webgl_materials_transparency.html 6.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - materials</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="container"></div>
  26. <div id="info"><a href="http://threejs.org" target="_blank">threejs</a> - Transparency with Non-Premultipled Alpha (left) versus Premultiplied Alpha (right) with RGBA8 Buffers by <a href="http://clara.io/" target="_blank">Ben Houston</a>.</div>
  27. <script src="../build/three.min.js"></script>
  28. <script src="../examples/js/controls/OrbitControls.js"></script>
  29. <script src="../src/loaders/BinaryTextureLoader.js"></script>
  30. <script src="../examples/js/Detector.js"></script>
  31. <script src="../examples/js/libs/stats.min.js"></script>
  32. <script src="../examples/js/libs/dat.gui.min.js"></script>
  33. <script src="../examples/js/postprocessing/EffectComposer.js"></script>
  34. <script src="../examples/js/postprocessing/RenderPass.js"></script>
  35. <script src="../examples/js/postprocessing/MaskPass.js"></script>
  36. <script src="../examples/js/postprocessing/ShaderPass.js"></script>
  37. <script src="../examples/js/shaders/CopyShader.js"></script>
  38. <script src="../examples/js/shaders/FXAAShader.js"></script>
  39. <script src="../examples/js/postprocessing/BloomPass.js"></script>
  40. <script src="../examples/js/shaders/ConvolutionShader.js"></script>
  41. <script>
  42. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  43. var container, stats;
  44. var params = {
  45. opacity: 0.5,
  46. roughness: 1.0,
  47. bumpScale: 0.3
  48. };
  49. var camera, scene, renderer, controls, objects = [];
  50. var composer;
  51. var standardMaterial, standardMaterialPremultiplied;
  52. init();
  53. animate();
  54. function init() {
  55. container = document.createElement( 'div' );
  56. document.body.appendChild( container );
  57. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  58. camera.position.set( 0.0, 40, 40 * 3.5 );
  59. scene = new THREE.Scene();
  60. renderer = new THREE.WebGLRenderer( { antialias: false } );
  61. var roughnessTexture = THREE.ImageUtils.loadTexture( "../examples/textures/roughness_map.jpg" );
  62. roughnessTexture.wrapS = THREE.RepeatWrapping;
  63. roughnessTexture.wrapT = THREE.RepeatWrapping;
  64. roughnessTexture.repeat.set( 9, 2 );
  65. standardMaterial = new THREE.MeshStandardMaterial( {
  66. map: null,
  67. roughnessMap: roughnessTexture,
  68. bumpScale: - 0.05,
  69. bumpMap: roughnessTexture,
  70. color: 0xffffff,
  71. metalness: 0.9,
  72. roughness: 1.0,
  73. shading: THREE.SmoothShading,
  74. transparent: true
  75. } );
  76. var geometry = new THREE.SphereGeometry( 18, 30, 30 );
  77. var torusMesh1 = new THREE.Mesh( geometry, standardMaterial );
  78. torusMesh1.position.x = -20.0;
  79. torusMesh1.castShadow = true;
  80. scene.add( torusMesh1 );
  81. objects.push( torusMesh1 );
  82. standardMaterialPremultiplied = new THREE.MeshStandardMaterial( {
  83. map: null,
  84. roughnessMap: roughnessTexture,
  85. bumpScale: - 0.05,
  86. bumpMap: roughnessTexture,
  87. color: 0xffffff,
  88. metalness: 0.9,
  89. roughness: 1.0,
  90. shading: THREE.SmoothShading,
  91. blending: THREE.PremultipliedAlphaBlending,
  92. transparent: true
  93. } );
  94. console.log( 'standardMaterialPremultiplied', standardMaterialPremultiplied );
  95. var torusMesh2 = new THREE.Mesh( geometry, standardMaterialPremultiplied );
  96. torusMesh2.position.x = 20.0;
  97. torusMesh2.castShadow = true;
  98. scene.add( torusMesh2 );
  99. objects.push( torusMesh2 );
  100. var floorMaterial = new THREE.MeshStandardMaterial( {
  101. map: null,
  102. roughnessMap: null,
  103. color: 0xffffff,
  104. metalness: 0.0,
  105. roughness: 0.0,
  106. shading: THREE.SmoothShading
  107. } );
  108. var planeGeometry = new THREE.PlaneBufferGeometry( 200, 200 );
  109. var planeMesh1 = new THREE.Mesh( planeGeometry, floorMaterial );
  110. planeMesh1.position.y = - 50;
  111. planeMesh1.rotation.x = - Math.PI * 0.5;
  112. planeMesh1.receiveShadow = true;
  113. scene.add( planeMesh1 );
  114. // Lights
  115. scene.add( new THREE.AmbientLight( 0x222222 ) );
  116. var spotLight = new THREE.SpotLight( 0xffffff );
  117. spotLight.position.set( 50, 100, 50 );
  118. spotLight.angle = Math.PI / 7;
  119. spotLight.penumbra = 0.8
  120. spotLight.castShadow = true;
  121. scene.add( spotLight );
  122. renderer.setPixelRatio( window.devicePixelRatio );
  123. renderer.setSize( window.innerWidth, window.innerHeight );
  124. renderer.shadowMap.enabled = true;
  125. container.appendChild( renderer.domElement );
  126. renderer.gammaInput = true;
  127. renderer.gammaOutput = true;
  128. composer = new THREE.EffectComposer( renderer );
  129. composer.setSize( window.innerWidth, window.innerHeight );
  130. var renderScene = new THREE.RenderPass( scene, camera );
  131. composer.addPass( renderScene );
  132. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  133. copyPass.renderToScreen = true;
  134. composer.addPass( copyPass );
  135. stats = new Stats();
  136. stats.domElement.style.position = 'absolute';
  137. stats.domElement.style.top = '0px';
  138. container.appendChild( stats.domElement );
  139. controls = new THREE.OrbitControls( camera, renderer.domElement );
  140. controls.target.set( 0, 0, 0 );
  141. controls.update();
  142. window.addEventListener( 'resize', onWindowResize, false );
  143. var gui = new dat.GUI();
  144. gui.add( params, 'roughness', 0, 1 );
  145. gui.add( params, 'bumpScale', - 1, 1 );
  146. gui.add( params, 'opacity', 0, 1 );
  147. gui.open();
  148. }
  149. function onWindowResize() {
  150. var width = window.innerWidth;
  151. var height = window.innerHeight;
  152. camera.aspect = width / height;
  153. camera.updateProjectionMatrix();
  154. renderer.setSize( width, height );
  155. composer.setSize( width, height );
  156. }
  157. //
  158. function animate() {
  159. requestAnimationFrame( animate );
  160. render();
  161. stats.update();
  162. }
  163. function render() {
  164. if ( standardMaterial !== undefined ) {
  165. standardMaterial.roughness = params.roughness;
  166. standardMaterialPremultiplied.roughness = params.roughness;
  167. standardMaterial.bumpScale = - 0.05 * params.bumpScale;
  168. standardMaterialPremultiplied.bumpScale = - 0.05 * params.bumpScale;
  169. standardMaterial.opacity = params.opacity;
  170. standardMaterialPremultiplied.opacity = params.opacity;
  171. }
  172. var timer = Date.now() * 0.00025;
  173. camera.lookAt( scene.position );
  174. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  175. var object = objects[ i ];
  176. object.rotation.y += 0.005;
  177. }
  178. composer.render();
  179. }
  180. </script>
  181. </body>
  182. </html>