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- // Three.js r46dev - http://github.com/mrdoob/three.js
- var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Clock=function(a){this.autoStart=a!==void 0?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};THREE.Clock.prototype.start=function(){this.oldTime=this.startTime=Date.now();this.running=!0};THREE.Clock.prototype.stop=function(){this.getElapsedTime();this.running=!1};THREE.Clock.prototype.getElapsedTime=function(){this.elapsedTime+=this.getDelta();return this.elapsedTime};
- THREE.Clock.prototype.getDelta=function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var c=Date.now(),a=0.0010*(c-this.oldTime);this.oldTime=c;this.elapsedTime+=a}return a};THREE.Color=function(a){a!==void 0&&this.setHex(a);return this};
- THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},setRGB:function(a,c,b){this.r=a;this.g=c;this.b=b;return this},setHSV:function(a,c,b){var d,g,e;if(b===0)this.r=this.g=this.b=0;else switch(d=Math.floor(a*6),g=a*6-d,a=b*(1-c),e=b*(1-
- c*g),c=b*(1-c*(1-g)),d){case 1:this.r=e;this.g=b;this.b=a;break;case 2:this.r=a;this.g=b;this.b=c;break;case 3:this.r=a;this.g=e;this.b=b;break;case 4:this.r=c;this.g=a;this.b=b;break;case 5:this.r=b;this.g=a;this.b=e;break;case 6:case 0:this.r=b,this.g=c,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+
- Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Vector2=function(a,c){this.x=a||0;this.y=c||0};
- THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,c){this.x=a;this.y=c;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},
- divideScalar:function(a){a?(this.x/=a,this.y/=a):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var c=this.x-a.x,a=this.y-a.y;return c*c+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)},
- equals:function(a){return a.x===this.x&&a.y===this.y}};THREE.Vector3=function(a,c,b){this.x=a||0;this.y=c||0;this.z=b||0};
- THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,c,b){this.x=a;this.y=c;this.z=b;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},
- addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},multiply:function(a,c){this.x=a.x*c.x;this.y=a.y*c.y;this.z=a.z*c.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},
- divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},
- cross:function(a,c){this.x=a.y*c.z-a.z*c.y;this.y=a.z*c.x-a.x*c.z;this.z=a.x*c.y-a.y*c.x;return this},crossSelf:function(a){return this.set(this.y*a.z-this.z*a.y,this.z*a.x-this.x*a.z,this.x*a.y-this.y*a.x)},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,a).lengthSq()},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){var c=Math.cos(this.y);this.y=Math.asin(a.n13);
- Math.abs(c)>1.0E-5?(this.x=Math.atan2(-a.n23/c,a.n33/c),this.z=Math.atan2(-a.n12/c,a.n11/c)):(this.x=0,this.z=Math.atan2(a.n21,a.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(a,c,b,d){this.x=a||0;this.y=c||0;this.z=b||0;this.w=d!==void 0?d:1};
- THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-
- c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
- normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c;return this}};THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3};
- THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(a){return this.intersectObjects(a.children)},intersectObjects:function(a){var c,b,d=[];c=0;for(b=a.length;c<b;c++)Array.prototype.push.apply(d,this.intersectObject(a[c]));d.sort(function(a,b){return a.distance-b.distance});return d},intersectObject:function(a){function c(a,b,c){var d;d=c.clone().subSelf(a).dot(b);if(d<=0)return null;a=a.clone().addSelf(b.clone().multiplyScalar(d));return c.distanceTo(a)}function b(a,b,c,n){d.copy(n).subSelf(b);
- g.copy(c).subSelf(b);e.copy(a).subSelf(b);f=d.dot(d);h=d.dot(g);i=d.dot(e);l=g.dot(g);m=g.dot(e);k=1/(f*l-h*h);o=(l*i-h*m)*k;p=(f*m-h*i)*k;return o>=0&&p>=0&&o+p<1}for(var d=new THREE.Vector3,g=new THREE.Vector3,e=new THREE.Vector3,f,h,i,l,m,k,o,p,q,n=[],t=0,u=a.children.length;t<u;t++)Array.prototype.push.apply(n,this.intersectObject(a.children[t]));if(a instanceof THREE.Particle){t=c(this.origin,this.direction,a.matrixWorld.getPosition());if(t===null||t>a.scale.x)return[];q={distance:t,point:a.position,
- face:null,object:a};n.push(q)}else if(a instanceof THREE.Mesh){t=c(this.origin,this.direction,a.matrixWorld.getPosition());if(t===null||t>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return n;var v,r,z,E,N,A,J,x,w=a.geometry,D=w.vertices;a.matrixRotationWorld.extractRotation(a.matrixWorld);t=0;for(u=w.faces.length;t<u;t++)if(q=w.faces[t],J=this.origin.clone(),x=this.direction.clone(),E=a.matrixWorld,v=E.multiplyVector3(q.centroid.clone()).subSelf(J),A=v.dot(x),
- !(A<=0)&&(v=E.multiplyVector3(D[q.a].position.clone()),r=E.multiplyVector3(D[q.b].position.clone()),z=E.multiplyVector3(D[q.c].position.clone()),E=q instanceof THREE.Face4?E.multiplyVector3(D[q.d].position.clone()):null,N=a.matrixRotationWorld.multiplyVector3(q.normal.clone()),A=x.dot(N),a.doubleSided||(a.flipSided?A>0:A<0)))if(A=N.dot((new THREE.Vector3).sub(v,J))/A,J=J.addSelf(x.multiplyScalar(A)),q instanceof THREE.Face3)b(J,v,r,z)&&(q={distance:this.origin.distanceTo(J),point:J,face:q,object:a},
- n.push(q));else if(q instanceof THREE.Face4&&(b(J,v,r,E)||b(J,r,z,E)))q={distance:this.origin.distanceTo(J),point:J,face:q,object:a},n.push(q)}return n}};
- THREE.Rectangle=function(){function a(){e=d-c;f=g-b}var c,b,d,g,e,f,h=!0;this.getX=function(){return c};this.getY=function(){return b};this.getWidth=function(){return e};this.getHeight=function(){return f};this.getLeft=function(){return c};this.getTop=function(){return b};this.getRight=function(){return d};this.getBottom=function(){return g};this.set=function(e,f,m,k){h=!1;c=e;b=f;d=m;g=k;a()};this.addPoint=function(e,f){h?(h=!1,c=e,b=f,d=e,g=f):(c=c<e?c:e,b=b<f?b:f,d=d>e?d:e,g=g>f?g:f);a()};this.add3Points=
- function(e,f,m,k,o,p){h?(h=!1,c=e<m?e<o?e:o:m<o?m:o,b=f<k?f<p?f:p:k<p?k:p,d=e>m?e>o?e:o:m>o?m:o,g=f>k?f>p?f:p:k>p?k:p):(c=e<m?e<o?e<c?e:c:o<c?o:c:m<o?m<c?m:c:o<c?o:c,b=f<k?f<p?f<b?f:b:p<b?p:b:k<p?k<b?k:b:p<b?p:b,d=e>m?e>o?e>d?e:d:o>d?o:d:m>o?m>d?m:d:o>d?o:d,g=f>k?f>p?f>g?f:g:p>g?p:g:k>p?k>g?k:g:p>g?p:g);a()};this.addRectangle=function(e){h?(h=!1,c=e.getLeft(),b=e.getTop(),d=e.getRight(),g=e.getBottom()):(c=c<e.getLeft()?c:e.getLeft(),b=b<e.getTop()?b:e.getTop(),d=d>e.getRight()?d:e.getRight(),g=g>
- e.getBottom()?g:e.getBottom());a()};this.inflate=function(e){c-=e;b-=e;d+=e;g+=e;a()};this.minSelf=function(e){c=c>e.getLeft()?c:e.getLeft();b=b>e.getTop()?b:e.getTop();d=d<e.getRight()?d:e.getRight();g=g<e.getBottom()?g:e.getBottom();a()};this.intersects=function(a){return Math.min(d,a.getRight())-Math.max(c,a.getLeft())>=0&&Math.min(g,a.getBottom())-Math.max(b,a.getTop())>=0};this.empty=function(){h=!0;g=d=b=c=0;a()};this.isEmpty=function(){return h}};
- THREE.Math={clamp:function(a,c,b){return a<c?c:a>b?b:a},clampBottom:function(a,c){return a<c?c:a},mapLinear:function(a,c,b,d,g){return d+(a-c)*(g-d)/(b-c)},random16:function(){return(65280*Math.random()+255*Math.random())/65535}};THREE.Matrix3=function(){this.m=[]};
- THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,c=this.m;a=c[1];c[1]=c[3];c[3]=a;a=c[2];c[2]=c[6];c[6]=a;a=c[5];c[5]=c[7];c[7]=a;return this},transposeIntoArray:function(a){var c=this.m;a[0]=c[0];a[1]=c[3];a[2]=c[6];a[3]=c[1];a[4]=c[4];a[5]=c[7];a[6]=c[2];a[7]=c[5];a[8]=c[8];return this}};
- THREE.Matrix4=function(a,c,b,d,g,e,f,h,i,l,m,k,o,p,q,n){this.set(a!==void 0?a:1,c||0,b||0,d||0,g||0,e!==void 0?e:1,f||0,h||0,i||0,l||0,m!==void 0?m:1,k||0,o||0,p||0,q||0,n!==void 0?n:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
- THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,c,b,d,g,e,f,h,i,l,m,k,o,p,q,n){this.n11=a;this.n12=c;this.n13=b;this.n14=d;this.n21=g;this.n22=e;this.n23=f;this.n24=h;this.n31=i;this.n32=l;this.n33=m;this.n34=k;this.n41=o;this.n42=p;this.n43=q;this.n44=n;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
- c,b){var d=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,e=THREE.Matrix4.__v3;e.sub(a,c).normalize();if(e.length()===0)e.z=1;d.cross(b,e).normalize();d.length()===0&&(e.x+=1.0E-4,d.cross(b,e).normalize());g.cross(e,d).normalize();this.n11=d.x;this.n12=g.x;this.n13=e.x;this.n21=d.y;this.n22=g.y;this.n23=e.y;this.n31=d.z;this.n32=g.z;this.n33=e.z;return this},multiply:function(a,c){var b=a.n11,d=a.n12,g=a.n13,e=a.n14,f=a.n21,h=a.n22,i=a.n23,l=a.n24,m=a.n31,k=a.n32,o=a.n33,p=a.n34,q=a.n41,n=a.n42,t=a.n43,
- u=a.n44,v=c.n11,r=c.n12,z=c.n13,E=c.n14,N=c.n21,A=c.n22,J=c.n23,x=c.n24,w=c.n31,D=c.n32,M=c.n33,S=c.n34,ca=c.n41,L=c.n42,P=c.n43,j=c.n44;this.n11=b*v+d*N+g*w+e*ca;this.n12=b*r+d*A+g*D+e*L;this.n13=b*z+d*J+g*M+e*P;this.n14=b*E+d*x+g*S+e*j;this.n21=f*v+h*N+i*w+l*ca;this.n22=f*r+h*A+i*D+l*L;this.n23=f*z+h*J+i*M+l*P;this.n24=f*E+h*x+i*S+l*j;this.n31=m*v+k*N+o*w+p*ca;this.n32=m*r+k*A+o*D+p*L;this.n33=m*z+k*J+o*M+p*P;this.n34=m*E+k*x+o*S+p*j;this.n41=q*v+n*N+t*w+u*ca;this.n42=q*r+n*A+t*D+u*L;this.n43=q*
- z+n*J+t*M+u*P;this.n44=q*E+n*x+t*S+u*j;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,c,b){this.multiply(a,c);b[0]=this.n11;b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=
- a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var c=a.x,b=a.y,d=a.z,g=1/(this.n41*c+this.n42*b+this.n43*d+this.n44);a.x=(this.n11*c+this.n12*b+this.n13*d+this.n14)*g;a.y=(this.n21*c+this.n22*b+this.n23*d+this.n24)*g;a.z=(this.n31*c+this.n32*b+this.n33*d+this.n34)*g;return a},multiplyVector4:function(a){var c=a.x,b=a.y,d=a.z,g=a.w;a.x=this.n11*c+this.n12*b+this.n13*d+this.n14*g;a.y=this.n21*c+this.n22*
- b+this.n23*d+this.n24*g;a.z=this.n31*c+this.n32*b+this.n33*d+this.n34*g;a.w=this.n41*c+this.n42*b+this.n43*d+this.n44*g;return a},rotateAxis:function(a){var c=a.x,b=a.y,d=a.z;a.x=c*this.n11+b*this.n12+d*this.n13;a.y=c*this.n21+b*this.n22+d*this.n23;a.z=c*this.n31+b*this.n32+d*this.n33;a.normalize();return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*
- a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},determinant:function(){var a=this.n11,c=this.n12,b=this.n13,d=this.n14,g=this.n21,e=this.n22,f=this.n23,h=this.n24,i=this.n31,l=this.n32,m=this.n33,k=this.n34,o=this.n41,p=this.n42,q=this.n43,n=this.n44;return d*f*l*o-b*h*l*o-d*e*m*o+c*h*m*o+b*e*k*o-c*f*k*o-d*f*i*p+b*h*i*p+d*g*m*p-a*h*m*p-b*g*k*p+a*f*k*p+d*e*i*q-c*h*i*q-d*g*l*q+a*h*l*q+c*g*k*q-a*e*k*q-b*e*i*n+c*f*i*n+b*g*l*n-a*f*l*n-c*g*m*n+a*e*m*n},transpose:function(){var a;
- a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;
- a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;
- a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,c){a[c]=this.n11;a[c+1]=this.n21;a[c+2]=this.n31;a[c+3]=this.n41;a[c+4]=this.n12;a[c+5]=this.n22;a[c+6]=this.n32;a[c+7]=this.n42;a[c+8]=this.n13;a[c+9]=this.n23;a[c+10]=this.n33;a[c+11]=this.n43;a[c+12]=this.n14;a[c+13]=this.n24;a[c+14]=this.n34;a[c+15]=this.n44;return a},
- setTranslation:function(a,c,b){this.set(1,0,0,a,0,1,0,c,0,0,1,b,0,0,0,1);return this},setScale:function(a,c,b){this.set(a,0,0,0,0,c,0,0,0,0,b,0,0,0,0,1);return this},setRotationX:function(a){var c=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,c,-a,0,0,a,c,0,0,0,0,1);return this},setRotationY:function(a){var c=Math.cos(a),a=Math.sin(a);this.set(c,0,a,0,0,1,0,0,-a,0,c,0,0,0,0,1);return this},setRotationZ:function(a){var c=Math.cos(a),a=Math.sin(a);this.set(c,-a,0,0,a,c,0,0,0,0,1,0,0,0,0,1);return this},
- setRotationAxis:function(a,c){var b=Math.cos(c),d=Math.sin(c),g=1-b,e=a.x,f=a.y,h=a.z,i=g*e,l=g*f;this.set(i*e+b,i*f-d*h,i*h+d*f,0,i*f+d*h,l*f+b,l*h-d*e,0,i*h-d*f,l*h+d*e,g*h*h+b,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,this.n24,this.n34)},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,this.n21,this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12,
- this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var c=a.n11,b=a.n12,d=a.n13,g=a.n14,e=a.n21,f=a.n22,h=a.n23,i=a.n24,l=a.n31,m=a.n32,k=a.n33,o=a.n34,p=a.n41,q=a.n42,n=a.n43,t=a.n44;this.n11=h*o*q-i*k*q+i*m*n-f*o*n-h*m*t+f*k*t;this.n12=g*k*q-d*o*q-g*m*n+b*o*n+d*m*t-b*k*t;this.n13=d*i*q-g*h*q+g*f*n-b*i*n-d*f*t+b*h*t;this.n14=g*h*m-d*i*m-g*f*k+b*i*k+d*f*o-b*h*o;this.n21=i*k*p-h*o*p-i*l*n+e*o*n+h*l*t-e*k*t;this.n22=d*o*p-g*k*p+
- g*l*n-c*o*n-d*l*t+c*k*t;this.n23=g*h*p-d*i*p-g*e*n+c*i*n+d*e*t-c*h*t;this.n24=d*i*l-g*h*l+g*e*k-c*i*k-d*e*o+c*h*o;this.n31=f*o*p-i*m*p+i*l*q-e*o*q-f*l*t+e*m*t;this.n32=g*m*p-b*o*p-g*l*q+c*o*q+b*l*t-c*m*t;this.n33=d*i*p-g*f*p+g*e*q-c*i*q-b*e*t+c*f*t;this.n34=g*f*l-b*i*l-g*e*m+c*i*m+b*e*o-c*f*o;this.n41=h*m*p-f*k*p-h*l*q+e*k*q+f*l*n-e*m*n;this.n42=b*k*p-d*m*p+d*l*q-c*k*q-b*l*n+c*m*n;this.n43=d*f*p-b*h*p-d*e*q+c*h*q+b*e*n-c*f*n;this.n44=b*h*l-d*f*l+d*e*m-c*h*m-b*e*k+c*f*k;this.multiplyScalar(1/a.determinant());
- return this},setRotationFromEuler:function(a,c){var b=a.x,d=a.y,g=a.z,e=Math.cos(b),b=Math.sin(b),f=Math.cos(d),d=Math.sin(d),h=Math.cos(g),g=Math.sin(g);switch(c){case "YXZ":var i=f*h,l=f*g,m=d*h,k=d*g;this.n11=i+k*b;this.n12=m*b-l;this.n13=e*d;this.n21=e*g;this.n22=e*h;this.n23=-b;this.n31=l*b-m;this.n32=k+i*b;this.n33=e*f;break;case "ZXY":i=f*h;l=f*g;m=d*h;k=d*g;this.n11=i-k*b;this.n12=-e*g;this.n13=m+l*b;this.n21=l+m*b;this.n22=e*h;this.n23=k-i*b;this.n31=-e*d;this.n32=b;this.n33=e*f;break;case "ZYX":i=
- e*h;l=e*g;m=b*h;k=b*g;this.n11=f*h;this.n12=m*d-l;this.n13=i*d+k;this.n21=f*g;this.n22=k*d+i;this.n23=l*d-m;this.n31=-d;this.n32=b*f;this.n33=e*f;break;case "YZX":i=e*f;l=e*d;m=b*f;k=b*d;this.n11=f*h;this.n12=k-i*g;this.n13=m*g+l;this.n21=g;this.n22=e*h;this.n23=-b*h;this.n31=-d*h;this.n32=l*g+m;this.n33=i-k*g;break;case "XZY":i=e*f;l=e*d;m=b*f;k=b*d;this.n11=f*h;this.n12=-g;this.n13=d*h;this.n21=i*g+k;this.n22=e*h;this.n23=l*g-m;this.n31=m*g-l;this.n32=b*h;this.n33=k*g+i;break;default:i=e*h,l=e*
- g,m=b*h,k=b*g,this.n11=f*h,this.n12=-f*g,this.n13=d,this.n21=l+m*d,this.n22=i-k*d,this.n23=-b*f,this.n31=k-i*d,this.n32=m+l*d,this.n33=e*f}return this},setRotationFromQuaternion:function(a){var c=a.x,b=a.y,d=a.z,g=a.w,e=c+c,f=b+b,h=d+d,a=c*e,i=c*f;c*=h;var l=b*f;b*=h;d*=h;e*=g;f*=g;g*=h;this.n11=1-(l+d);this.n12=i-g;this.n13=c+f;this.n21=i+g;this.n22=1-(a+d);this.n23=b-e;this.n31=c-f;this.n32=b+e;this.n33=1-(a+l);return this},scale:function(a){var c=a.x,b=a.y,a=a.z;this.n11*=c;this.n12*=b;this.n13*=
- a;this.n21*=c;this.n22*=b;this.n23*=a;this.n31*=c;this.n32*=b;this.n33*=a;this.n41*=c;this.n42*=b;this.n43*=a;return this},compose:function(a,c,b){var d=THREE.Matrix4.__m1,g=THREE.Matrix4.__m2;d.identity();d.setRotationFromQuaternion(c);g.setScale(b.x,b.y,b.z);this.multiply(d,g);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,c,b){var d=THREE.Matrix4.__v1,g=THREE.Matrix4.__v2,e=THREE.Matrix4.__v3;d.set(this.n11,this.n21,this.n31);g.set(this.n12,this.n22,this.n32);e.set(this.n13,
- this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;c=c instanceof THREE.Quaternion?c:new THREE.Quaternion;b=b instanceof THREE.Vector3?b:new THREE.Vector3;b.x=d.length();b.y=g.length();b.z=e.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;d=THREE.Matrix4.__m1;d.copy(this);d.n11/=b.x;d.n21/=b.x;d.n31/=b.x;d.n12/=b.y;d.n22/=b.y;d.n32/=b.y;d.n13/=b.z;d.n23/=b.z;d.n33/=b.z;c.setFromRotationMatrix(d);return[a,c,b]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34;
- return this},extractRotation:function(a){var c=THREE.Matrix4.__v1,b=1/c.set(a.n11,a.n21,a.n31).length(),d=1/c.set(a.n12,a.n22,a.n32).length(),c=1/c.set(a.n13,a.n23,a.n33).length();this.n11=a.n11*b;this.n21=a.n21*b;this.n31=a.n31*b;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*c;this.n23=a.n23*c;this.n33=a.n33*c;return this}};
- THREE.Matrix4.makeInvert3x3=function(a){var c=a.m33,b=c.m,d=a.n33*a.n22-a.n32*a.n23,g=-a.n33*a.n21+a.n31*a.n23,e=a.n32*a.n21-a.n31*a.n22,f=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,i=-a.n32*a.n11+a.n31*a.n12,l=a.n23*a.n12-a.n22*a.n13,m=-a.n23*a.n11+a.n21*a.n13,k=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*f+a.n31*l;a===0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;b[0]=a*d;b[1]=a*g;b[2]=a*e;b[3]=a*f;b[4]=a*h;b[5]=a*i;b[6]=a*l;b[7]=a*m;b[8]=a*k;return c};
- THREE.Matrix4.makeFrustum=function(a,c,b,d,g,e){var f;f=new THREE.Matrix4;f.n11=2*g/(c-a);f.n12=0;f.n13=(c+a)/(c-a);f.n14=0;f.n21=0;f.n22=2*g/(d-b);f.n23=(d+b)/(d-b);f.n24=0;f.n31=0;f.n32=0;f.n33=-(e+g)/(e-g);f.n34=-2*e*g/(e-g);f.n41=0;f.n42=0;f.n43=-1;f.n44=0;return f};THREE.Matrix4.makePerspective=function(a,c,b,d){var g,a=b*Math.tan(a*Math.PI/360);g=-a;return THREE.Matrix4.makeFrustum(g*c,a*c,g,a,b,d)};
- THREE.Matrix4.makeOrtho=function(a,c,b,d,g,e){var f,h,i,l;f=new THREE.Matrix4;h=c-a;i=b-d;l=e-g;f.n11=2/h;f.n12=0;f.n13=0;f.n14=-((c+a)/h);f.n21=0;f.n22=2/i;f.n23=0;f.n24=-((b+d)/i);f.n31=0;f.n32=0;f.n33=-2/l;f.n34=-((e+g)/l);f.n41=0;f.n42=0;f.n43=0;f.n44=1;return f};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
- THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
- !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3};
- THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,c){this.matrix.rotateAxis(c);this.position.addSelf(c.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(a){if(this.children.indexOf(a)===
- -1){a.parent!==void 0&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.addObject(a)}},remove:function(a){var c=this.children.indexOf(a);if(c!==-1){a.parent=void 0;this.children.splice(c,1);for(c=this;c.parent!==void 0;)c=c.parent;c!==void 0&&c instanceof THREE.Scene&&c.removeObject(a)}},getChildByName:function(a,c){var b,d,g;b=0;for(d=this.children.length;b<d;b++){g=this.children[b];if(g.name===a)return g;
- if(c&&(g=g.getChildByName(a,c),g!==void 0))return g}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&
- this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var c=0,b=this.children.length;c<b;c++)this.children[c].updateMatrixWorld(a)}};THREE.Object3DCount=0;
- THREE.Projector=function(){function a(){var a=f[e]=f[e]||new THREE.RenderableObject;e++;return a}function c(){var a=l[i]=l[i]||new THREE.RenderableVertex;i++;return a}function b(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,g=b.z+b.w,f=-a.z+a.w,h=-b.z+b.w;return e>=0&&g>=0&&f>=0&&h>=0?!0:e<0&&g<0||f<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-g)):g<0&&(d=Math.min(d,e/(e-g))),f<0?c=Math.max(c,f/(f-h)):h<0&&(d=Math.min(d,f/(f-h))),d<c?!1:(a.lerpSelf(b,c),b.lerpSelf(a,1-d),!0))}var g,e,f=[],h,i,l=[],
- m,k,o=[],p,q=[],n,t,u=[],v,r,z=[],E={objects:[],sprites:[],lights:[],elements:[]},N=new THREE.Vector3,A=new THREE.Vector4,J=new THREE.Matrix4,x=new THREE.Matrix4,w=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],D=new THREE.Vector4,M=new THREE.Vector4;this.computeFrustum=function(a){w[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);w[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);w[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+
- a.n23,a.n44+a.n24);w[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);w[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);w[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;a<6;a++){var b=w[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);J.multiply(b.projectionMatrix,b.matrixWorldInverse);J.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
- J.multiply(b.matrixWorld,b.projectionMatrixInverse);J.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(c,d){e=0;E.objects.length=0;E.sprites.length=0;E.lights.length=0;var f=function(b){if(b.visible!==!1){var c;if(c=b instanceof THREE.Mesh||b instanceof THREE.Line)if(!(c=b.frustumCulled===!1))a:{for(var d=b.matrixWorld,
- e=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),h=0;h<6;h++)if(c=w[h].x*d.n14+w[h].y*d.n24+w[h].z*d.n34+w[h].w,c<=e){c=!1;break a}c=!0}c?(J.multiplyVector3(N.copy(b.position)),g=a(),g.object=b,g.z=N.z,E.objects.push(g)):b instanceof THREE.Sprite||b instanceof THREE.Particle?(J.multiplyVector3(N.copy(b.position)),g=a(),g.object=b,g.z=N.z,E.sprites.push(g)):b instanceof THREE.Light&&E.lights.push(b);c=0;for(d=b.children.length;c<d;c++)f(b.children[c])}};f(c);d&&
- E.objects.sort(b);return E};this.projectScene=function(a,e,g){var f=e.near,j=e.far,N,w,F,B,R,Y,O,ga,$,X,aa,ba,V,C,I,Z;r=t=p=k=0;E.elements.length=0;e.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),a.add(e));a.updateMatrixWorld();e.matrixWorldInverse.getInverse(e.matrixWorld);J.multiply(e.projectionMatrix,e.matrixWorldInverse);this.computeFrustum(J);E=this.projectGraph(a,!1);a=0;for(N=E.objects.length;a<N;a++)if($=E.objects[a].object,X=$.matrixWorld,
- ba=$.material,i=0,$ instanceof THREE.Mesh){aa=$.geometry;V=$.geometry.materials;B=aa.vertices;C=aa.faces;I=aa.faceVertexUvs;aa=$.matrixRotationWorld.extractRotation(X);w=0;for(F=B.length;w<F;w++)h=c(),h.positionWorld.copy(B[w].position),X.multiplyVector3(h.positionWorld),h.positionScreen.copy(h.positionWorld),J.multiplyVector4(h.positionScreen),h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>f&&h.positionScreen.z<j;B=0;for(w=C.length;B<w;B++){F=
- C[B];if(F instanceof THREE.Face3)if(R=l[F.a],Y=l[F.b],O=l[F.c],R.visible&&Y.visible&&O.visible&&($.doubleSided||$.flipSided!=(O.positionScreen.x-R.positionScreen.x)*(Y.positionScreen.y-R.positionScreen.y)-(O.positionScreen.y-R.positionScreen.y)*(Y.positionScreen.x-R.positionScreen.x)<0))ga=o[k]=o[k]||new THREE.RenderableFace3,k++,m=ga,m.v1.copy(R),m.v2.copy(Y),m.v3.copy(O);else continue;else if(F instanceof THREE.Face4)if(R=l[F.a],Y=l[F.b],O=l[F.c],ga=l[F.d],R.visible&&Y.visible&&O.visible&&ga.visible&&
- ($.doubleSided||$.flipSided!=((ga.positionScreen.x-R.positionScreen.x)*(Y.positionScreen.y-R.positionScreen.y)-(ga.positionScreen.y-R.positionScreen.y)*(Y.positionScreen.x-R.positionScreen.x)<0||(Y.positionScreen.x-O.positionScreen.x)*(ga.positionScreen.y-O.positionScreen.y)-(Y.positionScreen.y-O.positionScreen.y)*(ga.positionScreen.x-O.positionScreen.x)<0)))Z=q[p]=q[p]||new THREE.RenderableFace4,p++,m=Z,m.v1.copy(R),m.v2.copy(Y),m.v3.copy(O),m.v4.copy(ga);else continue;m.normalWorld.copy(F.normal);
- aa.multiplyVector3(m.normalWorld);m.centroidWorld.copy(F.centroid);X.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);J.multiplyVector3(m.centroidScreen);O=F.vertexNormals;R=0;for(Y=O.length;R<Y;R++)ga=m.vertexNormalsWorld[R],ga.copy(O[R]),aa.multiplyVector3(ga);R=0;for(Y=I.length;R<Y;R++)if(Z=I[R][B]){O=0;for(ga=Z.length;O<ga;O++)m.uvs[R][O]=Z[O]}m.material=ba;m.faceMaterial=F.materialIndex!==null?V[F.materialIndex]:null;m.z=m.centroidScreen.z;E.elements.push(m)}}else if($ instanceof
- THREE.Line){x.multiply(J,X);B=$.geometry.vertices;R=c();R.positionScreen.copy(B[0].position);x.multiplyVector4(R.positionScreen);w=1;for(F=B.length;w<F;w++)if(R=c(),R.positionScreen.copy(B[w].position),x.multiplyVector4(R.positionScreen),Y=l[i-2],D.copy(R.positionScreen),M.copy(Y.positionScreen),d(D,M))D.multiplyScalar(1/D.w),M.multiplyScalar(1/M.w),$=u[t]=u[t]||new THREE.RenderableLine,t++,n=$,n.v1.positionScreen.copy(D),n.v2.positionScreen.copy(M),n.z=Math.max(D.z,M.z),n.material=ba,E.elements.push(n)}a=
- 0;for(N=E.sprites.length;a<N;a++)if($=E.sprites[a].object,X=$.matrixWorld,$ instanceof THREE.Particle&&(A.set(X.n14,X.n24,X.n34,1),J.multiplyVector4(A),A.z/=A.w,A.z>0&&A.z<1))f=z[r]=z[r]||new THREE.RenderableParticle,r++,v=f,v.x=A.x/A.w,v.y=A.y/A.w,v.z=A.z,v.rotation=$.rotation.z,v.scale.x=$.scale.x*Math.abs(v.x-(A.x+e.projectionMatrix.n11)/(A.w+e.projectionMatrix.n14)),v.scale.y=$.scale.y*Math.abs(v.y-(A.y+e.projectionMatrix.n22)/(A.w+e.projectionMatrix.n24)),v.material=$.material,E.elements.push(v);
- g&&E.elements.sort(b);return E}};THREE.Quaternion=function(a,c,b,d){this.set(a||0,c||0,b||0,d!==void 0?d:1)};
- THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,c,b,d){this.x=a;this.y=c;this.z=b;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var c=Math.PI/360,b=a.x*c,d=a.y*c,g=a.z*c,a=Math.cos(d),d=Math.sin(d),c=Math.cos(-g),g=Math.sin(-g),e=Math.cos(b),b=Math.sin(b),f=a*c,h=d*g;this.w=f*e-h*b;this.x=f*b+h*e;this.y=d*c*e+a*g*b;this.z=a*g*e-d*c*b;return this},setFromAxisAngle:function(a,c){var b=c/2,d=Math.sin(b);
- this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(b);return this},setFromRotationMatrix:function(a){var c=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,c+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,c+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,c-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,c-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z);
- this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var c=
- this.x,b=this.y,d=this.z,g=this.w,e=a.x,f=a.y,h=a.z,a=a.w;this.x=c*a+g*e+b*h-d*f;this.y=b*a+g*f+d*e-c*h;this.z=d*a+g*h+c*f-b*e;this.w=g*a-c*e-b*f-d*h;return this},multiply:function(a,c){this.x=a.x*c.w+a.y*c.z-a.z*c.y+a.w*c.x;this.y=-a.x*c.z+a.y*c.w+a.z*c.x+a.w*c.y;this.z=a.x*c.y-a.y*c.x+a.z*c.w+a.w*c.z;this.w=-a.x*c.x-a.y*c.y-a.z*c.z+a.w*c.w;return this},multiplyVector3:function(a,c){c||(c=a);var b=a.x,d=a.y,g=a.z,e=this.x,f=this.y,h=this.z,i=this.w,l=i*b+f*g-h*d,m=i*d+h*b-e*g,k=i*g+e*d-f*b,b=-e*
- b-f*d-h*g;c.x=l*i+b*-e+m*-h-k*-f;c.y=m*i+b*-f+k*-e-l*-h;c.z=k*i+b*-h+l*-f-m*-e;return c}};
- THREE.Quaternion.slerp=function(a,c,b,d){var g=a.w*c.w+a.x*c.x+a.y*c.y+a.z*c.z;g<0?(b.w=-c.w,b.x=-c.x,b.y=-c.y,b.z=-c.z,g=-g):b.copy(c);if(Math.abs(g)>=1)return b.w=a.w,b.x=a.x,b.y=a.y,b.z=a.z,b;var e=Math.acos(g),g=Math.sqrt(1-g*g);if(Math.abs(g)<0.0010)return b.w=0.5*(a.w+c.w),b.x=0.5*(a.x+c.x),b.y=0.5*(a.y+c.y),b.z=0.5*(a.z+c.z),b;c=Math.sin((1-d)*e)/g;d=Math.sin(d*e)/g;b.w=a.w*c+b.w*d;b.x=a.x*c+b.x*d;b.y=a.y*c+b.y*d;b.z=a.z*c+b.z*d;return b};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
- THREE.Face3=function(a,c,b,d,g,e){this.a=a;this.b=c;this.c=b;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materialIndex=e;this.centroid=new THREE.Vector3};
- THREE.Face4=function(a,c,b,d,g,e,f){this.a=a;this.b=c;this.c=b;this.d=d;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};THREE.UV=function(a,c){this.u=a||0;this.v=c||0};
- THREE.UV.prototype={constructor:THREE.UV,set:function(a,c){this.u=a;this.v=c;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
- THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1};
- THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var c=new THREE.Matrix4;c.extractRotation(a,new THREE.Vector3(1,1,1));for(var b=0,d=this.vertices.length;b<d;b++)a.multiplyVector3(this.vertices[b].position);b=0;for(d=this.faces.length;b<d;b++){var g=this.faces[b];c.multiplyVector3(g.normal);for(var e=0,f=g.vertexNormals.length;e<f;e++)c.multiplyVector3(g.vertexNormals[e]);a.multiplyVector3(g.centroid)}},computeCentroids:function(){var a,c,b;a=0;for(c=this.faces.length;a<
- c;a++)b=this.faces[a],b.centroid.set(0,0,0),b instanceof THREE.Face3?(b.centroid.addSelf(this.vertices[b.a].position),b.centroid.addSelf(this.vertices[b.b].position),b.centroid.addSelf(this.vertices[b.c].position),b.centroid.divideScalar(3)):b instanceof THREE.Face4&&(b.centroid.addSelf(this.vertices[b.a].position),b.centroid.addSelf(this.vertices[b.b].position),b.centroid.addSelf(this.vertices[b.c].position),b.centroid.addSelf(this.vertices[b.d].position),b.centroid.divideScalar(4))},computeFaceNormals:function(a){var c,
- b,d,g,e,f,h=new THREE.Vector3,i=new THREE.Vector3;d=0;for(g=this.faces.length;d<g;d++){e=this.faces[d];if(a&&e.vertexNormals.length){h.set(0,0,0);c=0;for(b=e.vertexNormals.length;c<b;c++)h.addSelf(e.vertexNormals[c]);h.divideScalar(3)}else c=this.vertices[e.a],b=this.vertices[e.b],f=this.vertices[e.c],h.sub(f.position,b.position),i.sub(c.position,b.position),h.crossSelf(i);h.isZero()||h.normalize();e.normal.copy(h)}},computeVertexNormals:function(){var a,c,b,d;if(this.__tmpVertices===void 0){d=this.__tmpVertices=
- Array(this.vertices.length);a=0;for(c=this.vertices.length;a<c;a++)d[a]=new THREE.Vector3;a=0;for(c=this.faces.length;a<c;a++)if(b=this.faces[a],b instanceof THREE.Face3)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(b instanceof THREE.Face4)b.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{d=this.__tmpVertices;a=0;for(c=this.vertices.length;a<c;a++)d[a].set(0,0,0)}a=0;for(c=this.faces.length;a<c;a++)b=this.faces[a],b instanceof
- THREE.Face3?(d[b.a].addSelf(b.normal),d[b.b].addSelf(b.normal),d[b.c].addSelf(b.normal)):b instanceof THREE.Face4&&(d[b.a].addSelf(b.normal),d[b.b].addSelf(b.normal),d[b.c].addSelf(b.normal),d[b.d].addSelf(b.normal));a=0;for(c=this.vertices.length;a<c;a++)d[a].normalize();a=0;for(c=this.faces.length;a<c;a++)b=this.faces[a],b instanceof THREE.Face3?(b.vertexNormals[0].copy(d[b.a]),b.vertexNormals[1].copy(d[b.b]),b.vertexNormals[2].copy(d[b.c])):b instanceof THREE.Face4&&(b.vertexNormals[0].copy(d[b.a]),
- b.vertexNormals[1].copy(d[b.b]),b.vertexNormals[2].copy(d[b.c]),b.vertexNormals[3].copy(d[b.d]))},computeTangents:function(){function a(a,b,c,d,e,g,P){h=a.vertices[b].position;i=a.vertices[c].position;l=a.vertices[d].position;m=f[e];k=f[g];o=f[P];p=i.x-h.x;q=l.x-h.x;n=i.y-h.y;t=l.y-h.y;u=i.z-h.z;v=l.z-h.z;r=k.u-m.u;z=o.u-m.u;E=k.v-m.v;N=o.v-m.v;A=1/(r*N-z*E);D.set((N*p-E*q)*A,(N*n-E*t)*A,(N*u-E*v)*A);M.set((r*q-z*p)*A,(r*t-z*n)*A,(r*v-z*u)*A);x[b].addSelf(D);x[c].addSelf(D);x[d].addSelf(D);w[b].addSelf(M);
- w[c].addSelf(M);w[d].addSelf(M)}var c,b,d,g,e,f,h,i,l,m,k,o,p,q,n,t,u,v,r,z,E,N,A,J,x=[],w=[],D=new THREE.Vector3,M=new THREE.Vector3,S=new THREE.Vector3,ca=new THREE.Vector3,L=new THREE.Vector3;c=0;for(b=this.vertices.length;c<b;c++)x[c]=new THREE.Vector3,w[c]=new THREE.Vector3;c=0;for(b=this.faces.length;c<b;c++)e=this.faces[c],f=this.faceVertexUvs[0][c],e instanceof THREE.Face3?a(this,e.a,e.b,e.c,0,1,2):e instanceof THREE.Face4&&(a(this,e.a,e.b,e.c,0,1,2),a(this,e.a,e.b,e.d,0,1,3));var P=["a",
- "b","c","d"];c=0;for(b=this.faces.length;c<b;c++){e=this.faces[c];for(d=0;d<e.vertexNormals.length;d++)L.copy(e.vertexNormals[d]),g=e[P[d]],J=x[g],S.copy(J),S.subSelf(L.multiplyScalar(L.dot(J))).normalize(),ca.cross(e.vertexNormals[d],J),g=ca.dot(w[g]),g=g<0?-1:1,e.vertexTangents[d]=new THREE.Vector4(S.x,S.y,S.z,g)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,
- this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,b=this.vertices.length;c<b;c++){a=this.vertices[c];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=
- a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,c=0,b=this.vertices.length;c<b;c++)a=Math.max(a,this.vertices[c].position.length());this.boundingSphere={radius:a}},mergeVertices:function(){var a={},c=[],b=[],d,g=Math.pow(10,4),e,f;e=0;for(f=this.vertices.length;e<f;e++)d=this.vertices[e].position,d=[Math.round(d.x*g),Math.round(d.y*g),Math.round(d.z*g)].join("_"),a[d]===void 0?(a[d]=e,c.push(this.vertices[e]),
- b[e]=c.length-1):b[e]=b[a[d]];e=0;for(f=this.faces.length;e<f;e++)if(a=this.faces[e],a instanceof THREE.Face3)a.a=b[a.a],a.b=b[a.b],a.c=b[a.c];else if(a instanceof THREE.Face4)a.a=b[a.a],a.b=b[a.b],a.c=b[a.c],a.d=b[a.d];this.vertices=c}};THREE.GeometryCount=0;
- THREE.Spline=function(a){function c(a,b,c,d,e,g,f){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*f+(-3*(b-c)-2*a-d)*g+a*e+b}this.points=a;var b=[],d={x:0,y:0,z:0},g,e,f,h,i,l,m,k,o;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){g=(this.points.length-1)*a;e=Math.floor(g);f=g-e;b[0]=e===0?e:e-1;b[1]=e;b[2]=e>this.points.length-2?e:e+1;b[3]=e>this.points.length-3?e:e+2;l=this.points[b[0]];m=this.points[b[1]];
- k=this.points[b[2]];o=this.points[b[3]];h=f*f;i=f*h;d.x=c(l.x,m.x,k.x,o.x,f,h,i);d.y=c(l.y,m.y,k.y,o.y,f,h,i);d.z=c(l.z,m.z,k.z,o.z,f,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,g=new THREE.Vector3,f=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;g.copy(this.points[0]);for(a=1;a<c;a++)b=a/c,d=this.getPoint(b),f.copy(d),i+=f.distanceTo(g),
- g.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=e&&(h[b]=i,e=b);h[h.length]=i;return{chunks:h,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,e,g,f,h=[],i=new THREE.Vector3,l=this.getLength();h.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=l.chunks[b]-l.chunks[b-1];f=Math.ceil(a*c/l.total);e=(b-1)/(this.points.length-1);g=b/(this.points.length-1);for(c=1;c<f-1;c++)d=e+c*(1/f)*(g-e),d=this.getPoint(d),h.push(i.copy(d).clone());h.push(i.copy(this.points[b]).clone())}this.points=
- h}};THREE.Edge=function(a,c,b,d){this.vertices=[a,c];this.vertexIndices=[b,d];this.faces=[];this.faceIndices=[]};THREE.Camera=function(){if(arguments.length)return console.warn("DEPRECATED: Camera() is now PerspectiveCamera() or OrthographicCamera()."),new THREE.PerspectiveCamera(arguments[0],arguments[1],arguments[2],arguments[3]);THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};
- THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)};THREE.OrthographicCamera=function(a,c,b,d,g,e){THREE.Camera.call(this);this.left=a;this.right=c;this.top=b;this.bottom=d;this.near=g!==void 0?g:0.1;this.far=e!==void 0?e:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;
- THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makeOrtho(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,c,b,d){THREE.Camera.call(this);this.fov=a!==void 0?a:50;this.aspect=c!==void 0?c:1;this.near=b!==void 0?b:0.1;this.far=d!==void 0?d:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=new THREE.Camera;
- THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;THREE.PerspectiveCamera.prototype.setLens=function(a,c){this.fov=2*Math.atan((c!==void 0?c:43.25)/(a*2));this.fov*=180/Math.PI;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype.setViewOffset=function(a,c,b,d,g,e){this.fullWidth=a;this.fullHeight=c;this.x=b;this.y=d;this.width=g;this.height=e;this.updateProjectionMatrix()};
- THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,c=Math.tan(this.fov*Math.PI/360)*this.near,b=-c,d=a*b,a=Math.abs(a*c-d),b=Math.abs(c-b);this.projectionMatrix=THREE.Matrix4.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,c-(this.y+this.height)*b/this.fullHeight,c-this.y*b/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,
- this.far)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
- THREE.DirectionalLight=function(a,c,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c!==void 0?c:1;this.distance=b!==void 0?b:0};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,c,b){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=c!==void 0?c:1;this.distance=b!==void 0?b:0};THREE.PointLight.prototype=new THREE.Light;
- THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.SpotLight=function(a,c,b,d){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=c!==void 0?c:1;this.distance=b!==void 0?b:0;this.castShadow=d!==void 0?d:!1};THREE.SpotLight.prototype=new THREE.Light;THREE.SpotLight.prototype.constructor=THREE.SpotLight;
- THREE.Material=function(a){this.name="";this.id=THREE.MaterialCount++;a=a||{};this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:!1;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.depthTest=a.depthTest!==void 0?a.depthTest:!0;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:!0;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:!1;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=
- a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:!1};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;
- THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=a.linewidth!==void 0?a.linewidth:1;this.linecap=a.linecap!==void 0?a.linecap:"round";this.linejoin=a.linejoin!==void 0?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:!1;this.fog=a.fog!==void 0?a.fog:!0};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
- THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:
- !0;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.skinning=a.skinning!==void 0?a.skinning:!1;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:
- !1};THREE.MeshBasicMaterial.prototype=new THREE.Material;THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial;
- THREE.MeshLambertMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==void 0?new THREE.Color(a.ambient):new THREE.Color(328965);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=
- a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:!0;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.skinning=
- a.skinning!==void 0?a.skinning:!1;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:!1};THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
- THREE.MeshPhongMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==void 0?new THREE.Color(a.ambient):new THREE.Color(328965);this.specular=a.specular!==void 0?new THREE.Color(a.specular):new THREE.Color(1118481);this.shininess=a.shininess!==void 0?a.shininess:30;this.metal=a.metal!==void 0?a.metal:!1;this.perPixel=a.perPixel!==void 0?a.perPixel:!1;this.map=a.map!==void 0?a.map:null;this.lightMap=
- a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:!0;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=
- a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.skinning=a.skinning!==void 0?a.skinning:!1;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;
- THREE.MeshDepthMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1};THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;
- THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading?a.shading:THREE.FlatShading;this.wireframe=a.wireframe?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
- THREE.MeshShaderMaterial=function(a){console.warn("DEPRECATED: MeshShaderMaterial() is now ShaderMaterial().");return new THREE.ShaderMaterial(a)};
- THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.size=a.size!==void 0?a.size:1;this.sizeAttenuation=a.sizeAttenuation!==void 0?a.sizeAttenuation:!0;this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.fog=a.fog!==void 0?a.fog:!0};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
- THREE.ParticleCanvasMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.program=a.program!==void 0?a.program:function(){}};THREE.ParticleCanvasMaterial.prototype=new THREE.Material;THREE.ParticleCanvasMaterial.prototype.constructor=THREE.ParticleCanvasMaterial;THREE.ParticleDOMMaterial=function(a){THREE.Material.call(this);this.domElement=a};
- THREE.ShaderMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.fragmentShader=a.fragmentShader!==void 0?a.fragmentShader:"void main() {}";this.vertexShader=a.vertexShader!==void 0?a.vertexShader:"void main() {}";this.uniforms=a.uniforms!==void 0?a.uniforms:{};this.attributes=a.attributes;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.fog=a.fog!==
- void 0?a.fog:!1;this.lights=a.lights!==void 0?a.lights:!1;this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.skinning=a.skinning!==void 0?a.skinning:!1;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:!1};THREE.ShaderMaterial.prototype=new THREE.Material;THREE.ShaderMaterial.prototype.constructor=THREE.ShaderMaterial;
- THREE.Texture=function(a,c,b,d,g,e){this.id=THREE.TextureCount++;this.image=a;this.mapping=c!==void 0?c:new THREE.UVMapping;this.wrapS=b!==void 0?b:THREE.ClampToEdgeWrapping;this.wrapT=d!==void 0?d:THREE.ClampToEdgeWrapping;this.magFilter=g!==void 0?g:THREE.LinearFilter;this.minFilter=e!==void 0?e:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=!1};
- THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var a=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a}};THREE.TextureCount=0;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
- THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;
- THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(a,c,b,d,g,e,f,h,i){THREE.Texture.call(this,null,g,e,f,h,i);this.image={data:a,width:c,height:b};this.format=d!==void 0?d:THREE.RGBAFormat};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
- THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture(this.data.slice(0),this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.material=c;this.sortParticles=!1};
- THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,c,b){THREE.Object3D.call(this);this.geometry=a;this.material=c;this.type=b!==void 0?b:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
- THREE.Mesh=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.material=c;if(c instanceof Array)console.warn("DEPRECATED: Mesh material can no longer be an Array. Using material at index 0..."),this.material=c[0];if(this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=a.boundingSphere.radius,this.geometry.morphTargets.length)){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};
- for(var b=0;b<this.geometry.morphTargets.length;b++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[b].name]=b}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;
- THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==void 0)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
- THREE.Bone.prototype.update=function(a,c){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;var b,d=this.children.length;for(b=0;b<d;b++)this.children[b].update(this.skinMatrix,c)};
- THREE.SkinnedMesh=function(a,c){THREE.Mesh.call(this,a,c);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var b,d,g,e,f,h;if(this.geometry.bones!==void 0){for(b=0;b<this.geometry.bones.length;b++)g=this.geometry.bones[b],e=g.pos,f=g.rotq,h=g.scl,d=this.addBone(),d.name=g.name,d.position.set(e[0],e[1],e[2]),d.quaternion.set(f[0],f[1],f[2],f[3]),d.useQuaternion=!0,h!==void 0?d.scale.set(h[0],h[1],h[2]):d.scale.set(1,1,1);for(b=0;b<this.bones.length;b++)g=this.geometry.bones[b],
- d=this.bones[b],g.parent===-1?this.add(d):this.bones[g.parent].add(d);this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;THREE.SkinnedMesh.prototype.addBone=function(a){a===void 0&&(a=new THREE.Bone(this));this.bones.push(a);return a};
- THREE.SkinnedMesh.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1;for(var a=0,c=this.children.length;a<c;a++){var b=this.children[a];b instanceof THREE.Bone?b.update(this.identityMatrix,!1):b.updateMatrixWorld(!0)}for(var c=this.bones.length,b=this.bones,d=this.boneMatrices,a=0;a<c;a++)b[a].skinMatrix.flattenToArrayOffset(d,
- a*16)};
- THREE.SkinnedMesh.prototype.pose=function(){this.updateMatrixWorld(!0);for(var a,c=[],b=0;b<this.bones.length;b++){a=this.bones[b];var d=new THREE.Matrix4;d.getInverse(a.skinMatrix);c.push(d);a.skinMatrix.flattenToArrayOffset(this.boneMatrices,b*16)}if(this.geometry.skinVerticesA===void 0){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];for(a=0;a<this.geometry.skinIndices.length;a++){var b=this.geometry.vertices[a].position,g=this.geometry.skinIndices[a].x,e=this.geometry.skinIndices[a].y,d=
- new THREE.Vector3(b.x,b.y,b.z);this.geometry.skinVerticesA.push(c[g].multiplyVector3(d));d=new THREE.Vector3(b.x,b.y,b.z);this.geometry.skinVerticesB.push(c[e].multiplyVector3(d));this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1&&(b=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5,this.geometry.skinWeights[a].x+=b,this.geometry.skinWeights[a].y+=b)}}};
- THREE.MorphAnimMesh=function(a,c){THREE.Mesh.call(this,a,c);this.duration=1E3;this.mirroredLoop=!1;this.currentKeyframe=this.lastKeyframe=this.time=0;this.direction=1;this.directionBackwards=!1};THREE.MorphAnimMesh.prototype=new THREE.Mesh;THREE.MorphAnimMesh.prototype.constructor=THREE.MorphAnimMesh;
- THREE.MorphAnimMesh.prototype.updateAnimation=function(a){var c=this.duration/(this.geometry.morphTargets.length-1);this.time+=this.direction*a;if(this.mirroredLoop){if(this.time>this.duration||this.time<0){this.direction*=-1;if(this.time>this.duration)this.time=this.duration,this.directionBackwards=!0;if(this.time<0)this.time=0,this.directionBackwards=!1}}else this.time%=this.duration;a=THREE.Math.clamp(Math.floor(this.time/c),0,this.geometry.morphTargets.length-1);if(a!=this.currentKeyframe)this.morphTargetInfluences[this.lastKeyframe]=
- 0,this.morphTargetInfluences[this.currentKeyframe]=1,this.morphTargetInfluences[a]=0,this.lastKeyframe=this.currentKeyframe,this.currentKeyframe=a;c=this.time%c/c;this.directionBackwards&&(c=1-c);this.morphTargetInfluences[this.currentKeyframe]=c;this.morphTargetInfluences[this.lastKeyframe]=1-c};THREE.Ribbon=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.material=c};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;
- THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.addLevel=function(a,c){c===void 0&&(c=0);for(var c=Math.abs(c),b=0;b<this.LODs.length;b++)if(c<this.LODs[b].visibleAtDistance)break;this.LODs.splice(b,0,{visibleAtDistance:c,object3D:a});this.add(a)};
- THREE.LOD.prototype.update=function(a){if(this.LODs.length>1){a.matrixWorldInverse.getInverse(a.matrixWorld);a=a.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var c=1;c<this.LODs.length;c++)if(a>=this.LODs[c].visibleAtDistance)this.LODs[c-1].object3D.visible=!1,this.LODs[c].object3D.visible=!0;else break;for(;c<this.LODs.length;c++)this.LODs[c].object3D.visible=!1}};
- THREE.Sprite=function(a){THREE.Object3D.call(this);this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map instanceof THREE.Texture?a.map:THREE.ImageUtils.loadTexture(a.map);this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.useScreenCoordinates=a.useScreenCoordinates!==void 0?a.useScreenCoordinates:!0;this.mergeWith3D=a.mergeWith3D!==void 0?a.mergeWith3D:!this.useScreenCoordinates;this.affectedByDistance=a.affectedByDistance!==void 0?a.affectedByDistance:
- !this.useScreenCoordinates;this.scaleByViewport=a.scaleByViewport!==void 0?a.scaleByViewport:!this.affectedByDistance;this.alignment=a.alignment instanceof THREE.Vector2?a.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;
- THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(this.scale.x!==1||this.scale.y!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,this.scale.y);this.matrixWorldNeedsUpdate=!0};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);
- THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);
- THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.matrixAutoUpdate=!1;this.objects=[];this.lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;
- THREE.Scene.prototype.addObject=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a);var c=this.__objectsRemoved.indexOf(a);c!==-1&&this.__objectsRemoved.splice(c,1)}for(c=0;c<a.children.length;c++)this.addObject(a.children[c])};
- THREE.Scene.prototype.removeObject=function(a){if(a instanceof THREE.Light){var c=this.lights.indexOf(a);c!==-1&&this.lights.splice(c,1)}else a instanceof THREE.Camera||(c=this.objects.indexOf(a),c!==-1&&(this.objects.splice(c,1),this.__objectsRemoved.push(a),c=this.__objectsAdded.indexOf(a),c!==-1&&this.__objectsAdded.splice(c,1)));for(c=0;c<a.children.length;c++)this.removeObject(a.children[c])};
- THREE.Fog=function(a,c,b){this.color=new THREE.Color(a);this.near=c!==void 0?c:1;this.far=b!==void 0?b:1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c!==void 0?c:2.5E-4};
- THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,b,d,g,e;this.domElement=document.createElement("div");this.setSize=function(a,c){b=a;d=c;g=b/2;e=d/2};this.render=function(b,d){var i,l,m,k,o,p,q,n;a=c.projectScene(b,d);i=0;for(l=a.length;i<l;i++)if(o=a[i],o instanceof THREE.RenderableParticle){q=o.x*g+g;n=o.y*e+e;m=0;for(k=o.material.length;m<k;m++)if(p=o.material[m],p instanceof THREE.ParticleDOMMaterial)p=p.domElement,p.style.left=q+"px",p.style.top=n+"px"}}};
- THREE.CanvasRenderer=function(a){function c(a){if(v!=a)n.globalAlpha=v=a}function b(a){if(r!=a){switch(a){case THREE.NormalBlending:n.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:n.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:n.globalCompositeOperation="darker"}r=a}}function d(a){if(z!=a)n.strokeStyle=z=a}function g(a){if(E!=a)n.fillStyle=E=a}var e=this,f,h,i,l=new THREE.Projector,a=a||{},m=a.canvas!==void 0?a.canvas:document.createElement("canvas"),
- k,o,p,q,n=m.getContext("2d"),t=new THREE.Color(0),u=0,v=1,r=0,z=null,E=null,N=null,A=null,J=null,x,w,D,M,S=new THREE.RenderableVertex,ca=new THREE.RenderableVertex,L,P,j,ea,ha,F,B,R,Y,O,ga,$,X=new THREE.Color,aa=new THREE.Color,ba=new THREE.Color,V=new THREE.Color,C=new THREE.Color,I=[],Z,da,ja,na,oa,sa,ra,ua,xa,Q,G=new THREE.Rectangle,H=new THREE.Rectangle,U=new THREE.Rectangle,fa=!1,la=new THREE.Color,ka=new THREE.Color,ma=new THREE.Color,W=new THREE.Vector3,va,ia,ya,pa,wa,Ca,a=16;va=document.createElement("canvas");
- va.width=va.height=2;ia=va.getContext("2d");ia.fillStyle="rgba(0,0,0,1)";ia.fillRect(0,0,2,2);ya=ia.getImageData(0,0,2,2);pa=ya.data;wa=document.createElement("canvas");wa.width=wa.height=a;Ca=wa.getContext("2d");Ca.translate(-a/2,-a/2);Ca.scale(a,a);a--;this.domElement=m;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){k=a;o=b;p=Math.floor(k/2);q=Math.floor(o/2);m.width=k;m.height=o;G.set(-p,-q,p,q);H.set(-p,-q,p,q);v=1;r=0;J=
- A=N=E=z=null};this.setClearColor=function(a,b){t.copy(a);u=b;H.set(-p,-q,p,q)};this.setClearColorHex=function(a,b){t.setHex(a);u=b;H.set(-p,-q,p,q)};this.clear=function(){n.setTransform(1,0,0,-1,p,q);H.isEmpty()||(H.minSelf(G),H.inflate(2),u<1&&n.clearRect(Math.floor(H.getX()),Math.floor(H.getY()),Math.floor(H.getWidth()),Math.floor(H.getHeight())),u>0&&(b(THREE.NormalBlending),c(1),g("rgba("+Math.floor(t.r*255)+","+Math.floor(t.g*255)+","+Math.floor(t.b*255)+","+u+")"),n.fillRect(Math.floor(H.getX()),
- Math.floor(H.getY()),Math.floor(H.getWidth()),Math.floor(H.getHeight()))),H.empty())};this.render=function(a,m){function k(a){var b,c,d,e;la.setRGB(0,0,0);ka.setRGB(0,0,0);ma.setRGB(0,0,0);b=0;for(c=a.length;b<c;b++)d=a[b],e=d.color,d instanceof THREE.AmbientLight?(la.r+=e.r,la.g+=e.g,la.b+=e.b):d instanceof THREE.DirectionalLight?(ka.r+=e.r,ka.g+=e.g,ka.b+=e.b):d instanceof THREE.PointLight&&(ma.r+=e.r,ma.g+=e.g,ma.b+=e.b)}function o(a,b,c,d){var e,g,f,j,h,i;e=0;for(g=a.length;e<g;e++)f=a[e],j=f.color,
- f instanceof THREE.DirectionalLight?(h=f.matrixWorld.getPosition(),i=c.dot(h),i<=0||(i*=f.intensity,d.r+=j.r*i,d.g+=j.g*i,d.b+=j.b*i)):f instanceof THREE.PointLight&&(h=f.matrixWorld.getPosition(),i=c.dot(W.sub(h,b).normalize()),i<=0||(i*=f.distance==0?1:1-Math.min(b.distanceTo(h)/f.distance,1),i!=0&&(i*=f.intensity,d.r+=j.r*i,d.g+=j.g*i,d.b+=j.b*i)))}function t(a,e,f){c(f.opacity);b(f.blending);var j,h,i,l,m,k;if(f instanceof THREE.ParticleBasicMaterial){if(f.map)l=f.map.image,m=l.width>>1,k=l.height>>
- 1,f=e.scale.x*p,i=e.scale.y*q,j=f*m,h=i*k,U.set(a.x-j,a.y-h,a.x+j,a.y+h),G.intersects(U)&&(n.save(),n.translate(a.x,a.y),n.rotate(-e.rotation),n.scale(f,-i),n.translate(-m,-k),n.drawImage(l,0,0),n.restore())}else f instanceof THREE.ParticleCanvasMaterial&&(j=e.scale.x*p,h=e.scale.y*q,U.set(a.x-j,a.y-h,a.x+j,a.y+h),G.intersects(U)&&(d(f.color.getContextStyle()),g(f.color.getContextStyle()),n.save(),n.translate(a.x,a.y),n.rotate(-e.rotation),n.scale(j,h),f.program(n),n.restore()))}function Ka(a,e,g,
- f){c(f.opacity);b(f.blending);n.beginPath();n.moveTo(a.positionScreen.x,a.positionScreen.y);n.lineTo(e.positionScreen.x,e.positionScreen.y);n.closePath();if(f instanceof THREE.LineBasicMaterial){a=f.linewidth;if(N!=a)n.lineWidth=N=a;a=f.linecap;if(A!=a)n.lineCap=A=a;a=f.linejoin;if(J!=a)n.lineJoin=J=a;d(f.color.getContextStyle());n.stroke();U.inflate(f.linewidth*2)}}function r(a,d,f,g,h,l,p,k){e.info.render.vertices+=3;e.info.render.faces++;c(k.opacity);b(k.blending);L=a.positionScreen.x;P=a.positionScreen.y;
- j=d.positionScreen.x;ea=d.positionScreen.y;ha=f.positionScreen.x;F=f.positionScreen.y;u(L,P,j,ea,ha,F);if(k instanceof THREE.MeshBasicMaterial)if(k.map)k.map.mapping instanceof THREE.UVMapping&&(na=p.uvs[0],Aa(L,P,j,ea,ha,F,na[g].u,na[g].v,na[h].u,na[h].v,na[l].u,na[l].v,k.map));else if(k.envMap){if(k.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=m.matrixWorldInverse,W.copy(p.vertexNormalsWorld[g]),oa=(W.x*a.n11+W.y*a.n12+W.z*a.n13)*0.5+0.5,sa=-(W.x*a.n21+W.y*a.n22+W.z*a.n23)*0.5+0.5,
- W.copy(p.vertexNormalsWorld[h]),ra=(W.x*a.n11+W.y*a.n12+W.z*a.n13)*0.5+0.5,ua=-(W.x*a.n21+W.y*a.n22+W.z*a.n23)*0.5+0.5,W.copy(p.vertexNormalsWorld[l]),xa=(W.x*a.n11+W.y*a.n12+W.z*a.n13)*0.5+0.5,Q=-(W.x*a.n21+W.y*a.n22+W.z*a.n23)*0.5+0.5,Aa(L,P,j,ea,ha,F,oa,sa,ra,ua,xa,Q,k.envMap)}else k.wireframe?v(k.color,k.wireframeLinewidth,k.wireframeLinecap,k.wireframeLinejoin):z(k.color);else if(k instanceof THREE.MeshLambertMaterial)k.map&&!k.wireframe&&(k.map.mapping instanceof THREE.UVMapping&&(na=p.uvs[0],
- Aa(L,P,j,ea,ha,F,na[g].u,na[g].v,na[h].u,na[h].v,na[l].u,na[l].v,k.map)),b(THREE.SubtractiveBlending)),fa?!k.wireframe&&k.shading==THREE.SmoothShading&&p.vertexNormalsWorld.length==3?(aa.r=ba.r=V.r=la.r,aa.g=ba.g=V.g=la.g,aa.b=ba.b=V.b=la.b,o(i,p.v1.positionWorld,p.vertexNormalsWorld[0],aa),o(i,p.v2.positionWorld,p.vertexNormalsWorld[1],ba),o(i,p.v3.positionWorld,p.vertexNormalsWorld[2],V),aa.r=Math.max(0,Math.min(k.color.r*aa.r,1)),aa.g=Math.max(0,Math.min(k.color.g*aa.g,1)),aa.b=Math.max(0,Math.min(k.color.b*
- aa.b,1)),ba.r=Math.max(0,Math.min(k.color.r*ba.r,1)),ba.g=Math.max(0,Math.min(k.color.g*ba.g,1)),ba.b=Math.max(0,Math.min(k.color.b*ba.b,1)),V.r=Math.max(0,Math.min(k.color.r*V.r,1)),V.g=Math.max(0,Math.min(k.color.g*V.g,1)),V.b=Math.max(0,Math.min(k.color.b*V.b,1)),C.r=(ba.r+V.r)*0.5,C.g=(ba.g+V.g)*0.5,C.b=(ba.b+V.b)*0.5,ja=E(aa,ba,V,C),Ea(L,P,j,ea,ha,F,0,0,1,0,0,1,ja)):(X.r=la.r,X.g=la.g,X.b=la.b,o(i,p.centroidWorld,p.normalWorld,X),X.r=Math.max(0,Math.min(k.color.r*X.r,1)),X.g=Math.max(0,Math.min(k.color.g*
- X.g,1)),X.b=Math.max(0,Math.min(k.color.b*X.b,1)),k.wireframe?v(X,k.wireframeLinewidth,k.wireframeLinecap,k.wireframeLinejoin):z(X)):k.wireframe?v(k.color,k.wireframeLinewidth,k.wireframeLinecap,k.wireframeLinejoin):z(k.color);else if(k instanceof THREE.MeshDepthMaterial)Z=m.near,da=m.far,aa.r=aa.g=aa.b=1-Da(a.positionScreen.z,Z,da),ba.r=ba.g=ba.b=1-Da(d.positionScreen.z,Z,da),V.r=V.g=V.b=1-Da(f.positionScreen.z,Z,da),C.r=(ba.r+V.r)*0.5,C.g=(ba.g+V.g)*0.5,C.b=(ba.b+V.b)*0.5,ja=E(aa,ba,V,C),Ea(L,P,
- j,ea,ha,F,0,0,1,0,0,1,ja);else if(k instanceof THREE.MeshNormalMaterial)X.r=Fa(p.normalWorld.x),X.g=Fa(p.normalWorld.y),X.b=Fa(p.normalWorld.z),k.wireframe?v(X,k.wireframeLinewidth,k.wireframeLinecap,k.wireframeLinejoin):z(X)}function La(a,d,f,g,h,p,l,k,qa){e.info.render.vertices+=4;e.info.render.faces++;c(k.opacity);b(k.blending);if(k.map||k.envMap)r(a,d,g,0,1,3,l,k,qa),r(h,f,p,1,2,3,l,k,qa);else if(L=a.positionScreen.x,P=a.positionScreen.y,j=d.positionScreen.x,ea=d.positionScreen.y,ha=f.positionScreen.x,
- F=f.positionScreen.y,B=g.positionScreen.x,R=g.positionScreen.y,Y=h.positionScreen.x,O=h.positionScreen.y,ga=p.positionScreen.x,$=p.positionScreen.y,k instanceof THREE.MeshBasicMaterial)Ga(L,P,j,ea,ha,F,B,R),k.wireframe?v(k.color,k.wireframeLinewidth,k.wireframeLinecap,k.wireframeLinejoin):z(k.color);else if(k instanceof THREE.MeshLambertMaterial)fa?!k.wireframe&&k.shading==THREE.SmoothShading&&l.vertexNormalsWorld.length==4?(aa.r=ba.r=V.r=C.r=la.r,aa.g=ba.g=V.g=C.g=la.g,aa.b=ba.b=V.b=C.b=la.b,o(i,
- l.v1.positionWorld,l.vertexNormalsWorld[0],aa),o(i,l.v2.positionWorld,l.vertexNormalsWorld[1],ba),o(i,l.v4.positionWorld,l.vertexNormalsWorld[3],V),o(i,l.v3.positionWorld,l.vertexNormalsWorld[2],C),aa.r=Math.max(0,Math.min(k.color.r*aa.r,1)),aa.g=Math.max(0,Math.min(k.color.g*aa.g,1)),aa.b=Math.max(0,Math.min(k.color.b*aa.b,1)),ba.r=Math.max(0,Math.min(k.color.r*ba.r,1)),ba.g=Math.max(0,Math.min(k.color.g*ba.g,1)),ba.b=Math.max(0,Math.min(k.color.b*ba.b,1)),V.r=Math.max(0,Math.min(k.color.r*V.r,1)),
- V.g=Math.max(0,Math.min(k.color.g*V.g,1)),V.b=Math.max(0,Math.min(k.color.b*V.b,1)),C.r=Math.max(0,Math.min(k.color.r*C.r,1)),C.g=Math.max(0,Math.min(k.color.g*C.g,1)),C.b=Math.max(0,Math.min(k.color.b*C.b,1)),ja=E(aa,ba,V,C),u(L,P,j,ea,B,R),Ea(L,P,j,ea,B,R,0,0,1,0,0,1,ja),u(Y,O,ha,F,ga,$),Ea(Y,O,ha,F,ga,$,1,0,1,1,0,1,ja)):(X.r=la.r,X.g=la.g,X.b=la.b,o(i,l.centroidWorld,l.normalWorld,X),X.r=Math.max(0,Math.min(k.color.r*X.r,1)),X.g=Math.max(0,Math.min(k.color.g*X.g,1)),X.b=Math.max(0,Math.min(k.color.b*
- X.b,1)),Ga(L,P,j,ea,ha,F,B,R),k.wireframe?v(X,k.wireframeLinewidth,k.wireframeLinecap,k.wireframeLinejoin):z(X)):(Ga(L,P,j,ea,ha,F,B,R),k.wireframe?v(k.color,k.wireframeLinewidth,k.wireframeLinecap,k.wireframeLinejoin):z(k.color));else if(k instanceof THREE.MeshNormalMaterial)X.r=Fa(l.normalWorld.x),X.g=Fa(l.normalWorld.y),X.b=Fa(l.normalWorld.z),Ga(L,P,j,ea,ha,F,B,R),k.wireframe?v(X,k.wireframeLinewidth,k.wireframeLinecap,k.wireframeLinejoin):z(X);else if(k instanceof THREE.MeshDepthMaterial)Z=m.near,
- da=m.far,aa.r=aa.g=aa.b=1-Da(a.positionScreen.z,Z,da),ba.r=ba.g=ba.b=1-Da(d.positionScreen.z,Z,da),V.r=V.g=V.b=1-Da(g.positionScreen.z,Z,da),C.r=C.g=C.b=1-Da(f.positionScreen.z,Z,da),ja=E(aa,ba,V,C),u(L,P,j,ea,B,R),Ea(L,P,j,ea,B,R,0,0,1,0,0,1,ja),u(Y,O,ha,F,ga,$),Ea(Y,O,ha,F,ga,$,1,0,1,1,0,1,ja)}function u(a,b,c,d,e,f){n.beginPath();n.moveTo(a,b);n.lineTo(c,d);n.lineTo(e,f);n.lineTo(a,b);n.closePath()}function Ga(a,b,c,d,e,f,g,h){n.beginPath();n.moveTo(a,b);n.lineTo(c,d);n.lineTo(e,f);n.lineTo(g,
- h);n.lineTo(a,b);n.closePath()}function v(a,b,c,e){if(N!=b)n.lineWidth=N=b;if(A!=c)n.lineCap=A=c;if(J!=e)n.lineJoin=J=e;d(a.getContextStyle());n.stroke();U.inflate(b*2)}function z(a){g(a.getContextStyle());n.fill()}function Aa(a,b,c,d,e,f,h,j,i,k,l,p,m){if(m.image.width!=0){if(m.needsUpdate==!0||I[m.id]==void 0){var qa=m.wrapS==THREE.RepeatWrapping,o=m.wrapT==THREE.RepeatWrapping;I[m.id]=n.createPattern(m.image,qa&&o?"repeat":qa&&!o?"repeat-x":!qa&&o?"repeat-y":"no-repeat");m.needsUpdate=!1}g(I[m.id]);
- var qa=m.offset.x/m.repeat.x,o=m.offset.y/m.repeat.y,Q=(m.image.width-1)*m.repeat.x,m=(m.image.height-1)*m.repeat.y,h=(h+qa)*Q,j=(j+o)*m,i=(i+qa)*Q,k=(k+o)*m,l=(l+qa)*Q,p=(p+o)*m;c-=a;d-=b;e-=a;f-=b;i-=h;k-=j;l-=h;p-=j;qa=1/(i*p-l*k);m=(p*c-k*e)*qa;k=(p*d-k*f)*qa;c=(i*e-l*c)*qa;d=(i*f-l*d)*qa;a=a-m*h-c*j;b=b-k*h-d*j;n.save();n.transform(m,k,c,d,a,b);n.fill();n.restore()}}function Ea(a,b,c,d,e,f,g,h,j,i,k,l,p){var m,qa;m=p.width-1;qa=p.height-1;g*=m;h*=qa;j*=m;i*=qa;k*=m;l*=qa;c-=a;d-=b;e-=a;f-=b;
- j-=g;i-=h;k-=g;l-=h;qa=1/(j*l-k*i);m=(l*c-i*e)*qa;i=(l*d-i*f)*qa;c=(j*e-k*c)*qa;d=(j*f-k*d)*qa;a=a-m*g-c*h;b=b-i*g-d*h;n.save();n.transform(m,i,c,d,a,b);n.clip();n.drawImage(p,0,0);n.restore()}function E(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),j=~~(c.r*255),i=~~(c.g*255),c=~~(c.b*255),k=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);pa[0]=e<0?0:e>255?255:e;pa[1]=f<0?0:f>255?255:f;pa[2]=a<0?0:a>255?255:a;pa[4]=g<0?0:g>255?255:g;pa[5]=h<0?0:h>255?255:
- h;pa[6]=b<0?0:b>255?255:b;pa[8]=j<0?0:j>255?255:j;pa[9]=i<0?0:i>255?255:i;pa[10]=c<0?0:c>255?255:c;pa[12]=k<0?0:k>255?255:k;pa[13]=l<0?0:l>255?255:l;pa[14]=d<0?0:d>255?255:d;ia.putImageData(ya,0,0);Ca.drawImage(va,0,0);return wa}function Da(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function Fa(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function Ba(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;e!=0&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}var Ha,Ja,ta,za;this.autoClear?this.clear():n.setTransform(1,
- 0,0,-1,p,q);e.info.render.vertices=0;e.info.render.faces=0;f=l.projectScene(a,m,this.sortElements);h=f.elements;i=f.lights;(fa=i.length>0)&&k(i);Ha=0;for(Ja=h.length;Ha<Ja;Ha++)if(ta=h[Ha],za=ta.material,za=za instanceof THREE.MeshFaceMaterial?ta.faceMaterial:za,!(za==null||za.opacity==0)){U.empty();if(ta instanceof THREE.RenderableParticle)x=ta,x.x*=p,x.y*=q,t(x,ta,za,a);else if(ta instanceof THREE.RenderableLine)x=ta.v1,w=ta.v2,x.positionScreen.x*=p,x.positionScreen.y*=q,w.positionScreen.x*=p,w.positionScreen.y*=
- q,U.addPoint(x.positionScreen.x,x.positionScreen.y),U.addPoint(w.positionScreen.x,w.positionScreen.y),G.intersects(U)&&Ka(x,w,ta,za,a);else if(ta instanceof THREE.RenderableFace3)x=ta.v1,w=ta.v2,D=ta.v3,x.positionScreen.x*=p,x.positionScreen.y*=q,w.positionScreen.x*=p,w.positionScreen.y*=q,D.positionScreen.x*=p,D.positionScreen.y*=q,za.overdraw&&(Ba(x.positionScreen,w.positionScreen),Ba(w.positionScreen,D.positionScreen),Ba(D.positionScreen,x.positionScreen)),U.add3Points(x.positionScreen.x,x.positionScreen.y,
- w.positionScreen.x,w.positionScreen.y,D.positionScreen.x,D.positionScreen.y),G.intersects(U)&&r(x,w,D,0,1,2,ta,za,a);else if(ta instanceof THREE.RenderableFace4)x=ta.v1,w=ta.v2,D=ta.v3,M=ta.v4,x.positionScreen.x*=p,x.positionScreen.y*=q,w.positionScreen.x*=p,w.positionScreen.y*=q,D.positionScreen.x*=p,D.positionScreen.y*=q,M.positionScreen.x*=p,M.positionScreen.y*=q,S.positionScreen.copy(w.positionScreen),ca.positionScreen.copy(M.positionScreen),za.overdraw&&(Ba(x.positionScreen,w.positionScreen),
- Ba(w.positionScreen,M.positionScreen),Ba(M.positionScreen,x.positionScreen),Ba(D.positionScreen,S.positionScreen),Ba(D.positionScreen,ca.positionScreen)),U.addPoint(x.positionScreen.x,x.positionScreen.y),U.addPoint(w.positionScreen.x,w.positionScreen.y),U.addPoint(D.positionScreen.x,D.positionScreen.y),U.addPoint(M.positionScreen.x,M.positionScreen.y),G.intersects(U)&&La(x,w,D,M,S,ca,ta,za,a);H.addRectangle(U)}n.setTransform(1,0,0,1,0,0)}};
- THREE.SVGRenderer=function(){function a(a,b,c,d){var e,f,g,h,i,k;e=0;for(f=a.length;e<f;e++)g=a[e],h=g.color,g instanceof THREE.DirectionalLight?(i=g.matrixWorld.getPosition(),k=c.dot(i),k<=0||(k*=g.intensity,d.r+=h.r*k,d.g+=h.g*k,d.b+=h.b*k)):g instanceof THREE.PointLight&&(i=g.matrixWorld.getPosition(),k=c.dot(x.sub(i,b).normalize()),k<=0||(k*=g.distance==0?1:1-Math.min(b.distanceTo(i)/g.distance,1),k!=0&&(k*=g.intensity,d.r+=h.r*k,d.g+=h.g*k,d.b+=h.b*k)))}function c(a){w[a]==null&&(w[a]=document.createElementNS("http://www.w3.org/2000/svg",
- "path"),L==0&&w[a].setAttribute("shape-rendering","crispEdges"));return w[a]}function b(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}var d=this,g,e,f,h=new THREE.Projector,i=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,m,k,o,p,q,n,t,u=new THREE.Rectangle,v=new THREE.Rectangle,r=!1,z=new THREE.Color,E=new THREE.Color,N=new THREE.Color,A=new THREE.Color,J,x=new THREE.Vector3,w=[],D=[],M,S,ca,L=1;this.domElement=i;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,
- faces:0}};this.setQuality=function(a){switch(a){case "high":L=1;break;case "low":L=0}};this.setSize=function(a,b){l=a;m=b;k=l/2;o=m/2;i.setAttribute("viewBox",-k+" "+-o+" "+l+" "+m);i.setAttribute("width",l);i.setAttribute("height",m);u.set(-k,-o,k,o)};this.clear=function(){for(;i.childNodes.length>0;)i.removeChild(i.childNodes[0])};this.render=function(l,j){var m,x,F,B;this.autoClear&&this.clear();d.info.render.vertices=0;d.info.render.faces=0;g=h.projectScene(l,j,this.sortElements);e=g.elements;
- f=g.lights;ca=S=0;if(r=f.length>0){E.setRGB(0,0,0);N.setRGB(0,0,0);A.setRGB(0,0,0);m=0;for(x=f.length;m<x;m++)B=f[m],F=B.color,B instanceof THREE.AmbientLight?(E.r+=F.r,E.g+=F.g,E.b+=F.b):B instanceof THREE.DirectionalLight?(N.r+=F.r,N.g+=F.g,N.b+=F.b):B instanceof THREE.PointLight&&(A.r+=F.r,A.g+=F.g,A.b+=F.b)}m=0;for(x=e.length;m<x;m++)if(F=e[m],B=F.material,B=B instanceof THREE.MeshFaceMaterial?F.faceMaterial:B,!(B==null||B.opacity==0))if(v.empty(),F instanceof THREE.RenderableParticle)p=F,p.x*=
- k,p.y*=-o;else if(F instanceof THREE.RenderableLine){if(p=F.v1,q=F.v2,p.positionScreen.x*=k,p.positionScreen.y*=-o,q.positionScreen.x*=k,q.positionScreen.y*=-o,v.addPoint(p.positionScreen.x,p.positionScreen.y),v.addPoint(q.positionScreen.x,q.positionScreen.y),u.intersects(v)){F=p;var w=q,Y=ca++;D[Y]==null&&(D[Y]=document.createElementNS("http://www.w3.org/2000/svg","line"),L==0&&D[Y].setAttribute("shape-rendering","crispEdges"));M=D[Y];M.setAttribute("x1",F.positionScreen.x);M.setAttribute("y1",F.positionScreen.y);
- M.setAttribute("x2",w.positionScreen.x);M.setAttribute("y2",w.positionScreen.y);B instanceof THREE.LineBasicMaterial&&(M.setAttribute("style","fill: none; stroke: "+B.color.getContextStyle()+"; stroke-width: "+B.linewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: "+B.linecap+"; stroke-linejoin: "+B.linejoin),i.appendChild(M))}}else if(F instanceof THREE.RenderableFace3){if(p=F.v1,q=F.v2,n=F.v3,p.positionScreen.x*=k,p.positionScreen.y*=-o,q.positionScreen.x*=k,q.positionScreen.y*=-o,n.positionScreen.x*=
- k,n.positionScreen.y*=-o,v.addPoint(p.positionScreen.x,p.positionScreen.y),v.addPoint(q.positionScreen.x,q.positionScreen.y),v.addPoint(n.positionScreen.x,n.positionScreen.y),u.intersects(v)){var w=p,Y=q,O=n;d.info.render.vertices+=3;d.info.render.faces++;M=c(S++);M.setAttribute("d","M "+w.positionScreen.x+" "+w.positionScreen.y+" L "+Y.positionScreen.x+" "+Y.positionScreen.y+" L "+O.positionScreen.x+","+O.positionScreen.y+"z");B instanceof THREE.MeshBasicMaterial?z.copy(B.color):B instanceof THREE.MeshLambertMaterial?
- r?(z.r=E.r,z.g=E.g,z.b=E.b,a(f,F.centroidWorld,F.normalWorld,z),z.r=Math.max(0,Math.min(B.color.r*z.r,1)),z.g=Math.max(0,Math.min(B.color.g*z.g,1)),z.b=Math.max(0,Math.min(B.color.b*z.b,1))):z.copy(B.color):B instanceof THREE.MeshDepthMaterial?(J=1-B.__2near/(B.__farPlusNear-F.z*B.__farMinusNear),z.setRGB(J,J,J)):B instanceof THREE.MeshNormalMaterial&&z.setRGB(b(F.normalWorld.x),b(F.normalWorld.y),b(F.normalWorld.z));B.wireframe?M.setAttribute("style","fill: none; stroke: "+z.getContextStyle()+"; stroke-width: "+
- B.wireframeLinewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: "+B.wireframeLinecap+"; stroke-linejoin: "+B.wireframeLinejoin):M.setAttribute("style","fill: "+z.getContextStyle()+"; fill-opacity: "+B.opacity);i.appendChild(M)}}else if(F instanceof THREE.RenderableFace4&&(p=F.v1,q=F.v2,n=F.v3,t=F.v4,p.positionScreen.x*=k,p.positionScreen.y*=-o,q.positionScreen.x*=k,q.positionScreen.y*=-o,n.positionScreen.x*=k,n.positionScreen.y*=-o,t.positionScreen.x*=k,t.positionScreen.y*=-o,v.addPoint(p.positionScreen.x,
- p.positionScreen.y),v.addPoint(q.positionScreen.x,q.positionScreen.y),v.addPoint(n.positionScreen.x,n.positionScreen.y),v.addPoint(t.positionScreen.x,t.positionScreen.y),u.intersects(v))){var w=p,Y=q,O=n,ga=t;d.info.render.vertices+=4;d.info.render.faces++;M=c(S++);M.setAttribute("d","M "+w.positionScreen.x+" "+w.positionScreen.y+" L "+Y.positionScreen.x+" "+Y.positionScreen.y+" L "+O.positionScreen.x+","+O.positionScreen.y+" L "+ga.positionScreen.x+","+ga.positionScreen.y+"z");B instanceof THREE.MeshBasicMaterial?
- z.copy(B.color):B instanceof THREE.MeshLambertMaterial?r?(z.r=E.r,z.g=E.g,z.b=E.b,a(f,F.centroidWorld,F.normalWorld,z),z.r=Math.max(0,Math.min(B.color.r*z.r,1)),z.g=Math.max(0,Math.min(B.color.g*z.g,1)),z.b=Math.max(0,Math.min(B.color.b*z.b,1))):z.copy(B.color):B instanceof THREE.MeshDepthMaterial?(J=1-B.__2near/(B.__farPlusNear-F.z*B.__farMinusNear),z.setRGB(J,J,J)):B instanceof THREE.MeshNormalMaterial&&z.setRGB(b(F.normalWorld.x),b(F.normalWorld.y),b(F.normalWorld.z));B.wireframe?M.setAttribute("style",
- "fill: none; stroke: "+z.getContextStyle()+"; stroke-width: "+B.wireframeLinewidth+"; stroke-opacity: "+B.opacity+"; stroke-linecap: "+B.wireframeLinecap+"; stroke-linejoin: "+B.wireframeLinejoin):M.setAttribute("style","fill: "+z.getContextStyle()+"; fill-opacity: "+B.opacity);i.appendChild(M)}}};
- THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#endif",
- envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity );\n} else {\ngl_FragColor.xyz = gl_FragColor.xyz * cubeColor.xyz;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
- map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( map, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif\n#endif",
- lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_lambert_pars_vertex:"uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif",
- lights_lambert_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n}\n#endif\nvLightWeighting = vLightWeighting * diffuse + ambient * ambientLightColor;\n}",
- lights_phong_pars_vertex:"#if MAX_POINT_LIGHTS > 0\n#ifndef PHONG_PER_PIXEL\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif",lights_phong_vertex:"#if MAX_POINT_LIGHTS > 0\n#ifndef PHONG_PER_PIXEL\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#endif",
- lights_phong_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#else\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",
- lights_phong_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vPointLight[ i ].xyz );\nfloat lDistance = vPointLight[ i ].w;\n#endif\nvec3 pointHalfVector = normalize( lVector + viewPosition );\nfloat pointDistance = lDistance;\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointDiffuseWeight = max( dot( normal, lVector ), 0.0 );\nfloat pointSpecularWeight = pow( pointDotNormalHalf, shininess );\n#ifdef PHYSICALLY_BASED_SHADING\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( dot( lVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance;\n#else\npointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance;\n#endif\npointDiffuse += diffuse * pointLightColor[ i ] * pointDiffuseWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = pow( dirDotNormalHalf, shininess );\n#ifdef PHYSICALLY_BASED_SHADING\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#else\ndirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#endif\ndirDiffuse += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * ambient + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n#endif",
- color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n#ifdef GAMMA_INPUT\nvColor = color * color;\n#else\nvColor = color;\n#endif\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif",
- morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif",
- default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform float shadowDarkness;\nuniform float shadowBias;\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif",
- shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_SOFT\nconst float xPixelOffset = 1.0 / SHADOWMAP_WIDTH;\nconst float yPixelOffset = 1.0 / SHADOWMAP_HEIGHT;\n#endif\nvec3 shadowColor = vec3( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nshadowCoord.z += shadowBias;\nif ( shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) {\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nfor ( float y = -1.25; y <= 1.25; y += 1.25 )\nfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\nvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadow += 1.0;\n}\nshadow /= 9.0;\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness * shadow ) );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec3( shadowDarkness );\n#endif\n}\n}\n#ifdef GAMMA_OUTPUT\nshadowColor *= shadowColor;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif",
- shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif",linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\ngl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif"};
- THREE.UniformsUtils={merge:function(a){var c,b,d,g={};for(c=0;c<a.length;c++)for(b in d=this.clone(a[c]),d)g[b]=d[b];return g},clone:function(a){var c,b,d,g={};for(c in a)for(b in g[c]={},a[c])d=a[c][b],g[c][b]=d instanceof THREE.Color||d instanceof THREE.Vector2||d instanceof THREE.Vector3||d instanceof THREE.Vector4||d instanceof THREE.Matrix4||d instanceof THREE.Texture?d.clone():d instanceof Array?d.slice():d;return g}};
- THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},flipEnvMap:{type:"f",value:-1},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",value:0}},fog:{fogDensity:{type:"f",
- value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",
- value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:6,texture:[]},shadowMatrix:{type:"m4v",value:[]},shadowBias:{type:"f",value:0.0039},shadowDarkness:{type:"f",value:0.2}}};
- THREE.ShaderLib={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int affectedByDistance;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\n}"},
- depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}"},normal:{uniforms:{opacity:{type:"f",value:1}},
- vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}",fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}"},basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.shadowmap]),vertexShader:[THREE.ShaderChunk.map_pars_vertex,
- THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,
- THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,
- THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(328965)}}]),vertexShader:["varying vec3 vLightWeighting;",THREE.ShaderChunk.map_pars_vertex,
- THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_lambert_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",
- THREE.ShaderChunk.lights_lambert_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform float opacity;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",
- THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,"gl_FragColor.xyz = gl_FragColor.xyz * vLightWeighting;",THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",
- value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),vertexShader:["varying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_phong_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
- THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = -mvPosition.xyz;\nvec3 transformedNormal = normalMatrix * normal;\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_phong_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,
- "}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_phong_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,
- THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.lights_phong_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,
- THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,
- THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.morphtarget_vertex,
- THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
- THREE.WebGLRenderer=function(a){function c(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){if(a.__webglCustomAttributesList===void 0)a.__webglCustomAttributesList=[];for(var e in d.attributes){var g=d.attributes[e];if(!g.__webglInitialized||g.createUniqueBuffers){g.__webglInitialized=!0;var f=1;g.type==="v2"?f=2:g.type==="v3"?f=3:g.type==="v4"?f=4:g.type==="c"&&(f=3);g.size=f;g.array=new Float32Array(c*f);g.buffer=j.createBuffer();g.buffer.belongsToAttribute=e;g.needsUpdate=!0}a.__webglCustomAttributesList.push(g)}}}
- function b(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;else if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function d(a,b,c){var d,e,g,f,h=a.vertices;f=h.length;var i=a.colors,k=i.length,l=a.__vertexArray,m=a.__colorArray,p=a.__sortArray,n=a.__dirtyVertices,o=a.__dirtyColors,Q=a.__webglCustomAttributesList;if(c.sortParticles){sa.multiplySelf(c.matrixWorld);for(d=0;d<f;d++)e=h[d].position,xa.copy(e),sa.multiplyVector3(xa),p[d]=[xa.z,d];
- p.sort(function(a,b){return b[0]-a[0]});for(d=0;d<f;d++)e=h[p[d][1]].position,g=d*3,l[g]=e.x,l[g+1]=e.y,l[g+2]=e.z;for(d=0;d<k;d++)g=d*3,e=i[p[d][1]],m[g]=e.r,m[g+1]=e.g,m[g+2]=e.b;if(Q){i=0;for(k=Q.length;i<k;i++)if(h=Q[i],h.boundTo===void 0||h.boundTo==="vertices")if(g=0,e=h.value.length,h.size===1)for(d=0;d<e;d++)f=p[d][1],h.array[d]=h.value[f];else if(h.size===2)for(d=0;d<e;d++)f=p[d][1],f=h.value[f],h.array[g]=f.x,h.array[g+1]=f.y,g+=2;else if(h.size===3)if(h.type==="c")for(d=0;d<e;d++)f=p[d][1],
- f=h.value[f],h.array[g]=f.r,h.array[g+1]=f.g,h.array[g+2]=f.b,g+=3;else for(d=0;d<e;d++)f=p[d][1],f=h.value[f],h.array[g]=f.x,h.array[g+1]=f.y,h.array[g+2]=f.z,g+=3;else if(h.size===4)for(d=0;d<e;d++)f=p[d][1],f=h.value[f],h.array[g]=f.x,h.array[g+1]=f.y,h.array[g+2]=f.z,h.array[g+3]=f.w,g+=4}}else{if(n)for(d=0;d<f;d++)e=h[d].position,g=d*3,l[g]=e.x,l[g+1]=e.y,l[g+2]=e.z;if(o)for(d=0;d<k;d++)e=i[d],g=d*3,m[g]=e.r,m[g+1]=e.g,m[g+2]=e.b;if(Q){i=0;for(k=Q.length;i<k;i++)if(h=Q[i],h.needsUpdate&&(h.boundTo===
- void 0||h.boundTo==="vertices"))if(e=h.value.length,g=0,h.size===1)for(d=0;d<e;d++)h.array[d]=h.value[d];else if(h.size===2)for(d=0;d<e;d++)f=h.value[d],h.array[g]=f.x,h.array[g+1]=f.y,g+=2;else if(h.size===3)if(h.type==="c")for(d=0;d<e;d++)f=h.value[d],h.array[g]=f.r,h.array[g+1]=f.g,h.array[g+2]=f.b,g+=3;else for(d=0;d<e;d++)f=h.value[d],h.array[g]=f.x,h.array[g+1]=f.y,h.array[g+2]=f.z,g+=3;else if(h.size===4)for(d=0;d<e;d++)f=h.value[d],h.array[g]=f.x,h.array[g+1]=f.y,h.array[g+2]=f.z,h.array[g+
- 3]=f.w,g+=4}}if(n||c.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,a.__webglVertexBuffer),j.bufferData(j.ARRAY_BUFFER,l,b);if(o||c.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,a.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,m,b);if(Q){i=0;for(k=Q.length;i<k;i++)if(h=Q[i],h.needsUpdate||c.sortParticles)j.bindBuffer(j.ARRAY_BUFFER,h.buffer),j.bufferData(j.ARRAY_BUFFER,h.array,b)}}function g(a,b,c,d,e){d.program||P.initMaterial(d,b,c,e);if(d.morphTargets&&!e.__webglMorphTargetInfluences){e.__webglMorphTargetInfluences=
- new Float32Array(P.maxMorphTargets);for(var g=0,f=P.maxMorphTargets;g<f;g++)e.__webglMorphTargetInfluences[g]=0}var h=!1,g=d.program,f=g.uniforms,i=d.uniforms;g!==ha&&(j.useProgram(g),ha=g,h=!0);if(d.id!==B)B=d.id,h=!0;if(h){j.uniformMatrix4fv(f.projectionMatrix,!1,ra);if(c&&d.fog)if(i.fogColor.value=c.color,c instanceof THREE.Fog)i.fogNear.value=c.near,i.fogFar.value=c.far;else if(c instanceof THREE.FogExp2)i.fogDensity.value=c.density;if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||
- d.lights){for(var k,l,m=0,p=0,n=0,o,q,H,t=Q,r=t.directional.colors,u=t.directional.positions,v=t.point.colors,z=t.point.positions,U=t.point.distances,C=0,E=0,c=k=H=0,h=b.length;c<h;c++)if(k=b[c],l=k.color,o=k.position,q=k.intensity,H=k.distance,k instanceof THREE.AmbientLight)P.gammaInput?(m+=l.r*l.r,p+=l.g*l.g,n+=l.b*l.b):(m+=l.r,p+=l.g,n+=l.b);else if(k instanceof THREE.DirectionalLight)H=C*3,P.gammaInput?(r[H]=l.r*l.r*q*q,r[H+1]=l.g*l.g*q*q,r[H+2]=l.b*l.b*q*q):(r[H]=l.r*q,r[H+1]=l.g*q,r[H+2]=l.b*
- q),u[H]=o.x,u[H+1]=o.y,u[H+2]=o.z,C+=1;else if(k instanceof THREE.SpotLight)H=C*3,P.gammaInput?(r[H]=l.r*l.r*q*q,r[H+1]=l.g*l.g*q*q,r[H+2]=l.b*l.b*q*q):(r[H]=l.r*q,r[H+1]=l.g*q,r[H+2]=l.b*q),l=1/o.length(),u[H]=o.x*l,u[H+1]=o.y*l,u[H+2]=o.z*l,C+=1;else if(k instanceof THREE.PointLight)k=E*3,P.gammaInput?(v[k]=l.r*l.r*q*q,v[k+1]=l.g*l.g*q*q,v[k+2]=l.b*l.b*q*q):(v[k]=l.r*q,v[k+1]=l.g*q,v[k+2]=l.b*q),z[k]=o.x,z[k+1]=o.y,z[k+2]=o.z,U[E]=H,E+=1;c=C*3;for(h=r.length;c<h;c++)r[c]=0;c=E*3;for(h=v.length;c<
- h;c++)v[c]=0;t.point.length=E;t.directional.length=C;t.ambient[0]=m;t.ambient[1]=p;t.ambient[2]=n;b=Q;i.enableLighting.value=b.directional.length+b.point.length;i.ambientLightColor.value=b.ambient;i.directionalLightColor.value=b.directional.colors;i.directionalLightDirection.value=b.directional.positions;i.pointLightColor.value=b.point.colors;i.pointLightPosition.value=b.point.positions;i.pointLightDistance.value=b.point.distances}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||
- d instanceof THREE.MeshPhongMaterial)i.opacity.value=d.opacity,P.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color,(i.map.texture=d.map)&&i.offsetRepeat.value.set(d.map.offset.x,d.map.offset.y,d.map.repeat.x,d.map.repeat.y),i.lightMap.texture=d.lightMap,i.envMap.texture=d.envMap,i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1,i.reflectivity.value=d.reflectivity,i.refractionRatio.value=d.refractionRatio,i.combine.value=d.combine,i.useRefract.value=
- d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping;if(d instanceof THREE.LineBasicMaterial)i.diffuse.value=d.color,i.opacity.value=d.opacity;else if(d instanceof THREE.ParticleBasicMaterial)i.psColor.value=d.color,i.opacity.value=d.opacity,i.size.value=d.size,i.scale.value=G.height/2,i.map.texture=d.map;else if(d instanceof THREE.MeshPhongMaterial)i.shininess.value=d.shininess,P.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.specular.value.copyGammaToLinear(d.specular)):
- (i.ambient.value=d.ambient,i.specular.value=d.specular);else if(d instanceof THREE.MeshLambertMaterial)P.gammaInput?i.ambient.value.copyGammaToLinear(d.ambient):i.ambient.value=d.ambient;else if(d instanceof THREE.MeshDepthMaterial)i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity;else if(d instanceof THREE.MeshNormalMaterial)i.opacity.value=d.opacity;if(e.receiveShadow&&!d._shadowPass&&i.shadowMatrix){for(b=0;b<va.length;b++)i.shadowMatrix.value[b]=va[b],i.shadowMap.texture[b]=P.shadowMap[b];
- i.shadowDarkness.value=P.shadowMapDarkness;i.shadowBias.value=P.shadowMapBias}b=d.uniformsList;i=0;for(c=b.length;i<c;i++)if(p=g.uniforms[b[i][1]])if(m=b[i][0],n=m.type,h=m.value,n==="i")j.uniform1i(p,h);else if(n==="f")j.uniform1f(p,h);else if(n==="v2")j.uniform2f(p,h.x,h.y);else if(n==="v3")j.uniform3f(p,h.x,h.y,h.z);else if(n==="v4")j.uniform4f(p,h.x,h.y,h.z,h.w);else if(n==="c")j.uniform3f(p,h.r,h.g,h.b);else if(n==="fv1")j.uniform1fv(p,h);else if(n==="fv")j.uniform3fv(p,h);else if(n==="v3v"){if(!m._array)m._array=
- new Float32Array(3*h.length);n=0;for(o=h.length;n<o;n++)t=n*3,m._array[t]=h[n].x,m._array[t+1]=h[n].y,m._array[t+2]=h[n].z;j.uniform3fv(p,m._array)}else if(n==="m4"){if(!m._array)m._array=new Float32Array(16);h.flattenToArray(m._array);j.uniformMatrix4fv(p,!1,m._array)}else if(n==="m4v"){if(!m._array)m._array=new Float32Array(16*h.length);n=0;for(o=h.length;n<o;n++)h[n].flattenToArrayOffset(m._array,n*16);j.uniformMatrix4fv(p,!1,m._array)}else if(n==="t"){if(j.uniform1i(p,h),p=m.texture)if(p.image instanceof
- Array&&p.image.length===6){if(m=p,m.image.length===6)if(m.needsUpdate){if(!m.image.__webglTextureCube)m.image.__webglTextureCube=j.createTexture();j.activeTexture(j.TEXTURE0+h);j.bindTexture(j.TEXTURE_CUBE_MAP,m.image.__webglTextureCube);for(h=0;h<6;h++)j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,j.RGBA,j.RGBA,j.UNSIGNED_BYTE,m.image[h]);J(j.TEXTURE_CUBE_MAP,m,m.image[0]);m.needsUpdate=!1}else j.activeTexture(j.TEXTURE0+h),j.bindTexture(j.TEXTURE_CUBE_MAP,m.image.__webglTextureCube)}else p instanceof
- THREE.WebGLRenderTargetCube?(m=p,j.activeTexture(j.TEXTURE0+h),j.bindTexture(j.TEXTURE_CUBE_MAP,m.__webglTexture)):x(p,h)}else if(n==="tv"){if(!m._array){m._array=[];n=0;for(o=m.texture.length;n<o;n++)m._array[n]=h+n}j.uniform1iv(p,m._array);n=0;for(o=m.texture.length;n<o;n++)(p=m.texture[n])&&x(p,m._array[n])}(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&f.cameraPosition!==null&&j.uniform3f(f.cameraPosition,a.position.x,a.position.y,a.position.z);(d instanceof
- THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&f.viewMatrix!==null&&j.uniformMatrix4fv(f.viewMatrix,!1,ua);d.skinning&&(j.uniformMatrix4fv(f.cameraInverseMatrix,!1,ua),j.uniformMatrix4fv(f.boneGlobalMatrices,!1,e.boneMatrices))}j.uniformMatrix4fv(f.modelViewMatrix,!1,e._modelViewMatrixArray);f.normalMatrix&&j.uniformMatrix3fv(f.normalMatrix,!1,e._normalMatrixArray);(d instanceof THREE.ShaderMaterial||d.envMap||d.skinning||e.receiveShadow)&&
- f.objectMatrix!==null&&j.uniformMatrix4fv(f.objectMatrix,!1,e._objectMatrixArray);return g}function e(a,b,c,d,e,f){if(d.opacity!==0){var h,i,c=g(a,b,c,d,f),b=c.attributes,a=!1,c=e.id*16777215+c.id*2+(d.wireframe?1:0);c!==R&&(R=c,a=!0);if(!d.morphTargets&&b.position>=0)a&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),j.vertexAttribPointer(b.position,3,j.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;f.morphTargetBase!==-1?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),
- j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0)):c.position>=0&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglVertexBuffer),j.vertexAttribPointer(c.position,3,j.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){h=0;var k=f.morphTargetForcedOrder;for(i=f.morphTargetInfluences;h<d.numSupportedMorphTargets&&h<k.length;)j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[k[h]]),j.vertexAttribPointer(c["morphTarget"+h],3,j.FLOAT,!1,0,0),f.__webglMorphTargetInfluences[h]=i[k[h]],h++}else{var k=[],l=-1,
- m=0;i=f.morphTargetInfluences;var p,n=i.length;h=0;for(f.morphTargetBase!==-1&&(k[f.morphTargetBase]=!0);h<d.numSupportedMorphTargets;){for(p=0;p<n;p++)!k[p]&&i[p]>l&&(m=p,l=i[m]);j.bindBuffer(j.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[m]);j.vertexAttribPointer(c["morphTarget"+h],3,j.FLOAT,!1,0,0);f.__webglMorphTargetInfluences[h]=l;k[m]=1;l=-1;h++}}d.program.uniforms.morphTargetInfluences!==null&&j.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){h=
- 0;for(i=e.__webglCustomAttributesList.length;h<i;h++)c=e.__webglCustomAttributesList[h],b[c.buffer.belongsToAttribute]>=0&&(j.bindBuffer(j.ARRAY_BUFFER,c.buffer),j.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,j.FLOAT,!1,0,0))}b.color>=0&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglColorBuffer),j.vertexAttribPointer(b.color,3,j.FLOAT,!1,0,0));b.normal>=0&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglNormalBuffer),j.vertexAttribPointer(b.normal,3,j.FLOAT,!1,0,0));b.tangent>=0&&(j.bindBuffer(j.ARRAY_BUFFER,
- e.__webglTangentBuffer),j.vertexAttribPointer(b.tangent,4,j.FLOAT,!1,0,0));b.uv>=0&&(e.__webglUVBuffer?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUVBuffer),j.vertexAttribPointer(b.uv,2,j.FLOAT,!1,0,0),j.enableVertexAttribArray(b.uv)):j.disableVertexAttribArray(b.uv));b.uv2>=0&&(e.__webglUV2Buffer?(j.bindBuffer(j.ARRAY_BUFFER,e.__webglUV2Buffer),j.vertexAttribPointer(b.uv2,2,j.FLOAT,!1,0,0),j.enableVertexAttribArray(b.uv2)):j.disableVertexAttribArray(b.uv2));d.skinning&&b.skinVertexA>=0&&b.skinVertexB>=
- 0&&b.skinIndex>=0&&b.skinWeight>=0&&(j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinVertexABuffer),j.vertexAttribPointer(b.skinVertexA,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinVertexBBuffer),j.vertexAttribPointer(b.skinVertexB,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),j.vertexAttribPointer(b.skinIndex,4,j.FLOAT,!1,0,0),j.bindBuffer(j.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),j.vertexAttribPointer(b.skinWeight,4,j.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?
- (d=d.wireframeLinewidth,d!==I&&(j.lineWidth(d),I=d),a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),j.drawElements(j.LINES,e.__webglLineCount,j.UNSIGNED_SHORT,0)):(a&&j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),j.drawElements(j.TRIANGLES,e.__webglFaceCount,j.UNSIGNED_SHORT,0)),P.info.render.calls++,P.info.render.vertices+=e.__webglFaceCount,P.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?j.LINE_STRIP:j.LINES,d=d.linewidth,d!==
- I&&(j.lineWidth(d),I=d),j.drawArrays(f,0,e.__webglLineCount),P.info.render.calls++):f instanceof THREE.ParticleSystem?(j.drawArrays(j.POINTS,0,e.__webglParticleCount),P.info.render.calls++):f instanceof THREE.Ribbon&&(j.drawArrays(j.TRIANGLE_STRIP,0,e.__webglVertexCount),P.info.render.calls++)}}function f(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=j.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=j.createBuffer();a.hasPos&&(j.bindBuffer(j.ARRAY_BUFFER,a.__webglVertexBuffer),
- j.bufferData(j.ARRAY_BUFFER,a.positionArray,j.DYNAMIC_DRAW),j.enableVertexAttribArray(b.attributes.position),j.vertexAttribPointer(b.attributes.position,3,j.FLOAT,!1,0,0));if(a.hasNormal){j.bindBuffer(j.ARRAY_BUFFER,a.__webglNormalBuffer);if(c===THREE.FlatShading){var d,e,f,g,h,i,k,l,m,p,n=a.count*3;for(p=0;p<n;p+=9)c=a.normalArray,d=c[p],e=c[p+1],f=c[p+2],g=c[p+3],i=c[p+4],l=c[p+5],h=c[p+6],k=c[p+7],m=c[p+8],d=(d+g+h)/3,e=(e+i+k)/3,f=(f+l+m)/3,c[p]=d,c[p+1]=e,c[p+2]=f,c[p+3]=d,c[p+4]=e,c[p+5]=f,
- c[p+6]=d,c[p+7]=e,c[p+8]=f}j.bufferData(j.ARRAY_BUFFER,a.normalArray,j.DYNAMIC_DRAW);j.enableVertexAttribArray(b.attributes.normal);j.vertexAttribPointer(b.attributes.normal,3,j.FLOAT,!1,0,0)}j.drawArrays(j.TRIANGLES,0,a.count);a.count=0}function h(a){if(O!==a.doubleSided)a.doubleSided?j.disable(j.CULL_FACE):j.enable(j.CULL_FACE),O=a.doubleSided;if(ga!==a.flipSided)a.flipSided?j.frontFace(j.CW):j.frontFace(j.CCW),ga=a.flipSided}function i(a){X!==a&&(a?j.enable(j.DEPTH_TEST):j.disable(j.DEPTH_TEST),
- X=a)}function l(a){aa!==a&&(j.depthMask(a),aa=a)}function m(a,b,c){ba!==a&&(a?j.enable(j.POLYGON_OFFSET_FILL):j.disable(j.POLYGON_OFFSET_FILL),ba=a);if(a&&(V!==b||C!==c))j.polygonOffset(b,c),V=b,C=c}function k(a){oa[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);oa[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);oa[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+a.n23,a.n44+a.n24);oa[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);oa[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-
- a.n34);oa[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(var b,a=0;a<6;a++)b=oa[a],b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}function o(a){for(var b=a.matrixWorld,c=-a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)),d=0;d<6;d++)if(a=oa[d].x*b.n14+oa[d].y*b.n24+oa[d].z*b.n34+oa[d].w,a<=c)return!1;return!0}function p(a){var b=a.object.material;b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}function q(a){var b=a.object,
- c=a.buffer,d;d=b.material;if(d instanceof THREE.MeshFaceMaterial){if(c=c.materialIndex,c>=0)b=b.geometry.materials[c],b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}else if(b=d)b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}function n(a,b){return b.z-a.z}function t(a){var b,c,d,l=0,m,p,n,q,Q,H,t=a.lights;W||(W=new THREE.PerspectiveCamera(P.shadowCameraFov,P.shadowMapWidth/P.shadowMapHeight,P.shadowCameraNear,P.shadowCameraFar));b=0;for(c=
- t.length;b<c;b++)if(d=t[b],d instanceof THREE.SpotLight&&d.castShadow){B=-1;P.shadowMap[l]||(P.shadowMap[l]=new THREE.WebGLRenderTarget(P.shadowMapWidth,P.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat}));va[l]||(va[l]=new THREE.Matrix4);m=P.shadowMap[l];p=va[l];W.position.copy(d.position);W.lookAt(d.target.position);W.parent==null&&(console.warn("Camera is not on the Scene. Adding it..."),a.add(W));this.autoUpdateScene&&a.updateMatrixWorld();W.matrixWorldInverse.getInverse(W.matrixWorld);
- p.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);p.multiplySelf(W.projectionMatrix);p.multiplySelf(W.matrixWorldInverse);W.matrixWorldInverse.flattenToArray(ua);W.projectionMatrix.flattenToArray(ra);sa.multiply(W.projectionMatrix,W.matrixWorldInverse);k(sa);D(m);j.clearColor(1,1,1,1);P.clear();j.clearColor(la.r,la.g,la.b,ka);p=a.__webglObjects.length;d=a.__webglObjectsImmediate.length;for(m=0;m<p;m++)n=a.__webglObjects[m],H=n.object,H.visible&&H.castShadow?!(H instanceof THREE.Mesh)||!H.frustumCulled||
- o(H)?(H.matrixWorld.flattenToArray(H._objectMatrixArray),v(H,W,!1),n.render=!0):n.render=!1:n.render=!1;i(!0);A(THREE.NormalBlending);for(m=0;m<p;m++)if(n=a.__webglObjects[m],n.render)H=n.object,Q=n.buffer,h(H),n=H.customDepthMaterial?H.customDepthMaterial:H.geometry.morphTargets.length?pa:ya,e(W,t,null,n,Q,H);for(m=0;m<d;m++)n=a.__webglObjectsImmediate[m],H=n.object,H.visible&&H.castShadow&&(H.matrixAutoUpdate&&H.matrixWorld.flattenToArray(H._objectMatrixArray),R=-1,v(H,W,!1),h(H),q=g(W,t,null,ya,
- H),H.immediateRenderCallback?H.immediateRenderCallback(q,j,oa):H.render(function(a){f(a,q,ya.shading)}));l++}}function u(a,b){var c,d,e;c=K.attributes;var f=K.uniforms,g=na/ja,h,i=[],k=ja*0.5,l=na*0.5,m=!0;j.useProgram(K.program);ha=K.program;R=X=$=-1;Ia||(j.enableVertexAttribArray(K.attributes.position),j.enableVertexAttribArray(K.attributes.uv),Ia=!0);j.disable(j.CULL_FACE);j.enable(j.BLEND);j.depthMask(!0);j.bindBuffer(j.ARRAY_BUFFER,K.vertexBuffer);j.vertexAttribPointer(c.position,2,j.FLOAT,!1,
- 16,0);j.vertexAttribPointer(c.uv,2,j.FLOAT,!1,16,8);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,K.elementBuffer);j.uniformMatrix4fv(f.projectionMatrix,!1,ra);j.activeTexture(j.TEXTURE0);j.uniform1i(f.map,0);c=0;for(d=a.__webglSprites.length;c<d;c++)if(e=a.__webglSprites[c],e.visible&&e.opacity!==0)e.useScreenCoordinates?e.z=-e.position.z:(e._modelViewMatrix.multiplyToArray(b.matrixWorldInverse,e.matrixWorld,e._modelViewMatrixArray),e.z=-e._modelViewMatrix.n34);a.__webglSprites.sort(n);c=0;for(d=a.__webglSprites.length;c<
- d;c++)e=a.__webglSprites[c],e.visible&&e.opacity!==0&&e.map&&e.map.image&&e.map.image.width&&(e.useScreenCoordinates?(j.uniform1i(f.useScreenCoordinates,1),j.uniform3f(f.screenPosition,(e.position.x-k)/k,(l-e.position.y)/l,Math.max(0,Math.min(1,e.position.z)))):(j.uniform1i(f.useScreenCoordinates,0),j.uniform1i(f.affectedByDistance,e.affectedByDistance?1:0),j.uniformMatrix4fv(f.modelViewMatrix,!1,e._modelViewMatrixArray)),h=e.map.image.width/(e.scaleByViewport?na:1),i[0]=h*g*e.scale.x,i[1]=h*e.scale.y,
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- function x(a,b){if(a.needsUpdate){if(!a.__webglInit)a.__webglInit=!0,a.__webglTexture=j.createTexture(),P.info.memory.textures++;j.activeTexture(j.TEXTURE0+b);j.bindTexture(j.TEXTURE_2D,a.__webglTexture);a instanceof THREE.DataTexture?j.texImage2D(j.TEXTURE_2D,0,L(a.format),a.image.width,a.image.height,0,L(a.format),j.UNSIGNED_BYTE,a.image.data):j.texImage2D(j.TEXTURE_2D,0,j.RGBA,j.RGBA,j.UNSIGNED_BYTE,a.image);J(j.TEXTURE_2D,a,a.image);a.needsUpdate=!1}else j.activeTexture(j.TEXTURE0+b),j.bindTexture(j.TEXTURE_2D,
- a.__webglTexture)}function w(a,b){j.bindRenderbuffer(j.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_COMPONENT16,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_ATTACHMENT,j.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(j.renderbufferStorage(j.RENDERBUFFER,j.DEPTH_STENCIL,b.width,b.height),j.framebufferRenderbuffer(j.FRAMEBUFFER,j.DEPTH_STENCIL_ATTACHMENT,j.RENDERBUFFER,a)):j.renderbufferStorage(j.RENDERBUFFER,j.RGBA4,b.width,b.height)}
- function D(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){if(a.depthBuffer===void 0)a.depthBuffer=!0;if(a.stencilBuffer===void 0)a.stencilBuffer=!0;a.__webglTexture=j.createTexture();if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];j.bindTexture(j.TEXTURE_CUBE_MAP,a.__webglTexture);J(j.TEXTURE_CUBE_MAP,a,a);for(var c=0;c<6;c++){a.__webglFramebuffer[c]=j.createFramebuffer();a.__webglRenderbuffer[c]=j.createRenderbuffer();j.texImage2D(j.TEXTURE_CUBE_MAP_POSITIVE_X+
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- 0.5;this.shadowMapHeight=this.shadowMapWidth=512;this.shadowCameraNear=1;this.shadowCameraFar=5E3;this.shadowCameraFov=50;this.shadowMap=[];this.shadowMapEnabled=!1;this.shadowMapSoft=this.shadowMapAutoUpdate=!0;var W,va=[],a=THREE.ShaderLib.depthRGBA,ia=THREE.UniformsUtils.clone(a.uniforms),ya=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:ia}),pa=new THREE.ShaderMaterial({fragmentShader:a.fragmentShader,vertexShader:a.vertexShader,uniforms:ia,morphTargets:!0});
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- j.getUniformLocation(K.program,"modelViewMatrix");K.uniforms.projectionMatrix=j.getUniformLocation(K.program,"projectionMatrix");var Ia=!1;this.setSize=function(a,b){G.width=a;G.height=b;this.setViewport(0,0,G.width,G.height)};this.setViewport=function(a,b,c,d){Z=a;da=b;ja=c;na=d;j.viewport(Z,da,ja,na)};this.setScissor=function(a,b,c,d){j.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?j.enable(j.SCISSOR_TEST):j.disable(j.SCISSOR_TEST)};this.setClearColorHex=function(a,b){la.setHex(a);ka=b;
- j.clearColor(la.r,la.g,la.b,ka)};this.setClearColor=function(a,b){la.copy(a);ka=b;j.clearColor(la.r,la.g,la.b,ka)};this.getClearColor=function(){return la};this.getClearAlpha=function(){return ka};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d|=j.COLOR_BUFFER_BIT;if(b===void 0||b)d|=j.DEPTH_BUFFER_BIT;if(c===void 0||c)d|=j.STENCIL_BUFFER_BIT;j.clear(d)};this.getContext=function(){return j};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrixArray,
- delete a._modelViewMatrixArray,delete a._objectMatrixArray,a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];j.deleteBuffer(c.__webglVertexBuffer);j.deleteBuffer(c.__webglNormalBuffer);j.deleteBuffer(c.__webglTangentBuffer);j.deleteBuffer(c.__webglColorBuffer);j.deleteBuffer(c.__webglUVBuffer);j.deleteBuffer(c.__webglUV2Buffer);j.deleteBuffer(c.__webglSkinVertexABuffer);j.deleteBuffer(c.__webglSkinVertexBBuffer);j.deleteBuffer(c.__webglSkinIndicesBuffer);
- j.deleteBuffer(c.__webglSkinWeightsBuffer);j.deleteBuffer(c.__webglFaceBuffer);j.deleteBuffer(c.__webglLineBuffer);if(c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d<e;d++)j.deleteBuffer(c.__webglMorphTargetsBuffers[d]);P.info.memory.geometries--}else if(a instanceof THREE.Ribbon)a=a.geometry,j.deleteBuffer(a.__webglVertexBuffer),j.deleteBuffer(a.__webglColorBuffer),P.info.memory.geometries--;else if(a instanceof THREE.Line)a=a.geometry,j.deleteBuffer(a.__webglVertexBuffer),j.deleteBuffer(a.__webglColorBuffer),
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- a instanceof THREE.MeshLambertMaterial?h="lambert":a instanceof THREE.MeshPhongMaterial?h="phong":a instanceof THREE.LineBasicMaterial?h="basic":a instanceof THREE.ParticleBasicMaterial&&(h="particle_basic");if(h){var i=THREE.ShaderLib[h];a.uniforms=THREE.UniformsUtils.clone(i.uniforms);a.vertexShader=i.vertexShader;a.fragmentShader=i.fragmentShader}var k,m,l;k=l=i=0;for(m=b.length;k<m;k++)g=b[k],g instanceof THREE.SpotLight&&l++,g instanceof THREE.DirectionalLight&&l++,g instanceof THREE.PointLight&&
- i++;i+l<=ma?k=l:(k=Math.ceil(ma*l/(i+l)),i=ma-k);g={directional:k,point:i};i=l=0;for(k=b.length;i<k;i++)m=b[i],m instanceof THREE.SpotLight&&m.castShadow&&l++;var p=50;if(d!==void 0&&d instanceof THREE.SkinnedMesh)p=d.bones.length;var n;a:{k=a.fragmentShader;m=a.vertexShader;var i=a.uniforms,b=a.attributes,c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,morphTargets:a.morphTargets,maxMorphTargets:this.maxMorphTargets,
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- "",c.perPixel?"#define PHONG_PER_PIXEL":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
- g=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",P.gammaInput?"#define GAMMA_INPUT":"",P.gammaOutput?"#define GAMMA_OUTPUT":"",P.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":
- "",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapSoft?"#define SHADOWMAP_WIDTH "+c.shadowMapWidth.toFixed(1):"",c.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+c.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");j.attachShader(o,S("fragment",g+k));j.attachShader(o,
- S("vertex",d+m));j.linkProgram(o);j.getProgramParameter(o,j.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+j.getProgramParameter(o,j.VALIDATE_STATUS)+", gl error ["+j.getError()+"]");o.uniforms={};o.attributes={};var H,d=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(H in i)d.push(H);H=d;d=0;for(i=H.length;d<i;d++)k=H[d],o.uniforms[k]=j.getUniformLocation(o,
- k);d=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(H=0;H<c.maxMorphTargets;H++)d.push("morphTarget"+H);for(n in b)d.push(n);n=d;H=0;for(b=n.length;H<b;H++)c=n[H],o.attributes[c]=j.getAttribLocation(o,c);o.id=ea.length;ea.push({program:o,code:h});P.info.memory.programs=ea.length;n=o}a.program=n;n=a.program.attributes;n.position>=0&&j.enableVertexAttribArray(n.position);n.color>=0&&j.enableVertexAttribArray(n.color);n.normal>=0&&j.enableVertexAttribArray(n.normal);
- n.tangent>=0&&j.enableVertexAttribArray(n.tangent);a.skinning&&n.skinVertexA>=0&&n.skinVertexB>=0&&n.skinIndex>=0&&n.skinWeight>=0&&(j.enableVertexAttribArray(n.skinVertexA),j.enableVertexAttribArray(n.skinVertexB),j.enableVertexAttribArray(n.skinIndex),j.enableVertexAttribArray(n.skinWeight));if(a.attributes)for(f in a.attributes)n[f]!==void 0&&n[f]>=0&&j.enableVertexAttribArray(n[f]);if(a.morphTargets)for(f=a.numSupportedMorphTargets=0;f<this.maxMorphTargets;f++)H="morphTarget"+f,n[H]>=0&&(j.enableVertexAttribArray(n[H]),
- a.numSupportedMorphTargets++);a.uniformsList=[];for(e in a.uniforms)a.uniformsList.push([a.uniforms[e],e])};this.clearTarget=function(a,b,c,d){D(a);this.clear(b,c,d)};this.updateShadowMap=function(a,b){t(a,b)};this.render=function(a,b,c,d){var H,Q,r,G,z,U,Aa,C=a.lights,E=a.fog;B=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);this.shadowMapEnabled&&this.shadowMapAutoUpdate&&t(a,b);P.info.render.calls=0;P.info.render.vertices=0;P.info.render.faces=0;b.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
- a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(ua);b.projectionMatrix.flattenToArray(ra);sa.multiply(b.projectionMatrix,b.matrixWorldInverse);k(sa);D(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);r=a.__webglObjects.length;for(d=0;d<r;d++)if(z=a.__webglObjects[d],U=z.object,U.visible)if(!(U instanceof THREE.Mesh)||!U.frustumCulled||o(U)){if(U.matrixWorld.flattenToArray(U._objectMatrixArray),
- v(U,b,!0),q(z),z.render=!0,this.sortObjects)U.renderDepth?z.z=U.renderDepth:(xa.copy(U.position),sa.multiplyVector3(xa),z.z=xa.z)}else z.render=!1;else z.render=!1;this.sortObjects&&a.__webglObjects.sort(n);G=a.__webglObjectsImmediate.length;for(d=0;d<G;d++)z=a.__webglObjectsImmediate[d],U=z.object,U.visible&&(U.matrixAutoUpdate&&U.matrixWorld.flattenToArray(U._objectMatrixArray),v(U,b,!0),p(z));if(a.overrideMaterial){i(a.overrideMaterial.depthTest);A(a.overrideMaterial.blending);for(d=0;d<r;d++)if(z=
- a.__webglObjects[d],z.render)U=z.object,Aa=z.buffer,h(U),e(b,C,E,a.overrideMaterial,Aa,U);for(d=0;d<G;d++)z=a.__webglObjectsImmediate[d],U=z.object,U.visible&&(R=-1,h(U),H=g(b,C,E,a.overrideMaterial,U),U.immediateRenderCallback?U.immediateRenderCallback(H,j,oa):U.render(function(b){f(b,H,a.overrideMaterial.shading)}))}else{A(THREE.NormalBlending);for(d=r-1;d>=0;d--)if(z=a.__webglObjects[d],z.render&&(U=z.object,Aa=z.buffer,Q=z.opaque))h(U),i(Q.depthTest),l(Q.depthWrite),m(Q.polygonOffset,Q.polygonOffsetFactor,
- Q.polygonOffsetUnits),e(b,C,E,Q,Aa,U);for(d=0;d<G;d++)if(z=a.__webglObjectsImmediate[d],U=z.object,U.visible&&(R=-1,Q=z.opaque))h(U),i(Q.depthTest),l(Q.depthWrite),m(Q.polygonOffset,Q.polygonOffsetFactor,Q.polygonOffsetUnits),H=g(b,C,E,Q,U),U.immediateRenderCallback?U.immediateRenderCallback(H,j,oa):U.render(function(a){f(a,H,Q.shading)});for(d=0;d<r;d++)if(z=a.__webglObjects[d],z.render&&(U=z.object,Aa=z.buffer,Q=z.transparent))h(U),A(Q.blending),i(Q.depthTest),l(Q.depthWrite),m(Q.polygonOffset,
- Q.polygonOffsetFactor,Q.polygonOffsetUnits),e(b,C,E,Q,Aa,U);for(d=0;d<G;d++)if(z=a.__webglObjectsImmediate[d],U=z.object,U.visible&&(R=-1,Q=z.transparent))h(U),A(Q.blending),i(Q.depthTest),l(Q.depthWrite),m(Q.polygonOffset,Q.polygonOffsetFactor,Q.polygonOffsetUnits),H=g(b,C,E,Q,U),U.immediateRenderCallback?U.immediateRenderCallback(H,j,oa):U.render(function(a){f(a,H,Q.shading)})}a.__webglSprites.length&&u(a,b);c&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&M(c)};this.initWebGLObjects=
- function(a){if(!a.__webglObjects)a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[];for(;a.__objectsAdded.length;){var e=a.__objectsAdded[0],f=a,g=void 0,h=void 0,i=void 0;if(!e.__webglInit)if(e.__webglInit=!0,e._modelViewMatrix=new THREE.Matrix4,e._normalMatrixArray=new Float32Array(9),e._modelViewMatrixArray=new Float32Array(16),e._objectMatrixArray=new Float32Array(16),e.matrixWorld.flattenToArray(e._objectMatrixArray),e instanceof THREE.Mesh){h=e.geometry;if(h.geometryGroups===
- void 0){var i=h,k=void 0,l=void 0,m=void 0,p=void 0,n=void 0,o=void 0,H=void 0,Q={},q=i.morphTargets.length;i.geometryGroups={};k=0;for(l=i.faces.length;k<l;k++)m=i.faces[k],p=m.materialIndex,o=p!==void 0?p:-1,Q[o]===void 0&&(Q[o]={hash:o,counter:0}),H=Q[o].hash+"_"+Q[o].counter,i.geometryGroups[H]===void 0&&(i.geometryGroups[H]={faces3:[],faces4:[],materialIndex:p,vertices:0,numMorphTargets:q}),n=m instanceof THREE.Face3?3:4,i.geometryGroups[H].vertices+n>65535&&(Q[o].counter+=1,H=Q[o].hash+"_"+
- Q[o].counter,i.geometryGroups[H]===void 0&&(i.geometryGroups[H]={faces3:[],faces4:[],materialIndex:p,vertices:0,numMorphTargets:q})),m instanceof THREE.Face3?i.geometryGroups[H].faces3.push(k):i.geometryGroups[H].faces4.push(k),i.geometryGroups[H].vertices+=n;i.geometryGroupsList=[];k=void 0;for(k in i.geometryGroups)i.geometryGroups[k].id=Y++,i.geometryGroupsList.push(i.geometryGroups[k])}for(g in h.geometryGroups)if(i=h.geometryGroups[g],!i.__webglVertexBuffer){k=i;k.__webglVertexBuffer=j.createBuffer();
- k.__webglNormalBuffer=j.createBuffer();k.__webglTangentBuffer=j.createBuffer();k.__webglColorBuffer=j.createBuffer();k.__webglUVBuffer=j.createBuffer();k.__webglUV2Buffer=j.createBuffer();k.__webglSkinVertexABuffer=j.createBuffer();k.__webglSkinVertexBBuffer=j.createBuffer();k.__webglSkinIndicesBuffer=j.createBuffer();k.__webglSkinWeightsBuffer=j.createBuffer();k.__webglFaceBuffer=j.createBuffer();k.__webglLineBuffer=j.createBuffer();if(k.numMorphTargets){m=l=void 0;k.__webglMorphTargetsBuffers=[];
- l=0;for(m=k.numMorphTargets;l<m;l++)k.__webglMorphTargetsBuffers.push(j.createBuffer())}P.info.memory.geometries++;p=e;n=p.geometry;l=i.faces3;o=i.faces4;k=l.length*3+o.length*4;m=l.length*1+o.length*2;o=l.length*3+o.length*4;l=b(p,i);H=l.map||l.lightMap||l instanceof THREE.ShaderMaterial?!0:!1;Q=l instanceof THREE.MeshBasicMaterial&&!l.envMap||l instanceof THREE.MeshDepthMaterial?!1:l&&l.shading!==void 0&&l.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;q=l.vertexColors?l.vertexColors:
- !1;i.__vertexArray=new Float32Array(k*3);if(Q)i.__normalArray=new Float32Array(k*3);if(n.hasTangents)i.__tangentArray=new Float32Array(k*4);if(q)i.__colorArray=new Float32Array(k*3);if(H){if(n.faceUvs.length>0||n.faceVertexUvs.length>0)i.__uvArray=new Float32Array(k*2);if(n.faceUvs.length>1||n.faceVertexUvs.length>1)i.__uv2Array=new Float32Array(k*2)}if(p.geometry.skinWeights.length&&p.geometry.skinIndices.length)i.__skinVertexAArray=new Float32Array(k*4),i.__skinVertexBArray=new Float32Array(k*4),
- i.__skinIndexArray=new Float32Array(k*4),i.__skinWeightArray=new Float32Array(k*4);i.__faceArray=new Uint16Array(m*3);i.__lineArray=new Uint16Array(o*2);if(i.numMorphTargets){i.__morphTargetsArrays=[];p=0;for(n=i.numMorphTargets;p<n;p++)i.__morphTargetsArrays.push(new Float32Array(k*3))}i.__needsSmoothNormals=Q===THREE.SmoothShading;i.__uvType=H;i.__vertexColorType=q;i.__normalType=Q;i.__webglFaceCount=m*3;i.__webglLineCount=o*2;if(l.attributes){if(i.__webglCustomAttributesList===void 0)i.__webglCustomAttributesList=
- [];m=void 0;for(m in l.attributes){var p=l.attributes[m],n={},t;for(t in p)n[t]=p[t];if(!n.__webglInitialized||n.createUniqueBuffers)n.__webglInitialized=!0,o=1,n.type==="v2"?o=2:n.type==="v3"?o=3:n.type==="v4"?o=4:n.type==="c"&&(o=3),n.size=o,n.array=new Float32Array(k*o),n.buffer=j.createBuffer(),n.buffer.belongsToAttribute=m,p.needsUpdate=!0,n.__original=p;i.__webglCustomAttributesList.push(n)}}i.__inittedArrays=!0;h.__dirtyVertices=!0;h.__dirtyMorphTargets=!0;h.__dirtyElements=!0;h.__dirtyUvs=
- !0;h.__dirtyNormals=!0;h.__dirtyTangents=!0;h.__dirtyColors=!0}}else if(e instanceof THREE.Ribbon){if(h=e.geometry,!h.__webglVertexBuffer)i=h,i.__webglVertexBuffer=j.createBuffer(),i.__webglColorBuffer=j.createBuffer(),P.info.memory.geometries++,i=h,k=i.vertices.length,i.__vertexArray=new Float32Array(k*3),i.__colorArray=new Float32Array(k*3),i.__webglVertexCount=k,h.__dirtyVertices=!0,h.__dirtyColors=!0}else if(e instanceof THREE.Line){if(h=e.geometry,!h.__webglVertexBuffer)i=h,i.__webglVertexBuffer=
- j.createBuffer(),i.__webglColorBuffer=j.createBuffer(),P.info.memory.geometries++,i=h,k=e,l=i.vertices.length,i.__vertexArray=new Float32Array(l*3),i.__colorArray=new Float32Array(l*3),i.__webglLineCount=l,c(i,k),h.__dirtyVertices=!0,h.__dirtyColors=!0}else if(e instanceof THREE.ParticleSystem&&(h=e.geometry,!h.__webglVertexBuffer))i=h,i.__webglVertexBuffer=j.createBuffer(),i.__webglColorBuffer=j.createBuffer(),P.info.geometries++,i=h,k=e,l=i.vertices.length,i.__vertexArray=new Float32Array(l*3),
- i.__colorArray=new Float32Array(l*3),i.__sortArray=[],i.__webglParticleCount=l,c(i,k),h.__dirtyVertices=!0,h.__dirtyColors=!0;if(!e.__webglActive){if(e instanceof THREE.Mesh)for(g in h=e.geometry,h.geometryGroups)i=h.geometryGroups[g],N(f.__webglObjects,i,e);else e instanceof THREE.Ribbon||e instanceof THREE.Line||e instanceof THREE.ParticleSystem?(h=e.geometry,N(f.__webglObjects,h,e)):THREE.MarchingCubes!==void 0&&e instanceof THREE.MarchingCubes||e.immediateRenderCallback?f.__webglObjectsImmediate.push({object:e,
- opaque:null,transparent:null}):e instanceof THREE.Sprite&&f.__webglSprites.push(e);e.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){e=a.__objectsRemoved[0];f=a;if(e instanceof THREE.Mesh||e instanceof THREE.ParticleSystem||e instanceof THREE.Ribbon||e instanceof THREE.Line)E(f.__webglObjects,e);else if(e instanceof THREE.Sprite){f=f.__webglSprites;g=e;for(h=f.length-1;h>=0;h--)f[h]===g&&f.splice(h,1)}else(e instanceof THREE.MarchingCubes||e.immediateRenderCallback)&&
- E(f.__webglObjectsImmediate,e);e.__webglActive=!1;a.__objectsRemoved.splice(0,1)}e=0;for(f=a.__webglObjects.length;e<f;e++)if(t=a.__webglObjects[e].object,g=t.geometry,h=m=l=void 0,t instanceof THREE.Mesh){i=0;for(k=g.geometryGroupsList.length;i<k;i++)if(l=g.geometryGroupsList[i],h=b(t,l),m=h.attributes&&r(h),g.__dirtyVertices||g.__dirtyMorphTargets||g.__dirtyElements||g.__dirtyUvs||g.__dirtyNormals||g.__dirtyColors||g.__dirtyTangents||m)if(m=j.DYNAMIC_DRAW,p=!g.dynamic,l.__inittedArrays){var u=o=
- n=void 0,G=void 0,v=void 0,U=void 0,C=void 0,B=void 0,D=void 0,la=void 0,A=u=U=D=void 0,x=void 0,I=void 0,w=void 0,F=void 0,J=void 0,L=G=void 0,fa=G=D=void 0,Z=void 0,O=G=w=I=x=F=w=I=x=F=w=I=x=F=w=I=x=C=void 0,W=void 0,S=U=void 0,M=u=void 0,da=void 0,ka=void 0,T=A=M=W=0,X=0,R=O=u=0,ma=C=J=0,y=0,K=0,$=void 0,da=l.__vertexArray,aa=l.__uvArray,y=l.__uv2Array,S=l.__normalArray,v=l.__tangentArray,L=l.__colorArray,fa=l.__skinVertexAArray,Z=l.__skinVertexBArray,B=l.__skinIndexArray,V=l.__skinWeightArray,
- ba=l.__morphTargetsArrays,H=l.__webglCustomAttributesList,s=void 0,s=l.__faceArray,K=l.__lineArray,ga=l.__needsSmoothNormals,D=l.__vertexColorType,la=l.__uvType,U=l.__normalType,ja=t.geometry,$=ja.__dirtyElements,ea=ja.__dirtyUvs,ca=ja.__dirtyNormals,ha=ja.__dirtyTangents,na=ja.__dirtyColors,ka=ja.__dirtyMorphTargets,va=ja.vertices,Q=l.faces3,q=l.faces4,ia=ja.faces,ya=ja.faceVertexUvs[0],oa=ja.faceVertexUvs[1],sa=ja.skinVerticesA,wa=ja.skinVerticesB,ua=ja.skinIndices,pa=ja.skinWeights,ra=ja.morphTargets;
- if(ja.__dirtyVertices){n=0;for(o=Q.length;n<o;n++)G=ia[Q[n]],x=va[G.a].position,I=va[G.b].position,w=va[G.c].position,da[M]=x.x,da[M+1]=x.y,da[M+2]=x.z,da[M+3]=I.x,da[M+4]=I.y,da[M+5]=I.z,da[M+6]=w.x,da[M+7]=w.y,da[M+8]=w.z,M+=9;n=0;for(o=q.length;n<o;n++)G=ia[q[n]],x=va[G.a].position,I=va[G.b].position,w=va[G.c].position,F=va[G.d].position,da[M]=x.x,da[M+1]=x.y,da[M+2]=x.z,da[M+3]=I.x,da[M+4]=I.y,da[M+5]=I.z,da[M+6]=w.x,da[M+7]=w.y,da[M+8]=w.z,da[M+9]=F.x,da[M+10]=F.y,da[M+11]=F.z,M+=12;j.bindBuffer(j.ARRAY_BUFFER,
- l.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,da,m)}if(ka){n=0;for(o=Q.length;n<o;n++){G=ia[Q[n]];M=0;for(da=ra.length;M<da;M++)x=ra[M].vertices[G.a].position,I=ra[M].vertices[G.b].position,w=ra[M].vertices[G.c].position,ka=ba[M],ka[ma]=x.x,ka[ma+1]=x.y,ka[ma+2]=x.z,ka[ma+3]=I.x,ka[ma+4]=I.y,ka[ma+5]=I.z,ka[ma+6]=w.x,ka[ma+7]=w.y,ka[ma+8]=w.z;ma+=9}n=0;for(o=q.length;n<o;n++){G=ia[q[n]];M=0;for(da=ra.length;M<da;M++)x=ra[M].vertices[G.a].position,I=ra[M].vertices[G.b].position,w=ra[M].vertices[G.c].position,
- F=ra[M].vertices[G.d].position,ka=ba[M],ka[ma]=x.x,ka[ma+1]=x.y,ka[ma+2]=x.z,ka[ma+3]=I.x,ka[ma+4]=I.y,ka[ma+5]=I.z,ka[ma+6]=w.x,ka[ma+7]=w.y,ka[ma+8]=w.z,ka[ma+9]=F.x,ka[ma+10]=F.y,ka[ma+11]=F.z;ma+=12}M=0;for(da=ra.length;M<da;M++)j.bindBuffer(j.ARRAY_BUFFER,l.__webglMorphTargetsBuffers[M]),j.bufferData(j.ARRAY_BUFFER,ba[M],m)}if(pa.length){n=0;for(o=Q.length;n<o;n++)G=ia[Q[n]],x=pa[G.a],I=pa[G.b],w=pa[G.c],V[C]=x.x,V[C+1]=x.y,V[C+2]=x.z,V[C+3]=x.w,V[C+4]=I.x,V[C+5]=I.y,V[C+6]=I.z,V[C+7]=I.w,V[C+
- 8]=w.x,V[C+9]=w.y,V[C+10]=w.z,V[C+11]=w.w,x=ua[G.a],I=ua[G.b],w=ua[G.c],B[C]=x.x,B[C+1]=x.y,B[C+2]=x.z,B[C+3]=x.w,B[C+4]=I.x,B[C+5]=I.y,B[C+6]=I.z,B[C+7]=I.w,B[C+8]=w.x,B[C+9]=w.y,B[C+10]=w.z,B[C+11]=w.w,x=sa[G.a],I=sa[G.b],w=sa[G.c],fa[C]=x.x,fa[C+1]=x.y,fa[C+2]=x.z,fa[C+3]=1,fa[C+4]=I.x,fa[C+5]=I.y,fa[C+6]=I.z,fa[C+7]=1,fa[C+8]=w.x,fa[C+9]=w.y,fa[C+10]=w.z,fa[C+11]=1,x=wa[G.a],I=wa[G.b],w=wa[G.c],Z[C]=x.x,Z[C+1]=x.y,Z[C+2]=x.z,Z[C+3]=1,Z[C+4]=I.x,Z[C+5]=I.y,Z[C+6]=I.z,Z[C+7]=1,Z[C+8]=w.x,Z[C+9]=
- w.y,Z[C+10]=w.z,Z[C+11]=1,C+=12;n=0;for(o=q.length;n<o;n++)G=ia[q[n]],x=pa[G.a],I=pa[G.b],w=pa[G.c],F=pa[G.d],V[C]=x.x,V[C+1]=x.y,V[C+2]=x.z,V[C+3]=x.w,V[C+4]=I.x,V[C+5]=I.y,V[C+6]=I.z,V[C+7]=I.w,V[C+8]=w.x,V[C+9]=w.y,V[C+10]=w.z,V[C+11]=w.w,V[C+12]=F.x,V[C+13]=F.y,V[C+14]=F.z,V[C+15]=F.w,x=ua[G.a],I=ua[G.b],w=ua[G.c],F=ua[G.d],B[C]=x.x,B[C+1]=x.y,B[C+2]=x.z,B[C+3]=x.w,B[C+4]=I.x,B[C+5]=I.y,B[C+6]=I.z,B[C+7]=I.w,B[C+8]=w.x,B[C+9]=w.y,B[C+10]=w.z,B[C+11]=w.w,B[C+12]=F.x,B[C+13]=F.y,B[C+14]=F.z,B[C+
- 15]=F.w,x=sa[G.a],I=sa[G.b],w=sa[G.c],F=sa[G.d],fa[C]=x.x,fa[C+1]=x.y,fa[C+2]=x.z,fa[C+3]=1,fa[C+4]=I.x,fa[C+5]=I.y,fa[C+6]=I.z,fa[C+7]=1,fa[C+8]=w.x,fa[C+9]=w.y,fa[C+10]=w.z,fa[C+11]=1,fa[C+12]=F.x,fa[C+13]=F.y,fa[C+14]=F.z,fa[C+15]=1,x=wa[G.a],I=wa[G.b],w=wa[G.c],G=wa[G.d],Z[C]=x.x,Z[C+1]=x.y,Z[C+2]=x.z,Z[C+3]=1,Z[C+4]=I.x,Z[C+5]=I.y,Z[C+6]=I.z,Z[C+7]=1,Z[C+8]=w.x,Z[C+9]=w.y,Z[C+10]=w.z,Z[C+11]=1,Z[C+12]=G.x,Z[C+13]=G.y,Z[C+14]=G.z,Z[C+15]=1,C+=16;C>0&&(j.bindBuffer(j.ARRAY_BUFFER,l.__webglSkinVertexABuffer),
- j.bufferData(j.ARRAY_BUFFER,fa,m),j.bindBuffer(j.ARRAY_BUFFER,l.__webglSkinVertexBBuffer),j.bufferData(j.ARRAY_BUFFER,Z,m),j.bindBuffer(j.ARRAY_BUFFER,l.__webglSkinIndicesBuffer),j.bufferData(j.ARRAY_BUFFER,B,m),j.bindBuffer(j.ARRAY_BUFFER,l.__webglSkinWeightsBuffer),j.bufferData(j.ARRAY_BUFFER,V,m))}if(na&&D){n=0;for(o=Q.length;n<o;n++)G=ia[Q[n]],C=G.vertexColors,B=G.color,C.length===3&&D===THREE.VertexColors?(G=C[0],fa=C[1],Z=C[2]):Z=fa=G=B,L[J]=G.r,L[J+1]=G.g,L[J+2]=G.b,L[J+3]=fa.r,L[J+4]=fa.g,
- L[J+5]=fa.b,L[J+6]=Z.r,L[J+7]=Z.g,L[J+8]=Z.b,J+=9;n=0;for(o=q.length;n<o;n++)G=ia[q[n]],C=G.vertexColors,B=G.color,C.length===4&&D===THREE.VertexColors?(G=C[0],fa=C[1],Z=C[2],C=C[3]):C=Z=fa=G=B,L[J]=G.r,L[J+1]=G.g,L[J+2]=G.b,L[J+3]=fa.r,L[J+4]=fa.g,L[J+5]=fa.b,L[J+6]=Z.r,L[J+7]=Z.g,L[J+8]=Z.b,L[J+9]=C.r,L[J+10]=C.g,L[J+11]=C.b,J+=12;J>0&&(j.bindBuffer(j.ARRAY_BUFFER,l.__webglColorBuffer),j.bufferData(j.ARRAY_BUFFER,L,m))}if(ha&&ja.hasTangents){n=0;for(o=Q.length;n<o;n++)G=ia[Q[n]],D=G.vertexTangents,
- J=D[0],G=D[1],L=D[2],v[O]=J.x,v[O+1]=J.y,v[O+2]=J.z,v[O+3]=J.w,v[O+4]=G.x,v[O+5]=G.y,v[O+6]=G.z,v[O+7]=G.w,v[O+8]=L.x,v[O+9]=L.y,v[O+10]=L.z,v[O+11]=L.w,O+=12;n=0;for(o=q.length;n<o;n++)G=ia[q[n]],D=G.vertexTangents,J=D[0],G=D[1],L=D[2],D=D[3],v[O]=J.x,v[O+1]=J.y,v[O+2]=J.z,v[O+3]=J.w,v[O+4]=G.x,v[O+5]=G.y,v[O+6]=G.z,v[O+7]=G.w,v[O+8]=L.x,v[O+9]=L.y,v[O+10]=L.z,v[O+11]=L.w,v[O+12]=D.x,v[O+13]=D.y,v[O+14]=D.z,v[O+15]=D.w,O+=16;j.bindBuffer(j.ARRAY_BUFFER,l.__webglTangentBuffer);j.bufferData(j.ARRAY_BUFFER,
- v,m)}if(ca&&U){n=0;for(o=Q.length;n<o;n++)if(G=ia[Q[n]],v=G.vertexNormals,U=G.normal,v.length===3&&ga)for(O=0;O<3;O++)U=v[O],S[u]=U.x,S[u+1]=U.y,S[u+2]=U.z,u+=3;else for(O=0;O<3;O++)S[u]=U.x,S[u+1]=U.y,S[u+2]=U.z,u+=3;n=0;for(o=q.length;n<o;n++)if(G=ia[q[n]],v=G.vertexNormals,U=G.normal,v.length===4&&ga)for(O=0;O<4;O++)U=v[O],S[u]=U.x,S[u+1]=U.y,S[u+2]=U.z,u+=3;else for(O=0;O<4;O++)S[u]=U.x,S[u+1]=U.y,S[u+2]=U.z,u+=3;j.bindBuffer(j.ARRAY_BUFFER,l.__webglNormalBuffer);j.bufferData(j.ARRAY_BUFFER,S,
- m)}if(ea&&ya&&la){n=0;for(o=Q.length;n<o;n++)if(u=Q[n],u=ya[u],u!==void 0)for(O=0;O<3;O++)S=u[O],aa[A]=S.u,aa[A+1]=S.v,A+=2;n=0;for(o=q.length;n<o;n++)if(u=q[n],u=ya[u],u!==void 0)for(O=0;O<4;O++)S=u[O],aa[A]=S.u,aa[A+1]=S.v,A+=2;A>0&&(j.bindBuffer(j.ARRAY_BUFFER,l.__webglUVBuffer),j.bufferData(j.ARRAY_BUFFER,aa,m))}if(ea&&oa&&la){n=0;for(o=Q.length;n<o;n++)if(u=Q[n],A=oa[u],A!==void 0)for(O=0;O<3;O++)u=A[O],y[T]=u.u,y[T+1]=u.v,T+=2;n=0;for(o=q.length;n<o;n++)if(u=q[n],A=oa[u],A!==void 0)for(O=0;O<
- 4;O++)u=A[O],y[T]=u.u,y[T+1]=u.v,T+=2;T>0&&(j.bindBuffer(j.ARRAY_BUFFER,l.__webglUV2Buffer),j.bufferData(j.ARRAY_BUFFER,y,m))}if($){n=0;for(o=Q.length;n<o;n++)s[X]=W,s[X+1]=W+1,s[X+2]=W+2,X+=3,K[R]=W,K[R+1]=W+1,K[R+2]=W,K[R+3]=W+2,K[R+4]=W+1,K[R+5]=W+2,R+=6,W+=3;n=0;for(o=q.length;n<o;n++)s[X]=W,s[X+1]=W+1,s[X+2]=W+3,s[X+3]=W+1,s[X+4]=W+2,s[X+5]=W+3,X+=6,K[R]=W,K[R+1]=W+1,K[R+2]=W,K[R+3]=W+3,K[R+4]=W+1,K[R+5]=W+2,K[R+6]=W+2,K[R+7]=W+3,R+=8,W+=4;j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,l.__webglFaceBuffer);
- j.bufferData(j.ELEMENT_ARRAY_BUFFER,s,m);j.bindBuffer(j.ELEMENT_ARRAY_BUFFER,l.__webglLineBuffer);j.bufferData(j.ELEMENT_ARRAY_BUFFER,K,m)}if(H){O=0;for(W=H.length;O<W;O++)if(s=H[O],s.__original.needsUpdate){K=y=0;if(s.size===1)if(s.boundTo===void 0||s.boundTo==="vertices"){n=0;for(o=Q.length;n<o;n++)G=ia[Q[n]],s.array[y]=s.value[G.a],s.array[y+1]=s.value[G.b],s.array[y+2]=s.value[G.c],y+=3;n=0;for(o=q.length;n<o;n++)G=ia[q[n]],s.array[y]=s.value[G.a],s.array[y+1]=s.value[G.b],s.array[y+2]=s.value[G.c],
- s.array[y+3]=s.value[G.d],y+=4}else if(s.boundTo==="faces"){n=0;for(o=Q.length;n<o;n++)$=s.value[K],s.array[y]=$,s.array[y+1]=$,s.array[y+2]=$,y+=3,K+=1;n=0;for(o=q.length;n<o;n++)$=s.value[K],s.array[y]=$,s.array[y+1]=$,s.array[y+2]=$,s.array[y+3]=$,y+=4,K+=1}else{if(s.boundTo==="faceVertices"){n=0;for(o=Q.length;n<o;n++)s.array[y]=s.value[K],s.array[y+1]=s.value[K+1],s.array[y+2]=s.value[K+2],y+=3,K+=3;n=0;for(o=q.length;n<o;n++)s.array[y]=s.value[K],s.array[y+1]=s.value[K+1],s.array[y+2]=s.value[K+
- 2],s.array[y+3]=s.value[K+3],y+=4,K+=4}}else if(s.size===2)if(s.boundTo===void 0||s.boundTo==="vertices"){n=0;for(o=Q.length;n<o;n++)G=ia[Q[n]],x=s.value[G.a],I=s.value[G.b],w=s.value[G.c],s.array[y]=x.x,s.array[y+1]=x.y,s.array[y+2]=I.x,s.array[y+3]=I.y,s.array[y+4]=w.x,s.array[y+5]=w.y,y+=6;n=0;for(o=q.length;n<o;n++)G=ia[q[n]],x=s.value[G.a],I=s.value[G.b],w=s.value[G.c],F=s.value[G.d],s.array[y]=x.x,s.array[y+1]=x.y,s.array[y+2]=I.x,s.array[y+3]=I.y,s.array[y+4]=w.x,s.array[y+5]=w.y,s.array[y+
- 6]=F.x,s.array[y+7]=F.y,y+=8}else if(s.boundTo==="faces"){n=0;for(o=Q.length;n<o;n++)w=I=x=$=s.value[K],s.array[y]=x.x,s.array[y+1]=x.y,s.array[y+2]=I.x,s.array[y+3]=I.y,s.array[y+4]=w.x,s.array[y+5]=w.y,y+=6,K+=1;n=0;for(o=q.length;n<o;n++)F=w=I=x=$=s.value[K],s.array[y]=x.x,s.array[y+1]=x.y,s.array[y+2]=I.x,s.array[y+3]=I.y,s.array[y+4]=w.x,s.array[y+5]=w.y,s.array[y+6]=F.x,s.array[y+7]=F.y,y+=8,K+=1}else{if(s.boundTo==="faceVertices"){n=0;for(o=Q.length;n<o;n++)x=s.value[K],I=s.value[K+1],w=s.value[K+
- 2],s.array[y]=x.x,s.array[y+1]=x.y,s.array[y+2]=I.x,s.array[y+3]=I.y,s.array[y+4]=w.x,s.array[y+5]=w.y,y+=6,K+=3;n=0;for(o=q.length;n<o;n++)x=s.value[K],I=s.value[K+1],w=s.value[K+2],F=s.value[K+3],s.array[y]=x.x,s.array[y+1]=x.y,s.array[y+2]=I.x,s.array[y+3]=I.y,s.array[y+4]=w.x,s.array[y+5]=w.y,s.array[y+6]=F.x,s.array[y+7]=F.y,y+=8,K+=4}}else if(s.size===3)if(T=s.type==="c"?["r","g","b"]:["x","y","z"],s.boundTo===void 0||s.boundTo==="vertices"){n=0;for(o=Q.length;n<o;n++)G=ia[Q[n]],x=s.value[G.a],
- I=s.value[G.b],w=s.value[G.c],s.array[y]=x[T[0]],s.array[y+1]=x[T[1]],s.array[y+2]=x[T[2]],s.array[y+3]=I[T[0]],s.array[y+4]=I[T[1]],s.array[y+5]=I[T[2]],s.array[y+6]=w[T[0]],s.array[y+7]=w[T[1]],s.array[y+8]=w[T[2]],y+=9;n=0;for(o=q.length;n<o;n++)G=ia[q[n]],x=s.value[G.a],I=s.value[G.b],w=s.value[G.c],F=s.value[G.d],s.array[y]=x[T[0]],s.array[y+1]=x[T[1]],s.array[y+2]=x[T[2]],s.array[y+3]=I[T[0]],s.array[y+4]=I[T[1]],s.array[y+5]=I[T[2]],s.array[y+6]=w[T[0]],s.array[y+7]=w[T[1]],s.array[y+8]=w[T[2]],
- s.array[y+9]=F[T[0]],s.array[y+10]=F[T[1]],s.array[y+11]=F[T[2]],y+=12,K+=1}else if(s.boundTo==="faces"){n=0;for(o=Q.length;n<o;n++)w=I=x=$=s.value[K],s.array[y]=x[T[0]],s.array[y+1]=x[T[1]],s.array[y+2]=x[T[2]],s.array[y+3]=I[T[0]],s.array[y+4]=I[T[1]],s.array[y+5]=I[T[2]],s.array[y+6]=w[T[0]],s.array[y+7]=w[T[1]],s.array[y+8]=w[T[2]],y+=9,K+=1;n=0;for(o=q.length;n<o;n++)F=w=I=x=$=s.value[K],s.array[y]=x[T[0]],s.array[y+1]=x[T[1]],s.array[y+2]=x[T[2]],s.array[y+3]=I[T[0]],s.array[y+4]=I[T[1]],s.array[y+
- 5]=I[T[2]],s.array[y+6]=w[T[0]],s.array[y+7]=w[T[1]],s.array[y+8]=w[T[2]],s.array[y+9]=F[T[0]],s.array[y+10]=F[T[1]],s.array[y+11]=F[T[2]],y+=12,K+=1}else{if(s.boundTo==="faceVertices"){n=0;for(o=Q.length;n<o;n++)x=s.value[K],I=s.value[K+1],w=s.value[K+2],s.array[y]=x[T[0]],s.array[y+1]=x[T[1]],s.array[y+2]=x[T[2]],s.array[y+3]=I[T[0]],s.array[y+4]=I[T[1]],s.array[y+5]=I[T[2]],s.array[y+6]=w[T[0]],s.array[y+7]=w[T[1]],s.array[y+8]=w[T[2]],y+=9,K+=3;n=0;for(o=q.length;n<o;n++)x=s.value[K],I=s.value[K+
- 1],w=s.value[K+2],F=s.value[K+3],s.array[y]=x[T[0]],s.array[y+1]=x[T[1]],s.array[y+2]=x[T[2]],s.array[y+3]=I[T[0]],s.array[y+4]=I[T[1]],s.array[y+5]=I[T[2]],s.array[y+6]=w[T[0]],s.array[y+7]=w[T[1]],s.array[y+8]=w[T[2]],s.array[y+9]=F[T[0]],s.array[y+10]=F[T[1]],s.array[y+11]=F[T[2]],y+=12,K+=4}}else if(s.size===4)if(s.boundTo===void 0||s.boundTo==="vertices"){n=0;for(o=Q.length;n<o;n++)G=ia[Q[n]],x=s.value[G.a],I=s.value[G.b],w=s.value[G.c],s.array[y]=x.x,s.array[y+1]=x.y,s.array[y+2]=x.z,s.array[y+
- 3]=x.w,s.array[y+4]=I.x,s.array[y+5]=I.y,s.array[y+6]=I.z,s.array[y+7]=I.w,s.array[y+8]=w.x,s.array[y+9]=w.y,s.array[y+10]=w.z,s.array[y+11]=w.w,y+=12;n=0;for(o=q.length;n<o;n++)G=ia[q[n]],x=s.value[G.a],I=s.value[G.b],w=s.value[G.c],F=s.value[G.d],s.array[y]=x.x,s.array[y+1]=x.y,s.array[y+2]=x.z,s.array[y+3]=x.w,s.array[y+4]=I.x,s.array[y+5]=I.y,s.array[y+6]=I.z,s.array[y+7]=I.w,s.array[y+8]=w.x,s.array[y+9]=w.y,s.array[y+10]=w.z,s.array[y+11]=w.w,s.array[y+12]=F.x,s.array[y+13]=F.y,s.array[y+14]=
- F.z,s.array[y+15]=F.w,y+=16}else if(s.boundTo==="faces"){n=0;for(o=Q.length;n<o;n++)w=I=x=$=s.value[K],s.array[y]=x.x,s.array[y+1]=x.y,s.array[y+2]=x.z,s.array[y+3]=x.w,s.array[y+4]=I.x,s.array[y+5]=I.y,s.array[y+6]=I.z,s.array[y+7]=I.w,s.array[y+8]=w.x,s.array[y+9]=w.y,s.array[y+10]=w.z,s.array[y+11]=w.w,y+=12,K+=1;n=0;for(o=q.length;n<o;n++)F=w=I=x=$=s.value[K],s.array[y]=x.x,s.array[y+1]=x.y,s.array[y+2]=x.z,s.array[y+3]=x.w,s.array[y+4]=I.x,s.array[y+5]=I.y,s.array[y+6]=I.z,s.array[y+7]=I.w,s.array[y+
- 8]=w.x,s.array[y+9]=w.y,s.array[y+10]=w.z,s.array[y+11]=w.w,s.array[y+12]=F.x,s.array[y+13]=F.y,s.array[y+14]=F.z,s.array[y+15]=F.w,y+=16,K+=1}else if(s.boundTo==="faceVertices"){n=0;for(o=Q.length;n<o;n++)x=s.value[K],I=s.value[K+1],w=s.value[K+2],s.array[y]=x.x,s.array[y+1]=x.y,s.array[y+2]=x.z,s.array[y+3]=x.w,s.array[y+4]=I.x,s.array[y+5]=I.y,s.array[y+6]=I.z,s.array[y+7]=I.w,s.array[y+8]=w.x,s.array[y+9]=w.y,s.array[y+10]=w.z,s.array[y+11]=w.w,y+=12,K+=3;n=0;for(o=q.length;n<o;n++)x=s.value[K],
- I=s.value[K+1],w=s.value[K+2],F=s.value[K+3],s.array[y]=x.x,s.array[y+1]=x.y,s.array[y+2]=x.z,s.array[y+3]=x.w,s.array[y+4]=I.x,s.array[y+5]=I.y,s.array[y+6]=I.z,s.array[y+7]=I.w,s.array[y+8]=w.x,s.array[y+9]=w.y,s.array[y+10]=w.z,s.array[y+11]=w.w,s.array[y+12]=F.x,s.array[y+13]=F.y,s.array[y+14]=F.z,s.array[y+15]=F.w,y+=16,K+=4}j.bindBuffer(j.ARRAY_BUFFER,s.buffer);j.bufferData(j.ARRAY_BUFFER,s.array,m)}}p&&(delete l.__inittedArrays,delete l.__colorArray,delete l.__normalArray,delete l.__tangentArray,
- delete l.__uvArray,delete l.__uv2Array,delete l.__faceArray,delete l.__vertexArray,delete l.__lineArray,delete l.__skinVertexAArray,delete l.__skinVertexBArray,delete l.__skinIndexArray,delete l.__skinWeightArray)}g.__dirtyVertices=!1;g.__dirtyMorphTargets=!1;g.__dirtyElements=!1;g.__dirtyUvs=!1;g.__dirtyNormals=!1;g.__dirtyColors=!1;g.__dirtyTangents=!1;h.attributes&&z(h)}else if(t instanceof THREE.Ribbon){if(g.__dirtyVertices||g.__dirtyColors){h=g;t=j.DYNAMIC_DRAW;n=i=n=p=p=void 0;o=h.vertices;
- k=h.colors;H=o.length;l=k.length;Q=h.__vertexArray;m=h.__colorArray;q=h.__dirtyColors;if(h.__dirtyVertices){for(p=0;p<H;p++)n=o[p].position,i=p*3,Q[i]=n.x,Q[i+1]=n.y,Q[i+2]=n.z;j.bindBuffer(j.ARRAY_BUFFER,h.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,Q,t)}if(q){for(p=0;p<l;p++)n=k[p],i=p*3,m[i]=n.r,m[i+1]=n.g,m[i+2]=n.b;j.bindBuffer(j.ARRAY_BUFFER,h.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,m,t)}}g.__dirtyVertices=!1;g.__dirtyColors=!1}else if(t instanceof THREE.Line){h=b(t,l);m=h.attributes&&
- r(h);if(g.__dirtyVertices||g.__dirtyColors||m){t=g;i=j.DYNAMIC_DRAW;H=k=W=o=ia=void 0;o=t.vertices;l=t.colors;H=o.length;m=l.length;Q=t.__vertexArray;p=t.__colorArray;q=t.__dirtyColors;n=t.__webglCustomAttributesList;A=R=X=T=W=ia=void 0;if(t.__dirtyVertices){for(ia=0;ia<H;ia++)W=o[ia].position,k=ia*3,Q[k]=W.x,Q[k+1]=W.y,Q[k+2]=W.z;j.bindBuffer(j.ARRAY_BUFFER,t.__webglVertexBuffer);j.bufferData(j.ARRAY_BUFFER,Q,i)}if(q){for(o=0;o<m;o++)H=l[o],k=o*3,p[k]=H.r,p[k+1]=H.g,p[k+2]=H.b;j.bindBuffer(j.ARRAY_BUFFER,
- t.__webglColorBuffer);j.bufferData(j.ARRAY_BUFFER,p,i)}if(n){ia=0;for(W=n.length;ia<W;ia++)if(A=n[ia],A.needsUpdate&&(A.boundTo===void 0||A.boundTo==="vertices")){k=0;X=A.value.length;if(A.size===1)for(T=0;T<X;T++)A.array[T]=A.value[T];else if(A.size===2)for(T=0;T<X;T++)R=A.value[T],A.array[k]=R.x,A.array[k+1]=R.y,k+=2;else if(A.size===3)if(A.type==="c")for(T=0;T<X;T++)R=A.value[T],A.array[k]=R.r,A.array[k+1]=R.g,A.array[k+2]=R.b,k+=3;else for(T=0;T<X;T++)R=A.value[T],A.array[k]=R.x,A.array[k+1]=
- R.y,A.array[k+2]=R.z,k+=3;else if(A.size===4)for(T=0;T<X;T++)R=A.value[T],A.array[k]=R.x,A.array[k+1]=R.y,A.array[k+2]=R.z,A.array[k+3]=R.w,k+=4;j.bindBuffer(j.ARRAY_BUFFER,A.buffer);j.bufferData(j.ARRAY_BUFFER,A.array,i)}}}g.__dirtyVertices=!1;g.__dirtyColors=!1;h.attributes&&z(h)}else if(t instanceof THREE.ParticleSystem)h=b(t,l),m=h.attributes&&r(h),(g.__dirtyVertices||g.__dirtyColors||t.sortParticles||m)&&d(g,j.DYNAMIC_DRAW,t),g.__dirtyVertices=!1,g.__dirtyColors=!1,h.attributes&&z(h)};this.setFaceCulling=
- function(a,b){a?(!b||b==="ccw"?j.frontFace(j.CCW):j.frontFace(j.CW),a==="back"?j.cullFace(j.BACK):a==="front"?j.cullFace(j.FRONT):j.cullFace(j.FRONT_AND_BACK),j.enable(j.CULL_FACE)):j.disable(j.CULL_FACE)};this.supportsVertexTextures=function(){return Ca}};
- THREE.WebGLRenderTarget=function(a,c,b){this.width=a;this.height=c;b=b||{};this.wrapS=b.wrapS!==void 0?b.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=b.wrapT!==void 0?b.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=b.magFilter!==void 0?b.magFilter:THREE.LinearFilter;this.minFilter=b.minFilter!==void 0?b.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=b.format!==void 0?b.format:THREE.RGBAFormat;this.type=b.type!==void 0?b.type:
- THREE.UnsignedByteType;this.depthBuffer=b.depthBuffer!==void 0?b.depthBuffer:!0;this.stencilBuffer=b.stencilBuffer!==void 0?b.stencilBuffer:!0};
- THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;return a};THREE.WebGLRenderTargetCube=function(a,c,b){THREE.WebGLRenderTarget.call(this,a,c,b);this.activeCubeFace=0};
- THREE.WebGLRenderTargetCube.prototype=new THREE.WebGLRenderTarget;THREE.WebGLRenderTargetCube.prototype.constructor=THREE.WebGLRenderTargetCube;THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
- THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};
- THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterial=this.material=null;this.uvs=[[]];this.z=null};THREE.RenderableObject=function(){this.z=this.object=null};
- THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.material=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.material=null};
- THREE.ColorUtils={adjustHSV:function(a,c,b,d){var g=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,g);g.h=THREE.Math.clamp(g.h+c,0,1);g.s=THREE.Math.clamp(g.s+b,0,1);g.v=THREE.Math.clamp(g.v+d,0,1);a.setHSV(g.h,g.s,g.v)},rgbToHsv:function(a,c){var b=a.r,d=a.g,g=a.b,e=Math.max(Math.max(b,d),g),f=Math.min(Math.min(b,d),g);if(f===e)f=b=0;else{var h=e-f,f=h/e,b=b===e?(d-g)/h:d===e?2+(g-b)/h:4+(b-d)/h;b/=6;b<0&&(b+=1);b>1&&(b-=1)}c===void 0&&(c={h:0,s:0,v:0});c.h=b;c.s=f;c.v=e;return c}};
- THREE.ColorUtils.__hsv={h:0,s:0,v:0};
- THREE.GeometryUtils={merge:function(a,c){for(var b,d,g=a.vertices.length,e=c instanceof THREE.Mesh?c.geometry:c,f=a.vertices,h=e.vertices,i=a.faces,l=e.faces,m=a.faceVertexUvs[0],k=e.faceVertexUvs[0],o={},p=0;p<a.materials.length;p++)o[a.materials[p].id]=p;if(c instanceof THREE.Mesh)c.matrixAutoUpdate&&c.updateMatrix(),b=c.matrix,d=new THREE.Matrix4,d.extractRotation(b,c.scale);for(var p=0,q=h.length;p<q;p++){var n=new THREE.Vertex(h[p].position.clone());b&&b.multiplyVector3(n.position);f.push(n)}p=
- 0;for(q=l.length;p<q;p++){var f=l[p],t,u,v=f.vertexNormals,r=f.vertexColors;f instanceof THREE.Face3?t=new THREE.Face3(f.a+g,f.b+g,f.c+g):f instanceof THREE.Face4&&(t=new THREE.Face4(f.a+g,f.b+g,f.c+g,f.d+g));t.normal.copy(f.normal);d&&d.multiplyVector3(t.normal);h=0;for(n=v.length;h<n;h++)u=v[h].clone(),d&&d.multiplyVector3(u),t.vertexNormals.push(u);t.color.copy(f.color);h=0;for(n=r.length;h<n;h++)u=r[h],t.vertexColors.push(u.clone());if(f.materialIndex!==void 0){h=e.materials[f.materialIndex];
- n=o[h.id];if(n===void 0)n=a.materials.length,a.materials.push(h);t.materialIndex=n}t.centroid.copy(f.centroid);b&&b.multiplyVector3(t.centroid);i.push(t)}p=0;for(q=k.length;p<q;p++){b=k[p];d=[];h=0;for(n=b.length;h<n;h++)d.push(new THREE.UV(b[h].u,b[h].v));m.push(d)}},clone:function(a){var c=new THREE.Geometry,b,d=a.vertices,g=a.faces,e=a.faceVertexUvs[0];if(a.materials)c.materials=a.materials.slice();a=0;for(b=d.length;a<b;a++){var f=new THREE.Vertex(d[a].position.clone());c.vertices.push(f)}a=0;
- for(b=g.length;a<b;a++){var h=g[a],i,l,m=h.vertexNormals,k=h.vertexColors;h instanceof THREE.Face3?i=new THREE.Face3(h.a,h.b,h.c):h instanceof THREE.Face4&&(i=new THREE.Face4(h.a,h.b,h.c,h.d));i.normal.copy(h.normal);d=0;for(f=m.length;d<f;d++)l=m[d],i.vertexNormals.push(l.clone());i.color.copy(h.color);d=0;for(f=k.length;d<f;d++)l=k[d],i.vertexColors.push(l.clone());i.materialIndex=h.materialIndex;i.centroid.copy(h.centroid);c.faces.push(i)}a=0;for(b=e.length;a<b;a++){g=e[a];i=[];d=0;for(f=g.length;d<
- f;d++)i.push(new THREE.UV(g[d].u,g[d].v));c.faceVertexUvs[0].push(i)}return c},randomPointInTriangle:function(a,c,b){var d,g,e,f=new THREE.Vector3,h=THREE.GeometryUtils.__v1;d=THREE.GeometryUtils.random();g=THREE.GeometryUtils.random();d+g>1&&(d=1-d,g=1-g);e=1-d-g;f.copy(a);f.multiplyScalar(d);h.copy(c);h.multiplyScalar(g);f.addSelf(h);h.copy(b);h.multiplyScalar(e);f.addSelf(h);return f},randomPointInFace:function(a,c,b){var d,g,e;if(a instanceof THREE.Face3)return d=c.vertices[a.a].position,g=c.vertices[a.b].position,
- e=c.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(d,g,e);else if(a instanceof THREE.Face4){d=c.vertices[a.a].position;g=c.vertices[a.b].position;e=c.vertices[a.c].position;var c=c.vertices[a.d].position,f;b?a._area1&&a._area2?(b=a._area1,f=a._area2):(b=THREE.GeometryUtils.triangleArea(d,g,c),f=THREE.GeometryUtils.triangleArea(g,e,c),a._area1=b,a._area2=f):(b=THREE.GeometryUtils.triangleArea(d,g,c),f=THREE.GeometryUtils.triangleArea(g,e,c));return THREE.GeometryUtils.random()*(b+
- f)<b?THREE.GeometryUtils.randomPointInTriangle(d,g,c):THREE.GeometryUtils.randomPointInTriangle(g,e,c)}},randomPointsInGeometry:function(a,c){function b(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return l[e]>a?b(c,e-1):l[e]<a?b(e+1,d):e}return b(0,l.length-1)}var d,g,e=a.faces,f=a.vertices,h=e.length,i=0,l=[],m,k,o,p;for(g=0;g<h;g++){d=e[g];if(d instanceof THREE.Face3)m=f[d.a].position,k=f[d.b].position,o=f[d.c].position,d._area=THREE.GeometryUtils.triangleArea(m,k,o);else if(d instanceof
- THREE.Face4)m=f[d.a].position,k=f[d.b].position,o=f[d.c].position,p=f[d.d].position,d._area1=THREE.GeometryUtils.triangleArea(m,k,p),d._area2=THREE.GeometryUtils.triangleArea(k,o,p),d._area=d._area1+d._area2;i+=d._area;l[g]=i}d=[];f={};for(g=0;g<c;g++)h=THREE.GeometryUtils.random()*i,h=b(h),d[g]=THREE.GeometryUtils.randomPointInFace(e[h],a,!0),f[h]?f[h]+=1:f[h]=1;return d},triangleArea:function(a,c,b){var d,g=THREE.GeometryUtils.__v1;g.sub(a,c);d=g.length();g.sub(a,b);a=g.length();g.sub(c,b);b=g.length();
- c=0.5*(d+a+b);return Math.sqrt(c*(c-d)*(c-a)*(c-b))},center:function(a){a.computeBoundingBox();var c=new THREE.Matrix4;c.setTranslation(-0.5*(a.boundingBox.x[1]+a.boundingBox.x[0]),-0.5*(a.boundingBox.y[1]+a.boundingBox.y[0]),-0.5*(a.boundingBox.z[1]+a.boundingBox.z[0]));a.applyMatrix(c);a.computeBoundingBox()}};THREE.GeometryUtils.random=THREE.Math.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;
- THREE.ImageUtils={loadTexture:function(a,c,b){var d=new Image,g=new THREE.Texture(d,c);d.onload=function(){g.needsUpdate=!0;b&&b(this)};d.crossOrigin="";d.src=a;return g},loadTextureCube:function(a,c,b){var d,g=[],e=new THREE.Texture(g,c),c=g.loadCount=0;for(d=a.length;c<d;++c)g[c]=new Image,g[c].onload=function(){g.loadCount+=1;if(g.loadCount===6)e.needsUpdate=!0;b&&b(this)},g[c].crossOrigin="",g[c].src=a[c];return e},getNormalMap:function(a,c){var b=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+
- a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]};c|=1;var d=a.width,g=a.height,e=document.createElement("canvas");e.width=d;e.height=g;var f=e.getContext("2d");f.drawImage(a,0,0);for(var h=f.getImageData(0,0,d,g).data,i=f.createImageData(d,g),l=i.data,m=0;m<d;m++)for(var k=1;k<g;k++){var o=k-1<0?g-1:k-1,p=(k+1)%g,q=m-1<0?d-1:m-1,n=(m+1)%d,t=[],u=[0,0,h[(k*d+m)*4]/255*c];t.push([-1,0,h[(k*d+q)*4]/255*c]);t.push([-1,-1,h[(o*d+q)*4]/255*c]);t.push([0,-1,h[(o*d+m)*4]/255*c]);t.push([1,-1,h[(o*d+n)*4]/255*c]);
- t.push([1,0,h[(k*d+n)*4]/255*c]);t.push([1,1,h[(p*d+n)*4]/255*c]);t.push([0,1,h[(p*d+m)*4]/255*c]);t.push([-1,1,h[(p*d+q)*4]/255*c]);o=[];q=t.length;for(p=0;p<q;p++){var n=t[p],v=t[(p+1)%q],n=[n[0]-u[0],n[1]-u[1],n[2]-u[2]],v=[v[0]-u[0],v[1]-u[1],v[2]-u[2]];o.push(b([n[1]*v[2]-n[2]*v[1],n[2]*v[0]-n[0]*v[2],n[0]*v[1]-n[1]*v[0]]))}t=[0,0,0];for(p=0;p<o.length;p++)t[0]+=o[p][0],t[1]+=o[p][1],t[2]+=o[p][2];t[0]/=o.length;t[1]/=o.length;t[2]/=o.length;u=(k*d+m)*4;l[u]=(t[0]+1)/2*255|0;l[u+1]=(t[1]+0.5)*
- 255|0;l[u+2]=t[2]*255|0;l[u+3]=255}f.putImageData(i,0,0);return e}};THREE.SceneUtils={showHierarchy:function(a,c){THREE.SceneUtils.traverseHierarchy(a,function(a){a.visible=c})},traverseHierarchy:function(a,c){var b,d,g=a.children.length;for(d=0;d<g;d++)b=a.children[d],c(b),THREE.SceneUtils.traverseHierarchy(b,c)},createMultiMaterialObject:function(a,c){var b,d=c.length,g=new THREE.Object3D;for(b=0;b<d;b++){var e=new THREE.Mesh(a,c[b]);g.add(e)}return g}};
- if(THREE.WebGLRenderer)THREE.ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
- vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
- normal:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{enableAO:{type:"i",value:0},enableDiffuse:{type:"i",value:0},enableSpecular:{type:"i",value:0},enableReflection:{type:"i",value:0},tDiffuse:{type:"t",value:0,texture:null},tCube:{type:"t",value:1,texture:null},tNormal:{type:"t",value:2,texture:null},tSpecular:{type:"t",value:3,texture:null},tAO:{type:"t",value:4,texture:null},tDisplacement:{type:"t",value:5,texture:null},uNormalScale:{type:"f",
- value:1},uDisplacementBias:{type:"f",value:0},uDisplacementScale:{type:"f",value:1},uDiffuseColor:{type:"c",value:new THREE.Color(15658734)},uSpecularColor:{type:"c",value:new THREE.Color(1118481)},uAmbientColor:{type:"c",value:new THREE.Color(328965)},uShininess:{type:"f",value:30},uOpacity:{type:"f",value:1},uReflectivity:{type:"f",value:0.5},uOffset:{type:"v2",value:new THREE.Vector2(0,0)},uRepeat:{type:"v2",value:new THREE.Vector2(1,1)}}]),fragmentShader:["uniform vec3 uAmbientColor;\nuniform vec3 uDiffuseColor;\nuniform vec3 uSpecularColor;\nuniform float uShininess;\nuniform float uOpacity;\nuniform bool enableDiffuse;\nuniform bool enableSpecular;\nuniform bool enableAO;\nuniform bool enableReflection;\nuniform sampler2D tDiffuse;\nuniform sampler2D tNormal;\nuniform sampler2D tSpecular;\nuniform sampler2D tAO;\nuniform samplerCube tCube;\nuniform float uNormalScale;\nuniform float uReflectivity;\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;",
- THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3( 1.0 ), uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse )\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\nif( enableAO )\ngl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( vTangent, vBinormal, vNormal );\nvec3 finalNormal = tsb * normalTex;\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = specularTex.r * pow( pointDotNormalHalf, uShininess );\npointDiffuse += pointDistance * pointLightColor[ i ] * uDiffuseColor * pointDiffuseWeight;\npointSpecular += pointDistance * pointLightColor[ i ] * uSpecularColor * pointSpecularWeight * pointDiffuseWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = specularTex.r * pow( dirDotNormalHalf, uShininess );\ndirDiffuse += directionalLightColor[ i ] * uDiffuseColor * dirDiffuseWeight;\ndirSpecular += directionalLightColor[ i ] * uSpecularColor * dirSpecularWeight * dirDiffuseWeight;\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * uAmbientColor) + totalSpecular;\nif ( enableReflection ) {\nvec3 wPos = cameraPosition - vViewPosition;\nvec3 vReflect = reflect( normalize( wPos ), normal );\nvec4 cubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, uReflectivity );\n}",
- THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["attribute vec4 tangent;\nuniform vec2 uOffset;\nuniform vec2 uRepeat;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;",
- THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvViewPosition = -mvPosition.xyz;\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv * uRepeat + uOffset;\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif",
- THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n")},cube:{uniforms:{tCube:{type:"t",value:1,texture:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( tFlip * wPos.x, wPos.yz ) );\n}"}}};
- THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){return this.getPoint(this.getUtoTmapping(a))};THREE.Curve.prototype.getPoints=function(a){a||(a=5);var c,b=[];for(c=0;c<=a;c++)b.push(this.getPoint(c/a));return b};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var c,b=[];for(c=0;c<=a;c++)b.push(this.getPointAt(c/a));return b};
- THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};THREE.Curve.prototype.getLengths=function(a){a||(a=200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1)return this.cacheArcLengths;var c=[],b,d=this.getPoint(0),g,e=0;c.push(0);for(g=1;g<=a;g++)b=this.getPoint(g/a),e+=b.distanceTo(d),c.push(e),d=b;return this.cacheArcLengths=c};
- THREE.Curve.prototype.getUtoTmapping=function(a,c){var b=this.getLengths(),d=0,g=b.length,e;e=c?c:a*b[g-1];Date.now();for(var f=0,h=g-1,i;f<=h;)if(d=Math.floor(f+(h-f)/2),i=b[d]-e,i<0)f=d+1;else if(i>0)h=d-1;else{h=d;break}d=h;if(b[d]==e)return d/(g-1);f=b[d];return b=(d+(e-f)/(b[d+1]-f))/(g-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)};
- THREE.Curve.prototype.getTangent=function(a){var c=a-1.0E-4;a+=1.0E-4;c<0&&(c=0);a>1&&(a=1);var c=this.getPoint(c),a=this.getPoint(a),b=new THREE.Vector2;b.sub(a,c);return b.unit()};THREE.LineCurve=function(a,c){a instanceof THREE.Vector2?(this.v1=a,this.v2=c):THREE.LineCurve.oldConstructor.apply(this,arguments)};THREE.LineCurve.oldConstructor=function(a,c,b,d){this.constructor(new THREE.Vector2(a,c),new THREE.Vector2(b,d))};THREE.LineCurve.prototype=new THREE.Curve;
- THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var c=new THREE.Vector2;c.sub(this.v2,this.v1);c.multiplyScalar(a).addSelf(this.v1);return c};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(){var a=new THREE.Vector2;a.sub(this.v2,this.v1);a.normalize();return a};
- THREE.QuadraticBezierCurve=function(a,c,b){if(!(c instanceof THREE.Vector2))var d=Array.prototype.slice.call(arguments),a=new THREE.Vector2(d[0],d[1]),c=new THREE.Vector2(d[2],d[3]),b=new THREE.Vector2(d[4],d[5]);this.v0=a;this.v1=c;this.v2=b};THREE.QuadraticBezierCurve.prototype=new THREE.Curve;THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve;
- THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var c;c=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(c,a)};THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var c;c=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);c=new THREE.Vector2(c,a);c.normalize();return c};
- THREE.CubicBezierCurve=function(a,c,b,d){if(!(c instanceof THREE.Vector2))var g=Array.prototype.slice.call(arguments),a=new THREE.Vector2(g[0],g[1]),c=new THREE.Vector2(g[2],g[3]),b=new THREE.Vector2(g[4],g[5]),d=new THREE.Vector2(g[6],g[7]);this.v0=a;this.v1=c;this.v2=b;this.v3=d};THREE.CubicBezierCurve.prototype=new THREE.Curve;THREE.CubicBezierCurve.prototype.constructor=THREE.CubicBezierCurve;
- THREE.CubicBezierCurve.prototype.getPoint=function(a){var c;c=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(c,a)};THREE.CubicBezierCurve.prototype.getTangent=function(a){var c;c=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);c=new THREE.Vector2(c,a);c.normalize();return c};
- THREE.SplineCurve=function(a){this.points=a};THREE.SplineCurve.prototype=new THREE.Curve;THREE.SplineCurve.prototype.constructor=THREE.SplineCurve;
- THREE.SplineCurve.prototype.getPoint=function(a){var c=new THREE.Vector2,b=[],d=this.points,g;g=(d.length-1)*a;a=Math.floor(g);g-=a;b[0]=a==0?a:a-1;b[1]=a;b[2]=a>d.length-2?a:a+1;b[3]=a>d.length-3?a:a+2;c.x=THREE.Curve.Utils.interpolate(d[b[0]].x,d[b[1]].x,d[b[2]].x,d[b[3]].x,g);c.y=THREE.Curve.Utils.interpolate(d[b[0]].y,d[b[1]].y,d[b[2]].y,d[b[3]].y,g);return c};THREE.ArcCurve=function(a,c,b,d,g,e){this.aX=a;this.aY=c;this.aRadius=b;this.aStartAngle=d;this.aEndAngle=g;this.aClockwise=e};
- THREE.ArcCurve.prototype=new THREE.Curve;THREE.ArcCurve.prototype.constructor=THREE.ArcCurve;THREE.ArcCurve.prototype.getPoint=function(a){var c=this.aEndAngle-this.aStartAngle;this.aClockwise||(a=1-a);a=this.aStartAngle+a*c;return new THREE.Vector2(this.aX+this.aRadius*Math.cos(a),this.aY+this.aRadius*Math.sin(a))};
- THREE.Curve.Utils={tangentQuadraticBezier:function(a,c,b,d){return 2*(1-a)*(b-c)+2*a*(d-b)},tangentCubicBezier:function(a,c,b,d,g){return-3*c*(1-a)*(1-a)+3*b*(1-a)*(1-a)-6*a*b*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*g},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,c,b,d,g){var a=(b-a)*0.5,d=(d-c)*0.5,e=g*g;return(2*c-2*b+a+d)*g*e+(-3*c+3*b-2*a-d)*e+a*g+c}};
- THREE.Curve.create=function(a,c){a.prototype=new THREE.Curve;a.prototype.constructor=a;a.prototype.getPoint=c;return a};THREE.LineCurve3=THREE.Curve.create(function(a,c){this.v1=a;this.v2=c},function(a){var c=new THREE.Vector3;c.sub(this.v2,this.v1);c.multiplyScalar(a);c.addSelf(this.v1);return c});
- THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,c,b){this.v0=a;this.v1=c;this.v2=b},function(a){var c,b;c=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);b=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(c,b,a)});
- THREE.CubicBezierCurve3=THREE.Curve.create(function(a,c,b,d){this.v0=a;this.v1=c;this.v2=b;this.v3=d},function(a){var c,b;c=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);b=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(c,b,a)});
- THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=a},function(a){var c=new THREE.Vector3,b=[],d=this.points,g;g=(d.length-1)*a;a=Math.floor(g);g-=a;b[0]=a==0?a:a-1;b[1]=a;b[2]=a>d.length-2?a:a+1;b[3]=a>d.length-3?a:a+2;c.x=THREE.Curve.Utils.interpolate(d[b[0]].x,d[b[1]].x,d[b[2]].x,d[b[3]].x,g);c.y=THREE.Curve.Utils.interpolate(d[b[0]].y,d[b[1]].y,d[b[2]].y,d[b[3]].y,g);c.z=THREE.Curve.Utils.interpolate(d[b[0]].z,d[b[1]].z,d[b[2]].z,d[b[3]].z,g);return c});
- THREE.CurvePath=function(){this.curves=[];this.bends=[]};THREE.CurvePath.prototype=new THREE.Curve;THREE.CurvePath.prototype.constructor=THREE.CurvePath;THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){};
- THREE.CurvePath.prototype.getPoint=function(a){for(var c=a*this.getLength(),b=this.getCurveLengths(),a=0;a<b.length;){if(b[a]>=c)return c=b[a]-c,a=this.curves[a],c=1-c/a.getLength(),a.getPointAt(c);a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
- THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],c=0,b,d=this.curves.length;for(b=0;b<d;b++)c+=this.curves[b].getLength(),a.push(c);return this.cacheLengths=a};
- THREE.CurvePath.prototype.getBoundingBox=function(){var a=this.getPoints(),c,b,d,g;c=b=Number.NEGATIVE_INFINITY;d=g=Number.POSITIVE_INFINITY;var e,f,h,i;i=new THREE.Vector2;f=0;for(h=a.length;f<h;f++){e=a[f];if(e.x>c)c=e.x;else if(e.x<d)d=e.x;if(e.y>b)b=e.y;else if(e.y<b)g=e.y;i.addSelf(e.x,e.y)}return{minX:d,minY:g,maxX:c,maxY:b,centroid:i.divideScalar(h)}};THREE.CurvePath.prototype.createPointsGeometry=function(a){return this.createGeometry(this.getPoints(a,!0))};
- THREE.CurvePath.prototype.createSpacedPointsGeometry=function(a){return this.createGeometry(this.getSpacedPoints(a,!0))};THREE.CurvePath.prototype.createGeometry=function(a){for(var c=new THREE.Geometry,b=0;b<a.length;b++)c.vertices.push(new THREE.Vertex(new THREE.Vector3(a[b].x,a[b].y,0)));return c};THREE.CurvePath.prototype.addWrapPath=function(a){this.bends.push(a)};
- THREE.CurvePath.prototype.getTransformedPoints=function(a,c){var b=this.getPoints(a),d,g;if(!c)c=this.bends;d=0;for(g=c.length;d<g;d++)b=this.getWrapPoints(b,c[d]);return b};THREE.CurvePath.prototype.getTransformedSpacedPoints=function(a,c){var b=this.getSpacedPoints(a),d,g;if(!c)c=this.bends;d=0;for(g=c.length;d<g;d++)b=this.getWrapPoints(b,c[d]);return b};
- THREE.CurvePath.prototype.getWrapPoints=function(a,c){var b=this.getBoundingBox(),d,g,e,f,h,i;d=0;for(g=a.length;d<g;d++)e=a[d],f=e.x,h=e.y,i=f/b.maxX,i=c.getUtoTmapping(i,f),f=c.getPoint(i),h=c.getNormalVector(i).multiplyScalar(h),e.x=f.x+h.x,e.y=f.y+h.y;return a};THREE.Path=function(a){THREE.CurvePath.call(this);this.actions=[];a&&this.fromPoints(a)};THREE.Path.prototype=new THREE.CurvePath;THREE.Path.prototype.constructor=THREE.Path;
- THREE.PathActions={MOVE_TO:"moveTo",LINE_TO:"lineTo",QUADRATIC_CURVE_TO:"quadraticCurveTo",BEZIER_CURVE_TO:"bezierCurveTo",CSPLINE_THRU:"splineThru",ARC:"arc"};THREE.Path.prototype.fromPoints=function(a){this.moveTo(a[0].x,a[0].y);var c,b=a.length;for(c=1;c<b;c++)this.lineTo(a[c].x,a[c].y)};THREE.Path.prototype.moveTo=function(){var a=Array.prototype.slice.call(arguments);this.actions.push({action:THREE.PathActions.MOVE_TO,args:a})};
- THREE.Path.prototype.lineTo=function(a,c){var b=Array.prototype.slice.call(arguments),d=this.actions[this.actions.length-1].args;this.curves.push(new THREE.LineCurve(new THREE.Vector2(d[d.length-2],d[d.length-1]),new THREE.Vector2(a,c)));this.actions.push({action:THREE.PathActions.LINE_TO,args:b})};
- THREE.Path.prototype.quadraticCurveTo=function(a,c,b,d){var g=Array.prototype.slice.call(arguments),e=this.actions[this.actions.length-1].args;this.curves.push(new THREE.QuadraticBezierCurve(new THREE.Vector2(e[e.length-2],e[e.length-1]),new THREE.Vector2(a,c),new THREE.Vector2(b,d)));this.actions.push({action:THREE.PathActions.QUADRATIC_CURVE_TO,args:g})};
- THREE.Path.prototype.bezierCurveTo=function(a,c,b,d,g,e){var f=Array.prototype.slice.call(arguments),h=this.actions[this.actions.length-1].args;this.curves.push(new THREE.CubicBezierCurve(new THREE.Vector2(h[h.length-2],h[h.length-1]),new THREE.Vector2(a,c),new THREE.Vector2(b,d),new THREE.Vector2(g,e)));this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:f})};
- THREE.Path.prototype.splineThru=function(a){var c=Array.prototype.slice.call(arguments),b=this.actions[this.actions.length-1].args,b=[new THREE.Vector2(b[b.length-2],b[b.length-1])];Array.prototype.push.apply(b,a);this.curves.push(new THREE.SplineCurve(b));this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:c})};
- THREE.Path.prototype.arc=function(a,c,b,d,g,e){var f=Array.prototype.slice.call(arguments);this.curves.push(new THREE.ArcCurve(a,c,b,d,g,e));this.actions.push({action:THREE.PathActions.ARC,args:f})};THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var c=[],b=0;b<a;b++)c.push(this.getPoint(b/a));return c};
- THREE.Path.prototype.getPoints=function(a,c){var a=a||12,b=[],d,g,e,f,h,i,l,m,k,o,p,q,n;d=0;for(g=this.actions.length;d<g;d++)switch(e=this.actions[d],f=e.action,e=e.args,f){case THREE.PathActions.LINE_TO:b.push(new THREE.Vector2(e[0],e[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=e[2];i=e[3];k=e[0];o=e[1];b.length>0?(f=b[b.length-1],p=f.x,q=f.y):(f=this.actions[d-1].args,p=f[f.length-2],q=f[f.length-1]);for(f=1;f<=a;f++)n=f/a,e=THREE.Shape.Utils.b2(n,p,k,h),n=THREE.Shape.Utils.b2(n,q,o,
- i),b.push(new THREE.Vector2(e,n));break;case THREE.PathActions.BEZIER_CURVE_TO:h=e[4];i=e[5];k=e[0];o=e[1];l=e[2];m=e[3];b.length>0?(f=b[b.length-1],p=f.x,q=f.y):(f=this.actions[d-1].args,p=f[f.length-2],q=f[f.length-1]);for(f=1;f<=a;f++)n=f/a,e=THREE.Shape.Utils.b3(n,p,k,l,h),n=THREE.Shape.Utils.b3(n,q,o,m,i),b.push(new THREE.Vector2(e,n));break;case THREE.PathActions.CSPLINE_THRU:f=this.actions[d-1].args;f=[new THREE.Vector2(f[f.length-2],f[f.length-1])];n=a*e[0].length;f=f.concat(e[0]);e=new THREE.SplineCurve(f);
- for(f=1;f<=n;f++)b.push(e.getPointAt(f/n));break;case THREE.PathActions.ARC:f=this.actions[d-1].args;h=e[0];i=e[1];l=e[2];k=e[3];n=e[4];o=!!e[5];m=f[f.length-2];p=f[f.length-1];f.length==0&&(m=p=0);q=n-k;var t=a*2;for(f=1;f<=t;f++)n=f/t,o||(n=1-n),n=k+n*q,e=m+h+l*Math.cos(n),n=p+i+l*Math.sin(n),b.push(new THREE.Vector2(e,n))}c&&b.push(b[0]);return b};THREE.Path.prototype.transform=function(a,c){this.getBoundingBox();return this.getWrapPoints(this.getPoints(c),a)};
- THREE.Path.prototype.nltransform=function(a,c,b,d,g,e){var f=this.getPoints(),h,i,l,m,k;h=0;for(i=f.length;h<i;h++)l=f[h],m=l.x,k=l.y,l.x=a*m+c*k+b,l.y=d*k+g*m+e;return f};
- THREE.Path.prototype.debug=function(a){var c=this.getBoundingBox();a||(a=document.createElement("canvas"),a.setAttribute("width",c.maxX+100),a.setAttribute("height",c.maxY+100),document.body.appendChild(a));c=a.getContext("2d");c.fillStyle="white";c.fillRect(0,0,a.width,a.height);c.strokeStyle="black";c.beginPath();var b,d,g,a=0;for(b=this.actions.length;a<b;a++)d=this.actions[a],g=d.args,d=d.action,d!=THREE.PathActions.CSPLINE_THRU&&c[d].apply(c,g);c.stroke();c.closePath();c.strokeStyle="red";d=
- this.getPoints();a=0;for(b=d.length;a<b;a++)g=d[a],c.beginPath(),c.arc(g.x,g.y,1.5,0,Math.PI*2,!1),c.stroke(),c.closePath()};
- THREE.Path.prototype.toShapes=function(){var a,c,b,d,g=[],e=new THREE.Path;a=0;for(c=this.actions.length;a<c;a++)b=this.actions[a],d=b.args,b=b.action,b==THREE.PathActions.MOVE_TO&&e.actions.length!=0&&(g.push(e),e=new THREE.Path),e[b].apply(e,d);e.actions.length!=0&&g.push(e);if(g.length==0)return[];var f,e=[];if(THREE.Shape.Utils.isClockWise(g[0].getPoints())){a=0;for(c=g.length;a<c;a++)d=g[a],THREE.Shape.Utils.isClockWise(d.getPoints())?(f&&e.push(f),f=new THREE.Shape,f.actions=d.actions,f.curves=
- d.curves):f.holes.push(d);e.push(f)}else{f=new THREE.Shape;a=0;for(c=g.length;a<c;a++)d=g[a],THREE.Shape.Utils.isClockWise(d.getPoints())?(f.actions=d.actions,f.curves=d.curves,e.push(f),f=new THREE.Shape):f.holes.push(d)}return e};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=new THREE.Path;THREE.Shape.prototype.constructor=THREE.Path;THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};
- THREE.Shape.prototype.getPointsHoles=function(a){var c,b=this.holes.length,d=[];for(c=0;c<b;c++)d[c]=this.holes[c].getTransformedPoints(a,this.bends);return d};THREE.Shape.prototype.getSpacedPointsHoles=function(a){var c,b=this.holes.length,d=[];for(c=0;c<b;c++)d[c]=this.holes[c].getTransformedSpacedPoints(a,this.bends);return d};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};
- THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
- THREE.Shape.Utils={removeHoles:function(a,c){var b=a.concat(),d=b.concat(),g,e,f,h,i,l,m,k,o,p,q=[];for(i=0;i<c.length;i++){l=c[i];Array.prototype.push.apply(d,l);e=Number.POSITIVE_INFINITY;for(g=0;g<l.length;g++){o=l[g];p=[];for(k=0;k<b.length;k++)m=b[k],m=o.distanceToSquared(m),p.push(m),m<e&&(e=m,f=g,h=k)}g=h-1>=0?h-1:b.length-1;e=f-1>=0?f-1:l.length-1;var n=[l[f],b[h],b[g]];k=THREE.FontUtils.Triangulate.area(n);var t=[l[f],l[e],b[h]];o=THREE.FontUtils.Triangulate.area(t);p=h;m=f;h+=1;f+=-1;h<
- 0&&(h+=b.length);h%=b.length;f<0&&(f+=l.length);f%=l.length;g=h-1>=0?h-1:b.length-1;e=f-1>=0?f-1:l.length-1;n=[l[f],b[h],b[g]];n=THREE.FontUtils.Triangulate.area(n);t=[l[f],l[e],b[h]];t=THREE.FontUtils.Triangulate.area(t);k+o>n+t&&(h=p,f=m,h<0&&(h+=b.length),h%=b.length,f<0&&(f+=l.length),f%=l.length,g=h-1>=0?h-1:b.length-1,e=f-1>=0?f-1:l.length-1);k=b.slice(0,h);o=b.slice(h);p=l.slice(f);m=l.slice(0,f);e=[l[f],l[e],b[h]];q.push([l[f],b[h],b[g]]);q.push(e);b=k.concat(p).concat(m).concat(o)}return{shape:b,
- isolatedPts:q,allpoints:d}},triangulateShape:function(a,c){var b=THREE.Shape.Utils.removeHoles(a,c),d=b.allpoints,g=b.isolatedPts,b=THREE.FontUtils.Triangulate(b.shape,!1),e,f,h,i,l={};e=0;for(f=d.length;e<f;e++)i=d[e].x+":"+d[e].y,l[i]!==void 0&&console.log("Duplicate point",i),l[i]=e;e=0;for(f=b.length;e<f;e++){h=b[e];for(d=0;d<3;d++)i=h[d].x+":"+h[d].y,i=l[i],i!==void 0&&(h[d]=i)}e=0;for(f=g.length;e<f;e++){h=g[e];for(d=0;d<3;d++)i=h[d].x+":"+h[d].y,i=l[i],i!==void 0&&(h[d]=i)}return b.concat(g)},
- isClockWise:function(a){return THREE.FontUtils.Triangulate.area(a)<0},b2p0:function(a,c){var b=1-a;return b*b*c},b2p1:function(a,c){return 2*(1-a)*a*c},b2p2:function(a,c){return a*a*c},b2:function(a,c,b,d){return this.b2p0(a,c)+this.b2p1(a,b)+this.b2p2(a,d)},b3p0:function(a,c){var b=1-a;return b*b*b*c},b3p1:function(a,c){var b=1-a;return 3*b*b*a*c},b3p2:function(a,c){return 3*(1-a)*a*a*c},b3p3:function(a,c){return a*a*a*c},b3:function(a,c,b,d,g){return this.b3p0(a,c)+this.b3p1(a,b)+this.b3p2(a,d)+
- this.b3p3(a,g)}};THREE.TextPath=function(a,c){THREE.Path.call(this);this.parameters=c||{};this.set(a)};THREE.TextPath.prototype.set=function(a,c){this.text=a;var c=c||this.parameters,b=c.curveSegments!==void 0?c.curveSegments:4,d=c.font!==void 0?c.font:"helvetiker",g=c.weight!==void 0?c.weight:"normal",e=c.style!==void 0?c.style:"normal";THREE.FontUtils.size=c.size!==void 0?c.size:100;THREE.FontUtils.divisions=b;THREE.FontUtils.face=d;THREE.FontUtils.weight=g;THREE.FontUtils.style=e};
- THREE.TextPath.prototype.toShapes=function(){for(var a=THREE.FontUtils.drawText(this.text).paths,c=[],b=0,d=a.length;b<d;b++)Array.prototype.push.apply(c,a[b].toShapes());return c};
- THREE.AnimationHandler=function(){var a=[],c={},b={update:function(b){for(var c=0;c<a.length;c++)a[c].update(b)},addToUpdate:function(b){a.indexOf(b)===-1&&a.push(b)},removeFromUpdate:function(b){b=a.indexOf(b);b!==-1&&a.splice(b,1)},add:function(a){c[a.name]!==void 0&&console.log("THREE.AnimationHandler.add: Warning! "+a.name+" already exists in library. Overwriting.");c[a.name]=a;if(a.initialized!==!0){for(var b=0;b<a.hierarchy.length;b++){for(var d=0;d<a.hierarchy[b].keys.length;d++){if(a.hierarchy[b].keys[d].time<
- 0)a.hierarchy[b].keys[d].time=0;if(a.hierarchy[b].keys[d].rot!==void 0&&!(a.hierarchy[b].keys[d].rot instanceof THREE.Quaternion)){var h=a.hierarchy[b].keys[d].rot;a.hierarchy[b].keys[d].rot=new THREE.Quaternion(h[0],h[1],h[2],h[3])}}if(a.hierarchy[b].keys[0].morphTargets!==void 0){h={};for(d=0;d<a.hierarchy[b].keys.length;d++)for(var i=0;i<a.hierarchy[b].keys[d].morphTargets.length;i++){var l=a.hierarchy[b].keys[d].morphTargets[i];h[l]=-1}a.hierarchy[b].usedMorphTargets=h;for(d=0;d<a.hierarchy[b].keys.length;d++){var m=
- {};for(l in h){for(i=0;i<a.hierarchy[b].keys[d].morphTargets.length;i++)if(a.hierarchy[b].keys[d].morphTargets[i]===l){m[l]=a.hierarchy[b].keys[d].morphTargetsInfluences[i];break}i===a.hierarchy[b].keys[d].morphTargets.length&&(m[l]=0)}a.hierarchy[b].keys[d].morphTargetsInfluences=m}}for(d=1;d<a.hierarchy[b].keys.length;d++)a.hierarchy[b].keys[d].time===a.hierarchy[b].keys[d-1].time&&(a.hierarchy[b].keys.splice(d,1),d--);for(d=1;d<a.hierarchy[b].keys.length;d++)a.hierarchy[b].keys[d].index=d}d=parseInt(a.length*
- a.fps,10);a.JIT={};a.JIT.hierarchy=[];for(b=0;b<a.hierarchy.length;b++)a.JIT.hierarchy.push(Array(d));a.initialized=!0}},get:function(a){if(typeof a==="string")return c[a]?c[a]:(console.log("THREE.AnimationHandler.get: Couldn't find animation "+a),null)},parse:function(a){var b=[];if(a instanceof THREE.SkinnedMesh)for(var c=0;c<a.bones.length;c++)b.push(a.bones[c]);else d(a,b);return b}},d=function(a,b){b.push(a);for(var c=0;c<a.children.length;c++)d(a.children[c],b)};b.LINEAR=0;b.CATMULLROM=1;b.CATMULLROM_FORWARD=
- 2;return b}();THREE.Animation=function(a,c,b,d){this.root=a;this.data=THREE.AnimationHandler.get(c);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.interpolationType=b!==void 0?b:THREE.AnimationHandler.LINEAR;this.JITCompile=d!==void 0?d:!0;this.points=[];this.target=new THREE.Vector3};
- THREE.Animation.prototype.play=function(a,c){if(!this.isPlaying){this.isPlaying=!0;this.loop=a!==void 0?a:!0;this.currentTime=c!==void 0?c:0;var b,d=this.hierarchy.length,g;for(b=0;b<d;b++){g=this.hierarchy[b];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)g.useQuaternion=!0;g.matrixAutoUpdate=!0;if(g.animationCache===void 0)g.animationCache={},g.animationCache.prevKey={pos:0,rot:0,scl:0},g.animationCache.nextKey={pos:0,rot:0,scl:0},g.animationCache.originalMatrix=g instanceof
- THREE.Bone?g.skinMatrix:g.matrix;var e=g.animationCache.prevKey;g=g.animationCache.nextKey;e.pos=this.data.hierarchy[b].keys[0];e.rot=this.data.hierarchy[b].keys[0];e.scl=this.data.hierarchy[b].keys[0];g.pos=this.getNextKeyWith("pos",b,1);g.rot=this.getNextKeyWith("rot",b,1);g.scl=this.getNextKeyWith("scl",b,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
- THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
- THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++)if(this.hierarchy[a].animationCache!==void 0)this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix=this.hierarchy[a].animationCache.originalMatrix:this.hierarchy[a].matrix=this.hierarchy[a].animationCache.originalMatrix,delete this.hierarchy[a].animationCache};
- THREE.Animation.prototype.update=function(a){if(this.isPlaying){var c=["pos","rot","scl"],b,d,g,e,f,h,i,l,m=this.data.JIT.hierarchy,k,o;this.currentTime+=a*this.timeScale;o=this.currentTime;k=this.currentTime%=this.data.length;l=parseInt(Math.min(k*this.data.fps,this.data.length*this.data.fps),10);for(var p=0,q=this.hierarchy.length;p<q;p++)if(a=this.hierarchy[p],i=a.animationCache,this.JITCompile&&m[p][l]!==void 0)a instanceof THREE.Bone?(a.skinMatrix=m[p][l],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=
- !1):(a.matrix=m[p][l],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)a instanceof THREE.Bone?a.skinMatrix=a.animationCache.originalMatrix:a.matrix=a.animationCache.originalMatrix;for(var n=0;n<3;n++){b=c[n];f=i.prevKey[b];h=i.nextKey[b];if(h.time<=o){if(k<o)if(this.loop){f=this.data.hierarchy[p].keys[0];for(h=this.getNextKeyWith(b,p,1);h.time<k;)f=h,h=this.getNextKeyWith(b,p,h.index+1)}else{this.stop();return}else{do f=h,h=this.getNextKeyWith(b,p,h.index+1);while(h.time<
- k)}i.prevKey[b]=f;i.nextKey[b]=h}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(k-f.time)/(h.time-f.time);g=f[b];e=h[b];if(d<0||d>1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+p),d=d<0?0:1;if(b==="pos")if(b=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)b.x=g[0]+(e[0]-g[0])*d,b.y=g[1]+(e[1]-g[1])*d,b.z=g[2]+(e[2]-g[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
- this.getPrevKeyWith("pos",p,f.index-1).pos,this.points[1]=g,this.points[2]=e,this.points[3]=this.getNextKeyWith("pos",p,h.index+1).pos,d=d*0.33+0.33,g=this.interpolateCatmullRom(this.points,d),b.x=g[0],b.y=g[1],b.z=g[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)d=this.interpolateCatmullRom(this.points,d*1.01),this.target.set(d[0],d[1],d[2]),this.target.subSelf(b),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0)}else if(b===
- "rot")THREE.Quaternion.slerp(g,e,a.quaternion,d);else if(b==="scl")b=a.scale,b.x=g[0]+(e[0]-g[0])*d,b.y=g[1]+(e[1]-g[1])*d,b.z=g[2]+(e[2]-g[2])*d}}if(this.JITCompile&&m[0][l]===void 0){this.hierarchy[0].update(null,!0);for(p=0;p<this.hierarchy.length;p++)m[p][l]=this.hierarchy[p]instanceof THREE.Bone?this.hierarchy[p].skinMatrix.clone():this.hierarchy[p].matrix.clone()}}};
- THREE.Animation.prototype.interpolateCatmullRom=function(a,c){var b=[],d=[],g,e,f,h,i,l;g=(a.length-1)*c;e=Math.floor(g);g-=e;b[0]=e===0?e:e-1;b[1]=e;b[2]=e>a.length-2?e:e+1;b[3]=e>a.length-3?e:e+2;e=a[b[0]];h=a[b[1]];i=a[b[2]];l=a[b[3]];b=g*g;f=g*b;d[0]=this.interpolate(e[0],h[0],i[0],l[0],g,b,f);d[1]=this.interpolate(e[1],h[1],i[1],l[1],g,b,f);d[2]=this.interpolate(e[2],h[2],i[2],l[2],g,b,f);return d};
- THREE.Animation.prototype.interpolate=function(a,c,b,d,g,e,f){a=(b-a)*0.5;d=(d-c)*0.5;return(2*(c-b)+a+d)*f+(-3*(c-b)-2*a-d)*e+a*g+c};THREE.Animation.prototype.getNextKeyWith=function(a,c,b){var d=this.data.hierarchy[c].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b=b<d.length-1?b:d.length-1:b%=d.length;b<d.length;b++)if(d[b][a]!==void 0)return d[b];return this.data.hierarchy[c].keys[0]};
- THREE.Animation.prototype.getPrevKeyWith=function(a,c,b){for(var d=this.data.hierarchy[c].keys,b=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?b>0?b:0:b>=0?b:b+d.length;b>=0;b--)if(d[b][a]!==void 0)return d[b];return this.data.hierarchy[c].keys[d.length-1]};
- THREE.CubeCamera=function(a,c,b,d){this.heightOffset=b;this.position=new THREE.Vector3(0,b,0);this.cameraPX=new THREE.PerspectiveCamera(90,1,a,c);this.cameraNX=new THREE.PerspectiveCamera(90,1,a,c);this.cameraPY=new THREE.PerspectiveCamera(90,1,a,c);this.cameraNY=new THREE.PerspectiveCamera(90,1,a,c);this.cameraPZ=new THREE.PerspectiveCamera(90,1,a,c);this.cameraNZ=new THREE.PerspectiveCamera(90,1,a,c);this.cameraPX.position=this.position;this.cameraNX.position=this.position;this.cameraPY.position=
- this.position;this.cameraNY.position=this.position;this.cameraPZ.position=this.position;this.cameraNZ.position=this.position;this.cameraPX.up.set(0,-1,0);this.cameraNX.up.set(0,-1,0);this.cameraPY.up.set(0,0,1);this.cameraNY.up.set(0,0,-1);this.cameraPZ.up.set(0,-1,0);this.cameraNZ.up.set(0,-1,0);this.targetPX=new THREE.Vector3(0,0,0);this.targetNX=new THREE.Vector3(0,0,0);this.targetPY=new THREE.Vector3(0,0,0);this.targetNY=new THREE.Vector3(0,0,0);this.targetPZ=new THREE.Vector3(0,0,0);this.targetNZ=
- new THREE.Vector3(0,0,0);this.renderTarget=new THREE.WebGLRenderTargetCube(d,d,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updatePosition=function(a){this.position.copy(a);this.position.y+=this.heightOffset;this.targetPX.copy(this.position);this.targetNX.copy(this.position);this.targetPY.copy(this.position);this.targetNY.copy(this.position);this.targetPZ.copy(this.position);this.targetNZ.copy(this.position);this.targetPX.x+=1;this.targetNX.x-=1;this.targetPY.y+=
- 1;this.targetNY.y-=1;this.targetPZ.z+=1;this.targetNZ.z-=1;this.cameraPX.lookAt(this.targetPX);this.cameraNX.lookAt(this.targetNX);this.cameraPY.lookAt(this.targetPY);this.cameraNY.lookAt(this.targetNY);this.cameraPZ.lookAt(this.targetPZ);this.cameraNZ.lookAt(this.targetNZ)};this.updateCubeMap=function(a,b){var c=this.renderTarget;c.activeCubeFace=0;a.render(b,this.cameraPX,c);c.activeCubeFace=1;a.render(b,this.cameraNX,c);c.activeCubeFace=2;a.render(b,this.cameraPY,c);c.activeCubeFace=3;a.render(b,
- this.cameraNY,c);c.activeCubeFace=4;a.render(b,this.cameraPZ,c);c.activeCubeFace=5;a.render(b,this.cameraNZ,c)}};THREE.FirstPersonCamera=function(){console.warn("DEPRECATED: FirstPersonCamera() is FirstPersonControls().")};THREE.PathCamera=function(){console.warn("DEPRECATED: PathCamera() is PathControls().")};THREE.FlyCamera=function(){console.warn("DEPRECATED: FlyCamera() is FlyControls().")};THREE.RollCamera=function(){console.warn("DEPRECATED: RollCamera() is RollControls().")};
- THREE.TrackballCamera=function(){console.warn("DEPRECATED: TrackballCamera() is TrackballControls().")};THREE.CombinedCamera=function(a,c,b,d,g,e,f){THREE.Camera.call(this);this.fov=b;this.left=-a/2;this.right=a/2;this.top=c/2;this.bottom=-c/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,c/2,c/-2,e,f);this.cameraP=new THREE.PerspectiveCamera(b,a/c,d,g);this.zoom=1;this.toPerspective()};THREE.CombinedCamera.prototype=new THREE.Camera;THREE.CombinedCamera.prototype.constructor=THREE.CoolCamera;
- THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.cameraP.fov=this.fov/this.zoom;this.cameraP.updateProjectionMatrix();this.projectionMatrix=this.cameraP.projectionMatrix;this.inPersepectiveMode=!0;this.inOrthographicMode=!1};
- THREE.CombinedCamera.prototype.toOrthographic=function(){var a=Math.tan(this.fov/2)*((this.cameraP.near+this.cameraP.far)/2),c=2*a*this.cameraP.aspect/2;a/=this.zoom;c/=this.zoom;this.cameraO.left=-c;this.cameraO.right=c;this.cameraO.top=a;this.cameraO.bottom=-a;this.cameraO.updateProjectionMatrix();this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix;this.inPersepectiveMode=!1;this.inOrthographicMode=!0};
- THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPersepectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.setLens=function(a,c){c||(c=43.25);var b=2*Math.atan(c/(a*2));b*=180/Math.PI;this.setFov(b);return b};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPersepectiveMode?this.toPerspective():this.toOrthographic()};
- THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};
- THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};
- THREE.FirstPersonControls=function(a,c){function b(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.target=new THREE.Vector3(0,0,0);this.domElement=c!==void 0?c:document;this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=
- 0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));this.onMouseDown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=
- !0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.onKeyDown=
- function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1;break;case 82:this.moveUp=
- !1;break;case 70:this.moveDown=!1}};this.update=function(a){if(!this.freeze){if(this.heightSpeed){var b=THREE.Math.clamp(this.object.position.y,this.heightMin,this.heightMax)-this.heightMin;this.autoSpeedFactor=a*b*this.heightCoef}else this.autoSpeedFactor=0;b=a*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.object.translateZ(-(b+this.autoSpeedFactor));this.moveBackward&&this.object.translateZ(b);this.moveLeft&&this.object.translateX(-b);this.moveRight&&this.object.translateX(b);
- this.moveUp&&this.object.translateY(b);this.moveDown&&this.object.translateY(-b);b=a*this.lookSpeed;this.activeLook||(b=0);this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var a=this.target,c=this.object.position;a.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=c.y+100*Math.cos(this.phi);a.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta)}a=1;this.constrainVertical&&
- (a=Math.PI/(this.verticalMax-this.verticalMin));this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b*a);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=THREE.Math.mapLinear(this.phi,0,Math.PI,this.verticalMin,this.verticalMax);a=this.target;c=this.object.position;a.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=c.y+100*Math.cos(this.phi);a.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta);
- this.object.lookAt(a)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",b(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",b(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",b(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",b(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",b(this,this.onKeyUp),!1)};
- THREE.PathControls=function(a,c){function b(a){if((a*=2)<1)return 0.5*a*a;return-0.5*(--a*(a-2)-1)}function d(a,b){return function(){b.apply(a,arguments)}}function g(a,b,c,d){var e={name:c,fps:0.6,length:d,hierarchy:[]},f,g=b.getControlPointsArray(),h=b.getLength(),t=g.length,u=0;f=t-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[f]={time:d,pos:g[f],rot:[0,0,0,1],scl:[1,1,1]};for(f=1;f<t-1;f++)u=d*h.chunks[f]/h.total,b.keys[f]={time:u,pos:g[f]};e.hierarchy[0]=
- b;THREE.AnimationHandler.add(e);return new THREE.Animation(a,c,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function e(a,b){var c,d,e=new THREE.Geometry;for(c=0;c<a.points.length*b;c++)d=c/(a.points.length*b),d=a.getPoint(d),e.vertices[c]=new THREE.Vertex(new THREE.Vector3(d.x,d.y,d.z));return e}this.object=a;this.domElement=c!==void 0?c:document;this.id="PathControls"+THREE.PathControlsIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=
- new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookHorizontal=this.lookVertical=!0;this.verticalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.horizontalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.target=new THREE.Object3D;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=
- this.domElement.offsetWidth/2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));var f=Math.PI*2,h=Math.PI/180;this.update=function(a){var c;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed*a);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed*a);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;a=this.phi%f;this.phi=a>=0?a:a+f;c=this.verticalAngleMap.srcRange;
- a=this.verticalAngleMap.dstRange;c=THREE.Math.mapLinear(this.phi,c[0],c[1],a[0],a[1]);var d=a[1]-a[0];this.phi=b((c-a[0])/d)*d+a[0];c=this.horizontalAngleMap.srcRange;a=this.horizontalAngleMap.dstRange;c=THREE.Math.mapLinear(this.theta,c[0],c[1],a[0],a[1]);d=a[1]-a[0];this.theta=b((c-a[0])/d)*d+a[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove=
- function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),b=new THREE.MeshLambertMaterial({color:65280}),
- c=new THREE.CubeGeometry(10,10,20),f=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(c,a);a=new THREE.Mesh(f,b);a.position.set(0,10,0);this.animation=g(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(a)}else this.animation=g(this.animationParent,this.spline,this.id,this.duration),this.animationParent.add(this.target),this.animationParent.add(this.object);if(this.createDebugPath){var a=
- this.debugPath,b=this.spline,f=e(b,10),c=e(b,10),h=new THREE.LineBasicMaterial({color:16711680,linewidth:3}),f=new THREE.Line(f,h),c=new THREE.ParticleSystem(c,new THREE.ParticleBasicMaterial({color:16755200,size:3}));f.scale.set(1,1,1);a.add(f);c.scale.set(1,1,1);a.add(c);for(var f=new THREE.SphereGeometry(1,16,8),h=new THREE.MeshBasicMaterial({color:65280}),p=0;p<b.points.length;p++)c=new THREE.Mesh(f,h),c.position.copy(b.points[p]),a.add(c)}this.domElement.addEventListener("mousemove",d(this,this.onMouseMove),
- !1)}};THREE.PathControlsIdCounter=0;
- THREE.FlyControls=function(a,c){function b(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.domElement=c!==void 0?c:document;c&&this.domElement.setAttribute("tabindex",-1);this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=!1;this.object.useQuaternion=!0;this.tmpQuaternion=new THREE.Quaternion;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,
