NodeMaterial.js 4.8 KB

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  1. /**
  2. * @author sunag / http://www.sunag.com.br/
  3. */
  4. import { NodeBuilder } from '../core/NodeBuilder.js';
  5. import { ColorNode } from '../inputs/ColorNode.js';
  6. import { PositionNode } from '../accessors/PositionNode.js';
  7. import { RawNode } from './nodes/RawNode.js';
  8. function NodeMaterial( vertex, fragment ) {
  9. THREE.ShaderMaterial.call( this );
  10. // prevent code share conflict, remove in future
  11. this.defines.UUID = this.uuid;
  12. this.vertex = vertex || new RawNode( new PositionNode( PositionNode.PROJECTION ) );
  13. this.fragment = fragment || new RawNode( new ColorNode( 0xFF0000 ) );
  14. this.updaters = [];
  15. };
  16. NodeMaterial.prototype = Object.create( THREE.ShaderMaterial.prototype );
  17. NodeMaterial.prototype.constructor = NodeMaterial;
  18. NodeMaterial.prototype.type = "NodeMaterial";
  19. NodeMaterial.prototype.isNodeMaterial = true;
  20. Object.defineProperties( NodeMaterial.prototype, {
  21. properties: {
  22. get: function () {
  23. return this.fragment.properties;
  24. }
  25. }
  26. } );
  27. NodeMaterial.prototype.updateFrame = function ( frame ) {
  28. for ( var i = 0; i < this.updaters.length; ++ i ) {
  29. frame.updateNode( this.updaters[ i ] );
  30. }
  31. };
  32. NodeMaterial.prototype.onBeforeCompile = function ( shader, renderer ) {
  33. if ( this.needsUpdate ) {
  34. this.build( { dispose: false, renderer: renderer } );
  35. shader.uniforms = this.uniforms;
  36. shader.vertexShader = this.vertexShader;
  37. shader.fragmentShader = this.fragmentShader;
  38. }
  39. };
  40. NodeMaterial.prototype.build = function ( params ) {
  41. params = params || {};
  42. params.dispose = params.dispose !== undefined ? params.dispose : true;
  43. var builder = params.builder || new NodeBuilder();
  44. builder.setMaterial( this, params.renderer );
  45. builder.build( this.vertex, this.fragment );
  46. this.vertexShader = builder.getCode('vertex');
  47. this.fragmentShader = builder.getCode('fragment');
  48. this.defines = builder.defines;
  49. this.uniforms = builder.uniforms;
  50. this.extensions = builder.extensions;
  51. this.updaters = builder.updaters;
  52. this.fog = builder.requires.fog;
  53. this.lights = builder.requires.lights;
  54. this.transparent = builder.requires.transparent || this.blending > THREE.NormalBlending;
  55. if ( params.dispose ) {
  56. // force update
  57. this.dispose();
  58. }
  59. return this;
  60. };
  61. NodeMaterial.prototype.copy = function ( source ) {
  62. var uuid = this.uuid;
  63. for (var name in source) {
  64. this[name] = source[name];
  65. }
  66. this.uuid = uuid;
  67. if ( source.userData !== undefined) {
  68. this.userData = JSON.parse( JSON.stringify( source.userData ) );
  69. }
  70. };
  71. NodeMaterial.prototype.toJSON = function ( meta ) {
  72. var isRootObject = ( meta === undefined || typeof meta === 'string' );
  73. if ( isRootObject ) {
  74. meta = {
  75. nodes: {}
  76. };
  77. }
  78. if ( meta && ! meta.materials ) meta.materials = {};
  79. if ( ! meta.materials[ this.uuid ] ) {
  80. var data = {};
  81. data.uuid = this.uuid;
  82. data.type = this.type;
  83. meta.materials[ data.uuid ] = data;
  84. if ( this.name !== "" ) data.name = this.name;
  85. if ( this.size !== undefined ) data.size = this.size;
  86. if ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation;
  87. if ( this.blending !== THREE.NormalBlending ) data.blending = this.blending;
  88. if ( this.flatShading === true ) data.flatShading = this.flatShading;
  89. if ( this.side !== THREE.FrontSide ) data.side = this.side;
  90. if ( this.vertexColors !== THREE.NoColors ) data.vertexColors = this.vertexColors;
  91. if ( this.depthFunc !== THREE.LessEqualDepth ) data.depthFunc = this.depthFunc;
  92. if ( this.depthTest === false ) data.depthTest = this.depthTest;
  93. if ( this.depthWrite === false ) data.depthWrite = this.depthWrite;
  94. if ( this.linewidth !== 1 ) data.linewidth = this.linewidth;
  95. if ( this.dashSize !== undefined ) data.dashSize = this.dashSize;
  96. if ( this.gapSize !== undefined ) data.gapSize = this.gapSize;
  97. if ( this.scale !== undefined ) data.scale = this.scale;
  98. if ( this.dithering === true ) data.dithering = true;
  99. if ( this.wireframe === true ) data.wireframe = this.wireframe;
  100. if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth;
  101. if ( this.wireframeLinecap !== 'round' ) data.wireframeLinecap = this.wireframeLinecap;
  102. if ( this.wireframeLinejoin !== 'round' ) data.wireframeLinejoin = this.wireframeLinejoin;
  103. if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest;
  104. if ( this.premultipliedAlpha === true ) data.premultipliedAlpha = this.premultipliedAlpha;
  105. if ( this.morphTargets === true ) data.morphTargets = true;
  106. if ( this.skinning === true ) data.skinning = true;
  107. if ( this.visible === false ) data.visible = false;
  108. if ( JSON.stringify( this.userData ) !== '{}' ) data.userData = this.userData;
  109. data.fog = this.fog;
  110. data.lights = this.lights;
  111. data.vertex = this.vertex.toJSON( meta ).uuid;
  112. data.fragment = this.fragment.toJSON( meta ).uuid;
  113. }
  114. meta.material = this.uuid;
  115. return meta;
  116. };
  117. export { NodeMaterial };