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- import { NotEqualDepth, GreaterDepth, GreaterEqualDepth, EqualDepth, LessEqualDepth, LessDepth, AlwaysDepth, NeverDepth, CullFaceFront, CullFaceBack, CullFaceNone, DoubleSide, BackSide, CustomBlending, MultiplyBlending, SubtractiveBlending, AdditiveBlending, NoBlending, NormalBlending, AddEquation, SubtractEquation, ReverseSubtractEquation, MinEquation, MaxEquation, ZeroFactor, OneFactor, SrcColorFactor, SrcAlphaFactor, SrcAlphaSaturateFactor, DstColorFactor, DstAlphaFactor, OneMinusSrcColorFactor, OneMinusSrcAlphaFactor, OneMinusDstColorFactor, OneMinusDstAlphaFactor } from '../../constants.js';
- import { Vector4 } from '../../math/Vector4.js';
- function WebGLState( gl, extensions, capabilities ) {
- const isWebGL2 = capabilities.isWebGL2;
- function ColorBuffer() {
- let locked = false;
- const color = new Vector4();
- let currentColorMask = null;
- const currentColorClear = new Vector4( 0, 0, 0, 0 );
- return {
- setMask: function ( colorMask ) {
- if ( currentColorMask !== colorMask && ! locked ) {
- gl.colorMask( colorMask, colorMask, colorMask, colorMask );
- currentColorMask = colorMask;
- }
- },
- setLocked: function ( lock ) {
- locked = lock;
- },
- setClear: function ( r, g, b, a, premultipliedAlpha ) {
- if ( premultipliedAlpha === true ) {
- r *= a; g *= a; b *= a;
- }
- color.set( r, g, b, a );
- if ( currentColorClear.equals( color ) === false ) {
- gl.clearColor( r, g, b, a );
- currentColorClear.copy( color );
- }
- },
- reset: function () {
- locked = false;
- currentColorMask = null;
- currentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state
- }
- };
- }
- function DepthBuffer() {
- let locked = false;
- let currentDepthMask = null;
- let currentDepthFunc = null;
- let currentDepthClear = null;
- return {
- setTest: function ( depthTest ) {
- if ( depthTest ) {
- enable( gl.DEPTH_TEST );
- } else {
- disable( gl.DEPTH_TEST );
- }
- },
- setMask: function ( depthMask ) {
- if ( currentDepthMask !== depthMask && ! locked ) {
- gl.depthMask( depthMask );
- currentDepthMask = depthMask;
- }
- },
- setFunc: function ( depthFunc ) {
- if ( currentDepthFunc !== depthFunc ) {
- if ( depthFunc ) {
- switch ( depthFunc ) {
- case NeverDepth:
- gl.depthFunc( gl.NEVER );
- break;
- case AlwaysDepth:
- gl.depthFunc( gl.ALWAYS );
- break;
- case LessDepth:
- gl.depthFunc( gl.LESS );
- break;
- case LessEqualDepth:
- gl.depthFunc( gl.LEQUAL );
- break;
- case EqualDepth:
- gl.depthFunc( gl.EQUAL );
- break;
- case GreaterEqualDepth:
- gl.depthFunc( gl.GEQUAL );
- break;
- case GreaterDepth:
- gl.depthFunc( gl.GREATER );
- break;
- case NotEqualDepth:
- gl.depthFunc( gl.NOTEQUAL );
- break;
- default:
- gl.depthFunc( gl.LEQUAL );
- }
- } else {
- gl.depthFunc( gl.LEQUAL );
- }
- currentDepthFunc = depthFunc;
- }
- },
- setLocked: function ( lock ) {
- locked = lock;
- },
- setClear: function ( depth ) {
- if ( currentDepthClear !== depth ) {
- gl.clearDepth( depth );
- currentDepthClear = depth;
- }
- },
- reset: function () {
- locked = false;
- currentDepthMask = null;
- currentDepthFunc = null;
- currentDepthClear = null;
- }
- };
- }
- function StencilBuffer() {
- let locked = false;
- let currentStencilMask = null;
- let currentStencilFunc = null;
- let currentStencilRef = null;
- let currentStencilFuncMask = null;
- let currentStencilFail = null;
- let currentStencilZFail = null;
- let currentStencilZPass = null;
- let currentStencilClear = null;
- return {
- setTest: function ( stencilTest ) {
- if ( ! locked ) {
- if ( stencilTest ) {
- enable( gl.STENCIL_TEST );
- } else {
- disable( gl.STENCIL_TEST );
- }
- }
- },
- setMask: function ( stencilMask ) {
- if ( currentStencilMask !== stencilMask && ! locked ) {
- gl.stencilMask( stencilMask );
- currentStencilMask = stencilMask;
- }
- },
- setFunc: function ( stencilFunc, stencilRef, stencilMask ) {
- if ( currentStencilFunc !== stencilFunc ||
- currentStencilRef !== stencilRef ||
- currentStencilFuncMask !== stencilMask ) {
- gl.stencilFunc( stencilFunc, stencilRef, stencilMask );
- currentStencilFunc = stencilFunc;
- currentStencilRef = stencilRef;
- currentStencilFuncMask = stencilMask;
- }
- },
- setOp: function ( stencilFail, stencilZFail, stencilZPass ) {
- if ( currentStencilFail !== stencilFail ||
- currentStencilZFail !== stencilZFail ||
- currentStencilZPass !== stencilZPass ) {
- gl.stencilOp( stencilFail, stencilZFail, stencilZPass );
- currentStencilFail = stencilFail;
- currentStencilZFail = stencilZFail;
- currentStencilZPass = stencilZPass;
- }
- },
- setLocked: function ( lock ) {
- locked = lock;
- },
- setClear: function ( stencil ) {
- if ( currentStencilClear !== stencil ) {
- gl.clearStencil( stencil );
- currentStencilClear = stencil;
- }
- },
- reset: function () {
- locked = false;
- currentStencilMask = null;
- currentStencilFunc = null;
- currentStencilRef = null;
- currentStencilFuncMask = null;
- currentStencilFail = null;
- currentStencilZFail = null;
- currentStencilZPass = null;
- currentStencilClear = null;
- }
- };
- }
- //
- const colorBuffer = new ColorBuffer();
- const depthBuffer = new DepthBuffer();
- const stencilBuffer = new StencilBuffer();
- let enabledCapabilities = {};
- let currentBoundFramebuffers = {};
- let currentProgram = null;
- let currentBlendingEnabled = false;
- let currentBlending = null;
- let currentBlendEquation = null;
- let currentBlendSrc = null;
- let currentBlendDst = null;
- let currentBlendEquationAlpha = null;
- let currentBlendSrcAlpha = null;
- let currentBlendDstAlpha = null;
- let currentPremultipledAlpha = false;
- let currentFlipSided = null;
- let currentCullFace = null;
- let currentLineWidth = null;
- let currentPolygonOffsetFactor = null;
- let currentPolygonOffsetUnits = null;
- const maxTextures = gl.getParameter( gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS );
- let lineWidthAvailable = false;
- let version = 0;
- const glVersion = gl.getParameter( gl.VERSION );
- if ( glVersion.indexOf( 'WebGL' ) !== - 1 ) {
- version = parseFloat( /^WebGL (\d)/.exec( glVersion )[ 1 ] );
- lineWidthAvailable = ( version >= 1.0 );
- } else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) {
- version = parseFloat( /^OpenGL ES (\d)/.exec( glVersion )[ 1 ] );
- lineWidthAvailable = ( version >= 2.0 );
- }
- let currentTextureSlot = null;
- let currentBoundTextures = {};
- const scissorParam = gl.getParameter( gl.SCISSOR_BOX );
- const viewportParam = gl.getParameter( gl.VIEWPORT );
- const currentScissor = new Vector4().fromArray( scissorParam );
- const currentViewport = new Vector4().fromArray( viewportParam );
- function createTexture( type, target, count ) {
- const data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4.
- const texture = gl.createTexture();
- gl.bindTexture( type, texture );
- gl.texParameteri( type, gl.TEXTURE_MIN_FILTER, gl.NEAREST );
- gl.texParameteri( type, gl.TEXTURE_MAG_FILTER, gl.NEAREST );
- for ( let i = 0; i < count; i ++ ) {
- gl.texImage2D( target + i, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data );
- }
- return texture;
- }
- const emptyTextures = {};
- emptyTextures[ gl.TEXTURE_2D ] = createTexture( gl.TEXTURE_2D, gl.TEXTURE_2D, 1 );
- emptyTextures[ gl.TEXTURE_CUBE_MAP ] = createTexture( gl.TEXTURE_CUBE_MAP, gl.TEXTURE_CUBE_MAP_POSITIVE_X, 6 );
- // init
- colorBuffer.setClear( 0, 0, 0, 1 );
- depthBuffer.setClear( 1 );
- stencilBuffer.setClear( 0 );
- enable( gl.DEPTH_TEST );
- depthBuffer.setFunc( LessEqualDepth );
- setFlipSided( false );
- setCullFace( CullFaceBack );
- enable( gl.CULL_FACE );
- setBlending( NoBlending );
- //
- function enable( id ) {
- if ( enabledCapabilities[ id ] !== true ) {
- gl.enable( id );
- enabledCapabilities[ id ] = true;
- }
- }
- function disable( id ) {
- if ( enabledCapabilities[ id ] !== false ) {
- gl.disable( id );
- enabledCapabilities[ id ] = false;
- }
- }
- function bindFramebuffer( target, framebuffer ) {
- if ( currentBoundFramebuffers[ target ] !== framebuffer ) {
- gl.bindFramebuffer( target, framebuffer );
- currentBoundFramebuffers[ target ] = framebuffer;
- if ( isWebGL2 ) {
- // gl.DRAW_FRAMEBUFFER is equivalent to gl.FRAMEBUFFER
- if ( target === gl.DRAW_FRAMEBUFFER ) {
- currentBoundFramebuffers[ gl.FRAMEBUFFER ] = framebuffer;
- }
- if ( target === gl.FRAMEBUFFER ) {
- currentBoundFramebuffers[ gl.DRAW_FRAMEBUFFER ] = framebuffer;
- }
- }
- return true;
- }
- return false;
- }
- function useProgram( program ) {
- if ( currentProgram !== program ) {
- gl.useProgram( program );
- currentProgram = program;
- return true;
- }
- return false;
- }
- const equationToGL = {
- [ AddEquation ]: gl.FUNC_ADD,
- [ SubtractEquation ]: gl.FUNC_SUBTRACT,
- [ ReverseSubtractEquation ]: gl.FUNC_REVERSE_SUBTRACT
- };
- if ( isWebGL2 ) {
- equationToGL[ MinEquation ] = gl.MIN;
- equationToGL[ MaxEquation ] = gl.MAX;
- } else {
- const extension = extensions.get( 'EXT_blend_minmax' );
- if ( extension !== null ) {
- equationToGL[ MinEquation ] = extension.MIN_EXT;
- equationToGL[ MaxEquation ] = extension.MAX_EXT;
- }
- }
- const factorToGL = {
- [ ZeroFactor ]: gl.ZERO,
- [ OneFactor ]: gl.ONE,
- [ SrcColorFactor ]: gl.SRC_COLOR,
- [ SrcAlphaFactor ]: gl.SRC_ALPHA,
- [ SrcAlphaSaturateFactor ]: gl.SRC_ALPHA_SATURATE,
- [ DstColorFactor ]: gl.DST_COLOR,
- [ DstAlphaFactor ]: gl.DST_ALPHA,
- [ OneMinusSrcColorFactor ]: gl.ONE_MINUS_SRC_COLOR,
- [ OneMinusSrcAlphaFactor ]: gl.ONE_MINUS_SRC_ALPHA,
- [ OneMinusDstColorFactor ]: gl.ONE_MINUS_DST_COLOR,
- [ OneMinusDstAlphaFactor ]: gl.ONE_MINUS_DST_ALPHA
- };
- function setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha ) {
- if ( blending === NoBlending ) {
- if ( currentBlendingEnabled === true ) {
- disable( gl.BLEND );
- currentBlendingEnabled = false;
- }
- return;
- }
- if ( currentBlendingEnabled === false ) {
- enable( gl.BLEND );
- currentBlendingEnabled = true;
- }
- if ( blending !== CustomBlending ) {
- if ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) {
