SVGLoader.js 18 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author zz85 / http://joshuakoo.com/
  4. */
  5. THREE.SVGLoader = function ( manager ) {
  6. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  7. };
  8. THREE.SVGLoader.prototype = {
  9. constructor: THREE.SVGLoader,
  10. load: function ( url, onLoad, onProgress, onError ) {
  11. var scope = this;
  12. var loader = new THREE.FileLoader( scope.manager );
  13. loader.load( url, function ( text ) {
  14. onLoad( scope.parse( text ) );
  15. }, onProgress, onError );
  16. },
  17. parse: function ( text ) {
  18. function parseNode( node, style ) {
  19. if ( node.nodeType !== 1 ) return;
  20. switch ( node.nodeName ) {
  21. case 'svg':
  22. break;
  23. case 'g':
  24. style = parseStyle( node, style );
  25. break;
  26. case 'path':
  27. style = parseStyle( node, style );
  28. if ( node.hasAttribute( 'd' ) && isVisible( style ) ) paths.push( parsePathNode( node, style ) );
  29. break;
  30. case 'rect':
  31. style = parseStyle( node, style );
  32. if ( isVisible( style ) ) paths.push( parseRectNode( node, style ) );
  33. break;
  34. case 'polygon':
  35. style = parseStyle( node, style );
  36. if ( isVisible( style ) ) paths.push( parsePolygonNode( node, style ) );
  37. break;
  38. case 'polyline':
  39. style = parseStyle( node, style );
  40. if ( isVisible( style ) ) paths.push( parsePolylineNode( node, style ) );
  41. break;
  42. case 'circle':
  43. style = parseStyle( node, style );
  44. if ( isVisible( style ) ) paths.push( parseCircleNode( node, style ) );
  45. break;
  46. case 'ellipse':
  47. style = parseStyle( node, style );
  48. if ( isVisible( style ) ) paths.push( parseEllipseNode( node, style ) );
  49. break;
  50. case 'line':
  51. style = parseStyle( node, style );
  52. if ( isVisible( style ) ) paths.push( parseLineNode( node, style ) );
  53. break;
  54. default:
  55. console.log( node );
  56. }
  57. var nodes = node.childNodes;
  58. for ( var i = 0; i < nodes.length; i ++ ) {
  59. parseNode( nodes[ i ], style );
  60. }
  61. }
  62. function parsePathNode( node, style ) {
  63. var path = new THREE.ShapePath();
  64. path.color.setStyle( style.fill );
  65. var point = new THREE.Vector2();
  66. var control = new THREE.Vector2();
  67. var d = node.getAttribute( 'd' );
  68. // console.log( d );
  69. var commands = d.match( /[a-df-z][^a-df-z]*/ig );
  70. for ( var i = 0, l = commands.length; i < l; i ++ ) {
  71. var command = commands[ i ];
  72. var type = command.charAt( 0 );
  73. var data = command.substr( 1 ).trim();
  74. switch ( type ) {
  75. case 'M':
  76. var numbers = parseFloats( data );
  77. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  78. point.x = numbers[ j + 0 ];
  79. point.y = numbers[ j + 1 ];
  80. control.x = point.x;
  81. control.y = point.y;
  82. path.moveTo( point.x, point.y );
  83. }
  84. break;
  85. case 'H':
  86. var numbers = parseFloats( data );
  87. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  88. point.x = numbers[ j ];
  89. control.x = point.x;
  90. control.y = point.y;
  91. path.lineTo( point.x, point.y );
  92. }
  93. break;
  94. case 'V':
  95. var numbers = parseFloats( data );
  96. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  97. point.y = numbers[ j ];
  98. control.x = point.x;
  99. control.y = point.y;
  100. path.lineTo( point.x, point.y );
  101. }
  102. break;
  103. case 'L':
  104. var numbers = parseFloats( data );
  105. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  106. point.x = numbers[ j + 0 ];
  107. point.y = numbers[ j + 1 ];
  108. control.x = point.x;
  109. control.y = point.y;
  110. path.lineTo( point.x, point.y );
  111. }
  112. break;
  113. case 'C':
  114. var numbers = parseFloats( data );
  115. for ( var j = 0, jl = numbers.length; j < jl; j += 6 ) {
  116. path.bezierCurveTo(
  117. numbers[ j + 0 ],
  118. numbers[ j + 1 ],
  119. numbers[ j + 2 ],
  120. numbers[ j + 3 ],
  121. numbers[ j + 4 ],
  122. numbers[ j + 5 ]
  123. );
  124. control.x = numbers[ j + 2 ];
  125. control.y = numbers[ j + 3 ];
  126. point.x = numbers[ j + 4 ];
  127. point.y = numbers[ j + 5 ];
  128. }
  129. break;
  130. case 'S':
  131. var numbers = parseFloats( data );
  132. for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
  133. path.bezierCurveTo(
  134. getReflection( point.x, control.x ),
  135. getReflection( point.y, control.y ),
  136. numbers[ j + 0 ],
  137. numbers[ j + 1 ],
  138. numbers[ j + 2 ],
  139. numbers[ j + 3 ]
  140. );
  141. control.x = numbers[ j + 0 ];
  142. control.y = numbers[ j + 1 ];
  143. point.x = numbers[ j + 2 ];
  144. point.y = numbers[ j + 3 ];
  145. }
  146. break;
  147. case 'Q':
  148. var numbers = parseFloats( data );
  149. for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
  150. path.quadraticCurveTo(
  151. numbers[ j + 0 ],
  152. numbers[ j + 1 ],
  153. numbers[ j + 2 ],
  154. numbers[ j + 3 ]
  155. );
  156. control.x = numbers[ j + 0 ];
  157. control.y = numbers[ j + 1 ];
  158. point.x = numbers[ j + 2 ];
  159. point.y = numbers[ j + 3 ];
  160. }
  161. break;
  162. case 'T':
  163. var numbers = parseFloats( data );
  164. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  165. var rx = getReflection( point.x, control.x );
  166. var ry = getReflection( point.y, control.y );
  167. path.quadraticCurveTo(
  168. rx,
  169. ry,
  170. numbers[ j + 0 ],
  171. numbers[ j + 1 ]
  172. );
  173. control.x = rx;
  174. control.y = ry;
  175. point.x = numbers[ j + 0 ];
  176. point.y = numbers[ j + 1 ];
  177. }
  178. break;
  179. case 'A':
  180. var numbers = parseFloats( data );
  181. for ( var j = 0, jl = numbers.length; j < jl; j += 7 ) {
  182. var start = point.clone();
  183. point.x = numbers[ j + 5 ];
  184. point.y = numbers[ j + 6 ];
  185. control.x = point.x;
  186. control.y = point.y;
  187. parseArcCommand(
  188. path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point
  189. );
  190. }
  191. break;
  192. //
  193. case 'm':
  194. var numbers = parseFloats( data );
  195. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  196. point.x += numbers[ j + 0 ];
  197. point.y += numbers[ j + 1 ];
  198. control.x = point.x;
  199. control.y = point.y;
  200. path.moveTo( point.x, point.y );
  201. }
  202. break;
  203. case 'h':
  204. var numbers = parseFloats( data );
  205. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  206. point.x += numbers[ j ];
  207. control.x = point.x;
  208. control.y = point.y;
  209. path.lineTo( point.x, point.y );
  210. }
  211. break;
  212. case 'v':
  213. var numbers = parseFloats( data );
  214. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  215. point.y += numbers[ j ];
  216. control.x = point.x;
  217. control.y = point.y;
  218. path.lineTo( point.x, point.y );
  219. }
  220. break;
  221. case 'l':
  222. var numbers = parseFloats( data );
  223. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  224. point.x += numbers[ j + 0 ];
  225. point.y += numbers[ j + 1 ];
  226. control.x = point.x;
  227. control.y = point.y;
  228. path.lineTo( point.x, point.y );
  229. }
  230. break;
  231. case 'c':
  232. var numbers = parseFloats( data );
  233. for ( var j = 0, jl = numbers.length; j < jl; j += 6 ) {
  234. path.bezierCurveTo(
  235. point.x + numbers[ j + 0 ],
  236. point.y + numbers[ j + 1 ],
  237. point.x + numbers[ j + 2 ],
  238. point.y + numbers[ j + 3 ],
  239. point.x + numbers[ j + 4 ],
