GLTFLoader.js 73 KB

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  1. /**
  2. * @author Rich Tibbett / https://github.com/richtr
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author Tony Parisi / http://www.tonyparisi.com/
  5. * @author Takahiro / https://github.com/takahirox
  6. * @author Don McCurdy / https://www.donmccurdy.com
  7. */
  8. THREE.GLTFLoader = ( function () {
  9. function GLTFLoader( manager ) {
  10. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  11. this.dracoLoader = null;
  12. }
  13. GLTFLoader.prototype = {
  14. constructor: GLTFLoader,
  15. crossOrigin: 'Anonymous',
  16. load: function ( url, onLoad, onProgress, onError ) {
  17. var scope = this;
  18. var path = this.path !== undefined ? this.path : THREE.LoaderUtils.extractUrlBase( url );
  19. var loader = new THREE.FileLoader( scope.manager );
  20. loader.setResponseType( 'arraybuffer' );
  21. loader.load( url, function ( data ) {
  22. try {
  23. scope.parse( data, path, onLoad, onError );
  24. } catch ( e ) {
  25. if ( onError !== undefined ) {
  26. onError( e );
  27. } else {
  28. throw e;
  29. }
  30. }
  31. }, onProgress, onError );
  32. },
  33. setCrossOrigin: function ( value ) {
  34. this.crossOrigin = value;
  35. return this;
  36. },
  37. setPath: function ( value ) {
  38. this.path = value;
  39. return this;
  40. },
  41. setDRACOLoader: function ( dracoLoader ) {
  42. this.dracoLoader = dracoLoader;
  43. return this;
  44. },
  45. parse: function ( data, path, onLoad, onError ) {
  46. var content;
  47. var extensions = {};
  48. if ( typeof data === 'string' ) {
  49. content = data;
  50. } else {
  51. var magic = THREE.LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
  52. if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
  53. try {
  54. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  55. } catch ( error ) {
  56. if ( onError ) onError( error );
  57. return;
  58. }
  59. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  60. } else {
  61. content = THREE.LoaderUtils.decodeText( new Uint8Array( data ) );
  62. }
  63. }
  64. var json = JSON.parse( content );
  65. if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
  66. if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported. Use LegacyGLTFLoader instead.' ) );
  67. return;
  68. }
  69. if ( json.extensionsUsed ) {
  70. for ( var i = 0; i < json.extensionsUsed.length; ++ i ) {
  71. var extensionName = json.extensionsUsed[ i ];
  72. var extensionsRequired = json.extensionsRequired || [];
  73. switch ( extensionName ) {
  74. case EXTENSIONS.KHR_LIGHTS:
  75. extensions[ extensionName ] = new GLTFLightsExtension( json );
  76. break;
  77. case EXTENSIONS.KHR_MATERIALS_UNLIT:
  78. extensions[ extensionName ] = new GLTFMaterialsUnlitExtension( json );
  79. break;
  80. case EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
  81. extensions[ extensionName ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
  82. break;
  83. case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
  84. extensions[ extensionName ] = new GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
  85. break;
  86. case EXTENSIONS.MSFT_TEXTURE_DDS:
  87. extensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] = new GLTFTextureDDSExtension();
  88. break;
  89. default:
  90. if ( extensionsRequired.indexOf( extensionName ) >= 0 ) {
  91. console.warn( 'THREE.GLTFLoader: Unknown extension "' + extensionName + '".' );
  92. }
  93. }
  94. }
  95. }
  96. var parser = new GLTFParser( json, extensions, {
  97. path: path || this.path || '',
  98. crossOrigin: this.crossOrigin,
  99. manager: this.manager
  100. } );
  101. parser.parse( function ( scene, scenes, cameras, animations, json ) {
  102. var glTF = {
  103. scene: scene,
  104. scenes: scenes,
  105. cameras: cameras,
  106. animations: animations,
  107. asset: json.asset,
  108. parser: parser,
  109. userData: {}
  110. };
  111. addUnknownExtensionsToUserData( extensions, glTF, json );
  112. onLoad( glTF );
  113. }, onError );
  114. }
  115. };
  116. /* GLTFREGISTRY */
  117. function GLTFRegistry() {
  118. var objects = {};
  119. return {
  120. get: function ( key ) {
  121. return objects[ key ];
  122. },
  123. add: function ( key, object ) {
  124. objects[ key ] = object;
  125. },
  126. remove: function ( key ) {
  127. delete objects[ key ];
  128. },
  129. removeAll: function () {
  130. objects = {};
  131. }
  132. };
  133. }
  134. /*********************************/
  135. /********** EXTENSIONS ***********/
  136. /*********************************/
  137. var EXTENSIONS = {
  138. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  139. KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
  140. KHR_LIGHTS: 'KHR_lights',
  141. KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
  142. KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
  143. MSFT_TEXTURE_DDS: 'MSFT_texture_dds'
  144. };
  145. /**
  146. * DDS Texture Extension
  147. *
  148. * Specification:
  149. * https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_texture_dds
  150. *
  151. */
  152. function GLTFTextureDDSExtension() {
  153. if ( ! THREE.DDSLoader ) {
  154. throw new Error( 'THREE.GLTFLoader: Attempting to load .dds texture without importing THREE.DDSLoader' );
  155. }
  156. this.name = EXTENSIONS.MSFT_TEXTURE_DDS;
  157. this.ddsLoader = new THREE.DDSLoader();
  158. }
  159. /**
  160. * Lights Extension
  161. *
  162. * Specification: PENDING
  163. */
  164. function GLTFLightsExtension( json ) {
  165. this.name = EXTENSIONS.KHR_LIGHTS;
  166. this.lights = {};
  167. var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_LIGHTS ] ) || {};
  168. var lights = extension.lights || {};
  169. for ( var lightId in lights ) {
  170. var light = lights[ lightId ];
  171. var lightNode;
  172. var color = new THREE.Color().fromArray( light.color );
  173. switch ( light.type ) {
  174. case 'directional':
  175. lightNode = new THREE.DirectionalLight( color );
  176. lightNode.target.position.set( 0, 0, 1 );
  177. lightNode.add( lightNode.target );
  178. break;
  179. case 'point':
  180. lightNode = new THREE.PointLight( color );
  181. break;
  182. case 'spot':
  183. lightNode = new THREE.SpotLight( color );
  184. // Handle spotlight properties.
  185. light.spot = light.spot || {};
  186. light.spot.innerConeAngle = light.spot.innerConeAngle !== undefined ? light.spot.innerConeAngle : 0;
  187. light.spot.outerConeAngle = light.spot.outerConeAngle !== undefined ? light.spot.outerConeAngle : Math.PI / 4.0;
  188. lightNode.angle = light.spot.outerConeAngle;
  189. lightNode.penumbra = 1.0 - light.spot.innerConeAngle / light.spot.outerConeAngle;
  190. lightNode.target.position.set( 0, 0, 1 );
  191. lightNode.add( lightNode.target );
  192. break;
  193. case 'ambient':
  194. lightNode = new THREE.AmbientLight( color );
  195. break;
  196. }
  197. if ( lightNode ) {
  198. lightNode.decay = 2;
  199. if ( light.intensity !== undefined ) {
  200. lightNode.intensity = light.intensity;
  201. }
  202. lightNode.name = light.name || ( 'light_' + lightId );
  203. this.lights[ lightId ] = lightNode;
  204. }
  205. }
  206. }
  207. /**
  208. * Unlit Materials Extension (pending)
  209. *
  210. * PR: https://github.com/KhronosGroup/glTF/pull/1163
  211. */
  212. function GLTFMaterialsUnlitExtension( json ) {
  213. this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
  214. }
  215. GLTFMaterialsUnlitExtension.prototype.getMaterialType = function ( material ) {
  216. return THREE.MeshBasicMaterial;
  217. };
  218. GLTFMaterialsUnlitExtension.prototype.extendParams = function ( materialParams, material, parser ) {
  219. var pending = [];
  220. materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
  221. materialParams.opacity = 1.0;
  222. var metallicRoughness = material.pbrMetallicRoughness;
  223. if ( metallicRoughness ) {
  224. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  225. var array = metallicRoughness.baseColorFactor;
  226. materialParams.color.fromArray( array );
  227. materialParams.opacity = array[ 3 ];
  228. }
  229. if ( metallicRoughness.baseColorTexture !== undefined ) {
  230. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture.index ) );
  231. }
  232. }
  233. return Promise.all( pending );
  234. };
  235. /* BINARY EXTENSION */
  236. var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';
  237. var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
  238. var BINARY_EXTENSION_HEADER_LENGTH = 12;
  239. var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
  240. function GLTFBinaryExtension( data ) {
  241. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  242. this.content = null;
  243. this.body = null;
  244. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  245. this.header = {
  246. magic: THREE.LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
  247. version: headerView.getUint32( 4, true ),
  248. length: headerView.getUint32( 8, true )
  249. };
  250. if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
  251. throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
  252. } else if ( this.header.version < 2.0 ) {
  253. throw new Error( 'THREE.GLTFLoader: Legacy binary file detected. Use LegacyGLTFLoader instead.' );
  254. }
  255. var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
  256. var chunkIndex = 0;
  257. while ( chunkIndex < chunkView.byteLength ) {
  258. var chunkLength = chunkView.getUint32( chunkIndex, true );
  259. chunkIndex += 4;
  260. var chunkType = chunkView.getUint32( chunkIndex, true );
  261. chunkIndex += 4;
  262. if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
  263. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
  264. this.content = THREE.LoaderUtils.decodeText( contentArray );
  265. } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
  266. var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
  267. this.body = data.slice( byteOffset, byteOffset + chunkLength );
  268. }
  269. // Clients must ignore chunks with unknown types.
