webvr_vive_camerarig.html 8.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - htc vive - camera rig</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #101010;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. a {
  16. color: #f00;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <script src="../build/three.js"></script>
  22. <script src="js/vr/ViveController.js"></script>
  23. <script src="js/vr/WebVR.js"></script>
  24. <script src="js/loaders/OBJLoader.js"></script>
  25. <script>
  26. var clock = new THREE.Clock();
  27. var container;
  28. var cameraRig, camera, scene, renderer;
  29. var controller1, controller2;
  30. var scale = 1;
  31. var dragging = {
  32. left: false,
  33. right: false
  34. };
  35. var dragStartPointLeft = new THREE.Vector3();
  36. var dragStartPointRight = new THREE.Vector3();
  37. var room;
  38. init();
  39. animate();
  40. function init() {
  41. container = document.createElement( 'div' );
  42. document.body.appendChild( container );
  43. var info = document.createElement( 'div' );
  44. info.style.position = 'absolute';
  45. info.style.top = '10px';
  46. info.style.width = '100%';
  47. info.style.textAlign = 'center';
  48. info.innerHTML = '<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - htc vive';
  49. container.appendChild( info );
  50. scene = new THREE.Scene();
  51. scene.background = new THREE.Color( 0x505050 );
  52. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 1000 );
  53. cameraRig = new THREE.Group();
  54. cameraRig.add( camera );
  55. scene.add( cameraRig );
  56. room = new THREE.Mesh(
  57. new THREE.BoxGeometry( 6, 6, 6, 8, 8, 8 ),
  58. new THREE.MeshBasicMaterial( { color: 0x404040, wireframe: true } )
  59. );
  60. room.position.y = 3;
  61. scene.add( room );
  62. scene.add( new THREE.HemisphereLight( 0x606060, 0x404040 ) );
  63. var light = new THREE.DirectionalLight( 0xffffff );
  64. light.position.set( 1, 1, 1 ).normalize();
  65. scene.add( light );
  66. var geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
  67. for ( var i = 0; i < 200; i ++ ) {
  68. var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  69. object.position.x = Math.random() * 4 - 2;
  70. object.position.y = Math.random() * 4 - 2;
  71. object.position.z = Math.random() * 4 - 2;
  72. object.rotation.x = Math.random() * 2 * Math.PI;
  73. object.rotation.y = Math.random() * 2 * Math.PI;
  74. object.rotation.z = Math.random() * 2 * Math.PI;
  75. object.scale.x = Math.random() + 0.5;
  76. object.scale.y = Math.random() + 0.5;
  77. object.scale.z = Math.random() + 0.5;
  78. object.userData.velocity = new THREE.Vector3();
  79. object.userData.velocity.x = Math.random() * 0.01 - 0.005;
  80. object.userData.velocity.y = Math.random() * 0.01 - 0.005;
  81. object.userData.velocity.z = Math.random() * 0.01 - 0.005;
  82. room.add( object );
  83. }
  84. var material = new THREE.MeshStandardMaterial();
  85. var loader = new THREE.OBJLoader();
  86. loader.setPath( 'models/obj/cerberus/' );
  87. loader.load( 'Cerberus.obj', function ( group ) {
  88. // var material = new THREE.MeshBasicMaterial( { wireframe: true } );
  89. var loader = new THREE.TextureLoader();
  90. loader.setPath( 'models/obj/cerberus/' );
  91. material.roughness = 1;
  92. material.metalness = 1;
  93. material.map = loader.load( 'Cerberus_A.jpg' );
  94. material.roughnessMap = loader.load( 'Cerberus_R.jpg' );
  95. material.metalnessMap = loader.load( 'Cerberus_M.jpg' );
  96. material.normalMap = loader.load( 'Cerberus_N.jpg' );
  97. material.map.wrapS = THREE.RepeatWrapping;
  98. material.roughnessMap.wrapS = THREE.RepeatWrapping;
  99. material.metalnessMap.wrapS = THREE.RepeatWrapping;
  100. material.normalMap.wrapS = THREE.RepeatWrapping;
  101. group.traverse( function ( child ) {
  102. if ( child instanceof THREE.Mesh ) {
  103. child.material = material;
  104. }
  105. } );
  106. group.position.y = - 2;
  107. group.rotation.y = - Math.PI / 2;
  108. room.add( group );
  109. } );
  110. var loader = new THREE.CubeTextureLoader();
  111. loader.setPath( 'textures/cube/pisa/' );
  112. material.envMap = loader.load( [
  113. "px.png", "nx.png",
  114. "py.png", "ny.png",
  115. "pz.png", "nz.png"
  116. ] );
  117. //
  118. renderer = new THREE.WebGLRenderer( { antialias: true } );
  119. renderer.setPixelRatio( window.devicePixelRatio );
  120. renderer.setSize( window.innerWidth, window.innerHeight );
  121. renderer.vr.enabled = true;
  122. renderer.vr.standing = true;
  123. container.appendChild( renderer.domElement );
  124. document.body.appendChild( WEBVR.createButton( renderer ) );
  125. // controllers
  126. controller1 = new THREE.ViveController( 0 );
  127. controller1.standingMatrix = renderer.vr.getStandingMatrix();
  128. controller1.addEventListener( 'triggerdown', onTriggerDown );
  129. controller1.addEventListener( 'triggerup', onTriggerUp );
  130. cameraRig.add( controller1 );
  131. controller2 = new THREE.ViveController( 1 );
  132. controller2.standingMatrix = renderer.vr.getStandingMatrix();
  133. controller2.addEventListener( 'triggerdown', onTriggerDown );
  134. controller2.addEventListener( 'triggerup', onTriggerUp );
  135. cameraRig.add( controller2 );
  136. var loader = new THREE.OBJLoader();
  137. loader.setPath( 'models/obj/vive-controller/' );
  138. loader.load( 'vr_controller_vive_1_5.obj', function ( object ) {
  139. var loader = new THREE.TextureLoader();
  140. loader.setPath( 'models/obj/vive-controller/' );
  141. var controller = object.children[ 0 ];
  142. controller.material.map = loader.load( 'onepointfive_texture.png' );
  143. controller.material.specularMap = loader.load( 'onepointfive_spec.png' );
  144. controller1.add( object.clone() );
  145. controller2.add( object.clone() );
  146. } );
  147. //
  148. window.addEventListener( 'resize', onWindowResize, false );
  149. }
  150. function onWindowResize() {
  151. camera.aspect = window.innerWidth / window.innerHeight;
  152. camera.updateProjectionMatrix();
  153. renderer.setSize( window.innerWidth, window.innerHeight );
  154. }
  155. //
  156. function animate() {
  157. renderer.animate( render );
  158. }
  159. function render() {
  160. var delta = clock.getDelta() * 60;
  161. controller1.update();
  162. controller2.update();
  163. scaleUpdate();
  164. for ( var i = 0; i < room.children.length; i ++ ) {
  165. var cube = room.children[ i ];
  166. if ( cube.geometry instanceof THREE.BoxGeometry === false ) continue;
  167. // cube.position.add( cube.userData.velocity );
  168. if ( cube.position.x < - 3 || cube.position.x > 3 ) {
  169. cube.position.x = THREE.Math.clamp( cube.position.x, - 3, 3 );
  170. cube.userData.velocity.x = - cube.userData.velocity.x;
  171. }
  172. if ( cube.position.y < - 3 || cube.position.y > 3 ) {
  173. cube.position.y = THREE.Math.clamp( cube.position.y, - 3, 3 );
  174. cube.userData.velocity.y = - cube.userData.velocity.y;
  175. }
  176. if ( cube.position.z < - 3 || cube.position.z > 3 ) {
  177. cube.position.z = THREE.Math.clamp( cube.position.z, - 3, 3 );
  178. cube.userData.velocity.z = - cube.userData.velocity.z;
  179. }
  180. cube.rotation.x += 0.01 * delta;
  181. }
  182. renderer.render( scene, camera );
  183. }
  184. var previousControllersSegment = new THREE.Line3();
  185. var currentControllersSegment = new THREE.Line3();
  186. var deltaPreviousSegment = new THREE.Vector3();
  187. var deltaCurrentSegment = new THREE.Vector3();
  188. var currentWorldPositionLeft = new THREE.Vector3();
  189. var currentWorldPositionRight = new THREE.Vector3();
  190. function scaleUpdate () {
  191. if ( !dragging.left || !dragging.right ) {
  192. return false;
  193. }
  194. currentWorldPositionLeft.setFromMatrixPosition( controller1.matrixWorld );
  195. currentWorldPositionRight.setFromMatrixPosition( controller2.matrixWorld );
  196. previousControllersSegment.set( dragStartPointLeft, dragStartPointRight );
  197. currentControllersSegment.set( currentWorldPositionLeft, currentWorldPositionRight );
  198. var dist = ( previousControllersSegment.distance() - currentControllersSegment.distance() );
  199. scale += dist;
  200. cameraRig.scale.set( scale, scale, scale );
  201. dragStartPointLeft.copy( currentWorldPositionLeft );
  202. dragStartPointRight.copy( currentWorldPositionRight );
  203. }
  204. function onTriggerDown (event) {
  205. var target = event.target;
  206. var left = target === controller1;
  207. if (left) {
  208. dragging.left = true;
  209. } else {
  210. dragging.right = true;
  211. }
  212. dragStartPointLeft.setFromMatrixPosition(controller1.matrixWorld);
  213. dragStartPointRight.setFromMatrixPosition(controller2.matrixWorld);
  214. }
  215. function onTriggerUp (event) {
  216. var left = event.target === controller1;
  217. if (left) {
  218. dragging.left = false;
  219. } else {
  220. dragging.right = false;
  221. }
  222. }
  223. </script>
  224. </body>
  225. </html>