webgl_shading_physical.html 24 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - physically based shading</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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  13. font-weight: bold;
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  18. #info {
  19. color:#000;
  20. position: relative;
  21. margin: 0 auto -2.1em;
  22. top: 0px;
  23. width: 550px;
  24. padding: 5px;
  25. z-index:100;
  26. }
  27. a { color: skyblue; }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl physically based shading testbed
  33. </div>
  34. <!--
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  64. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  65. <script type="text/javascript" src="../src/lights/PointLight.js"></script>
  66. <script type="text/javascript" src="../src/lights/SpotLight.js"></script>
  67. <script type="text/javascript" src="../src/materials/Material.js"></script>
  68. <script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
  69. <script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
  70. <script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
  71. <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
  72. <script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
  73. <script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
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  86. <script type="text/javascript" src="../src/objects/Bone.js"></script>
  87. <script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
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  113. <script type="text/javascript" src="../src/extras/core/Curve.js"></script>
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  118. <script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
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  122. <script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
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  124. <script type="text/javascript" src="../src/extras/cameras/RollCamera.js"></script>
  125. <script type="text/javascript" src="../src/extras/cameras/TrackballCamera.js"></script>
  126. <script type="text/javascript" src="../src/extras/cameras/CombinedCamera.js"></script>
  127. <script type="text/javascript" src="../src/extras/controls/FirstPersonControls.js"></script>
  128. <script type="text/javascript" src="../src/extras/controls/PathControls.js"></script>
  129. <script type="text/javascript" src="../src/extras/controls/FlyControls.js"></script>
  130. <script type="text/javascript" src="../src/extras/controls/RollControls.js"></script>
  131. <script type="text/javascript" src="../src/extras/controls/TrackballControls.js"></script>
  132. <script type="text/javascript" src="../src/extras/geometries/CubeGeometry.js"></script>
  133. <script type="text/javascript" src="../src/extras/geometries/CylinderGeometry.js"></script>
  134. <script type="text/javascript" src="../src/extras/geometries/ExtrudeGeometry.js"></script>
  135. <script type="text/javascript" src="../src/extras/geometries/IcosahedronGeometry.js"></script>
  136. <script type="text/javascript" src="../src/extras/geometries/LatheGeometry.js"></script>
  137. <script type="text/javascript" src="../src/extras/geometries/OctahedronGeometry.js"></script>
  138. <script type="text/javascript" src="../src/extras/geometries/PlaneGeometry.js"></script>
  139. <script type="text/javascript" src="../src/extras/geometries/SphereGeometry.js"></script>
  140. <script type="text/javascript" src="../src/extras/geometries/TextGeometry.js"></script>
  141. <script type="text/javascript" src="../src/extras/geometries/TorusGeometry.js"></script>
  142. <script type="text/javascript" src="../src/extras/geometries/TorusKnotGeometry.js"></script>
  143. <script type="text/javascript" src="../src/extras/modifiers/SubdivisionModifier.js"></script>
  144. <script type="text/javascript" src="../src/extras/loaders/Loader.js"></script>
  145. <script type="text/javascript" src="../src/extras/loaders/BinaryLoader.js"></script>
  146. <script type="text/javascript" src="../src/extras/loaders/ColladaLoader.js"></script>
  147. <script type="text/javascript" src="../src/extras/loaders/JSONLoader.js"></script>
  148. <script type="text/javascript" src="../src/extras/loaders/SceneLoader.js"></script>
  149. <script type="text/javascript" src="../src/extras/loaders/UTF8Loader.js"></script>
  150. <script type="text/javascript" src="../src/extras/objects/Axes.js"></script>
  151. <script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
  152. <script type="text/javascript" src="../src/extras/objects/LensFlare.js"></script>
  153. <script type="text/javascript" src="../src/extras/plugins/LensFlarePlugin.js"></script>
  154. <script type="text/javascript" src="../src/extras/plugins/ShadowMapPlugin.js"></script>
  155. <script type="text/javascript" src="../src/extras/plugins/SpritePlugin.js"></script>
  156. <script type="text/javascript" src="../src/extras/renderers/AnaglyphWebGLRenderer.js"></script>
  157. <script type="text/javascript" src="../src/extras/renderers/CrosseyedWebGLRenderer.js"></script>
  158. <script type="text/javascript" src="../src/extras/shaders/ShaderFlares.js"></script>
  159. <script type="text/javascript" src="../src/extras/shaders/ShaderSprite.js"></script>
  160. <script src="js/ShaderExtras.js"></script>
  161. <script src="js/postprocessing/EffectComposer.js"></script>
  162. <script src="js/postprocessing/RenderPass.js"></script>
  163. <script src="js/postprocessing/BloomPass.js"></script>
  164. <script src="js/postprocessing/ShaderPass.js"></script>
  165. <script src="js/postprocessing/MaskPass.js"></script>
  166. <script src="js/postprocessing/SavePass.js"></script>
  167. <script src="js/Detector.js"></script>
  168. <script src="js/RequestAnimationFrame.js"></script>
  169. <script src="js/Stats.js"></script>
  170. <script src="js/Tween.js"></script>
  171. <script>
  172. var MARGIN = 0;
  173. var SCREEN_WIDTH = window.innerWidth;
  174. var SCREEN_HEIGHT = window.innerHeight - 2 * MARGIN;
  175. var FAR = 10000;
  176. var DAY = 0;
  177. var container, stats;
  178. var camera, scene, renderer;
  179. var mesh, geometry;
  180. var sunLight, pointLight, ambientLight;
  181. var morph;
  182. var composer, effectFXAA, hblur, vblur;
  183. var parameters, tweenDirection, tweenDay, tweenNight;
  184. var clock = new THREE.Clock();
  185. init();
  186. animate();
  187. function init() {
  188. container = document.createElement( 'div' );
  189. document.body.appendChild( container );
  190. camera = new THREE.PerspectiveCamera( 45, SCREEN_WIDTH / SCREEN_HEIGHT, 2, FAR );
  191. camera.position.set( 500, 400, 1200 );
  192. controls = new THREE.TrackballControls( camera );
  193. controls.target.set( 0, 120, 0 );
  194. controls.rotateSpeed = 1.0;
  195. controls.zoomSpeed = 1.2;
  196. controls.panSpeed = 0.8;
  197. controls.noZoom = false;
  198. controls.noPan = false;
  199. controls.staticMoving = true;
  200. controls.dynamicDampingFactor = 0.15;
  201. controls.keys = [ 65, 83, 68 ];
  202. // CUBE CAMERA
  203. cubeCamera = new THREE.CubeCamera( 1, FAR, 0, 128 );
  204. var cubeTarget = cubeCamera.renderTarget;
  205. scene = new THREE.Scene();
  206. scene.fog = new THREE.Fog( 0x00aaff, 1000, FAR );
  207. if ( DAY )
  208. scene.fog.color.setHSV( 0.13, 0.25, 0.99 );
  209. else
  210. scene.fog.color.setHSV( 0.13, 0.25, 0.1 );
  211. // TEXTURES
  212. var x = document.createElement( "canvas" );
  213. var xc = x.getContext("2d");
  214. x.width = x.height = 128;
  215. xc.fillStyle = "#fff";
  216. xc.fillRect(0, 0, 128, 128);
  217. xc.fillStyle = "#000";
  218. xc.fillRect(0, 0, 64, 64);
  219. xc.fillStyle = "#999";
  220. xc.fillRect(32, 32, 32, 32);
  221. xc.fillStyle = "#000";
