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GLTFLoader.js 45 KB

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  1. /**
  2. * @author Rich Tibbett / https://github.com/richtr
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author Tony Parisi / http://www.tonyparisi.com/
  5. * @author Takahiro / https://github.com/takahirox
  6. */
  7. THREE.GLTFLoader = ( function () {
  8. function GLTFLoader( manager ) {
  9. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  10. }
  11. GLTFLoader.prototype = {
  12. constructor: GLTFLoader,
  13. load: function ( url, onLoad, onProgress, onError ) {
  14. var scope = this;
  15. var path = this.path && ( typeof this.path === "string" ) ? this.path : THREE.Loader.prototype.extractUrlBase( url );
  16. var loader = new THREE.FileLoader( scope.manager );
  17. loader.setResponseType( 'arraybuffer' );
  18. loader.load( url, function ( data ) {
  19. scope.parse( data, onLoad, path );
  20. }, onProgress, onError );
  21. },
  22. setCrossOrigin: function ( value ) {
  23. this.crossOrigin = value;
  24. },
  25. setPath: function ( value ) {
  26. this.path = value;
  27. },
  28. parse: function ( data, callback, path ) {
  29. var content;
  30. var extensions = {};
  31. var magic = convertUint8ArrayToString( new Uint8Array( data, 0, 4 ) );
  32. if ( magic === BINARY_EXTENSION_HEADER_DEFAULTS.magic ) {
  33. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  34. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  35. } else {
  36. content = convertUint8ArrayToString( new Uint8Array( data ) );
  37. }
  38. var json = JSON.parse( content );
  39. if ( json.extensionsUsed && json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_COMMON ) >= 0 ) {
  40. extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] = new GLTFMaterialsCommonExtension( json );
  41. }
  42. console.time( 'GLTFLoader' );
  43. var parser = new GLTFParser( json, extensions, {
  44. path: path || this.path,
  45. crossOrigin: this.crossOrigin
  46. } );
  47. parser.parse( function ( scene, scenes, cameras, animations ) {
  48. console.timeEnd( 'GLTFLoader' );
  49. var glTF = {
  50. "scene": scene,
  51. "scenes": scenes,
  52. "cameras": cameras,
  53. "animations": animations
  54. };
  55. callback( glTF );
  56. } );
  57. }
  58. };
  59. /* GLTFREGISTRY */
  60. function GLTFRegistry() {
  61. var objects = {};
  62. return {
  63. get: function ( key ) {
  64. return objects[ key ];
  65. },
  66. add: function ( key, object ) {
  67. objects[ key ] = object;
  68. },
  69. remove: function ( key ) {
  70. delete objects[ key ];
  71. },
  72. removeAll: function () {
  73. objects = {};
  74. },
  75. update: function ( scene, camera ) {
  76. // update scene graph
  77. scene.updateMatrixWorld();
  78. // update camera matrices and frustum
  79. camera.updateMatrixWorld();
  80. camera.matrixWorldInverse.getInverse( camera.matrixWorld );
  81. for ( var name in objects ) {
  82. var object = objects[ name ];
  83. if ( object.update ) {
  84. object.update( scene, camera );
  85. }
  86. }
  87. }
  88. };
  89. }
  90. /* GLTFSHADERS */
  91. GLTFLoader.Shaders = new GLTFRegistry();
  92. /* GLTFSHADER */
  93. function GLTFShader( targetNode, allNodes ) {
  94. var boundUniforms = {};
  95. // bind each uniform to its source node
  96. var uniforms = targetNode.material.uniforms;
  97. for ( var uniformId in uniforms ) {
  98. var uniform = uniforms[ uniformId ];
  99. if ( uniform.semantic ) {
  100. var sourceNodeRef = uniform.node;
  101. var sourceNode = targetNode;
  102. if ( sourceNodeRef ) {
  103. sourceNode = allNodes[ sourceNodeRef ];
  104. }
  105. boundUniforms[ uniformId ] = {
  106. semantic: uniform.semantic,
  107. sourceNode: sourceNode,
  108. targetNode: targetNode,
  109. uniform: uniform
  110. };
  111. }
  112. }
  113. this.boundUniforms = boundUniforms;
  114. this._m4 = new THREE.Matrix4();
  115. }
  116. // Update - update all the uniform values
  117. GLTFShader.prototype.update = function ( scene, camera ) {
  118. var boundUniforms = this.boundUniforms;
  119. for ( var name in boundUniforms ) {
  120. var boundUniform = boundUniforms[ name ];
  121. switch ( boundUniform.semantic ) {
  122. case "MODELVIEW":
  123. var m4 = boundUniform.uniform.value;
  124. m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  125. break;
  126. case "MODELVIEWINVERSETRANSPOSE":
  127. var m3 = boundUniform.uniform.value;
  128. this._m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  129. m3.getNormalMatrix( this._m4 );
  130. break;
  131. case "PROJECTION":
  132. var m4 = boundUniform.uniform.value;
  133. m4.copy( camera.projectionMatrix );
  134. break;
  135. case "JOINTMATRIX":
  136. var m4v = boundUniform.uniform.value;
  137. for ( var mi = 0; mi < m4v.length; mi ++ ) {
  138. // So it goes like this:
  139. // SkinnedMesh world matrix is already baked into MODELVIEW;
  140. // transform joints to local space,
  141. // then transform using joint's inverse
  142. m4v[ mi ]
  143. .getInverse( boundUniform.sourceNode.matrixWorld )
  144. .multiply( boundUniform.targetNode.skeleton.bones[ mi ].matrixWorld )
  145. .multiply( boundUniform.targetNode.skeleton.boneInverses[ mi ] )
  146. .multiply( boundUniform.targetNode.bindMatrix );
  147. }
  148. break;
  149. default :
