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- /**
- * @author mrdoob / http://mrdoob.com/
- * @author zz85 / http://joshuakoo.com/
- */
- THREE.SVGLoader = function ( manager ) {
- this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
- };
- THREE.SVGLoader.prototype = {
- constructor: THREE.SVGLoader,
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var loader = new THREE.FileLoader( scope.manager );
- loader.load( url, function ( text ) {
- onLoad( scope.parse( text ) );
- }, onProgress, onError );
- },
- parse: function ( text ) {
- function parseNode( node, style ) {
- if ( node.nodeType !== 1 ) return;
- switch ( node.nodeName ) {
- case 'svg':
- break;
- case 'g':
- style = parseStyle( node, style );
- break;
- case 'path':
- style = parseStyle( node, style );
- if ( node.hasAttribute( 'd' ) && isVisible( style ) ) paths.push( parsePathNode( node, style ) );
- break;
- case 'rect':
- style = parseStyle( node, style );
- if ( isVisible( style ) ) paths.push( parseRectNode( node, style ) );
- break;
- case 'polygon':
- style = parseStyle( node, style );
- if ( isVisible( style ) ) paths.push( parsePolygonNode( node, style ) );
- break;
- case 'polyline':
- style = parseStyle( node, style );
- if ( isVisible( style ) ) paths.push( parsePolylineNode( node, style ) );
- break;
- case 'circle':
- style = parseStyle( node, style );
- if ( isVisible( style ) ) paths.push( parseCircleNode( node, style ) );
- break;
- case 'ellipse':
- style = parseStyle( node, style );
- if ( isVisible( style ) ) paths.push( parseEllipseNode( node, style ) );
- break;
- case 'line':
- style = parseStyle( node, style );
- if ( isVisible( style ) ) paths.push( parseLineNode( node, style ) );
- break;
- default:
- console.log( node );
- }
- var nodes = node.childNodes;
- for ( var i = 0; i < nodes.length; i ++ ) {
- parseNode( nodes[ i ], style );
- }
- }
- function parsePathNode( node, style ) {
- var path = new THREE.ShapePath();
- path.color.setStyle( style.fill );
- var point = new THREE.Vector2();
- var control = new THREE.Vector2();
- var d = node.getAttribute( 'd' );
- // console.log( d );
- var commands = d.match( /[a-df-z][^a-df-z]*/ig );
- for ( var i = 0, l = commands.length; i < l; i ++ ) {
- var command = commands[ i ];
- var type = command.charAt( 0 );
- var data = command.substr( 1 ).trim();
- switch ( type ) {
- case 'M':
- var numbers = parseFloats( data );
- for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
- point.x = numbers[ j + 0 ];
- point.y = numbers[ j + 1 ];
- control.x = point.x;
- control.y = point.y;
- path.moveTo( point.x, point.y );
- }
- break;
- case 'H':
- var numbers = parseFloats( data );
- for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
- point.x = numbers[ j ];
- control.x = point.x;
- control.y = point.y;
- path.lineTo( point.x, point.y );
- }
- break;
- case 'V':
- var numbers = parseFloats( data );
- for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
- point.y = numbers[ j ];
- control.x = point.x;
- control.y = point.y;
- path.lineTo( point.x, point.y );
- }
- break;
- case 'L':
- var numbers = parseFloats( data );
- for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
- point.x = numbers[ j + 0 ];
- point.y = numbers[ j + 1 ];
- control.x = point.x;
- control.y = point.y;
- path.lineTo( point.x, point.y );
- }
- break;
- case 'C':
- var numbers = parseFloats( data );
- for ( var j = 0, jl = numbers.length; j < jl; j += 6 ) {
- path.bezierCurveTo(
- numbers[ j + 0 ],
- numbers[ j + 1 ],
- numbers[ j + 2 ],
- numbers[ j + 3 ],
- numbers[ j + 4 ],
- numbers[ j + 5 ]
- );
- control.x = numbers[ j + 2 ];
- control.y = numbers[ j + 3 ];
- point.x = numbers[ j + 4 ];
- point.y = numbers[ j + 5 ];
- }
- break;
- case 'S':
- var numbers = parseFloats( data );
- for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
- path.bezierCurveTo(
- getReflection( point.x, control.x ),
- getReflection( point.y, control.y ),
- numbers[ j + 0 ],
- numbers[ j + 1 ],
- numbers[ j + 2 ],
- numbers[ j + 3 ]
- );
- control.x = numbers[ j + 0 ];
- control.y = numbers[ j + 1 ];
- point.x = numbers[ j + 2 ];
- point.y = numbers[ j + 3 ];
- }
- break;
- case 'Q':
- var numbers = parseFloats( data );
- for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
- path.quadraticCurveTo(
- numbers[ j + 0 ],
- numbers[ j + 1 ],
- numbers[ j + 2 ],
- numbers[ j + 3 ]
- );
- control.x = numbers[ j + 0 ];
- control.y = numbers[ j + 1 ];
- point.x = numbers[ j + 2 ];
- point.y = numbers[ j + 3 ];
- }
- break;
- case 'T':
- var numbers = parseFloats( data );
- for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
- var rx = getReflection( point.x, control.x );
- var ry = getReflection( point.y, control.y );
- path.quadraticCurveTo(
- rx,
- ry,
- numbers[ j + 0 ],
- numbers[ j + 1 ]
- );
- control.x = rx;
- control.y = ry;
- point.x = numbers[ j + 0 ];
- point.y = numbers[ j + 1 ];
- }
- break;
- case 'A':
- var numbers = parseFloats( data );
- for ( var j = 0, jl = numbers.length; j < jl; j += 7 ) {
- var start = point.clone();
- point.x = numbers[ j + 5 ];
- point.y = numbers[ j + 6 ];
- control.x = point.x;
- control.y = point.y;
- parseArcCommand(
- path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point
- );
- }
- break;
- //
- case 'm':
- var numbers = parseFloats( data );
- for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
- point.x += numbers[ j + 0 ];
- point.y += numbers[ j + 1 ];
- control.x = point.x;
- control.y = point.y;
- path.moveTo( point.x, point.y );
- }
- break;
- case 'h':
- var numbers = parseFloats( data );
- for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
- point.x += numbers[ j ];
- control.x = point.x;
- control.y = point.y;
- path.lineTo( point.x, point.y );
- }
- break;
- case 'v':
- var numbers = parseFloats( data );
- for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
- point.y += numbers[ j ];
- control.x = point.x;
- control.y = point.y;
- path.lineTo( point.x, point.y );
- }
- break;
- case 'l':
- var numbers = parseFloats( data );
- for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
- point.x += numbers[ j + 0 ];
- point.y += numbers[ j + 1 ];
- control.x = point.x;
- control.y = point.y;
- path.lineTo( point.x, point.y );
- }
- break;
- case 'c':
- var numbers = parseFloats( data );
- for ( var j = 0, jl = numbers.length; j < jl; j += 6 ) {
- path.bezierCurveTo(
- point.x + numbers[ j + 0 ],
- point.y + numbers[ j + 1 ],
- point.x + numbers[ j + 2 ],
- point.y + numbers[ j + 3 ],
- point.x + numbers[ j + 4 ],
- point.y + numbers[ j + 5 ]
- );