  270. chunkIndex += chunkLength;
  271. }
  272. if ( this.content === null ) {
  273. throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
  274. }
  275. }
  276. /**
  277. * DRACO Mesh Compression Extension
  278. *
  279. * Specification: https://github.com/KhronosGroup/glTF/pull/874
  280. */
  281. function GLTFDracoMeshCompressionExtension ( json, dracoLoader ) {
  282. if ( ! dracoLoader ) {
  283. throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
  284. }
  285. this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
  286. this.json = json;
  287. this.dracoLoader = dracoLoader;
  288. }
  289. GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function ( primitive, parser ) {
  290. var json = this.json;
  291. var dracoLoader = this.dracoLoader;
  292. var bufferViewIndex = primitive.extensions[ this.name ].bufferView;
  293. var gltfAttributeMap = primitive.extensions[ this.name ].attributes;
  294. var threeAttributeMap = {};
  295. var attributeNormalizedMap = {};
  296. var attributeTypeMap = {};
  297. for ( var attributeName in gltfAttributeMap ) {
  298. if ( !( attributeName in ATTRIBUTES ) ) continue;
  299. threeAttributeMap[ ATTRIBUTES[ attributeName ] ] = gltfAttributeMap[ attributeName ];
  300. }
  301. for ( attributeName in primitive.attributes ) {
  302. if ( ATTRIBUTES[ attributeName ] !== undefined && gltfAttributeMap[ attributeName ] !== undefined ) {
  303. var accessorDef = json.accessors[ primitive.attributes[ attributeName ] ];
  304. var componentType = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  305. attributeTypeMap[ ATTRIBUTES[ attributeName ] ] = componentType;
  306. attributeNormalizedMap[ ATTRIBUTES[ attributeName ] ] = accessorDef.normalized === true;
  307. }
  308. }
  309. return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
  310. return new Promise( function ( resolve ) {
  311. dracoLoader.decodeDracoFile( bufferView, function ( geometry ) {
  312. for ( var attributeName in geometry.attributes ) {
  313. geometry.attributes[ attributeName ].normalized = attributeNormalizedMap[ attributeName ];
  314. }
  315. resolve( geometry );
  316. }, threeAttributeMap, attributeTypeMap );
  317. } );
  318. } );
  319. };
  320. /**
  321. * Specular-Glossiness Extension
  322. *
  323. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
  324. */
  325. function GLTFMaterialsPbrSpecularGlossinessExtension() {
  326. return {
  327. name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
  328. specularGlossinessParams: [
  329. 'color',
  330. 'map',
  331. 'lightMap',
  332. 'lightMapIntensity',
  333. 'aoMap',
  334. 'aoMapIntensity',
  335. 'emissive',
  336. 'emissiveIntensity',
  337. 'emissiveMap',
  338. 'bumpMap',
  339. 'bumpScale',
  340. 'normalMap',
  341. 'displacementMap',
  342. 'displacementScale',
  343. 'displacementBias',
  344. 'specularMap',
  345. 'specular',
  346. 'glossinessMap',
  347. 'glossiness',
  348. 'alphaMap',
  349. 'envMap',
  350. 'envMapIntensity',
  351. 'refractionRatio',
  352. ],
  353. getMaterialType: function () {
  354. return THREE.ShaderMaterial;
  355. },
  356. extendParams: function ( params, material, parser ) {
  357. var pbrSpecularGlossiness = material.extensions[ this.name ];
  358. var shader = THREE.ShaderLib[ 'standard' ];
  359. var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  360. var specularMapParsFragmentChunk = [
  361. '#ifdef USE_SPECULARMAP',
  362. ' uniform sampler2D specularMap;',
  363. '#endif'
  364. ].join( '\n' );
  365. var glossinessMapParsFragmentChunk = [
  366. '#ifdef USE_GLOSSINESSMAP',
  367. ' uniform sampler2D glossinessMap;',
  368. '#endif'
  369. ].join( '\n' );
  370. var specularMapFragmentChunk = [
  371. 'vec3 specularFactor = specular;',
  372. '#ifdef USE_SPECULARMAP',
  373. ' vec4 texelSpecular = texture2D( specularMap, vUv );',
  374. ' texelSpecular = sRGBToLinear( texelSpecular );',
  375. ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
  376. ' specularFactor *= texelSpecular.rgb;',
  377. '#endif'
  378. ].join( '\n' );
  379. var glossinessMapFragmentChunk = [
  380. 'float glossinessFactor = glossiness;',
  381. '#ifdef USE_GLOSSINESSMAP',
  382. ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
  383. ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
  384. ' glossinessFactor *= texelGlossiness.a;',
  385. '#endif'
  386. ].join( '\n' );
  387. var lightPhysicalFragmentChunk = [
  388. 'PhysicalMaterial material;',
  389. 'material.diffuseColor = diffuseColor.rgb;',
  390. 'material.specularRoughness = clamp( 1.0 - glossinessFactor, 0.04, 1.0 );',
  391. 'material.specularColor = specularFactor.rgb;',
  392. ].join( '\n' );
  393. var fragmentShader = shader.fragmentShader
  394. .replace( 'uniform float roughness;', 'uniform vec3 specular;' )
  395. .replace( 'uniform float metalness;', 'uniform float glossiness;' )
  396. .replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
  397. .replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
  398. .replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
  399. .replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
  400. .replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
  401. delete uniforms.roughness;
  402. delete uniforms.metalness;
  403. delete uniforms.roughnessMap;
  404. delete uniforms.metalnessMap;
  405. uniforms.specular = { value: new THREE.Color().setHex( 0x111111 ) };
  406. uniforms.glossiness = { value: 0.5 };
  407. uniforms.specularMap = { value: null };
  408. uniforms.glossinessMap = { value: null };
  409. params.vertexShader = shader.vertexShader;
  410. params.fragmentShader = fragmentShader;
  411. params.uniforms = uniforms;
  412. params.defines = { 'STANDARD': '' };
  413. params.color = new THREE.Color( 1.0, 1.0, 1.0 );
  414. params.opacity = 1.0;
  415. var pending = [];
  416. if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
  417. var array = pbrSpecularGlossiness.diffuseFactor;
  418. params.color.fromArray( array );
  419. params.opacity = array[ 3 ];
  420. }
  421. if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
  422. pending.push( parser.assignTexture( params, 'map', pbrSpecularGlossiness.diffuseTexture.index ) );
  423. }
  424. params.emissive = new THREE.Color( 0.0, 0.0, 0.0 );
  425. params.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
  426. params.specular = new THREE.Color( 1.0, 1.0, 1.0 );
  427. if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
  428. params.specular.fromArray( pbrSpecularGlossiness.specularFactor );
  429. }
  430. if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
  431. var specGlossIndex = pbrSpecularGlossiness.specularGlossinessTexture.index;
  432. pending.push( parser.assignTexture( params, 'glossinessMap', specGlossIndex ) );
  433. pending.push( parser.assignTexture( params, 'specularMap', specGlossIndex ) );
  434. }
  435. return Promise.all( pending );
  436. },
  437. createMaterial: function ( params ) {
  438. // setup material properties based on MeshStandardMaterial for Specular-Glossiness
  439. var material = new THREE.ShaderMaterial( {
  440. defines: params.defines,
  441. vertexShader: params.vertexShader,
  442. fragmentShader: params.fragmentShader,
  443. uniforms: params.uniforms,
  444. fog: true,
  445. lights: true,
  446. opacity: params.opacity,
  447. transparent: params.transparent
  448. } );
  449. material.isGLTFSpecularGlossinessMaterial = true;
  450. material.color = params.color;
  451. material.map = params.map === undefined ? null : params.map;
  452. material.lightMap = null;
  453. material.lightMapIntensity = 1.0;
  454. material.aoMap = params.aoMap === undefined ? null : params.aoMap;
  455. material.aoMapIntensity = 1.0;
  456. material.emissive = params.emissive;
  457. material.emissiveIntensity = 1.0;
  458. material.emissiveMap = params.emissiveMap === undefined ? null : params.emissiveMap;
  459. material.bumpMap = params.bumpMap === undefined ? null : params.bumpMap;
  460. material.bumpScale = 1;
  461. material.normalMap = params.normalMap === undefined ? null : params.normalMap;
  462. if ( params.normalScale ) material.normalScale = params.normalScale;
  463. material.displacementMap = null;
  464. material.displacementScale = 1;
  465. material.displacementBias = 0;
  466. material.specularMap = params.specularMap === undefined ? null : params.specularMap;
  467. material.specular = params.specular;
  468. material.glossinessMap = params.glossinessMap === undefined ? null : params.glossinessMap;
  469. material.glossiness = params.glossiness;
  470. material.alphaMap = null;
  471. material.envMap = params.envMap === undefined ? null : params.envMap;
  472. material.envMapIntensity = 1.0;
  473. material.refractionRatio = 0.98;
  474. material.extensions.derivatives = true;
  475. return material;
  476. },
  477. /**
  478. * Clones a GLTFSpecularGlossinessMaterial instance. The ShaderMaterial.copy() method can
  479. * copy only properties it knows about or inherits, and misses many properties that would
  480. * normally be defined by MeshStandardMaterial.
  481. *
  482. * This method allows GLTFSpecularGlossinessMaterials to be cloned in the process of
  483. * loading a glTF model, but cloning later (e.g. by the user) would require these changes
  484. * AND also updating `.onBeforeRender` on the parent mesh.
  485. *
  486. * @param {THREE.ShaderMaterial} source
  487. * @return {THREE.ShaderMaterial}
  488. */
  489. cloneMaterial: function ( source ) {
  490. var target = source.clone();
  491. target.isGLTFSpecularGlossinessMaterial = true;
  492. var params = this.specularGlossinessParams;
  493. for ( var i = 0, il = params.length; i < il; i ++ ) {
  494. target[ params[ i ] ] = source[ params[ i ] ];
  495. }
  496. return target;
  497. },
  498. // Here's based on refreshUniformsCommon() and refreshUniformsStandard() in WebGLRenderer.
  499. refreshUniforms: function ( renderer, scene, camera, geometry, material, group ) {
  500. if ( material.isGLTFSpecularGlossinessMaterial !== true ) {
  501. return;
  502. }
  503. var uniforms = material.uniforms;
  504. var defines = material.defines;
  505. uniforms.opacity.value = material.opacity;
  506. uniforms.diffuse.value.copy( material.color );
  507. uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
  508. uniforms.map.value = material.map;
  509. uniforms.specularMap.value = material.specularMap;
  510. uniforms.alphaMap.value = material.alphaMap;
  511. uniforms.lightMap.value = material.lightMap;
  512. uniforms.lightMapIntensity.value = material.lightMapIntensity;
  513. uniforms.aoMap.value = material.aoMap;
  514. uniforms.aoMapIntensity.value = material.aoMapIntensity;
  515. // uv repeat and offset setting priorities
  516. // 1. color map
  517. // 2. specular map
  518. // 3. normal map
  519. // 4. bump map
  520. // 5. alpha map
  521. // 6. emissive map
  522. var uvScaleMap;
  523. if ( material.map ) {
  524. uvScaleMap = material.map;
  525. } else if ( material.specularMap ) {
  526. uvScaleMap = material.specularMap;
  527. } else if ( material.displacementMap ) {
  528. uvScaleMap = material.displacementMap;
  529. } else if ( material.normalMap ) {
  530. uvScaleMap = material.normalMap;
  531. } else if ( material.bumpMap ) {
  532. uvScaleMap = material.bumpMap;
  533. } else if ( material.glossinessMap ) {
  534. uvScaleMap = material.glossinessMap;
  535. } else if ( material.alphaMap ) {
  536. uvScaleMap = material.alphaMap;
  537. } else if ( material.emissiveMap ) {
  538. uvScaleMap = material.emissiveMap;
  539. }
  540. if ( uvScaleMap !== undefined ) {
  541. // backwards compatibility
  542. if ( uvScaleMap.isWebGLRenderTarget ) {
  543. uvScaleMap = uvScaleMap.texture;
  544. }
  545. var offset;
  546. var repeat;
  547. if ( uvScaleMap.matrix !== undefined ) {
  548. // > r88.
  549. if ( uvScaleMap.matrixAutoUpdate === true ) {
  550. offset = uvScaleMap.offset;
  551. repeat = uvScaleMap.repeat;
  552. var rotation = uvScaleMap.rotation;
  553. var center = uvScaleMap.center;
  554. uvScaleMap.matrix.setUvTransform( offset.x, offset.y, repeat.x, repeat.y, rotation, center.x, center.y );
  555. }
  556. uniforms.uvTransform.value.copy( uvScaleMap.matrix );
  557. } else {
  558. // <= r87. Remove when reasonable.
  559. offset = uvScaleMap.offset;
  560. repeat = uvScaleMap.repeat;
  561. uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );
  562. }
  563. }
  564. uniforms.envMap.value = material.envMap;
  565. uniforms.envMapIntensity.value = material.envMapIntensity;
  566. uniforms.flipEnvMap.value = ( material.envMap && material.envMap.isCubeTexture ) ? - 1 : 1;
  567. uniforms.refractionRatio.value = material.refractionRatio;
  568. uniforms.specular.value.copy( material.specular );
  569. uniforms.glossiness.value = material.glossiness;
  570. uniforms.glossinessMap.value = material.glossinessMap;
  571. uniforms.emissiveMap.value = material.emissiveMap;
  572. uniforms.bumpMap.value = material.bumpMap;
  573. uniforms.normalMap.value = material.normalMap;
  574. uniforms.displacementMap.value = material.displacementMap;
  575. uniforms.displacementScale.value = material.displacementScale;
  576. uniforms.displacementBias.value = material.displacementBias;
  577. if ( uniforms.glossinessMap.value !== null && defines.USE_GLOSSINESSMAP === undefined ) {
  578. defines.USE_GLOSSINESSMAP = '';
  579. // set USE_ROUGHNESSMAP to enable vUv
  580. defines.USE_ROUGHNESSMAP = '';
  581. }
  582. if ( uniforms.glossinessMap.value === null && defines.USE_GLOSSINESSMAP !== undefined ) {
  583. delete defines.USE_GLOSSINESSMAP;
  584. delete defines.USE_ROUGHNESSMAP;
  585. }
  586. }
  587. };
  588. }
  589. /*********************************/
  590. /********** INTERPOLATION ********/
  591. /*********************************/
  592. // Spline Interpolation
  593. // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
  594. function GLTFCubicSplineInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
  595. THREE.Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
  596. };
  597. GLTFCubicSplineInterpolant.prototype = Object.create( THREE.Interpolant.prototype );
  598. GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant;
  599. GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {
  600. var result = this.resultBuffer;
  601. var values = this.sampleValues;
  602. var stride = this.valueSize;
  603. var stride2 = stride * 2;
  604. var stride3 = stride * 3;
  605. var td = t1 - t0;
  606. var p = ( t - t0 ) / td;
  607. var pp = p * p;
  608. var ppp = pp * p;
  609. var offset1 = i1 * stride3;
  610. var offset0 = offset1 - stride3;
  611. var s0 = 2 * ppp - 3 * pp + 1;
  612. var s1 = ppp - 2 * pp + p;
  613. var s2 = - 2 * ppp + 3 * pp;
  614. var s3 = ppp - pp;
  615. // Layout of keyframe output values for CUBICSPLINE animations:
  616. // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
  617. for ( var i = 0; i !== stride; i ++ ) {
  618. var p0 = values[ offset0 + i + stride ]; // splineVertex_k
  619. var m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
  620. var p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
  621. var m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
  622. result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
  623. }
  624. return result;
  625. };
  626. /*********************************/
  627. /********** INTERNALS ************/
  628. /*********************************/
  629. /* CONSTANTS */
  630. var WEBGL_CONSTANTS = {
  631. FLOAT: 5126,
  632. //FLOAT_MAT2: 35674,
  633. FLOAT_MAT3: 35675,
  634. FLOAT_MAT4: 35676,
  635. FLOAT_VEC2: 35664,
  636. FLOAT_VEC3: 35665,
  637. FLOAT_VEC4: 35666,
  638. LINEAR: 9729,
  639. REPEAT: 10497,
  640. SAMPLER_2D: 35678,
  641. POINTS: 0,
  642. LINES: 1,
  643. LINE_LOOP: 2,
  644. LINE_STRIP: 3,
  645. TRIANGLES: 4,
  646. TRIANGLE_STRIP: 5,
  647. TRIANGLE_FAN: 6,
  648. UNSIGNED_BYTE: 5121,
  649. UNSIGNED_SHORT: 5123
  650. };
  651. var WEBGL_TYPE = {
  652. 5126: Number,
  653. //35674: THREE.Matrix2,
  654. 35675: THREE.Matrix3,
  655. 35676: THREE.Matrix4,
  656. 35664: THREE.Vector2,
  657. 35665: THREE.Vector3,
  658. 35666: THREE.Vector4,
  659. 35678: THREE.Texture
  660. };
  661. var WEBGL_COMPONENT_TYPES = {
  662. 5120: Int8Array,
  663. 5121: Uint8Array,
  664. 5122: Int16Array,
  665. 5123: Uint16Array,
  666. 5125: Uint32Array,
  667. 5126: Float32Array
  668. };
  669. var WEBGL_FILTERS = {
  670. 9728: THREE.NearestFilter,
  671. 9729: THREE.LinearFilter,
  672. 9984: THREE.NearestMipMapNearestFilter,
  673. 9985: THREE.LinearMipMapNearestFilter,
  674. 9986: THREE.NearestMipMapLinearFilter,
  675. 9987: THREE.LinearMipMapLinearFilter
  676. };
  677. var WEBGL_WRAPPINGS = {
  678. 33071: THREE.ClampToEdgeWrapping,
  679. 33648: THREE.MirroredRepeatWrapping,
  680. 10497: THREE.RepeatWrapping
  681. };
  682. var WEBGL_TEXTURE_FORMATS = {
  683. 6406: THREE.AlphaFormat,
  684. 6407: THREE.RGBFormat,
  685. 6408: THREE.RGBAFormat,
  686. 6409: THREE.LuminanceFormat,
  687. 6410: THREE.LuminanceAlphaFormat
  688. };
  689. var WEBGL_TEXTURE_DATATYPES = {
  690. 5121: THREE.UnsignedByteType,
  691. 32819: THREE.UnsignedShort4444Type,
  692. 32820: THREE.UnsignedShort5551Type,
  693. 33635: THREE.UnsignedShort565Type
  694. };
  695. var WEBGL_SIDES = {
  696. 1028: THREE.BackSide, // Culling front
  697. 1029: THREE.FrontSide // Culling back
  698. //1032: THREE.NoSide // Culling front and back, what to do?