  150. console.warn( "Unhandled shader semantic: " + boundUniform.semantic );
  151. break;
  152. }
  153. }
  154. };
  155. /* ANIMATION */
  156. GLTFLoader.Animations = {
  157. update: function () {
  158. console.warn( 'THREE.GLTFLoader.Animation has been deprecated. Use THREE.AnimationMixer instead.' );
  159. }
  160. };
  161. /*********************************/
  162. /********** EXTENSIONS ***********/
  163. /*********************************/
  164. var EXTENSIONS = {
  165. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  166. KHR_MATERIALS_COMMON: 'KHR_materials_common'
  167. };
  168. /* MATERIALS COMMON EXTENSION */
  169. function GLTFMaterialsCommonExtension( json ) {
  170. this.name = EXTENSIONS.KHR_MATERIALS_COMMON;
  171. this.lights = {};
  172. var lights = json.extensions && json.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].lights;
  173. for ( var lightId in lights ) {
  174. var light = lights[ lightId ];
  175. var lightNode;
  176. var lightParams = light[ light.type ];
  177. var color = new THREE.Color().fromArray( lightParams.color );
  178. switch ( light.type ) {
  179. case "directional":
  180. lightNode = new THREE.DirectionalLight( color );
  181. lightNode.position.set( 0, 0, 1 );
  182. break;
  183. case "point":
  184. lightNode = new THREE.PointLight( color );
  185. break;
  186. case "spot":
  187. lightNode = new THREE.SpotLight( color );
  188. lightNode.position.set( 0, 0, 1 );
  189. break;
  190. case "ambient":
  191. lightNode = new THREE.AmbientLight( color );
  192. break;
  193. }
  194. if ( lightNode ) {
  195. this.lights[ lightId ] = lightNode;
  196. }
  197. }
  198. }
  199. /* BINARY EXTENSION */
  200. var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';
  201. var BINARY_EXTENSION_HEADER_DEFAULTS = { magic: 'glTF', version: 1, contentFormat: 0 };
  202. var BINARY_EXTENSION_HEADER_LENGTH = 20;
  203. function GLTFBinaryExtension( data ) {
  204. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  205. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  206. var header = {
  207. magic: convertUint8ArrayToString( new Uint8Array( data.slice( 0, 4 ) ) ),
  208. version: headerView.getUint32( 4, true ),
  209. length: headerView.getUint32( 8, true ),
  210. contentLength: headerView.getUint32( 12, true ),
  211. contentFormat: headerView.getUint32( 16, true )
  212. };
  213. for ( var key in BINARY_EXTENSION_HEADER_DEFAULTS ) {
  214. var value = BINARY_EXTENSION_HEADER_DEFAULTS[ key ];
  215. if ( header[ key ] !== value ) {
  216. throw new Error( 'Unsupported glTF-Binary header: Expected "%s" to be "%s".', key, value );
  217. }
  218. }
  219. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH, header.contentLength );
  220. this.header = header;
  221. this.content = convertUint8ArrayToString( contentArray );
  222. this.body = data.slice( BINARY_EXTENSION_HEADER_LENGTH + header.contentLength, header.length );
  223. }
  224. GLTFBinaryExtension.prototype.loadShader = function ( shader, bufferViews ) {
  225. var bufferView = bufferViews[ shader.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].bufferView ];
  226. var array = new Uint8Array( bufferView );
  227. return convertUint8ArrayToString( array );
  228. };
  229. GLTFBinaryExtension.prototype.loadTextureSourceUri = function ( source, bufferViews ) {
  230. var metadata = source.extensions[ EXTENSIONS.KHR_BINARY_GLTF ];
  231. var bufferView = bufferViews[ metadata.bufferView ];
  232. var stringData = convertUint8ArrayToString( new Uint8Array( bufferView ) );
  233. return 'data:' + metadata.mimeType + ';base64,' + btoa( stringData );
  234. };
  235. /*********************************/
  236. /********** INTERNALS ************/
  237. /*********************************/
  238. /* CONSTANTS */
  239. var WEBGL_CONSTANTS = {
  240. FLOAT: 5126,
  241. //FLOAT_MAT2: 35674,
  242. FLOAT_MAT3: 35675,
  243. FLOAT_MAT4: 35676,
  244. FLOAT_VEC2: 35664,
  245. FLOAT_VEC3: 35665,
  246. FLOAT_VEC4: 35666,
  247. LINEAR: 9729,
  248. REPEAT: 10497,
  249. SAMPLER_2D: 35678,
  250. TRIANGLES: 4,
  251. LINES: 1,
  252. UNSIGNED_BYTE: 5121,
  253. UNSIGNED_SHORT: 5123,
  254. VERTEX_SHADER: 35633,
  255. FRAGMENT_SHADER: 35632
  256. };
  257. var WEBGL_TYPE = {
  258. 5126: Number,
  259. //35674: THREE.Matrix2,
  260. 35675: THREE.Matrix3,
  261. 35676: THREE.Matrix4,
  262. 35664: THREE.Vector2,
  263. 35665: THREE.Vector3,
  264. 35666: THREE.Vector4,
  265. 35678: THREE.Texture
  266. };
  267. var WEBGL_COMPONENT_TYPES = {
  268. 5120: Int8Array,
  269. 5121: Uint8Array,
  270. 5122: Int16Array,
  271. 5123: Uint16Array,
  272. 5125: Uint32Array,
  273. 5126: Float32Array
  274. };
  275. var WEBGL_FILTERS = {
  276. 9728: THREE.NearestFilter,
  277. 9729: THREE.LinearFilter,
  278. 9984: THREE.NearestMipMapNearestFilter,
  279. 9985: THREE.LinearMipMapNearestFilter,
  280. 9986: THREE.NearestMipMapLinearFilter,
  281. 9987: THREE.LinearMipMapLinearFilter
  282. };
  283. var WEBGL_WRAPPINGS = {
  284. 33071: THREE.ClampToEdgeWrapping,
  285. 33648: THREE.MirroredRepeatWrapping,
  286. 10497: THREE.RepeatWrapping
  287. };
  288. var WEBGL_SIDES = {
  289. 1028: THREE.BackSide, // Culling front
  290. 1029: THREE.FrontSide // Culling back
  291. //1032: THREE.NoSide // Culling front and back, what to do?