  240. point.y + numbers[ j + 5 ]
  241. );
  242. control.x = point.x + numbers[ j + 2 ];
  243. control.y = point.y + numbers[ j + 3 ];
  244. point.x += numbers[ j + 4 ];
  245. point.y += numbers[ j + 5 ];
  246. }
  247. break;
  248. case 's':
  249. var numbers = parseFloats( data );
  250. for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
  251. path.bezierCurveTo(
  252. getReflection( point.x, control.x ),
  253. getReflection( point.y, control.y ),
  254. point.x + numbers[ j + 0 ],
  255. point.y + numbers[ j + 1 ],
  256. point.x + numbers[ j + 2 ],
  257. point.y + numbers[ j + 3 ]
  258. );
  259. control.x = point.x + numbers[ j + 0 ];
  260. control.y = point.y + numbers[ j + 1 ];
  261. point.x += numbers[ j + 2 ];
  262. point.y += numbers[ j + 3 ];
  263. }
  264. break;
  265. case 'q':
  266. var numbers = parseFloats( data );
  267. for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
  268. path.quadraticCurveTo(
  269. point.x + numbers[ j + 0 ],
  270. point.y + numbers[ j + 1 ],
  271. point.x + numbers[ j + 2 ],
  272. point.y + numbers[ j + 3 ]
  273. );
  274. control.x = point.x + numbers[ j + 0 ];
  275. control.y = point.y + numbers[ j + 1 ];
  276. point.x += numbers[ j + 2 ];
  277. point.y += numbers[ j + 3 ];
  278. }
  279. break;
  280. case 't':
  281. var numbers = parseFloats( data );
  282. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  283. var rx = getReflection( point.x, control.x );
  284. var ry = getReflection( point.y, control.y );
  285. path.quadraticCurveTo(
  286. rx,
  287. ry,
  288. point.x + numbers[ j + 0 ],
  289. point.y + numbers[ j + 1 ]
  290. );
  291. control.x = rx;
  292. control.y = ry;
  293. point.x = point.x + numbers[ j + 0 ];
  294. point.y = point.y + numbers[ j + 1 ];
  295. }
  296. break;
  297. case 'a':
  298. var numbers = parseFloats( data );
  299. for ( var j = 0, jl = numbers.length; j < jl; j += 7 ) {
  300. var start = point.clone();
  301. point.x += numbers[ j + 5 ];
  302. point.y += numbers[ j + 6 ];
  303. control.x = point.x;
  304. control.y = point.y;
  305. parseArcCommand(
  306. path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point
  307. );
  308. }
  309. break;
  310. //
  311. case 'Z':
  312. case 'z':
  313. path.currentPath.autoClose = true;
  314. // Reset point to beginning of Path
  315. var curve = path.currentPath.curves[ 0 ];
  316. if ( curve.isLineCurve ) {
  317. point.x = curve.v1.x;
  318. point.y = curve.v1.y;
  319. } else if ( curve.isEllipseCurve || curve.isArcCurve ) {
  320. point.x = curve.aX;
  321. point.y = curve.aY;
  322. } else if ( curve.isCubicBezierCurve || curve.isQuadraticBezierCurve ) {
  323. point.x = curve.v0.x;
  324. point.y = curve.v0.y;
  325. } else if ( curve.isSplineCurve ) {
  326. point.x = curve.points[ 0 ].x;
  327. point.y = curve.points[ 0 ].y;
  328. }
  329. path.currentPath.currentPoint.copy( point );
  330. break;
  331. default:
  332. console.warn( command );
  333. }
  334. // console.log( type, parseFloats( data ), parseFloats( data ).length )
  335. }
  336. return path;
  337. }
  338. /**
  339. * https://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes
  340. * https://mortoray.com/2017/02/16/rendering-an-svg-elliptical-arc-as-bezier-curves/ Appendix: Endpoint to center arc conversion
  341. * From
  342. * rx ry x-axis-rotation large-arc-flag sweep-flag x y
  343. * To
  344. * aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation
  345. */
  346. function parseArcCommand( path, rx, ry, x_axis_rotation, large_arc_flag, sweep_flag, start, end ) {
  347. x_axis_rotation = x_axis_rotation * Math.PI / 180;
  348. // Ensure radii are positive
  349. rx = Math.abs( rx );
  350. ry = Math.abs( ry );
