Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 0b6db9a69b Merge pull request #10599 from looeee/docs/lines/fix_error před 8 roky
.github 97c27038df Update ISSUE_TEMPLATE.md před 9 roky
build 3ee05d4926 Updated builds. před 8 roky
docs fd9ce319db Switched gl.LINES and gl.LINE_STRIP před 8 roky
editor 966018e5e9 GridHelper: Adjust editor před 8 roky
examples 27ef9f1b8f Correct PMREM cubemap fix. See #10562. před 8 roky
src 42480f3a55 Geometries: Simplification and Refactoring před 8 roky
test b23734b85a Fix typo, add a unit test před 8 roky
utils de2f3de0fa bump_scale should return a float před 8 roky
.gitignore d9ca12ad15 Ignore npm-debug.log files před 8 roky
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build před 9 roky
LICENSE 6c2e03fea6 Update LICENSE před 8 roky
README.md 09310167c2 Fixed Link to Migration Guide před 8 roky
package.json 088a75b92c remove bower.json from package.json před 8 roky
rollup.config.js 205b25856b Clean up. před 8 roky

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases