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- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js canvas - geometry - shapes</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
- <style type="text/css">
- body {
- font-family: Monospace;
- background-color: #f0f0f0;
- margin: 0px;
- overflow: hidden;
- }
- </style>
- </head>
- <body>
- <canvas id="debug" style="position:absolute; left:100px"></canvas>
- <script type="text/javascript" src="../build/Three.js"></script>
- <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
- <script type="text/javascript" src="js/Stats.js"></script>
- <script type="text/javascript">
- var container, stats;
- var camera, scene, renderer;
- var text, plane;
- var targetRotation = 0;
- var targetRotationOnMouseDown = 0;
- var mouseX = 0;
- var mouseXOnMouseDown = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- var info = document.createElement( 'div' );
- info.style.position = 'absolute';
- info.style.top = '10px';
- info.style.width = '100%';
- info.style.textAlign = 'center';
- info.innerHTML = 'Simple procedurally generated 3D shapes example by <a href="http://www.lab4games.net/zz85/blog">zz85</a><br/>Drag to spin';
- container.appendChild( info );
- camera = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
- camera.position.y = 150;
- camera.position.z = 500;
- camera.target.position.y = 150;
- scene = new THREE.Scene();
- parent = new THREE.Object3D();
- parent.position.y = 50;
- scene.addChild( parent );
- function addGeometry( geometry, color, x, y, z, rx, ry, rz, s ) {
- var mesh = new THREE.Mesh( geometry, [ new THREE.MeshBasicMaterial( { color: color } ), new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true } ) ] );
- mesh.position.set( x, y, z );
- mesh.rotation.set( rx, ry, rz );
- mesh.scale.set( s, s, s );
- parent.addChild( mesh );
- }
- var extrudeSettings = { amount: 20, bevelEnabled: true, bevelSegments: 2, steps: 2 }; //amount: 40, steps: 2
- // California
- var californiaPts = [];
- californiaPts.push( new THREE.Vector2 ( 610, 320 ) );
- californiaPts.push( new THREE.Vector2 ( 450, 300 ) );
- californiaPts.push( new THREE.Vector2 ( 392, 392 ) );
- californiaPts.push( new THREE.Vector2 ( 266, 438 ) );
- californiaPts.push( new THREE.Vector2 ( 190, 570 ) );
- californiaPts.push( new THREE.Vector2 ( 190, 600 ) );
- californiaPts.push( new THREE.Vector2 ( 160, 620 ) );
- californiaPts.push( new THREE.Vector2 ( 160, 650 ) );
- californiaPts.push( new THREE.Vector2 ( 180, 640 ) );
- californiaPts.push( new THREE.Vector2 ( 165, 680 ) );
- californiaPts.push( new THREE.Vector2 ( 150, 670 ) );
- californiaPts.push( new THREE.Vector2 ( 90, 737 ) );
- californiaPts.push( new THREE.Vector2 ( 80, 795 ) );
- californiaPts.push( new THREE.Vector2 ( 50, 835 ) );
- californiaPts.push( new THREE.Vector2 ( 64, 870 ) );
- californiaPts.push( new THREE.Vector2 ( 60, 945 ) );
- californiaPts.push( new THREE.Vector2 ( 300, 945 ) );
- californiaPts.push( new THREE.Vector2 ( 300, 743 ) );
- californiaPts.push( new THREE.Vector2 ( 600, 473 ) );
- californiaPts.push( new THREE.Vector2 ( 626, 425 ) );
- californiaPts.push( new THREE.Vector2 ( 600, 370 ) );
- californiaPts.push( new THREE.Vector2 ( 610, 320 ) );
- var californiaShape = new THREE.Shape( californiaPts );
- var california3d = new THREE.ExtrudeGeometry( californiaShape, { amount: 20 } );
- // Triangle
- var triangleShape = new THREE.Shape();