- control.x = point.x + numbers[ j + 2 ];
- control.y = point.y + numbers[ j + 3 ];
- point.x += numbers[ j + 4 ];
- point.y += numbers[ j + 5 ];
- }
- break;
- case 's':
- var numbers = parseFloats( data );
- for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
- path.bezierCurveTo(
- getReflection( point.x, control.x ),
- getReflection( point.y, control.y ),
- point.x + numbers[ j + 0 ],
- point.y + numbers[ j + 1 ],
- point.x + numbers[ j + 2 ],
- point.y + numbers[ j + 3 ]
- );
- control.x = point.x + numbers[ j + 0 ];
- control.y = point.y + numbers[ j + 1 ];
- point.x += numbers[ j + 2 ];
- point.y += numbers[ j + 3 ];
- }
- break;
- case 'q':
- var numbers = parseFloats( data );
- for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
- path.quadraticCurveTo(
- point.x + numbers[ j + 0 ],
- point.y + numbers[ j + 1 ],
- point.x + numbers[ j + 2 ],
- point.y + numbers[ j + 3 ]
- );
- control.x = point.x + numbers[ j + 0 ];
- control.y = point.y + numbers[ j + 1 ];
- point.x += numbers[ j + 2 ];
- point.y += numbers[ j + 3 ];
- }
- break;
- case 't':
- var numbers = parseFloats( data );
- for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
- var rx = getReflection( point.x, control.x );
- var ry = getReflection( point.y, control.y );
- path.quadraticCurveTo(
- rx,
- ry,
- point.x + numbers[ j + 0 ],
- point.y + numbers[ j + 1 ]
- );
- control.x = rx;
- control.y = ry;
- point.x = point.x + numbers[ j + 0 ];
- point.y = point.y + numbers[ j + 1 ];
- }
- break;
- case 'a':
- var numbers = parseFloats( data );
- for ( var j = 0, jl = numbers.length; j < jl; j += 7 ) {
- var start = point.clone();
- point.x += numbers[ j + 5 ];
- point.y += numbers[ j + 6 ];
- control.x = point.x;
- control.y = point.y;
- parseArcCommand(
- path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point
- );
- }
- break;
- //
- case 'Z':
- case 'z':
- path.currentPath.autoClose = true;
- // Reset point to beginning of Path
- var curve = path.currentPath.curves[ 0 ];
- if ( curve.isLineCurve ) {
- point.x = curve.v1.x;
- point.y = curve.v1.y;
- } else if ( curve.isEllipseCurve || curve.isArcCurve ) {
- point.x = curve.aX;
- point.y = curve.aY;
- } else if ( curve.isCubicBezierCurve || curve.isQuadraticBezierCurve ) {
- point.x = curve.v0.x;
- point.y = curve.v0.y;
- } else if ( curve.isSplineCurve ) {
- point.x = curve.points[ 0 ].x;
- point.y = curve.points[ 0 ].y;
- }
- path.currentPath.currentPoint.copy( point );
- break;
- default:
- console.warn( command );
- }
- // console.log( type, parseFloats( data ), parseFloats( data ).length )
- }
- return path;
- }
- /**
- * https://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes
- * https://mortoray.com/2017/02/16/rendering-an-svg-elliptical-arc-as-bezier-curves/ Appendix: Endpoint to center arc conversion
- * From
- * rx ry x-axis-rotation large-arc-flag sweep-flag x y
- * To
- * aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation
- */
- function parseArcCommand( path, rx, ry, x_axis_rotation, large_arc_flag, sweep_flag, start, end ) {
- x_axis_rotation = x_axis_rotation * Math.PI / 180;
- // Ensure radii are positive
- rx = Math.abs( rx );
- ry = Math.abs( ry );
- // Compute (x1′, y1′)
- var dx2 = ( start.x - end.x ) / 2.0;
- var dy2 = ( start.y - end.y ) / 2.0;
- var x1p = Math.cos( x_axis_rotation ) * dx2 + Math.sin( x_axis_rotation ) * dy2;
- var y1p = - Math.sin( x_axis_rotation ) * dx2 + Math.cos( x_axis_rotation ) * dy2;
- // Compute (cx′, cy′)
- var rxs = rx * rx;
- var rys = ry * ry;
- var x1ps = x1p * x1p;
- var y1ps = y1p * y1p;
- // Ensure radii are large enough
- var cr = x1ps / rxs + y1ps / rys;
- if ( cr > 1 ) {
- // scale up rx,ry equally so cr == 1
- var s = Math.sqrt( cr );
- rx = s * rx;
- ry = s * ry;
- rxs = rx * rx;
- rys = ry * ry;
- }
- var dq = ( rxs * y1ps + rys * x1ps );
- var pq = ( rxs * rys - dq ) / dq;
- var q = Math.sqrt( Math.max( 0, pq ) );
- if ( large_arc_flag === sweep_flag ) q = - q;
- var cxp = q * rx * y1p / ry;
- var cyp = - q * ry * x1p / rx;
- // Step 3: Compute (cx, cy) from (cx′, cy′)
- var cx = Math.cos( x_axis_rotation ) * cxp - Math.sin( x_axis_rotation ) * cyp + ( start.x + end.x ) / 2;
- var cy = Math.sin( x_axis_rotation ) * cxp + Math.cos( x_axis_rotation ) * cyp + ( start.y + end.y ) / 2;
- // Step 4: Compute θ1 and Δθ
- var theta = svgAngle( 1, 0, ( x1p - cxp ) / rx, ( y1p - cyp ) / ry );
- var delta = svgAngle( ( x1p - cxp ) / rx, ( y1p - cyp ) / ry, ( - x1p - cxp ) / rx, ( - y1p - cyp ) / ry ) % ( Math.PI * 2 );
- path.currentPath.absellipse( cx, cy, rx, ry, theta, theta + delta, sweep_flag === 0, x_axis_rotation );
- }
- function svgAngle( ux, uy, vx, vy ) {
- var dot = ux * vx + uy * vy;
- var len = Math.sqrt( ux * ux + uy * uy ) * Math.sqrt( vx * vx + vy * vy );
- var ang = Math.acos( Math.max( -1, Math.min( 1, dot / len ) ) ); // floating point precision, slightly over values appear
- if ( ( ux * vy - uy * vx ) < 0 ) ang = - ang;
- return ang;
- }
- /*
- * According to https://www.w3.org/TR/SVG/shapes.html#RectElementRXAttribute
- * rounded corner should be rendered to elliptical arc, but bezier curve does the job well enough
- */
- function parseRectNode( node, style ) {
- var x = parseFloat( node.getAttribute( 'x' ) || 0 );
- var y = parseFloat( node.getAttribute( 'y' ) || 0 );
- var rx = parseFloat( node.getAttribute( 'rx' ) || 0 );
- var ry = parseFloat( node.getAttribute( 'ry' ) || 0 );
- var w = parseFloat( node.getAttribute( 'width' ) );
- var h = parseFloat( node.getAttribute( 'height' ) );
- var path = new THREE.ShapePath();
- path.color.setStyle( style.fill );
- path.moveTo( x + 2 * rx, y );
- path.lineTo( x + w - 2 * rx, y );
- if ( rx !== 0 || ry !== 0 ) path.bezierCurveTo( x + w, y, x + w, y, x + w, y + 2 * ry );
- path.lineTo( x + w, y + h - 2 * ry );
- if ( rx !== 0 || ry !== 0 ) path.bezierCurveTo( x + w, y + h, x + w, y + h, x + w - 2 * rx, y + h );
- path.lineTo( x + 2 * rx, y + h );
- if ( rx !== 0 || ry !== 0 ) {
- path.bezierCurveTo( x, y + h, x, y + h, x, y + h - 2 * ry );
- path.lineTo( x, y + 2 * ry );
- path.bezierCurveTo( x, y, x, y, x + 2 * rx, y );
- }
- return path;
- }
- function parsePolygonNode( node, style ) {
- function iterator( match, a, b ) {
- var x = parseFloat( a );
- var y = parseFloat( b );
- if ( index === 0 ) {
- path.moveTo( x, y );
- } else {
- path.lineTo( x, y );
- }
- index ++;
- }
- var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
- var path = new THREE.ShapePath();
- path.color.setStyle( style.fill );
- var index = 0;
- node.getAttribute( 'points' ).replace(regex, iterator);
