webvr_vive_dragging.html 7.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - htc vive - dragging</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #101010;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. a {
  16. color: #f00;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <script src="../build/three.js"></script>
  22. <script src="js/vr/ViveController.js"></script>
  23. <script src="js/vr/WebVR.js"></script>
  24. <script src="js/loaders/OBJLoader.js"></script>
  25. <script>
  26. var container;
  27. var camera, scene, renderer;
  28. var controller1, controller2;
  29. var raycaster, intersected = [];
  30. var tempMatrix = new THREE.Matrix4();
  31. var group;
  32. init();
  33. animate();
  34. function init() {
  35. container = document.createElement( 'div' );
  36. document.body.appendChild( container );
  37. var info = document.createElement( 'div' );
  38. info.style.position = 'absolute';
  39. info.style.top = '10px';
  40. info.style.width = '100%';
  41. info.style.textAlign = 'center';
  42. info.innerHTML = '<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - htc vive';
  43. container.appendChild( info );
  44. scene = new THREE.Scene();
  45. scene.background = new THREE.Color( 0x808080 );
  46. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  47. scene.add( camera );
  48. var geometry = new THREE.PlaneGeometry( 4, 4 );
  49. var material = new THREE.MeshStandardMaterial( {
  50. color: 0xeeeeee,
  51. roughness: 1.0,
  52. metalness: 0.0
  53. } );
  54. var floor = new THREE.Mesh( geometry, material );
  55. floor.rotation.x = - Math.PI / 2;
  56. floor.receiveShadow = true;
  57. scene.add( floor );
  58. scene.add( new THREE.HemisphereLight( 0x808080, 0x606060 ) );
  59. var light = new THREE.DirectionalLight( 0xffffff );
  60. light.position.set( 0, 6, 0 );
  61. light.castShadow = true;
  62. light.shadow.camera.top = 2;
  63. light.shadow.camera.bottom = -2;
  64. light.shadow.camera.right = 2;
  65. light.shadow.camera.left = -2;
  66. light.shadow.mapSize.set( 4096, 4096 );
  67. scene.add( light );
  68. group = new THREE.Group();
  69. scene.add( group );
  70. var geometries = [
  71. new THREE.BoxGeometry( 0.2, 0.2, 0.2 ),
  72. new THREE.ConeGeometry( 0.2, 0.2, 64 ),
  73. new THREE.CylinderGeometry( 0.2, 0.2, 0.2, 64 ),
  74. new THREE.IcosahedronGeometry( 0.2, 3 ),
  75. new THREE.TorusGeometry( 0.2, 0.04, 64, 32 )
  76. ];
  77. for ( var i = 0; i < 50; i ++ ) {
  78. var geometry = geometries[ Math.floor( Math.random() * geometries.length ) ];
  79. var material = new THREE.MeshStandardMaterial( {
  80. color: Math.random() * 0xffffff,
  81. roughness: 0.7,
  82. metalness: 0.0
  83. } );
  84. var object = new THREE.Mesh( geometry, material );
  85. object.position.x = Math.random() * 4 - 2;
  86. object.position.y = Math.random() * 2;
  87. object.position.z = Math.random() * 4 - 2;
  88. object.rotation.x = Math.random() * 2 * Math.PI;
  89. object.rotation.y = Math.random() * 2 * Math.PI;
  90. object.rotation.z = Math.random() * 2 * Math.PI;
  91. object.scale.setScalar( Math.random() + 0.5 );
  92. object.castShadow = true;
  93. object.receiveShadow = true;
  94. group.add( object );
  95. }
  96. //
  97. renderer = new THREE.WebGLRenderer( { antialias: true } );
  98. renderer.setPixelRatio( window.devicePixelRatio );
  99. renderer.setSize( window.innerWidth, window.innerHeight );
  100. renderer.gammaInput = true;
  101. renderer.gammaOutput = true;
  102. renderer.shadowMap.enabled = true;
  103. renderer.vr.enabled = true;
  104. renderer.vr.standing = true;
  105. container.appendChild( renderer.domElement );
  106. document.body.appendChild( WEBVR.createButton( renderer ) );
  107. // controllers
  108. controller1 = new THREE.ViveController( 0 );
  109. controller1.standingMatrix = renderer.vr.getStandingMatrix();
  110. controller1.addEventListener( 'triggerdown', onTriggerDown );
  111. controller1.addEventListener( 'triggerup', onTriggerUp );
  112. scene.add( controller1 );
