MMDLoader.js 84 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574357535763577357835793580358135823583358435853586358735883589359035913592359335943595359635973598359936003601360236033604360536063607360836093610361136123613361436153616361736183619362036213622362336243625362636273628362936303631363236333634363536363637363836393640364136423643364436453646364736483649365036513652365336543655365636573658365936603661366236633664366536663667366836693670367136723673367436753676367736783679368036813682368336843685368636873688368936903691369236933694369536963697369836993700370137023703370437053706370737083709371037113712371337143715371637173718371937203721372237233724372537263727372837293730373137323733373437353736373737383739374037413742374337443745374637473748374937503751375237533754375537563757375837593760376137623763376437653766376737683769377037713772377337743775377637773778377937803781378237833784378537863787378837893790379137923793379437953796379737983799380038013802380338043805380638073808380938103811381238133814381538163817381838193820382138223823382438253826382738283829383038313832383338343835383638373838383938403841384238433844384538463847384838493850385138523853385438553856385738583859386038613862386338643865386638673868386938703871387238733874387538763877387838793880388138823883388438853886388738883889389038913892389338943895389638973898389939003901390239033904390539063907390839093910391139123913391439153916391739183919392039213922392339243925392639273928392939303931393239333934393539363937393839393940394139423943394439453946394739483949395039513952395339543955395639573958395939603961396239633964396539663967396839693970397139723973397439753976397739783979398039813982398339843985398639873988398939903991399239933994399539963997399839994000400140024003400440054006400740084009401040114012401340144015401640174018401940204021402240234024402540264027402840294030403140324033403440354036403740384039404040414042404340444045404640474048404940504051405240534054405540564057405840594060406140624063406440654066406740684069407040714072407340744075407640774078407940804081408240834084408540864087408840894090409140924093409440954096409740984099410041014102410341044105410641074108410941104111411241134114411541164117411841194120412141224123412441254126412741284129413041314132413341344135413641374138413941404141414241434144414541464147414841494150415141524153415441554156415741584159416041614162416341644165416641674168416941704171417241734174417541764177417841794180418141824183418441854186418741884189419041914192419341944195419641974198419942004201420242034204420542064207420842094210421142124213421442154216421742184219422042214222422342244225422642274228422942304231423242334234423542364237423842394240424142424243424442454246424742484249425042514252425342544255425642574258425942604261426242634264426542664267426842694270427142724273427442754276427742784279428042814282428342844285428642874288428942904291429242934294429542964297429842994300430143024303430443054306430743084309431043114312431343144315431643174318431943204321432243234324432543264327432843294330433143324333433443354336433743384339434043414342434343444345434643474348434943504351435243534354435543564357435843594360436143624363436443654366436743684369437043714372437343744375437643774378437943804381438243834384438543864387438843894390439143924393439443954396439743984399440044014402440344044405440644074408440944104411441244134414441544164417441844194420442144224423442444254426442744284429443044314432443344344435443644374438443944404441
  1. /**
  2. * @author takahiro / https://github.com/takahirox
  3. *
  4. * Dependencies
  5. * - charset-encoder-js https://github.com/takahirox/charset-encoder-js
  6. * - ammo.js https://github.com/kripken/ammo.js
  7. * - THREE.TGALoader
  8. * - THREE.MMDPhysics
  9. * - THREE.CCDIKSolver
  10. * - THREE.OutlineEffect
  11. *
  12. *
  13. * This loader loads and parses PMD/PMX and VMD binary files
  14. * then creates mesh for Three.js.
  15. *
  16. * PMD/PMX is a model data format and VMD is a motion data format
  17. * used in MMD(Miku Miku Dance).
  18. *
  19. * MMD is a 3D CG animation tool which is popular in Japan.
  20. *
  21. *
  22. * MMD official site
  23. * http://www.geocities.jp/higuchuu4/index_e.htm
  24. *
  25. * PMD, VMD format
  26. * http://blog.goo.ne.jp/torisu_tetosuki/e/209ad341d3ece2b1b4df24abf619d6e4
  27. *
  28. * PMX format
  29. * http://gulshan-i-raz.geo.jp/labs/2012/10/17/pmx-format1/
  30. *
  31. *
  32. * TODO
  33. * - light motion in vmd support.
  34. * - SDEF support.
  35. * - uv/material/bone morphing support.
  36. * - more precise grant skinning support.
  37. * - shadow support.
  38. */
  39. THREE.MMDLoader = function ( manager ) {
  40. THREE.Loader.call( this );
  41. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  42. this.defaultTexturePath = './models/default/';
  43. };
  44. THREE.MMDLoader.prototype = Object.create( THREE.Loader.prototype );
  45. THREE.MMDLoader.prototype.constructor = THREE.MMDLoader;
  46. THREE.MMDLoader.prototype.setDefaultTexturePath = function ( path ) {
  47. this.defaultTexturePath = path;
  48. };
  49. THREE.MMDLoader.prototype.load = function ( modelUrl, vmdUrls, callback, onProgress, onError ) {
  50. var scope = this;
  51. this.loadModel( modelUrl, function ( mesh ) {
  52. scope.loadVmds( vmdUrls, function ( vmd ) {
  53. scope.pourVmdIntoModel( mesh, vmd );
  54. callback( mesh );
  55. }, onProgress, onError );
  56. }, onProgress, onError );
  57. };
  58. THREE.MMDLoader.prototype.loadModel = function ( url, callback, onProgress, onError ) {
  59. var scope = this;
  60. var texturePath = this.extractUrlBase( url );
  61. var modelExtension = this.extractExtension( url );
  62. this.loadFileAsBuffer( url, function ( buffer ) {
  63. callback( scope.createModel( buffer, modelExtension, texturePath ) );
  64. }, onProgress, onError );
  65. };
  66. THREE.MMDLoader.prototype.createModel = function ( buffer, modelExtension, texturePath ) {
  67. return this.createMesh( this.parseModel( buffer, modelExtension ), texturePath );
  68. };
  69. THREE.MMDLoader.prototype.loadVmd = function ( url, callback, onProgress, onError ) {
  70. var scope = this;
  71. this.loadFileAsBuffer( url, function ( buffer ) {
  72. callback( scope.parseVmd( buffer ) );
  73. }, onProgress, onError );
  74. };
  75. THREE.MMDLoader.prototype.loadVmds = function ( urls, callback, onProgress, onError ) {