  292. };
  293. var WEBGL_DEPTH_FUNCS = {
  294. 512: THREE.NeverDepth,
  295. 513: THREE.LessDepth,
  296. 514: THREE.EqualDepth,
  297. 515: THREE.LessEqualDepth,
  298. 516: THREE.GreaterEqualDepth,
  299. 517: THREE.NotEqualDepth,
  300. 518: THREE.GreaterEqualDepth,
  301. 519: THREE.AlwaysDepth
  302. };
  303. var WEBGL_BLEND_EQUATIONS = {
  304. 32774: THREE.AddEquation,
  305. 32778: THREE.SubtractEquation,
  306. 32779: THREE.ReverseSubtractEquation
  307. };
  308. var WEBGL_BLEND_FUNCS = {
  309. 0: THREE.ZeroFactor,
  310. 1: THREE.OneFactor,
  311. 768: THREE.SrcColorFactor,
  312. 769: THREE.OneMinusSrcColorFactor,
  313. 770: THREE.SrcAlphaFactor,
  314. 771: THREE.OneMinusSrcAlphaFactor,
  315. 772: THREE.DstAlphaFactor,
  316. 773: THREE.OneMinusDstAlphaFactor,
  317. 774: THREE.DstColorFactor,
  318. 775: THREE.OneMinusDstColorFactor,
  319. 776: THREE.SrcAlphaSaturateFactor
  320. // The followings are not supported by Three.js yet
  321. //32769: CONSTANT_COLOR,
  322. //32770: ONE_MINUS_CONSTANT_COLOR,
  323. //32771: CONSTANT_ALPHA,
  324. //32772: ONE_MINUS_CONSTANT_COLOR
  325. };
  326. var WEBGL_TYPE_SIZES = {
  327. 'SCALAR': 1,
  328. 'VEC2': 2,
  329. 'VEC3': 3,
  330. 'VEC4': 4,
  331. 'MAT2': 4,
  332. 'MAT3': 9,
  333. 'MAT4': 16
  334. };
  335. var PATH_PROPERTIES = {
  336. scale: 'scale',
  337. translation: 'position',
  338. rotation: 'quaternion'
  339. };
  340. var INTERPOLATION = {
  341. LINEAR: THREE.InterpolateLinear,
  342. STEP: THREE.InterpolateDiscrete
  343. };
  344. var STATES_ENABLES = {
  345. 2884: 'CULL_FACE',
  346. 2929: 'DEPTH_TEST',
  347. 3042: 'BLEND',
  348. 3089: 'SCISSOR_TEST',
  349. 32823: 'POLYGON_OFFSET_FILL',
  350. 32926: 'SAMPLE_ALPHA_TO_COVERAGE'
  351. };
  352. /* UTILITY FUNCTIONS */
  353. function _each( object, callback, thisObj ) {
  354. if ( !object ) {
  355. return Promise.resolve();
  356. }
  357. var results;
  358. var fns = [];
  359. if ( Object.prototype.toString.call( object ) === '[object Array]' ) {
  360. results = [];
  361. var length = object.length;
  362. for ( var idx = 0; idx < length; idx ++ ) {
  363. var value = callback.call( thisObj || this, object[ idx ], idx );
  364. if ( value ) {
  365. fns.push( value );
  366. if ( value instanceof Promise ) {
  367. value.then( function( key, value ) {
  368. results[ idx ] = value;
  369. }.bind( this, key ));
  370. } else {
  371. results[ idx ] = value;
  372. }
  373. }
  374. }
  375. } else {
  376. results = {};
  377. for ( var key in object ) {
  378. if ( object.hasOwnProperty( key ) ) {
  379. var value = callback.call( thisObj || this, object[ key ], key );
  380. if ( value ) {
  381. fns.push( value );
  382. if ( value instanceof Promise ) {
  383. value.then( function( key, value ) {
  384. results[ key ] = value;
  385. }.bind( this, key ));
  386. } else {
  387. results[ key ] = value;
  388. }
  389. }
  390. }
  391. }
  392. }
  393. return Promise.all( fns ).then( function() {
  394. return results;
  395. });
  396. }
  397. function resolveURL( url, path ) {
  398. // Invalid URL
  399. if ( typeof url !== 'string' || url === '' )
  400. return '';
  401. // Absolute URL
  402. if ( /^https?:\/\//i.test( url ) ) {
  403. return url;
  404. }
  405. // Data URI
  406. if ( /^data:.*,.*$/i.test( url ) ) {
  407. return url;
  408. }
  409. // Relative URL
  410. return ( path || '' ) + url;
  411. }
  412. // Avoid the String.fromCharCode.apply(null, array) shortcut, which
  413. // throws a "maximum call stack size exceeded" error for large arrays.
  414. function convertUint8ArrayToString( array ) {
  415. var s = '';
  416. for ( var i = 0; i < array.length; i ++ ) {
  417. s += String.fromCharCode( array[ i ] );
  418. }
  419. return s;
  420. }
  421. // Three.js seems too dependent on attribute names so globally
  422. // replace those in the shader code
  423. function replaceTHREEShaderAttributes( shaderText, technique ) {
  424. // Expected technique attributes
  425. var attributes = {};
  426. for ( var attributeId in technique.attributes ) {
  427. var pname = technique.attributes[ attributeId ];
  428. var param = technique.parameters[ pname ];
  429. var atype = param.type;
  430. var semantic = param.semantic;
  431. attributes[ attributeId ] = {
  432. type: atype,
  433. semantic: semantic
  434. };
  435. }
  436. // Figure out which attributes to change in technique
  437. var shaderParams = technique.parameters;
  438. var shaderAttributes = technique.attributes;
  439. var params = {};
  440. for ( var attributeId in attributes ) {
  441. var pname = shaderAttributes[ attributeId ];
  442. var shaderParam = shaderParams[ pname ];
  443. var semantic = shaderParam.semantic;
  444. if ( semantic ) {
  445. params[ attributeId ] = shaderParam;
  446. }
  447. }
  448. for ( var pname in params ) {
  449. var param = params[ pname ];
  450. var semantic = param.semantic;
  451. var regEx = new RegExp( "\\b" + pname + "\\b", "g" );
  452. switch ( semantic ) {
  453. case "POSITION":
  454. shaderText = shaderText.replace( regEx, 'position' );
  455. break;
  456. case "NORMAL":
  457. shaderText = shaderText.replace( regEx, 'normal' );
  458. break;
  459. case 'TEXCOORD_0':
  460. case 'TEXCOORD0':
  461. case 'TEXCOORD':
  462. shaderText = shaderText.replace( regEx, 'uv' );
  463. break;
  464. case 'COLOR_0':
  465. case 'COLOR0':
  466. case 'COLOR':
  467. shaderText = shaderText.replace( regEx, 'color' );
  468. break;
  469. case "WEIGHT":
  470. shaderText = shaderText.replace( regEx, 'skinWeight' );
  471. break;
  472. case "JOINT":
  473. shaderText = shaderText.replace( regEx, 'skinIndex' );
  474. break;
  475. }
  476. }
  477. return shaderText;
  478. }
  479. function createDefaultMaterial() {
  480. return new THREE.MeshPhongMaterial( {
  481. color: 0x00000,
  482. emissive: 0x888888,
  483. specular: 0x000000,
  484. shininess: 0,
