SceneLoader2.js 1.6 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586
  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.SceneLoader2 = function () {
  5. THREE.EventDispatcher.call( this );
  6. };
  7. THREE.SceneLoader2.prototype = {
  8. constructor: THREE.SceneExporter2,
  9. load: function ( url ) {
  10. var scope = this;
  11. var request = new XMLHttpRequest();
  12. request.addEventListener( 'load', function ( event ) {
  13. var response = scope.parse( JSON.parse( event.target.responseText ) );
  14. scope.dispatchEvent( { type: 'load', content: response } );
  15. }, false );
  16. request.addEventListener( 'progress', function ( event ) {
  17. scope.dispatchEvent( { type: 'progress', loaded: event.loaded, total: event.total } );
  18. }, false );
  19. request.addEventListener( 'error', function () {
  20. scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']' } );
  21. }, false );
  22. request.open( 'GET', url, true );
  23. request.send( null );
  24. },
  25. parse: function ( json ) {
  26. // console.log( json );
  27. var scene = new THREE.Scene();
  28. var geometries = [];
  29. var loader = new THREE.JSONLoader();
  30. for ( var i = 0, l = json.geometries.length; i < l; i ++ ) {
  31. geometries.push( loader.parse( json.geometries[ i ] ) );
  32. }
  33. // TODO: Implement hierarchy
  34. for ( var i = 0, l = json.scene.length; i < l; i ++ ) {
  35. var object = json.scene[ i ];
  36. switch ( object.type ) {
  37. case "Mesh":
  38. var mesh = new THREE.Mesh( geometries[ object.geometry ].geometry ); // TODO: Material
  39. mesh.position.fromArray( object.position );
  40. mesh.rotation.fromArray( object.rotation );
  41. mesh.scale.fromArray( object.scale );
  42. scene.add( mesh );
  43. break;
  44. }
  45. }
  46. return scene;
  47. }
  48. }