webgl_geometry_minecraft.html 7.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - minecraft</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #61443e;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #bfd1e5;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #a06851;
  24. }
  25. #oldie {
  26. background:rgb(100,0,0) !important;
  27. color:#fff !important;
  28. margin-top:10em !important;
  29. }
  30. #oldie a { color:#fff }
  31. </style>
  32. </head>
  33. <body>
  34. <div id="container"><br /><br /><br /><br /><br />Generating world...</div>
  35. <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - <a href="http://www.minecraft.net/" target="_blank">minecraft</a> demo. featuring <a href="http://painterlypack.net/" target="_blank">painterly pack</a><br />(left click: forward, right click: backward)</div>
  36. <script src="../build/three.min.js"></script>
  37. <script src="js/controls/FirstPersonControls.js"></script>
  38. <script src="js/ImprovedNoise.js"></script>
  39. <script src="js/Detector.js"></script>
  40. <script src="js/libs/stats.min.js"></script>
  41. <script src="js/wip/Geometry2.js"></script>
  42. <script src="js/wip/IndexedGeometry2.js"></script>
  43. <script src="js/wip/PlaneGeometry2.js"></script>
  44. <script>
  45. if ( ! Detector.webgl ) {
  46. Detector.addGetWebGLMessage();
  47. document.getElementById( 'container' ).innerHTML = "";
  48. }
  49. var container, stats;
  50. var camera, controls, scene, renderer;
  51. var mesh;
  52. var worldWidth = 128, worldDepth = 128,
  53. worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2,
  54. data = generateHeight( worldWidth, worldDepth );
  55. var clock = new THREE.Clock();
  56. init();
  57. animate();
  58. function init() {
  59. container = document.getElementById( 'container' );
  60. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
  61. camera.position.y = getY( worldHalfWidth, worldHalfDepth ) * 100 + 100;
  62. controls = new THREE.FirstPersonControls( camera );
  63. controls.movementSpeed = 1000;
  64. controls.lookSpeed = 0.125;
  65. controls.lookVertical = true;
  66. scene = new THREE.Scene();
  67. // sides
  68. var matrix = new THREE.Matrix4();
  69. var pxGeometry = new THREE.PlaneGeometry2( 100, 100 );
  70. // pxGeometry.faceVertexUvs[ 0 ][ 0 ][ 0 ].y = 0.5;
  71. // pxGeometry.faceVertexUvs[ 0 ][ 0 ][ 2 ].y = 0.5;
  72. // pxGeometry.faceVertexUvs[ 0 ][ 1 ][ 2 ].y = 0.5;
  73. pxGeometry.applyMatrix( matrix.makeRotationY( Math.PI / 2 ) );
  74. pxGeometry.applyMatrix( matrix.makeTranslation( 50, 0, 0 ) );
  75. var nxGeometry = new THREE.PlaneGeometry2( 100, 100 );
  76. // nxGeometry.faceVertexUvs[ 0 ][ 0 ][ 0 ].y = 0.5;
  77. // nxGeometry.faceVertexUvs[ 0 ][ 0 ][ 2 ].y = 0.5;
  78. // nxGeometry.faceVertexUvs[ 0 ][ 1 ][ 2 ].y = 0.5;
  79. nxGeometry.applyMatrix( matrix.makeRotationY( - Math.PI / 2 ) );
  80. nxGeometry.applyMatrix( matrix.makeTranslation( - 50, 0, 0 ) );
  81. var pyGeometry = new THREE.PlaneGeometry2( 100, 100 );
  82. pyGeometry.uvs[ 5 ] = 0.5;
  83. pyGeometry.uvs[ 7 ] = 0.5;
  84. // pyGeometry.faceVertexUvs[ 0 ][ 0 ][ 1 ].y = 0.5;
  85. // pyGeometry.faceVertexUvs[ 0 ][ 1 ][ 0 ].y = 0.5;
  86. // pyGeometry.faceVertexUvs[ 0 ][ 1 ][ 1 ].y = 0.5;
  87. pyGeometry.applyMatrix( matrix.makeRotationX( - Math.PI / 2 ) );
  88. pyGeometry.applyMatrix( matrix.makeTranslation( 0, 50, 0 ) );
  89. var pzGeometry = new THREE.PlaneGeometry2( 100, 100 );
  90. // pzGeometry.faceVertexUvs[ 0 ][ 0 ][ 0 ].y = 0.5;
  91. // pzGeometry.faceVertexUvs[ 0 ][ 0 ][ 2 ].y = 0.5;
  92. // pzGeometry.faceVertexUvs[ 0 ][ 1 ][ 2 ].y = 0.5;
  93. pzGeometry.applyMatrix( matrix.makeTranslation( 0, 0, 50 ) );
  94. var nzGeometry = new THREE.PlaneGeometry2( 100, 100 );
  95. // nzGeometry.faceVertexUvs[ 0 ][ 0 ][ 0 ].y = 0.5;
  96. // nzGeometry.faceVertexUvs[ 0 ][ 0 ][ 2 ].y = 0.5;
  97. // nzGeometry.faceVertexUvs[ 0 ][ 1 ][ 2 ].y = 0.5;
  98. nzGeometry.applyMatrix( matrix.makeRotationY( Math.PI ) );
  99. nzGeometry.applyMatrix( matrix.makeTranslation( 0, 0, -50 ) );
  100. //
  101. var geometry = new THREE.Geometry2( worldWidth * worldDepth * 2 ); // 2 triangles
  102. for ( var z = 0; z < worldDepth; z ++ ) {
  103. for ( var x = 0; x < worldWidth; x ++ ) {
  104. var h = getY( x, z );
  105. matrix.makeTranslation(
  106. x * 100 - worldHalfWidth * 100,
  107. h * 100,
  108. z * 100 - worldHalfDepth * 100
  109. );
  110. var px = getY( x + 1, z );
  111. var nx = getY( x - 1, z );
  112. var pz = getY( x, z + 1 );
  113. var nz = getY( x, z - 1 );
  114. geometry.merge( pyGeometry, matrix );
  115. if ( ( px != h && px != h + 1 ) || x == 0 ) {
  116. geometry.merge( pxGeometry, matrix );
  117. }
  118. if ( ( nx != h && nx != h + 1 ) || x == worldWidth - 1 ) {
  119. geometry.merge( nxGeometry, matrix );
  120. }
  121. if ( ( pz != h && pz != h + 1 ) || z == worldDepth - 1 ) {
  122. geometry.merge( pzGeometry, matrix );
  123. }
  124. if ( ( nz != h && nz != h + 1 ) || z == 0 ) {
  125. geometry.merge( nzGeometry, matrix );
  126. }
  127. }
  128. }
  129. geometry.computeBoundingSphere();
  130. var texture = THREE.ImageUtils.loadTexture( 'textures/minecraft/atlas.png' );
  131. texture.magFilter = THREE.NearestFilter;
  132. texture.minFilter = THREE.LinearMipMapLinearFilter;
  133. var mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { map: texture, ambient: 0xbbbbbb } ) );
  134. scene.add( mesh );
  135. var ambientLight = new THREE.AmbientLight( 0xcccccc );
  136. scene.add( ambientLight );
  137. var directionalLight = new THREE.DirectionalLight( 0xffffff, 2 );
  138. directionalLight.position.set( 1, 1, 0.5 ).normalize();
  139. scene.add( directionalLight );
  140. renderer = new THREE.WebGLRenderer();
  141. renderer.setClearColor( 0xbfd1e5, 1 );
  142. renderer.setSize( window.innerWidth, window.innerHeight );
  143. container.innerHTML = "";
  144. container.appendChild( renderer.domElement );
  145. stats = new Stats();
  146. stats.domElement.style.position = 'absolute';
  147. stats.domElement.style.top = '0px';
  148. container.appendChild( stats.domElement );
  149. //
  150. window.addEventListener( 'resize', onWindowResize, false );
  151. }
  152. function onWindowResize() {
  153. camera.aspect = window.innerWidth / window.innerHeight;
  154. camera.updateProjectionMatrix();
  155. renderer.setSize( window.innerWidth, window.innerHeight );
  156. controls.handleResize();
  157. }
  158. function generateHeight( width, height ) {
  159. var data = [], perlin = new ImprovedNoise(),
  160. size = width * height, quality = 2, z = Math.random() * 100;
  161. for ( var j = 0; j < 4; j ++ ) {
  162. if ( j == 0 ) for ( var i = 0; i < size; i ++ ) data[ i ] = 0;
  163. for ( var i = 0; i < size; i ++ ) {
  164. var x = i % width, y = ( i / width ) | 0;
  165. data[ i ] += perlin.noise( x / quality, y / quality, z ) * quality;
  166. }
  167. quality *= 4
  168. }
  169. return data;
  170. }
  171. function getY( x, z ) {
  172. return ( data[ x + z * worldWidth ] * 0.2 ) | 0;
  173. }
  174. //
  175. function animate() {
  176. requestAnimationFrame( animate );
  177. render();
  178. stats.update();
  179. }
  180. function render() {
  181. controls.update( clock.getDelta() );
  182. renderer.render( scene, camera );
  183. }
  184. </script>
  185. </body>
  186. </html>