  699. };
  700. var WEBGL_DEPTH_FUNCS = {
  701. 512: THREE.NeverDepth,
  702. 513: THREE.LessDepth,
  703. 514: THREE.EqualDepth,
  704. 515: THREE.LessEqualDepth,
  705. 516: THREE.GreaterEqualDepth,
  706. 517: THREE.NotEqualDepth,
  707. 518: THREE.GreaterEqualDepth,
  708. 519: THREE.AlwaysDepth
  709. };
  710. var WEBGL_BLEND_EQUATIONS = {
  711. 32774: THREE.AddEquation,
  712. 32778: THREE.SubtractEquation,
  713. 32779: THREE.ReverseSubtractEquation
  714. };
  715. var WEBGL_BLEND_FUNCS = {
  716. 0: THREE.ZeroFactor,
  717. 1: THREE.OneFactor,
  718. 768: THREE.SrcColorFactor,
  719. 769: THREE.OneMinusSrcColorFactor,
  720. 770: THREE.SrcAlphaFactor,
  721. 771: THREE.OneMinusSrcAlphaFactor,
  722. 772: THREE.DstAlphaFactor,
  723. 773: THREE.OneMinusDstAlphaFactor,
  724. 774: THREE.DstColorFactor,
  725. 775: THREE.OneMinusDstColorFactor,
  726. 776: THREE.SrcAlphaSaturateFactor
  727. // The followings are not supported by Three.js yet
  728. //32769: CONSTANT_COLOR,
  729. //32770: ONE_MINUS_CONSTANT_COLOR,
  730. //32771: CONSTANT_ALPHA,
  731. //32772: ONE_MINUS_CONSTANT_COLOR
  732. };
  733. var WEBGL_TYPE_SIZES = {
  734. 'SCALAR': 1,
  735. 'VEC2': 2,
  736. 'VEC3': 3,
  737. 'VEC4': 4,
  738. 'MAT2': 4,
  739. 'MAT3': 9,
  740. 'MAT4': 16
  741. };
  742. var ATTRIBUTES = {
  743. POSITION: 'position',
  744. NORMAL: 'normal',
  745. TEXCOORD_0: 'uv',
  746. TEXCOORD0: 'uv', // deprecated
  747. TEXCOORD: 'uv', // deprecated
  748. TEXCOORD_1: 'uv2',
  749. COLOR_0: 'color',
  750. COLOR0: 'color', // deprecated
  751. COLOR: 'color', // deprecated
  752. WEIGHTS_0: 'skinWeight',
  753. WEIGHT: 'skinWeight', // deprecated
  754. JOINTS_0: 'skinIndex',
  755. JOINT: 'skinIndex' // deprecated
  756. }
  757. var PATH_PROPERTIES = {
  758. scale: 'scale',
  759. translation: 'position',
  760. rotation: 'quaternion',
  761. weights: 'morphTargetInfluences'
  762. };
  763. var INTERPOLATION = {
  764. CUBICSPLINE: THREE.InterpolateSmooth, // We use custom interpolation GLTFCubicSplineInterpolation for CUBICSPLINE.
  765. // KeyframeTrack.optimize() can't handle glTF Cubic Spline output values layout,
  766. // using THREE.InterpolateSmooth for KeyframeTrack instantiation to prevent optimization.
  767. // See KeyframeTrack.optimize() for the detail.
  768. LINEAR: THREE.InterpolateLinear,
  769. STEP: THREE.InterpolateDiscrete
  770. };
  771. var STATES_ENABLES = {
  772. 2884: 'CULL_FACE',
  773. 2929: 'DEPTH_TEST',
  774. 3042: 'BLEND',
  775. 3089: 'SCISSOR_TEST',
  776. 32823: 'POLYGON_OFFSET_FILL',
  777. 32926: 'SAMPLE_ALPHA_TO_COVERAGE'
  778. };
  779. var ALPHA_MODES = {
  780. OPAQUE: 'OPAQUE',
  781. MASK: 'MASK',
  782. BLEND: 'BLEND'
  783. };
  784. /* UTILITY FUNCTIONS */
  785. function resolveURL( url, path ) {
  786. // Invalid URL
  787. if ( typeof url !== 'string' || url === '' ) return '';
  788. // Absolute URL http://,https://,//
  789. if ( /^(https?:)?\/\//i.test( url ) ) return url;
  790. // Data URI
  791. if ( /^data:.*,.*$/i.test( url ) ) return url;
  792. // Blob URL
  793. if ( /^blob:.*$/i.test( url ) ) return url;
  794. // Relative URL
  795. return path + url;
  796. }
  797. /**
  798. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
  799. */
  800. function createDefaultMaterial() {
  801. return new THREE.MeshStandardMaterial( {
  802. color: 0xFFFFFF,
  803. emissive: 0x000000,
  804. metalness: 1,
  805. roughness: 1,
  806. transparent: false,
  807. depthTest: true,
  808. side: THREE.FrontSide
  809. } );
  810. }
  811. function addUnknownExtensionsToUserData( knownExtensions, object, objectDef ) {
  812. // Add unknown glTF extensions to an object's userData.
  813. for ( var name in objectDef.extensions ) {
  814. if ( knownExtensions[ name ] === undefined ) {
  815. object.userData.gltfExtensions = object.userData.gltfExtensions || {};
  816. object.userData.gltfExtensions[ name ] = objectDef.extensions[ name ];
  817. }
  818. }
  819. }
  820. /**
  821. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
  822. *
  823. * @param {THREE.Mesh} mesh
  824. * @param {GLTF.Mesh} meshDef
  825. * @param {GLTF.Primitive} primitiveDef
  826. * @param {Array<THREE.BufferAttribute>} accessors
  827. */
  828. function addMorphTargets( mesh, meshDef, primitiveDef, accessors ) {
  829. var geometry = mesh.geometry;
  830. var targets = primitiveDef.targets;
  831. var hasMorphPosition = false;
  832. var hasMorphNormal = false;
  833. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  834. var target = targets[ i ];
  835. if ( target.POSITION !== undefined ) hasMorphPosition = true;
  836. if ( target.NORMAL !== undefined ) hasMorphNormal = true;
  837. if ( hasMorphPosition && hasMorphNormal ) break;
  838. }
  839. if ( ! hasMorphPosition && ! hasMorphNormal ) return;
  840. var morphPositions = [];
  841. var morphNormals = [];
  842. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  843. var target = targets[ i ];
  844. var attributeName = 'morphTarget' + i;
  845. if ( hasMorphPosition ) {
  846. // Three.js morph position is absolute value. The formula is
  847. // basePosition
  848. // + weight0 * ( morphPosition0 - basePosition )
  849. // + weight1 * ( morphPosition1 - basePosition )
  850. // ...
  851. // while the glTF one is relative
  852. // basePosition
  853. // + weight0 * glTFmorphPosition0
  854. // + weight1 * glTFmorphPosition1
  855. // ...
  856. // then we need to convert from relative to absolute here.
  857. if ( target.POSITION !== undefined ) {
  858. // Cloning not to pollute original accessor
  859. var positionAttribute = cloneBufferAttribute( accessors[ target.POSITION ] );
  860. positionAttribute.name = attributeName;
  861. var position = geometry.attributes.position;
  862. for ( var j = 0, jl = positionAttribute.count; j < jl; j ++ ) {
  863. positionAttribute.setXYZ(
  864. j,
  865. positionAttribute.getX( j ) + position.getX( j ),
  866. positionAttribute.getY( j ) + position.getY( j ),
  867. positionAttribute.getZ( j ) + position.getZ( j )
  868. );
  869. }
  870. } else {
  871. positionAttribute = geometry.attributes.position;
  872. }
  873. morphPositions.push( positionAttribute );
  874. }
  875. if ( hasMorphNormal ) {
  876. // see target.POSITION's comment
  877. var normalAttribute;
  878. if ( target.NORMAL !== undefined ) {
  879. var normalAttribute = cloneBufferAttribute( accessors[ target.NORMAL ] );
  880. normalAttribute.name = attributeName;
  881. var normal = geometry.attributes.normal;
  882. for ( var j = 0, jl = normalAttribute.count; j < jl; j ++ ) {
  883. normalAttribute.setXYZ(
  884. j,
  885. normalAttribute.getX( j ) + normal.getX( j ),
  886. normalAttribute.getY( j ) + normal.getY( j ),
  887. normalAttribute.getZ( j ) + normal.getZ( j )
  888. );
  889. }
  890. } else {
  891. normalAttribute = geometry.attributes.normal;
  892. }
  893. morphNormals.push( normalAttribute );
  894. }
  895. }
  896. if ( hasMorphPosition ) geometry.morphAttributes.position = morphPositions;
  897. if ( hasMorphNormal ) geometry.morphAttributes.normal = morphNormals;
  898. mesh.updateMorphTargets();
  899. if ( meshDef.weights !== undefined ) {
  900. for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {
  901. mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
  902. }
  903. }
  904. // .extras has user-defined data, so check that .extras.targetNames is an array.