  485. transparent: false,
  486. depthTest: true,
  487. side: THREE.FrontSide
  488. } );
  489. }
  490. // Deferred constructor for RawShaderMaterial types
  491. function DeferredShaderMaterial( params ) {
  492. this.isDeferredShaderMaterial = true;
  493. this.params = params;
  494. }
  495. DeferredShaderMaterial.prototype.create = function () {
  496. var uniforms = THREE.UniformsUtils.clone( this.params.uniforms );
  497. for ( var uniformId in this.params.uniforms ) {
  498. var originalUniform = this.params.uniforms[ uniformId ];
  499. if ( originalUniform.value instanceof THREE.Texture ) {
  500. uniforms[ uniformId ].value = originalUniform.value;
  501. uniforms[ uniformId ].value.needsUpdate = true;
  502. }
  503. uniforms[ uniformId ].semantic = originalUniform.semantic;
  504. uniforms[ uniformId ].node = originalUniform.node;
  505. }
  506. this.params.uniforms = uniforms;
  507. return new THREE.RawShaderMaterial( this.params );
  508. };
  509. /* GLTF PARSER */
  510. function GLTFParser( json, extensions, options ) {
  511. this.json = json || {};
  512. this.extensions = extensions || {};
  513. this.options = options || {};
  514. // loader object cache
  515. this.cache = new GLTFRegistry();
  516. }
  517. GLTFParser.prototype._withDependencies = function ( dependencies ) {
  518. var _dependencies = {};
  519. for ( var i = 0; i < dependencies.length; i ++ ) {
  520. var dependency = dependencies[ i ];
  521. var fnName = "load" + dependency.charAt( 0 ).toUpperCase() + dependency.slice( 1 );
  522. var cached = this.cache.get( dependency );
  523. if ( cached !== undefined ) {
  524. _dependencies[ dependency ] = cached;
  525. } else if ( this[ fnName ] ) {
  526. var fn = this[ fnName ]();
  527. this.cache.add( dependency, fn );
  528. _dependencies[ dependency ] = fn;
  529. }
  530. }
  531. return _each( _dependencies, function ( dependency ) {
  532. return dependency;
  533. } );
  534. };
  535. GLTFParser.prototype.parse = function ( callback ) {
  536. var json = this.json;
  537. // Clear the loader cache
  538. this.cache.removeAll();
  539. // Fire the callback on complete
  540. this._withDependencies( [
  541. "scenes",
  542. "cameras",
  543. "animations"
  544. ] ).then( function ( dependencies ) {
  545. var scene = dependencies.scenes[ json.scene ];
  546. var scenes = [];
  547. for ( var name in dependencies.scenes ) {
  548. scenes.push( dependencies.scenes[ name ] );
  549. }
  550. var cameras = [];
  551. for ( var name in dependencies.cameras ) {
  552. var camera = dependencies.cameras[ name ];
  553. cameras.push( camera );
  554. }
  555. var animations = [];
  556. for ( var name in dependencies.animations ) {
  557. animations.push( dependencies.animations[ name ] );
  558. }
  559. callback( scene, scenes, cameras, animations );
  560. } );
  561. };
  562. GLTFParser.prototype.loadShaders = function () {
  563. var json = this.json;
  564. var extensions = this.extensions;
  565. var options = this.options;
  566. return this._withDependencies( [
  567. "bufferViews"
  568. ] ).then( function ( dependencies ) {
  569. return _each( json.shaders, function ( shader ) {
  570. if ( shader.extensions && shader.extensions[ EXTENSIONS.KHR_BINARY_GLTF ] ) {
  571. return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].loadShader( shader, dependencies.bufferViews );
  572. }
  573. return new Promise( function ( resolve ) {
  574. var loader = new THREE.FileLoader();
  575. loader.setResponseType( 'text' );
  576. loader.load( resolveURL( shader.uri, options.path ), function ( shaderText ) {
  577. resolve( shaderText );
  578. } );
  579. } );
  580. } );
  581. } );
  582. };
  583. GLTFParser.prototype.loadBuffers = function () {
  584. var json = this.json;
  585. var extensions = this.extensions;
  586. var options = this.options;
  587. return _each( json.buffers, function ( buffer, name ) {
  588. if ( name === BINARY_EXTENSION_BUFFER_NAME ) {
  589. return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body;
  590. }
  591. if ( buffer.type === 'arraybuffer' || buffer.type === undefined ) {
  592. return new Promise( function ( resolve ) {
  593. var loader = new THREE.FileLoader();
  594. loader.setResponseType( 'arraybuffer' );
  595. loader.load( resolveURL( buffer.uri, options.path ), function ( buffer ) {
  596. resolve( buffer );
  597. } );
  598. } );
  599. } else {
  600. console.warn( 'THREE.GLTFLoader: ' + buffer.type + ' buffer type is not supported' );
  601. }
  602. } );
  603. };
  604. GLTFParser.prototype.loadBufferViews = function () {
  605. var json = this.json;
  606. return this._withDependencies( [
  607. "buffers"
  608. ] ).then( function ( dependencies ) {
  609. return _each( json.bufferViews, function ( bufferView ) {
  610. var arraybuffer = dependencies.buffers[ bufferView.buffer ];
  611. return arraybuffer.slice( bufferView.byteOffset, bufferView.byteOffset + bufferView.byteLength );
  612. } );
  613. } );
  614. };
  615. GLTFParser.prototype.loadAccessors = function () {
  616. var json = this.json;
  617. return this._withDependencies( [
  618. "bufferViews"
  619. ] ).then( function ( dependencies ) {
  620. return _each( json.accessors, function ( accessor ) {
  621. var arraybuffer = dependencies.bufferViews[ accessor.bufferView ];
  622. var itemSize = WEBGL_TYPE_SIZES[ accessor.type ];
  623. var TypedArray = WEBGL_COMPONENT_TYPES[ accessor.componentType ];
  624. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  625. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  626. var itemBytes = elementBytes * itemSize;
  627. // The buffer is not interleaved if the stride is the item size in bytes.
  628. if ( accessor.byteStride && accessor.byteStride !== itemBytes ) {
  629. // Use the full buffer if it's interleaved.
  630. var array = new TypedArray( arraybuffer );
  631. // Integer parameters to IB/IBA are in array elements, not bytes.
  632. var ib = new THREE.InterleavedBuffer( array, accessor.byteStride / elementBytes );
  633. return new THREE.InterleavedBufferAttribute( ib, itemSize, accessor.byteOffset / elementBytes );
  634. } else {
  635. array = new TypedArray( arraybuffer, accessor.byteOffset, accessor.count * itemSize );
  636. return new THREE.BufferAttribute( array, itemSize );
  637. }
  638. } );
  639. } );
  640. };
  641. GLTFParser.prototype.loadTextures = function () {
  642. var json = this.json;
  643. var extensions = this.extensions;
  644. var options = this.options;
  645. return this._withDependencies( [
  646. "bufferViews"
  647. ] ).then( function ( dependencies ) {
  648. return _each( json.textures, function ( texture ) {
  649. if ( texture.source ) {
  650. return new Promise( function ( resolve ) {
  651. var source = json.images[ texture.source ];
  652. var sourceUri = source.uri;
  653. if ( source.extensions && source.extensions[ EXTENSIONS.KHR_BINARY_GLTF ] ) {
  654. sourceUri = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].loadTextureSourceUri( source, dependencies.bufferViews );
  655. }
  656. var textureLoader = THREE.Loader.Handlers.get( sourceUri );
  657. if ( textureLoader === null ) {
  658. textureLoader = new THREE.TextureLoader();
  659. }
  660. textureLoader.setCrossOrigin( options.crossOrigin );
  661. textureLoader.load( resolveURL( sourceUri, options.path ), function ( _texture ) {
  662. _texture.flipY = false;
  663. if ( texture.sampler ) {
  664. var sampler = json.samplers[ texture.sampler ];
  665. _texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ];
  666. _texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ];
  667. _texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ];
  668. _texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ];
  669. }
  670. resolve( _texture );
  671. }, undefined, function () {
  672. resolve();
  673. } );
  674. } );
  675. }
  676. } );
  677. } );
  678. };
  679. GLTFParser.prototype.loadMaterials = function () {
  680. var json = this.json;
  681. return this._withDependencies( [
  682. "shaders",
  683. "textures"
  684. ] ).then( function ( dependencies ) {
  685. return _each( json.materials, function ( material ) {
  686. var materialType;
  687. var materialValues = {};
  688. var materialParams = {};
  689. var khr_material;
  690. if ( material.extensions && material.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) {
  691. khr_material = material.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ];
  692. }
  693. if ( khr_material ) {
  694. switch ( khr_material.technique ) {
  695. case 'BLINN' :
  696. case 'PHONG' :
  697. materialType = THREE.MeshPhongMaterial;
  698. break;
  699. case 'LAMBERT' :
  700. materialType = THREE.MeshLambertMaterial;
  701. break;
  702. case 'CONSTANT' :
  703. default :
  704. materialType = THREE.MeshBasicMaterial;
  705. break;
  706. }
  707. Object.assign( materialValues, khr_material.values );
  708. if ( khr_material.doubleSided || materialValues.doubleSided ) {
  709. materialParams.side = THREE.DoubleSide;
  710. }
  711. if ( khr_material.transparent || materialValues.transparent ) {
  712. materialParams.transparent = true;
  713. materialParams.opacity = ( materialValues.transparency !== undefined ) ? materialValues.transparency : 1;
  714. }
  715. } else if ( material.technique === undefined ) {
  716. materialType = THREE.MeshPhongMaterial;
  717. Object.assign( materialValues, material.values );
  718. } else {
  719. materialType = DeferredShaderMaterial;
  720. var technique = json.techniques[ material.technique ];
  721. materialParams.uniforms = {};
  722. var program = json.programs[ technique.program ];
  723. if ( program ) {
  724. materialParams.fragmentShader = dependencies.shaders[ program.fragmentShader ];
  725. if ( ! materialParams.fragmentShader ) {
  726. console.warn( "ERROR: Missing fragment shader definition:", program.fragmentShader );
  727. materialType = THREE.MeshPhongMaterial;
  728. }
  729. var vertexShader = dependencies.shaders[ program.vertexShader ];
  730. if ( ! vertexShader ) {
  731. console.warn( "ERROR: Missing vertex shader definition:", program.vertexShader );
  732. materialType = THREE.MeshPhongMaterial;
  733. }
  734. // IMPORTANT: FIX VERTEX SHADER ATTRIBUTE DEFINITIONS
  735. materialParams.vertexShader = replaceTHREEShaderAttributes( vertexShader, technique );
  736. var uniforms = technique.uniforms;
  737. for ( var uniformId in uniforms ) {
  738. var pname = uniforms[ uniformId ];
  739. var shaderParam = technique.parameters[ pname ];
  740. var ptype = shaderParam.type;
  741. if ( WEBGL_TYPE[ ptype ] ) {
  742. var pcount = shaderParam.count;
  743. var value;
  744. if ( material.values !== undefined ) value = material.values[ pname ];
  745. var uvalue = new WEBGL_TYPE[ ptype ]();
  746. var usemantic = shaderParam.semantic;
  747. var unode = shaderParam.node;
  748. switch ( ptype ) {
  749. case WEBGL_CONSTANTS.FLOAT:
  750. uvalue = shaderParam.value;
  751. if ( pname == "transparency" ) {
  752. materialParams.transparent = true;
  753. }
  754. if ( value !== undefined ) {
  755. uvalue = value;
  756. }
  757. break;
  758. case WEBGL_CONSTANTS.FLOAT_VEC2:
  759. case WEBGL_CONSTANTS.FLOAT_VEC3:
  760. case WEBGL_CONSTANTS.FLOAT_VEC4:
  761. case WEBGL_CONSTANTS.FLOAT_MAT3:
  762. if ( shaderParam && shaderParam.value ) {
  763. uvalue.fromArray( shaderParam.value );
  764. }
  765. if ( value ) {
  766. uvalue.fromArray( value );
  767. }
  768. break;
  769. case WEBGL_CONSTANTS.FLOAT_MAT2:
  770. // what to do?