- path.currentPath.autoClose = true;
- return path;
- }
- function parsePolylineNode( node, style ) {
- function iterator( match, a, b ) {
- var x = parseFloat( a );
- var y = parseFloat( b );
- if ( index === 0 ) {
- path.moveTo( x, y );
- } else {
- path.lineTo( x, y );
- }
- index ++;
- }
- var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
- var path = new THREE.ShapePath();
- path.color.setStyle( style.fill );
- var index = 0;
- node.getAttribute( 'points' ).replace(regex, iterator);
- path.currentPath.autoClose = false;
- return path;
- }
- function parseCircleNode( node, style ) {
- var x = parseFloat( node.getAttribute( 'cx' ) );
- var y = parseFloat( node.getAttribute( 'cy' ) );
- var r = parseFloat( node.getAttribute( 'r' ) );
- var subpath = new THREE.Path();
- subpath.absarc( x, y, r, 0, Math.PI * 2 );
- var path = new THREE.ShapePath();
- path.color.setStyle( style.fill );
- path.subPaths.push( subpath );
- return path;
- }
- function parseEllipseNode( node, style ) {
- var x = parseFloat( node.getAttribute( 'cx' ) );
- var y = parseFloat( node.getAttribute( 'cy' ) );
- var rx = parseFloat( node.getAttribute( 'rx' ) );
- var ry = parseFloat( node.getAttribute( 'ry' ) );
- var subpath = new THREE.Path();
- subpath.absellipse( x, y, rx, ry, 0, Math.PI * 2 );
- var path = new THREE.ShapePath();
- path.color.setStyle( style.fill );
- path.subPaths.push( subpath );
- return path;
- }
- function parseLineNode( node, style ) {
- var x1 = parseFloat( node.getAttribute( 'x1' ) );
- var y1 = parseFloat( node.getAttribute( 'y1' ) );
- var x2 = parseFloat( node.getAttribute( 'x2' ) );
- var y2 = parseFloat( node.getAttribute( 'y2' ) );
- var path = new THREE.ShapePath();
- path.moveTo( x1, y1 );
- path.lineTo( x2, y2 );
- path.currentPath.autoClose = false;
- return path;
- }
- //
- function parseStyle( node, style ) {
- style = Object.assign( {}, style ); // clone style
- if ( node.hasAttribute( 'fill' ) ) style.fill = node.getAttribute( 'fill' );
- if ( node.style.fill !== '' ) style.fill = node.style.fill;
- return style;
- }
- function isVisible( style ) {
- return style.fill !== 'none' && style.fill !== 'transparent';
- }
- // http://www.w3.org/TR/SVG11/implnote.html#PathElementImplementationNotes
- function getReflection( a, b ) {
- return a - ( b - a );
- }
- function parseFloats( string ) {
- var array = string.split( /[\s,]+|(?=\s?[+\-])/ );
- for ( var i = 0; i < array.length; i ++ ) {
- var number = array[ i ];
- // Handle values like 48.6037.7.8
- // TODO Find a regex for this
- if ( number.indexOf( '.' ) !== number.lastIndexOf( '.' ) ) {
- var split = number.split( '.' );
- for ( var s = 2; s < split.length; s ++ ) {
- array.splice( i + s - 1, 0, '0.' + split[ s ] );
- }
- }
- array[ i ] = parseFloat( number );
- }
- return array;
- }
- //
- console.log( 'THREE.SVGLoader' );
- var paths = [];
- console.time( 'THREE.SVGLoader: DOMParser' );
- var xml = new DOMParser().parseFromString( text, 'image/svg+xml' ); // application/xml
- console.timeEnd( 'THREE.SVGLoader: DOMParser' );
- console.time( 'THREE.SVGLoader: Parse' );
- parseNode( xml.documentElement, { fill: '#000' } );
- // console.log( paths );
- console.timeEnd( 'THREE.SVGLoader: Parse' );
- return paths;
- }
- };
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