  113. controller2 = new THREE.ViveController( 1 );
  114. controller2.standingMatrix = renderer.vr.getStandingMatrix();
  115. controller2.addEventListener( 'triggerdown', onTriggerDown );
  116. controller2.addEventListener( 'triggerup', onTriggerUp );
  117. scene.add( controller2 );
  118. var loader = new THREE.OBJLoader();
  119. loader.setPath( 'models/obj/vive-controller/' );
  120. loader.load( 'vr_controller_vive_1_5.obj', function ( object ) {
  121. var loader = new THREE.TextureLoader();
  122. loader.setPath( 'models/obj/vive-controller/' );
  123. var controller = object.children[ 0 ];
  124. controller.material.map = loader.load( 'onepointfive_texture.png' );
  125. controller.material.specularMap = loader.load( 'onepointfive_spec.png' );
  126. controller1.add( object.clone() );
  127. controller2.add( object.clone() );
  128. } );
  129. //
  130. var geometry = new THREE.Geometry();
  131. geometry.vertices.push( new THREE.Vector3( 0, 0, 0 ) );
  132. geometry.vertices.push( new THREE.Vector3( 0, 0, - 1 ) );
  133. var line = new THREE.Line( geometry );
  134. line.name = 'line';
  135. line.scale.z = 5;
  136. controller1.add( line.clone() );
  137. controller2.add( line.clone() );
  138. raycaster = new THREE.Raycaster();
  139. //
  140. window.addEventListener( 'resize', onWindowResize, false );
  141. }
  142. function onWindowResize() {
  143. camera.aspect = window.innerWidth / window.innerHeight;
  144. camera.updateProjectionMatrix();
  145. renderer.setSize( window.innerWidth, window.innerHeight );
  146. }
  147. function onTriggerDown( event ) {
  148. var controller = event.target;
  149. var intersections = getIntersections( controller );
  150. if ( intersections.length > 0 ) {
  151. var intersection = intersections[ 0 ];
  152. tempMatrix.getInverse( controller.matrixWorld );
  153. var object = intersection.object;
  154. object.matrix.premultiply( tempMatrix );
  155. object.matrix.decompose( object.position, object.quaternion, object.scale );
  156. object.material.emissive.b = 1;
  157. controller.add( object );
  158. controller.userData.selected = object;
  159. }
  160. }
  161. function onTriggerUp( event ) {
  162. var controller = event.target;
  163. if ( controller.userData.selected !== undefined ) {
  164. var object = controller.userData.selected;
  165. object.matrix.premultiply( controller.matrixWorld );
  166. object.matrix.decompose( object.position, object.quaternion, object.scale );
  167. object.material.emissive.b = 0;
  168. group.add( object );
  169. controller.userData.selected = undefined;
  170. }
  171. }
  172. function getIntersections( controller ) {
  173. tempMatrix.identity().extractRotation( controller.matrixWorld );
  174. raycaster.ray.origin.setFromMatrixPosition( controller.matrixWorld );
  175. raycaster.ray.direction.set( 0, 0, -1 ).applyMatrix4( tempMatrix );
  176. return raycaster.intersectObjects( group.children );
  177. }
  178. function intersectObjects( controller ) {
  179. // Do not highlight when already selected
  180. if ( controller.userData.selected !== undefined ) return;
  181. var line = controller.getObjectByName( 'line' );
  182. var intersections = getIntersections( controller );
  183. if ( intersections.length > 0 ) {
  184. var intersection = intersections[ 0 ];
  185. var object = intersection.object;
  186. object.material.emissive.r = 1;
  187. intersected.push( object );
  188. line.scale.z = intersection.distance;
  189. } else {
  190. line.scale.z = 5;
  191. }
  192. }
  193. function cleanIntersected() {
  194. while ( intersected.length ) {
  195. var object = intersected.pop();
  196. object.material.emissive.r = 0;
  197. }
  198. }
  199. //
  200. function animate() {
  201. renderer.animate( render );
  202. }
  203. function render() {
  204. controller1.update();
  205. controller2.update();
  206. cleanIntersected();
  207. intersectObjects( controller1 );
  208. intersectObjects( controller2 );
  209. renderer.render( scene, camera );
  210. }
  211. </script>
  212. </body>
  213. </html>