  771. console.warn( "FLOAT_MAT2 is not a supported uniform type" );
  772. break;
  773. case WEBGL_CONSTANTS.FLOAT_MAT4:
  774. if ( pcount ) {
  775. uvalue = new Array( pcount );
  776. for ( var mi = 0; mi < pcount; mi ++ ) {
  777. uvalue[ mi ] = new WEBGL_TYPE[ ptype ]();
  778. }
  779. if ( shaderParam && shaderParam.value ) {
  780. var m4v = shaderParam.value;
  781. uvalue.fromArray( m4v );
  782. }
  783. if ( value ) {
  784. uvalue.fromArray( value );
  785. }
  786. } else {
  787. if ( shaderParam && shaderParam.value ) {
  788. var m4 = shaderParam.value;
  789. uvalue.fromArray( m4 );
  790. }
  791. if ( value ) {
  792. uvalue.fromArray( value );
  793. }
  794. }
  795. break;
  796. case WEBGL_CONSTANTS.SAMPLER_2D:
  797. if ( value !== undefined ) {
  798. uvalue = dependencies.textures[ value ];
  799. } else if ( shaderParam.value !== undefined ) {
  800. uvalue = dependencies.textures[ shaderParam.value ];
  801. } else {
  802. uvalue = null;
  803. }
  804. break;
  805. }
  806. materialParams.uniforms[ uniformId ] = {
  807. value: uvalue,
  808. semantic: usemantic,
  809. node: unode
  810. };
  811. } else {
  812. throw new Error( "Unknown shader uniform param type: " + ptype );
  813. }
  814. }
  815. var states = technique.states || {};
  816. var enables = states.enable || [];
  817. var functions = states.functions || {};
  818. var enableCullFace = false;
  819. var enableDepthTest = false;
  820. var enableBlend = false;
  821. for ( var i = 0, il = enables.length; i < il; i ++ ) {
  822. var enable = enables[ i ];
  823. switch ( STATES_ENABLES[ enable ] ) {
  824. case 'CULL_FACE':
  825. enableCullFace = true;
  826. break;
  827. case 'DEPTH_TEST':
  828. enableDepthTest = true;
  829. break;
  830. case 'BLEND':
  831. enableBlend = true;
  832. break;
  833. // TODO: implement
  834. case 'SCISSOR_TEST':
  835. case 'POLYGON_OFFSET_FILL':
  836. case 'SAMPLE_ALPHA_TO_COVERAGE':
  837. break;
  838. default:
  839. throw new Error( "Unknown technique.states.enable: " + enable );
  840. }
  841. }
  842. if ( enableCullFace ) {
  843. materialParams.side = functions.cullFace !== undefined ? WEBGL_SIDES[ functions.cullFace ] : THREE.FrontSide;
  844. } else {
  845. materialParams.side = THREE.DoubleSide;
  846. }
  847. materialParams.depthTest = enableDepthTest;
  848. materialParams.depthFunc = functions.depthFunc !== undefined ? WEBGL_DEPTH_FUNCS[ functions.depthFunc ] : THREE.LessDepth;
  849. materialParams.depthWrite = functions.depthMask !== undefined ? functions.depthMask[ 0 ] : true;
  850. materialParams.blending = enableBlend ? THREE.CustomBlending : THREE.NoBlending;
  851. materialParams.transparent = enableBlend;
  852. var blendEquationSeparate = functions.blendEquationSeparate;
  853. if ( blendEquationSeparate !== undefined ) {
  854. materialParams.blendEquation = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 0 ] ];
  855. materialParams.blendEquationAlpha = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 1 ] ];
  856. } else {
  857. materialParams.blendEquation = THREE.AddEquation;
  858. materialParams.blendEquationAlpha = THREE.AddEquation;
  859. }
  860. var blendFuncSeparate = functions.blendFuncSeparate;
  861. if ( blendFuncSeparate !== undefined ) {
  862. materialParams.blendSrc = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 0 ] ];
  863. materialParams.blendDst = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 1 ] ];
  864. materialParams.blendSrcAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 2 ] ];
  865. materialParams.blendDstAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 3 ] ];
  866. } else {
  867. materialParams.blendSrc = THREE.OneFactor;
  868. materialParams.blendDst = THREE.ZeroFactor;
  869. materialParams.blendSrcAlpha = THREE.OneFactor;
  870. materialParams.blendDstAlpha = THREE.ZeroFactor;
  871. }
  872. }
  873. }
  874. if ( Array.isArray( materialValues.diffuse ) ) {
  875. materialParams.color = new THREE.Color().fromArray( materialValues.diffuse );
  876. } else if ( typeof( materialValues.diffuse ) === 'string' ) {
  877. materialParams.map = dependencies.textures[ materialValues.diffuse ];
  878. }
  879. delete materialParams.diffuse;
  880. if ( typeof( materialValues.reflective ) === 'string' ) {
  881. materialParams.envMap = dependencies.textures[ materialValues.reflective ];
  882. }
  883. if ( typeof( materialValues.bump ) === 'string' ) {
  884. materialParams.bumpMap = dependencies.textures[ materialValues.bump ];
  885. }
  886. if ( Array.isArray( materialValues.emission ) ) {
  887. if ( materialType === THREE.MeshBasicMaterial ) {
  888. materialParams.color = new THREE.Color().fromArray( materialValues.emission );
  889. } else {
  890. materialParams.emissive = new THREE.Color().fromArray( materialValues.emission );
  891. }
  892. } else if ( typeof( materialValues.emission ) === 'string' ) {
  893. if ( materialType === THREE.MeshBasicMaterial ) {
  894. materialParams.map = dependencies.textures[ materialValues.emission ];
  895. } else {
  896. materialParams.emissiveMap = dependencies.textures[ materialValues.emission ];
  897. }
  898. }
  899. if ( Array.isArray( materialValues.specular ) ) {
  900. materialParams.specular = new THREE.Color().fromArray( materialValues.specular );
  901. } else if ( typeof( materialValues.specular ) === 'string' ) {
  902. materialParams.specularMap = dependencies.textures[ materialValues.specular ];
  903. }
  904. if ( materialValues.shininess !== undefined ) {
  905. materialParams.shininess = materialValues.shininess;
  906. }
  907. var _material = new materialType( materialParams );
  908. if ( material.name !== undefined ) _material.name = material.name;
  909. return _material;
  910. } );
  911. } );
  912. };
  913. GLTFParser.prototype.loadMeshes = function () {
  914. var json = this.json;
  915. return this._withDependencies( [
  916. "accessors",
  917. "materials"
  918. ] ).then( function ( dependencies ) {
  919. return _each( json.meshes, function ( mesh ) {
  920. var group = new THREE.Object3D();
  921. if ( mesh.name !== undefined ) group.name = mesh.name;
  922. if ( mesh.extras ) group.userData = mesh.extras;
  923. var primitives = mesh.primitives;
  924. for ( var name in primitives ) {
  925. var primitive = primitives[ name ];
