Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 0bb6dcb294 Merge pull request #6208 from repsac/round_off 10 лет назад
build a056e70e5b Updated builds. 10 лет назад
docs 9d72d80f3f MeshNormalMaterial: Removed shading property. 10 лет назад
editor 6a1ed12243 Editor: Added Center Action to Geometry panel. 10 лет назад
examples e83bf8a30d Merge branch 'phong_diffuseColor' of https://github.com/bhouston/three.js into dev 10 лет назад
src 6db71a67bd ObjectLoader: Added PlaneBufferGeometry support. Fixes #6203. 10 лет назад
test e5cc53358c Fix 'Math.sign' polyfill to match ES6 specs 10 лет назад
utils 5dbe35e2f1 Improved the logic for float precision. This now happens in the JSON serialization process. 10 лет назад
.gitignore 6536ce7052 gitignore node_modules 11 лет назад
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 лет назад
LICENSE c12770459e change *copy; to © 10 лет назад
README.md bb3c743e67 Changed README example to use WebGLRenderer. 11 лет назад
bower.json 2dbc91ec21 Merge pull request #5888 from arodic/dev 10 лет назад

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a <canvas> renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases