webgl_geometry_colors_lookuptable.html 4.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lookup table</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #000;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #fff;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. color:#000;
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. padding: 5px;
  23. }
  24. a {
  25. color: red;
  26. }
  27. </style>
  28. </head>
  29. <body>
  30. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - lookuptable - vertex color values from a range of data values.<br />
  31. </div>
  32. <div id="container"></div>
  33. <script src="../build/three.js"></script>
  34. <script src="js/math/Lut.js"></script>
  35. <script src="js/WebGL.js"></script>
  36. <script src="js/controls/OrbitControls.js"></script>
  37. <script src="js/libs/dat.gui.min.js"></script>
  38. <script>
  39. if ( WEBGL.isWebGLAvailable() === false ) {
  40. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  41. }
  42. var container;
  43. var perpCamera, orthoCamera, renderer, lut;
  44. var mesh, sprite;
  45. var scene, uiScene;
  46. var params;
  47. init();
  48. function init() {
  49. container = document.getElementById( 'container' );
  50. scene = new THREE.Scene();
  51. scene.background = new THREE.Color( 0xffffff );
  52. uiScene = new THREE.Scene();
  53. lut = new THREE.Lut();
  54. var width = window.innerWidth;
  55. var height = window.innerHeight;
  56. perpCamera = new THREE.PerspectiveCamera( 60, width / height, 1, 100 );
  57. perpCamera.position.set( 0, 0, 10 );
  58. scene.add( perpCamera );
  59. orthoCamera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 1, 2 );
  60. orthoCamera.position.set( 0.5, 0, 1 );
  61. sprite = new THREE.Sprite( new THREE.SpriteMaterial( {
  62. map: new THREE.CanvasTexture( lut.createCanvas() )
  63. } ) );
  64. sprite.scale.x = 0.125;
  65. uiScene.add( sprite );
  66. mesh = new THREE.Mesh( undefined, new THREE.MeshLambertMaterial( {
  67. side: THREE.DoubleSide,
  68. color: 0xF5F5F5,
  69. vertexColors: THREE.VertexColors
  70. } ) );
  71. scene.add( mesh );
  72. params = {
  73. colorMap: 'rainbow',
  74. };
  75. loadModel( );
  76. var pointLight = new THREE.PointLight( 0xffffff, 1 );
  77. perpCamera.add( pointLight );
  78. renderer = new THREE.WebGLRenderer( { antialias: true } );
  79. renderer.autoClear = false;
  80. renderer.setPixelRatio( window.devicePixelRatio );
  81. renderer.setSize( width, height );
  82. container.appendChild( renderer.domElement );
  83. window.addEventListener( 'resize', onWindowResize, false );
  84. var controls = new THREE.OrbitControls( perpCamera, renderer.domElement );
  85. controls.addEventListener( 'change', render );
  86. var gui = new dat.GUI();
  87. gui.add( params, 'colorMap', [ 'rainbow', 'cooltowarm', 'blackbody', 'grayscale' ] ).onChange( function () {
  88. updateColors();
  89. render();
  90. } );
  91. }
  92. function onWindowResize() {
  93. var width = window.innerWidth;
  94. var height = window.innerHeight;
  95. perpCamera.aspect = width / height;
  96. perpCamera.updateProjectionMatrix();
  97. renderer.setSize( width, height );
  98. render();
  99. }
  100. function render() {
  101. renderer.clear();
  102. renderer.render( scene, perpCamera );
  103. renderer.render( uiScene, orthoCamera );
  104. }
  105. function loadModel( ) {
  106. var loader = new THREE.BufferGeometryLoader();
  107. loader.load( 'models/json/pressure.json', function ( geometry ) {
  108. geometry.center();
  109. geometry.computeVertexNormals();
  110. // default color attribute
  111. var colors = [];
  112. for ( var i = 0, n = geometry.attributes.position.count; i < n; ++ i ) {
  113. colors.push( 1, 1, 1 );
  114. }
  115. geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  116. mesh.geometry = geometry;
  117. updateColors();
  118. render();
  119. } );
  120. }
  121. function updateColors() {
  122. lut.setColorMap( params.colorMap );
  123. lut.setMax( 2000 );
  124. lut.setMin( 0 );
  125. var geometry = mesh.geometry;
  126. var pressures = geometry.attributes.pressure;
  127. var colors = geometry.attributes.color;
  128. for ( var i = 0; i < pressures.array.length; i ++ ) {
  129. var colorValue = pressures.array[ i ];
  130. var color = lut.getColor( colorValue );
  131. if ( color === undefined ) {
  132. console.log( 'Unable to determine color for value:', colorValue );
  133. } else {
  134. colors.setXYZ( i, color.r, color.g, color.b );
  135. }
  136. }
  137. colors.needsUpdate = true;
  138. var map = sprite.material.map;
  139. lut.updateCanvas( map.image );
  140. map.needsUpdate = true;
  141. }
  142. </script>
  143. </body>
  144. </html>