- triangleShape.moveTo( 80, 20 );
- triangleShape.lineTo( 40, 80 );
- triangleShape.lineTo( 120, 80 );
- triangleShape.lineTo( 80, 20 ); // close path
- var triangle3d = triangleShape.extrude( extrudeSettings );
- // Heart
- var x = 0, y = 0;
- var heartShape = new THREE.Shape(); // From http://blog.burlock.org/html5/130-paths
- heartShape.moveTo( x + 25, y + 25 );
- heartShape.bezierCurveTo( x + 25, y + 25, x + 20, y, x, y );
- heartShape.bezierCurveTo( x - 30, y, x - 30, y + 35,x - 30,y + 35 );
- heartShape.bezierCurveTo( x - 30, y + 55, x - 10, y + 77, x + 25, y + 95 );
- heartShape.bezierCurveTo( x + 60, y + 77, x + 80, y + 55, x + 80, y + 35 );
- heartShape.bezierCurveTo( x + 80, y + 35, x + 80, y, x + 50, y );
- heartShape.bezierCurveTo( x + 35, y, x + 25, y + 25, x + 25, y + 25 );
- var heart3d = heartShape.extrude( extrudeSettings );
- //heartShape.debug( document.getElementById("debug") );
- // Square
- var sqLength = 80;
- var squareShape = new THREE.Shape();
- squareShape.moveTo( 0,0 );
- squareShape.lineTo( 0, sqLength );
- squareShape.lineTo( sqLength, sqLength );
- squareShape.lineTo( sqLength, 0 );
- squareShape.lineTo( 0, 0 );
- var square3d = squareShape.extrude( extrudeSettings );
- // Rectangle
- var rectLength = 120, rectWidth = 40;
- var rectShape = new THREE.Shape();
- rectShape.moveTo( 0,0 );
- rectShape.lineTo( 0, rectWidth );
- rectShape.lineTo( rectLength, rectWidth );
- rectShape.lineTo( rectLength, 0 );
- rectShape.lineTo( 0, 0 );
- var rect3d = rectShape.extrude( extrudeSettings );
- // Rounded rectangle
- var roundedRectShape = new THREE.Shape();
- roundedRect( roundedRectShape, 0, 0, 50, 50, 20 );
- var roundedRect3d = roundedRectShape.extrude( extrudeSettings );
- function roundedRect( ctx, x, y, width, height, radius ){
- ctx.moveTo( x, y + radius );
- ctx.lineTo( x, y + height - radius );
- ctx.quadraticCurveTo( x, y + height, x + radius, y + height );
- ctx.lineTo( x + width - radius, y + height) ;
- ctx.quadraticCurveTo( x + width, y + height, x + width, y + height - radius );
- ctx.lineTo( x + width, y + radius );
- ctx.quadraticCurveTo( x + width, y, x + width - radius, y );
- ctx.lineTo( x + radius, y );
- ctx.quadraticCurveTo( x, y, x, y + radius );
- }
- // Circle
- var circleRadius = 40;
- var circleShape = new THREE.Shape();
- circleShape.moveTo( 0, circleRadius );
- circleShape.quadraticCurveTo( circleRadius, circleRadius, circleRadius, 0 );
- circleShape.quadraticCurveTo( circleRadius, -circleRadius, 0, -circleRadius );
- circleShape.quadraticCurveTo( -circleRadius, -circleRadius, -circleRadius, 0 );
- circleShape.quadraticCurveTo( -circleRadius, circleRadius, 0, circleRadius );
- var circle3d = circleShape.extrude( extrudeSettings );
- // Fish
- x = y = 0;
- var fishShape = new THREE.Shape();
- fishShape.moveTo( x, y );
- fishShape.quadraticCurveTo( x + 50, y + 80, x + 90, y + 10 );
- fishShape.quadraticCurveTo( x + 100, y + 10, x + 115, y + 40 );
- fishShape.quadraticCurveTo( x + 100, y, x + 115, y - 40 );
- fishShape.quadraticCurveTo( x + 100, y + 10, x + 90, y - 10 );
- fishShape.quadraticCurveTo( x + 50, y - 80, x, y );
- var fish3d = fishShape.extrude( extrudeSettings );
-
- // Arc Circle
- var arcShape = new THREE.Shape();
- arcShape.moveTo( 0, 0);
- arcShape.arc(10,10, 40, 0, Math.PI*2,false);
-
- var holePath = new THREE.Path();
- holePath.moveTo( 0, 0);
- holePath.arc(10, 10, 10, 0, Math.PI*2, true);