- 0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.keydown=function(a){if(!a.altKey){switch(a.keyCode){case 16:this.movementSpeedMultiplier=0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=
- 1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};this.keyup=function(a){switch(a.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=
- 0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break;case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(a.button){case 0:this.object.moveForward=
- !0;break;case 2:this.object.moveBackward=!0}};this.mousemove=function(a){if(!this.dragToLook||this.mouseStatus>0){var b=this.getContainerDimensions(),c=b.size[0]/2,f=b.size[1]/2;this.moveState.yawLeft=-(a.pageX-b.offset[0]-c)/c;this.moveState.pitchDown=(a.pageY-b.offset[1]-f)/f;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(a.button){case 0:this.moveForward=
- !1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(a){var b=a*this.movementSpeed;a*=this.rollSpeed;this.object.translateX(this.moveVector.x*b);this.object.translateY(this.moveVector.y*b);this.object.translateZ(this.moveVector.z*b);this.tmpQuaternion.set(this.rotationVector.x*a,this.rotationVector.y*a,this.rotationVector.z*a,1).normalize();this.object.quaternion.multiplySelf(this.tmpQuaternion);this.object.matrix.setPosition(this.object.position);this.object.matrix.setRotationFromQuaternion(this.object.quaternion);
- this.object.matrixWorldNeedsUpdate=!0};this.updateMovementVector=function(){var a=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=
- -this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",b(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",b(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",b(this,
- this.mouseup),!1);this.domElement.addEventListener("keydown",b(this,this.keydown),!1);this.domElement.addEventListener("keyup",b(this,this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};
- THREE.RollControls=function(a,c){this.object=a;this.domElement=c!==void 0?c:document;this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;var b=new THREE.Vector3,d=new THREE.Vector3,g=new THREE.Vector3,e=new THREE.Matrix4,f=!1,h=1,i=0,l=0,m=0,k=0,o=0,p=window.innerWidth/2,q=window.innerHeight/2;this.update=function(a){if(this.mouseLook){var c=a*this.lookSpeed;
- this.rotateHorizontally(c*k);this.rotateVertically(c*o)}c=a*this.movementSpeed;this.object.translateZ(-c*(i>0||this.autoForward&&!(i<0)?1:i));this.object.translateX(c*l);this.object.translateY(c*m);f&&(this.roll+=this.rollSpeed*a*h);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();g.copy(this.forward);d.set(0,1,0);b.cross(d,
- g).normalize();d.cross(g,b).normalize();this.object.matrix.n11=b.x;this.object.matrix.n12=d.x;this.object.matrix.n13=g.x;this.object.matrix.n21=b.y;this.object.matrix.n22=d.y;this.object.matrix.n23=g.y;this.object.matrix.n31=b.z;this.object.matrix.n32=d.z;this.object.matrix.n33=g.z;e.identity();e.n11=Math.cos(this.roll);e.n12=-Math.sin(this.roll);e.n21=Math.sin(this.roll);e.n22=Math.cos(this.roll);this.object.matrix.multiplySelf(e);this.object.matrixWorldNeedsUpdate=!0;this.object.matrix.n14=this.object.position.x;
- this.object.matrix.n24=this.object.position.y;this.object.matrix.n34=this.object.position.z};this.translateX=function(a){this.object.position.x+=this.object.matrix.n11*a;this.object.position.y+=this.object.matrix.n21*a;this.object.position.z+=this.object.matrix.n31*a};this.translateY=function(a){this.object.position.x+=this.object.matrix.n12*a;this.object.position.y+=this.object.matrix.n22*a;this.object.position.z+=this.object.matrix.n32*a};this.translateZ=function(a){this.object.position.x-=this.object.matrix.n13*
- a;this.object.position.y-=this.object.matrix.n23*a;this.object.position.z-=this.object.matrix.n33*a};this.rotateHorizontally=function(a){b.set(this.object.matrix.n11,this.object.matrix.n21,this.object.matrix.n31);b.multiplyScalar(a);this.forward.subSelf(b);this.forward.normalize()};this.rotateVertically=function(a){d.set(this.object.matrix.n12,this.object.matrix.n22,this.object.matrix.n32);d.multiplyScalar(a);this.forward.addSelf(d);this.forward.normalize()};this.domElement.addEventListener("contextmenu",
- function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",function(a){k=(a.clientX-p)/window.innerWidth;o=(a.clientY-q)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:i=1;break;case 2:i=-1}},!1);this.domElement.addEventListener("mouseup",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:i=0;break;case 2:i=0}},!1);this.domElement.addEventListener("keydown",
- function(a){switch(a.keyCode){case 38:case 87:i=1;break;case 37:case 65:l=-1;break;case 40:case 83:i=-1;break;case 39:case 68:l=1;break;case 81:f=!0;h=1;break;case 69:f=!0;h=-1;break;case 82:m=1;break;case 70:m=-1}},!1);this.domElement.addEventListener("keyup",function(a){switch(a.keyCode){case 38:case 87:i=0;break;case 37:case 65:l=0;break;case 40:case 83:i=0;break;case 39:case 68:l=0;break;case 81:f=!1;break;case 69:f=!1;break;case 82:m=0;break;case 70:m=0}},!1)};
- THREE.TrackballControls=function(a,c){var b=this,d={NONE:-1,ROTATE:0,ZOOM:1,PAN:2};this.object=a;this.domElement=c!==void 0?c:document;this.enabled=!0;this.screen={width:window.innerWidth,height:window.innerHeight,offsetLeft:0,offsetTop:0};this.radius=(this.screen.width+this.screen.height)/4;this.rotateSpeed=1;this.zoomSpeed=1.2;this.panSpeed=0.3;this.staticMoving=this.noPan=this.noZoom=!1;this.dynamicDampingFactor=0.2;this.minDistance=0;this.maxDistance=Infinity;this.keys=[65,83,68];this.target=
- new THREE.Vector3(0,0,0);var g=!1,e=d.NONE,f=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3,l=new THREE.Vector2,m=new THREE.Vector2,k=new THREE.Vector2,o=new THREE.Vector2;this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.getMouseOnScreen=function(a,c){return new THREE.Vector2((a-b.screen.offsetLeft)/b.radius*0.5,(c-b.screen.offsetTop)/b.radius*0.5)};this.getMouseProjectionOnBall=function(a,c){var d=new THREE.Vector3((a-b.screen.width*0.5-b.screen.offsetLeft)/
- b.radius,(b.screen.height*0.5+b.screen.offsetTop-c)/b.radius,0),e=d.length();e>1?d.normalize():d.z=Math.sqrt(1-e*e);f.copy(b.object.position).subSelf(b.target);e=b.object.up.clone().setLength(d.y);e.addSelf(b.object.up.clone().crossSelf(f).setLength(d.x));e.addSelf(f.setLength(d.z));return e};this.rotateCamera=function(){var a=Math.acos(h.dot(i)/h.length()/i.length());if(a){var c=(new THREE.Vector3).cross(h,i).normalize(),d=new THREE.Quaternion;a*=b.rotateSpeed;d.setFromAxisAngle(c,-a);d.multiplyVector3(f);
- d.multiplyVector3(b.object.up);d.multiplyVector3(i);b.staticMoving?h=i:(d.setFromAxisAngle(c,a*(b.dynamicDampingFactor-1)),d.multiplyVector3(h))}};this.zoomCamera=function(){var a=1+(m.y-l.y)*b.zoomSpeed;a!==1&&a>0&&(f.multiplyScalar(a),b.staticMoving?l=m:l.y+=(m.y-l.y)*this.dynamicDampingFactor)};this.panCamera=function(){var a=o.clone().subSelf(k);if(a.lengthSq()){a.multiplyScalar(f.length()*b.panSpeed);var c=f.clone().crossSelf(b.object.up).setLength(a.x);c.addSelf(b.object.up.clone().setLength(a.y));
- b.object.position.addSelf(c);b.target.addSelf(c);b.staticMoving?k=o:k.addSelf(a.sub(o,k).multiplyScalar(b.dynamicDampingFactor))}};this.checkDistances=function(){if(!b.noZoom||!b.noPan)b.object.position.lengthSq()>b.maxDistance*b.maxDistance&&b.object.position.setLength(b.maxDistance),f.lengthSq()<b.minDistance*b.minDistance&&b.object.position.add(b.target,f.setLength(b.minDistance))};this.update=function(){f.copy(b.object.position).subSelf(this.target);b.rotateCamera();b.noZoom||b.zoomCamera();b.noPan||
- b.panCamera();b.object.position.add(b.target,f);b.checkDistances();b.object.lookAt(b.target)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",function(a){b.enabled&&(g&&(h=i=b.getMouseProjectionOnBall(a.clientX,a.clientY),l=m=b.getMouseOnScreen(a.clientX,a.clientY),k=o=b.getMouseOnScreen(a.clientX,a.clientY),g=!1),e!==d.NONE&&(e===d.ROTATE?i=b.getMouseProjectionOnBall(a.clientX,a.clientY):e===d.ZOOM&&!b.noZoom?m=b.getMouseOnScreen(a.clientX,
- a.clientY):e===d.PAN&&!b.noPan&&(o=b.getMouseOnScreen(a.clientX,a.clientY))))},!1);this.domElement.addEventListener("mousedown",function(a){if(b.enabled&&(a.preventDefault(),a.stopPropagation(),e===d.NONE))e=a.button,e===d.ROTATE?h=i=b.getMouseProjectionOnBall(a.clientX,a.clientY):e===d.ZOOM&&!b.noZoom?l=m=b.getMouseOnScreen(a.clientX,a.clientY):this.noPan||(k=o=b.getMouseOnScreen(a.clientX,a.clientY))},!1);this.domElement.addEventListener("mouseup",function(a){if(b.enabled)a.preventDefault(),a.stopPropagation(),
- e=d.NONE},!1);window.addEventListener("keydown",function(a){if(b.enabled&&e===d.NONE){if(a.keyCode===b.keys[d.ROTATE])e=d.ROTATE;else if(a.keyCode===b.keys[d.ZOOM]&&!b.noZoom)e=d.ZOOM;else if(a.keyCode===b.keys[d.PAN]&&!b.noPan)e=d.PAN;e!==d.NONE&&(g=!0)}},!1);window.addEventListener("keyup",function(){if(b.enabled&&e!==d.NONE)e=d.NONE},!1)};
- THREE.CubeGeometry=function(a,c,b,d,g,e,f,h){function i(a,b,c,f,h,i,k,m){var n,p,o=d||1,q=g||1,t=h/2,j=i/2,u=l.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")n="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x")n="y",q=e||1;else if(a==="z"&&b==="y"||a==="y"&&b==="z")n="x",o=e||1;var r=o+1,v=q+1;h/=o;var B=i/q;for(p=0;p<v;p++)for(i=0;i<r;i++){var R=new THREE.Vector3;R[a]=(i*h-t)*c;R[b]=(p*B-j)*f;R[n]=k;l.vertices.push(new THREE.Vertex(R))}for(p=0;p<q;p++)for(i=0;i<o;i++)l.faces.push(new THREE.Face4(i+
- r*p+u,i+r*(p+1)+u,i+1+r*(p+1)+u,i+1+r*p+u,null,null,m)),l.faceVertexUvs[0].push([new THREE.UV(i/o,p/q),new THREE.UV(i/o,(p+1)/q),new THREE.UV((i+1)/o,(p+1)/q),new THREE.UV((i+1)/o,p/q)])}THREE.Geometry.call(this);var l=this,m=a/2,k=c/2,o=b/2,p,q,n,t,u,v;if(f!==void 0){if(f instanceof Array)this.materials=f;else{this.materials=[];for(p=0;p<6;p++)this.materials.push(f)}p=0;t=1;q=2;u=3;n=4;v=5}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(h!=void 0)for(var r in h)this.sides[r]!=
- void 0&&(this.sides[r]=h[r]);this.sides.px&&i("z","y",-1,-1,b,c,m,p);this.sides.nx&&i("z","y",1,-1,b,c,-m,t);this.sides.py&&i("x","z",1,1,a,b,k,q);this.sides.ny&&i("x","z",1,-1,a,b,-k,u);this.sides.pz&&i("x","y",1,-1,a,c,o,n);this.sides.nz&&i("x","y",-1,-1,a,c,-o,v);this.mergeVertices();this.computeCentroids();this.computeFaceNormals()};THREE.CubeGeometry.prototype=new THREE.Geometry;THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
- THREE.CylinderGeometry=function(a,c,b,d,g,e){THREE.Geometry.call(this);var a=a!=null?a:20,c=c!=null?c:20,b=b||100,f=b/2,d=d||8,g=g||1,h,i,l=[],m=[];for(i=0;i<=g;i++){var k=[],o=[],p=i/g,q=p*(c-a)+a;for(h=0;h<=d;h++){var n=h/d;this.vertices.push(new THREE.Vertex(new THREE.Vector3(q*Math.sin(n*Math.PI*2),-p*b+f,q*Math.cos(n*Math.PI*2))));k.push(this.vertices.length-1);o.push(new THREE.UV(n,p))}l.push(k);m.push(o)}for(i=0;i<g;i++)for(h=0;h<d;h++){var b=l[i][h],k=l[i+1][h],o=l[i+1][h+1],p=l[i][h+1],q=
- this.vertices[b].position.clone().setY(0).normalize(),n=this.vertices[k].position.clone().setY(0).normalize(),t=this.vertices[o].position.clone().setY(0).normalize(),u=this.vertices[p].position.clone().setY(0).normalize(),v=m[i][h].clone(),r=m[i+1][h].clone(),z=m[i+1][h+1].clone(),E=m[i][h+1].clone();this.faces.push(new THREE.Face4(b,k,o,p,[q,n,t,u]));this.faceVertexUvs[0].push([v,r,z,E])}if(!e&&a>0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,f,0)));for(h=0;h<d;h++)b=l[0][h],k=l[0][h+
- 1],o=this.vertices.length-1,q=new THREE.Vector3(0,1,0),n=new THREE.Vector3(0,1,0),t=new THREE.Vector3(0,1,0),v=m[0][h].clone(),r=m[0][h+1].clone(),z=new THREE.UV(r.u,0),this.faces.push(new THREE.Face3(b,k,o,[q,n,t])),this.faceVertexUvs[0].push([v,r,z])}if(!e&&c>0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-f,0)));for(h=0;h<d;h++)b=l[i][h+1],k=l[i][h],o=this.vertices.length-1,q=new THREE.Vector3(0,-1,0),n=new THREE.Vector3(0,-1,0),t=new THREE.Vector3(0,-1,0),v=m[i][h+1].clone(),r=m[i][h].clone(),
- z=new THREE.UV(r.u,1),this.faces.push(new THREE.Face3(b,k,o,[q,n,t])),this.faceVertexUvs[0].push([v,r,z])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
- THREE.ExtrudeGeometry=function(a,c){if(typeof a!=="undefined"){THREE.Geometry.call(this);var a=a instanceof Array?a:[a],b,d=a.length,g;this.shapebb=a[d-1].getBoundingBox();for(b=0;b<d;b++)g=a[b],this.addShape(g,c);this.computeCentroids();this.computeFaceNormals()}};THREE.ExtrudeGeometry.prototype=new THREE.Geometry;THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;
- THREE.ExtrudeGeometry.prototype.addShape=function(a,c){function b(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
- h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);f===0&&(console.log("Either infinite or no solutions!"),g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;if(g<0)return b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=Math.PI*2),a=(b+a)/2,new THREE.Vector2(-Math.cos(a),-Math.sin(a));return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function g(a){for(D=a.length;--D>=0;){Y=D;O=D-1;O<0&&(O=a.length-1);for(var b=
- 0,c=p+m*2,b=0;b<c;b++){var d=j*b,e=j*(b+1),f=ga+Y+d,g=ga+Y+e,k=f,d=ga+O+d,e=ga+O+e,l=g;k+=w;d+=w;e+=w;l+=w;x.faces.push(new THREE.Face4(k,d,e,l,null,null,z));z&&(k=b/c,d=(b+1)/c,e=h+i*2,f=(x.vertices[f].position.z+i)/e,g=(x.vertices[g].position.z+i)/e,x.faceVertexUvs[0].push([new THREE.UV(f,k),new THREE.UV(g,k),new THREE.UV(g,d),new THREE.UV(f,d)]))}}}function e(a,b,c){x.vertices.push(new THREE.Vertex(new THREE.Vector3(a,b,c)))}function f(a,b,c){a+=w;b+=w;c+=w;x.faces.push(new THREE.Face3(a,b,c,null,
- null,r));if(r){var d=E.maxY,e=E.maxX,f=x.vertices[b].position.x,b=x.vertices[b].position.y,g=x.vertices[c].position.x,c=x.vertices[c].position.y;x.faceVertexUvs[0].push([new THREE.UV(x.vertices[a].position.x/e,x.vertices[a].position.y/d),new THREE.UV(f/e,b/d),new THREE.UV(g/e,c/d)])}}var h=c.amount!==void 0?c.amount:100,i=c.bevelThickness!==void 0?c.bevelThickness:6,l=c.bevelSize!==void 0?c.bevelSize:i-2,m=c.bevelSegments!==void 0?c.bevelSegments:3,k=c.bevelEnabled!==void 0?c.bevelEnabled:!0,o=c.curveSegments!==
- void 0?c.curveSegments:12,p=c.steps!==void 0?c.steps:1,q=c.bendPath,n=c.extrudePath,t,u=!1,v=c.useSpacedPoints!==void 0?c.useSpacedPoints:!1,r=c.material,z=c.extrudeMaterial,E=this.shapebb;if(n)t=n.getPoints(o),p=t.length,u=!0,k=!1;k||(l=i=m=0);var N,A,J,x=this,w=this.vertices.length;q&&a.addWrapPath(q);o=v?a.extractAllSpacedPoints(o):a.extractAllPoints(o);q=o.shape;o=o.holes;if(n=!THREE.Shape.Utils.isClockWise(q)){q=q.reverse();A=0;for(J=o.length;A<J;A++)N=o[A],THREE.Shape.Utils.isClockWise(N)&&
- (o[A]=N.reverse());n=!1}n=THREE.Shape.Utils.triangulateShape(q,o);v=q;A=0;for(J=o.length;A<J;A++)N=o[A],q=q.concat(N);var D,M,S,ca,L,P,j=q.length,ea=n.length,ha=[];D=0;M=v.length;Y=M-1;for(O=D+1;D<M;D++,Y++,O++)Y===M&&(Y=0),O===M&&(O=0),ha[D]=d(v[D],v[Y],v[O]);var F=[],B,R=ha.concat();A=0;for(J=o.length;A<J;A++){N=o[A];B=[];D=0;M=N.length;Y=M-1;for(O=D+1;D<M;D++,Y++,O++)Y===M&&(Y=0),O===M&&(O=0),B[D]=d(N[D],N[Y],N[O]);F.push(B);R=R.concat(B)}for(S=0;S<m;S++){ca=S/m;L=i*(1-ca);ca=l*Math.sin(ca*Math.PI/
- 2);D=0;for(M=v.length;D<M;D++)P=b(v[D],ha[D],ca),e(P.x,P.y,-L);A=0;for(J=o.length;A<J;A++){N=o[A];B=F[A];D=0;for(M=N.length;D<M;D++)P=b(N[D],B[D],ca),e(P.x,P.y,-L)}}ca=l;for(D=0;D<j;D++)P=k?b(q[D],R[D],ca):q[D],u?e(P.x,P.y+t[0].y,t[0].x):e(P.x,P.y,0);for(S=1;S<=p;S++)for(D=0;D<j;D++)P=k?b(q[D],R[D],ca):q[D],u?e(P.x,P.y+t[S-1].y,t[S-1].x):e(P.x,P.y,h/p*S);for(S=m-1;S>=0;S--){ca=S/m;L=i*(1-ca);ca=l*Math.sin(ca*Math.PI/2);D=0;for(M=v.length;D<M;D++)P=b(v[D],ha[D],ca),e(P.x,P.y,h+L);A=0;for(J=o.length;A<
- J;A++){N=o[A];B=F[A];D=0;for(M=N.length;D<M;D++)P=b(N[D],B[D],ca),u?e(P.x,P.y+t[p-1].y,t[p-1].x+L):e(P.x,P.y,h+L)}}if(k){k=j*0;for(D=0;D<ea;D++)l=n[D],f(l[2]+k,l[1]+k,l[0]+k);k=j*(p+m*2);for(D=0;D<ea;D++)l=n[D],f(l[0]+k,l[1]+k,l[2]+k)}else{for(D=0;D<ea;D++)l=n[D],f(l[2],l[1],l[0]);for(D=0;D<ea;D++)l=n[D],f(l[0]+j*p,l[1]+j*p,l[2]+j*p)}var Y,O,ga=0;g(v);ga+=v.length;A=0;for(J=o.length;A<J;A++)N=o[A],g(N),ga+=N.length};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;
- THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
- THREE.IcosahedronGeometry=function(a){function c(a,b,c){var d=Math.sqrt(a*a+b*b+c*c);return g.vertices.push(new THREE.Vertex(new THREE.Vector3(a/d,b/d,c/d)))-1}function b(a,b,c,d){d.faces.push(new THREE.Face3(a,b,c))}function d(a,b){var d=g.vertices[a].position,e=g.vertices[b].position;return c((d.x+e.x)/2,(d.y+e.y)/2,(d.z+e.z)/2)}var g=this,e=new THREE.Geometry;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;c(-1,a,0);c(1,a,0);c(-1,-a,0);c(1,-a,0);c(0,-1,a);c(0,1,a);c(0,-1,
- -a);c(0,1,-a);c(a,0,-1);c(a,0,1);c(-a,0,-1);c(-a,0,1);b(0,11,5,e);b(0,5,1,e);b(0,1,7,e);b(0,7,10,e);b(0,10,11,e);b(1,5,9,e);b(5,11,4,e);b(11,10,2,e);b(10,7,6,e);b(7,1,8,e);b(3,9,4,e);b(3,4,2,e);b(3,2,6,e);b(3,6,8,e);b(3,8,9,e);b(4,9,5,e);b(2,4,11,e);b(6,2,10,e);b(8,6,7,e);b(9,8,1,e);for(var f=0;f<this.subdivisions;f++){var a=new THREE.Geometry,h;for(h in e.faces){var i=d(e.faces[h].a,e.faces[h].b),l=d(e.faces[h].b,e.faces[h].c),m=d(e.faces[h].c,e.faces[h].a);b(e.faces[h].a,i,m,a);b(e.faces[h].b,l,
- i,a);b(e.faces[h].c,m,l,a);b(i,l,m,a)}e.faces=a.faces}g.faces=e.faces;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.IcosahedronGeometry.prototype=new THREE.Geometry;THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;
- THREE.LatheGeometry=function(a,c,b){THREE.Geometry.call(this);this.steps=c||12;this.angle=b||2*Math.PI;for(var c=this.angle/this.steps,b=[],d=[],g=[],e=[],f=(new THREE.Matrix4).setRotationZ(c),h=0;h<a.length;h++)this.vertices.push(new THREE.Vertex(a[h])),b[h]=a[h].clone(),d[h]=this.vertices.length-1;for(var i=0;i<=this.angle+0.0010;i+=c){for(h=0;h<b.length;h++)i<this.angle?(b[h]=f.multiplyVector3(b[h].clone()),this.vertices.push(new THREE.Vertex(b[h])),g[h]=this.vertices.length-1):g=e;i==0&&(e=d);
- for(h=0;h<d.length-1;h++)this.faces.push(new THREE.Face4(g[h],g[h+1],d[h+1],d[h])),this.faceVertexUvs[0].push([new THREE.UV(1-i/this.angle,h/a.length),new THREE.UV(1-i/this.angle,(h+1)/a.length),new THREE.UV(1-(i-c)/this.angle,(h+1)/a.length),new THREE.UV(1-(i-c)/this.angle,h/a.length)]);d=g;g=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
- THREE.OctahedronGeometry=function(a,c){function b(b){var c=b.clone().normalize(),c=new THREE.Vertex(c.clone().multiplyScalar(a));c.index=f.vertices.push(c)-1;c.uv=new THREE.UV(Math.atan2(b.z,-b.x)/2/Math.PI+0.5,Math.atan2(-b.y,Math.sqrt(b.x*b.x+b.z*b.z))/Math.PI+0.5);return c}function d(a,b,c,h){h<1?(h=new THREE.Face3(a.index,b.index,c.index,[a.position,b.position,c.position]),h.centroid.addSelf(a.position).addSelf(b.position).addSelf(c.position).divideScalar(3),h.normal=h.centroid.clone().normalize(),
- f.faces.push(h),h=Math.atan2(h.centroid.z,-h.centroid.x),f.faceVertexUvs[0].push([e(a.uv,a.position,h),e(b.uv,b.position,h),e(c.uv,c.position,h)])):(h-=1,d(a,g(a,b),g(a,c),h),d(g(a,b),b,g(b,c),h),d(g(a,c),g(b,c),c,h),d(g(a,b),g(b,c),g(a,c),h))}function g(a,c){h[a.index]||(h[a.index]=[]);h[c.index]||(h[c.index]=[]);var d=h[a.index][c.index];d===void 0&&(h[a.index][c.index]=h[c.index][a.index]=d=b((new THREE.Vector3).add(a.position,c.position).divideScalar(2)));return d}function e(a,b,c){c<0&&a.u===
- 1&&(a=new THREE.UV(a.u-1,a.v));b.x===0&&b.z===0&&(a=new THREE.UV(c/2/Math.PI+0.5,a.v));return a}THREE.Geometry.call(this);var c=c||0,f=this;b(new THREE.Vector3(1,0,0));b(new THREE.Vector3(-1,0,0));b(new THREE.Vector3(0,1,0));b(new THREE.Vector3(0,-1,0));b(new THREE.Vector3(0,0,1));b(new THREE.Vector3(0,0,-1));var h=[],i=this.vertices;d(i[0],i[2],i[4],c);d(i[0],i[4],i[3],c);d(i[0],i[3],i[5],c);d(i[0],i[5],i[2],c);d(i[1],i[2],i[5],c);d(i[1],i[5],i[3],c);d(i[1],i[3],i[4],c);d(i[1],i[4],i[2],c);this.boundingSphere=
- {radius:a}};THREE.OctahedronGeometry.prototype=new THREE.Geometry;THREE.OctahedronGeometry.prototype.constructor=THREE.OctahedronGeometry;
- THREE.PlaneGeometry=function(a,c,b,d){THREE.Geometry.call(this);var g,e=a/2,f=c/2,b=b||1,d=d||1,h=b+1,i=d+1;a/=b;var l=c/d;for(g=0;g<i;g++)for(c=0;c<h;c++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(c*a-e,-(g*l-f),0)));for(g=0;g<d;g++)for(c=0;c<b;c++)this.faces.push(new THREE.Face4(c+h*g,c+h*(g+1),c+1+h*(g+1),c+1+h*g)),this.faceVertexUvs[0].push([new THREE.UV(c/b,g/d),new THREE.UV(c/b,(g+1)/d),new THREE.UV((c+1)/b,(g+1)/d),new THREE.UV((c+1)/b,g/d)]);this.computeCentroids();this.computeFaceNormals()};
- THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
- THREE.SphereGeometry=function(a,c,b){THREE.Geometry.call(this);for(var a=a||50,d,g=Math.PI,e=Math.max(3,c||8),f=Math.max(2,b||6),c=[],b=0;b<f+1;b++){d=b/f;var h=a*Math.cos(d*g),i=a*Math.sin(d*g),l=[],m=0;for(d=0;d<e;d++){var k=2*d/e,o=i*Math.sin(k*g),k=i*Math.cos(k*g);(b==0||b==f)&&d>0||(m=this.vertices.push(new THREE.Vertex(new THREE.Vector3(k,h,o)))-1);l.push(m)}c.push(l)}for(var p,q,n,g=c.length,b=0;b<g;b++)if(e=c[b].length,b>0)for(d=0;d<e;d++){l=d==e-1;f=c[b][l?0:d+1];h=c[b][l?e-1:d];i=c[b-1][l?
- e-1:d];l=c[b-1][l?0:d+1];o=b/(g-1);p=(b-1)/(g-1);q=(d+1)/e;var k=d/e,m=new THREE.UV(1-q,o),o=new THREE.UV(1-k,o),k=new THREE.UV(1-k,p),t=new THREE.UV(1-q,p);b<c.length-1&&(p=this.vertices[f].position.clone(),q=this.vertices[h].position.clone(),n=this.vertices[i].position.clone(),p.normalize(),q.normalize(),n.normalize(),this.faces.push(new THREE.Face3(f,h,i,[new THREE.Vector3(p.x,p.y,p.z),new THREE.Vector3(q.x,q.y,q.z),new THREE.Vector3(n.x,n.y,n.z)])),this.faceVertexUvs[0].push([m,o,k]));b>1&&(p=
- this.vertices[f].position.clone(),q=this.vertices[i].position.clone(),n=this.vertices[l].position.clone(),p.normalize(),q.normalize(),n.normalize(),this.faces.push(new THREE.Face3(f,i,l,[new THREE.Vector3(p.x,p.y,p.z),new THREE.Vector3(q.x,q.y,q.z),new THREE.Vector3(n.x,n.y,n.z)])),this.faceVertexUvs[0].push([m,k,t]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry;
- THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
- THREE.TextGeometry=function(a,c){var b=(new THREE.TextPath(a,c)).toShapes();c.amount=c.height!==void 0?c.height:50;if(c.bevelThickness===void 0)c.bevelThickness=10;if(c.bevelSize===void 0)c.bevelSize=8;if(c.bevelEnabled===void 0)c.bevelEnabled=!1;if(c.bend){var d=b[b.length-1].getBoundingBox().maxX;c.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(d/2,120),new THREE.Vector2(d,0))}THREE.ExtrudeGeometry.call(this,b,c)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry;
- THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
- THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var c=a.familyName.toLowerCase();this.faces[c]=this.faces[c]||{};this.faces[c][a.cssFontWeight]=this.faces[c][a.cssFontWeight]||{};this.faces[c][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[c][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var c=this.getFace(),b=this.size/c.resolution,d=
- 0,g=String(a).split(""),e=g.length,f=[],a=0;a<e;a++){var h=new THREE.Path,h=this.extractGlyphPoints(g[a],c,b,d,h);d+=h.offset;f.push(h.path)}return{paths:f,offset:d/2}},extractGlyphPoints:function(a,c,b,d,g){var e=[],f,h,i,l,m,k,o,p,q,n,t,u=c.glyphs[a]||c.glyphs["?"];if(u){if(u.o){c=u._cachedOutline||(u._cachedOutline=u.o.split(" "));l=c.length;for(a=0;a<l;)switch(i=c[a++],i){case "m":i=c[a++]*b+d;m=c[a++]*b;e.push(new THREE.Vector2(i,m));g.moveTo(i,m);break;case "l":i=c[a++]*b+d;m=c[a++]*b;e.push(new THREE.Vector2(i,
- m));g.lineTo(i,m);break;case "q":i=c[a++]*b+d;m=c[a++]*b;p=c[a++]*b+d;q=c[a++]*b;g.quadraticCurveTo(p,q,i,m);if(f=e[e.length-1]){k=f.x;o=f.y;f=1;for(h=this.divisions;f<=h;f++){var v=f/h,r=THREE.Shape.Utils.b2(v,k,p,i),v=THREE.Shape.Utils.b2(v,o,q,m);e.push(new THREE.Vector2(r,v))}}break;case "b":if(i=c[a++]*b+d,m=c[a++]*b,p=c[a++]*b+d,q=c[a++]*-b,n=c[a++]*b+d,t=c[a++]*-b,g.bezierCurveTo(i,m,p,q,n,t),f=e[e.length-1]){k=f.x;o=f.y;f=1;for(h=this.divisions;f<=h;f++)v=f/h,r=THREE.Shape.Utils.b3(v,k,p,
- n,i),v=THREE.Shape.Utils.b3(v,o,q,t,m),e.push(new THREE.Vector2(r,v))}}}return{offset:u.ha*b,points:e,path:g}}}};
- (function(a){var c=function(a){for(var c=a.length,g=0,e=c-1,f=0;f<c;e=f++)g+=a[e].x*a[f].y-a[f].x*a[e].y;return g*0.5};a.Triangulate=function(a,d){var g=a.length;if(g<3)return null;var e=[],f=[],h=[],i,l,m;if(c(a)>0)for(l=0;l<g;l++)f[l]=l;else for(l=0;l<g;l++)f[l]=g-1-l;var k=2*g;for(l=g-1;g>2;){if(k--<=0){console.log("Warning, unable to triangulate polygon!");if(d)return h;return e}i=l;g<=i&&(i=0);l=i+1;g<=l&&(l=0);m=l+1;g<=m&&(m=0);var o;a:{o=a;var p=i,q=l,n=m,t=g,u=f,v=void 0,r=void 0,z=void 0,
- E=void 0,N=void 0,A=void 0,J=void 0,x=void 0,w=void 0,r=o[u[p]].x,z=o[u[p]].y,E=o[u[q]].x,N=o[u[q]].y,A=o[u[n]].x,J=o[u[n]].y;if(1.0E-10>(E-r)*(J-z)-(N-z)*(A-r))o=!1;else{for(v=0;v<t;v++)if(!(v==p||v==q||v==n)){var x=o[u[v]].x,w=o[u[v]].y,D=void 0,M=void 0,S=void 0,ca=void 0,L=void 0,P=void 0,j=void 0,ea=void 0,ha=void 0,F=void 0,B=void 0,R=void 0,D=S=L=void 0,D=A-E,M=J-N,S=r-A,ca=z-J,L=E-r,P=N-z,j=x-r,ea=w-z,ha=x-E,F=w-N,B=x-A,R=w-J,D=D*F-M*ha,L=L*ea-P*j,S=S*R-ca*B;if(D>=0&&S>=0&&L>=0){o=!1;break a}}o=
- !0}}if(o){e.push([a[f[i]],a[f[l]],a[f[m]]]);h.push([f[i],f[l],f[m]]);i=l;for(m=l+1;m<g;i++,m++)f[i]=f[m];g--;k=2*g}}if(d)return h;return e};a.Triangulate.area=c;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
- THREE.TorusGeometry=function(a,c,b,d,g){THREE.Geometry.call(this);this.radius=a||100;this.tube=c||40;this.segmentsR=b||8;this.segmentsT=d||6;this.arc=g||Math.PI*2;g=new THREE.Vector3;a=[];c=[];for(b=0;b<=this.segmentsR;b++)for(d=0;d<=this.segmentsT;d++){var e=d/this.segmentsT*this.arc,f=b/this.segmentsR*Math.PI*2;g.x=this.radius*Math.cos(e);g.y=this.radius*Math.sin(e);var h=new THREE.Vector3;h.x=(this.radius+this.tube*Math.cos(f))*Math.cos(e);h.y=(this.radius+this.tube*Math.cos(f))*Math.sin(e);h.z=
- this.tube*Math.sin(f);this.vertices.push(new THREE.Vertex(h));a.push(new THREE.UV(d/this.segmentsT,1-b/this.segmentsR));c.push(h.clone().subSelf(g).normalize())}for(b=1;b<=this.segmentsR;b++)for(d=1;d<=this.segmentsT;d++){var g=(this.segmentsT+1)*b+d-1,e=(this.segmentsT+1)*(b-1)+d-1,f=(this.segmentsT+1)*(b-1)+d,h=(this.segmentsT+1)*b+d,i=new THREE.Face4(g,e,f,h,[c[g],c[e],c[f],c[h]]);i.normal.addSelf(c[g]);i.normal.addSelf(c[e]);i.normal.addSelf(c[f]);i.normal.addSelf(c[h]);i.normal.normalize();this.faces.push(i);
- this.faceVertexUvs[0].push([a[g].clone(),a[e].clone(),a[f].clone(),a[h].clone()])}this.computeCentroids()};THREE.TorusGeometry.prototype=new THREE.Geometry;THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
- THREE.TorusKnotGeometry=function(a,c,b,d,g,e,f){function h(a,b,c,d,e,f){b=c/d*a;c=Math.cos(b);return new THREE.Vector3(e*(2+c)*0.5*Math.cos(a),e*(2+c)*Math.sin(a)*0.5,f*e*Math.sin(b)*0.5)}THREE.Geometry.call(this);this.radius=a||200;this.tube=c||40;this.segmentsR=b||64;this.segmentsT=d||8;this.p=g||2;this.q=e||3;this.heightScale=f||1;this.grid=Array(this.segmentsR);b=new THREE.Vector3;d=new THREE.Vector3;e=new THREE.Vector3;for(a=0;a<this.segmentsR;++a){this.grid[a]=Array(this.segmentsT);for(c=0;c<
- this.segmentsT;++c){var i=a/this.segmentsR*2*this.p*Math.PI,f=c/this.segmentsT*2*Math.PI,g=h(i,f,this.q,this.p,this.radius,this.heightScale),i=h(i+0.01,f,this.q,this.p,this.radius,this.heightScale);b.x=i.x-g.x;b.y=i.y-g.y;b.z=i.z-g.z;d.x=i.x+g.x;d.y=i.y+g.y;d.z=i.z+g.z;e.cross(b,d);d.cross(e,b);e.normalize();d.normalize();i=-this.tube*Math.cos(f);f=this.tube*Math.sin(f);g.x+=i*d.x+f*e.x;g.y+=i*d.y+f*e.y;g.z+=i*d.z+f*e.z;this.grid[a][c]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(g.x,g.y,
- g.z)))-1}}for(a=0;a<this.segmentsR;++a)for(c=0;c<this.segmentsT;++c){var d=(a+1)%this.segmentsR,e=(c+1)%this.segmentsT,g=this.grid[a][c],b=this.grid[d][c],d=this.grid[d][e],e=this.grid[a][e],f=new THREE.UV(a/this.segmentsR,c/this.segmentsT),i=new THREE.UV((a+1)/this.segmentsR,c/this.segmentsT),l=new THREE.UV((a+1)/this.segmentsR,(c+1)/this.segmentsT),m=new THREE.UV(a/this.segmentsR,(c+1)/this.segmentsT);this.faces.push(new THREE.Face4(g,b,d,e));this.faceVertexUvs[0].push([f,i,l,m])}this.computeCentroids();
- this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=new THREE.Geometry;THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;THREE.SubdivisionModifier=function(a){this.subdivisions=a===void 0?1:a;this.useOldVertexColors=!1;this.supportUVs=!0};THREE.SubdivisionModifier.prototype.constructor=THREE.SubdivisionModifier;THREE.SubdivisionModifier.prototype.modify=function(a){for(var c=this.subdivisions;c-- >0;)this.smooth(a)};
- THREE.SubdivisionModifier.prototype.smooth=function(a){function c(a,b,c,d,h,i){var k=new THREE.Face4(a,b,c,d,null,h.color,h.material);if(f.useOldVertexColors){k.vertexColors=[];for(var l,n,m,p=0;p<4;p++){m=i[p];l=new THREE.Color;l.setRGB(0,0,0);for(var q=0;q<m.length;q++)n=h.vertexColors[m[q]-1],l.r+=n.r,l.g+=n.g,l.b+=n.b;l.r/=m.length;l.g/=m.length;l.b/=m.length;k.vertexColors[p]=l}}g.push(k);(!f.supportUVs||o.length!=0)&&e.push([o[a],o[b],o[c],o[d]])}function b(a,b){return Math.min(a,b)+"_"+Math.max(a,
- b)}var d=[],g=[],e=[],f=this,h=a.vertices,d=a.faces,i=h.concat(),l=[],m={},k={},o=[],p,q,n,t,u,v=a.faceVertexUvs[0];p=0;for(q=v.length;p<q;p++){n=0;for(t=v[p].length;n<t;n++)u=d[p]["abcd".charAt(n)],o[u]||(o[u]=v[p][n])}var r;p=0;for(q=d.length;p<q;p++)if(u=d[p],l.push(u.centroid),i.push(new THREE.Vertex(u.centroid)),f.supportUVs&&o.length!=0){r=new THREE.UV;if(u instanceof THREE.Face3)r.u=o[u.a].u+o[u.b].u+o[u.c].u,r.v=o[u.a].v+o[u.b].v+o[u.c].v,r.u/=3,r.v/=3;else if(u instanceof THREE.Face4)r.u=
- o[u.a].u+o[u.b].u+o[u.c].u+o[u.d].u,r.v=o[u.a].v+o[u.b].v+o[u.c].v+o[u.d].v,r.u/=4,r.v/=4;o.push(r)}q=function(a){function c(a,b,d){a[b]===void 0&&(a[b]=[]);a[b].push(d)}var d,e,f,g,h={};d=0;for(e=a.faces.length;d<e;d++)f=a.faces[d],f instanceof THREE.Face3?(g=b(f.a,f.b),c(h,g,d),g=b(f.b,f.c),c(h,g,d),g=b(f.c,f.a),c(h,g,d)):f instanceof THREE.Face4&&(g=b(f.a,f.b),c(h,g,d),g=b(f.b,f.c),c(h,g,d),g=b(f.c,f.d),c(h,g,d),g=b(f.d,f.a),c(h,g,d));return h}(a);var z=0,v=h.length,E,N,A={},J={},x=function(a,
- b){A[a]===void 0&&(A[a]=[]);A[a].push(b)},w=function(a,b){J[a]===void 0&&(J[a]={});J[a][b]=null};for(p in q){r=q[p];E=p.split("_");N=E[0];E=E[1];x(N,[N,E]);x(E,[N,E]);n=0;for(t=r.length;n<t;n++)u=r[n],w(N,u,p),w(E,u,p);r.length<2&&(k[p]=!0)}for(p in q)if(r=q[p],u=r[0],r=r[1],E=p.split("_"),N=E[0],E=E[1],t=new THREE.Vector3,k[p]?(t.addSelf(h[N].position),t.addSelf(h[E].position),t.multiplyScalar(0.5)):(t.addSelf(l[u]),t.addSelf(l[r]),t.addSelf(h[N].position),t.addSelf(h[E].position),t.multiplyScalar(0.25)),
- m[p]=v+d.length+z,i.push(new THREE.Vertex(t)),z++,f.supportUVs&&o.length!=0)r=new THREE.UV,r.u=o[N].u+o[E].u,r.v=o[N].v+o[E].v,r.u/=2,r.v/=2,o.push(r);var D,M;E=["123","12","2","23"];t=["123","23","3","31"];var x=["123","31","1","12"],w=["1234","12","2","23"],S=["1234","23","3","34"],ca=["1234","34","4","41"],L=["1234","41","1","12"];p=0;for(q=l.length;p<q;p++)u=d[p],r=v+p,u instanceof THREE.Face3?(z=b(u.a,u.b),N=b(u.b,u.c),D=b(u.c,u.a),c(r,m[z],u.b,m[N],u,E),c(r,m[N],u.c,m[D],u,t),c(r,m[D],u.a,m[z],
- u,x)):u instanceof THREE.Face4?(z=b(u.a,u.b),N=b(u.b,u.c),D=b(u.c,u.d),M=b(u.d,u.a),c(r,m[z],u.b,m[N],u,w),c(r,m[N],u.c,m[D],u,S),c(r,m[D],u.d,m[M],u,ca),c(r,m[M],u.a,m[z],u,L)):console.log("face should be a face!",u);d=i;i=new THREE.Vector3;m=new THREE.Vector3;p=0;for(q=h.length;p<q;p++)if(A[p]!==void 0){i.set(0,0,0);m.set(0,0,0);u=new THREE.Vector3(0,0,0);r=0;for(n in J[p])i.addSelf(l[n]),r++;z=0;v=A[p].length;for(n=0;n<v;n++)k[b(A[p][n][0],A[p][n][1])]&&z++;if(z!=2){i.divideScalar(r);for(n=0;n<
- v;n++)r=A[p][n],r=h[r[0]].position.clone().addSelf(h[r[1]].position).divideScalar(2),m.addSelf(r);m.divideScalar(v);u.addSelf(h[p].position);u.multiplyScalar(v-3);u.addSelf(i);u.addSelf(m.multiplyScalar(2));u.divideScalar(v);d[p].position=u}}a.vertices=d;a.faces=g;a.faceVertexUvs[0]=e;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};
- THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
- THREE.Loader.prototype={constructor:THREE.Loader,addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var c="Loaded ";c+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/
- 1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML=c},extractUrlbase:function(a){a=a.split("/");a.pop();return a.length<1?"":a.join("/")+"/"},initMaterials:function(a,c,b){a.materials=[];for(var d=0;d<c.length;++d)a.materials[d]=THREE.Loader.prototype.createMaterial(c[d],b)},hasNormals:function(a){var c,b,d=a.materials.length;for(b=0;b<d;b++)if(c=a.materials[b],c instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,c){function b(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==
- a}function d(a,c){var d=new Image;d.onload=function(){if(!b(this.width)||!b(this.height)){var c=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),d=Math.pow(2,Math.round(Math.log(this.height)/Math.LN2));a.image.width=c;a.image.height=d;a.image.getContext("2d").drawImage(this,0,0,c,d)}else a.image=this;a.needsUpdate=!0};d.src=c}function g(a,b,e,f,g,h){var i=document.createElement("canvas");a[b]=new THREE.Texture(i);a[b].sourceFile=e;if(f){a[b].repeat.set(f[0],f[1]);if(f[0]!=1)a[b].wrapS=THREE.RepeatWrapping;
- if(f[1]!=1)a[b].wrapT=THREE.RepeatWrapping}g&&a[b].offset.set(g[0],g[1]);if(h){f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(f[h[0]]!==void 0)a[b].wrapS=f[h[0]];if(f[h[1]]!==void 0)a[b].wrapT=f[h[1]]}d(a[b],c+"/"+e)}function e(a){return(a[0]*255<<16)+(a[1]*255<<8)+a[2]*255}var f,h,i;h="MeshLambertMaterial";f={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:a.wireframe};a.shading&&(a.shading=="Phong"?h="MeshPhongMaterial":a.shading=="Basic"&&(h="MeshBasicMaterial"));
- if(a.blending)if(a.blending=="Additive")f.blending=THREE.AdditiveBlending;else if(a.blending=="Subtractive")f.blending=THREE.SubtractiveBlending;else if(a.blending=="Multiply")f.blending=THREE.MultiplyBlending;if(a.transparent!==void 0||a.opacity<1)f.transparent=a.transparent;if(a.depthTest!==void 0)f.depthTest=a.depthTest;if(a.vertexColors!==void 0)if(a.vertexColors=="face")f.vertexColors=THREE.FaceColors;else if(a.vertexColors)f.vertexColors=THREE.VertexColors;if(a.colorDiffuse)f.color=e(a.colorDiffuse);
- else if(a.DbgColor)f.color=a.DbgColor;if(a.colorSpecular)f.specular=e(a.colorSpecular);if(a.colorAmbient)f.ambient=e(a.colorAmbient);if(a.transparency)f.opacity=a.transparency;if(a.specularCoef)f.shininess=a.specularCoef;a.mapDiffuse&&c&&g(f,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap);a.mapLight&&c&&g(f,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap);a.mapNormal&&c&&g(f,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap);
- a.mapSpecular&&c&&g(f,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap);if(a.mapNormal){var l=THREE.ShaderUtils.lib.normal,m=THREE.UniformsUtils.clone(l.uniforms),k=f.color;h=f.specular;i=f.ambient;var o=f.shininess;m.tNormal.texture=f.normalMap;if(a.mapNormalFactor)m.uNormalScale.value=a.mapNormalFactor;if(f.map)m.tDiffuse.texture=f.map,m.enableDiffuse.value=!0;if(f.specularMap)m.tSpecular.texture=f.specularMap,m.enableSpecular.value=!0;if(f.lightMap)m.tAO.texture=