  222. xc.fillRect(64, 64, 64, 64);
  223. xc.fillStyle = "#555";
  224. xc.fillRect(96, 96, 32, 32);
  225. var texturePattern = new THREE.Texture( x, new THREE.UVMapping(), THREE.RepeatWrapping, THREE.RepeatWrapping );
  226. texturePattern.needsUpdate = true;
  227. texturePattern.repeat.set( 1000, 1000 );
  228. var textureSquares = THREE.ImageUtils.loadTexture( "textures/patterns/bright_squares256.png" );
  229. textureSquares.wrapS = textureSquares.wrapT = THREE.RepeatWrapping;
  230. textureSquares.magFilter = THREE.NearestFilter;
  231. textureSquares.repeat.set( 50, 50 );
  232. var textureNoiseColor = THREE.ImageUtils.loadTexture( "textures/disturb.jpg" );
  233. textureNoiseColor.repeat.set( 1, 1 );
  234. textureNoiseColor.wrapS = textureNoiseColor.wrapT = THREE.RepeatWrapping;
  235. var textureLava = THREE.ImageUtils.loadTexture( "textures/lava/lavatile.jpg" );
  236. textureLava.repeat.set( 6, 2 );
  237. textureLava.wrapS = textureLava.wrapT = THREE.RepeatWrapping;
  238. //
  239. var path = "textures/cube/SwedishRoyalCastle/";
  240. var format = '.jpg';
  241. var urls = [
  242. path + 'px' + format, path + 'nx' + format,
  243. path + 'py' + format, path + 'ny' + format,
  244. path + 'pz' + format, path + 'nz' + format
  245. ];
  246. var reflectionCube = THREE.ImageUtils.loadTextureCube( urls );
  247. // GROUND
  248. var groundMaterial = new THREE.MeshPhongMaterial( { shininess: 80, ambient: 0x444444, color: 0xffffff, specular: 0xffffff, map: textureSquares } );
  249. //groundMaterial.color.setHSV( 0.1, 0.1, 0.99 );
  250. var planeGeometry = new THREE.PlaneGeometry( 100, 100 );
  251. var ground = new THREE.Mesh( planeGeometry, groundMaterial );
  252. ground.position.set( 0, 0, 0 );
  253. ground.rotation.x = -Math.PI/2;
  254. ground.scale.set( 1000, 1000, 1000 );
  255. ground.receiveShadow = true;
  256. scene.add( ground );
  257. // MATERIALS
  258. var shader = THREE.ShaderUtils.lib[ "cube" ];
  259. shader.uniforms[ "tCube" ].texture = cubeTarget;
  260. shader.uniforms[ "tFlip" ].value = 1;
  261. var materialCube = new THREE.ShaderMaterial( {
  262. fragmentShader: shader.fragmentShader,
  263. vertexShader: shader.vertexShader,
  264. uniforms: shader.uniforms
  265. } );
  266. var materialLambert = new THREE.MeshPhongMaterial( { shininess: 50, ambient: 0x444444, color: 0xffffff, map: textureNoiseColor } );
  267. var materialPhong = new THREE.MeshPhongMaterial( { shininess: 50, ambient: 0x444444, color: 0xffffff, specular: 0x999999, map: textureLava } );
  268. var materialPhongCube = new THREE.MeshPhongMaterial( { shininess: 50, ambient: 0x444444, color: 0xffffff, specular: 0x999999, envMap: cubeTarget } );
  269. // OBJECTS
  270. var sphereGeometry = new THREE.SphereGeometry( 100, 64, 32 );
  271. var torusGeometry = new THREE.TorusGeometry( 240, 60, 32, 64 );
  272. var cubeGeometry = new THREE.CubeGeometry( 150, 150, 150 );
  273. addObject( torusGeometry, materialPhong, 0, 100, 0, 0 );
  274. addObject( cubeGeometry, materialLambert, 350, 75, 300, 0 );
  275. mesh = addObject( sphereGeometry, materialPhongCube, 350, 100, -350, 0 );
  276. function addObjectColor( geometry, color, x, y, z, ry ) {
  277. var material = new THREE.MeshPhongMaterial( { color: 0xffffff, ambient: 0x444444 } );
  278. //var material = new THREE.MeshPhongMaterial( { color: color, ambient: color } );
  279. //THREE.ColorUtils.adjustHSV( material.ambient, 0, 0, -0.5 );
  280. return addObject( geometry, material, x, y, z, ry );
  281. }
  282. function addObject( geometry, material, x, y, z, ry ) {
  283. var tmpMesh = new THREE.Mesh( geometry, material );
  284. THREE.ColorUtils.adjustHSV( tmpMesh.material.color, 0.1, -0.1, 0 );
  285. tmpMesh.position.set( x, y, z );
  286. tmpMesh.rotation.y = ry;
  287. tmpMesh.castShadow = true;
  288. tmpMesh.receiveShadow = true;
  289. scene.add( tmpMesh );
  290. return tmpMesh;
  291. }
  292. var bigCube = new THREE.CubeGeometry( 50, 500, 50 );
