScale:{type:"f",value:2.5},uPointLightPos:{type:"v3",value:new THREE.Vector3},uPointLightColor:{type:"c",value:new THREE.Color(15658734)},uDirLightPos:{type:"v3",value:new THREE.Vector3},
- uDirLightColor:{type:"c",value:new THREE.Color(15658734)},uAmbientLightColor:{type:"c",value:new THREE.Color(328965)},uDiffuseColor:{type:"c",value:new THREE.Color(15658734)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(328965)},uShininess:{type:"f",value:30}},fragmentShader:"uniform vec3 uDirLightPos;\nuniform vec3 uAmbientLightColor;\nuniform vec3 uDirLightColor;\nuniform vec3 uPointLightColor;\nuniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform bool enableDiffuse;\nuniform bool enableAO;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tAO;\nuniform float uNormalScale;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 diffuseTex = vec3( 1.0, 1.0, 1.0 );\nvec3 aoTex = vec3( 1.0, 1.0, 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ndiffuseTex = texture2D( tDiffuse, vUv ).xyz;\nif( enableAO )\naoTex = texture2D( tAO, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 pointDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 pointSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec3 pointVector = normalize( vPointLightVector );\nvec3 pointHalfVector = normalize( vPointLightVector + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}",
- vertexShader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"},
- cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"},convolution:{uniforms:{tDiffuse:{type:"t",
- value:0,texture:null},uImageIncrement:{type:"v2",value:new THREE.Vector2(0.001953125,0)},cKernel:{type:"fv1",value:[]}},vertexShader:"varying vec2 vUv;\nuniform vec2 uImageIncrement;\nvoid main(void) {\nvUv = uv - ((KERNEL_SIZE - 1.0) / 2.0) * uImageIncrement;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform vec2 uImageIncrement;\nuniform float cKernel[KERNEL_SIZE];\nvoid main(void) {\nvec2 imageCoord = vUv;\nvec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );\nfor( int i=0; i<KERNEL_SIZE; ++i ) {\nsum += texture2D( tDiffuse, imageCoord ) * cKernel[i];\nimageCoord += uImageIncrement;\n}\ngl_FragColor = sum;\n}"},
- film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0},nIntensity:{type:"f",value:0.5},sIntensity:{type:"f",value:0.05},sCount:{type:"f",value:4096},grayscale:{type:"i",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float time;\nuniform bool grayscale;\nuniform float nIntensity;\nuniform float sIntensity;\nuniform float sCount;\nvoid main() {\nvec4 cTextureScreen = texture2D( tDiffuse, vUv );\nfloat x = vUv.x * vUv.y * time * 1000.0;\nx = mod( x, 13.0 ) * mod( x, 123.0 );\nfloat dx = mod( x, 0.01 );\nvec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx * 100.0, 0.0, 1.0 );\nvec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );\ncResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;\ncResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );\nif( grayscale ) {\ncResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );\n}\ngl_FragColor = vec4( cResult, cTextureScreen.a );\n}"},
- screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
- fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(b){var d,c,f,g,h=2*Math.ceil(b*3)+1;h>25&&(h=25);g=(h-1)*0.5;c=Array(h);for(d=f=0;d<h;++d){c[d]=Math.exp(-((d-g)*(d-g))/(2*b*b));f+=c[d]}for(d=0;d<h;++d)c[d]/=f;return c}};
- THREE.QuakeCamera=function(b){function d(c,f){return function(){f.apply(c,arguments)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;if(b){if(b.movementSpeed!==undefined)this.movementSpeed=b.movementSpeed;if(b.lookSpeed!==undefined)this.lookSpeed=
- b.lookSpeed;if(b.noFly!==undefined)this.noFly=b.noFly;if(b.lookVertical!==undefined)this.lookVertical=b.lookVertical;if(b.autoForward!==undefined)this.autoForward=b.autoForward;if(b.activeLook!==undefined)this.activeLook=b.activeLook;if(b.heightSpeed!==undefined)this.heightSpeed=b.heightSpeed;if(b.heightCoef!==undefined)this.heightCoef=b.heightCoef;if(b.heightMin!==undefined)this.heightMin=b.heightMin;if(b.heightMax!==undefined)this.heightMax=b.heightMax;if(b.constrainVertical!==undefined)this.constrainVertical=
- b.constrainVertical;if(b.verticalMin!==undefined)this.verticalMin=b.verticalMin;if(b.verticalMax!==undefined)this.verticalMax=b.verticalMax;if(b.domElement!==undefined)this.domElement=b.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.moveForward=!1;this.moveBackward=!1;this.moveLeft=!1;this.moveRight=!1;this.freeze=!1;this.mouseDragOn=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(c){c.preventDefault();
- c.stopPropagation();if(this.activeLook)switch(c.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(c){c.preventDefault();c.stopPropagation();if(this.activeLook)switch(c.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(c){this.mouseX=c.clientX-this.windowHalfX;this.mouseY=c.clientY-this.windowHalfY};this.onKeyDown=function(c){switch(c.keyCode){case 38:case 87:this.moveForward=
- !0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(c){switch(c.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1}};this.update=function(){if(!this.freeze){this.autoSpeedFactor=this.heightSpeed?((this.position.y<this.heightMin?this.heightMin:this.position.y>