- f.lightMap,m.enableAO.value=!0;m.uDiffuseColor.value.setHex(k);m.uSpecularColor.value.setHex(h);m.uAmbientColor.value.setHex(i);m.uShininess.value=o;if(f.opacity)m.uOpacity.value=f.opacity;f=new THREE.ShaderMaterial({fragmentShader:l.fragmentShader,vertexShader:l.vertexShader,uniforms:m,lights:!0,fog:!0})}else f=new THREE[h](f);return f}};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;
- THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
- THREE.BinaryLoader.prototype.load=function(a,c,b,d){if(a instanceof Object){console.warn("DEPRECATED: BinaryLoader( parameters ) is now BinaryLoader( url, callback, texturePath, binaryPath ).");var g=a,a=g.model,c=g.callback,b=g.texture_path,d=g.bin_path}var b=b?b:this.extractUrlbase(a),d=d?d:this.extractUrlbase(a),g=Date.now(),a=new Worker(a),e=this.showProgress?THREE.Loader.prototype.updateProgress:null;a.onmessage=function(a){THREE.BinaryLoader.prototype.loadAjaxBuffers(a.data.buffers,a.data.materials,
- c,d,b,e)};a.onerror=function(a){alert("worker.onerror: "+a.message+"\n"+a.data);a.preventDefault()};a.postMessage(g)};
- THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,c,b,d,g,e){var f=new XMLHttpRequest,h=d+"/"+a,i=0;f.onreadystatechange=function(){f.readyState==4?f.status==200||f.status==0?THREE.BinaryLoader.prototype.createBinModel(f.responseText,b,g,c):alert("Couldn't load ["+h+"] ["+f.status+"]"):f.readyState==3?e&&(i==0&&(i=f.getResponseHeader("Content-Length")),e({total:i,loaded:f.responseText.length})):f.readyState==2&&(i=f.getResponseHeader("Content-Length"))};f.open("GET",h,!0);f.overrideMimeType("text/plain; charset=x-user-defined");
- f.setRequestHeader("Content-Type","text/plain");f.send(null)};
- THREE.BinaryLoader.prototype.createBinModel=function(a,c,b,d){var g=function(b){function c(a,b){var d=m(a,b),e=m(a,b+1),f=m(a,b+2),g=m(a,b+3),h=(g<<1&255|f>>7)-127;d|=(f&127)<<16|e<<8;if(d==0&&h==-127)return 0;return(1-2*(g>>7))*(1+d*Math.pow(2,-23))*Math.pow(2,h)}function g(a,b){var c=m(a,b),d=m(a,b+1),e=m(a,b+2);return(m(a,b+3)<<24)+(e<<16)+(d<<8)+c}function i(a,b){var c=m(a,b);return(m(a,b+1)<<8)+c}function l(a,b){var c=m(a,b);return c>127?c-256:c}function m(a,b){return a.charCodeAt(b)&255}function k(b){var c,
- d,e;c=g(a,b);d=g(a,b+N);e=g(a,b+A);b=i(a,b+J);u.faces.push(new THREE.Face3(c,d,e,null,null,b))}function o(b){var c,d,e,f,j,k,l;c=g(a,b);d=g(a,b+N);e=g(a,b+A);f=i(a,b+J);j=g(a,b+x);k=g(a,b+w);l=g(a,b+D);var b=z[k*3],n=z[k*3+1];k=z[k*3+2];var m=z[l*3],p=z[l*3+1];l=z[l*3+2];u.faces.push(new THREE.Face3(c,d,e,[new THREE.Vector3(z[j*3],z[j*3+1],z[j*3+2]),new THREE.Vector3(b,n,k),new THREE.Vector3(m,p,l)],null,f))}function p(b){var c,d,e,f;c=g(a,b);d=g(a,b+M);e=g(a,b+S);f=g(a,b+ca);b=i(a,b+L);u.faces.push(new THREE.Face4(c,
- d,e,f,null,null,b))}function q(b){var c,d,e,f,k,l,n,m,p;c=g(a,b);d=g(a,b+M);e=g(a,b+S);f=g(a,b+ca);k=i(a,b+L);l=g(a,b+P);n=g(a,b+j);m=g(a,b+ea);p=g(a,b+ha);var b=z[n*3],o=z[n*3+1];n=z[n*3+2];var Q=z[m*3],G=z[m*3+1];m=z[m*3+2];var H=z[p*3],q=z[p*3+1];p=z[p*3+2];u.faces.push(new THREE.Face4(c,d,e,f,[new THREE.Vector3(z[l*3],z[l*3+1],z[l*3+2]),new THREE.Vector3(b,o,n),new THREE.Vector3(Q,G,m),new THREE.Vector3(H,q,p)],null,k))}function n(b){var c,d,e,f;c=g(a,b);d=g(a,b+F);e=g(a,b+B);b=E[c*2];f=E[c*2+
- 1];c=E[d*2];var i=u.faceVertexUvs[0];d=E[d*2+1];var j=E[e*2];e=E[e*2+1];var k=[];k.push(new THREE.UV(b,f));k.push(new THREE.UV(c,d));k.push(new THREE.UV(j,e));i.push(k)}function t(b){var c,d,e,f,i,j;c=g(a,b);d=g(a,b+R);e=g(a,b+Y);f=g(a,b+O);b=E[c*2];i=E[c*2+1];c=E[d*2];j=E[d*2+1];d=E[e*2];var k=u.faceVertexUvs[0];e=E[e*2+1];var l=E[f*2];f=E[f*2+1];var n=[];n.push(new THREE.UV(b,i));n.push(new THREE.UV(c,j));n.push(new THREE.UV(d,e));n.push(new THREE.UV(l,f));k.push(n)}var u=this,v=0,r,z=[],E=[],N,
- A,J,x,w,D,M,S,ca,L,P,j,ea,ha,F,B,R,Y,O,ga,$,X,aa,ba,V;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(u,d,b);r={signature:a.substr(v,8),header_bytes:m(a,v+8),vertex_coordinate_bytes:m(a,v+9),normal_coordinate_bytes:m(a,v+10),uv_coordinate_bytes:m(a,v+11),vertex_index_bytes:m(a,v+12),normal_index_bytes:m(a,v+13),uv_index_bytes:m(a,v+14),material_index_bytes:m(a,v+15),nvertices:g(a,v+16),nnormals:g(a,v+16+4),nuvs:g(a,v+16+8),ntri_flat:g(a,v+16+12),ntri_smooth:g(a,v+16+16),ntri_flat_uv:g(a,
- v+16+20),ntri_smooth_uv:g(a,v+16+24),nquad_flat:g(a,v+16+28),nquad_smooth:g(a,v+16+32),nquad_flat_uv:g(a,v+16+36),nquad_smooth_uv:g(a,v+16+40)};v+=r.header_bytes;N=r.vertex_index_bytes;A=r.vertex_index_bytes*2;J=r.vertex_index_bytes*3;x=r.vertex_index_bytes*3+r.material_index_bytes;w=r.vertex_index_bytes*3+r.material_index_bytes+r.normal_index_bytes;D=r.vertex_index_bytes*3+r.material_index_bytes+r.normal_index_bytes*2;M=r.vertex_index_bytes;S=r.vertex_index_bytes*2;ca=r.vertex_index_bytes*3;L=r.vertex_index_bytes*
- 4;P=r.vertex_index_bytes*4+r.material_index_bytes;j=r.vertex_index_bytes*4+r.material_index_bytes+r.normal_index_bytes;ea=r.vertex_index_bytes*4+r.material_index_bytes+r.normal_index_bytes*2;ha=r.vertex_index_bytes*4+r.material_index_bytes+r.normal_index_bytes*3;F=r.uv_index_bytes;B=r.uv_index_bytes*2;R=r.uv_index_bytes;Y=r.uv_index_bytes*2;O=r.uv_index_bytes*3;b=r.vertex_index_bytes*3+r.material_index_bytes;V=r.vertex_index_bytes*4+r.material_index_bytes;ga=r.ntri_flat*b;$=r.ntri_smooth*(b+r.normal_index_bytes*
- 3);X=r.ntri_flat_uv*(b+r.uv_index_bytes*3);aa=r.ntri_smooth_uv*(b+r.normal_index_bytes*3+r.uv_index_bytes*3);ba=r.nquad_flat*V;b=r.nquad_smooth*(V+r.normal_index_bytes*4);V=r.nquad_flat_uv*(V+r.uv_index_bytes*4);v+=function(b){for(var d,e,g,h=r.vertex_coordinate_bytes*3,i=b+r.nvertices*h;b<i;b+=h)d=c(a,b),e=c(a,b+r.vertex_coordinate_bytes),g=c(a,b+r.vertex_coordinate_bytes*2),u.vertices.push(new THREE.Vertex(new THREE.Vector3(d,e,g)));return r.nvertices*h}(v);v+=function(b){for(var c,d,e,f=r.normal_coordinate_bytes*
- 3,g=b+r.nnormals*f;b<g;b+=f)c=l(a,b),d=l(a,b+r.normal_coordinate_bytes),e=l(a,b+r.normal_coordinate_bytes*2),z.push(c/127,d/127,e/127);return r.nnormals*f}(v);v+=function(b){for(var d,e,g=r.uv_coordinate_bytes*2,h=b+r.nuvs*g;b<h;b+=g)d=c(a,b),e=c(a,b+r.uv_coordinate_bytes),E.push(d,e);return r.nuvs*g}(v);ga=v+ga;$=ga+$;X=$+X;aa=X+aa;ba=aa+ba;b=ba+b;V=b+V;(function(a){var b,c=r.vertex_index_bytes*3+r.material_index_bytes,d=c+r.uv_index_bytes*3,e=a+r.ntri_flat_uv*d;for(b=a;b<e;b+=d)k(b),n(b+c);return e-
- a})($);(function(a){var b,c=r.vertex_index_bytes*3+r.material_index_bytes+r.normal_index_bytes*3,d=c+r.uv_index_bytes*3,e=a+r.ntri_smooth_uv*d;for(b=a;b<e;b+=d)o(b),n(b+c);return e-a})(X);(function(a){var b,c=r.vertex_index_bytes*4+r.material_index_bytes,d=c+r.uv_index_bytes*4,e=a+r.nquad_flat_uv*d;for(b=a;b<e;b+=d)p(b),t(b+c);return e-a})(b);(function(a){var b,c=r.vertex_index_bytes*4+r.material_index_bytes+r.normal_index_bytes*4,d=c+r.uv_index_bytes*4,e=a+r.nquad_smooth_uv*d;for(b=a;b<e;b+=d)q(b),
- t(b+c);return e-a})(V);(function(a){var b,c=r.vertex_index_bytes*3+r.material_index_bytes,d=a+r.ntri_flat*c;for(b=a;b<d;b+=c)k(b);return d-a})(v);(function(a){var b,c=r.vertex_index_bytes*3+r.material_index_bytes+r.normal_index_bytes*3,d=a+r.ntri_smooth*c;for(b=a;b<d;b+=c)o(b);return d-a})(ga);(function(a){var b,c=r.vertex_index_bytes*4+r.material_index_bytes,d=a+r.nquad_flat*c;for(b=a;b<d;b+=c)p(b);return d-a})(aa);(function(a){var b,c=r.vertex_index_bytes*4+r.material_index_bytes+r.normal_index_bytes*
- 4,d=a+r.nquad_smooth*c;for(b=a;b<d;b+=c)q(b);return d-a})(ba);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};g.prototype=new THREE.Geometry;g.prototype.constructor=g;c(new g(b))};
- THREE.ColladaLoader=function(){function a(a,d,g){$=a;d=d||ba;g!==void 0&&(a=g.split("/"),a.pop(),sa=a.length<1?"":a.join("/")+"/");C=c("//dae:library_images/dae:image",f,"image");ja=c("//dae:library_materials/dae:material",J,"material");na=c("//dae:library_effects/dae:effect",S,"effect");da=c("//dae:library_geometries/dae:geometry",t,"geometry");Z=c("//dae:library_controllers/dae:controller",h,"controller");I=c("//dae:library_animations/dae:animation",L,"animation");oa=c(".//dae:library_visual_scenes/dae:visual_scene",
- m,"visual_scene");ra=[];ua=[];(a=$.evaluate(".//dae:scene/dae:instance_visual_scene",$,ha,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())?(a=a.getAttribute("url").replace(/^#/,""),aa=oa[a]):aa=null;X=new THREE.Object3D;for(a=0;a<aa.nodes.length;a++)X.add(e(aa.nodes[a]));b();for(var i in I);i={scene:X,morphs:ra,skins:ua,dae:{images:C,materials:ja,effects:na,geometries:da,controllers:Z,animations:I,visualScenes:oa,scene:aa}};d&&d(i);return i}function c(a,b,c){for(var a=$.evaluate(a,$,ha,
- XPathResult.ORDERED_NODE_ITERATOR_TYPE,null),d={},e=a.iterateNext(),f=0;e;){e=(new b).parse(e);if(e.id.length==0)e.id=c+f++;d[e.id]=e;e=a.iterateNext()}return d}function b(){var a=1E6,b=-a,c=0,d;for(d in I)for(var e=I[d],f=0;f<e.sampler.length;f++){var g=e.sampler[f];g.create();a=Math.min(a,g.startTime);b=Math.max(b,g.endTime);c=Math.max(c,g.input.length)}return{start:a,end:b,frames:c}}function d(a,b,c,e){a.world=a.world||new THREE.Matrix4;a.world.copy(a.matrix);if(a.channels&&a.channels.length){var f=
- a.channels[0].sampler.output[c];f instanceof THREE.Matrix4&&a.world.copy(f)}e&&a.world.multiply(e,a.world);b.push(a);for(e=0;e<a.nodes.length;e++)d(a.nodes[e],b,c,a.world)}function g(a,c,e){var f=Z[c.url];if(!f||!f.skin)console.log("ColladaLoader: Could not find skin controller.");else if(!c.skeleton||!c.skeleton.length)console.log("ColladaLoader: Could not find the skeleton for the skin. ");else{var g=b(),c=aa.getChildById(c.skeleton[0],!0)||aa.getChildBySid(c.skeleton[0],!0),h,i,j,k,l=new THREE.Vector3,
- n;for(h=0;h<a.vertices.length;h++)f.skin.bindShapeMatrix.multiplyVector3(a.vertices[h].position);for(e=0;e<g.frames;e++){var m=[],p=[];for(h=0;h<a.vertices.length;h++)p.push(new THREE.Vertex(new THREE.Vector3));d(c,m,e);h=m;i=f.skin;for(k=0;k<h.length;k++)if(j=h[k],n=-1,j.type=="JOINT"){for(var o=0;o<i.joints.length;o++)if(j.sid==i.joints[o]){n=o;break}if(n>=0){o=i.invBindMatrices[n];j.invBindMatrix=o;j.skinningMatrix=new THREE.Matrix4;j.skinningMatrix.multiply(j.world,o);j.weights=[];for(o=0;o<i.weights.length;o++)for(var q=
- 0;q<i.weights[o].length;q++){var t=i.weights[o][q];t.joint==n&&j.weights.push(t)}}else throw"ColladaLoader: Could not find joint '"+j.sid+"'.";}for(h=0;h<m.length;h++)if(m[h].type=="JOINT")for(i=0;i<m[h].weights.length;i++)j=m[h].weights[i],k=j.index,j=j.weight,n=a.vertices[k],k=p[k],l.x=n.position.x,l.y=n.position.y,l.z=n.position.z,m[h].skinningMatrix.multiplyVector3(l),k.position.x+=l.x*j,k.position.y+=l.y*j,k.position.z+=l.z*j;a.morphTargets.push({name:"target_"+e,vertices:p})}}}function e(a){var b=
- new THREE.Object3D,c,d,f,h;for(f=0;f<a.controllers.length;f++){var i=Z[a.controllers[f].url];switch(i.type){case "skin":if(da[i.skin.source]){var j=new n;j.url=i.skin.source;j.instance_material=a.controllers[f].instance_material;a.geometries.push(j);c=a.controllers[f]}else if(Z[i.skin.source]&&(d=i=Z[i.skin.source],i.morph&&da[i.morph.source]))j=new n,j.url=i.morph.source,j.instance_material=a.controllers[f].instance_material,a.geometries.push(j);break;case "morph":if(da[i.morph.source])j=new n,j.url=
- i.morph.source,j.instance_material=a.controllers[f].instance_material,a.geometries.push(j),d=a.controllers[f];console.log("ColladaLoader: Morph-controller partially supported.")}}for(f=0;f<a.geometries.length;f++){var i=a.geometries[f],j=i.instance_material,i=da[i.url],k={},l=0,m;if(i&&i.mesh&&i.mesh.primitives){if(b.name.length==0)b.name=i.id;if(j)for(h=0;h<j.length;h++){m=j[h];var o=na[ja[m.target].instance_effect.url].shader;o.material.opacity=!o.material.opacity?1:o.material.opacity;m=k[m.symbol]=
- o.material;l++}j=m||new THREE.MeshLambertMaterial({color:14540253,shading:THREE.FlatShading});i=i.mesh.geometry3js;if(l>1){j=new THREE.MeshFaceMaterial;for(h=0;h<i.faces.length;h++)l=i.faces[h],l.materials=[k[l.daeMaterial]]}if(c!==void 0)g(i,c),j.morphTargets=!0,j=new THREE.SkinnedMesh(i,j),j.skeleton=c.skeleton,j.skinController=Z[c.url],j.skinInstanceController=c,j.name="skin_"+ua.length,ua.push(j);else if(d!==void 0){h=i;k=d instanceof p?Z[d.url]:d;if(!k||!k.morph)console.log("could not find morph controller!");
- else{k=k.morph;for(l=0;l<k.targets.length;l++)if(o=da[k.targets[l]],o.mesh&&o.mesh.primitives&&o.mesh.primitives.length)o=o.mesh.primitives[0].geometry,o.vertices.length===h.vertices.length&&h.morphTargets.push({name:"target_1",vertices:o.vertices});h.morphTargets.push({name:"target_Z",vertices:h.vertices})}j.morphTargets=!0;j=new THREE.Mesh(i,j);j.name="morph_"+ra.length;ra.push(j)}else j=new THREE.Mesh(i,j);a.geometries.length>1?b.add(j):b=j}}b.name=a.id||"";a.matrix.decompose(b.position,b.rotation,
- b.scale);for(f=0;f<a.nodes.length;f++)b.add(e(a.nodes[f],a));return b}function f(){this.init_from=this.id=""}function h(){this.type=this.name=this.id="";this.morph=this.skin=null}function i(){this.weights=this.targets=this.source=this.method=null}function l(){this.source="";this.bindShapeMatrix=null;this.invBindMatrices=[];this.joints=[];this.weights=[]}function m(){this.name=this.id="";this.nodes=[];this.scene=new THREE.Object3D}function k(){this.sid=this.name=this.id="";this.nodes=[];this.controllers=
- [];this.transforms=[];this.geometries=[];this.channels=[];this.matrix=new THREE.Matrix4}function o(){this.type=this.sid="";this.data=[];this.matrix=new THREE.Matrix4}function p(){this.url="";this.skeleton=[];this.instance_material=[]}function q(){this.target=this.symbol=""}function n(){this.url="";this.instance_material=[]}function t(){this.id="";this.mesh=null}function u(a){this.geometry=a.id;this.primitives=[];this.geometry3js=this.vertices=null}function v(){}function r(){this.material="";this.count=
- 0;this.inputs=[];this.vcount=null;this.p=[];this.geometry=new THREE.Geometry}function z(){this.source="";this.stride=this.count=0;this.params=[]}function E(){this.input={}}function N(){this.semantic="";this.offset=0;this.source="";this.set=0}function A(a){this.id=a;this.type=null}function J(){this.name=this.id="";this.instance_effect=null}function x(){this.color=new THREE.Color(0);this.color.setRGB(Math.random(),Math.random(),Math.random());this.color.a=1;this.texcoord=this.texture=null}function w(a,
- b){this.type=a;this.effect=b;this.material=null}function D(a){this.effect=a;this.format=this.init_from=null}function M(a){this.effect=a;this.mipfilter=this.magfilter=this.minfilter=this.wrap_t=this.wrap_s=this.source=null}function S(){this.name=this.id="";this.sampler=this.surface=this.shader=null}function ca(){this.url=""}function L(){this.name=this.id="";this.source={};this.sampler=[];this.channel=[]}function P(a){this.animation=a;this.target=this.source="";this.member=this.arrIndices=this.arrSyntax=
- this.dotSyntax=this.sid=null}function j(a){this.id="";this.animation=a;this.inputs=[];this.endTime=this.startTime=this.interpolation=this.output=this.input=null;this.duration=0}function ea(a){var b=a.getAttribute("id");if(V[b]!=void 0)return V[b];V[b]=(new A(b)).parse(a);return V[b]}function ha(a){if(a=="dae")return"http://www.collada.org/2005/11/COLLADASchema";return null}function F(a){for(var a=R(a),b=[],c=0;c<a.length;c++)b.push(parseFloat(a[c]));return b}function B(a){for(var a=R(a),b=[],c=0;c<
- a.length;c++)b.push(parseInt(a[c],10));return b}function R(a){return a.replace(/^\s+/,"").replace(/\s+$/,"").split(/\s+/)}function Y(a,b,c){return a.hasAttribute(b)?parseInt(a.getAttribute(b),10):c}function O(a,b){if(a===void 0){for(var c="0.";c.length<b+2;)c+="0";return c}b=b||2;c=a.toString().split(".");for(c[1]=c.length>1?c[1].substr(0,b):"0";c[1].length<b;)c[1]+="0";return c.join(".")}function ga(a,b){var c="";c+=O(a.x,b)+",";c+=O(a.y,b)+",";c+=O(a.z,b);return c}var $=null,X=null,aa,ba=null,V=
- {},C={},I={},Z={},da={},ja={},na={},oa,sa,ra,ua,xa=THREE.SmoothShading;f.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeName=="init_from")this.init_from=c.textContent}return this};h.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.type="none";for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "skin":this.skin=(new l).parse(c);this.type=c.nodeName;
- break;case "morph":this.morph=(new i).parse(c),this.type=c.nodeName}}return this};i.prototype.parse=function(a){var b={},c=[],d;this.method=a.getAttribute("method");this.source=a.getAttribute("source").replace(/^#/,"");for(d=0;d<a.childNodes.length;d++){var e=a.childNodes[d];if(e.nodeType==1)switch(e.nodeName){case "source":e=(new A).parse(e);b[e.id]=e;break;case "targets":c=this.parseInputs(e);break;default:console.log(e.nodeName)}}for(d=0;d<c.length;d++)switch(a=c[d],e=b[a.source],a.semantic){case "MORPH_TARGET":this.targets=
- e.read();break;case "MORPH_WEIGHT":this.weights=e.read()}return this};i.prototype.parseInputs=function(a){for(var b=[],c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(d.nodeType==1)switch(d.nodeName){case "input":b.push((new N).parse(d))}}return b};l.prototype.parse=function(a){var b={},c,d;this.source=a.getAttribute("source").replace(/^#/,"");this.invBindMatrices=[];this.joints=[];this.weights=[];for(var e=0;e<a.childNodes.length;e++){var f=a.childNodes[e];if(f.nodeType==1)switch(f.nodeName){case "bind_shape_matrix":f=
- F(f.textContent);this.bindShapeMatrix=new THREE.Matrix4;this.bindShapeMatrix.set(f[0],f[1],f[2],f[3],f[4],f[5],f[6],f[7],f[8],f[9],f[10],f[11],f[12],f[13],f[14],f[15]);break;case "source":f=(new A).parse(f);b[f.id]=f;break;case "joints":c=f;break;case "vertex_weights":d=f;break;default:console.log(f.nodeName)}}this.parseJoints(c,b);this.parseWeights(d,b);return this};l.prototype.parseJoints=function(a,b){for(var c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(d.nodeType==1)switch(d.nodeName){case "input":var d=
- (new N).parse(d),e=b[d.source];if(d.semantic=="JOINT")this.joints=e.read();else if(d.semantic=="INV_BIND_MATRIX")this.invBindMatrices=e.read()}}};l.prototype.parseWeights=function(a,b){for(var c,d,e=[],f=0;f<a.childNodes.length;f++){var g=a.childNodes[f];if(g.nodeType==1)switch(g.nodeName){case "input":e.push((new N).parse(g));break;case "v":c=B(g.textContent);break;case "vcount":d=B(g.textContent)}}for(f=g=0;f<d.length;f++){for(var h=d[f],i=[],j=0;j<h;j++){for(var k={},l=0;l<e.length;l++){var n=
- e[l],m=c[g+n.offset];switch(n.semantic){case "JOINT":k.joint=m;break;case "WEIGHT":k.weight=b[n.source].data[m]}}i.push(k);g+=e.length}for(j=0;j<i.length;j++)i[j].index=f;this.weights.push(i)}};m.prototype.getChildById=function(a,b){for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildById(a,b);if(d)return d}return null};m.prototype.getChildBySid=function(a,b){for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildBySid(a,b);if(d)return d}return null};m.prototype.parse=function(a){this.id=
- a.getAttribute("id");this.name=a.getAttribute("name");this.nodes=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "node":this.nodes.push((new k).parse(c))}}return this};k.prototype.getChannelForTransform=function(a){for(var b=0;b<this.channels.length;b++){var c=this.channels[b],d=c.target.split("/");d.shift();var e=d.shift(),f=e.indexOf(".")>=0,g=e.indexOf("(")>=0,h;if(f)d=e.split("."),e=d.shift(),d.shift();else if(g){h=e.split("(");e=h.shift();
- for(d=0;d<h.length;d++)h[d]=parseInt(h[d].replace(/\)/,""))}if(e==a)return c.info={sid:e,dotSyntax:f,arrSyntax:g,arrIndices:h},c}return null};k.prototype.getChildById=function(a,b){if(this.id==a)return this;if(b)for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildById(a,b);if(d)return d}return null};k.prototype.getChildBySid=function(a,b){if(this.sid==a)return this;if(b)for(var c=0;c<this.nodes.length;c++){var d=this.nodes[c].getChildBySid(a,b);if(d)return d}return null};k.prototype.getTransformBySid=
- function(a){for(var b=0;b<this.transforms.length;b++)if(this.transforms[b].sid==a)return this.transforms[b];return null};k.prototype.parse=function(a){var b;this.id=a.getAttribute("id");this.sid=a.getAttribute("sid");this.name=a.getAttribute("name");this.type=a.getAttribute("type");this.type=this.type=="JOINT"?this.type:"NODE";this.nodes=[];this.transforms=[];this.geometries=[];this.controllers=[];this.matrix=new THREE.Matrix4;for(var c=0;c<a.childNodes.length;c++)if(b=a.childNodes[c],b.nodeType==
- 1)switch(b.nodeName){case "node":this.nodes.push((new k).parse(b));break;case "instance_camera":break;case "instance_controller":this.controllers.push((new p).parse(b));break;case "instance_geometry":this.geometries.push((new n).parse(b));break;case "instance_light":break;case "instance_node":b=b.getAttribute("url").replace(/^#/,"");(b=$.evaluate(".//dae:library_nodes//dae:node[@id='"+b+"']",$,ha,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())&&this.nodes.push((new k).parse(b));break;
- case "rotate":case "translate":case "scale":case "matrix":case "lookat":case "skew":this.transforms.push((new o).parse(b));break;case "extra":break;default:console.log(b.nodeName)}a=[];c=1E6;b=-1E6;for(var d in I)for(var e=I[d],f=0;f<e.channel.length;f++){var g=e.channel[f],h=e.sampler[f];d=g.target.split("/")[0];if(d==this.id)h.create(),g.sampler=h,c=Math.min(c,h.startTime),b=Math.max(b,h.endTime),a.push(g)}if(a.length)this.startTime=c,this.endTime=b;if((this.channels=a)&&this.channels.length){d=
- 1E7;for(a=0;a<this.channels.length;a++){c=this.channels[a].sampler;for(b=0;b<c.input.length-1;b++)d=Math.min(d,c.input[b+1]-c.input[b])}c=[];for(a=this.startTime;a<this.endTime;a+=d){b=a;for(var e={},i=f=void 0,f=0;f<this.channels.length;f++)i=this.channels[f],e[i.sid]=i;g=new THREE.Matrix4;for(f=0;f<this.transforms.length;f++)if(h=this.transforms[f],i=e[h.sid],i!==void 0){for(var j=i.sampler,l,i=0;i<j.input.length-1;i++)if(j.input[i+1]>b){l=j.output[i];break}g=l!==void 0?l instanceof THREE.Matrix4?
- g.multiply(g,l):g.multiply(g,h.matrix):g.multiply(g,h.matrix)}else g=g.multiply(g,h.matrix);b=g;c.push({time:a,pos:[b.n14,b.n24,b.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=c}this.updateMatrix();return this};k.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a<this.transforms.length;a++)this.matrix.multiply(this.matrix,this.transforms[a].matrix)};o.prototype.parse=function(a){this.sid=a.getAttribute("sid");this.type=a.nodeName;this.data=F(a.textContent);this.updateMatrix();return this};
- o.prototype.updateMatrix=function(){var a=0;this.matrix.identity();switch(this.type){case "matrix":this.matrix.set(this.data[0],this.data[1],this.data[2],this.data[3],this.data[4],this.data[5],this.data[6],this.data[7],this.data[8],this.data[9],this.data[10],this.data[11],this.data[12],this.data[13],this.data[14],this.data[15]);break;case "translate":this.matrix.setTranslation(this.data[0],this.data[1],this.data[2]);break;case "rotate":a=this.data[3]*(Math.PI/180);this.matrix.setRotationAxis(new THREE.Vector3(this.data[0],
- this.data[1],this.data[2]),a);break;case "scale":this.matrix.setScale(this.data[0],this.data[1],this.data[2])}return this.matrix};p.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");this.skeleton=[];this.instance_material=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "skeleton":this.skeleton.push(c.textContent.replace(/^#/,""));break;case "bind_material":if(c=$.evaluate(".//dae:instance_material",c,ha,XPathResult.ORDERED_NODE_ITERATOR_TYPE,
- null))for(var d=c.iterateNext();d;)this.instance_material.push((new q).parse(d)),d=c.iterateNext()}}return this};q.prototype.parse=function(a){this.symbol=a.getAttribute("symbol");this.target=a.getAttribute("target").replace(/^#/,"");return this};n.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");this.instance_material=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1&&c.nodeName=="bind_material"){if(a=$.evaluate(".//dae:instance_material",
- c,ha,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(b=a.iterateNext();b;)this.instance_material.push((new q).parse(b)),b=a.iterateNext();break}}return this};t.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "mesh":this.mesh=(new u(this)).parse(c)}}return this};u.prototype.parse=function(a){function b(a,c){var d=ga(a.position);e[d]===void 0&&(e[d]={v:a,index:c});return e[d]}this.primitives=[];var c;for(c=
- 0;c<a.childNodes.length;c++){var d=a.childNodes[c];switch(d.nodeName){case "source":ea(d);break;case "vertices":this.vertices=(new E).parse(d);break;case "triangles":this.primitives.push((new r).parse(d));break;case "polygons":console.warn("polygon holes not yet supported!");case "polylist":this.primitives.push((new v).parse(d))}}var e={};this.geometry3js=new THREE.Geometry;d=V[this.vertices.input.POSITION.source].data;for(a=c=0;c<d.length;c+=3,a++){var f=new THREE.Vertex(new THREE.Vector3(d[c],d[c+
- 1],d[c+2]));b(f,a);this.geometry3js.vertices.push(f)}for(c=0;c<this.primitives.length;c++)a=this.primitives[c],a.setVertices(this.vertices),this.handlePrimitive(a,this.geometry3js,e);this.geometry3js.computeCentroids();this.geometry3js.computeFaceNormals();this.geometry3js.computeVertexNormals();this.geometry3js.computeBoundingBox();return this};u.prototype.handlePrimitive=function(a,b,c){var d=0,e,f,g=a.p,h=a.inputs,i,j,k,l,n=0,m=3,p=[];for(e=0;e<h.length;e++)switch(i=h[e],i.semantic){case "TEXCOORD":p.push(i.set)}for(;d<
- g.length;){var o=[],q=[],t={},r=[];a.vcount&&(m=a.vcount[n++]);for(e=0;e<m;e++)for(f=0;f<h.length;f++)switch(i=h[f],l=V[i.source],j=g[d+e*h.length+i.offset],k=l.accessor.params.length,k*=j,i.semantic){case "VERTEX":i=ga(b.vertices[j].position);o.push(c[i].index);break;case "NORMAL":q.push(new THREE.Vector3(l.data[k],l.data[k+1],l.data[k+2]));break;case "TEXCOORD":t[i.set]===void 0&&(t[i.set]=[]);t[i.set].push(new THREE.UV(l.data[k],l.data[k+1]));break;case "COLOR":r.push((new THREE.Color).setRGB(l.data[k],
- l.data[k+1],l.data[k+2]))}var u;m==3?u=new THREE.Face3(o[0],o[1],o[2],[q[0],q[1],q[2]],r.length?r:new THREE.Color):m==4&&(u=new THREE.Face4(o[0],o[1],o[2],o[3],[q[0],q[1],q[2],q[3]],r.length?r:new THREE.Color));u.daeMaterial=a.material;b.faces.push(u);for(f=0;f<p.length;f++)e=t[p[f]],b.faceVertexUvs[f].push([e[0],e[1],e[2]]);d+=h.length*m}};v.prototype=new r;v.prototype.constructor=v;r.prototype.setVertices=function(a){for(var b=0;b<this.inputs.length;b++)if(this.inputs[b].source==a.id)this.inputs[b].source=
- a.input.POSITION.source};r.prototype.parse=function(a){this.inputs=[];this.material=a.getAttribute("material");this.count=Y(a,"count",0);for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "input":this.inputs.push((new N).parse(a.childNodes[b]));break;case "vcount":this.vcount=B(c.textContent);break;case "p":this.p=B(c.textContent)}}return this};z.prototype.parse=function(a){this.params=[];this.source=a.getAttribute("source");this.count=Y(a,"count",0);this.stride=
- Y(a,"stride",0);for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeName=="param"){var d={};d.name=c.getAttribute("name");d.type=c.getAttribute("type");this.params.push(d)}}return this};E.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++)if(a.childNodes[b].nodeName=="input"){var c=(new N).parse(a.childNodes[b]);this.input[c.semantic]=c}return this};N.prototype.parse=function(a){this.semantic=a.getAttribute("semantic");this.source=a.getAttribute("source").replace(/^#/,
- "");this.set=Y(a,"set",-1);this.offset=Y(a,"offset",0);if(this.semantic=="TEXCOORD"&&this.set<0)this.set=0;return this};A.prototype.parse=function(a){this.id=a.getAttribute("id");for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];switch(c.nodeName){case "bool_array":for(var d=R(c.textContent),e=[],f=0;f<d.length;f++)e.push(d[f]=="true"||d[f]=="1"?!0:!1);this.data=e;this.type=c.nodeName;break;case "float_array":this.data=F(c.textContent);this.type=c.nodeName;break;case "int_array":this.data=
- B(c.textContent);this.type=c.nodeName;break;case "IDREF_array":case "Name_array":this.data=R(c.textContent);this.type=c.nodeName;break;case "technique_common":for(d=0;d<c.childNodes.length;d++)if(c.childNodes[d].nodeName=="accessor"){this.accessor=(new z).parse(c.childNodes[d]);break}}}return this};A.prototype.read=function(){var a=[],b=this.accessor.params[0];switch(b.type){case "IDREF":case "Name":case "name":case "float":return this.data;case "float4x4":for(b=0;b<this.data.length;b+=16){var c=
- this.data.slice(b,b+16),d=new THREE.Matrix4;d.set(c[0],c[1],c[2],c[3],c[4],c[5],c[6],c[7],c[8],c[9],c[10],c[11],c[12],c[13],c[14],c[15]);a.push(d)}break;default:console.log("ColladaLoader: Source: Read dont know how to read "+b.type+".")}return a};J.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");for(var b=0;b<a.childNodes.length;b++)if(a.childNodes[b].nodeName=="instance_effect"){this.instance_effect=(new ca).parse(a.childNodes[b]);break}return this};x.prototype.isColor=
- function(){return this.texture==null};x.prototype.isTexture=function(){return this.texture!=null};x.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "color":c=F(c.textContent);this.color=new THREE.Color(0);this.color.setRGB(c[0],c[1],c[2]);this.color.a=c[3];break;case "texture":this.texture=c.getAttribute("texture"),this.texcoord=c.getAttribute("texcoord")}}return this};w.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=
- a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "ambient":case "emission":case "diffuse":case "specular":case "transparent":this[c.nodeName]=(new x).parse(c);break;case "shininess":case "reflectivity":case "transparency":var d;d=$.evaluate(".//dae:float",c,ha,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null);for(var e=d.iterateNext(),f=[];e;)f.push(e),e=d.iterateNext();d=f;d.length>0&&(this[c.nodeName]=parseFloat(d[0].textContent))}}this.create();return this};w.prototype.create=function(){var a=
- {},b=this.transparency!==void 0&&this.transparency<1,c;for(c in this)switch(c){case "ambient":case "emission":case "diffuse":case "specular":var d=this[c];if(d instanceof x)if(d.isTexture()){if(this.effect.sampler&&this.effect.surface&&this.effect.sampler.source==this.effect.surface.sid&&(d=C[this.effect.surface.init_from]))a.map=THREE.ImageUtils.loadTexture(sa+d.init_from),a.map.wrapS=THREE.RepeatWrapping,a.map.wrapT=THREE.RepeatWrapping,a.map.repeat.x=1,a.map.repeat.y=-1}else c=="diffuse"?a.color=
- d.color.getHex():b||(a[c]=d.color.getHex());break;case "shininess":case "reflectivity":a[c]=this[c];break;case "transparency":if(b)a.transparent=!0,a.opacity=this[c],b=!0}a.shading=xa;return this.material=new THREE.MeshLambertMaterial(a)};D.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "init_from":this.init_from=c.textContent;break;case "format":this.format=c.textContent;break;default:console.log("unhandled Surface prop: "+
- c.nodeName)}}return this};M.prototype.parse=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "source":this.source=c.textContent;break;case "minfilter":this.minfilter=c.textContent;break;case "magfilter":this.magfilter=c.textContent;break;case "mipfilter":this.mipfilter=c.textContent;break;case "wrap_s":this.wrap_s=c.textContent;break;case "wrap_t":this.wrap_t=c.textContent;break;default:console.log("unhandled Sampler2D prop: "+c.nodeName)}}return this};
- S.prototype.create=function(){if(this.shader==null)return null};S.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.shader=null;for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "profile_COMMON":this.parseTechnique(this.parseProfileCOMMON(c))}}return this};S.prototype.parseNewparam=function(a){for(var b=a.getAttribute("sid"),c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(d.nodeType==1)switch(d.nodeName){case "surface":this.surface=
- (new D(this)).parse(d);this.surface.sid=b;break;case "sampler2D":this.sampler=(new M(this)).parse(d);this.sampler.sid=b;break;case "extra":break;default:console.log(d.nodeName)}}};S.prototype.parseProfileCOMMON=function(a){for(var b,c=0;c<a.childNodes.length;c++){var d=a.childNodes[c];if(d.nodeType==1)switch(d.nodeName){case "profile_COMMON":this.parseProfileCOMMON(d);break;case "technique":b=d;break;case "newparam":this.parseNewparam(d);break;case "extra":break;default:console.log(d.nodeName)}}return b};
- S.prototype.parseTechnique=function(a){for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "lambert":case "blinn":case "phong":this.shader=(new w(c.nodeName,this)).parse(c)}}};ca.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");return this};L.prototype.parse=function(a){this.id=a.getAttribute("id");this.name=a.getAttribute("name");this.source={};for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==
- 1)switch(c.nodeName){case "source":c=(new A).parse(c);this.source[c.id]=c;break;case "sampler":this.sampler.push((new j(this)).parse(c));break;case "channel":this.channel.push((new P(this)).parse(c))}}return this};P.prototype.parse=function(a){this.source=a.getAttribute("source").replace(/^#/,"");this.target=a.getAttribute("target");var b=this.target.split("/");b.shift();var a=b.shift(),c=a.indexOf(".")>=0,d=a.indexOf("(")>=0,e,f;if(c)b=a.split("."),a=b.shift(),f=b.shift();else if(d){e=a.split("(");
- a=e.shift();for(b=0;b<e.length;b++)e[b]=parseInt(e[b].replace(/\)/,""))}this.sid=a;this.dotSyntax=c;this.arrSyntax=d;this.arrIndices=e;this.member=f;return this};j.prototype.parse=function(a){this.id=a.getAttribute("id");this.inputs=[];for(var b=0;b<a.childNodes.length;b++){var c=a.childNodes[b];if(c.nodeType==1)switch(c.nodeName){case "input":this.inputs.push((new N).parse(c))}}return this};j.prototype.create=function(){for(var a=0;a<this.inputs.length;a++){var b=this.inputs[a],c=this.animation.source[b.source];
- switch(b.semantic){case "INPUT":this.input=c.read();break;case "OUTPUT":this.output=c.read();break;case "INTERPOLATION":this.interpolation=c.read();break;case "IN_TANGENT":break;case "OUT_TANGENT":break;default:console.log(b.semantic)}}this.duration=this.endTime=this.startTime=0;if(this.input.length){this.startTime=1E8;this.endTime=-1E8;for(a=0;a<this.input.length;a++)this.startTime=Math.min(this.startTime,this.input[a]),this.endTime=Math.max(this.endTime,this.input[a]);this.duration=this.endTime-
- this.startTime}};return{load:function(b,c){if(document.implementation&&document.implementation.createDocument){document.implementation.createDocument("http://www.collada.org/2005/11/COLLADASchema","COLLADA",null);b+="?rnd="+Math.random();var d=new XMLHttpRequest;d.overrideMimeType&&d.overrideMimeType("text/xml");d.onreadystatechange=function(){if(d.readyState==4&&(d.status==0||d.status==200))ba=c,a(d.responseXML,void 0,b)};d.open("GET",b,!0);d.send(null)}else alert("Don't know how to parse XML!")},
- parse:a,setPreferredShading:function(a){xa=a},applySkin:g,geometries:da}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
