MaterialNode.js 5.5 KB

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  1. import Node from '../core/Node.js';
  2. import UniformNode from '../core/UniformNode.js';
  3. import UVNode from '../accessors/UVNode.js';
  4. import ConstNode from '../core/ConstNode.js';
  5. import OperatorNode from '../math/OperatorNode.js';
  6. import JoinNode from '../utils/JoinNode.js';
  7. import MaterialReferenceNode from './MaterialReferenceNode.js';
  8. import TextureNode from './TextureNode.js';
  9. import SplitNode from '../utils/SplitNode.js';
  10. class MaterialNode extends Node {
  11. constructor( scope ) {
  12. super();
  13. this.scope = scope;
  14. }
  15. getNodeType( builder ) {
  16. const scope = this.scope;
  17. const material = builder.context.material;
  18. if ( scope === MaterialNode.COLOR ) {
  19. return material.map !== null ? 'vec4' : 'vec3';
  20. } else if ( scope === MaterialNode.OPACITY || scope === MaterialNode.ROTATION ) {
  21. return 'float';
  22. } else if ( scope === MaterialNode.UV ) {
  23. return 'vec2';
  24. } else if ( scope === MaterialNode.EMISSIVE ) {
  25. return 'vec3';
  26. } else if ( scope === MaterialNode.ROUGHNESS || scope === MaterialNode.METALNESS || scope === MaterialNode.SPECULAR || scope === MaterialNode.SHININESS ) {
  27. return 'float';
  28. }
  29. }
  30. construct( builder ) {
  31. const material = builder.context.material;
  32. const scope = this.scope;
  33. let node = null;
  34. if ( scope === MaterialNode.ALPHA_TEST ) {
  35. node = new MaterialReferenceNode( 'alphaTest', 'float' );
  36. } else if ( scope === MaterialNode.COLOR ) {
  37. const colorNode = new MaterialReferenceNode( 'color', 'color' );
  38. if ( material.map && material.map.isTexture === true ) {
  39. //const map = new MaterialReferenceNode( 'map', 'texture' );
  40. const map = new TextureNode( material.map, new MaterialNode( MaterialNode.UV ) );
  41. node = new OperatorNode( '*', colorNode, map );
  42. } else {
  43. node = colorNode;
  44. }
  45. } else if ( scope === MaterialNode.OPACITY ) {
  46. const opacityNode = new MaterialReferenceNode( 'opacity', 'float' );
  47. if ( material.alphaMap && material.alphaMap.isTexture === true ) {
  48. node = new OperatorNode( '*', opacityNode, new MaterialReferenceNode( 'alphaMap', 'texture' ) );
  49. } else {
  50. node = opacityNode;
  51. }
  52. } else if ( scope === MaterialNode.SHININESS ) {
  53. return new MaterialReferenceNode( 'shininess', 'float' );
  54. } else if ( scope === MaterialNode.SPECULAR_COLOR ) {
  55. node = new MaterialReferenceNode( 'specular', 'color' );
  56. } else if ( scope === MaterialNode.REFLECTIVITY ) {
  57. const reflectivityNode = new MaterialReferenceNode( 'reflectivity', 'float' );
  58. if ( material.specularMap && material.specularMap.isTexture === true ) {
  59. node = new OperatorNode( '*', reflectivityNode, new SplitNode( new TextureNode( material.specularMap ), 'r' ) );
  60. } else {
  61. node = reflectivityNode;
  62. }
  63. } else if ( scope === MaterialNode.ROUGHNESS ) {
  64. const roughnessNode = new MaterialReferenceNode( 'roughness', 'float' );
  65. if ( material.roughnessMap && material.roughnessMap.isTexture === true ) {
  66. node = new OperatorNode( '*', roughnessNode, new SplitNode( new TextureNode( material.roughnessMap ), 'g' ) );
  67. } else {
  68. node = roughnessNode;
  69. }
  70. } else if ( scope === MaterialNode.METALNESS ) {
  71. const metalnessNode = new MaterialReferenceNode( 'metalness', 'float' );
  72. if ( material.metalnessMap && material.metalnessMap.isTexture === true ) {
  73. node = new OperatorNode( '*', metalnessNode, new SplitNode( new TextureNode( material.metalnessMap ), 'b' ) );
  74. } else {
  75. node = metalnessNode;
  76. }
  77. } else if ( scope === MaterialNode.EMISSIVE ) {
  78. const emissiveNode = new MaterialReferenceNode( 'emissive', 'color' );
  79. if ( material.emissiveMap && material.emissiveMap.isTexture === true ) {
  80. node = new OperatorNode( '*', emissiveNode, new TextureNode( material.emissiveMap ) );
  81. } else {
  82. node = emissiveNode;
  83. }
  84. } else if ( scope === MaterialNode.ROTATION ) {
  85. node = new MaterialReferenceNode( 'rotation', 'float' );
  86. } else if ( scope === MaterialNode.UV ) {
  87. // uv repeat and offset setting priorities
  88. let uvNode;
  89. let uvScaleMap =
  90. material.map ||
  91. material.specularMap ||
  92. material.displacementMap ||
  93. material.normalMap ||
  94. material.bumpMap ||
  95. material.roughnessMap ||
  96. material.metalnessMap ||
  97. material.alphaMap ||
  98. material.emissiveMap ||
  99. material.clearcoatMap ||
  100. material.clearcoatNormalMap ||
  101. material.clearcoatRoughnessMap ||
  102. material.iridescenceMap ||
  103. material.iridescenceThicknessMap ||
  104. material.specularIntensityMap ||
  105. material.specularColorMap ||
  106. material.transmissionMap ||
  107. material.thicknessMap ||
  108. material.sheenColorMap ||
  109. material.sheenRoughnessMap;
  110. if ( uvScaleMap ) {
  111. // backwards compatibility
  112. if ( uvScaleMap.isWebGLRenderTarget ) {
  113. uvScaleMap = uvScaleMap.texture;
  114. }
  115. if ( uvScaleMap.matrixAutoUpdate === true ) {
  116. uvScaleMap.updateMatrix();
  117. }
  118. uvNode = new OperatorNode( '*', new UniformNode( uvScaleMap.matrix ), new JoinNode( [ new UVNode(), new ConstNode( 1 ) ] ) );
  119. }
  120. return uvNode || new UVNode();
  121. } else {
  122. const outputType = this.getNodeType( builder );
  123. node = new MaterialReferenceNode( scope, outputType );
  124. }
  125. return node;
  126. }
  127. }
  128. MaterialNode.ALPHA_TEST = 'alphaTest';
  129. MaterialNode.COLOR = 'color';
  130. MaterialNode.OPACITY = 'opacity';
  131. MaterialNode.SHININESS = 'shininess';
  132. MaterialNode.SPECULAR_COLOR = 'specularColor';
  133. MaterialNode.REFLECTIVITY = 'reflectivity';
  134. MaterialNode.ROUGHNESS = 'roughness';
  135. MaterialNode.METALNESS = 'metalness';
  136. MaterialNode.EMISSIVE = 'emissive';
  137. MaterialNode.ROTATION = 'rotation';
  138. MaterialNode.UV = 'uv';
  139. export default MaterialNode;