  293. var midCube = new THREE.CubeGeometry( 50, 200, 50 );
  294. var smallCube = new THREE.CubeGeometry( 100, 100, 100 );
  295. addObjectColor( bigCube, 0xff0000, -500, 250, 0, 0 );
  296. addObjectColor( smallCube, 0xff0000, -500, 50, -150, 0 );
  297. addObjectColor( midCube, 0x00ff00, 500, 100, 0, 0 );
  298. addObjectColor( smallCube, 0x00ff00, 500, 50, -150, 0 );
  299. addObjectColor( midCube, 0x0000ff, 0, 100, -500, 0 );
  300. addObjectColor( smallCube, 0x0000ff, -150, 50, -500, 0 );
  301. addObjectColor( midCube, 0xff00ff, 0, 100, 500, 0 );
  302. addObjectColor( smallCube, 0xff00ff, -150, 50, 500, 0 );
  303. addObjectColor( new THREE.CubeGeometry( 500, 10, 10 ), 0xffff00, 0, 600, 0, Math.PI/4 );
  304. addObjectColor( new THREE.CubeGeometry( 250, 10, 10 ), 0xffff00, 0, 600, 0, 0 );
  305. addObjectColor( new THREE.SphereGeometry( 100, 32, 26 ), 0xffffff, -300, 100, 300, 0 );
  306. // MORPHS
  307. var loader = new THREE.JSONLoader();
  308. loader.load( "models/animated/sittingBox.js", function( geometry ) {
  309. var morphMaterial = new THREE.MeshPhongMaterial( { ambient: 0x222222, color: 0x000000, specular: 0xff9900, shininess: 50, morphTargets: true } );
  310. morphMaterial.shading = THREE.FlatShading;
  311. //geometry.computeVertexNormals();
  312. morph = new THREE.MorphAnimMesh( geometry, morphMaterial );
  313. var s = 200;
  314. morph.scale.set( s, s, s );
  315. morph.duration = 8000;
  316. morph.mirroredLoop = true;
  317. morph.castShadow = true;
  318. morph.receiveShadow = true;
  319. scene.add( morph );
  320. } );
  321. // LIGHTS
  322. var sunIntensity = 0.3,
  323. pointIntensity = 1,
  324. pointColor = 0xffaa00;
  325. if ( DAY ) {
  326. sunIntensity = 1;
  327. pointIntensity = 0.5;
  328. pointColor = 0xffffff;
  329. }
  330. ambientLight = new THREE.AmbientLight( 0xffffff );
  331. ambientLight.color.setHSV( 0.1, 0.9, 0.25 );
  332. scene.add( ambientLight );
  333. pointLight = new THREE.PointLight( 0xffaa00, pointIntensity, 5000 );
  334. pointLight.position.set( 0, 0, 0 );
  335. scene.add( pointLight );
  336. sunLight = new THREE.SpotLight( 0xffffff, sunIntensity );
  337. sunLight.position.set( 1000, 2000, 1000 );
  338. sunLight.castShadow = true;
  339. scene.add( sunLight );
  340. // RENDERER
  341. renderer = new THREE.WebGLRenderer( { clearColor: 0x00aaff, clearAlpha: 1, antialias: false } );
  342. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  343. if ( scene.fog )
  344. renderer.setClearColor( scene.fog.color, 1 );
  345. renderer.domElement.style.position = "absolute";
  346. renderer.domElement.style.top = MARGIN + "px";
  347. renderer.domElement.style.left = "0px";
  348. container.appendChild( renderer.domElement );
  349. //
  350. renderer.shadowMapAutoUpdate = false;
  351. renderer.shadowMapEnabled = true;
  352. renderer.shadowMapDarkness = 0.5 * sunIntensity;
  353. renderer.shadowMapBias = 0.00390125;
  354. //
  355. renderer.gammaInput = true;
  356. renderer.gammaOutput = true;
  357. renderer.physicallyBasedShading = true;
  358. // STATS
  359. stats = new Stats();
  360. stats.domElement.style.position = 'absolute';
  361. stats.domElement.style.top = '0px';
  362. stats.domElement.style.zIndex = 100;
  363. stats.domElement.children[ 0 ].children[ 0 ].style.color = "#222";
  364. stats.domElement.children[ 0 ].style.background = "transparent";
  365. stats.domElement.children[ 0 ].children[ 1 ].style.display = "none";
  366. container.appendChild( stats.domElement );
  367. // EVENTS
  368. window.addEventListener( 'resize', onWindowResize, false );
  369. document.addEventListener( 'keydown', onKeyDown, false );
  370. // COMPOSER
  371. renderer.autoClear = false;
  372. renderTargetParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBufer: false };
  373. renderTarget = new THREE.WebGLRenderTarget( SCREEN_WIDTH, SCREEN_HEIGHT, renderTargetParameters );