  76. var scope = this;
  77. var vmds = [];
  78. function run () {
  79. var url = urls.shift();
  80. scope.loadVmd( url, function ( vmd ) {
  81. vmds.push( vmd );
  82. if ( urls.length > 0 ) {
  83. run();
  84. } else {
  85. callback( scope.mergeVmds( vmds ) );
  86. }
  87. }, onProgress, onError );
  88. };
  89. run();
  90. };
  91. THREE.MMDLoader.prototype.loadAudio = function ( url, callback, onProgress, onError ) {
  92. var listener = new THREE.AudioListener();
  93. var audio = new THREE.Audio( listener );
  94. var loader = new THREE.AudioLoader( this.manager );
  95. loader.load( url, function ( buffer ) {
  96. audio.setBuffer( buffer );
  97. callback( audio, listener );
  98. }, onProgress, onError );
  99. };
  100. THREE.MMDLoader.prototype.loadVpd = function ( url, callback, onProgress, onError, params ) {
  101. var scope = this;
  102. var func = ( ( params && params.charcode === 'unicode' ) ? this.loadFileAsText : this.loadFileAsShiftJISText ).bind( this );
  103. func( url, function ( text ) {
  104. callback( scope.parseVpd( text ) );
  105. }, onProgress, onError );
  106. };
  107. THREE.MMDLoader.prototype.mergeVmds = function ( vmds ) {
  108. var v = {};
  109. v.metadata = {};
  110. v.metadata.name = vmds[ 0 ].metadata.name;
  111. v.metadata.coordinateSystem = vmds[ 0 ].metadata.coordinateSystem;
  112. v.metadata.motionCount = 0;
  113. v.metadata.morphCount = 0;
  114. v.metadata.cameraCount = 0;
  115. v.motions = [];
  116. v.morphs = [];
  117. v.cameras = [];
  118. for ( var i = 0; i < vmds.length; i++ ) {
  119. var v2 = vmds[ i ];
  120. v.metadata.motionCount += v2.metadata.motionCount;
  121. v.metadata.morphCount += v2.metadata.morphCount;
  122. v.metadata.cameraCount += v2.metadata.cameraCount;
  123. for ( var j = 0; j < v2.metadata.motionCount; j++ ) {
  124. v.motions.push( v2.motions[ j ] );
  125. }
  126. for ( var j = 0; j < v2.metadata.morphCount; j++ ) {
  127. v.morphs.push( v2.morphs[ j ] );
  128. }
  129. for ( var j = 0; j < v2.metadata.cameraCount; j++ ) {
  130. v.cameras.push( v2.cameras[ j ] );
  131. }
  132. }
  133. return v;
  134. };
  135. THREE.MMDLoader.prototype.pourVmdIntoModel = function ( mesh, vmd, name ) {
  136. this.createAnimation( mesh, vmd, name );
  137. };
  138. THREE.MMDLoader.prototype.pourVmdIntoCamera = function ( camera, vmd, name ) {
  139. var helper = new THREE.MMDLoader.DataCreationHelper();
  140. var initAnimation = function () {
  141. var orderedMotions = helper.createOrderedMotionArray( vmd.cameras );
  142. var q = new THREE.Quaternion();
  143. var e = new THREE.Euler();
  144. var pkeys = [];
  145. var ckeys = [];
  146. var ukeys = [];
  147. var fkeys = [];
  148. for ( var i = 0; i < orderedMotions.length; i++ ) {
  149. var m = orderedMotions[ i ];
  150. var t = m.frameNum / 30;
  151. var p = m.position;
  152. var r = m.rotation;
  153. var d = m.distance;
  154. var f = m.fov;
  155. var position = new THREE.Vector3( 0, 0, -d );
  156. var center = new THREE.Vector3( p[ 0 ], p[ 1 ], p[ 2 ] );
  157. var up = new THREE.Vector3( 0, 1, 0 );
  158. e.set( -r[ 0 ], -r[ 1 ], -r[ 2 ] );
  159. q.setFromEuler( e );
  160. position.add( center );
  161. position.applyQuaternion( q );
  162. up.applyQuaternion( q );
  163. helper.pushAnimationKey( pkeys, t, position, true );
  164. helper.pushAnimationKey( ckeys, t, center, true );
  165. helper.pushAnimationKey( ukeys, t, up, true );
  166. helper.pushAnimationKey( fkeys, t, f, true );
  167. }
  168. helper.insertAnimationKeyAtTimeZero( pkeys, new THREE.Vector3( 0, 0, 0 ) );
  169. helper.insertAnimationKeyAtTimeZero( ckeys, new THREE.Vector3( 0, 0, 0 ) );
  170. helper.insertAnimationKeyAtTimeZero( ukeys, new THREE.Vector3( 0, 0, 0 ) );
  171. helper.insertAnimationKeyAtTimeZero( fkeys, 45 );
  172. helper.insertStartAnimationKey( pkeys );
  173. helper.insertStartAnimationKey( ckeys );
  174. helper.insertStartAnimationKey( ukeys );
  175. helper.insertStartAnimationKey( fkeys );
  176. var tracks = [];
  177. tracks.push( helper.generateTrackFromAnimationKeys( pkeys, 'VectorKeyframeTrackEx', '.position' ) );
  178. tracks.push( helper.generateTrackFromAnimationKeys( ckeys, 'VectorKeyframeTrackEx', '.center' ) );
  179. tracks.push( helper.generateTrackFromAnimationKeys( ukeys, 'VectorKeyframeTrackEx', '.up' ) );
  180. tracks.push( helper.generateTrackFromAnimationKeys( fkeys, 'NumberKeyframeTrackEx', '.fov' ) );
  181. camera.center = new THREE.Vector3( 0, 0, 0 );
  182. if ( camera.animations === undefined ) {
  183. camera.animations = [];
  184. }
  185. camera.animations.push( new THREE.AnimationClip( name === undefined ? THREE.Math.generateUUID() : name, -1, tracks ) );
  186. };
  187. this.leftToRightVmd( vmd );
  188. initAnimation();
  189. };
  190. THREE.MMDLoader.prototype.extractExtension = function ( url ) {
  191. var index = url.lastIndexOf( '.' );
  192. if ( index < 0 ) {
  193. return null;
  194. }
  195. return url.slice( index + 1 );
  196. };
  197. THREE.MMDLoader.prototype.loadFile = function ( url, onLoad, onProgress, onError, responseType ) {
  198. var loader = new THREE.XHRLoader( this.manager );
  199. loader.setResponseType( responseType );
  200. var request = loader.load( url, function ( result ) {
  201. onLoad( result );
  202. }, onProgress, onError );
  203. return request;
  204. };
  205. THREE.MMDLoader.prototype.loadFileAsBuffer = function ( url, onLoad, onProgress, onError ) {
  206. this.loadFile( url, onLoad, onProgress, onError, 'arraybuffer' );
  207. };
  208. THREE.MMDLoader.prototype.loadFileAsText = function ( url, onLoad, onProgress, onError ) {
  209. this.loadFile( url, onLoad, onProgress, onError, 'text' );
  210. };
  211. THREE.MMDLoader.prototype.loadFileAsShiftJISText = function ( url, onLoad, onProgress, onError ) {
  212. var request = this.loadFile( url, onLoad, onProgress, onError, 'text' );
  213. /*
  214. * TODO: some browsers seem not support overrideMimeType
  215. * so some workarounds for them may be necessary.
  216. * Note: to set property of request after calling request.send(null)
  217. * (it's called in THREE.XHRLoader.load()) could be a bad manner.
  218. */
  219. request.overrideMimeType( 'text/plain; charset=shift_jis' );
  220. };
  221. THREE.MMDLoader.prototype.parseModel = function ( buffer, modelExtension ) {
  222. // Should I judge from model data header?