- this.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;(this.moveForward||this.autoForward)&&this.translateZ(-(this.movementSpeed+this.autoSpeedFactor));this.moveBackward&&this.translateZ(this.movementSpeed);this.moveLeft&&this.translateX(-this.movementSpeed);this.moveRight&&this.translateX(this.movementSpeed);var c=this.lookSpeed;this.activeLook||(c=0);this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=
- (90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var f=this.target.position,g=this.position;f.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);f.y=g.y+100*Math.cos(this.phi);f.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta)}this.lon+=this.mouseX*c;this.lookVertical&&(this.lat-=this.mouseY*c);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=(this.phi-0)*(this.verticalMax-this.verticalMin)/
- 3.14+this.verticalMin;f=this.target.position;g=this.position;f.x=g.x+100*Math.sin(this.phi)*Math.cos(this.theta);f.y=g.y+100*Math.cos(this.phi);f.z=g.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(c){c.preventDefault()},!1);this.domElement.addEventListener("mousemove",d(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",d(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",d(this,
- this.onMouseUp),!1);this.domElement.addEventListener("keydown",d(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",d(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;THREE.QuakeCamera.prototype.translate=function(b,d){this.matrix.rotateAxis(d);if(this.noFly)d.y=0;this.position.addSelf(d.multiplyScalar(b));this.target.position.addSelf(d.multiplyScalar(b))};
- THREE.PathCamera=function(b){function d(p,o,u,y){var w={name:u,fps:0.6,length:y,hierarchy:[]},A,E=o.getControlPointsArray(),G=o.getLength(),L=E.length,V=0;A=L-1;o={parent:-1,keys:[]};o.keys[0]={time:0,pos:E[0],rot:[0,0,0,1],scl:[1,1,1]};o.keys[A]={time:y,pos:E[A],rot:[0,0,0,1],scl:[1,1,1]};for(A=1;A<L-1;A++){V=y*G.chunks[A]/G.total;o.keys[A]={time:V,pos:E[A]}}w.hierarchy[0]=o;THREE.AnimationHandler.add(w);return new THREE.Animation(p,u,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function c(p,o){var u,
- y,w=new THREE.Geometry;for(u=0;u<p.points.length*o;u++){y=u/(p.points.length*o);y=p.getPoint(y);w.vertices[u]=new THREE.Vertex(new THREE.Vector3(y.x,y.y,y.z))}return w}function f(p,o){var u=c(o,10),y=c(o,10),w=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(u,w);particleObj=new THREE.ParticleSystem(y,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);p.addChild(lineObj);particleObj.scale.set(1,1,1);p.addChild(particleObj);y=new Sphere(1,
- 16,8);w=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<o.points.length;i++){u=new THREE.Mesh(y,w);u.position.copy(o.points[i]);u.updateMatrix();p.addChild(u)}}THREE.Camera.call(this,b.fov,b.aspect,b.near,b.far,b.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookVertical=
- !0;this.lookHorizontal=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(b){if(b.duration!==undefined)this.duration=b.duration*1E3;if(b.waypoints!==undefined)this.waypoints=b.waypoints;if(b.useConstantSpeed!==undefined)this.useConstantSpeed=b.useConstantSpeed;if(b.resamplingCoef!==undefined)this.resamplingCoef=b.resamplingCoef;if(b.createDebugPath!==undefined)this.createDebugPath=b.createDebugPath;
- if(b.createDebugDummy!==undefined)this.createDebugDummy=b.createDebugDummy;if(b.lookSpeed!==undefined)this.lookSpeed=b.lookSpeed;if(b.lookVertical!==undefined)this.lookVertical=b.lookVertical;if(b.lookHorizontal!==undefined)this.lookHorizontal=b.lookHorizontal;if(b.verticalAngleMap!==undefined)this.verticalAngleMap=b.verticalAngleMap;if(b.horizontalAngleMap!==undefined)this.horizontalAngleMap=b.horizontalAngleMap;if(b.domElement!==undefined)this.domElement=b.domElement}this.theta=this.phi=this.lon=
- this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var g=Math.PI*2,h=Math.PI/180;this.update=function(p,o,u){var y,w;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;y=this.phi%g;this.phi=y>=0?y:y+g;y=this.verticalAngleMap.srcRange;w=this.verticalAngleMap.dstRange;
- this.phi=(this.phi-y[0])*(w[1]-w[0])/(y[1]-y[0])+w[0];y=this.horizontalAngleMap.srcRange;w=this.horizontalAngleMap.dstRange;this.theta=(this.theta-y[0])*(w[1]-w[0])/(y[1]-y[0])+w[0];y=this.target.position;y.x=100*Math.sin(this.phi)*Math.cos(this.theta);y.y=100*Math.cos(this.phi);y.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,p,o,u)};this.onMouseMove=function(p){this.mouseX=p.clientX-this.windowHalfX;this.mouseY=p.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);
- this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){b=new THREE.MeshLambertMaterial({color:30719});var j=new THREE.MeshLambertMaterial({color:65280}),k=new Cube(10,10,20),n=new Cube(2,2,10);this.animationParent=new THREE.Mesh(k,b);b=new THREE.Mesh(n,j);b.position.set(0,10,0);this.animation=d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(b)}else{this.animation=
- d(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this.target);this.animationParent.addChild(this)}this.createDebugPath&&f(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(p,o){return function(){o.apply(p,arguments)}}(this,this.onMouseMove),!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
- var Cube=function(b,d,c,f,g,h,j,k,n){function p(G,L,V,z,N,Q,S,xa){var sa,qa,e=f||1,fa=g||1,da=N/2,ya=Q/2,Fa=o.vertices.length;if(G=="x"&&L=="y"||G=="y"&&L=="x")sa="z";else if(G=="x"&&L=="z"||G=="z"&&L=="x"){sa="y";fa=h||1}else if(G=="z"&&L=="y"||G=="y"&&L=="z"){sa="x";e=h||1}var Ga=e+1,ra=fa+1;N/=e;var aa=Q/fa;for(qa=0;qa<ra;qa++)for(Q=0;Q<Ga;Q++){var pa=new THREE.Vector3;pa[G]=(Q*N-da)*V;pa[L]=(qa*aa-ya)*z;pa[sa]=S;o.vertices.push(new THREE.Vertex(pa))}for(qa=0;qa<fa;qa++)for(Q=0;Q<e;Q++){o.faces.push(new THREE.Face4(Q+
- Ga*qa+Fa,Q+Ga*(qa+1)+Fa,Q+1+Ga*(qa+1)+Fa,Q+1+Ga*qa+Fa,null,null,xa));o.faceVertexUvs[0].push([new THREE.UV(Q/e,qa/fa),new THREE.UV(Q/e,(qa+1)/fa),new THREE.UV((Q+1)/e,(qa+1)/fa),new THREE.UV((Q+1)/e,qa/fa)])}}THREE.Geometry.call(this);var o=this,u=b/2,y=d/2,w=c/2;k=k?-1:1;if(j!==undefined)if(j instanceof Array)this.materials=j;else{this.materials=[];for(var A=0;A<6;A++)this.materials.push([j])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(n!=undefined)for(var E in n)this.sides[E]!=
- undefined&&(this.sides[E]=n[E]);this.sides.px&&p("z","y",1*k,-1,c,d,-u,this.materials[0]);this.sides.nx&&p("z","y",-1*k,-1,c,d,u,this.materials[1]);this.sides.py&&p("x","z",1*k,1,b,c,y,this.materials[2]);this.sides.ny&&p("x","z",1*k,-1,b,c,-y,this.materials[3]);this.sides.pz&&p("x","y",1*k,-1,b,d,w,this.materials[4]);this.sides.nz&&p("x","y",-1*k,-1,b,d,-w,this.materials[5]);(function(){for(var G=[],L=[],V=0,z=o.vertices.length;V<z;V++){for(var N=o.vertices[V],Q=!1,S=0,xa=G.length;S<xa;S++){var sa=
- G[S];if(N.position.x==sa.position.x&&N.position.y==sa.position.y&&N.position.z==sa.position.z){L[V]=S;Q=!0;break}}if(!Q){L[V]=G.length;G.push(new THREE.Vertex(N.position.clone()))}}V=0;for(z=o.faces.length;V<z;V++){N=o.faces[V];N.a=L[N.a];N.b=L[N.b];N.c=L[N.c];N.d=L[N.d]}o.vertices=G})();this.computeCentroids();this.computeFaceNormals()};Cube.prototype=new THREE.Geometry;Cube.prototype.constructor=Cube;
- var Cylinder=function(b,d,c,f,g,h){function j(o,u,y){k.vertices.push(new THREE.Vertex(new THREE.Vector3(o,u,y)))}THREE.Geometry.call(this);var k=this,n=Math.PI,p=f/2;for(f=0;f<b;f++)j(Math.sin(2*n*f/b)*d,Math.cos(2*n*f/b)*d,-p);for(f=0;f<b;f++)j(Math.sin(2*n*f/b)*c,Math.cos(2*n*f/b)*c,p);for(f=0;f<b;f++)k.faces.push(new THREE.Face4(f,f+b,b+(f+1)%b,(f+1)%b));if(c>0){j(0,0,-p-(h||0));for(f=b;f<b+b/2;f++)k.faces.push(new THREE.Face4(2*b,(2*f-2*b)%b,(2*f-2*b+1)%b,(2*f-2*b+2)%b))}if(d>0){j(0,0,p+(g||0));
- for(f=b+b/2;f<2*b;f++)k.faces.push(new THREE.Face4(2*b+1,(2*f-2*b+2)%b+b,(2*f-2*b+1)%b+b,(2*f-2*b)%b+b))}this.computeCentroids();this.computeFaceNormals()};Cylinder.prototype=new THREE.Geometry;Cylinder.prototype.constructor=Cylinder;
- var Icosahedron=function(b){function d(u,y,w){var A=Math.sqrt(u*u+y*y+w*w);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(u/A,y/A,w/A)))-1}function c(u,y,w,A){A.faces.push(new THREE.Face3(u,y,w))}function f(u,y){var w=g.vertices[u].position,A=g.vertices[y].position;return d((w.x+A.x)/2,(w.y+A.y)/2,(w.z+A.z)/2)}var g=this,h=new THREE.Geometry,j;this.subdivisions=b||0;THREE.Geometry.call(this);b=(1+Math.sqrt(5))/2;d(-1,b,0);d(1,b,0);d(-1,-b,0);d(1,-b,0);d(0,-1,b);d(0,1,b);d(0,-1,-b);d(0,
- 1,-b);d(b,0,-1);d(b,0,1);d(-b,0,-1);d(-b,0,1);c(0,11,5,h);c(0,5,1,h);c(0,1,7,h);c(0,7,10,h);c(0,10,11,h);c(1,5,9,h);c(5,11,4,h);c(11,10,2,h);c(10,7,6,h);c(7,1,8,h);c(3,9,4,h);c(3,4,2,h);c(3,2,6,h);c(3,6,8,h);c(3,8,9,h);c(4,9,5,h);c(2,4,11,h);c(6,2,10,h);c(8,6,7,h);c(9,8,1,h);for(b=0;b<this.subdivisions;b++){j=new THREE.Geometry;for(var k in h.faces){var n=f(h.faces[k].a,h.faces[k].b),p=f(h.faces[k].b,h.faces[k].c),o=f(h.faces[k].c,h.faces[k].a);c(h.faces[k].a,n,o,j);c(h.faces[k].b,p,n,j);c(h.faces[k].c,
- o,p,j);c(n,p,o,j)}h.faces=j.faces}g.faces=h.faces;delete h;delete j;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Icosahedron.prototype=new THREE.Geometry;Icosahedron.prototype.constructor=Icosahedron;
- function Lathe(b,d,c){THREE.Geometry.call(this);this.steps=d||12;this.angle=c||2*Math.PI;d=this.angle/this.steps;for(var f=[],g=[],h=[],j=[],k=0;k<b.length;k++){this.vertices.push(new THREE.Vertex(b[k]));f[k]=b[k].clone();g[k]=this.vertices.length-1}for(var n=(new THREE.Matrix4).setRotationZ(d),p=0;p<=this.angle+0.0010;p+=d){for(k=0;k<f.length;k++)if(p<this.angle){f[k]=n.multiplyVector3(f[k].clone());this.vertices.push(new THREE.Vertex(f[k]));h[k]=this.vertices.length-1}else h=j;p==0&&(j=g);for(k=
- 0;k<g.length-1;k++){this.faces.push(new THREE.Face4(h[k],h[k+1],g[k+1],g[k]));this.faceVertexUvs[0].push([new THREE.UV(p/c,k/b.length),new THREE.UV(p/c,(k+1)/b.length),new THREE.UV((p-d)/c,(k+1)/b.length),new THREE.UV((p-d)/c,k/b.length)])}g=h;h=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()}Lathe.prototype=new THREE.Geometry;Lathe.prototype.constructor=Lathe;
- var Plane=function(b,d,c,f){THREE.Geometry.call(this);var g,h=b/2,j=d/2;c=c||1;f=f||1;var k=c+1,n=f+1;b/=c;var p=d/f;for(g=0;g<n;g++)for(d=0;d<k;d++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(d*b-h,-(g*p-j),0)));for(g=0;g<f;g++)for(d=0;d<c;d++){this.faces.push(new THREE.Face4(d+k*g,d+k*(g+1),d+1+k*(g+1),d+1+k*g));this.faceVertexUvs[0].push([new THREE.UV(d/c,g/f),new THREE.UV(d/c,(g+1)/f),new THREE.UV((d+1)/c,(g+1)/f),new THREE.UV((d+1)/c,g/f)])}this.computeCentroids();this.computeFaceNormals()};
- Plane.prototype=new THREE.Geometry;Plane.prototype.constructor=Plane;
- var Sphere=function(b,d,c){THREE.Geometry.call(this);var f,g=Math.PI,h=Math.max(3,d||8),j=Math.max(2,c||6);d=[];for(c=0;c<j+1;c++){f=c/j;var k=b*Math.cos(f*g),n=b*Math.sin(f*g),p=[],o=0;for(f=0;f<h;f++){var u=2*f/h,y=n*Math.sin(u*g);u=n*Math.cos(u*g);(c==0||c==j)&&f>0||(o=this.vertices.push(new THREE.Vertex(new THREE.Vector3(u,k,y)))-1);p.push(o)}d.push(p)}var w,A,E;g=d.length;for(c=0;c<g;c++){h=d[c].length;if(c>0)for(f=0;f<h;f++){p=f==h-1;j=d[c][p?0:f+1];k=d[c][p?h-1:f];n=d[c-1][p?h-1:f];p=d[c-1][p?