- if ( currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation ) {
- gl.blendEquation( gl.FUNC_ADD );
- currentBlendEquation = AddEquation;
- currentBlendEquationAlpha = AddEquation;
- }
- if ( premultipliedAlpha ) {
- switch ( blending ) {
- case NormalBlending:
- gl.blendFuncSeparate( gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
- break;
- case AdditiveBlending:
- gl.blendFunc( gl.ONE, gl.ONE );
- break;
- case SubtractiveBlending:
- gl.blendFuncSeparate( gl.ZERO, gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ONE_MINUS_SRC_ALPHA );
- break;
- case MultiplyBlending:
- gl.blendFuncSeparate( gl.ZERO, gl.SRC_COLOR, gl.ZERO, gl.SRC_ALPHA );
- break;
- default:
- console.error( 'THREE.WebGLState: Invalid blending: ', blending );
- break;
- }
- } else {
- switch ( blending ) {
- case NormalBlending:
- gl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
- break;
- case AdditiveBlending:
- gl.blendFunc( gl.SRC_ALPHA, gl.ONE );
- break;
- case SubtractiveBlending:
- gl.blendFunc( gl.ZERO, gl.ONE_MINUS_SRC_COLOR );
- break;
- case MultiplyBlending:
- gl.blendFunc( gl.ZERO, gl.SRC_COLOR );
- break;
- default:
- console.error( 'THREE.WebGLState: Invalid blending: ', blending );
- break;
- }
- }
- currentBlendSrc = null;
- currentBlendDst = null;
- currentBlendSrcAlpha = null;
- currentBlendDstAlpha = null;
- currentBlending = blending;
- currentPremultipledAlpha = premultipliedAlpha;
- }
- return;
- }
- // custom blending
- blendEquationAlpha = blendEquationAlpha || blendEquation;
- blendSrcAlpha = blendSrcAlpha || blendSrc;
- blendDstAlpha = blendDstAlpha || blendDst;
- if ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) {
- gl.blendEquationSeparate( equationToGL[ blendEquation ], equationToGL[ blendEquationAlpha ] );
- currentBlendEquation = blendEquation;
- currentBlendEquationAlpha = blendEquationAlpha;
- }
- if ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) {
- gl.blendFuncSeparate( factorToGL[ blendSrc ], factorToGL[ blendDst ], factorToGL[ blendSrcAlpha ], factorToGL[ blendDstAlpha ] );
- currentBlendSrc = blendSrc;
- currentBlendDst = blendDst;
- currentBlendSrcAlpha = blendSrcAlpha;
- currentBlendDstAlpha = blendDstAlpha;
- }
- currentBlending = blending;
- currentPremultipledAlpha = null;
- }
- function setMaterial( material, frontFaceCW ) {
- material.side === DoubleSide
- ? disable( gl.CULL_FACE )
- : enable( gl.CULL_FACE );
- let flipSided = ( material.side === BackSide );
- if ( frontFaceCW ) flipSided = ! flipSided;
- setFlipSided( flipSided );
- ( material.blending === NormalBlending && material.transparent === false )
- ? setBlending( NoBlending )
- : setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha );
- depthBuffer.setFunc( material.depthFunc );
- depthBuffer.setTest( material.depthTest );
- depthBuffer.setMask( material.depthWrite );
- colorBuffer.setMask( material.colorWrite );
- const stencilWrite = material.stencilWrite;
- stencilBuffer.setTest( stencilWrite );
- if ( stencilWrite ) {
- stencilBuffer.setMask( material.stencilWriteMask );
- stencilBuffer.setFunc( material.stencilFunc, material.stencilRef, material.stencilFuncMask );
- stencilBuffer.setOp( material.stencilFail, material.stencilZFail, material.stencilZPass );