  374. effectFXAA = new THREE.ShaderPass( THREE.ShaderExtras[ "fxaa" ] );
  375. var effectVignette = new THREE.ShaderPass( THREE.ShaderExtras[ "vignette" ] );
  376. hblur = new THREE.ShaderPass( THREE.ShaderExtras[ "horizontalTiltShift" ] );
  377. vblur = new THREE.ShaderPass( THREE.ShaderExtras[ "verticalTiltShift" ] );
  378. var bluriness = 4;
  379. hblur.uniforms[ 'h' ].value = bluriness / SCREEN_WIDTH;
  380. vblur.uniforms[ 'v' ].value = bluriness / SCREEN_HEIGHT;
  381. hblur.uniforms[ 'r' ].value = vblur.uniforms[ 'r' ].value = 0.5;
  382. effectFXAA.uniforms[ 'resolution' ].value.set( 1 / SCREEN_WIDTH, 1 / SCREEN_HEIGHT );
  383. composer = new THREE.EffectComposer( renderer, renderTarget );
  384. var renderModel = new THREE.RenderPass( scene, camera );
  385. effectVignette.renderToScreen = true;
  386. vblur.renderToScreen = true;
  387. composer = new THREE.EffectComposer( renderer, renderTarget );
  388. composer.addPass( renderModel );
  389. composer.addPass( effectFXAA );
  390. composer.addPass( hblur );
  391. composer.addPass( vblur );
  392. //composer.addPass( effectVignette );
  393. // TWEEN
  394. parameters = { control: 0 };
  395. tweenDirection = -1;
  396. tweenDay = new TWEEN.Tween( parameters ).to( { control: 100 }, 1000 ).easing( TWEEN.Easing.Exponential.EaseOut );
  397. tweenNight = new TWEEN.Tween( parameters ).to( { control: 0 }, 1000 ).easing( TWEEN.Easing.Exponential.EaseOut );
  398. }
  399. //
  400. function onWindowResize( event ) {
  401. SCREEN_WIDTH = window.innerWidth;
  402. SCREEN_HEIGHT = window.innerHeight - 2 * MARGIN;
  403. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  404. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  405. camera.updateProjectionMatrix();
  406. renderTarget = new THREE.WebGLRenderTarget( SCREEN_WIDTH, SCREEN_HEIGHT, renderTargetParameters );
  407. composer.reset( renderTarget );
  408. hblur.uniforms[ 'h' ].value = 4 / SCREEN_WIDTH;
  409. vblur.uniforms[ 'v' ].value = 4 / SCREEN_HEIGHT;
  410. effectFXAA.uniforms[ 'resolution' ].value.set( 1 / SCREEN_WIDTH, 1 / SCREEN_HEIGHT );
  411. }
  412. //
  413. function onKeyDown ( event ) {
  414. switch( event.keyCode ) {
  415. case 78: /*N*/ if ( tweenDirection == 1 ) {
  416. tweenDay.stop();
  417. tweenNight.start();
  418. tweenDirection = -1;
  419. } else {
  420. tweenNight.stop();
  421. tweenDay.start();
  422. tweenDirection = 1;
  423. }
  424. break;
  425. }
  426. }
  427. //
  428. function animate() {
  429. requestAnimationFrame( animate );
  430. render();
  431. stats.update();
  432. }
  433. function render() {
  434. // update
  435. var delta = 1000 * clock.getDelta();
  436. TWEEN.update();
  437. controls.update();
  438. if ( morph ) morph.updateAnimation( delta );
  439. scene.fog.color.setHSV( 0.13, 0.25, THREE.Math.mapLinear( parameters.control, 0, 100, 0.1, 0.99 ) );
  440. renderer.setClearColor( scene.fog.color, 1 );
  441. sunLight.intensity = THREE.Math.mapLinear( parameters.control, 0, 100, 0.3, 1 );
  442. pointLight.intensity = THREE.Math.mapLinear( parameters.control, 0, 100, 1, 0.5 );
  443. pointLight.color.setHSV( 0.1, THREE.Math.mapLinear( parameters.control, 0, 100, 0.99, 0 ), 0.9 );
  444. renderer.shadowMapDarkness = 0.5 * sunLight.intensity;
  445. // render shadow map
  446. renderer.autoUpdateObjects = false;
  447. renderer.initWebGLObjects( scene );
  448. renderer.updateShadowMap( scene, camera );
  449. // render cube map
  450. mesh.visible = false;
  451. renderer.autoClear = true;
  452. cubeCamera.updatePosition( mesh.position );
  453. cubeCamera.updateCubeMap( renderer, scene );
  454. renderer.autoClear = false;
  455. mesh.visible = true;
  456. // render scene
  457. renderer.autoUpdateObjects = true;
  458. //renderer.render( scene, camera );
  459. //renderer.clearTarget( null, 1, 1, 1 );
  460. composer.render( 0.1 );
  461. }
  462. </script>
  463. </body>
  464. </html>