- 0:f+1];y=c/(g-1);w=(c-1)/(g-1);A=(f+1)/h;u=f/h;o=new THREE.UV(1-A,y);y=new THREE.UV(1-u,y);u=new THREE.UV(1-u,w);var G=new THREE.UV(1-A,w);if(c<d.length-1){w=this.vertices[j].position.clone();A=this.vertices[k].position.clone();E=this.vertices[n].position.clone();w.normalize();A.normalize();E.normalize();this.faces.push(new THREE.Face3(j,k,n,[new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(A.x,A.y,A.z),new THREE.Vector3(E.x,E.y,E.z)]));this.faceVertexUvs[0].push([o,y,u])}if(c>1){w=this.vertices[j].position.clone();
- A=this.vertices[n].position.clone();E=this.vertices[p].position.clone();w.normalize();A.normalize();E.normalize();this.faces.push(new THREE.Face3(j,n,p,[new THREE.Vector3(w.x,w.y,w.z),new THREE.Vector3(A.x,A.y,A.z),new THREE.Vector3(E.x,E.y,E.z)]));this.faceVertexUvs[0].push([o,u,G])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:b}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere;
- var Torus=function(b,d,c,f){this.radius=b||100;this.tube=d||40;this.segmentsR=c||8;this.segmentsT=f||6;b=[];THREE.Geometry.call(this);for(d=0;d<=this.segmentsR;++d)for(c=0;c<=this.segmentsT;++c){f=c/this.segmentsT*2*Math.PI;var g=d/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(g))*Math.cos(f),(this.radius+this.tube*Math.cos(g))*Math.sin(f),this.tube*Math.sin(g))));b.push([c/this.segmentsT,1-d/this.segmentsR])}for(d=1;d<=this.segmentsR;++d)for(c=
- 1;c<=this.segmentsT;++c){f=(this.segmentsT+1)*d+c;g=(this.segmentsT+1)*d+c-1;var h=(this.segmentsT+1)*(d-1)+c-1,j=(this.segmentsT+1)*(d-1)+c;this.faces.push(new THREE.Face4(f,g,h,j));this.faceVertexUvs[0].push([new THREE.UV(b[f][0],b[f][1]),new THREE.UV(b[g][0],b[g][1]),new THREE.UV(b[h][0],b[h][1]),new THREE.UV(b[j][0],b[j][1])])}delete b;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};Torus.prototype=new THREE.Geometry;Torus.prototype.constructor=Torus;
- var TorusKnot=function(b,d,c,f,g,h,j){function k(u,y,w,A,E,G){y=w/A*u;w=Math.cos(y);return new THREE.Vector3(E*(2+w)*0.5*Math.cos(u),E*(2+w)*Math.sin(u)*0.5,G*E*Math.sin(y)*0.5)}THREE.Geometry.call(this);this.radius=b||200;this.tube=d||40;this.segmentsR=c||64;this.segmentsT=f||8;this.p=g||2;this.q=h||3;this.heightScale=j||1;this.grid=Array(this.segmentsR);c=new THREE.Vector3;f=new THREE.Vector3;h=new THREE.Vector3;for(b=0;b<this.segmentsR;++b){this.grid[b]=Array(this.segmentsT);for(d=0;d<this.segmentsT;++d){var n=
- b/this.segmentsR*2*this.p*Math.PI;j=d/this.segmentsT*2*Math.PI;g=k(n,j,this.q,this.p,this.radius,this.heightScale);n=k(n+0.01,j,this.q,this.p,this.radius,this.heightScale);c.x=n.x-g.x;c.y=n.y-g.y;c.z=n.z-g.z;f.x=n.x+g.x;f.y=n.y+g.y;f.z=n.z+g.z;h.cross(c,f);f.cross(h,c);h.normalize();f.normalize();n=this.tube*Math.cos(j);j=this.tube*Math.sin(j);g.x+=n*f.x+j*h.x;g.y+=n*f.y+j*h.y;g.z+=n*f.z+j*h.z;this.grid[b][d]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(g.x,g.y,g.z)))-1}}for(b=0;b<this.segmentsR;++b)for(d=
- 0;d<this.segmentsT;++d){h=(b+1)%this.segmentsR;j=(d+1)%this.segmentsT;g=this.grid[b][d];c=this.grid[h][d];f=this.grid[b][j];h=this.grid[h][j];j=new THREE.UV(b/this.segmentsR,d/this.segmentsT);n=new THREE.UV((b+1)/this.segmentsR,d/this.segmentsT);var p=new THREE.UV(b/this.segmentsR,(d+1)/this.segmentsT),o=new THREE.UV((b+1)/this.segmentsR,(d+1)/this.segmentsT);this.faces.push(new THREE.Face3(g,c,f));this.faceVertexUvs[0].push([j,n,p]);this.faces.push(new THREE.Face3(h,f,c));this.faceVertexUvs[0].push([o,
- p,n])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};TorusKnot.prototype=new THREE.Geometry;TorusKnot.prototype.constructor=TorusKnot;THREE.Loader=function(b){this.statusDomElement=(this.showStatus=b)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
- THREE.Loader.prototype={addStatusElement:function(){var b=document.createElement("div");b.style.position="absolute";b.style.right="0px";b.style.top="0px";b.style.fontSize="0.8em";b.style.textAlign="left";b.style.background="rgba(0,0,0,0.25)";b.style.color="#fff";b.style.width="120px";b.style.padding="0.5em 0.5em 0.5em 0.5em";b.style.zIndex=1E3;b.innerHTML="Loading ...";return b},updateProgress:function(b){var d="Loaded ";d+=b.total?(100*b.loaded/b.total).toFixed(0)+"%":(b.loaded/1E3).toFixed(2)+" KB";
- this.statusDomElement.innerHTML=d},extractUrlbase:function(b){b=b.split("/");b.pop();return b.join("/")},init_materials:function(b,d,c){b.materials=[];for(var f=0;f<d.length;++f)b.materials[f]=[THREE.Loader.prototype.createMaterial(d[f],c)]},createMaterial:function(b,d){function c(k){k=Math.log(k)/Math.LN2;return Math.floor(k)==k}function f(k,n){var p=new Image;p.onload=function(){if(!c(this.width)||!c(this.height)){var o=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),u=Math.pow(2,Math.round(Math.log(this.height)/
- Math.LN2));k.image.width=o;k.image.height=u;k.image.getContext("2d").drawImage(this,0,0,o,u)}else k.image=this;k.needsUpdate=!0};p.src=n}var g,h,j;g="MeshLambertMaterial";h={color:15658734,opacity:1,map:null,lightMap:null,vertexColors:b.vertexColors?THREE.VertexColors:!1,wireframe:b.wireframe};if(b.shading)if(b.shading=="Phong")g="MeshPhongMaterial";else b.shading=="Basic"&&(g="MeshBasicMaterial");if(b.blending)if(b.blending=="Additive")h.blending=THREE.AdditiveBlending;else if(b.blending=="Subtractive")h.blending=