- }
- setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
- material.alphaToCoverage === true
- ? enable( gl.SAMPLE_ALPHA_TO_COVERAGE )
- : disable( gl.SAMPLE_ALPHA_TO_COVERAGE );
- }
- //
- function setFlipSided( flipSided ) {
- if ( currentFlipSided !== flipSided ) {
- if ( flipSided ) {
- gl.frontFace( gl.CW );
- } else {
- gl.frontFace( gl.CCW );
- }
- currentFlipSided = flipSided;
- }
- }
- function setCullFace( cullFace ) {
- if ( cullFace !== CullFaceNone ) {
- enable( gl.CULL_FACE );
- if ( cullFace !== currentCullFace ) {
- if ( cullFace === CullFaceBack ) {
- gl.cullFace( gl.BACK );
- } else if ( cullFace === CullFaceFront ) {
- gl.cullFace( gl.FRONT );
- } else {
- gl.cullFace( gl.FRONT_AND_BACK );
- }
- }
- } else {
- disable( gl.CULL_FACE );
- }
- currentCullFace = cullFace;
- }
- function setLineWidth( width ) {
- if ( width !== currentLineWidth ) {
- if ( lineWidthAvailable ) gl.lineWidth( width );
- currentLineWidth = width;
- }
- }
- function setPolygonOffset( polygonOffset, factor, units ) {
- if ( polygonOffset ) {
- enable( gl.POLYGON_OFFSET_FILL );
- if ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) {
- gl.polygonOffset( factor, units );
- currentPolygonOffsetFactor = factor;
- currentPolygonOffsetUnits = units;
- }
- } else {
- disable( gl.POLYGON_OFFSET_FILL );
- }
- }
- function setScissorTest( scissorTest ) {
- if ( scissorTest ) {
- enable( gl.SCISSOR_TEST );
- } else {
- disable( gl.SCISSOR_TEST );
- }
- }
- // texture
- function activeTexture( webglSlot ) {
- if ( webglSlot === undefined ) webglSlot = gl.TEXTURE0 + maxTextures - 1;
- if ( currentTextureSlot !== webglSlot ) {
- gl.activeTexture( webglSlot );
- currentTextureSlot = webglSlot;
- }
- }
- function bindTexture( webglType, webglTexture ) {
- if ( currentTextureSlot === null ) {
- activeTexture();
- }
- let boundTexture = currentBoundTextures[ currentTextureSlot ];
- if ( boundTexture === undefined ) {
- boundTexture = { type: undefined, texture: undefined };
- currentBoundTextures[ currentTextureSlot ] = boundTexture;
- }
- if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) {
- gl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] );
- boundTexture.type = webglType;
- boundTexture.texture = webglTexture;
- }
- }
- function unbindTexture() {
- const boundTexture = currentBoundTextures[ currentTextureSlot ];
- if ( boundTexture !== undefined && boundTexture.type !== undefined ) {
- gl.bindTexture( boundTexture.type, null );
- boundTexture.type = undefined;
- boundTexture.texture = undefined;
- }
- }
- function compressedTexImage2D() {
- try {
- gl.compressedTexImage2D.apply( gl, arguments );
- } catch ( error ) {
- console.error( 'THREE.WebGLState:', error );
- }
- }
- function texSubImage2D() {
- try {
- gl.texSubImage2D.apply( gl, arguments );
- } catch ( error ) {
- console.error( 'THREE.WebGLState:', error );
- }
- }
- function texStorage2D() {
- try {
- gl.texStorage2D.apply( gl, arguments );
- } catch ( error ) {
- console.error( 'THREE.WebGLState:', error );
- }
- }
- function texImage2D() {
- try {
- gl.texImage2D.apply( gl, arguments );
- } catch ( error ) {
- console.error( 'THREE.WebGLState:', error );
- }
- }
- function texImage3D() {
- try {
- gl.texImage3D.apply( gl, arguments );