  351. // Compute (x1′, y1′)
  352. var dx2 = ( start.x - end.x ) / 2.0;
  353. var dy2 = ( start.y - end.y ) / 2.0;
  354. var x1p = Math.cos( x_axis_rotation ) * dx2 + Math.sin( x_axis_rotation ) * dy2;
  355. var y1p = - Math.sin( x_axis_rotation ) * dx2 + Math.cos( x_axis_rotation ) * dy2;
  356. // Compute (cx′, cy′)
  357. var rxs = rx * rx;
  358. var rys = ry * ry;
  359. var x1ps = x1p * x1p;
  360. var y1ps = y1p * y1p;
  361. // Ensure radii are large enough
  362. var cr = x1ps / rxs + y1ps / rys;
  363. if ( cr > 1 ) {
  364. // scale up rx,ry equally so cr == 1
  365. var s = Math.sqrt( cr );
  366. rx = s * rx;
  367. ry = s * ry;
  368. rxs = rx * rx;
  369. rys = ry * ry;
  370. }
  371. var dq = ( rxs * y1ps + rys * x1ps );
  372. var pq = ( rxs * rys - dq ) / dq;
  373. var q = Math.sqrt( Math.max( 0, pq ) );
  374. if ( large_arc_flag === sweep_flag ) q = - q;
  375. var cxp = q * rx * y1p / ry;
  376. var cyp = - q * ry * x1p / rx;
  377. // Step 3: Compute (cx, cy) from (cx′, cy′)
  378. var cx = Math.cos( x_axis_rotation ) * cxp - Math.sin( x_axis_rotation ) * cyp + ( start.x + end.x ) / 2;
  379. var cy = Math.sin( x_axis_rotation ) * cxp + Math.cos( x_axis_rotation ) * cyp + ( start.y + end.y ) / 2;
  380. // Step 4: Compute θ1 and Δθ
  381. var theta = svgAngle( 1, 0, ( x1p - cxp ) / rx, ( y1p - cyp ) / ry );
  382. var delta = svgAngle( ( x1p - cxp ) / rx, ( y1p - cyp ) / ry, ( - x1p - cxp ) / rx, ( - y1p - cyp ) / ry ) % ( Math.PI * 2 );
  383. path.currentPath.absellipse( cx, cy, rx, ry, theta, theta + delta, sweep_flag === 0, x_axis_rotation );
  384. }
  385. function svgAngle( ux, uy, vx, vy ) {
  386. var dot = ux * vx + uy * vy;
  387. var len = Math.sqrt( ux * ux + uy * uy ) * Math.sqrt( vx * vx + vy * vy );
  388. var ang = Math.acos( Math.max( -1, Math.min( 1, dot / len ) ) ); // floating point precision, slightly over values appear
  389. if ( ( ux * vy - uy * vx ) < 0 ) ang = - ang;
  390. return ang;
  391. }
  392. /*
  393. * According to https://www.w3.org/TR/SVG/shapes.html#RectElementRXAttribute
  394. * rounded corner should be rendered to elliptical arc, but bezier curve does the job well enough
  395. */
  396. function parseRectNode( node, style ) {
  397. var x = parseFloat( node.getAttribute( 'x' ) || 0 );
  398. var y = parseFloat( node.getAttribute( 'y' ) || 0 );
  399. var rx = parseFloat( node.getAttribute( 'rx' ) || 0 );
  400. var ry = parseFloat( node.getAttribute( 'ry' ) || 0 );
  401. var w = parseFloat( node.getAttribute( 'width' ) );
  402. var h = parseFloat( node.getAttribute( 'height' ) );
  403. var path = new THREE.ShapePath();
  404. path.color.setStyle( style.fill );
  405. path.moveTo( x + 2 * rx, y );
  406. path.lineTo( x + w - 2 * rx, y );
  407. if ( rx !== 0 || ry !== 0 ) path.bezierCurveTo( x + w, y, x + w, y, x + w, y + 2 * ry );
  408. path.lineTo( x + w, y + h - 2 * ry );
  409. if ( rx !== 0 || ry !== 0 ) path.bezierCurveTo( x + w, y + h, x + w, y + h, x + w - 2 * rx, y + h );
  410. path.lineTo( x + 2 * rx, y + h );
  411. if ( rx !== 0 || ry !== 0 ) {
  412. path.bezierCurveTo( x, y + h, x, y + h, x, y + h - 2 * ry );
  413. path.lineTo( x, y + 2 * ry );
  414. path.bezierCurveTo( x, y, x, y, x + 2 * rx, y );
  415. }
  416. return path;
  417. }
  418. function parsePolygonNode( node, style ) {
  419. function iterator( match, a, b ) {
  420. var x = parseFloat( a );
  421. var y = parseFloat( b );
  422. if ( index === 0 ) {
  423. path.moveTo( x, y );
  424. } else {
  425. path.lineTo( x, y );
  426. }
  427. index ++;
  428. }
  429. var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
  430. var path = new THREE.ShapePath();
  431. path.color.setStyle( style.fill );
  432. var index = 0;
  433. node.getAttribute( 'points' ).replace(regex, iterator);