- THREE.SubtractiveBlending;else if(b.blending=="Multiply")h.blending=THREE.MultiplyBlending;if(b.transparent!==undefined)h.transparent=b.transparent;if(b.depthTest!==undefined)h.depthTest=b.depthTest;if(b.mapDiffuse&&d){j=document.createElement("canvas");h.map=new THREE.Texture(j);h.map.sourceFile=b.mapDiffuse;f(h.map,d+"/"+b.mapDiffuse)}else if(b.colorDiffuse){j=(b.colorDiffuse[0]*255<<16)+(b.colorDiffuse[1]*255<<8)+b.colorDiffuse[2]*255;h.color=j;h.opacity=b.transparency}else if(b.DbgColor)h.color=
- b.DbgColor;if(b.mapLightmap&&d){j=document.createElement("canvas");h.lightMap=new THREE.Texture(j);h.lightMap.sourceFile=b.mapLightmap;f(h.lightMap,d+"/"+b.mapLightmap)}return new THREE[g](h)}};THREE.JSONLoader=function(b){THREE.Loader.call(this,b)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
- THREE.JSONLoader.prototype.load=function(b){var d=this,c=b.model,f=b.callback,g=b.texture_path?b.texture_path:this.extractUrlbase(c);b=new Worker(c);b.onmessage=function(h){d.createModel(h.data,f,g);d.onLoadComplete()};this.onLoadStart();b.postMessage((new Date).getTime())};
- THREE.JSONLoader.prototype.createModel=function(b,d,c){var f=new THREE.Geometry;this.init_materials(f,b.materials,c);(function(){if(b.version===undefined||b.version!=2)console.error("Deprecated file format.");else{var g,h,j,k,n,p,o,u,y,w,A,E,G,L,V,z=b.faces;p=b.vertices;var N=b.normals,Q=b.colors;o=b.scale!==undefined?b.scale:1;var S=0;for(g=0;g<b.uvs.length;g++)b.uvs[g].length&&S++;for(g=0;g<S;g++){f.faceUvs[g]=[];f.faceVertexUvs[g]=[]}k=0;for(n=p.length;k<n;){A=new THREE.Vertex;A.position.x=p[k++]/
- o;A.position.y=p[k++]/o;A.position.z=p[k++]/o;f.vertices.push(A)}k=0;for(n=z.length;k<n;){w=z[k++];p=w&1;j=w&2;g=w&4;h=w&8;u=w&16;o=w&32;A=w&64;w&=128;if(p){E=new THREE.Face4;E.a=z[k++];E.b=z[k++];E.c=z[k++];E.d=z[k++];p=4}else{E=new THREE.Face3;E.a=z[k++];E.b=z[k++];E.c=z[k++];p=3}if(j){j=z[k++];E.materials=f.materials[j]}j=f.faces.length;if(g)for(g=0;g<S;g++){G=b.uvs[g];y=z[k++];V=G[y*2];y=G[y*2+1];f.faceUvs[g][j]=new THREE.UV(V,y)}if(h)for(g=0;g<S;g++){G=b.uvs[g];L=[];for(h=0;h<p;h++){y=z[k++];
- V=G[y*2];y=G[y*2+1];L[h]=new THREE.UV(V,y)}f.faceVertexUvs[g][j]=L}if(u){u=z[k++]*3;h=new THREE.Vector3;h.x=N[u++];h.y=N[u++];h.z=N[u];E.normal=h}if(o)for(g=0;g<p;g++){u=z[k++]*3;h=new THREE.Vector3;h.x=N[u++];h.y=N[u++];h.z=N[u];E.vertexNormals.push(h)}if(A){o=new THREE.Color(z[k++]);E.color=o}if(w)for(g=0;g<p;g++){o=z[k++];o=new THREE.Color(Q[o]);E.vertexColors.push(o)}f.faces.push(E)}}})();(function(){var g,h,j,k;if(b.skinWeights){g=0;for(h=b.skinWeights.length;g<h;g+=2){j=b.skinWeights[g];k=b.skinWeights[g+
- 1];f.skinWeights.push(new THREE.Vector4(j,k,0,0))}}if(b.skinIndices){g=0;for(h=b.skinIndices.length;g<h;g+=2){j=b.skinIndices[g];k=b.skinIndices[g+1];f.skinIndices.push(new THREE.Vector4(j,k,0,0))}}f.bones=b.bones;f.animation=b.animation})();(function(){if(b.morphTargets!==undefined){var g,h,j,k;g=0;for(h=b.morphTargets.length;g<h;g++){f.morphTargets[g]={};f.morphTargets[g].name=b.morphTargets[g].name;f.morphTargets[g].vertices=[];dstVertices=f.morphTargets[g].vertices;srcVertices=b.morphTargets[g].vertices;
- j=0;for(k=srcVertices.length;j<k;j+=3)dstVertices.push(new THREE.Vertex(new THREE.Vector3(srcVertices[j],srcVertices[j+1],srcVertices[j+2])))}}})();f.computeCentroids();f.computeFaceNormals();d(f)};THREE.BinaryLoader=function(b){THREE.Loader.call(this,b)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
- THREE.BinaryLoader.prototype={load:function(b){var d=b.model,c=b.callback,f=b.texture_path?b.texture_path:THREE.Loader.prototype.extractUrlbase(d),g=b.bin_path?b.bin_path:THREE.Loader.prototype.extractUrlbase(d);b=(new Date).getTime();d=new Worker(d);var h=this.showProgress?THREE.Loader.prototype.updateProgress:null;d.onmessage=function(j){THREE.BinaryLoader.prototype.loadAjaxBuffers(j.data.buffers,j.data.materials,c,g,f,h)};d.onerror=function(j){alert("worker.onerror: "+j.message+"\n"+j.data);j.preventDefault()};
- d.postMessage(b)},loadAjaxBuffers:function(b,d,c,f,g,h){var j=new XMLHttpRequest,k=f+"/"+b,n=0;j.onreadystatechange=function(){if(j.readyState==4)j.status==200||j.status==0?THREE.BinaryLoader.prototype.createBinModel(j.responseText,c,g,d):alert("Couldn't load ["+k+"] ["+j.status+"]");else if(j.readyState==3){if(h){n==0&&(n=j.getResponseHeader("Content-Length"));h({total:n,loaded:j.responseText.length})}}else j.readyState==2&&(n=j.getResponseHeader("Content-Length"))};j.open("GET",k,!0);j.overrideMimeType("text/plain; charset=x-user-defined");
- j.setRequestHeader("Content-Type","text/plain");j.send(null)},createBinModel:function(b,d,c,f){var g=function(h){function j(R,$){var na=o(R,$),Ba=o(R,$+1),ha=o(R,$+2),ka=o(R,$+3),m=(ka<<1&255|ha>>7)-127;na|=(ha&127)<<16|Ba<<8;if(na==0&&m==-127)return 0;return(1-2*(ka>>7))*(1+na*Math.pow(2,-23))*Math.pow(2,m)}function k(R,$){var na=o(R,$),Ba=o(R,$+1),ha=o(R,$+2);return(o(R,$+3)<<24)+(ha<<16)+(Ba<<8)+na}function n(R,$){var na=o(R,$);return(o(R,$+1)<<8)+na}function p(R,$){var na=o(R,$);return na>127?
