THREE.Nodes.js 3.7 KB

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  1. import {
  2. // core
  3. GLNode,
  4. TempNode,
  5. InputNode,
  6. ConstNode,
  7. VarNode,
  8. StructNode,
  9. AttributeNode,
  10. FunctionNode,
  11. FunctionCallNode,
  12. NodeLib,
  13. NodeUtils,
  14. NodeFrame,
  15. NodeUniform,
  16. NodeBuilder,
  17. // inputs
  18. IntNode,
  19. FloatNode,
  20. Vector2Node,
  21. Vector3Node,
  22. Vector4Node,
  23. ColorNode,
  24. Matrix3Node,
  25. Matrix4Node,
  26. TextureNode,
  27. CubeTextureNode,
  28. ScreenNode,
  29. ReflectorNode,
  30. PropertyNode,
  31. // accessors
  32. UVNode,
  33. ColorsNode,
  34. PositionNode,
  35. NormalNode,
  36. CameraNode,
  37. LightNode,
  38. ReflectNode,
  39. ScreenUVNode,
  40. ResolutionNode,
  41. // math
  42. Math1Node,
  43. Math2Node,
  44. Math3Node,
  45. OperatorNode,
  46. // procedural
  47. NoiseNode,
  48. // bsdfs
  49. BlinnShininessExponentNode,
  50. BlinnExponentToRoughnessNode,
  51. RoughnessToBlinnExponentNode,
  52. // misc
  53. TextureCubeUVNode,
  54. TextureCubeNode,
  55. NormalMapNode,
  56. BumpMapNode,
  57. // utils
  58. BypassNode,
  59. JoinNode,
  60. SwitchNode,
  61. TimerNode,
  62. VelocityNode,
  63. UVTransformNode,
  64. MaxMIPLevelNode,
  65. // effects
  66. BlurNode,
  67. ColorAdjustmentNode,
  68. LuminanceNode,
  69. // material nodes
  70. RawNode,
  71. SpriteNode,
  72. PhongNode,
  73. StandardNode,
  74. MeshStandardNode,
  75. // materials
  76. NodeMaterial,
  77. SpriteNodeMaterial,
  78. PhongNodeMaterial,
  79. StandardNodeMaterial,
  80. MeshStandardNodeMaterial
  81. } from './Nodes.js';
  82. // core
  83. THREE.GLNode = GLNode;
  84. THREE.TempNode = TempNode;
  85. THREE.InputNode = InputNode;
  86. THREE.ConstNode = ConstNode;
  87. THREE.VarNode = VarNode;
  88. THREE.StructNode = StructNode;
  89. THREE.AttributeNode = AttributeNode;
  90. THREE.FunctionNode = FunctionNode;
  91. THREE.FunctionCallNode = FunctionCallNode;
  92. THREE.NodeLib = NodeLib;
  93. THREE.NodeUtils = NodeUtils;
  94. THREE.NodeFrame = NodeFrame;
  95. THREE.NodeUniform = NodeUniform;
  96. THREE.NodeBuilder = NodeBuilder;
  97. // inputs
  98. THREE.IntNode = IntNode;
  99. THREE.FloatNode = FloatNode;
  100. THREE.Vector2Node = Vector2Node;
  101. THREE.Vector3Node = Vector3Node;
  102. THREE.Vector4Node = Vector4Node;
  103. THREE.ColorNode = ColorNode;
  104. THREE.Matrix3Node = Matrix3Node;
  105. THREE.Matrix4Node = Matrix4Node;
  106. THREE.TextureNode = TextureNode;
  107. THREE.CubeTextureNode = CubeTextureNode;
  108. THREE.ScreenNode = ScreenNode;
  109. THREE.ReflectorNode = ReflectorNode;
  110. THREE.PropertyNode = PropertyNode;
  111. // accessors
  112. THREE.UVNode = UVNode;
  113. THREE.ColorsNode = ColorsNode;
  114. THREE.PositionNode = PositionNode;
  115. THREE.NormalNode = NormalNode;
  116. THREE.CameraNode = CameraNode;
  117. THREE.LightNode = LightNode;
  118. THREE.ReflectNode = ReflectNode;
  119. THREE.ScreenUVNode = ScreenUVNode;
  120. THREE.ResolutionNode = ResolutionNode;
  121. // math
  122. THREE.Math1Node = Math1Node;
  123. THREE.Math2Node = Math2Node;
  124. THREE.Math3Node = Math3Node;
  125. THREE.OperatorNode = OperatorNode;
  126. // procedural
  127. THREE.NoiseNode = NoiseNode;
  128. // bsdfs
  129. THREE.BlinnShininessExponentNode = BlinnShininessExponentNode;
  130. THREE.BlinnExponentToRoughnessNode = BlinnExponentToRoughnessNode;
  131. THREE.RoughnessToBlinnExponentNode = RoughnessToBlinnExponentNode;
  132. // misc
  133. THREE.TextureCubeUVNode = TextureCubeUVNode;
  134. THREE.TextureCubeNode = TextureCubeNode;
  135. THREE.NormalMapNode = NormalMapNode;
  136. THREE.BumpMapNode = BumpMapNode;
  137. // utils
  138. THREE.BypassNode = BypassNode;
  139. THREE.JoinNode = JoinNode;
  140. THREE.SwitchNode = SwitchNode;
  141. THREE.TimerNode = TimerNode;
  142. THREE.VelocityNode = VelocityNode;
  143. THREE.UVTransformNode = UVTransformNode;
  144. THREE.MaxMIPLevelNode = MaxMIPLevelNode;
  145. // effects
  146. THREE.BlurNode = BlurNode;
  147. THREE.ColorAdjustmentNode = ColorAdjustmentNode;
  148. THREE.LuminanceNode = LuminanceNode;
  149. // material nodes
  150. THREE.RawNode = RawNode;
  151. THREE.SpriteNode = SpriteNode;
  152. THREE.PhongNode = PhongNode;
  153. THREE.StandardNode = StandardNode;
  154. THREE.MeshStandardNode = MeshStandardNode;
  155. // materials
  156. THREE.NodeMaterial = NodeMaterial;
  157. THREE.SpriteNodeMaterial = SpriteNodeMaterial;
  158. THREE.PhongNodeMaterial = PhongNodeMaterial;
  159. THREE.StandardNodeMaterial = StandardNodeMaterial;
  160. THREE.MeshStandardNodeMaterial = MeshStandardNodeMaterial;