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- /**
- * @author mrdoob / http://mrdoob.com/
- * based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Plane.as
- */
- import { Geometry } from '../core/Geometry';
- function PlaneGeometry( width, height, widthSegments, heightSegments ) {
- Geometry.call( this );
- this.type = 'PlaneGeometry';
- this.parameters = {
- width: width,
- height: height,
- widthSegments: widthSegments,
- heightSegments: heightSegments
- };
- this.fromBufferGeometry( new PlaneBufferGeometry( width, height, widthSegments, heightSegments ) );
- }
- PlaneGeometry.prototype = Object.create( Geometry.prototype );
- PlaneGeometry.prototype.constructor = PlaneGeometry;
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / https://github.com/Mugen87
- *
- * based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Plane.as
- */
- import { Float32BufferAttribute } from '../core/BufferAttribute';
- import { BufferGeometry } from '../core/BufferGeometry';
- function PlaneBufferGeometry( width, height, widthSegments, heightSegments ) {
- BufferGeometry.call( this );
- this.type = 'PlaneBufferGeometry';
- this.parameters = {
- width: width,
- height: height,
- widthSegments: widthSegments,
- heightSegments: heightSegments
- };
- var width_half = width / 2;
- var height_half = height / 2;
- var gridX = Math.floor( widthSegments ) || 1;
- var gridY = Math.floor( heightSegments ) || 1;
- var gridX1 = gridX + 1;
- var gridY1 = gridY + 1;
- var segment_width = width / gridX;
- var segment_height = height / gridY;
- var ix, iy;
- // buffers
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
- // generate vertices, normals and uvs
- for ( iy = 0; iy < gridY1; iy ++ ) {
- var y = iy * segment_height - height_half;
- for ( ix = 0; ix < gridX1; ix ++ ) {
- var x = ix * segment_width - width_half;
- vertices.push( x, - y, 0 );
- normals.push( 0, 0, 1 );
- uvs.push( ix / gridX );
- uvs.push( 1 - ( iy / gridY ) );
- }
- }
- // indices
- for ( iy = 0; iy < gridY; iy ++ ) {
- for ( ix = 0; ix < gridX; ix ++ ) {
- var a = ix + gridX1 * iy;
- var b = ix + gridX1 * ( iy + 1 );
- var c = ( ix + 1 ) + gridX1 * ( iy + 1 );
- var d = ( ix + 1 ) + gridX1 * iy;
- // faces
- indices.push( a, b, d );
- indices.push( b, c, d );
- }
- }
- // build geometry
- this.setIndexArray( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- }
- PlaneBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- PlaneBufferGeometry.prototype.constructor = PlaneBufferGeometry;
- export { PlaneGeometry, PlaneBufferGeometry };
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