- na-256:na}function o(R,$){return R.charCodeAt($)&255}function u(R){var $,na,Ba;$=k(b,R);na=k(b,R+S);Ba=k(b,R+xa);R=n(b,R+sa);THREE.BinaryLoader.prototype.f3(L,$,na,Ba,R)}function y(R){var $,na,Ba,ha,ka,m;$=k(b,R);na=k(b,R+S);Ba=k(b,R+xa);ha=n(b,R+sa);ka=k(b,R+qa);m=k(b,R+e);R=k(b,R+fa);THREE.BinaryLoader.prototype.f3n(L,N,$,na,Ba,ha,ka,m,R)}function w(R){var $,na,Ba,ha;$=k(b,R);na=k(b,R+da);Ba=k(b,R+ya);ha=k(b,R+Fa);R=n(b,R+Ga);THREE.BinaryLoader.prototype.f4(L,$,na,Ba,ha,R)}function A(R){var $,na,
- Ba,ha,ka,m,C,x;$=k(b,R);na=k(b,R+da);Ba=k(b,R+ya);ha=k(b,R+Fa);ka=n(b,R+Ga);m=k(b,R+ra);C=k(b,R+aa);x=k(b,R+pa);R=k(b,R+za);THREE.BinaryLoader.prototype.f4n(L,N,$,na,Ba,ha,ka,m,C,x,R)}function E(R){var $,na;$=k(b,R);na=k(b,R+ia);R=k(b,R+Y);THREE.BinaryLoader.prototype.uv3(L.faceVertexUvs[0],Q[$*2],Q[$*2+1],Q[na*2],Q[na*2+1],Q[R*2],Q[R*2+1])}function G(R){var $,na,Ba;$=k(b,R);na=k(b,R+ma);Ba=k(b,R+Da);R=k(b,R+ja);THREE.BinaryLoader.prototype.uv4(L.faceVertexUvs[0],Q[$*2],Q[$*2+1],Q[na*2],Q[na*2+1],
- Q[Ba*2],Q[Ba*2+1],Q[R*2],Q[R*2+1])}var L=this,V=0,z,N=[],Q=[],S,xa,sa,qa,e,fa,da,ya,Fa,Ga,ra,aa,pa,za,ia,Y,ma,Da,ja,la,Ea,Sa,$a,Ya,Ta;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(L,f,h);z={signature:b.substr(V,8),header_bytes:o(b,V+8),vertex_coordinate_bytes:o(b,V+9),normal_coordinate_bytes:o(b,V+10),uv_coordinate_bytes:o(b,V+11),vertex_index_bytes:o(b,V+12),normal_index_bytes:o(b,V+13),uv_index_bytes:o(b,V+14),material_index_bytes:o(b,V+15),nvertices:k(b,V+16),nnormals:k(b,V+16+
- 4),nuvs:k(b,V+16+8),ntri_flat:k(b,V+16+12),ntri_smooth:k(b,V+16+16),ntri_flat_uv:k(b,V+16+20),ntri_smooth_uv:k(b,V+16+24),nquad_flat:k(b,V+16+28),nquad_smooth:k(b,V+16+32),nquad_flat_uv:k(b,V+16+36),nquad_smooth_uv:k(b,V+16+40)};V+=z.header_bytes;S=z.vertex_index_bytes;xa=z.vertex_index_bytes*2;sa=z.vertex_index_bytes*3;qa=z.vertex_index_bytes*3+z.material_index_bytes;e=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes;fa=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*
- 2;da=z.vertex_index_bytes;ya=z.vertex_index_bytes*2;Fa=z.vertex_index_bytes*3;Ga=z.vertex_index_bytes*4;ra=z.vertex_index_bytes*4+z.material_index_bytes;aa=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes;pa=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*2;za=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*3;ia=z.uv_index_bytes;Y=z.uv_index_bytes*2;ma=z.uv_index_bytes;Da=z.uv_index_bytes*2;ja=z.uv_index_bytes*3;h=z.vertex_index_bytes*3+z.material_index_bytes;
- Ta=z.vertex_index_bytes*4+z.material_index_bytes;la=z.ntri_flat*h;Ea=z.ntri_smooth*(h+z.normal_index_bytes*3);Sa=z.ntri_flat_uv*(h+z.uv_index_bytes*3);$a=z.ntri_smooth_uv*(h+z.normal_index_bytes*3+z.uv_index_bytes*3);Ya=z.nquad_flat*Ta;h=z.nquad_smooth*(Ta+z.normal_index_bytes*4);Ta=z.nquad_flat_uv*(Ta+z.uv_index_bytes*4);V+=function(R){for(var $,na,Ba,ha=z.vertex_coordinate_bytes*3,ka=R+z.nvertices*ha;R<ka;R+=ha){$=j(b,R);na=j(b,R+z.vertex_coordinate_bytes);Ba=j(b,R+z.vertex_coordinate_bytes*2);
- THREE.BinaryLoader.prototype.v(L,$,na,Ba)}return z.nvertices*ha}(V);V+=function(R){for(var $,na,Ba,ha=z.normal_coordinate_bytes*3,ka=R+z.nnormals*ha;R<ka;R+=ha){$=p(b,R);na=p(b,R+z.normal_coordinate_bytes);Ba=p(b,R+z.normal_coordinate_bytes*2);N.push($/127,na/127,Ba/127)}return z.nnormals*ha}(V);V+=function(R){for(var $,na,Ba=z.uv_coordinate_bytes*2,ha=R+z.nuvs*Ba;R<ha;R+=Ba){$=j(b,R);na=j(b,R+z.uv_coordinate_bytes);Q.push($,na)}return z.nuvs*Ba}(V);la=V+la;Ea=la+Ea;Sa=Ea+Sa;$a=Sa+$a;Ya=$a+Ya;h=Ya+
- h;Ta=h+Ta;(function(R){var $,na=z.vertex_index_bytes*3+z.material_index_bytes,Ba=na+z.uv_index_bytes*3,ha=R+z.ntri_flat_uv*Ba;for($=R;$<ha;$+=Ba){u($);E($+na)}return ha-R})(Ea);(function(R){var $,na=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*3,Ba=na+z.uv_index_bytes*3,ha=R+z.ntri_smooth_uv*Ba;for($=R;$<ha;$+=Ba){y($);E($+na)}return ha-R})(Sa);(function(R){var $,na=z.vertex_index_bytes*4+z.material_index_bytes,Ba=na+z.uv_index_bytes*4,ha=R+z.nquad_flat_uv*Ba;for($=R;$<ha;$+=