  223. switch( modelExtension.toLowerCase() ) {
  224. case 'pmd':
  225. return this.parsePmd( buffer );
  226. case 'pmx':
  227. return this.parsePmx( buffer );
  228. default:
  229. throw 'extension ' + modelExtension + ' is not supported.';
  230. }
  231. };
  232. THREE.MMDLoader.prototype.parsePmd = function ( buffer ) {
  233. var scope = this;
  234. var pmd = {};
  235. var dv = new THREE.MMDLoader.DataView( buffer );
  236. var helper = new THREE.MMDLoader.DataCreationHelper();
  237. pmd.metadata = {};
  238. pmd.metadata.format = 'pmd';
  239. pmd.metadata.coordinateSystem = 'left';
  240. var parseHeader = function () {
  241. var metadata = pmd.metadata;
  242. metadata.magic = dv.getChars( 3 );
  243. if ( metadata.magic !== 'Pmd' ) {
  244. throw 'PMD file magic is not Pmd, but ' + metadata.magic;
  245. }
  246. metadata.version = dv.getFloat32();
  247. metadata.modelName = dv.getSjisStringsAsUnicode( 20 );
  248. metadata.comment = dv.getSjisStringsAsUnicode( 256 );
  249. };
  250. var parseVertices = function () {
  251. var parseVertex = function () {
  252. var p = {};
  253. p.position = dv.getFloat32Array( 3 );
  254. p.normal = dv.getFloat32Array( 3 );
  255. p.uv = dv.getFloat32Array( 2 );
  256. p.skinIndices = dv.getUint16Array( 2 );
  257. p.skinWeights = [ dv.getUint8() / 100 ];
  258. p.skinWeights.push( 1.0 - p.skinWeights[ 0 ] );
  259. p.edgeFlag = dv.getUint8();
  260. return p;
  261. };
  262. var metadata = pmd.metadata;
  263. metadata.vertexCount = dv.getUint32();
  264. pmd.vertices = [];
  265. for ( var i = 0; i < metadata.vertexCount; i++ ) {
  266. pmd.vertices.push( parseVertex() );
  267. }
  268. };
  269. var parseFaces = function () {
  270. var parseFace = function () {
  271. var p = {};
  272. p.indices = dv.getUint16Array( 3 );
  273. return p;
  274. };
  275. var metadata = pmd.metadata;
  276. metadata.faceCount = dv.getUint32() / 3;
  277. pmd.faces = [];
  278. for ( var i = 0; i < metadata.faceCount; i++ ) {
  279. pmd.faces.push( parseFace() );
  280. }
  281. };
  282. var parseMaterials = function () {
  283. var parseMaterial = function () {
  284. var p = {};
  285. p.diffuse = dv.getFloat32Array( 4 );
  286. p.shininess = dv.getFloat32();
  287. p.specular = dv.getFloat32Array( 3 );
  288. p.emissive = dv.getFloat32Array( 3 );
  289. p.toonIndex = dv.getInt8();
  290. p.edgeFlag = dv.getUint8();
  291. p.faceCount = dv.getUint32() / 3;
  292. p.fileName = dv.getSjisStringsAsUnicode( 20 );
  293. return p;
  294. };
  295. var metadata = pmd.metadata;
  296. metadata.materialCount = dv.getUint32();
  297. pmd.materials = [];
  298. for ( var i = 0; i < metadata.materialCount; i++ ) {
  299. pmd.materials.push( parseMaterial() );
  300. }
  301. };
  302. var parseBones = function () {
  303. var parseBone = function () {
  304. var p = {};
  305. p.name = dv.getSjisStringsAsUnicode( 20 );
  306. p.parentIndex = dv.getInt16();
  307. p.tailIndex = dv.getInt16();
  308. p.type = dv.getUint8();
  309. p.ikIndex = dv.getInt16();
  310. p.position = dv.getFloat32Array( 3 );
  311. return p;
  312. };
  313. var metadata = pmd.metadata;
  314. metadata.boneCount = dv.getUint16();
  315. pmd.bones = [];
  316. for ( var i = 0; i < metadata.boneCount; i++ ) {
  317. pmd.bones.push( parseBone() );
  318. }
  319. };
  320. var parseIks = function () {
  321. var parseIk = function () {
  322. var p = {};
  323. p.target = dv.getUint16();
  324. p.effector = dv.getUint16();
  325. p.linkCount = dv.getUint8();
  326. p.iteration = dv.getUint16();
  327. p.maxAngle = dv.getFloat32();
  328. p.links = [];
  329. for ( var i = 0; i < p.linkCount; i++ ) {
  330. var link = {}
  331. link.index = dv.getUint16();
  332. p.links.push( link );
  333. }
  334. return p;
  335. };
  336. var metadata = pmd.metadata;
  337. metadata.ikCount = dv.getUint16();
  338. pmd.iks = [];
  339. for ( var i = 0; i < metadata.ikCount; i++ ) {
  340. pmd.iks.push( parseIk() );
  341. }
  342. };
  343. var parseMorphs = function () {
  344. var parseMorph = function () {
  345. var p = {};
  346. p.name = dv.getSjisStringsAsUnicode( 20 );
  347. p.elementCount = dv.getUint32();
  348. p.type = dv.getUint8();
  349. p.elements = [];
  350. for ( var i = 0; i < p.elementCount; i++ ) {
  351. p.elements.push( {
  352. index: dv.getUint32(),
  353. position: dv.getFloat32Array( 3 )
  354. } ) ;
  355. }
  356. return p;
  357. };
  358. var metadata = pmd.metadata;
  359. metadata.morphCount = dv.getUint16();
  360. pmd.morphs = [];
  361. for ( var i = 0; i < metadata.morphCount; i++ ) {
  362. pmd.morphs.push( parseMorph() );
  363. }
  364. };
  365. var parseMorphFrames = function () {
  366. var parseMorphFrame = function () {
  367. var p = {};
  368. p.index = dv.getUint16();
  369. return p;
  370. };
  371. var metadata = pmd.metadata;
  372. metadata.morphFrameCount = dv.getUint8();
  373. pmd.morphFrames = [];
  374. for ( var i = 0; i < metadata.morphFrameCount; i++ ) {
  375. pmd.morphFrames.push( parseMorphFrame() );
  376. }
  377. };
  378. var parseBoneFrameNames = function () {
  379. var parseBoneFrameName = function () {
  380. var p = {};
  381. p.name = dv.getSjisStringsAsUnicode( 50 );
  382. return p;
  383. };
  384. var metadata = pmd.metadata;
  385. metadata.boneFrameNameCount = dv.getUint8();
  386. pmd.boneFrameNames = [];
  387. for ( var i = 0; i < metadata.boneFrameNameCount; i++ ) {
  388. pmd.boneFrameNames.push( parseBoneFrameName() );
  389. }
  390. };
