webgl_postprocessing_smaa.html 2.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - postprocessing smaa</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. background-color: #000000;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <script src="../build/three.min.js"></script>
  17. <script src="js/postprocessing/SMAAPass.js"></script>
  18. <script src="js/shaders/CopyShader.js"></script>
  19. <script src="js/shaders/SMAAShader.js"></script>
  20. <script src="js/postprocessing/EffectComposer.js"></script>
  21. <script src="js/postprocessing/RenderPass.js"></script>
  22. <script src="js/postprocessing/MaskPass.js"></script>
  23. <script src="js/postprocessing/ShaderPass.js"></script>
  24. <script>
  25. var camera, scene, renderer, composer, pass;
  26. var geometry, material, object;
  27. var textureLoader = new THREE.TextureLoader();
  28. textureLoader.load( "textures/smaa-area.png", function( areaTexture ) {
  29. textureLoader.load( "textures/brick_diffuse.jpg", function( meshTexture ) {
  30. init( areaTexture, meshTexture );
  31. animate();
  32. });
  33. } );
  34. function init( areaTexture, meshTexture ) {
  35. renderer = new THREE.WebGLRenderer( { antialias: false } );
  36. renderer.setPixelRatio( window.devicePixelRatio );
  37. renderer.setSize( window.innerWidth, window.innerHeight );
  38. document.body.appendChild( renderer.domElement );
  39. //
  40. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  41. camera.position.z = 400;
  42. scene = new THREE.Scene();
  43. geometry = new THREE.BoxGeometry( 200, 200, 200 );
  44. material = new THREE.MeshBasicMaterial( { map: meshTexture } );
  45. meshTexture.anisotropy = 4;
  46. object = new THREE.Mesh( geometry, material );
  47. scene.add( object );
  48. // postprocessing
  49. composer = new THREE.EffectComposer( renderer );
  50. composer.addPass( new THREE.RenderPass( scene, camera ) );
  51. pass = new THREE.SMAAPass( window.innerWidth, window.innerHeight, areaTexture );
  52. pass.renderToScreen = true;
  53. composer.addPass( pass );
  54. window.addEventListener( 'resize', onWindowResize, false );
  55. }
  56. function onWindowResize() {
  57. var width = window.innerWidth;
  58. var height = window.innerHeight;
  59. camera.aspect = width / height;
  60. camera.updateProjectionMatrix();
  61. renderer.setSize( width, height );
  62. var pixelRatio = renderer.getPixelRatio();
  63. var newWidth = Math.floor( width / pixelRatio ) || 1;
  64. var newHeight = Math.floor( height / pixelRatio ) || 1;
  65. composer.setSize( newWidth, newHeight );
  66. pass.setSize( newWidth, newHeight );
  67. }
  68. function animate() {
  69. requestAnimationFrame( animate );
  70. object.rotation.x += 0.005;
  71. object.rotation.y += 0.01;
  72. composer.render();
  73. }
  74. </script>
  75. </body>
  76. </html>