- THREE.JSONLoader.prototype.load=function(a,c,b){var d,g=this;if(a instanceof Object)console.warn("DEPRECATED: JSONLoader( parameters ) is now JSONLoader( url, callback, texturePath )."),d=a,a=d.model,c=d.callback,b=d.texture_path;d=new Worker(a);b=b?b:this.extractUrlbase(a);d.onmessage=function(a){g.createModel(a.data,c,b);g.onLoadComplete()};this.onLoadStart();d.postMessage(Date.now())};
- THREE.JSONLoader.prototype.createModel=function(a,c,b){var d=new THREE.Geometry,g=a.scale!==void 0?1/a.scale:1;this.initMaterials(d,a.materials,b);(function(b){if(a.version===void 0||a.version!=2)console.error("Deprecated file format.");else{var c,g,i,l,m,k,o,p,q,n,t,u,v,r,z=a.faces;k=a.vertices;var E=a.normals,N=a.colors,A=0;for(c=0;c<a.uvs.length;c++)a.uvs[c].length&&A++;for(c=0;c<A;c++)d.faceUvs[c]=[],d.faceVertexUvs[c]=[];l=0;for(m=k.length;l<m;)o=new THREE.Vertex,o.position.x=k[l++]*b,o.position.y=
- k[l++]*b,o.position.z=k[l++]*b,d.vertices.push(o);l=0;for(m=z.length;l<m;){b=z[l++];k=b&1;i=b&2;c=b&4;g=b&8;p=b&16;o=b&32;n=b&64;b&=128;k?(t=new THREE.Face4,t.a=z[l++],t.b=z[l++],t.c=z[l++],t.d=z[l++],k=4):(t=new THREE.Face3,t.a=z[l++],t.b=z[l++],t.c=z[l++],k=3);if(i)i=z[l++],t.materialIndex=i;i=d.faces.length;if(c)for(c=0;c<A;c++)u=a.uvs[c],q=z[l++],r=u[q*2],q=u[q*2+1],d.faceUvs[c][i]=new THREE.UV(r,q);if(g)for(c=0;c<A;c++){u=a.uvs[c];v=[];for(g=0;g<k;g++)q=z[l++],r=u[q*2],q=u[q*2+1],v[g]=new THREE.UV(r,
- q);d.faceVertexUvs[c][i]=v}if(p)p=z[l++]*3,g=new THREE.Vector3,g.x=E[p++],g.y=E[p++],g.z=E[p],t.normal=g;if(o)for(c=0;c<k;c++)p=z[l++]*3,g=new THREE.Vector3,g.x=E[p++],g.y=E[p++],g.z=E[p],t.vertexNormals.push(g);if(n)o=z[l++],o=new THREE.Color(N[o]),t.color=o;if(b)for(c=0;c<k;c++)o=z[l++],o=new THREE.Color(N[o]),t.vertexColors.push(o);d.faces.push(t)}}})(g);(function(){var b,c,g,i;if(a.skinWeights){b=0;for(c=a.skinWeights.length;b<c;b+=2)g=a.skinWeights[b],i=a.skinWeights[b+1],d.skinWeights.push(new THREE.Vector4(g,
- i,0,0))}if(a.skinIndices){b=0;for(c=a.skinIndices.length;b<c;b+=2)g=a.skinIndices[b],i=a.skinIndices[b+1],d.skinIndices.push(new THREE.Vector4(g,i,0,0))}d.bones=a.bones;d.animation=a.animation})();(function(b){if(a.morphTargets!==void 0){var c,g,i,l,m,k,o,p,q;c=0;for(g=a.morphTargets.length;c<g;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];p=d.morphTargets[c].vertices;q=a.morphTargets[c].vertices;i=0;for(l=q.length;i<l;i+=3)m=q[i]*b,k=q[i+1]*
- b,o=q[i+2]*b,p.push(new THREE.Vertex(new THREE.Vector3(m,k,o)))}}if(a.morphColors!==void 0){c=0;for(g=a.morphColors.length;c<g;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=[];l=d.morphColors[c].colors;m=a.morphColors[c].colors;b=0;for(i=m.length;b<i;b+=3)k=new THREE.Color(16755200),k.setRGB(m[b],m[b+1],m[b+2]),l.push(k)}}})(g);d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();c(d)};
- THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
- THREE.SceneLoader.prototype={load:function(a,c){var b=this,d=new Worker(a);d.postMessage(0);var g=THREE.Loader.prototype.extractUrlbase(a);d.onmessage=function(a){function d(a,b){return b=="relativeToHTML"?a:g+"/"+a}function h(){var a;for(p in L.objects)if(!B.objects[p])if(v=L.objects[p],v.geometry!==void 0){if(w=B.geometries[v.geometry]){a=!1;for(Y=0;Y<v.materials.length;Y++)ca=B.materials[v.materials[Y]],a=ca instanceof THREE.ShaderMaterial;a&&w.computeTangents();E=v.position;N=v.rotation;A=v.quaternion;
- J=v.scale;A=0;ca.length==0&&(ca=new THREE.MeshFaceMaterial);ca.length>1&&(ca=new THREE.MeshFaceMaterial);a=new THREE.Mesh(w,ca);a.name=p;a.position.set(E[0],E[1],E[2]);A?(a.quaternion.set(A[0],A[1],A[2],A[3]),a.useQuaternion=!0):a.rotation.set(N[0],N[1],N[2]);a.scale.set(J[0],J[1],J[2]);a.visible=v.visible;B.scene.add(a);B.objects[p]=a;if(v.meshCollider){var b=THREE.CollisionUtils.MeshColliderWBox(a);B.scene.collisions.colliders.push(b)}if(v.castsShadow)b=new THREE.ShadowVolume(w),B.scene.add(b),
- b.position=a.position,b.rotation=a.rotation,b.scale=a.scale;v.trigger&&v.trigger.toLowerCase()!="none"&&(b={type:v.trigger,object:v},B.triggers[a.name]=b)}}else E=v.position,N=v.rotation,A=v.quaternion,J=v.scale,A=0,a=new THREE.Object3D,a.name=p,a.position.set(E[0],E[1],E[2]),A?(a.quaternion.set(A[0],A[1],A[2],A[3]),a.useQuaternion=!0):a.rotation.set(N[0],N[1],N[2]),a.scale.set(J[0],J[1],J[2]),a.visible=v.visible!==void 0?v.visible:!1,B.scene.add(a),B.objects[p]=a,B.empties[p]=a,v.trigger&&v.trigger.toLowerCase()!=
- "none"&&(b={type:v.trigger,object:v},B.triggers[a.name]=b)}function i(a){return function(c){B.geometries[a]=c;h();j-=1;b.onLoadComplete();m()}}function l(a){return function(b){B.geometries[a]=b}}function m(){b.callbackProgress({totalModels:ha,totalTextures:F,loadedModels:ha-j,loadedTextures:F-ea},B);b.onLoadProgress();j==0&&ea==0&&c(B)}var k,o,p,q,n,t,u,v,r,z,E,N,A,J,x,w,D,M,S,ca,L,P,j,ea,ha,F,B;L=a.data;S=new THREE.BinaryLoader;P=new THREE.JSONLoader;ea=j=0;B={scene:new THREE.Scene,geometries:{},
- materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(p in L.objects)if(v=L.objects[p],v.meshCollider){a=!0;break}if(a)B.scene.collisions=new THREE.CollisionSystem;if(L.transform){a=L.transform.position;r=L.transform.rotation;var R=L.transform.scale;a&&B.scene.position.set(a[0],a[1],a[2]);r&&B.scene.rotation.set(r[0],r[1],r[2]);R&&B.scene.scale.set(R[0],R[1],R[2]);(a||r||R)&&B.scene.updateMatrix()}a=function(){ea-=1;m();b.onLoadComplete()};for(n in L.cameras)r=
- L.cameras[n],r.type=="perspective"?D=new THREE.PerspectiveCamera(r.fov,r.aspect,r.near,r.far):r.type=="ortho"&&(D=new THREE.OrthographicCamera(r.left,r.right,r.top,r.bottom,r.near,r.far)),E=r.position,r=r.target,D.position.set(E[0],E[1],E[2]),D.target=new THREE.Vector3(r[0],r[1],r[2]),B.cameras[n]=D;for(q in L.lights)r=L.lights[q],n=r.color!==void 0?r.color:16777215,D=r.intensity!==void 0?r.intensity:1,r.type=="directional"?(E=r.direction,z=new THREE.DirectionalLight(n,D),z.position.set(E[0],E[1],
- E[2]),z.position.normalize()):r.type=="point"?(E=r.position,z=r.distance,z=new THREE.PointLight(n,D,z),z.position.set(E[0],E[1],E[2])):r.type=="ambient"&&(z=new THREE.AmbientLight(n)),B.scene.add(z),B.lights[q]=z;for(t in L.fogs)q=L.fogs[t],q.type=="linear"?M=new THREE.Fog(0,q.near,q.far):q.type=="exp2"&&(M=new THREE.FogExp2(0,q.density)),r=q.color,M.color.setRGB(r[0],r[1],r[2]),B.fogs[t]=M;if(B.cameras&&L.defaults.camera)B.currentCamera=B.cameras[L.defaults.camera];if(B.fogs&&L.defaults.fog)B.scene.fog=
- B.fogs[L.defaults.fog];r=L.defaults.bgcolor;B.bgColor=new THREE.Color;B.bgColor.setRGB(r[0],r[1],r[2]);B.bgColorAlpha=L.defaults.bgalpha;for(k in L.geometries)if(t=L.geometries[k],t.type=="bin_mesh"||t.type=="ascii_mesh")j+=1,b.onLoadStart();ha=j;for(k in L.geometries)t=L.geometries[k],t.type=="cube"?(w=new THREE.CubeGeometry(t.width,t.height,t.depth,t.segmentsWidth,t.segmentsHeight,t.segmentsDepth,null,t.flipped,t.sides),B.geometries[k]=w):t.type=="plane"?(w=new THREE.PlaneGeometry(t.width,t.height,
- t.segmentsWidth,t.segmentsHeight),B.geometries[k]=w):t.type=="sphere"?(w=new THREE.SphereGeometry(t.radius,t.segmentsWidth,t.segmentsHeight),B.geometries[k]=w):t.type=="cylinder"?(w=new THREE.CylinderGeometry(t.topRad,t.botRad,t.height,t.radSegs,t.heightSegs),B.geometries[k]=w):t.type=="torus"?(w=new THREE.TorusGeometry(t.radius,t.tube,t.segmentsR,t.segmentsT),B.geometries[k]=w):t.type=="icosahedron"?(w=new THREE.IcosahedronGeometry(t.subdivisions),B.geometries[k]=w):t.type=="bin_mesh"?S.load(d(t.url,
- L.urlBaseType),i(k)):t.type=="ascii_mesh"?P.load(d(t.url,L.urlBaseType),i(k)):t.type=="embedded_mesh"&&(t=L.embeds[t.id])&&P.createModel(t,l(k),"");for(u in L.textures)if(k=L.textures[u],k.url instanceof Array){ea+=k.url.length;for(S=0;S<k.url.length;S++)b.onLoadStart()}else ea+=1,b.onLoadStart();F=ea;for(u in L.textures){k=L.textures[u];if(k.mapping!=void 0&&THREE[k.mapping]!=void 0)k.mapping=new THREE[k.mapping];if(k.url instanceof Array){S=[];for(var Y=0;Y<k.url.length;Y++)S[Y]=d(k.url[Y],L.urlBaseType);
- S=THREE.ImageUtils.loadTextureCube(S,k.mapping,a)}else{S=THREE.ImageUtils.loadTexture(d(k.url,L.urlBaseType),k.mapping,a);if(THREE[k.minFilter]!=void 0)S.minFilter=THREE[k.minFilter];if(THREE[k.magFilter]!=void 0)S.magFilter=THREE[k.magFilter];if(k.repeat){S.repeat.set(k.repeat[0],k.repeat[1]);if(k.repeat[0]!=1)S.wrapS=THREE.RepeatWrapping;if(k.repeat[1]!=1)S.wrapT=THREE.RepeatWrapping}k.offset&&S.offset.set(k.offset[0],k.offset[1]);if(k.wrap){P={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};
- if(P[k.wrap[0]]!==void 0)S.wrapS=P[k.wrap[0]];if(P[k.wrap[1]]!==void 0)S.wrapT=P[k.wrap[1]]}}B.textures[u]=S}for(o in L.materials){u=L.materials[o];for(x in u.parameters)if(x=="envMap"||x=="map"||x=="lightMap")u.parameters[x]=B.textures[u.parameters[x]];else if(x=="shading")u.parameters[x]=u.parameters[x]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(x=="blending")u.parameters[x]=THREE[u.parameters[x]]?THREE[u.parameters[x]]:THREE.NormalBlending;else if(x=="combine")u.parameters[x]=u.parameters[x]==
- "MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(x=="vertexColors")if(u.parameters[x]=="face")u.parameters[x]=THREE.FaceColors;else if(u.parameters[x])u.parameters[x]=THREE.VertexColors;if(u.parameters.opacity!==void 0&&u.parameters.opacity<1)u.parameters.transparent=!0;if(u.parameters.normalMap){k=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(k.uniforms);S=u.parameters.color;P=u.parameters.specular;t=u.parameters.ambient;M=u.parameters.shininess;a.tNormal.texture=B.textures[u.parameters.normalMap];
- if(u.parameters.normalMapFactor)a.uNormalScale.value=u.parameters.normalMapFactor;if(u.parameters.map)a.tDiffuse.texture=u.parameters.map,a.enableDiffuse.value=!0;if(u.parameters.lightMap)a.tAO.texture=u.parameters.lightMap,a.enableAO.value=!0;if(u.parameters.specularMap)a.tSpecular.texture=B.textures[u.parameters.specularMap],a.enableSpecular.value=!0;a.uDiffuseColor.value.setHex(S);a.uSpecularColor.value.setHex(P);a.uAmbientColor.value.setHex(t);a.uShininess.value=M;if(u.parameters.opacity)a.uOpacity.value=
- u.parameters.opacity;u=new THREE.ShaderMaterial({fragmentShader:k.fragmentShader,vertexShader:k.vertexShader,uniforms:a,lights:!0,fog:!0})}else u=new THREE[u.type](u.parameters);B.materials[o]=u}h();b.callbackSync(B);m()}},constructor:THREE.SceneLoader};THREE.UTF8Loader=function(){};THREE.UTF8Loader.prototype=new THREE.UTF8Loader;THREE.UTF8Loader.prototype.constructor=THREE.UTF8Loader;
- THREE.UTF8Loader.prototype.load=function(a,c,b){if(a instanceof Object)console.warn("DEPRECATED: UTF8Loader( parameters ) is now UTF8Loader( url, callback, metaData )."),b=a,a=b.model,c=b.callback,b={scale:b.scale,offsetX:b.offsetX,offsetY:b.offsetY,offsetZ:b.offsetZ};var d=new XMLHttpRequest,g=b.scale!==void 0?b.scale:1,e=b.offsetX!==void 0?b.offsetX:0,f=b.offsetY!==void 0?b.offsetY:0,h=b.offsetZ!==void 0?b.offsetZ:0;d.onreadystatechange=function(){d.readyState==4?d.status==200||d.status==0?THREE.UTF8Loader.prototype.createModel(d.responseText,
- c,g,e,f,h):alert("Couldn't load ["+a+"] ["+d.status+"]"):d.readyState!=3&&d.readyState==2&&d.getResponseHeader("Content-Length")};d.open("GET",a,!0);d.send(null)};THREE.UTF8Loader.prototype.decompressMesh=function(a){var c=a.charCodeAt(0);c>=57344&&(c-=2048);c++;for(var b=new Float32Array(8*c),d=1,g=0;g<8;g++){for(var e=0,f=0;f<c;++f){var h=a.charCodeAt(f+d);e+=h>>1^-(h&1);b[8*f+g]=e}d+=c}c=a.length-d;e=new Uint16Array(c);for(g=f=0;g<c;g++)h=a.charCodeAt(g+d),e[g]=f-h,h==0&&f++;return[b,e]};
- THREE.UTF8Loader.prototype.createModel=function(a,c,b,d,g,e){var f=function(){var c=this;c.materials=[];THREE.Geometry.call(this);var f=THREE.UTF8Loader.prototype.decompressMesh(a),l=[],m=[];(function(a,f,i){for(var l,n,m,u=a.length;i<u;i+=f)l=a[i],n=a[i+1],m=a[i+2],l=l/16383*b,n=n/16383*b,m=m/16383*b,l+=d,n+=g,m+=e,c.vertices.push(new THREE.Vertex(new THREE.Vector3(l,n,m)))})(f[0],8,0);(function(a,b,c){for(var d,e,f=a.length;c<f;c+=b)d=a[c],e=a[c+1],d/=1023,e/=1023,m.push(d,1-e)})(f[0],8,3);(function(a,
- b,c){for(var d,e,f,g=a.length;c<g;c+=b)d=a[c],e=a[c+1],f=a[c+2],d=(d-512)/511,e=(e-512)/511,f=(f-512)/511,l.push(d,e,f)})(f[0],8,5);(function(a){var b,d,e,f,g,i,v,r,z,E=a.length;for(b=0;b<E;b+=3){d=a[b];e=a[b+1];f=a[b+2];g=c;r=d;z=e;i=f;v=d;var N=e,A=f,J=g.materials[0],x=l[N*3],w=l[N*3+1],N=l[N*3+2],D=l[A*3],M=l[A*3+1],A=l[A*3+2];v=new THREE.Vector3(l[v*3],l[v*3+1],l[v*3+2]);N=new THREE.Vector3(x,w,N);A=new THREE.Vector3(D,M,A);g.faces.push(new THREE.Face3(r,z,i,[v,N,A],null,J));g=m[d*2];d=m[d*2+
- 1];i=m[e*2];v=m[e*2+1];r=m[f*2];z=m[f*2+1];f=c.faceVertexUvs[0];e=i;i=v;v=[];v.push(new THREE.UV(g,d));v.push(new THREE.UV(e,i));v.push(new THREE.UV(r,z));f.push(v)}})(f[1]);this.computeCentroids();this.computeFaceNormals()};f.prototype=new THREE.Geometry;f.prototype.constructor=f;c(new f)};
- THREE.Axes=function(){THREE.Object3D.call(this);var a=new THREE.Geometry;a.vertices.push(new THREE.Vertex);a.vertices.push(new THREE.Vertex(new THREE.Vector3(0,100,0)));var c=new THREE.CylinderGeometry(0,5,25,5,1),b=new THREE.Line(a,new THREE.LineBasicMaterial({color:16711680}));b.rotation.z=-Math.PI/2;this.add(b);b=new THREE.Mesh(c,new THREE.MeshBasicMaterial({color:16711680}));b.position.x=100;b.rotation.z=-Math.PI/2;this.add(b);b=new THREE.Line(a,new THREE.LineBasicMaterial({color:65280}));this.add(b);
- b=new THREE.Mesh(c,new THREE.MeshBasicMaterial({color:65280}));b.position.y=100;this.add(b);b=new THREE.Line(a,new THREE.LineBasicMaterial({color:255}));b.rotation.x=Math.PI/2;this.add(b);b=new THREE.Mesh(c,new THREE.MeshBasicMaterial({color:255}));b.position.z=100;b.rotation.x=Math.PI/2;this.add(b)};THREE.Axes.prototype=new THREE.Object3D;THREE.Axes.prototype.constructor=THREE.Axes;
- THREE.MarchingCubes=function(a,c){THREE.Object3D.call(this);this.materials=c instanceof Array?c:[c];this.init=function(a){this.isolation=80;this.size=a;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
- 0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(a,c,g){return a+(c-a)*g};this.VIntX=function(a,c,g,e,f,h,i,l,m,k){f=(f-m)/(k-m);m=this.normal_cache;c[e]=h+f*this.delta;c[e+1]=i;c[e+2]=l;g[e]=this.lerp(m[a],m[a+3],f);g[e+1]=this.lerp(m[a+1],m[a+4],f);g[e+2]=this.lerp(m[a+2],m[a+5],f)};this.VIntY=function(a,c,g,e,f,h,i,l,m,k){f=(f-m)/(k-m);m=this.normal_cache;c[e]=h;c[e+1]=i+f*this.delta;c[e+
- 2]=l;c=a+this.yd*3;g[e]=this.lerp(m[a],m[c],f);g[e+1]=this.lerp(m[a+1],m[c+1],f);g[e+2]=this.lerp(m[a+2],m[c+2],f)};this.VIntZ=function(a,c,g,e,f,h,i,l,m,k){f=(f-m)/(k-m);m=this.normal_cache;c[e]=h;c[e+1]=i;c[e+2]=l+f*this.delta;c=a+this.zd*3;g[e]=this.lerp(m[a],m[c],f);g[e+1]=this.lerp(m[a+1],m[c+1],f);g[e+2]=this.lerp(m[a+2],m[c+2],f)};this.compNorm=function(a){var c=a*3;this.normal_cache[c]===0&&(this.normal_cache[c]=this.field[a-1]-this.field[a+1],this.normal_cache[c+1]=this.field[a-this.yd]-
- this.field[a+this.yd],this.normal_cache[c+2]=this.field[a-this.zd]-this.field[a+this.zd])};this.polygonize=function(a,c,g,e,f,h){var i=e+1,l=e+this.yd,m=e+this.zd,k=i+this.yd,o=i+this.zd,p=e+this.yd+this.zd,q=i+this.yd+this.zd,n=0,t=this.field[e],u=this.field[i],v=this.field[l],r=this.field[k],z=this.field[m],E=this.field[o],N=this.field[p],A=this.field[q];t<f&&(n|=1);u<f&&(n|=2);v<f&&(n|=8);r<f&&(n|=4);z<f&&(n|=16);E<f&&(n|=32);N<f&&(n|=128);A<f&&(n|=64);var J=THREE.edgeTable[n];if(J===0)return 0;
- var x=this.delta,w=a+x,D=c+x,x=g+x;J&1&&(this.compNorm(e),this.compNorm(i),this.VIntX(e*3,this.vlist,this.nlist,0,f,a,c,g,t,u));J&2&&(this.compNorm(i),this.compNorm(k),this.VIntY(i*3,this.vlist,this.nlist,3,f,w,c,g,u,r));J&4&&(this.compNorm(l),this.compNorm(k),this.VIntX(l*3,this.vlist,this.nlist,6,f,a,D,g,v,r));J&8&&(this.compNorm(e),this.compNorm(l),this.VIntY(e*3,this.vlist,this.nlist,9,f,a,c,g,t,v));J&16&&(this.compNorm(m),this.compNorm(o),this.VIntX(m*3,this.vlist,this.nlist,12,f,a,c,x,z,E));
- J&32&&(this.compNorm(o),this.compNorm(q),this.VIntY(o*3,this.vlist,this.nlist,15,f,w,c,x,E,A));J&64&&(this.compNorm(p),this.compNorm(q),this.VIntX(p*3,this.vlist,this.nlist,18,f,a,D,x,N,A));J&128&&(this.compNorm(m),this.compNorm(p),this.VIntY(m*3,this.vlist,this.nlist,21,f,a,c,x,z,N));J&256&&(this.compNorm(e),this.compNorm(m),this.VIntZ(e*3,this.vlist,this.nlist,24,f,a,c,g,t,z));J&512&&(this.compNorm(i),this.compNorm(o),this.VIntZ(i*3,this.vlist,this.nlist,27,f,w,c,g,u,E));J&1024&&(this.compNorm(k),
- this.compNorm(q),this.VIntZ(k*3,this.vlist,this.nlist,30,f,w,D,g,r,A));J&2048&&(this.compNorm(l),this.compNorm(p),this.VIntZ(l*3,this.vlist,this.nlist,33,f,a,D,g,v,N));n<<=4;for(f=e=0;THREE.triTable[n+f]!=-1;)a=n+f,c=a+1,g=a+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[a],3*THREE.triTable[c],3*THREE.triTable[g],h),f+=3,e++;return e};this.posnormtriv=function(a,c,g,e,f,h){var i=this.count*3;this.positionArray[i]=a[g];this.positionArray[i+1]=a[g+1];this.positionArray[i+2]=a[g+2];this.positionArray[i+
- 3]=a[e];this.positionArray[i+4]=a[e+1];this.positionArray[i+5]=a[e+2];this.positionArray[i+6]=a[f];this.positionArray[i+7]=a[f+1];this.positionArray[i+8]=a[f+2];this.normalArray[i]=c[g];this.normalArray[i+1]=c[g+1];this.normalArray[i+2]=c[g+2];this.normalArray[i+3]=c[e];this.normalArray[i+4]=c[e+1];this.normalArray[i+5]=c[e+2];this.normalArray[i+6]=c[f];this.normalArray[i+7]=c[f+1];this.normalArray[i+8]=c[f+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&h(this)};this.begin=
- function(){this.count=0;this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!==0){for(var c=this.count*3;c<this.positionArray.length;c++)this.positionArray[c]=0;a(this)}};this.addBall=function(a,c,g,e,f){var h=this.size*Math.sqrt(e/f),i=g*this.size,l=c*this.size,m=a*this.size,k=Math.floor(i-h);k<1&&(k=1);i=Math.floor(i+h);i>this.size-1&&(i=this.size-1);var o=Math.floor(l-h);o<1&&(o=1);l=Math.floor(l+h);l>this.size-1&&(l=this.size-1);var p=Math.floor(m-h);p<1&&(p=1);h=Math.floor(m+h);
- h>this.size-1&&(h=this.size-1);for(var q,n,t,u,v,r;k<i;k++){m=this.size2*k;n=k/this.size-g;v=n*n;for(n=o;n<l;n++){t=m+this.size*n;q=n/this.size-c;r=q*q;for(q=p;q<h;q++)u=q/this.size-a,u=e/(1.0E-6+u*u+r+v)-f,u>0&&(this.field[t+q]+=u)}}};this.addPlaneX=function(a,c){var g,e,f,h,i,l=this.size,m=this.yd,k=this.zd,o=this.field,p=l*Math.sqrt(a/c);p>l&&(p=l);for(g=0;g<p;g++)if(e=g/l,e*=e,h=a/(1.0E-4+e)-c,h>0)for(e=0;e<l;e++){i=g+e*m;for(f=0;f<l;f++)o[k*f+i]+=h}};this.addPlaneY=function(a,c){var g,e,f,h,
- i,l,m=this.size,k=this.yd,o=this.zd,p=this.field,q=m*Math.sqrt(a/c);q>m&&(q=m);for(e=0;e<q;e++)if(g=e/m,g*=g,h=a/(1.0E-4+g)-c,h>0){i=e*k;for(g=0;g<m;g++){l=i+g;for(f=0;f<m;f++)p[o*f+l]+=h}}};this.addPlaneZ=function(a,c){var g,e,f,h,i,l,m=this.size,k=this.yd,o=this.zd,p=this.field,q=m*Math.sqrt(a/c);q>m&&(q=m);for(f=0;f<q;f++)if(g=f/m,g*=g,h=a/(1.0E-4+g)-c,h>0){i=o*f;for(e=0;e<m;e++){l=i+e*k;for(g=0;g<m;g++)p[l+g]+=h}}};this.reset=function(){var a;for(a=0;a<this.size3;a++)this.normal_cache[a*3]=0,
- this.field[a]=0};this.render=function(a){this.begin();var c,g,e,f,h,i,l,m,k,o=this.size-2;for(f=1;f<o;f++){k=this.size2*f;l=(f-this.halfsize)/this.halfsize;for(e=1;e<o;e++){m=k+this.size*e;i=(e-this.halfsize)/this.halfsize;for(g=1;g<o;g++)h=(g-this.halfsize)/this.halfsize,c=m+g,this.polygonize(h,i,l,c,this.isolation,a)}}this.end(a)};this.generateGeometry=function(){var a=0,c=new THREE.Geometry,g=[];this.render(function(e){var f,h,i,l,m,k,o,p;for(f=0;f<e.count;f++)o=f*3,m=o+1,p=o+2,h=e.positionArray[o],
- i=e.positionArray[m],l=e.positionArray[p],k=new THREE.Vector3(h,i,l),h=e.normalArray[o],i=e.normalArray[m],l=e.normalArray[p],o=new THREE.Vector3(h,i,l),o.normalize(),m=new THREE.Vertex(k),c.vertices.push(m),g.push(o);k=e.count/3;for(f=0;f<k;f++)o=(a+f)*3,m=o+1,p=o+2,h=g[o],i=g[m],l=g[p],o=new THREE.Face3(o,m,p,[h,i,l]),c.faces.push(o);a+=k;e.count=0});return c};this.init(a)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
- THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
- 1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
- 419,681,928,3376,3129,3891,3642,2358,2111,2869,2620,1340,1077,1855,1590,314,51,825,560,3728,3993,3219,3482,2710,2975,2197,2460,1692,1941,1183,1430,666,915,153,400,3840,3593,3331,3082,2822,2575,2309,2060,1804,1541,1295,1030,778,515,265,0]);
- THREE.triTable=new Int32Array([-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,8,3,9,8,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,1,2,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,2,10,0,2,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,8,3,2,10,8,10,9,8,-1,-1,-1,-1,-1,-1,-1,3,11,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,11,2,8,11,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,9,0,2,3,11,-1,-1,-1,-1,-1,
- -1,-1,-1,-1,-1,1,11,2,1,9,11,9,8,11,-1,-1,-1,-1,-1,-1,-1,3,10,1,11,10,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,10,1,0,8,10,8,11,10,-1,-1,-1,-1,-1,-1,-1,3,9,0,3,11,9,11,10,9,-1,-1,-1,-1,-1,-1,-1,9,8,10,10,8,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,7,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,3,0,7,3,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,1,9,8,4,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,1,9,4,7,1,7,3,1,-1,-1,-1,-1,-1,-1,-1,1,2,10,8,4,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,4,7,3,0,4,1,2,10,-1,-1,-1,-1,-1,-1,-1,9,2,10,9,0,2,8,4,7,
- -1,-1,-1,-1,-1,-1,-1,2,10,9,2,9,7,2,7,3,7,9,4,-1,-1,-1,-1,8,4,7,3,11,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,4,7,11,2,4,2,0,4,-1,-1,-1,-1,-1,-1,-1,9,0,1,8,4,7,2,3,11,-1,-1,-1,-1,-1,-1,-1,4,7,11,9,4,11,9,11,2,9,2,1,-1,-1,-1,-1,3,10,1,3,11,10,7,8,4,-1,-1,-1,-1,-1,-1,-1,1,11,10,1,4,11,1,0,4,7,11,4,-1,-1,-1,-1,4,7,8,9,0,11,9,11,10,11,0,3,-1,-1,-1,-1,4,7,11,4,11,9,9,11,10,-1,-1,-1,-1,-1,-1,-1,9,5,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,5,4,0,8,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,5,4,1,5,0,-1,-1,-1,-1,-1,-1,
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- 8,10,10,8,11,-1,-1,-1,-1,-1,-1,-1,9,7,8,5,7,9,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,3,0,9,5,3,5,7,3,-1,-1,-1,-1,-1,-1,-1,0,7,8,0,1,7,1,5,7,-1,-1,-1,-1,-1,-1,-1,1,5,3,3,5,7,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,7,8,9,5,7,10,1,2,-1,-1,-1,-1,-1,-1,-1,10,1,2,9,5,0,5,3,0,5,7,3,-1,-1,-1,-1,8,0,2,8,2,5,8,5,7,10,5,2,-1,-1,-1,-1,2,10,5,2,5,3,3,5,7,-1,-1,-1,-1,-1,-1,-1,7,9,5,7,8,9,3,11,2,-1,-1,-1,-1,-1,-1,-1,9,5,7,9,7,2,9,2,0,2,7,11,-1,-1,-1,-1,2,3,11,0,1,8,1,7,8,1,5,7,-1,-1,-1,-1,11,2,1,11,1,7,7,1,5,-1,-1,-1,-1,-1,-1,
- -1,9,5,8,8,5,7,10,1,3,10,3,11,-1,-1,-1,-1,5,7,0,5,0,9,7,11,0,1,0,10,11,10,0,-1,11,10,0,11,0,3,10,5,0,8,0,7,5,7,0,-1,11,10,5,7,11,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,10,6,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,8,3,5,10,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,0,1,5,10,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,8,3,1,9,8,5,10,6,-1,-1,-1,-1,-1,-1,-1,1,6,5,2,6,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,6,5,1,2,6,3,0,8,-1,-1,-1,-1,-1,-1,-1,9,6,5,9,0,6,0,2,6,-1,-1,-1,-1,-1,-1,-1,5,9,8,5,8,2,5,2,6,3,2,8,-1,-1,-1,-1,2,3,11,10,6,
- 5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,11,0,8,11,2,0,10,6,5,-1,-1,-1,-1,-1,-1,-1,0,1,9,2,3,11,5,10,6,-1,-1,-1,-1,-1,-1,-1,5,10,6,1,9,2,9,11,2,9,8,11,-1,-1,-1,-1,6,3,11,6,5,3,5,1,3,-1,-1,-1,-1,-1,-1,-1,0,8,11,0,11,5,0,5,1,5,11,6,-1,-1,-1,-1,3,11,6,0,3,6,0,6,5,0,5,9,-1,-1,-1,-1,6,5,9,6,9,11,11,9,8,-1,-1,-1,-1,-1,-1,-1,5,10,6,4,7,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,3,0,4,7,3,6,5,10,-1,-1,-1,-1,-1,-1,-1,1,9,0,5,10,6,8,4,7,-1,-1,-1,-1,-1,-1,-1,10,6,5,1,9,7,1,7,3,7,9,4,-1,-1,-1,-1,6,1,2,6,5,1,4,7,8,-1,-1,-1,-1,
- -1,-1,-1,1,2,5,5,2,6,3,0,4,3,4,7,-1,-1,-1,-1,8,4,7,9,0,5,0,6,5,0,2,6,-1,-1,-1,-1,7,3,9,7,9,4,3,2,9,5,9,6,2,6,9,-1,3,11,2,7,8,4,10,6,5,-1,-1,-1,-1,-1,-1,-1,5,10,6,4,7,2,4,2,0,2,7,11,-1,-1,-1,-1,0,1,9,4,7,8,2,3,11,5,10,6,-1,-1,-1,-1,9,2,1,9,11,2,9,4,11,7,11,4,5,10,6,-1,8,4,7,3,11,5,3,5,1,5,11,6,-1,-1,-1,-1,5,1,11,5,11,6,1,0,11,7,11,4,0,4,11,-1,0,5,9,0,6,5,0,3,6,11,6,3,8,4,7,-1,6,5,9,6,9,11,4,7,9,7,11,9,-1,-1,-1,-1,10,4,9,6,4,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,10,6,4,9,10,0,8,3,-1,-1,-1,-1,-1,-1,-1,
- 10,0,1,10,6,0,6,4,0,-1,-1,-1,-1,-1,-1,-1,8,3,1,8,1,6,8,6,4,6,1,10,-1,-1,-1,-1,1,4,9,1,2,4,2,6,4,-1,-1,-1,-1,-1,-1,-1,3,0,8,1,2,9,2,4,9,2,6,4,-1,-1,-1,-1,0,2,4,4,2,6,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,3,2,8,2,4,4,2,6,-1,-1,-1,-1,-1,-1,-1,10,4,9,10,6,4,11,2,3,-1,-1,-1,-1,-1,-1,-1,0,8,2,2,8,11,4,9,10,4,10,6,-1,-1,-1,-1,3,11,2,0,1,6,0,6,4,6,1,10,-1,-1,-1,-1,6,4,1,6,1,10,4,8,1,2,1,11,8,11,1,-1,9,6,4,9,3,6,9,1,3,11,6,3,-1,-1,-1,-1,8,11,1,8,1,0,11,6,1,9,1,4,6,4,1,-1,3,11,6,3,6,0,0,6,4,-1,-1,-1,-1,-1,-1,-1,
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- 2,11,1,5,1,11,-1,0,2,5,0,5,9,2,11,5,4,5,8,11,8,5,-1,9,4,5,2,11,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,5,10,3,5,2,3,4,5,3,8,4,-1,-1,-1,-1,5,10,2,5,2,4,4,2,0,-1,-1,-1,-1,-1,-1,-1,3,10,2,3,5,10,3,8,5,4,5,8,0,1,9,-1,5,10,2,5,2,4,1,9,2,9,4,2,-1,-1,-1,-1,8,4,5,8,5,3,3,5,1,-1,-1,-1,-1,-1,-1,-1,0,4,5,1,0,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,8,4,5,8,5,3,9,0,5,0,3,5,-1,-1,-1,-1,9,4,5,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,11,7,4,9,11,9,10,11,-1,-1,-1,-1,-1,-1,-1,0,8,3,4,9,7,9,11,7,9,10,11,-1,-1,-1,-1,1,10,11,1,11,
- 4,1,4,0,7,4,11,-1,-1,-1,-1,3,1,4,3,4,8,1,10,4,7,4,11,10,11,4,-1,4,11,7,9,11,4,9,2,11,9,1,2,-1,-1,-1,-1,9,7,4,9,11,7,9,1,11,2,11,1,0,8,3,-1,11,7,4,11,4,2,2,4,0,-1,-1,-1,-1,-1,-1,-1,11,7,4,11,4,2,8,3,4,3,2,4,-1,-1,-1,-1,2,9,10,2,7,9,2,3,7,7,4,9,-1,-1,-1,-1,9,10,7,9,7,4,10,2,7,8,7,0,2,0,7,-1,3,7,10,3,10,2,7,4,10,1,10,0,4,0,10,-1,1,10,2,8,7,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,7,1,3,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,0,8,1,8,7,1,-1,-1,-1,-1,4,0,3,7,4,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,8,7,-1,-1,-1,
- -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,10,8,10,11,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,11,9,10,-1,-1,-1,-1,-1,-1,-1,0,1,10,0,10,8,8,10,11,-1,-1,-1,-1,-1,-1,-1,3,1,10,11,3,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,11,1,11,9,9,11,8,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,1,2,9,2,11,9,-1,-1,-1,-1,0,2,11,8,0,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,2,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,10,8,9,-1,-1,-1,-1,-1,-1,-1,9,10,2,0,9,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,0,1,8,1,10,8,-1,-1,-1,-1,1,10,
- 2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,3,8,9,1,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,3,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]);THREE.PlaneCollider=function(a,c){this.point=a;this.normal=c};THREE.SphereCollider=function(a,c){this.center=a;this.radius=c;this.radiusSq=c*c};THREE.BoxCollider=function(a,c){this.min=a;this.max=c;this.dynamic=!0;this.normal=new THREE.Vector3};
- THREE.MeshCollider=function(a,c){this.mesh=a;this.box=c;this.numFaces=this.mesh.geometry.faces.length;this.normal=new THREE.Vector3};THREE.CollisionSystem=function(){this.collisionNormal=new THREE.Vector3;this.colliders=[];this.hits=[]};THREE.Collisions=new THREE.CollisionSystem;THREE.CollisionSystem.prototype.merge=function(a){Array.prototype.push.apply(this.colliders,a.colliders);Array.prototype.push.apply(this.hits,a.hits)};
- THREE.CollisionSystem.prototype.rayCastAll=function(a){a.direction.normalize();this.hits.length=0;var c,b,d,g,e=0;c=0;for(b=this.colliders.length;c<b;c++)if(g=this.colliders[c],d=this.rayCast(a,g),d<Number.MAX_VALUE)g.distance=d,d>e?this.hits.push(g):this.hits.unshift(g),e=d;return this.hits};
- THREE.CollisionSystem.prototype.rayCastNearest=function(a){var c=this.rayCastAll(a);if(c.length==0)return null;for(var b=0;c[b]instanceof THREE.MeshCollider;){var d=this.rayMesh(a,c[b]);if(d.dist<Number.MAX_VALUE){c[b].distance=d.dist;c[b].faceIndex=d.faceIndex;break}b++}if(b>c.length)return null;return c[b]};
- THREE.CollisionSystem.prototype.rayCast=function(a,c){if(c instanceof THREE.PlaneCollider)return this.rayPlane(a,c);else if(c instanceof THREE.SphereCollider)return this.raySphere(a,c);else if(c instanceof THREE.BoxCollider)return this.rayBox(a,c);else if(c instanceof THREE.MeshCollider&&c.box)return this.rayBox(a,c.box)};
- THREE.CollisionSystem.prototype.rayMesh=function(a,c){for(var b=this.makeRayLocal(a,c.mesh),d=Number.MAX_VALUE,g,e=0;e<c.numFaces;e++){var f=c.mesh.geometry.faces[e],h=c.mesh.geometry.vertices[f.a].position,i=c.mesh.geometry.vertices[f.b].position,l=c.mesh.geometry.vertices[f.c].position,m=f instanceof THREE.Face4?c.mesh.geometry.vertices[f.d].position:null;f instanceof THREE.Face3?(f=this.rayTriangle(b,h,i,l,d,this.collisionNormal,c.mesh),f<d&&(d=f,g=e,c.normal.copy(this.collisionNormal),c.normal.normalize())):
- f instanceof THREE.Face4&&(f=this.rayTriangle(b,h,i,m,d,this.collisionNormal,c.mesh),f<d&&(d=f,g=e,c.normal.copy(this.collisionNormal),c.normal.normalize()),f=this.rayTriangle(b,i,l,m,d,this.collisionNormal,c.mesh),f<d&&(d=f,g=e,c.normal.copy(this.collisionNormal),c.normal.normalize()))}return{dist:d,faceIndex:g}};
- THREE.CollisionSystem.prototype.rayTriangle=function(a,c,b,d,g,e,f){var h=THREE.CollisionSystem.__v1,i=THREE.CollisionSystem.__v2;e.set(0,0,0);h.sub(b,c);i.sub(d,b);e.cross(h,i);h=e.dot(a.direction);if(!(h<0))if(f.doubleSided||f.flipSided)e.multiplyScalar(-1),h*=-1;else return Number.MAX_VALUE;f=e.dot(c)-e.dot(a.origin);if(!(f<=0))return Number.MAX_VALUE;if(!(f>=h*g))return Number.MAX_VALUE;f/=h;h=THREE.CollisionSystem.__v3;h.copy(a.direction);h.multiplyScalar(f);h.addSelf(a.origin);Math.abs(e.x)>
- Math.abs(e.y)?Math.abs(e.x)>Math.abs(e.z)?(a=h.y-c.y,e=b.y-c.y,g=d.y-c.y,h=h.z-c.z,b=b.z-c.z,d=d.z-c.z):(a=h.x-c.x,e=b.x-c.x,g=d.x-c.x,h=h.y-c.y,b=b.y-c.y,d=d.y-c.y):Math.abs(e.y)>Math.abs(e.z)?(a=h.x-c.x,e=b.x-c.x,g=d.x-c.x,h=h.z-c.z,b=b.z-c.z,d=d.z-c.z):(a=h.x-c.x,e=b.x-c.x,g=d.x-c.x,h=h.y-c.y,b=b.y-c.y,d=d.y-c.y);c=e*d-b*g;if(c==0)return Number.MAX_VALUE;c=1/c;d=(a*d-h*g)*c;if(!(d>=0))return Number.MAX_VALUE;c*=e*h-b*a;if(!(c>=0))return Number.MAX_VALUE;if(!(1-d-c>=0))return Number.MAX_VALUE;return f};
- THREE.CollisionSystem.prototype.makeRayLocal=function(a,c){var b=THREE.CollisionSystem.__m;b.getInverse(c.matrixWorld);var d=THREE.CollisionSystem.__r;d.origin.copy(a.origin);d.direction.copy(a.direction);b.multiplyVector3(d.origin);b.rotateAxis(d.direction);d.direction.normalize();return d};
- THREE.CollisionSystem.prototype.rayBox=function(a,c){var b;c.dynamic&&c.mesh&&c.mesh.matrixWorld?b=this.makeRayLocal(a,c.mesh):(b=THREE.CollisionSystem.__r,b.origin.copy(a.origin),b.direction.copy(a.direction));var d=0,g=0,e=0,f=0,h=0,i=0,l=!0;b.origin.x<c.min.x?(d=c.min.x-b.origin.x,d/=b.direction.x,l=!1,f=-1):b.origin.x>c.max.x&&(d=c.max.x-b.origin.x,d/=b.direction.x,l=!1,f=1);b.origin.y<c.min.y?(g=c.min.y-b.origin.y,g/=b.direction.y,l=!1,h=-1):b.origin.y>c.max.y&&(g=c.max.y-b.origin.y,g/=b.direction.y,
- l=!1,h=1);b.origin.z<c.min.z?(e=c.min.z-b.origin.z,e/=b.direction.z,l=!1,i=-1):b.origin.z>c.max.z&&(e=c.max.z-b.origin.z,e/=b.direction.z,l=!1,i=1);if(l)return-1;l=0;g>d&&(l=1,d=g);e>d&&(l=2,d=e);switch(l){case 0:h=b.origin.y+b.direction.y*d;if(h<c.min.y||h>c.max.y)return Number.MAX_VALUE;b=b.origin.z+b.direction.z*d;if(b<c.min.z||b>c.max.z)return Number.MAX_VALUE;c.normal.set(f,0,0);break;case 1:f=b.origin.x+b.direction.x*d;if(f<c.min.x||f>c.max.x)return Number.MAX_VALUE;b=b.origin.z+b.direction.z*
- d;if(b<c.min.z||b>c.max.z)return Number.MAX_VALUE;c.normal.set(0,h,0);break;case 2:f=b.origin.x+b.direction.x*d;if(f<c.min.x||f>c.max.x)return Number.MAX_VALUE;h=b.origin.y+b.direction.y*d;if(h<c.min.y||h>c.max.y)return Number.MAX_VALUE;c.normal.set(0,0,i)}return d};THREE.CollisionSystem.prototype.rayPlane=function(a,c){var b=a.direction.dot(c.normal),d=c.point.dot(c.normal);if(b<0)b=(d-a.origin.dot(c.normal))/b;else return Number.MAX_VALUE;return b>0?b:Number.MAX_VALUE};
- THREE.CollisionSystem.prototype.raySphere=function(a,c){var b=c.center.clone().subSelf(a.origin);if(b.lengthSq<c.radiusSq)return-1;var d=b.dot(a.direction.clone());if(d<=0)return Number.MAX_VALUE;b=c.radiusSq-(b.lengthSq()-d*d);if(b>=0)return Math.abs(d)-Math.sqrt(b);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4;
- THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(a){a.geometry.computeBoundingBox();var c=a.geometry.boundingBox,b=new THREE.Vector3(c.x[0],c.y[0],c.z[0]),c=new THREE.Vector3(c.x[1],c.y[1],c.z[1]),b=new THREE.BoxCollider(b,c);b.mesh=a;return b};THREE.CollisionUtils.MeshAABB=function(a){var c=THREE.CollisionUtils.MeshOBB(a);c.min.addSelf(a.position);c.max.addSelf(a.position);c.dynamic=!1;return c};
- THREE.CollisionUtils.MeshColliderWBox=function(a){return new THREE.MeshCollider(a,THREE.CollisionUtils.MeshOBB(a))};
- if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoUpdateScene=!1;var c=this,b=this.setSize,d=this.render,g=new THREE.PerspectiveCamera,e=new THREE.PerspectiveCamera,f=new THREE.Matrix4,h=new THREE.Matrix4,i,l,m,k;g.matrixAutoUpdate=e.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},o=new THREE.WebGLRenderTarget(512,512,a),p=new THREE.WebGLRenderTarget(512,512,a),q=new THREE.PerspectiveCamera(53,
- 1,1,1E4);q.position.z=2;var a=new THREE.ShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:o},mapRight:{type:"t",value:1,texture:p}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"}),
- n=new THREE.Scene;n.add(new THREE.Mesh(new THREE.PlaneGeometry(2,2),a));n.add(q);this.setSize=function(a,d){b.call(c,a,d);o.width=a;o.height=d;p.width=a;p.height=d};this.render=function(a,b){a.updateMatrixWorld();if(i!==b.aspect||l!==b.near||m!==b.far||k!==b.fov){i=b.aspect;l=b.near;m=b.far;k=b.fov;var v=b.projectionMatrix.clone(),r=125/30*0.5,z=r*l/125,E=l*Math.tan(k*Math.PI/360),N;f.n14=r;h.n14=-r;r=-E*i+z;N=E*i+z;v.n11=2*l/(N-r);v.n13=(N+r)/(N-r);g.projectionMatrix.copy(v);r=-E*i-z;N=E*i-z;v.n11=
- 2*l/(N-r);v.n13=(N+r)/(N-r);e.projectionMatrix.copy(v)}g.matrixWorld.copy(b.matrixWorld).multiplySelf(h);g.position.copy(b.position);g.near=b.near;g.far=b.far;d.call(c,a,g,o,!0);e.matrixWorld.copy(b.matrixWorld).multiplySelf(f);e.position.copy(b.position);e.near=b.near;e.far=b.far;d.call(c,a,e,p,!0);n.updateMatrixWorld();d.call(c,n,q)}};
- if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var c=this,b=this.setSize,d=this.render,g,e,f=new THREE.PerspectiveCamera;f.target=new THREE.Vector3(0,0,0);var h=new THREE.PerspectiveCamera;h.target=new THREE.Vector3(0,0,0);c.separation=10;if(a&&a.separation!==void 0)c.separation=a.separation;this.setSize=function(a,d){b.call(c,a,d);g=a/2;e=d};this.render=function(a,b){this.clear();f.fov=b.fov;f.aspect=0.5*b.aspect;f.near=b.near;f.far=
- b.far;f.updateProjectionMatrix();f.position.copy(b.position);f.target.copy(b.target);f.translateX(c.separation);f.lookAt(f.target);h.projectionMatrix=f.projectionMatrix;h.position.copy(b.position);h.target.copy(b.target);h.translateX(-c.separation);h.lookAt(h.target);this.setViewport(0,0,g,e);d.call(c,a,f);this.setViewport(g,0,g,e);d.call(c,a,h,!1)}};
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