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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - Fast subsurface scattering in Blinn-Phong shading demo</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- color: #fff;
- font-family: Monospace;
- font-size: 13px;
- text-align: center;
- background-color: #000;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- padding: 5px;
- }
- </style>
- </head>
- <body>
- <div id="container"></div>
- <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a>
- <br/>Fast subsurface scattering in Blinn-Phong shading demo<br/>
- [Thanks for the art support from <a href="https://github.com/shaochun">Shaochun Lin</a>]
- </div>
- <script src="../build/three.js"></script>
- <script src="js/controls/OrbitControls.js"></script>
- <script src="js/Detector.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script src="js/loaders/FBXLoader.js"></script>
- <script src="js/ShaderTranslucent.js"></script>
- <script>
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var container, stats, font;
- var camera, scene, renderer, controls;
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- font = font;
- camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 5000 );
- camera.position.set( 0.0, 300, 400 * 4 );
- scene = new THREE.Scene();
- // Lights
- scene.add( new THREE.AmbientLight( 0x888888 ) );
- var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.03 );
- directionalLight.position.set( 0.0, 0.5, 0.5 ).normalize();
- scene.add( directionalLight );
- var pointLight1 = new THREE.Mesh( new THREE.SphereBufferGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0x888888 } ) );
- pointLight1.add( new THREE.PointLight( 0x888888, 7.0, 300 ) );
- scene.add( pointLight1 );
- pointLight1.position.x = 0;
- pointLight1.position.y = 0;
- pointLight1.position.z = 350;
- var pointLight2 = new THREE.Mesh( new THREE.SphereBufferGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0x888800 } ) );
- pointLight2.add( new THREE.PointLight( 0x888800, 1.0, 500 ) );
- scene.add( pointLight2 );
- pointLight2.position.x = 150;
- pointLight2.position.y = -100;
- pointLight2.position.z = -250;
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- renderer.gammaInput = true;
- renderer.gammaOutput = true;
- //
- stats = new Stats();
- container.appendChild( stats.dom );
- controls = new THREE.OrbitControls( camera );
- window.addEventListener( 'resize', onWindowResize, false );
- initMaterial();
- }
- function initMaterial() {
- var shader = new THREE.TranslucentShader();
- var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
- // Materials
- var loader = new THREE.TextureLoader();
- var imgTexture = loader.load("models/fbx/white.jpg");
- var thicknessTexture = loader.load("models/fbx/bunny_thickness.png");
- imgTexture.wrapS = imgTexture.wrapT = THREE.RepeatWrapping;
- uniforms[ "map" ].value = imgTexture;
- uniforms[ "diffuse" ].value = new THREE.Vector3(1.0, 0.2, 0.2);
- uniforms[ "shininess" ].value = 500;
- uniforms[ "thicknessMap" ].value = thicknessTexture;
- uniforms[ "thicknessColor" ].value = new THREE.Vector3(0.5, 0.3, 0.3);
- uniforms[ "thicknessDistortion" ].value = 0.1;
- uniforms[ "thicknessAmbient" ].value = 0.1;
- uniforms[ "thicknessAttenuation" ].value = 0.8;
- uniforms[ "thicknessPower" ].value = 2;
- uniforms[ "thicknessScale" ].value = 10.0;
- var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true };
- var material = new THREE.ShaderMaterial( parameters );
- material.extensions.derivatives = true;
- // LOADER
- var loader = new THREE.FBXLoader();
- loader.load("models/fbx/stanford-bunny.fbx", function(object) {
- loadedModel(object, 1, material);
- });
- }
- function loadedModel(object, scale, material) {
- object.children[0].position.x = 0;
- object.children[0].position.y = 0;
- object.children[0].position.z = 10;
- object.children[0].scale.set(scale, scale, scale);
- object.children[0].material = material;
- scene.add(object);
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var timer = Date.now() * 0.00025;
- camera.lookAt( scene.position );
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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