  434. path.currentPath.autoClose = true;
  435. return path;
  436. }
  437. function parsePolylineNode( node, style ) {
  438. function iterator( match, a, b ) {
  439. var x = parseFloat( a );
  440. var y = parseFloat( b );
  441. if ( index === 0 ) {
  442. path.moveTo( x, y );
  443. } else {
  444. path.lineTo( x, y );
  445. }
  446. index ++;
  447. }
  448. var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
  449. var path = new THREE.ShapePath();
  450. path.color.setStyle( style.fill );
  451. var index = 0;
  452. node.getAttribute( 'points' ).replace(regex, iterator);
  453. path.currentPath.autoClose = false;
  454. return path;
  455. }
  456. function parseCircleNode( node, style ) {
  457. var x = parseFloat( node.getAttribute( 'cx' ) );
  458. var y = parseFloat( node.getAttribute( 'cy' ) );
  459. var r = parseFloat( node.getAttribute( 'r' ) );
  460. var subpath = new THREE.Path();
  461. subpath.absarc( x, y, r, 0, Math.PI * 2 );
  462. var path = new THREE.ShapePath();
  463. path.color.setStyle( style.fill );
  464. path.subPaths.push( subpath );
  465. return path;
  466. }
  467. function parseEllipseNode( node, style ) {
  468. var x = parseFloat( node.getAttribute( 'cx' ) );
  469. var y = parseFloat( node.getAttribute( 'cy' ) );
  470. var rx = parseFloat( node.getAttribute( 'rx' ) );
  471. var ry = parseFloat( node.getAttribute( 'ry' ) );
  472. var subpath = new THREE.Path();
  473. subpath.absellipse( x, y, rx, ry, 0, Math.PI * 2 );
  474. var path = new THREE.ShapePath();
  475. path.color.setStyle( style.fill );
  476. path.subPaths.push( subpath );
  477. return path;
  478. }
  479. function parseLineNode( node, style ) {
  480. var x1 = parseFloat( node.getAttribute( 'x1' ) );
  481. var y1 = parseFloat( node.getAttribute( 'y1' ) );
  482. var x2 = parseFloat( node.getAttribute( 'x2' ) );
  483. var y2 = parseFloat( node.getAttribute( 'y2' ) );
  484. var path = new THREE.ShapePath();
  485. path.moveTo( x1, y1 );
  486. path.lineTo( x2, y2 );
  487. path.currentPath.autoClose = false;
  488. return path;
  489. }
  490. //
  491. function parseStyle( node, style ) {
  492. style = Object.assign( {}, style ); // clone style
  493. if ( node.hasAttribute( 'fill' ) ) style.fill = node.getAttribute( 'fill' );
  494. if ( node.style.fill !== '' ) style.fill = node.style.fill;
  495. return style;
  496. }
  497. function isVisible( style ) {
  498. return style.fill !== 'none' && style.fill !== 'transparent';
  499. }
  500. // http://www.w3.org/TR/SVG11/implnote.html#PathElementImplementationNotes
  501. function getReflection( a, b ) {
  502. return a - ( b - a );
  503. }
  504. function parseFloats( string ) {
  505. var array = string.split( /[\s,]+|(?=\s?[+\-])/ );
  506. for ( var i = 0; i < array.length; i ++ ) {
  507. var number = array[ i ];
  508. // Handle values like 48.6037.7.8
  509. // TODO Find a regex for this
  510. if ( number.indexOf( '.' ) !== number.lastIndexOf( '.' ) ) {
  511. var split = number.split( '.' );
  512. for ( var s = 2; s < split.length; s ++ ) {
  513. array.splice( i + s - 1, 0, '0.' + split[ s ] );
  514. }
  515. }
  516. array[ i ] = parseFloat( number );
  517. }
  518. return array;
  519. }
  520. //
  521. console.log( 'THREE.SVGLoader' );
  522. var paths = [];
  523. console.time( 'THREE.SVGLoader: DOMParser' );
  524. var xml = new DOMParser().parseFromString( text, 'image/svg+xml' ); // application/xml
  525. console.timeEnd( 'THREE.SVGLoader: DOMParser' );
  526. console.time( 'THREE.SVGLoader: Parse' );
  527. parseNode( xml.documentElement, { fill: '#000' } );
  528. // console.log( paths );
  529. console.timeEnd( 'THREE.SVGLoader: Parse' );
  530. return paths;
  531. }
  532. };