  926. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === undefined ) {
  927. var geometry = new THREE.BufferGeometry();
  928. var attributes = primitive.attributes;
  929. for ( var attributeId in attributes ) {
  930. var attributeEntry = attributes[ attributeId ];
  931. if ( ! attributeEntry ) return;
  932. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  933. switch ( attributeId ) {
  934. case 'POSITION':
  935. geometry.addAttribute( 'position', bufferAttribute );
  936. break;
  937. case 'NORMAL':
  938. geometry.addAttribute( 'normal', bufferAttribute );
  939. break;
  940. case 'TEXCOORD_0':
  941. case 'TEXCOORD0':
  942. case 'TEXCOORD':
  943. geometry.addAttribute( 'uv', bufferAttribute );
  944. break;
  945. case 'COLOR_0':
  946. case 'COLOR0':
  947. case 'COLOR':
  948. geometry.addAttribute( 'color', bufferAttribute );
  949. break;
  950. case 'WEIGHT':
  951. geometry.addAttribute( 'skinWeight', bufferAttribute );
  952. break;
  953. case 'JOINT':
  954. geometry.addAttribute( 'skinIndex', bufferAttribute );
  955. break;
  956. }
  957. }
  958. if ( primitive.indices ) {
  959. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  960. }
  961. var material = dependencies.materials !== undefined ? dependencies.materials[ primitive.material ] : createDefaultMaterial();
  962. var meshNode = new THREE.Mesh( geometry, material );
  963. meshNode.castShadow = true;
  964. meshNode.name = ( name === "0" ? group.name : group.name + name );
  965. if ( primitive.extras ) meshNode.userData = primitive.extras;
  966. group.add( meshNode );
  967. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  968. var geometry = new THREE.BufferGeometry();
  969. var attributes = primitive.attributes;
  970. for ( var attributeId in attributes ) {
  971. var attributeEntry = attributes[ attributeId ];
  972. if ( ! attributeEntry ) return;
  973. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  974. switch ( attributeId ) {
  975. case 'POSITION':
  976. geometry.addAttribute( 'position', bufferAttribute );
  977. break;
  978. case 'COLOR_0':
  979. case 'COLOR0':
  980. case 'COLOR':
  981. geometry.addAttribute( 'color', bufferAttribute );
  982. break;
  983. }
  984. }
  985. var material = dependencies.materials[ primitive.material ];
  986. var meshNode;
  987. if ( primitive.indices ) {
  988. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  989. meshNode = new THREE.LineSegments( geometry, material );
  990. } else {
  991. meshNode = new THREE.Line( geometry, material );
  992. }
  993. meshNode.name = ( name === "0" ? group.name : group.name + name );
  994. if ( primitive.extras ) meshNode.userData = primitive.extras;
  995. group.add( meshNode );
  996. } else {
  997. console.warn( "Only triangular and line primitives are supported" );
  998. }
  999. }
  1000. return group;
  1001. } );
  1002. } );
  1003. };
  1004. GLTFParser.prototype.loadCameras = function () {
  1005. var json = this.json;
  1006. return _each( json.cameras, function ( camera ) {
  1007. if ( camera.type == "perspective" && camera.perspective ) {
  1008. var yfov = camera.perspective.yfov;
  1009. var xfov = camera.perspective.xfov;
  1010. var aspect_ratio = camera.perspective.aspect_ratio || 1;
  1011. // According to COLLADA spec...
  1012. // aspect_ratio = xfov / yfov
  1013. xfov = ( xfov === undefined && yfov ) ? yfov * aspect_ratio : xfov;
  1014. // According to COLLADA spec...
  1015. // aspect_ratio = xfov / yfov
  1016. // yfov = ( yfov === undefined && xfov ) ? xfov / aspect_ratio : yfov;
  1017. var _camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspect_ratio, camera.perspective.znear || 1, camera.perspective.zfar || 2e6 );
  1018. if ( camera.name !== undefined ) _camera.name = camera.name;
  1019. if ( camera.extras ) _camera.userData = camera.extras;
  1020. return _camera;
  1021. } else if ( camera.type == "orthographic" && camera.orthographic ) {
  1022. var _camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, camera.orthographic.znear, camera.orthographic.zfar );
  1023. if ( camera.name !== undefined ) _camera.name = camera.name;
  1024. if ( camera.extras ) _camera.userData = camera.extras;
  1025. return _camera;
  1026. }
  1027. } );
  1028. };
  1029. GLTFParser.prototype.loadSkins = function () {
  1030. var json = this.json;
  1031. return this._withDependencies( [
  1032. "accessors"
  1033. ] ).then( function ( dependencies ) {
  1034. return _each( json.skins, function ( skin ) {
  1035. var _skin = {
  1036. bindShapeMatrix: new THREE.Matrix4().fromArray( skin.bindShapeMatrix ),
  1037. jointNames: skin.jointNames,
  1038. inverseBindMatrices: dependencies.accessors[ skin.inverseBindMatrices ]
  1039. };
  1040. return _skin;
  1041. } );
  1042. } );
  1043. };
  1044. GLTFParser.prototype.loadAnimations = function () {
  1045. var json = this.json;
  1046. return this._withDependencies( [
  1047. "accessors",
  1048. "nodes"
  1049. ] ).then( function ( dependencies ) {
  1050. return _each( json.animations, function ( animation, animationId ) {
  1051. var tracks = [];
  1052. for ( var channelId in animation.channels ) {
  1053. var channel = animation.channels[ channelId ];
  1054. var sampler = animation.samplers[ channel.sampler ];
  1055. if ( sampler ) {
  1056. var target = channel.target;
  1057. var name = target.id;
  1058. var input = animation.parameters !== undefined ? animation.parameters[ sampler.input ] : sampler.input;
  1059. var output = animation.parameters !== undefined ? animation.parameters[ sampler.output ] : sampler.output;
  1060. var inputAccessor = dependencies.accessors[ input ];
  1061. var outputAccessor = dependencies.accessors[ output ];
  1062. var node = dependencies.nodes[ name ];
  1063. if ( node ) {
  1064. node.updateMatrix();
  1065. node.matrixAutoUpdate = true;
  1066. var TypedKeyframeTrack = PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.rotation
  1067. ? THREE.QuaternionKeyframeTrack
  1068. : THREE.VectorKeyframeTrack;
  1069. var targetName = node.name ? node.name : node.uuid;
  1070. // KeyframeTrack.optimize() will modify given 'times' and 'values'
  1071. // buffers before creating a truncated copy to keep. Because buffers may
  1072. // be reused by other tracks, make copies here.