  905. if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
  906. var targetNames = meshDef.extras.targetNames;
  907. if ( mesh.morphTargetInfluences.length === targetNames.length ) {
  908. mesh.morphTargetDictionary = {};
  909. for ( var i = 0, il = targetNames.length; i < il; i ++ ) {
  910. mesh.morphTargetDictionary[ targetNames[ i ] ] = i;
  911. }
  912. } else {
  913. console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames length. Ignoring names.' );
  914. }
  915. }
  916. }
  917. function isPrimitiveEqual( a, b ) {
  918. if ( a.indices !== b.indices ) {
  919. return false;
  920. }
  921. var attribA = a.attributes || {};
  922. var attribB = b.attributes || {};
  923. var keysA = Object.keys( attribA );
  924. var keysB = Object.keys( attribB );
  925. if ( keysA.length !== keysB.length ) {
  926. return false;
  927. }
  928. for ( var i = 0, il = keysA.length; i < il; i ++ ) {
  929. var key = keysA[ i ];
  930. if ( attribA[ key ] !== attribB[ key ] ) {
  931. return false;
  932. }
  933. }
  934. return true;
  935. }
  936. function getCachedGeometry( cache, newPrimitive ) {
  937. for ( var i = 0, il = cache.length; i < il; i ++ ) {
  938. var cached = cache[ i ];
  939. if ( isPrimitiveEqual( cached.primitive, newPrimitive ) ) {
  940. return cached.promise;
  941. }
  942. }
  943. return null;
  944. }
  945. function cloneBufferAttribute( attribute ) {
  946. if ( attribute.isInterleavedBufferAttribute ) {
  947. var count = attribute.count;
  948. var itemSize = attribute.itemSize;
  949. var array = attribute.array.slice( 0, count * itemSize );
  950. for ( var i = 0; i < count; ++ i ) {
  951. array[ i ] = attribute.getX( i );
  952. if ( itemSize >= 2 ) array[ i + 1 ] = attribute.getY( i );
  953. if ( itemSize >= 3 ) array[ i + 2 ] = attribute.getZ( i );
  954. if ( itemSize >= 4 ) array[ i + 3 ] = attribute.getW( i );
  955. }
  956. return new THREE.BufferAttribute( array, itemSize, attribute.normalized );
  957. }
  958. return attribute.clone();
  959. }
  960. /* GLTF PARSER */
  961. function GLTFParser( json, extensions, options ) {
  962. this.json = json || {};
  963. this.extensions = extensions || {};
  964. this.options = options || {};
  965. // loader object cache
  966. this.cache = new GLTFRegistry();
  967. // BufferGeometry caching
  968. this.primitiveCache = [];
  969. this.textureLoader = new THREE.TextureLoader( this.options.manager );
  970. this.textureLoader.setCrossOrigin( this.options.crossOrigin );
  971. this.fileLoader = new THREE.FileLoader( this.options.manager );
  972. this.fileLoader.setResponseType( 'arraybuffer' );
  973. }
  974. GLTFParser.prototype.parse = function ( onLoad, onError ) {
  975. var json = this.json;
  976. // Clear the loader cache
  977. this.cache.removeAll();
  978. // Mark the special nodes/meshes in json for efficient parse
  979. this.markDefs();
  980. // Fire the callback on complete
  981. this.getMultiDependencies( [
  982. 'scene',
  983. 'animation',
  984. 'camera'
  985. ] ).then( function ( dependencies ) {
  986. var scenes = dependencies.scenes || [];
  987. var scene = scenes[ json.scene || 0 ];
  988. var animations = dependencies.animations || [];
  989. var cameras = dependencies.cameras || [];
  990. onLoad( scene, scenes, cameras, animations, json );
  991. } ).catch( onError );
  992. };
  993. /**
  994. * Marks the special nodes/meshes in json for efficient parse.
  995. */
  996. GLTFParser.prototype.markDefs = function () {
  997. var nodeDefs = this.json.nodes || [];
  998. var skinDefs = this.json.skins || [];
  999. var meshDefs = this.json.meshes || [];
  1000. var meshReferences = {};
  1001. var meshUses = {};
  1002. // Nothing in the node definition indicates whether it is a Bone or an
  1003. // Object3D. Use the skins' joint references to mark bones.
  1004. for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
  1005. var joints = skinDefs[ skinIndex ].joints;
  1006. for ( var i = 0, il = joints.length; i < il; i ++ ) {
  1007. nodeDefs[ joints[ i ] ].isBone = true;
  1008. }
  1009. }
  1010. // Meshes can (and should) be reused by multiple nodes in a glTF asset. To
  1011. // avoid having more than one THREE.Mesh with the same name, count
  1012. // references and rename instances below.
  1013. //
  1014. // Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
  1015. for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  1016. var nodeDef = nodeDefs[ nodeIndex ];
  1017. if ( nodeDef.mesh !== undefined ) {
  1018. if ( meshReferences[ nodeDef.mesh ] === undefined ) {
  1019. meshReferences[ nodeDef.mesh ] = meshUses[ nodeDef.mesh ] = 0;
  1020. }
  1021. meshReferences[ nodeDef.mesh ] ++;
  1022. // Nothing in the mesh definition indicates whether it is
  1023. // a SkinnedMesh or Mesh. Use the node's mesh reference
  1024. // to mark SkinnedMesh if node has skin.
  1025. if ( nodeDef.skin !== undefined ) {
  1026. meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
  1027. }
  1028. }
  1029. }
  1030. this.json.meshReferences = meshReferences;
  1031. this.json.meshUses = meshUses;
  1032. };
  1033. /**
  1034. * Requests the specified dependency asynchronously, with caching.
  1035. * @param {string} type
  1036. * @param {number} index
  1037. * @return {Promise<Object>}
  1038. */
  1039. GLTFParser.prototype.getDependency = function ( type, index ) {
  1040. var cacheKey = type + ':' + index;
  1041. var dependency = this.cache.get( cacheKey );
  1042. if ( ! dependency ) {
  1043. switch ( type ) {
  1044. case 'scene':
  1045. dependency = this.loadScene( index );
  1046. break;
  1047. case 'node':
  1048. dependency = this.loadNode( index );
  1049. break;
  1050. case 'mesh':
  1051. dependency = this.loadMesh( index );
  1052. break;
  1053. case 'accessor':
  1054. dependency = this.loadAccessor( index );
  1055. break;
  1056. case 'bufferView':
  1057. dependency = this.loadBufferView( index );
  1058. break;
  1059. case 'buffer':
  1060. dependency = this.loadBuffer( index );
  1061. break;
  1062. case 'material':
  1063. dependency = this.loadMaterial( index );
  1064. break;
  1065. case 'texture':
  1066. dependency = this.loadTexture( index );
  1067. break;
  1068. case 'skin':
  1069. dependency = this.loadSkin( index );
  1070. break;
  1071. case 'animation':
  1072. dependency = this.loadAnimation( index );
  1073. break;
  1074. case 'camera':
  1075. dependency = this.loadCamera( index );
  1076. break;
  1077. default:
  1078. throw new Error( 'Unknown type: ' + type );
  1079. }
  1080. this.cache.add( cacheKey, dependency );
  1081. }
  1082. return dependency;
  1083. };
  1084. /**
  1085. * Requests all dependencies of the specified type asynchronously, with caching.
  1086. * @param {string} type
  1087. * @return {Promise<Array<Object>>}
  1088. */
  1089. GLTFParser.prototype.getDependencies = function ( type ) {
  1090. var dependencies = this.cache.get( type );
  1091. if ( ! dependencies ) {
  1092. var parser = this;
  1093. var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
  1094. dependencies = Promise.all( defs.map( function ( def, index ) {
  1095. return parser.getDependency( type, index );
  1096. } ) );
  1097. this.cache.add( type, dependencies );
  1098. }
  1099. return dependencies;
  1100. };
  1101. /**
  1102. * Requests all multiple dependencies of the specified types asynchronously, with caching.
  1103. * @param {Array<string>} types
  1104. * @return {Promise<Object<Array<Object>>>}
  1105. */
  1106. GLTFParser.prototype.getMultiDependencies = function ( types ) {
  1107. var results = {};
  1108. var pendings = [];
  1109. for ( var i = 0, il = types.length; i < il; i ++ ) {
  1110. var type = types[ i ];
  1111. var value = this.getDependencies( type );
  1112. value = value.then( function ( key, value ) {
  1113. results[ key ] = value;
  1114. }.bind( this, type + ( type === 'mesh' ? 'es' : 's' ) ) );
  1115. pendings.push( value );
  1116. }
  1117. return Promise.all( pendings ).then( function () {
  1118. return results;
  1119. } );
  1120. };
  1121. /**
  1122. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1123. * @param {number} bufferIndex
  1124. * @return {Promise<ArrayBuffer>}
  1125. */
  1126. GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {
  1127. var bufferDef = this.json.buffers[ bufferIndex ];
  1128. var loader = this.fileLoader;
  1129. if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
  1130. throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
  1131. }
  1132. // If present, GLB container is required to be the first buffer.
  1133. if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
  1134. return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
  1135. }
  1136. var options = this.options;
  1137. return new Promise( function ( resolve, reject ) {
  1138. loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
  1139. reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
  1140. } );
  1141. } );
  1142. };
  1143. /**
  1144. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1145. * @param {number} bufferViewIndex
  1146. * @return {Promise<ArrayBuffer>}
  1147. */
  1148. GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {
  1149. var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
  1150. return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
  1151. var byteLength = bufferViewDef.byteLength || 0;
  1152. var byteOffset = bufferViewDef.byteOffset || 0;
  1153. return buffer.slice( byteOffset, byteOffset + byteLength );
  1154. } );
  1155. };
  1156. /**
  1157. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
  1158. * @param {number} accessorIndex
  1159. * @return {Promise<THREE.BufferAttribute|THREE.InterleavedBufferAttribute>}
  1160. */
  1161. GLTFParser.prototype.loadAccessor = function ( accessorIndex ) {
  1162. var parser = this;
  1163. var json = this.json;
  1164. var accessorDef = this.json.accessors[ accessorIndex ];
  1165. if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
  1166. // Ignore empty accessors, which may be used to declare runtime
  1167. // information about attributes coming from another source (e.g. Draco
  1168. // compression extension).
  1169. return null;
  1170. }
  1171. var pendingBufferViews = [];
  1172. if ( accessorDef.bufferView !== undefined ) {
  1173. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
  1174. } else {
  1175. pendingBufferViews.push( null );
  1176. }
  1177. if ( accessorDef.sparse !== undefined ) {
  1178. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
  1179. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
  1180. }
  1181. return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
  1182. var bufferView = bufferViews[ 0 ];
  1183. var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
  1184. var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  1185. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  1186. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  1187. var itemBytes = elementBytes * itemSize;
  1188. var byteOffset = accessorDef.byteOffset || 0;
  1189. var byteStride = json.bufferViews[ accessorDef.bufferView ].byteStride;
  1190. var normalized = accessorDef.normalized === true;
  1191. var array, bufferAttribute;
  1192. // The buffer is not interleaved if the stride is the item size in bytes.
  1193. if ( byteStride && byteStride !== itemBytes ) {
  1194. var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType;
  1195. var ib = parser.cache.get( ibCacheKey );
  1196. if ( ! ib ) {
  1197. // Use the full buffer if it's interleaved.