- arcShape.holes.push(holePath);
-
- var arc3d = arcShape.extrude( extrudeSettings );
- // Spline shape + Path Extrusion
- var splinepts = [];
- splinepts.push( new THREE.Vector2 ( 350, 100 ) );
- splinepts.push( new THREE.Vector2 ( 400, 450 ) );
- splinepts.push( new THREE.Vector2 ( -140, 350 ) );
- splinepts.push( new THREE.Vector2 ( 0, 0 ) );
- var splineShape = new THREE.Shape( );
- splineShape.moveTo( 0, 0 );
- splineShape.splineThru( splinepts );
- //splineShape.debug( document.getElementById("debug") );
- var extrudePath = new THREE.Path();
- extrudePath.moveTo(0,0);
- extrudePath.lineTo( 10, 10 );
- extrudePath.quadraticCurveTo( 80, 60, 160, 10 );
- extrudePath.quadraticCurveTo( 240, -40, 320, 10 );
- extrudeSettings.path = extrudePath;
- extrudeSettings.bevelEnabled = false;
- var splineShape3d = splineShape.extrude( extrudeSettings );
- addGeometry( california3d, 0xffaa00, -300, -100, 0, 0, 0, 0, 0.25 );
- addGeometry( triangle3d, 0xffee00, -180, 0, 0, 0, 0, 0, 1 );
- addGeometry( roundedRect3d, 0x005500, -150, 150, 0, 0, 0, 0, 1 );
- addGeometry( square3d, 0x0055ff, 150, 100, 0, 0, 0, 0, 1 );
- addGeometry( heart3d, 0xff1100, 0, 100, 0, 3.14, 0, 0, 1 );
- addGeometry( circle3d, 0x00ff11, 120, 250, 0, 0, 0, 0, 1 );
- addGeometry( fish3d, 0x222222, -50, 200, 0, 0, 0, 0, 1 );
- addGeometry( splineShape3d, 0x888888, -50, -100, -50, 0, 0, 0, 0.2 );
- addGeometry( arc3d, 0xbb4422, 150, 0, 0, 0, 0, 0, 1 );
- renderer = new THREE.CanvasRenderer();
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild( stats.domElement );
- document.addEventListener( 'mousedown', onDocumentMouseDown, false );
- document.addEventListener( 'touchstart', onDocumentTouchStart, false );
- document.addEventListener( 'touchmove', onDocumentTouchMove, false );
- }
- //
- function onDocumentMouseDown( event ) {
- event.preventDefault();
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- document.addEventListener( 'mouseup', onDocumentMouseUp, false );
- document.addEventListener( 'mouseout', onDocumentMouseOut, false );
- mouseXOnMouseDown = event.clientX - windowHalfX;
- targetRotationOnMouseDown = targetRotation;
- }
- function onDocumentMouseMove( event ) {
- mouseX = event.clientX - windowHalfX;
- targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
- }
- function onDocumentMouseUp( event ) {
- document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
- document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
- document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
- }
- function onDocumentMouseOut( event ) {
- document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
- document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
- document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
- }
- function onDocumentTouchStart( event ) {
- if ( event.touches.length == 1 ) {
- event.preventDefault();
- mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
- targetRotationOnMouseDown = targetRotation;
- }
- }
- function onDocumentTouchMove( event ) {
- if ( event.touches.length == 1 ) {
- event.preventDefault();
- mouseX = event.touches[ 0 ].pageX - windowHalfX;
- targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
- }
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- parent.rotation.y += ( targetRotation - parent.rotation.y ) * 0.05;
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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