- } catch ( error ) {
- console.error( 'THREE.WebGLState:', error );
- }
- }
- //
- function scissor( scissor ) {
- if ( currentScissor.equals( scissor ) === false ) {
- gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w );
- currentScissor.copy( scissor );
- }
- }
- function viewport( viewport ) {
- if ( currentViewport.equals( viewport ) === false ) {
- gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w );
- currentViewport.copy( viewport );
- }
- }
- //
- function reset() {
- // reset state
- gl.disable( gl.BLEND );
- gl.disable( gl.CULL_FACE );
- gl.disable( gl.DEPTH_TEST );
- gl.disable( gl.POLYGON_OFFSET_FILL );
- gl.disable( gl.SCISSOR_TEST );
- gl.disable( gl.STENCIL_TEST );
- gl.disable( gl.SAMPLE_ALPHA_TO_COVERAGE );
- gl.blendEquation( gl.FUNC_ADD );
- gl.blendFunc( gl.ONE, gl.ZERO );
- gl.blendFuncSeparate( gl.ONE, gl.ZERO, gl.ONE, gl.ZERO );
- gl.colorMask( true, true, true, true );
- gl.clearColor( 0, 0, 0, 0 );
- gl.depthMask( true );
- gl.depthFunc( gl.LESS );
- gl.clearDepth( 1 );
- gl.stencilMask( 0xffffffff );
- gl.stencilFunc( gl.ALWAYS, 0, 0xffffffff );
- gl.stencilOp( gl.KEEP, gl.KEEP, gl.KEEP );
- gl.clearStencil( 0 );
- gl.cullFace( gl.BACK );
- gl.frontFace( gl.CCW );
- gl.polygonOffset( 0, 0 );
- gl.activeTexture( gl.TEXTURE0 );
- gl.bindFramebuffer( gl.FRAMEBUFFER, null );
- if ( isWebGL2 === true ) {
- gl.bindFramebuffer( gl.DRAW_FRAMEBUFFER, null );
- gl.bindFramebuffer( gl.READ_FRAMEBUFFER, null );
- }
- gl.useProgram( null );
- gl.lineWidth( 1 );
- gl.scissor( 0, 0, gl.canvas.width, gl.canvas.height );
- gl.viewport( 0, 0, gl.canvas.width, gl.canvas.height );
- // reset internals
- enabledCapabilities = {};
- currentTextureSlot = null;
- currentBoundTextures = {};
- currentBoundFramebuffers = {};
- currentProgram = null;
- currentBlendingEnabled = false;
- currentBlending = null;
- currentBlendEquation = null;
- currentBlendSrc = null;
- currentBlendDst = null;
- currentBlendEquationAlpha = null;
- currentBlendSrcAlpha = null;
- currentBlendDstAlpha = null;
- currentPremultipledAlpha = false;
- currentFlipSided = null;
- currentCullFace = null;
- currentLineWidth = null;
- currentPolygonOffsetFactor = null;
- currentPolygonOffsetUnits = null;
- currentScissor.set( 0, 0, gl.canvas.width, gl.canvas.height );
- currentViewport.set( 0, 0, gl.canvas.width, gl.canvas.height );
- colorBuffer.reset();
- depthBuffer.reset();
- stencilBuffer.reset();
- }
- return {
- buffers: {
- color: colorBuffer,
- depth: depthBuffer,
- stencil: stencilBuffer
- },
- enable: enable,
- disable: disable,
- bindFramebuffer: bindFramebuffer,
- useProgram: useProgram,
- setBlending: setBlending,
- setMaterial: setMaterial,
- setFlipSided: setFlipSided,
- setCullFace: setCullFace,
- setLineWidth: setLineWidth,
- setPolygonOffset: setPolygonOffset,
- setScissorTest: setScissorTest,
- activeTexture: activeTexture,
- bindTexture: bindTexture,
- unbindTexture: unbindTexture,
- compressedTexImage2D: compressedTexImage2D,
- texImage2D: texImage2D,
- texImage3D: texImage3D,
- texStorage2D: texStorage2D,
- texSubImage2D: texSubImage2D,
- scissor: scissor,
- viewport: viewport,
- reset: reset
- };
- }
- export { WebGLState };
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