- Ba){w($);G($+na)}return ha-R})(h);(function(R){var $,na=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*4,Ba=na+z.uv_index_bytes*4,ha=R+z.nquad_smooth_uv*Ba;for($=R;$<ha;$+=Ba){A($);G($+na)}return ha-R})(Ta);(function(R){var $,na=z.vertex_index_bytes*3+z.material_index_bytes,Ba=R+z.ntri_flat*na;for($=R;$<Ba;$+=na)u($);return Ba-R})(V);(function(R){var $,na=z.vertex_index_bytes*3+z.material_index_bytes+z.normal_index_bytes*3,Ba=R+z.ntri_smooth*na;for($=R;$<Ba;$+=na)y($);return Ba-
- R})(la);(function(R){var $,na=z.vertex_index_bytes*4+z.material_index_bytes,Ba=R+z.nquad_flat*na;for($=R;$<Ba;$+=na)w($);return Ba-R})($a);(function(R){var $,na=z.vertex_index_bytes*4+z.material_index_bytes+z.normal_index_bytes*4,Ba=R+z.nquad_smooth*na;for($=R;$<Ba;$+=na)A($);return Ba-R})(Ya);this.computeCentroids();this.computeFaceNormals()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;d(new g(c))},v:function(b,d,c,f){b.vertices.push(new THREE.Vertex(new THREE.Vector3(d,c,f)))},f3:function(b,
- d,c,f,g){b.faces.push(new THREE.Face3(d,c,f,null,null,b.materials[g]))},f4:function(b,d,c,f,g,h){b.faces.push(new THREE.Face4(d,c,f,g,null,null,b.materials[h]))},f3n:function(b,d,c,f,g,h,j,k,n){h=b.materials[h];var p=d[k*3],o=d[k*3+1];k=d[k*3+2];var u=d[n*3],y=d[n*3+1];n=d[n*3+2];b.faces.push(new THREE.Face3(c,f,g,[new THREE.Vector3(d[j*3],d[j*3+1],d[j*3+2]),new THREE.Vector3(p,o,k),new THREE.Vector3(u,y,n)],null,h))},f4n:function(b,d,c,f,g,h,j,k,n,p,o){j=b.materials[j];var u=d[n*3],y=d[n*3+1];n=
- d[n*3+2];var w=d[p*3],A=d[p*3+1];p=d[p*3+2];var E=d[o*3],G=d[o*3+1];o=d[o*3+2];b.faces.push(new THREE.Face4(c,f,g,h,[new THREE.Vector3(d[k*3],d[k*3+1],d[k*3+2]),new THREE.Vector3(u,y,n),new THREE.Vector3(w,A,p),new THREE.Vector3(E,G,o)],null,j))},uv3:function(b,d,c,f,g,h,j){var k=[];k.push(new THREE.UV(d,c));k.push(new THREE.UV(f,g));k.push(new THREE.UV(h,j));b.push(k)},uv4:function(b,d,c,f,g,h,j,k,n){var p=[];p.push(new THREE.UV(d,c));p.push(new THREE.UV(f,g));p.push(new THREE.UV(h,j));p.push(new THREE.UV(k,
- n));b.push(p)}};if(!window.Int32Array){window.Int32Array=Array;window.Float32Array=Array}
- THREE.MarchingCubes=function(b,d){THREE.Object3D.call(this);this.materials=d instanceof Array?d:[d];this.init=function(c){this.isolation=80;this.size=c;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
- 0;this.hasPos=!1;this.hasNormal=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(c,f,g){return c+(f-c)*g};this.VIntX=function(c,f,g,h,j,k,n,p,o,u){j=(j-o)/(u-o);o=this.normal_cache;f[h]=k+j*this.delta;f[h+1]=n;f[h+2]=p;g[h]=this.lerp(o[c],o[c+3],j);g[h+1]=this.lerp(o[c+1],o[c+4],j);g[h+2]=this.lerp(o[c+2],o[c+5],j)};this.VIntY=function(c,f,g,h,j,k,n,p,o,u){j=(j-o)/(u-o);o=this.normal_cache;f[h]=k;f[h+1]=n+j*this.delta;f[h+
- 2]=p;f=c+this.yd*3;g[h]=this.lerp(o[c],o[f],j);g[h+1]=this.lerp(o[c+1],o[f+1],j);g[h+2]=this.lerp(o[c+2],o[f+2],j)};this.VIntZ=function(c,f,g,h,j,k,n,p,o,u){j=(j-o)/(u-o);o=this.normal_cache;f[h]=k;f[h+1]=n;f[h+2]=p+j*this.delta;f=c+this.zd*3;g[h]=this.lerp(o[c],o[f],j);g[h+1]=this.lerp(o[c+1],o[f+1],j);g[h+2]=this.lerp(o[c+2],o[f+2],j)};this.compNorm=function(c){var f=c*3;if(this.normal_cache[f]==0){this.normal_cache[f]=this.field[c-1]-this.field[c+1];this.normal_cache[f+1]=this.field[c-this.yd]-
- this.field[c+this.yd];this.normal_cache[f+2]=this.field[c-this.zd]-this.field[c+this.zd]}};this.polygonize=function(c,f,g,h,j,k){var n=h+1,p=h+this.yd,o=h+this.zd,u=n+this.yd,y=n+this.zd,w=h+this.yd+this.zd,A=n+this.yd+this.zd,E=0,G=this.field[h],L=this.field[n],V=this.field[p],z=this.field[u],N=this.field[o],Q=this.field[y],S=this.field[w],xa=this.field[A];G<j&&(E|=1);L<j&&(E|=2);V<j&&(E|=8);z<j&&(E|=4);N<j&&(E|=16);Q<j&&(E|=32);S<j&&(E|=128);xa<j&&(E|=64);var sa=THREE.edgeTable[E];if(sa==0)return 0;
- var qa=this.delta,e=c+qa,fa=f+qa;qa=g+qa;if(sa&1){this.compNorm(h);this.compNorm(n);this.VIntX(h*3,this.vlist,this.nlist,0,j,c,f,g,G,L)}if(sa&2){this.compNorm(n);this.compNorm(u);this.VIntY(n*3,this.vlist,this.nlist,3,j,e,f,g,L,z)}if(sa&4){this.compNorm(p);this.compNorm(u);this.VIntX(p*3,this.vlist,this.nlist,6,j,c,fa,g,V,z)}if(sa&8){this.compNorm(h);this.compNorm(p);this.VIntY(h*3,this.vlist,this.nlist,9,j,c,f,g,G,V)}if(sa&16){this.compNorm(o);this.compNorm(y);this.VIntX(o*3,this.vlist,this.nlist,
- 12,j,c,f,qa,N,Q)}if(sa&32){this.compNorm(y);this.compNorm(A);this.VIntY(y*3,this.vlist,this.nlist,15,j,e,f,qa,Q,xa)}if(sa&64){this.compNorm(w);this.compNorm(A);this.VIntX(w*3,this.vlist,this.nlist,18,j,c,fa,qa,S,xa)}if(sa&128){this.compNorm(o);this.compNorm(w);this.VIntY(o*3,this.vlist,this.nlist,21,j,c,f,qa,N,S)}if(sa&256){this.compNorm(h);this.compNorm(o);this.VIntZ(h*3,this.vlist,this.nlist,24,j,c,f,g,G,N)}if(sa&512){this.compNorm(n);this.compNorm(y);this.VIntZ(n*3,this.vlist,this.nlist,27,j,e,
- f,g,L,Q)}if(sa&1024){this.compNorm(u);this.compNorm(A);this.VIntZ(u*3,this.vlist,this.nlist,30,j,e,fa,g,z,xa)}if(sa&2048){this.compNorm(p);this.compNorm(w);this.VIntZ(p*3,this.vlist,this.nlist,33,j,c,fa,g,V,S)}E<<=4;for(j=h=0;THREE.triTable[E+j]!=-1;){c=E+j;f=c+1;g=c+2;this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[c],3*THREE.triTable[f],3*THREE.triTable[g],k);j+=3;h++}return h};this.posnormtriv=function(c,f,g,h,j,k){var n=this.count*3;this.positionArray[n]=c[g];this.positionArray[n+1]=c[g+
- 1];this.positionArray[n+2]=c[g+2];this.positionArray[n+3]=c[h];this.positionArray[n+4]=c[h+1];this.positionArray[n+5]=c[h+2];this.positionArray[n+6]=c[j];this.positionArray[n+7]=c[j+1];this.positionArray[n+8]=c[j+2];this.normalArray[n]=f[g];this.normalArray[n+1]=f[g+1];this.normalArray[n+2]=f[g+2];this.normalArray[n+3]=f[h];this.normalArray[n+4]=f[h+1];this.normalArray[n+5]=f[h+2];this.normalArray[n+6]=f[j];this.normalArray[n+7]=f[j+1];this.normalArray[n+8]=f[j+2];this.hasPos=!0;this.hasNormal=!0;
- this.count+=3;this.count>=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;this.hasPos=!1;this.hasNormal=!1};this.end=function(c){if(this.count!=0){for(var f=this.count*3;f<this.positionArray.length;f++)this.positionArray[f]=0;c(this)}};this.addBall=function(c,f,g,h,j){var k=this.size*Math.sqrt(h/j),n=g*this.size,p=f*this.size,o=c*this.size,u=Math.floor(n-k);u<1&&(u=1);n=Math.floor(n+k);n>this.size-1&&(n=this.size-1);var y=Math.floor(p-k);y<1&&(y=1);p=Math.floor(p+k);p>this.size-1&&(p=
- this.size-1);var w=Math.floor(o-k);w<1&&(w=1);k=Math.floor(o+k);k>this.size-1&&(k=this.size-1);for(var A,E,G,L,V,z;u<n;u++){o=this.size2*u;E=u/this.size-g;V=E*E;for(E=y;E<p;E++){G=o+this.size*E;A=E/this.size-f;z=A*A;for(A=w;A<k;A++){L=A/this.size-c;L=h/(1.0E-6+L*L+z+V)-j;L>0&&(this.field[G+A]+=L)}}}};this.addPlaneX=function(c,f){var g,h,j,k,n,p=this.size,o=this.yd,u=this.zd,y=this.field,w=p*Math.sqrt(c/f);w>p&&(w=p);for(g=0;g<w;g++){h=g/p;h*=h;k=c/(1.0E-4+h)-f;if(k>0)for(h=0;h<p;h++){n=g+h*o;for(j=
- 0;j<p;j++)y[u*j+n]+=k}}};this.addPlaneY=function(c,f){var g,h,j,k,n,p,o=this.size,u=this.yd,y=this.zd,w=this.field,A=o*Math.sqrt(c/f);A>o&&(A=o);for(h=0;h<A;h++){g=h/o;g*=g;k=c/(1.0E-4+g)-f;if(k>0){n=h*u;for(g=0;g<o;g++){p=n+g;for(j=0;j<o;j++)w[y*j+p]+=k}}}};this.addPlaneZ=function(c,f){var g,h,j,k,n,p;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(c/f);dist>size&&(dist=size);for(j=0;j<dist;j++){g=j/size;g*=g;k=c/(1.0E-4+g)-f;if(k>0){n=zd*j;for(h=0;h<size;h++){p=n+h*yd;
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