  1198. array = new TypedArray( bufferView );
  1199. // Integer parameters to IB/IBA are in array elements, not bytes.
  1200. ib = new THREE.InterleavedBuffer( array, byteStride / elementBytes );
  1201. parser.cache.add( ibCacheKey, ib );
  1202. }
  1203. bufferAttribute = new THREE.InterleavedBufferAttribute( ib, itemSize, byteOffset / elementBytes, normalized );
  1204. } else {
  1205. if ( bufferView === null ) {
  1206. array = new TypedArray( accessorDef.count * itemSize );
  1207. } else {
  1208. array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
  1209. }
  1210. bufferAttribute = new THREE.BufferAttribute( array, itemSize, normalized );
  1211. }
  1212. // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
  1213. if ( accessorDef.sparse !== undefined ) {
  1214. var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
  1215. var TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
  1216. var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
  1217. var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
  1218. var sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
  1219. var sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
  1220. if ( bufferView !== null ) {
  1221. // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
  1222. bufferAttribute.setArray( bufferAttribute.array.slice() );
  1223. }
  1224. for ( var i = 0, il = sparseIndices.length; i < il; i ++ ) {
  1225. var index = sparseIndices[ i ];
  1226. bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
  1227. if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
  1228. if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
  1229. if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
  1230. if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );
  1231. }
  1232. }
  1233. return bufferAttribute;
  1234. } );
  1235. };
  1236. /**
  1237. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
  1238. * @param {number} textureIndex
  1239. * @return {Promise<THREE.Texture>}
  1240. */
  1241. GLTFParser.prototype.loadTexture = function ( textureIndex ) {
  1242. var parser = this;
  1243. var json = this.json;
  1244. var options = this.options;
  1245. var textureLoader = this.textureLoader;
  1246. var URL = window.URL || window.webkitURL;
  1247. var textureDef = json.textures[ textureIndex ];
  1248. var textureExtensions = textureDef.extensions || {};
  1249. var source;
  1250. if ( textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] ) {
  1251. source = json.images[ textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].source ];
  1252. } else {
  1253. source = json.images[ textureDef.source ];
  1254. }
  1255. var sourceURI = source.uri;
  1256. var isObjectURL = false;
  1257. if ( source.bufferView !== undefined ) {
  1258. // Load binary image data from bufferView, if provided.
  1259. sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {
  1260. isObjectURL = true;
  1261. var blob = new Blob( [ bufferView ], { type: source.mimeType } );
  1262. sourceURI = URL.createObjectURL( blob );
  1263. return sourceURI;
  1264. } );
  1265. }
  1266. return Promise.resolve( sourceURI ).then( function ( sourceURI ) {
  1267. // Load Texture resource.
  1268. var loader = THREE.Loader.Handlers.get( sourceURI );
  1269. if ( ! loader ) {
  1270. loader = textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ]
  1271. ? parser.extensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].ddsLoader
  1272. : textureLoader;
  1273. }
  1274. return new Promise( function ( resolve, reject ) {
  1275. loader.load( resolveURL( sourceURI, options.path ), resolve, undefined, reject );
  1276. } );
  1277. } ).then( function ( texture ) {
  1278. // Clean up resources and configure Texture.
  1279. if ( isObjectURL === true ) {
  1280. URL.revokeObjectURL( sourceURI );
  1281. }
  1282. texture.flipY = false;
  1283. if ( textureDef.name !== undefined ) texture.name = textureDef.name;
  1284. // .format of dds texture is set in DDSLoader
  1285. if ( ! textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] ) {
  1286. texture.format = textureDef.format !== undefined ? WEBGL_TEXTURE_FORMATS[ textureDef.format ] : THREE.RGBAFormat;
  1287. }
  1288. if ( textureDef.internalFormat !== undefined && texture.format !== WEBGL_TEXTURE_FORMATS[ textureDef.internalFormat ] ) {
  1289. console.warn( 'THREE.GLTFLoader: Three.js does not support texture internalFormat which is different from texture format. ' +
  1290. 'internalFormat will be forced to be the same value as format.' );
  1291. }
  1292. texture.type = textureDef.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ textureDef.type ] : THREE.UnsignedByteType;
  1293. var samplers = json.samplers || {};
  1294. var sampler = samplers[ textureDef.sampler ] || {};
  1295. texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
  1296. texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.LinearMipMapLinearFilter;
  1297. texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
  1298. texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
  1299. return texture;
  1300. } );
  1301. };
  1302. /**
  1303. * Asynchronously assigns a texture to the given material parameters.
  1304. * @param {Object} materialParams
  1305. * @param {string} textureName
  1306. * @param {number} textureIndex
  1307. * @return {Promise}
  1308. */
  1309. GLTFParser.prototype.assignTexture = function ( materialParams, textureName, textureIndex ) {
  1310. return this.getDependency( 'texture', textureIndex ).then( function ( texture ) {
  1311. materialParams[ textureName ] = texture;
  1312. } );
  1313. };
  1314. /**
  1315. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
  1316. * @param {number} materialIndex
  1317. * @return {Promise<THREE.Material>}
  1318. */
  1319. GLTFParser.prototype.loadMaterial = function ( materialIndex ) {
  1320. var parser = this;
  1321. var json = this.json;
  1322. var extensions = this.extensions;
  1323. var materialDef = this.json.materials[ materialIndex ];
  1324. var materialType;
  1325. var materialParams = {};
  1326. var materialExtensions = materialDef.extensions || {};
  1327. var pending = [];
  1328. if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
  1329. var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
  1330. materialType = sgExtension.getMaterialType( materialDef );
  1331. pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
  1332. } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
  1333. var kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
  1334. materialType = kmuExtension.getMaterialType( materialDef );
  1335. pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
  1336. } else {
  1337. // Specification:
  1338. // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
  1339. materialType = THREE.MeshStandardMaterial;
  1340. var metallicRoughness = materialDef.pbrMetallicRoughness || {};
  1341. materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
  1342. materialParams.opacity = 1.0;
  1343. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  1344. var array = metallicRoughness.baseColorFactor;
  1345. materialParams.color.fromArray( array );
  1346. materialParams.opacity = array[ 3 ];
  1347. }
  1348. if ( metallicRoughness.baseColorTexture !== undefined ) {
  1349. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture.index ) );
  1350. }
  1351. materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
  1352. materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
  1353. if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
  1354. var textureIndex = metallicRoughness.metallicRoughnessTexture.index;
  1355. pending.push( parser.assignTexture( materialParams, 'metalnessMap', textureIndex ) );
  1356. pending.push( parser.assignTexture( materialParams, 'roughnessMap', textureIndex ) );
  1357. }
  1358. }
  1359. if ( materialDef.doubleSided === true ) {
  1360. materialParams.side = THREE.DoubleSide;
  1361. }
  1362. var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
  1363. if ( alphaMode === ALPHA_MODES.BLEND ) {
  1364. materialParams.transparent = true;
  1365. } else {
  1366. materialParams.transparent = false;
  1367. if ( alphaMode === ALPHA_MODES.MASK ) {
  1368. materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
  1369. }
  1370. }
  1371. if ( materialDef.normalTexture !== undefined && materialType !== THREE.MeshBasicMaterial) {
  1372. pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture.index ) );
  1373. materialParams.normalScale = new THREE.Vector2( 1, 1 );
  1374. if ( materialDef.normalTexture.scale !== undefined ) {
  1375. materialParams.normalScale.set( materialDef.normalTexture.scale, materialDef.normalTexture.scale );
  1376. }
  1377. }
  1378. if ( materialDef.occlusionTexture !== undefined && materialType !== THREE.MeshBasicMaterial) {
  1379. pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture.index ) );
  1380. if ( materialDef.occlusionTexture.strength !== undefined ) {
  1381. materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
  1382. }
  1383. }
  1384. if ( materialDef.emissiveFactor !== undefined && materialType !== THREE.MeshBasicMaterial) {
  1385. materialParams.emissive = new THREE.Color().fromArray( materialDef.emissiveFactor );
  1386. }
  1387. if ( materialDef.emissiveTexture !== undefined && materialType !== THREE.MeshBasicMaterial) {
  1388. pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture.index ) );
  1389. }
  1390. return Promise.all( pending ).then( function () {
  1391. var material;
  1392. if ( materialType === THREE.ShaderMaterial ) {
  1393. material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
  1394. } else {
  1395. material = new materialType( materialParams );
  1396. }
  1397. if ( materialDef.name !== undefined ) material.name = materialDef.name;
  1398. // Normal map textures use OpenGL conventions:
  1399. // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#materialnormaltexture
  1400. if ( material.normalScale ) {
  1401. material.normalScale.y = - material.normalScale.y;
  1402. }
  1403. // emissiveTexture and baseColorTexture use sRGB encoding.
  1404. if ( material.map ) material.map.encoding = THREE.sRGBEncoding;
  1405. if ( material.emissiveMap ) material.emissiveMap.encoding = THREE.sRGBEncoding;
  1406. if ( materialDef.extras ) material.userData = materialDef.extras;
  1407. if ( materialDef.extensions ) addUnknownExtensionsToUserData( extensions, material, materialDef );
  1408. return material;
  1409. } );
  1410. };
  1411. /**
  1412. * @param {THREE.BufferGeometry} geometry
  1413. * @param {GLTF.Primitive} primitiveDef
  1414. * @param {Array<THREE.BufferAttribute>} accessors
  1415. */
  1416. function addPrimitiveAttributes ( geometry, primitiveDef, accessors ) {
  1417. var attributes = primitiveDef.attributes;
  1418. for ( var gltfAttributeName in attributes ) {
  1419. var threeAttributeName = ATTRIBUTES[ gltfAttributeName ];
  1420. var bufferAttribute = accessors[ attributes[ gltfAttributeName ] ];
  1421. // Skip attributes already provided by e.g. Draco extension.
  1422. if ( !threeAttributeName ) continue;
  1423. if ( threeAttributeName in geometry.attributes ) continue;
  1424. geometry.addAttribute( threeAttributeName, bufferAttribute );
  1425. }
  1426. if ( primitiveDef.indices !== undefined && !geometry.index ) {
  1427. geometry.setIndex( accessors[ primitiveDef.indices ] );
  1428. }
  1429. }
  1430. /**
  1431. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
  1432. * @param {Array<Object>} primitives
  1433. * @return {Promise<Array<THREE.BufferGeometry>>}
  1434. */
  1435. GLTFParser.prototype.loadGeometries = function ( primitives ) {
  1436. var parser = this;
  1437. var extensions = this.extensions;
  1438. var cache = this.primitiveCache;
  1439. return this.getDependencies( 'accessor' ).then( function ( accessors ) {
  1440. var pending = [];
  1441. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  1442. var primitive = primitives[ i ];
  1443. // See if we've already created this geometry
  1444. var cached = getCachedGeometry( cache, primitive );
  1445. if ( cached ) {
  1446. // Use the cached geometry if it exists
  1447. pending.push( cached );
  1448. } else if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
  1449. // Use DRACO geometry if available
  1450. var geometryPromise = extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
  1451. .decodePrimitive( primitive, parser )
  1452. .then( function ( geometry ) {
  1453. addPrimitiveAttributes( geometry, primitive, accessors );
  1454. return geometry;
  1455. } );
  1456. cache.push( { primitive: primitive, promise: geometryPromise } );
  1457. pending.push( geometryPromise );
  1458. } else {
  1459. // Otherwise create a new geometry
  1460. var geometry = new THREE.BufferGeometry();
  1461. addPrimitiveAttributes( geometry, primitive, accessors );
  1462. var geometryPromise = Promise.resolve( geometry );
  1463. // Cache this geometry
  1464. cache.push( {
  1465. primitive: primitive,
  1466. promise: geometryPromise
  1467. } );
  1468. pending.push( geometryPromise );
  1469. }
  1470. }
  1471. return Promise.all( pending );
  1472. } );
  1473. };
  1474. /**
  1475. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
  1476. * @param {number} meshIndex
  1477. * @return {Promise<THREE.Group|THREE.Mesh|THREE.SkinnedMesh>}
  1478. */
  1479. GLTFParser.prototype.loadMesh = function ( meshIndex ) {
  1480. var scope = this;
  1481. var json = this.json;
  1482. var extensions = this.extensions;
  1483. var meshDef = this.json.meshes[ meshIndex ];
  1484. return this.getMultiDependencies( [
  1485. 'accessor',
  1486. 'material'
  1487. ] ).then( function ( dependencies ) {
  1488. var group = new THREE.Group();
  1489. var primitives = meshDef.primitives;
  1490. return scope.loadGeometries( primitives ).then( function ( geometries ) {
  1491. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  1492. var primitive = primitives[ i ];
  1493. var geometry = geometries[ i ];
  1494. var material = primitive.material === undefined
  1495. ? createDefaultMaterial()
  1496. : dependencies.materials[ primitive.material ];
  1497. if ( material.aoMap
  1498. && geometry.attributes.uv2 === undefined
  1499. && geometry.attributes.uv !== undefined ) {
  1500. console.log( 'THREE.GLTFLoader: Duplicating UVs to support aoMap.' );
  1501. geometry.addAttribute( 'uv2', new THREE.BufferAttribute( geometry.attributes.uv.array, 2 ) );
  1502. }
  1503. // If the material will be modified later on, clone it now.
  1504. var useVertexColors = geometry.attributes.color !== undefined;
  1505. var useFlatShading = geometry.attributes.normal === undefined;
  1506. var useSkinning = meshDef.isSkinnedMesh === true;
  1507. var useMorphTargets = primitive.targets !== undefined;
  1508. if ( useVertexColors || useFlatShading || useSkinning || useMorphTargets ) {
  1509. if ( material.isGLTFSpecularGlossinessMaterial ) {
  1510. var specGlossExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
  1511. material = specGlossExtension.cloneMaterial( material );
  1512. } else {
  1513. material = material.clone();
  1514. }
  1515. }
  1516. if ( useVertexColors ) {
  1517. material.vertexColors = THREE.VertexColors;
  1518. material.needsUpdate = true;
  1519. }
  1520. if ( useFlatShading ) {
  1521. material.flatShading = true;
  1522. }
  1523. var mesh;
  1524. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
  1525. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
  1526. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
  1527. primitive.mode === undefined ) {
  1528. if ( useSkinning ) {
  1529. mesh = new THREE.SkinnedMesh( geometry, material );
  1530. material.skinning = true;
  1531. } else {
  1532. mesh = new THREE.Mesh( geometry, material );
  1533. }
  1534. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
  1535. mesh.drawMode = THREE.TriangleStripDrawMode;
  1536. } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
  1537. mesh.drawMode = THREE.TriangleFanDrawMode;
  1538. }
  1539. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ||
  1540. primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ||
  1541. primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
  1542. var cacheKey = 'LineBasicMaterial:' + material.uuid;
  1543. var lineMaterial = scope.cache.get( cacheKey );
  1544. if ( ! lineMaterial ) {
  1545. lineMaterial = new THREE.LineBasicMaterial();
  1546. THREE.Material.prototype.copy.call( lineMaterial, material );
  1547. lineMaterial.color.copy( material.color );
  1548. lineMaterial.lights = false; // LineBasicMaterial doesn't support lights yet
  1549. scope.cache.add( cacheKey, lineMaterial );
  1550. }
  1551. material = lineMaterial;
  1552. if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  1553. mesh = new THREE.LineSegments( geometry, material );
  1554. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
  1555. mesh = new THREE.Line( geometry, material );
  1556. } else {
  1557. mesh = new THREE.LineLoop( geometry, material );
  1558. }
  1559. } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
  1560. var cacheKey = 'PointsMaterial:' + material.uuid;
  1561. var pointsMaterial = scope.cache.get( cacheKey );
  1562. if ( ! pointsMaterial ) {
  1563. pointsMaterial = new THREE.PointsMaterial();
  1564. THREE.Material.prototype.copy.call( pointsMaterial, material );
  1565. pointsMaterial.color.copy( material.color );
  1566. pointsMaterial.map = material.map;
  1567. pointsMaterial.lights = false; // PointsMaterial doesn't support lights yet
  1568. scope.cache.add( cacheKey, pointsMaterial );
  1569. }
  1570. material = pointsMaterial;
  1571. mesh = new THREE.Points( geometry, material );
  1572. } else {
  1573. throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
  1574. }
  1575. mesh.name = meshDef.name || ( 'mesh_' + meshIndex );
  1576. if ( useMorphTargets ) {
  1577. addMorphTargets( mesh, meshDef, primitive, dependencies.accessors );
  1578. material.morphTargets = true;
  1579. if ( mesh.geometry.morphAttributes.normal !== undefined ) material.morphNormals = true;
  1580. }
  1581. if ( meshDef.extras !== undefined ) mesh.userData = meshDef.extras;
  1582. if ( primitive.extras !== undefined ) mesh.geometry.userData = primitive.extras;
  1583. // for Specular-Glossiness.
  1584. if ( material.isGLTFSpecularGlossinessMaterial === true ) {
  1585. mesh.onBeforeRender = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].refreshUniforms;
  1586. }
  1587. if ( primitives.length > 1 ) {
  1588. mesh.name += '_' + i;
  1589. group.add( mesh );
  1590. } else {
  1591. return mesh;
  1592. }
  1593. }
  1594. return group;
  1595. } );
  1596. } );
  1597. };
  1598. /**
  1599. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
  1600. * @param {number} cameraIndex
  1601. * @return {Promise<THREE.Camera>}
  1602. */
  1603. GLTFParser.prototype.loadCamera = function ( cameraIndex ) {
  1604. var camera;
  1605. var cameraDef = this.json.cameras[ cameraIndex ];
  1606. var params = cameraDef[ cameraDef.type ];
  1607. if ( ! params ) {
  1608. console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
  1609. return;
  1610. }
  1611. if ( cameraDef.type === 'perspective' ) {
  1612. camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );
  1613. } else if ( cameraDef.type === 'orthographic' ) {
  1614. camera = new THREE.OrthographicCamera( params.xmag / - 2, params.xmag / 2, params.ymag / 2, params.ymag / - 2, params.znear, params.zfar );
  1615. }
  1616. if ( cameraDef.name !== undefined ) camera.name = cameraDef.name;
  1617. if ( cameraDef.extras ) camera.userData = cameraDef.extras;
  1618. return Promise.resolve( camera );
  1619. };
  1620. /**
  1621. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
  1622. * @param {number} skinIndex
  1623. * @return {Promise<Object>}
  1624. */
  1625. GLTFParser.prototype.loadSkin = function ( skinIndex ) {
  1626. var skinDef = this.json.skins[ skinIndex ];
  1627. var skinEntry = { joints: skinDef.joints };
  1628. if ( skinDef.inverseBindMatrices === undefined ) {
  1629. return Promise.resolve( skinEntry );
  1630. }
  1631. return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {
  1632. skinEntry.inverseBindMatrices = accessor;
  1633. return skinEntry;
  1634. } );
  1635. };
  1636. /**
  1637. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
  1638. * @param {number} animationIndex
  1639. * @return {Promise<THREE.AnimationClip>}
  1640. */
  1641. GLTFParser.prototype.loadAnimation = function ( animationIndex ) {
  1642. var json = this.json;
  1643. var animationDef = this.json.animations[ animationIndex ];
  1644. return this.getMultiDependencies( [
  1645. 'accessor',
  1646. 'node'
  1647. ] ).then( function ( dependencies ) {
  1648. var tracks = [];
  1649. for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) {
  1650. var channel = animationDef.channels[ i ];
  1651. var sampler = animationDef.samplers[ channel.sampler ];
  1652. if ( sampler ) {
  1653. var target = channel.target;
  1654. var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
  1655. var input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
  1656. var output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
  1657. var inputAccessor = dependencies.accessors[ input ];
  1658. var outputAccessor = dependencies.accessors[ output ];
  1659. var node = dependencies.nodes[ name ];
  1660. if ( node ) {
  1661. node.updateMatrix();
  1662. node.matrixAutoUpdate = true;
  1663. var TypedKeyframeTrack;
  1664. switch ( PATH_PROPERTIES[ target.path ] ) {
  1665. case PATH_PROPERTIES.weights:
  1666. TypedKeyframeTrack = THREE.NumberKeyframeTrack;
  1667. break;
  1668. case PATH_PROPERTIES.rotation:
  1669. TypedKeyframeTrack = THREE.QuaternionKeyframeTrack;
  1670. break;
  1671. case PATH_PROPERTIES.position:
  1672. case PATH_PROPERTIES.scale:
  1673. default:
  1674. TypedKeyframeTrack = THREE.VectorKeyframeTrack;
  1675. break;
  1676. }
  1677. var targetName = node.name ? node.name : node.uuid;
  1678. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
  1679. var targetNames = [];
  1680. if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
  1681. // node should be THREE.Group here but
  1682. // PATH_PROPERTIES.weights(morphTargetInfluences) should be
  1683. // the property of a mesh object under node.