  1073. tracks.push( new TypedKeyframeTrack(
  1074. targetName + '.' + PATH_PROPERTIES[ target.path ],
  1075. THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
  1076. THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
  1077. INTERPOLATION[ sampler.interpolation ]
  1078. ) );
  1079. }
  1080. }
  1081. }
  1082. return new THREE.AnimationClip( "animation_" + animationId, undefined, tracks );
  1083. } );
  1084. } );
  1085. };
  1086. GLTFParser.prototype.loadNodes = function () {
  1087. var json = this.json;
  1088. var extensions = this.extensions;
  1089. var scope = this;
  1090. return _each( json.nodes, function ( node ) {
  1091. var matrix = new THREE.Matrix4();
  1092. var _node;
  1093. if ( node.jointName ) {
  1094. _node = new THREE.Bone();
  1095. _node.name = node.name !== undefined ? node.name : node.jointName;
  1096. _node.jointName = node.jointName;
  1097. } else {
  1098. _node = new THREE.Object3D();
  1099. if ( node.name !== undefined ) _node.name = node.name;
  1100. }
  1101. if ( node.extras ) _node.userData = node.extras;
  1102. if ( node.matrix !== undefined ) {
  1103. matrix.fromArray( node.matrix );
  1104. _node.applyMatrix( matrix );
  1105. } else {
  1106. if ( node.translation !== undefined ) {
  1107. _node.position.fromArray( node.translation );
  1108. }
  1109. if ( node.rotation !== undefined ) {
  1110. _node.quaternion.fromArray( node.rotation );
  1111. }
  1112. if ( node.scale !== undefined ) {
  1113. _node.scale.fromArray( node.scale );
  1114. }
  1115. }
  1116. return _node;
  1117. } ).then( function ( __nodes ) {
  1118. return scope._withDependencies( [
  1119. "meshes",
  1120. "skins",
  1121. "cameras"
  1122. ] ).then( function ( dependencies ) {
  1123. return _each( __nodes, function ( _node, nodeId ) {
  1124. var node = json.nodes[ nodeId ];
  1125. if ( node.meshes !== undefined ) {
  1126. for ( var meshId in node.meshes ) {
  1127. var mesh = node.meshes[ meshId ];
  1128. var group = dependencies.meshes[ mesh ];
  1129. if ( group === undefined ) {
  1130. console.warn( 'GLTFLoader: Couldn\'t find node "' + mesh + '".' );
  1131. continue;
  1132. }
  1133. for ( var childrenId in group.children ) {
  1134. var child = group.children[ childrenId ];
  1135. // clone Mesh to add to _node
  1136. var originalMaterial = child.material;
  1137. var originalGeometry = child.geometry;
  1138. var originalUserData = child.userData;
  1139. var originalName = child.name;
  1140. var material;
  1141. if ( originalMaterial.isDeferredShaderMaterial ) {
  1142. originalMaterial = material = originalMaterial.create();
  1143. } else {
  1144. material = originalMaterial;
  1145. }
  1146. switch ( child.type ) {
  1147. case 'LineSegments':
  1148. child = new THREE.LineSegments( originalGeometry, material );
  1149. break;
  1150. case 'Line':
  1151. child = new THREE.Line( originalGeometry, material );
  1152. break;
  1153. default:
  1154. child = new THREE.Mesh( originalGeometry, material );
  1155. }
  1156. child.castShadow = true;
  1157. child.userData = originalUserData;
  1158. child.name = originalName;
  1159. var skinEntry;
  1160. if ( node.skin ) {
  1161. skinEntry = dependencies.skins[ node.skin ];
  1162. }
  1163. // Replace Mesh with SkinnedMesh in library
  1164. if ( skinEntry ) {
  1165. var getJointNode = function ( jointId ) {
  1166. var keys = Object.keys( __nodes );
  1167. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  1168. var n = __nodes[ keys[ i ] ];
  1169. if ( n.jointName === jointId ) return n;
  1170. }
  1171. return null;
  1172. };
  1173. var geometry = originalGeometry;
  1174. var material = originalMaterial;
  1175. material.skinning = true;
  1176. child = new THREE.SkinnedMesh( geometry, material, false );
  1177. child.castShadow = true;
  1178. child.userData = originalUserData;
  1179. child.name = originalName;
  1180. var bones = [];
  1181. var boneInverses = [];
  1182. for ( var i = 0, l = skinEntry.jointNames.length; i < l; i ++ ) {
  1183. var jointId = skinEntry.jointNames[ i ];
  1184. var jointNode = getJointNode( jointId );
  1185. if ( jointNode ) {
  1186. bones.push( jointNode );
  1187. var m = skinEntry.inverseBindMatrices.array;
  1188. var mat = new THREE.Matrix4().fromArray( m, i * 16 );
  1189. boneInverses.push( mat );
  1190. } else {
  1191. console.warn( "WARNING: joint: ''" + jointId + "' could not be found" );
  1192. }
  1193. }
  1194. child.bind( new THREE.Skeleton( bones, boneInverses, false ), skinEntry.bindShapeMatrix );
  1195. var buildBoneGraph = function ( parentJson, parentObject, property ) {
  1196. var children = parentJson[ property ];
  1197. if ( children === undefined ) return;
  1198. for ( var i = 0, il = children.length; i < il; i ++ ) {
  1199. var nodeId = children[ i ];
  1200. var bone = __nodes[ nodeId ];
  1201. var boneJson = json.nodes[ nodeId ];
  1202. if ( bone !== undefined && bone.isBone === true && boneJson !== undefined ) {
  1203. parentObject.add( bone );
  1204. buildBoneGraph( boneJson, bone, 'children' );
  1205. }
  1206. }
  1207. };
  1208. buildBoneGraph( node, child, 'skeletons' );
  1209. }
  1210. _node.add( child );
  1211. }
  1212. }
  1213. }
  1214. if ( node.camera !== undefined ) {
  1215. var camera = dependencies.cameras[ node.camera ];
  1216. _node.add( camera );
  1217. }
  1218. if ( node.extensions
  1219. && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ]
  1220. && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ) {
  1221. var extensionLights = extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].lights;
  1222. var light = extensionLights[ node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ];
  1223. _node.add( light );
  1224. }
  1225. return _node;
  1226. } );
  1227. } );
  1228. } );
  1229. };
  1230. GLTFParser.prototype.loadScenes = function () {
  1231. var json = this.json;
  1232. // scene node hierachy builder
  1233. function buildNodeHierachy( nodeId, parentObject, allNodes ) {
  1234. var _node = allNodes[ nodeId ];
  1235. parentObject.add( _node );
  1236. var node = json.nodes[ nodeId ];
  1237. if ( node.children ) {
  1238. var children = node.children;
  1239. for ( var i = 0, l = children.length; i < l; i ++ ) {
  1240. var child = children[ i ];
  1241. buildNodeHierachy( child, _node, allNodes );
  1242. }
  1243. }
  1244. }
  1245. return this._withDependencies( [
  1246. "nodes"
  1247. ] ).then( function ( dependencies ) {
  1248. return _each( json.scenes, function ( scene ) {
  1249. var _scene = new THREE.Scene();
  1250. if ( scene.name !== undefined ) _scene.name = scene.name;
  1251. if ( scene.extras ) _scene.userData = scene.extras;
  1252. var nodes = scene.nodes;
  1253. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  1254. var nodeId = nodes[ i ];
  1255. buildNodeHierachy( nodeId, _scene, dependencies.nodes );
  1256. }
  1257. _scene.traverse( function ( child ) {
  1258. // Register raw material meshes with GLTFLoader.Shaders
  1259. if ( child.material && child.material.isRawShaderMaterial ) {
  1260. var xshader = new GLTFShader( child, dependencies.nodes );
  1261. GLTFLoader.Shaders.add( child.uuid, xshader );
  1262. }
  1263. } );
  1264. return _scene;
  1265. } );
  1266. } );
  1267. };
  1268. return GLTFLoader;
  1269. } )();