  1684. // So finding targets here.
  1685. node.traverse( function ( object ) {
  1686. if ( object.isMesh === true && object.material.morphTargets === true ) {
  1687. targetNames.push( object.name ? object.name : object.uuid );
  1688. }
  1689. } );
  1690. } else {
  1691. targetNames.push( targetName );
  1692. }
  1693. // KeyframeTrack.optimize() will modify given 'times' and 'values'
  1694. // buffers before creating a truncated copy to keep. Because buffers may
  1695. // be reused by other tracks, make copies here.
  1696. for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) {
  1697. var track = new TypedKeyframeTrack(
  1698. targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
  1699. THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
  1700. THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
  1701. interpolation
  1702. );
  1703. // Here is the trick to enable custom interpolation.
  1704. // Overrides .createInterpolant in a factory method which creates custom interpolation.
  1705. if ( sampler.interpolation === 'CUBICSPLINE' ) {
  1706. track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {
  1707. // A CUBICSPLINE keyframe in glTF has three output values for each input value,
  1708. // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
  1709. // must be divided by three to get the interpolant's sampleSize argument.
  1710. return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result );
  1711. };
  1712. // Workaround, provide an alternate way to know if the interpolant type is cubis spline to track.
  1713. // track.getInterpolation() doesn't return valid value for custom interpolant.
  1714. track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
  1715. }
  1716. tracks.push( track );
  1717. }
  1718. }
  1719. }
  1720. }
  1721. var name = animationDef.name !== undefined ? animationDef.name : 'animation_' + animationIndex;
  1722. return new THREE.AnimationClip( name, undefined, tracks );
  1723. } );
  1724. };
  1725. /**
  1726. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
  1727. * @param {number} nodeIndex
  1728. * @return {Promise<THREE.Object3D>}
  1729. */
  1730. GLTFParser.prototype.loadNode = function ( nodeIndex ) {
  1731. var json = this.json;
  1732. var extensions = this.extensions;
  1733. var meshReferences = this.json.meshReferences;
  1734. var meshUses = this.json.meshUses;
  1735. var nodeDef = this.json.nodes[ nodeIndex ];
  1736. return this.getMultiDependencies( [
  1737. 'mesh',
  1738. 'skin',
  1739. 'camera',
  1740. 'light'
  1741. ] ).then( function ( dependencies ) {
  1742. var node;
  1743. if ( nodeDef.isBone === true ) {
  1744. node = new THREE.Bone();
  1745. } else if ( nodeDef.mesh !== undefined ) {
  1746. var mesh = dependencies.meshes[ nodeDef.mesh ];
  1747. node = mesh.clone();
  1748. // for Specular-Glossiness
  1749. if ( mesh.isGroup === true ) {
  1750. for ( var i = 0, il = mesh.children.length; i < il; i ++ ) {
  1751. var child = mesh.children[ i ];
  1752. if ( child.material && child.material.isGLTFSpecularGlossinessMaterial === true ) {
  1753. node.children[ i ].onBeforeRender = child.onBeforeRender;
  1754. }
  1755. }
  1756. } else {
  1757. if ( mesh.material && mesh.material.isGLTFSpecularGlossinessMaterial === true ) {
  1758. node.onBeforeRender = mesh.onBeforeRender;
  1759. }
  1760. }
  1761. if ( meshReferences[ nodeDef.mesh ] > 1 ) {
  1762. node.name += '_instance_' + meshUses[ nodeDef.mesh ] ++;
  1763. }
  1764. } else if ( nodeDef.camera !== undefined ) {
  1765. node = dependencies.cameras[ nodeDef.camera ];
  1766. } else if ( nodeDef.extensions
  1767. && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS ]
  1768. && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light !== undefined ) {
  1769. var lights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights;
  1770. node = lights[ nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light ];
  1771. } else {
  1772. node = new THREE.Object3D();
  1773. }
  1774. if ( nodeDef.name !== undefined ) {
  1775. node.name = THREE.PropertyBinding.sanitizeNodeName( nodeDef.name );
  1776. }
  1777. if ( nodeDef.extras ) node.userData = nodeDef.extras;
  1778. if ( nodeDef.extensions ) addUnknownExtensionsToUserData( extensions, node, nodeDef );
  1779. if ( nodeDef.matrix !== undefined ) {
  1780. var matrix = new THREE.Matrix4();
  1781. matrix.fromArray( nodeDef.matrix );
  1782. node.applyMatrix( matrix );
  1783. } else {
  1784. if ( nodeDef.translation !== undefined ) {
  1785. node.position.fromArray( nodeDef.translation );
  1786. }
  1787. if ( nodeDef.rotation !== undefined ) {
  1788. node.quaternion.fromArray( nodeDef.rotation );
  1789. }
  1790. if ( nodeDef.scale !== undefined ) {
  1791. node.scale.fromArray( nodeDef.scale );
  1792. }
  1793. }
  1794. return node;
  1795. } );
  1796. };
  1797. /**
  1798. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
  1799. * @param {number} sceneIndex
  1800. * @return {Promise<THREE.Scene>}
  1801. */
  1802. GLTFParser.prototype.loadScene = function () {
  1803. // scene node hierachy builder
  1804. function buildNodeHierachy( nodeId, parentObject, json, allNodes, skins ) {
  1805. var node = allNodes[ nodeId ];
  1806. var nodeDef = json.nodes[ nodeId ];
  1807. // build skeleton here as well
  1808. if ( nodeDef.skin !== undefined ) {
  1809. var meshes = node.isGroup === true ? node.children : [ node ];
  1810. for ( var i = 0, il = meshes.length; i < il; i ++ ) {
  1811. var mesh = meshes[ i ];
  1812. var skinEntry = skins[ nodeDef.skin ];
  1813. var bones = [];
  1814. var boneInverses = [];
  1815. for ( var j = 0, jl = skinEntry.joints.length; j < jl; j ++ ) {
  1816. var jointId = skinEntry.joints[ j ];
  1817. var jointNode = allNodes[ jointId ];
  1818. if ( jointNode ) {
  1819. bones.push( jointNode );
  1820. var mat = new THREE.Matrix4();
  1821. if ( skinEntry.inverseBindMatrices !== undefined ) {
  1822. mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );
  1823. }
  1824. boneInverses.push( mat );
  1825. } else {
  1826. console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', jointId );
  1827. }
  1828. }
  1829. mesh.bind( new THREE.Skeleton( bones, boneInverses ), mesh.matrixWorld );
  1830. }
  1831. }
  1832. // build node hierachy
  1833. parentObject.add( node );
  1834. if ( nodeDef.children ) {
  1835. var children = nodeDef.children;
  1836. for ( var i = 0, il = children.length; i < il; i ++ ) {
  1837. var child = children[ i ];
  1838. buildNodeHierachy( child, node, json, allNodes, skins );
  1839. }
  1840. }
  1841. }
  1842. return function loadScene( sceneIndex ) {
  1843. var json = this.json;
  1844. var extensions = this.extensions;
  1845. var sceneDef = this.json.scenes[ sceneIndex ];
  1846. return this.getMultiDependencies( [
  1847. 'node',
  1848. 'skin'
  1849. ] ).then( function ( dependencies ) {
  1850. var scene = new THREE.Scene();
  1851. if ( sceneDef.name !== undefined ) scene.name = sceneDef.name;
  1852. if ( sceneDef.extras ) scene.userData = sceneDef.extras;
  1853. if ( sceneDef.extensions ) addUnknownExtensionsToUserData( extensions, scene, sceneDef );
  1854. var nodeIds = sceneDef.nodes || [];
  1855. for ( var i = 0, il = nodeIds.length; i < il; i ++ ) {
  1856. buildNodeHierachy( nodeIds[ i ], scene, json, dependencies.nodes, dependencies.skins );
  1857. }
  1858. // Ambient lighting, if present, is always attached to the scene root.
  1859. if ( sceneDef.extensions
  1860. && sceneDef.extensions[ EXTENSIONS.KHR_LIGHTS ]
  1861. && sceneDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light !== undefined ) {
  1862. var lights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights;
  1863. scene.add( lights[ sceneDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light ] );
  1864. }
  1865. return scene;
  1866. } );
  1867. };
  1868. }();
  1869. return GLTFLoader;
  1870. } )();