  391. var parseBoneFrames = function () {
  392. var parseBoneFrame = function () {
  393. var p = {};
  394. p.boneIndex = dv.getInt16();
  395. p.frameIndex = dv.getUint8();
  396. return p;
  397. };
  398. var metadata = pmd.metadata;
  399. metadata.boneFrameCount = dv.getUint32();
  400. pmd.boneFrames = [];
  401. for ( var i = 0; i < metadata.boneFrameCount; i++ ) {
  402. pmd.boneFrames.push( parseBoneFrame() );
  403. }
  404. };
  405. var parseEnglishHeader = function () {
  406. var metadata = pmd.metadata;
  407. metadata.englishCompatibility = dv.getUint8();
  408. if ( metadata.englishCompatibility > 0 ) {
  409. metadata.englishModelName = dv.getSjisStringsAsUnicode( 20 );
  410. metadata.englishComment = dv.getSjisStringsAsUnicode( 256 );
  411. }
  412. };
  413. var parseEnglishBoneNames = function () {
  414. var parseEnglishBoneName = function () {
  415. var p = {};
  416. p.name = dv.getSjisStringsAsUnicode( 20 );
  417. return p;
  418. };
  419. var metadata = pmd.metadata;
  420. if ( metadata.englishCompatibility === 0 ) {
  421. return;
  422. }
  423. pmd.englishBoneNames = [];
  424. for ( var i = 0; i < metadata.boneCount; i++ ) {
  425. pmd.englishBoneNames.push( parseEnglishBoneName() );
  426. }
  427. };
  428. var parseEnglishMorphNames = function () {
  429. var parseEnglishMorphName = function () {
  430. var p = {};
  431. p.name = dv.getSjisStringsAsUnicode( 20 );
  432. return p;
  433. };
  434. var metadata = pmd.metadata;
  435. if ( metadata.englishCompatibility === 0 ) {
  436. return;
  437. }
  438. pmd.englishMorphNames = [];
  439. for ( var i = 0; i < metadata.morphCount - 1; i++ ) {
  440. pmd.englishMorphNames.push( parseEnglishMorphName() );
  441. }
  442. };
  443. var parseEnglishBoneFrameNames = function () {
  444. var parseEnglishBoneFrameName = function () {
  445. var p = {};
  446. p.name = dv.getSjisStringsAsUnicode( 50 );
  447. return p;
  448. };
  449. var metadata = pmd.metadata;
  450. if ( metadata.englishCompatibility === 0 ) {
  451. return;
  452. }
  453. pmd.englishBoneFrameNames = [];
  454. for ( var i = 0; i < metadata.boneFrameNameCount; i++ ) {
  455. pmd.englishBoneFrameNames.push( parseEnglishBoneFrameName() );
  456. }
  457. };
  458. var parseToonTextures = function () {
  459. var parseToonTexture = function () {
  460. var p = {};
  461. p.fileName = dv.getSjisStringsAsUnicode( 100 );
  462. return p;
  463. };
  464. pmd.toonTextures = [];
  465. for ( var i = 0; i < 10; i++ ) {
  466. pmd.toonTextures.push( parseToonTexture() );
  467. }
  468. };
  469. var parseRigidBodies = function () {
  470. var parseRigidBody = function () {
  471. var p = {};
  472. p.name = dv.getSjisStringsAsUnicode( 20 );
  473. p.boneIndex = dv.getInt16();
  474. p.groupIndex = dv.getUint8();
  475. p.groupTarget = dv.getUint16();
  476. p.shapeType = dv.getUint8();
  477. p.width = dv.getFloat32();
  478. p.height = dv.getFloat32();
  479. p.depth = dv.getFloat32();
  480. p.position = dv.getFloat32Array( 3 );
  481. p.rotation = dv.getFloat32Array( 3 );
  482. p.weight = dv.getFloat32();
  483. p.positionDamping = dv.getFloat32();
  484. p.rotationDamping = dv.getFloat32();
  485. p.restriction = dv.getFloat32();
  486. p.friction = dv.getFloat32();
  487. p.type = dv.getUint8();
  488. return p;
  489. };
  490. var metadata = pmd.metadata;
  491. metadata.rigidBodyCount = dv.getUint32();
  492. pmd.rigidBodies = [];
  493. for ( var i = 0; i < metadata.rigidBodyCount; i++ ) {
  494. pmd.rigidBodies.push( parseRigidBody() );
  495. }
  496. };
  497. var parseConstraints = function () {
  498. var parseConstraint = function () {
  499. var p = {};
  500. p.name = dv.getSjisStringsAsUnicode( 20 );
  501. p.rigidBodyIndex1 = dv.getUint32();
  502. p.rigidBodyIndex2 = dv.getUint32();
  503. p.position = dv.getFloat32Array( 3 );
  504. p.rotation = dv.getFloat32Array( 3 );
  505. p.translationLimitation1 = dv.getFloat32Array( 3 );
  506. p.translationLimitation2 = dv.getFloat32Array( 3 );
  507. p.rotationLimitation1 = dv.getFloat32Array( 3 );
  508. p.rotationLimitation2 = dv.getFloat32Array( 3 );
  509. p.springPosition = dv.getFloat32Array( 3 );
  510. p.springRotation = dv.getFloat32Array( 3 );
  511. return p;
  512. };
  513. var metadata = pmd.metadata;
  514. metadata.constraintCount = dv.getUint32();
  515. pmd.constraints = [];
  516. for ( var i = 0; i < metadata.constraintCount; i++ ) {
  517. pmd.constraints.push( parseConstraint() );
  518. }
  519. };
  520. parseHeader();
  521. parseVertices();
  522. parseFaces();
  523. parseMaterials();
  524. parseBones();
  525. parseIks();
  526. parseMorphs();
  527. parseMorphFrames();
  528. parseBoneFrameNames();
  529. parseBoneFrames();
  530. parseEnglishHeader();
  531. parseEnglishBoneNames();
  532. parseEnglishMorphNames();
  533. parseEnglishBoneFrameNames();
  534. parseToonTextures();
  535. parseRigidBodies();
  536. parseConstraints();
  537. // console.log( pmd ); // for console debug
  538. return pmd;
  539. };
  540. THREE.MMDLoader.prototype.parsePmx = function ( buffer ) {
  541. var scope = this;
  542. var pmx = {};
  543. var dv = new THREE.MMDLoader.DataView( buffer );
  544. var helper = new THREE.MMDLoader.DataCreationHelper();
  545. pmx.metadata = {};
  546. pmx.metadata.format = 'pmx';
  547. pmx.metadata.coordinateSystem = 'left';
  548. var parseHeader = function () {
  549. var metadata = pmx.metadata;
  550. metadata.magic = dv.getChars( 4 );
  551. // Note: don't remove the last blank space.
  552. if ( metadata.magic !== 'PMX ' ) {
  553. throw 'PMX file magic is not PMX , but ' + metadata.magic;
  554. }
  555. metadata.version = dv.getFloat32();
  556. if ( metadata.version !== 2.0 && metadata.version !== 2.1 ) {
  557. throw 'PMX version ' + metadata.version + ' is not supported.';
  558. }
  559. metadata.headerSize = dv.getUint8();
  560. metadata.encoding = dv.getUint8();
  561. metadata.additionalUvNum = dv.getUint8();
  562. metadata.vertexIndexSize = dv.getUint8();
  563. metadata.textureIndexSize = dv.getUint8();
  564. metadata.materialIndexSize = dv.getUint8();
  565. metadata.boneIndexSize = dv.getUint8();
  566. metadata.morphIndexSize = dv.getUint8();
  567. metadata.rigidBodyIndexSize = dv.getUint8();
  568. metadata.modelName = dv.getTextBuffer();
  569. metadata.englishModelName = dv.getTextBuffer();
  570. metadata.comment = dv.getTextBuffer();
  571. metadata.englishComment = dv.getTextBuffer();
  572. };
  573. var parseVertices = function () {
  574. var parseVertex = function () {
  575. var p = {};
  576. p.position = dv.getFloat32Array( 3 );
  577. p.normal = dv.getFloat32Array( 3 );
  578. p.uv = dv.getFloat32Array( 2 );
  579. p.auvs = [];
  580. for ( var i = 0; i < pmx.metadata.additionalUvNum; i++ ) {
  581. p.auvs.push( dv.getFloat32Array( 4 ) );
  582. }
  583. p.type = dv.getUint8();
  584. var indexSize = metadata.boneIndexSize;
  585. if ( p.type === 0 ) { // BDEF1
  586. p.skinIndices = dv.getIndexArray( indexSize, 1 );
  587. p.skinWeights = [ 1.0 ];
  588. } else if ( p.type === 1 ) { // BDEF2
  589. p.skinIndices = dv.getIndexArray( indexSize, 2 );
  590. p.skinWeights = dv.getFloat32Array( 1 );
  591. p.skinWeights.push( 1.0 - p.skinWeights[ 0 ] );
  592. } else if ( p.type === 2 ) { // BDEF4
  593. p.skinIndices = dv.getIndexArray( indexSize, 4 );
  594. p.skinWeights = dv.getFloat32Array( 4 );
  595. } else if ( p.type === 3 ) { // SDEF
  596. p.skinIndices = dv.getIndexArray( indexSize, 2 );
  597. p.skinWeights = dv.getFloat32Array( 1 );
  598. p.skinWeights.push( 1.0 - p.skinWeights[ 0 ] );
  599. p.skinC = dv.getFloat32Array( 3 );
  600. p.skinR0 = dv.getFloat32Array( 3 );
  601. p.skinR1 = dv.getFloat32Array( 3 );
  602. // SDEF is not supported yet and is handled as BDEF2 so far.
  603. // TODO: SDEF support
  604. p.type = 1;
  605. } else {
  606. throw 'unsupport bone type ' + p.type + ' exception.';
  607. }
  608. p.edgeRatio = dv.getFloat32();
  609. return p;
  610. };
  611. var metadata = pmx.metadata;
  612. metadata.vertexCount = dv.getUint32();
  613. pmx.vertices = [];
  614. for ( var i = 0; i < metadata.vertexCount; i++ ) {
  615. pmx.vertices.push( parseVertex() );
  616. }
  617. };
  618. var parseFaces = function () {
  619. var parseFace = function () {
  620. var p = {};
  621. p.indices = dv.getIndexArray( metadata.vertexIndexSize, 3, true );
  622. return p;
  623. };
  624. var metadata = pmx.metadata;
  625. metadata.faceCount = dv.getUint32() / 3;
  626. pmx.faces = [];
  627. for ( var i = 0; i < metadata.faceCount; i++ ) {
  628. pmx.faces.push( parseFace() );
  629. }
  630. };
  631. var parseTextures = function () {
  632. var parseTexture = function () {
  633. return dv.getTextBuffer();
  634. };
  635. var metadata = pmx.metadata;
  636. metadata.textureCount = dv.getUint32();
  637. pmx.textures = [];
  638. for ( var i = 0; i < metadata.textureCount; i++ ) {
  639. pmx.textures.push( parseTexture() );
  640. }
  641. };
  642. var parseMaterials = function () {
  643. var parseMaterial = function () {
  644. var p = {};
  645. p.name = dv.getTextBuffer();
  646. p.englishName = dv.getTextBuffer();
  647. p.diffuse = dv.getFloat32Array( 4 );
  648. p.specular = dv.getFloat32Array( 3 );
  649. p.shininess = dv.getFloat32();
  650. p.emissive = dv.getFloat32Array( 3 );
  651. p.flag = dv.getUint8();
  652. p.edgeColor = dv.getFloat32Array( 4 );
  653. p.edgeSize = dv.getFloat32();
  654. p.textureIndex = dv.getIndex( pmx.metadata.textureIndexSize );
  655. p.envTextureIndex = dv.getIndex( pmx.metadata.textureIndexSize );
  656. p.envFlag = dv.getUint8();
  657. p.toonFlag = dv.getUint8();
  658. if ( p.toonFlag === 0 ) {
  659. p.toonIndex = dv.getIndex( pmx.metadata.textureIndexSize );
  660. } else if ( p.toonFlag === 1 ) {
  661. p.toonIndex = dv.getInt8();
  662. } else {
  663. throw 'unknown toon flag ' + p.toonFlag + ' exception.';
  664. }
  665. p.comment = dv.getTextBuffer();
  666. p.faceCount = dv.getUint32() / 3;
  667. return p;
  668. };
  669. var metadata = pmx.metadata;
  670. metadata.materialCount = dv.getUint32();
  671. pmx.materials = [];
  672. for ( var i = 0; i < metadata.materialCount; i++ ) {
  673. pmx.materials.push( parseMaterial() );
  674. }
  675. };
  676. var parseBones = function () {
  677. var parseBone = function () {
  678. var p = {};
  679. p.name = dv.getTextBuffer();
  680. p.englishName = dv.getTextBuffer();
  681. p.position = dv.getFloat32Array( 3 );
  682. p.parentIndex = dv.getIndex( pmx.metadata.boneIndexSize );
  683. p.transformationClass = dv.getUint32();
  684. p.flag = dv.getUint16();
  685. if ( p.flag & 0x1 ) {
  686. p.connectIndex = dv.getIndex( pmx.metadata.boneIndexSize );
  687. } else {
  688. p.offsetPosition = dv.getFloat32Array( 3 );
  689. }
  690. if ( p.flag & 0x100 || p.flag & 0x200 ) {
  691. // Note: I don't think Grant is an appropriate name
  692. // but I found that some English translated MMD tools use this term
  693. // so I've named it Grant so far.
  694. // I'd rename to more appropriate name from Grant later.
  695. var grant = {};
  696. grant.isLocal = ( p.flag & 0x80 ) !== 0 ? true : false;
  697. grant.affectRotation = ( p.flag & 0x100 ) !== 0 ? true : false;
  698. grant.affectPosition = ( p.flag & 0x200 ) !== 0 ? true : false;
  699. grant.parentIndex = dv.getIndex( pmx.metadata.boneIndexSize );
  700. grant.ratio = dv.getFloat32();
  701. p.grant = grant;
  702. }
  703. if ( p.flag & 0x400 ) {
  704. p.fixAxis = dv.getFloat32Array( 3 );
  705. }
  706. if ( p.flag & 0x800 ) {
  707. p.localXVector = dv.getFloat32Array( 3 );
  708. p.localZVector = dv.getFloat32Array( 3 );
  709. }
  710. if ( p.flag & 0x2000 ) {
  711. p.key = dv.getUint32();
  712. }
  713. if ( p.flag & 0x20 ) {
  714. var ik = {};
  715. ik.effector = dv.getIndex( pmx.metadata.boneIndexSize );
  716. ik.target = null;
  717. ik.iteration = dv.getUint32();
  718. ik.maxAngle = dv.getFloat32();
  719. ik.linkCount = dv.getUint32();
  720. ik.links = [];
  721. for ( var i = 0; i < ik.linkCount; i++ ) {
  722. var link = {};
  723. link.index = dv.getIndex( pmx.metadata.boneIndexSize );
  724. link.angleLimitation = dv.getUint8();
  725. if ( link.angleLimitation === 1 ) {
  726. link.lowerLimitationAngle = dv.getFloat32Array( 3 );
  727. link.upperLimitationAngle = dv.getFloat32Array( 3 );
  728. }
  729. ik.links.push( link );
  730. }
  731. p.ik = ik;
  732. }
  733. return p;
  734. };
  735. var metadata = pmx.metadata;
  736. metadata.boneCount = dv.getUint32();
  737. pmx.bones = [];
  738. for ( var i = 0; i < metadata.boneCount; i++ ) {
  739. pmx.bones.push( parseBone() );
  740. }
  741. };
  742. var parseMorphs = function () {
  743. var parseMorph = function () {
  744. var p = {};
  745. p.name = dv.getTextBuffer();
  746. p.englishName = dv.getTextBuffer();
  747. p.panel = dv.getUint8();
  748. p.type = dv.getUint8();
  749. p.elementCount = dv.getUint32();
  750. p.elements = [];
  751. for ( var i = 0; i < p.elementCount; i++ ) {
  752. if ( p.type === 0 ) { // group morph
  753. var m = {};
  754. m.index = dv.getIndex( pmx.metadata.morphIndexSize );
  755. m.ratio = dv.getFloat32();
  756. p.elements.push( m );
  757. } else if ( p.type === 1 ) { // vertex morph
  758. var m = {};
  759. m.index = dv.getIndex( pmx.metadata.vertexIndexSize, true );
  760. m.position = dv.getFloat32Array( 3 );
  761. p.elements.push( m );
  762. } else if ( p.type === 2 ) { // bone morph
  763. var m = {};
  764. m.index = dv.getIndex( pmx.metadata.boneIndexSize );
  765. m.position = dv.getFloat32Array( 3 );
  766. m.rotation = dv.getFloat32Array( 4 );
  767. p.elements.push( m );
  768. } else if ( p.type === 3 ) { // uv morph
  769. var m = {};
  770. m.index = dv.getIndex( pmx.metadata.vertexIndexSize, true );
  771. m.uv = dv.getFloat32Array( 4 );
  772. p.elements.push( m );
  773. } else if ( p.type === 4 ) { // additional uv1
  774. // TODO: implement
  775. } else if ( p.type === 5 ) { // additional uv2
  776. // TODO: implement
  777. } else if ( p.type === 6 ) { // additional uv3
  778. // TODO: implement
  779. } else if ( p.type === 7 ) { // additional uv4
  780. // TODO: implement
  781. } else if ( p.type === 8 ) { // material morph
  782. var m = {};
  783. m.index = dv.getIndex( pmx.metadata.materialIndexSize );
  784. m.type = dv.getUint8();
  785. m.diffuse = dv.getFloat32Array( 4 );
  786. m.specular = dv.getFloat32Array( 3 );
  787. m.shininess = dv.getFloat32();
  788. m.emissive = dv.getFloat32Array( 3 );
  789. m.edgeColor = dv.getFloat32Array( 4 );
  790. m.edgeSize = dv.getFloat32();
  791. m.textureColor = dv.getFloat32Array( 4 );
  792. m.sphereTextureColor = dv.getFloat32Array( 4 );
  793. m.toonColor = dv.getFloat32Array( 4 );
  794. p.elements.push( m );
  795. }
  796. }
  797. return p;
  798. };
  799. var metadata = pmx.metadata;
  800. metadata.morphCount = dv.getUint32();
  801. pmx.morphs = [];
  802. for ( var i = 0; i < metadata.morphCount; i++ ) {
  803. pmx.morphs.push( parseMorph() );
  804. }
  805. };
  806. var parseFrames = function () {
  807. var parseFrame = function () {
  808. var p = {};
  809. p.name = dv.getTextBuffer();
  810. p.englishName = dv.getTextBuffer();
  811. p.type = dv.getUint8();
  812. p.elementCount = dv.getUint32();
  813. p.elements = [];
  814. for ( var i = 0; i < p.elementCount; i++ ) {
  815. var e = {};
  816. e.target = dv.getUint8();
  817. e.index = ( e.target === 0 ) ? dv.getIndex( pmx.metadata.boneIndexSize ) : dv.getIndex( pmx.metadata.morphIndexSize );
  818. p.elements.push( e );
  819. }
  820. return p;
  821. };
  822. var metadata = pmx.metadata;
  823. metadata.frameCount = dv.getUint32();
  824. pmx.frames = [];
  825. for ( var i = 0; i < metadata.frameCount; i++ ) {
  826. pmx.frames.push( parseFrame() );
  827. }
  828. };
  829. var parseRigidBodies = function () {
  830. var parseRigidBody = function () {
  831. var p = {};
  832. p.name = dv.getTextBuffer();
  833. p.englishName = dv.getTextBuffer();
  834. p.boneIndex = dv.getIndex( pmx.metadata.boneIndexSize );
  835. p.groupIndex = dv.getUint8();
  836. p.groupTarget = dv.getUint16();
  837. p.shapeType = dv.getUint8();
  838. p.width = dv.getFloat32();
  839. p.height = dv.getFloat32();
  840. p.depth = dv.getFloat32();
  841. p.position = dv.getFloat32Array( 3 );
  842. p.rotation = dv.getFloat32Array( 3 );
  843. p.weight = dv.getFloat32();
  844. p.positionDamping = dv.getFloat32();
  845. p.rotationDamping = dv.getFloat32();
  846. p.restriction = dv.getFloat32();
  847. p.friction = dv.getFloat32();
  848. p.type = dv.getUint8();
  849. return p;
  850. };
  851. var metadata = pmx.metadata;
  852. metadata.rigidBodyCount = dv.getUint32();
  853. pmx.rigidBodies = [];
  854. for ( var i = 0; i < metadata.rigidBodyCount; i++ ) {
  855. pmx.rigidBodies.push( parseRigidBody() );
  856. }
  857. };
  858. var parseConstraints = function () {
  859. var parseConstraint = function () {
  860. var p = {};
  861. p.name = dv.getTextBuffer();
  862. p.englishName = dv.getTextBuffer();
  863. p.type = dv.getUint8();
  864. p.rigidBodyIndex1 = dv.getIndex( pmx.metadata.rigidBodyIndexSize );
  865. p.rigidBodyIndex2 = dv.getIndex( pmx.metadata.rigidBodyIndexSize );
  866. p.position = dv.getFloat32Array( 3 );
  867. p.rotation = dv.getFloat32Array( 3 );
  868. p.translationLimitation1 = dv.getFloat32Array( 3 );
  869. p.translationLimitation2 = dv.getFloat32Array( 3 );
  870. p.rotationLimitation1 = dv.getFloat32Array( 3 );
  871. p.rotationLimitation2 = dv.getFloat32Array( 3 );
  872. p.springPosition = dv.getFloat32Array( 3 );
  873. p.springRotation = dv.getFloat32Array( 3 );
  874. return p;
  875. };
  876. var metadata = pmx.metadata;
  877. metadata.constraintCount = dv.getUint32();
  878. pmx.constraints = [];
  879. for ( var i = 0; i < metadata.constraintCount; i++ ) {
  880. pmx.constraints.push( parseConstraint() );
  881. }
  882. };
  883. parseHeader();
  884. parseVertices();
  885. parseFaces();
  886. parseTextures();
  887. parseMaterials();
  888. parseBones();
  889. parseMorphs();
  890. parseFrames();
  891. parseRigidBodies();
  892. parseConstraints();
  893. // console.log( pmx ); // for console debug
  894. return pmx;
  895. };
  896. THREE.MMDLoader.prototype.parseVmd = function ( buffer ) {
  897. var scope = this;
  898. var vmd = {};
  899. var dv = new THREE.MMDLoader.DataView( buffer );
  900. var helper = new THREE.MMDLoader.DataCreationHelper();
  901. vmd.metadata = {};
  902. vmd.metadata.coordinateSystem = 'left';
  903. var parseHeader = function () {
  904. var metadata = vmd.metadata;
  905. metadata.magic = dv.getChars( 30 );
  906. if ( metadata.magic !== 'Vocaloid Motion Data 0002' ) {
  907. throw 'VMD file magic is not Vocaloid Motion Data 0002, but ' + metadata.magic;
  908. }
  909. metadata.name = dv.getSjisStringsAsUnicode( 20 );
  910. };
  911. var parseMotions = function () {
  912. var parseMotion = function () {
  913. var p = {};
  914. p.boneName = dv.getSjisStringsAsUnicode( 15 );
  915. p.frameNum = dv.getUint32();
  916. p.position = dv.getFloat32Array( 3 );
  917. p.rotation = dv.getFloat32Array( 4 );
  918. p.interpolation = dv.getUint8Array( 64 );
  919. return p;
  920. };
  921. var metadata = vmd.metadata;
  922. metadata.motionCount = dv.getUint32();
  923. vmd.motions = [];
  924. for ( var i = 0; i < metadata.motionCount; i++ ) {
  925. vmd.motions.push( parseMotion() );
  926. }
  927. };
  928. var parseMorphs = function () {
  929. var parseMorph = function () {
  930. var p = {};
  931. p.morphName = dv.getSjisStringsAsUnicode( 15 );
  932. p.frameNum = dv.getUint32();
  933. p.weight = dv.getFloat32();
  934. return p;
  935. };
  936. var metadata = vmd.metadata;
  937. metadata.morphCount = dv.getUint32();
  938. vmd.morphs = [];
  939. for ( var i = 0; i < metadata.morphCount; i++ ) {
  940. vmd.morphs.push( parseMorph() );
  941. }
  942. };
  943. var parseCameras = function () {
  944. var parseCamera = function () {
  945. var p = {};
  946. p.frameNum = dv.getUint32();
  947. p.distance = dv.getFloat32();
  948. p.position = dv.getFloat32Array( 3 );
  949. p.rotation = dv.getFloat32Array( 3 );
  950. p.interpolation = dv.getUint8Array( 24 );
  951. p.fov = dv.getUint32();
  952. p.perspective = dv.getUint8();
  953. return p;
  954. };
  955. var metadata = vmd.metadata;
  956. metadata.cameraCount = dv.getUint32();
  957. vmd.cameras = [];
  958. for ( var i = 0; i < metadata.cameraCount; i++ ) {
  959. vmd.cameras.push( parseCamera() );
  960. }
  961. };
  962. parseHeader();
  963. parseMotions();
  964. parseMorphs();
  965. parseCameras();
  966. // console.log( vmd ); // for console debug
  967. return vmd;
  968. };
  969. THREE.MMDLoader.prototype.parseVpd = function ( text ) {
  970. var helper = new THREE.MMDLoader.DataCreationHelper();
  971. var vpd = {};
  972. vpd.metadata = {};
  973. vpd.metadata.coordinateSystem = 'left';
  974. vpd.bones = [];
  975. var commentPatternG = /\/\/\w*(\r|\n|\r\n)/g;
  976. var newlinePattern = /\r|\n|\r\n/;
  977. var lines = text.replace( commentPatternG, '' ).split( newlinePattern );
  978. function throwError () {
  979. throw 'the file seems not vpd file.';
  980. };
  981. function checkMagic () {
  982. if ( lines[ 0 ] !== 'Vocaloid Pose Data file' ) {
  983. throwError();
  984. }
  985. };
  986. function parseHeader () {
  987. if ( lines.length < 4 ) {
  988. throwError();
  989. }
  990. vpd.metadata.parentFile = lines[ 2 ];
  991. vpd.metadata.boneCount = parseInt( lines[ 3 ] );
  992. };
  993. function parseBones () {
  994. var boneHeaderPattern = /^\s*(Bone[0-9]+)\s*\{\s*(.*)$/;
  995. var boneVectorPattern = /^\s*(-?[0-9]+\.[0-9]+)\s*,\s*(-?[0-9]+\.[0-9]+)\s*,\s*(-?[0-9]+\.[0-9]+)\s*;/;
  996. var boneQuaternionPattern = /^\s*(-?[0-9]+\.[0-9]+)\s*,\s*(-?[0-9]+\.[0-9]+)\s*,\s*(-?[0-9]+\.[0-9]+)\s*,\s*(-?[0-9]+\.[0-9]+)\s*;/;
  997. var boneFooterPattern = /^\s*}/;
  998. var bones = vpd.bones;
  999. var n = null;
  1000. var v = null;
  1001. var q = null;
  1002. var encoder = new CharsetEncoder();
  1003. for ( var i = 4; i < lines.length; i++ ) {
  1004. var line = lines[ i ];
  1005. var result;
  1006. result = line.match( boneHeaderPattern );
  1007. if ( result !== null ) {
  1008. if ( n !== null ) {
  1009. throwError();
  1010. }
  1011. n = result[ 2 ];
  1012. }
  1013. result = line.match( boneVectorPattern );
  1014. if ( result !== null ) {
  1015. if ( v !== null ) {
  1016. throwError();
  1017. }
  1018. v = [
  1019. parseFloat( result[ 1 ] ),
  1020. parseFloat( result[ 2 ] ),
  1021. parseFloat( result[ 3 ] )
  1022. ];
  1023. }
  1024. result = line.match( boneQuaternionPattern );
  1025. if ( result !== null ) {
  1026. if ( q !== null ) {
  1027. throwError();
  1028. }
  1029. q = [
  1030. parseFloat( result[ 1 ] ),
  1031. parseFloat( result[ 2 ] ),
  1032. parseFloat( result[ 3 ] ),
  1033. parseFloat( result[ 4 ] )
  1034. ];
  1035. }
  1036. result = line.match( boneFooterPattern );
  1037. if ( result !== null ) {
  1038. if ( n === null || v === null || q === null ) {
  1039. throwError();
  1040. }
  1041. bones.push( {
  1042. name: n,
  1043. translation: v,
  1044. quaternion: q
  1045. } );
  1046. n = null;
  1047. v = null;
  1048. q = null;
  1049. }
  1050. }
  1051. if ( n !== null || v !== null || q !== null ) {
  1052. throwError();
  1053. }
  1054. };
  1055. checkMagic();
  1056. parseHeader();
  1057. parseBones();
  1058. this.leftToRightVpd( vpd );
  1059. // console.log( vpd ); // for console debug
  1060. return vpd;
  1061. };
  1062. THREE.MMDLoader.prototype.createMesh = function ( model, texturePath, onProgress, onError ) {
  1063. var scope = this;
  1064. var geometry = new THREE.BufferGeometry();
  1065. var material = new THREE.MultiMaterial();
  1066. var helper = new THREE.MMDLoader.DataCreationHelper();
  1067. var buffer = {};
  1068. buffer.vertices = [];
  1069. buffer.uvs = [];
  1070. buffer.normals = [];
  1071. buffer.skinIndices = [];
  1072. buffer.skinWeights = [];
  1073. buffer.indices = [];
  1074. var initVartices = function () {
  1075. for ( var i = 0; i < model.metadata.vertexCount; i++ ) {
  1076. var v = model.vertices[ i ];
  1077. for ( var j = 0, jl = v.position.length; j < jl; j ++ ) {
  1078. buffer.vertices.push( v.position[ j ] );
  1079. }
  1080. for ( var j = 0, jl = v.normal.length; j < jl; j ++ ) {
  1081. buffer.normals.push( v.normal[ j ] );
  1082. }
  1083. for ( var j = 0, jl = v.uv.length; j < jl; j ++ ) {
  1084. buffer.uvs.push( v.uv[ j ] );
  1085. }
  1086. for ( var j = 0; j < 4; j ++ ) {
  1087. buffer.skinIndices.push( v.skinIndices.length - 1 >= j ? v.skinIndices[ j ] : 0.0 );
  1088. }
  1089. for ( var j = 0; j < 4; j ++ ) {
  1090. buffer.skinWeights.push( v.skinWeights.length - 1 >= j ? v.skinWeights[ j ] : 0.0 );
  1091. }
  1092. }
  1093. };
  1094. var initFaces = function () {
  1095. for ( var i = 0; i < model.metadata.faceCount; i++ ) {
  1096. var f = model.faces[ i ];
  1097. for ( var j = 0, jl = f.indices.length; j < jl; j ++ ) {
  1098. buffer.indices.push( f.indices[ j ] );
  1099. }
  1100. }
  1101. };
  1102. var initBones = function () {
  1103. var bones = [];
  1104. for ( var i = 0; i < model.metadata.boneCount; i++ ) {
  1105. var bone = {};
  1106. var b = model.bones[ i ];
  1107. bone.parent = b.parentIndex;
  1108. bone.name = b.name;
  1109. bone.pos = [ b.position[ 0 ], b.position[ 1 ], b.position[ 2 ] ];
  1110. bone.rotq = [ 0, 0, 0, 1 ];
  1111. bone.scl = [ 1, 1, 1 ];
  1112. if ( bone.parent !== -1 ) {
  1113. bone.pos[ 0 ] -= model.bones[ bone.parent ].position[ 0 ];
  1114. bone.pos[ 1 ] -= model.bones[ bone.parent ].position[ 1 ];
  1115. bone.pos[ 2 ] -= model.bones[ bone.parent ].position[ 2 ];
  1116. }
  1117. bones.push( bone );
  1118. }
  1119. geometry.bones = bones;
  1120. };
  1121. var initIKs = function () {
  1122. var iks = [];
  1123. // TODO: remove duplicated codes between PMD and PMX
  1124. if ( model.metadata.format === 'pmd' ) {
  1125. for ( var i = 0; i < model.metadata.ikCount; i++ ) {
  1126. var ik = model.iks[i];
  1127. var param = {};
  1128. param.target = ik.target;
  1129. param.effector = ik.effector;
  1130. param.iteration = ik.iteration;
  1131. param.maxAngle = ik.maxAngle * 4;
  1132. param.links = [];
  1133. for ( var j = 0; j < ik.links.length; j++ ) {
  1134. var link = {};
  1135. link.index = ik.links[ j ].index;
  1136. if ( model.bones[ link.index ].name.indexOf( 'ひざ' ) >= 0 ) {
  1137. link.limitation = new THREE.Vector3( 1.0, 0.0, 0.0 );
  1138. }
  1139. param.links.push( link );
  1140. }
  1141. iks.push( param );
  1142. }
  1143. } else {
  1144. for ( var i = 0; i < model.metadata.boneCount; i++ ) {
  1145. var b = model.bones[ i ];
  1146. var ik = b.ik;
  1147. if ( ik === undefined ) {
  1148. continue;
  1149. }
  1150. var param = {};
  1151. param.target = i;
  1152. param.effector = ik.effector;
  1153. param.iteration = ik.iteration;
  1154. param.maxAngle = ik.maxAngle;
  1155. param.links = [];
  1156. for ( var j = 0; j < ik.links.length; j++ ) {
  1157. var link = {};
  1158. link.index = ik.links[ j ].index;
  1159. if ( ik.links[ j ].angleLimitation === 1 ) {
  1160. link.limitation = new THREE.Vector3( 1.0, 0.0, 0.0 );
  1161. // TODO: use limitation angles
  1162. // link.lowerLimitationAngle;
  1163. // link.upperLimitationAngle;
  1164. }
  1165. param.links.push( link );
  1166. }
  1167. iks.push( param );
  1168. }
  1169. }
  1170. geometry.iks = iks;
  1171. };
  1172. var initGrants = function () {
  1173. if ( model.metadata.format === 'pmd' ) {
  1174. return;
  1175. }
  1176. var grants = [];
  1177. for ( var i = 0; i < model.metadata.boneCount; i++ ) {
  1178. var b = model.bones[ i ];
  1179. var grant = b.grant;
  1180. if ( grant === undefined ) {
  1181. continue;
  1182. }
  1183. var param = {};
  1184. param.index = i;
  1185. param.parentIndex = grant.parentIndex;
  1186. param.ratio = grant.ratio;
  1187. param.isLocal = grant.isLocal;
  1188. param.affectRotation = grant.affectRotation;
  1189. param.affectPosition = grant.affectPosition;
  1190. grants.push( param );
  1191. }
  1192. geometry.grants = grants;
  1193. };
  1194. var initMorphs = function () {
  1195. function updateVertex( attribute, index, v, ratio ) {
  1196. attribute.array[ index * 3 + 0 ] += v.position[ 0 ] * ratio;
  1197. attribute.array[ index * 3 + 1 ] += v.position[ 1 ] * ratio;
  1198. attribute.array[ index * 3 + 2 ] += v.position[ 2 ] * ratio;
  1199. };
  1200. function updateVertices( attribute, m, ratio ) {
  1201. for ( var i = 0; i < m.elementCount; i++ ) {
  1202. var v = m.elements[ i ];
  1203. var index;
  1204. if ( model.metadata.format === 'pmd' ) {
  1205. index = model.morphs[ 0 ].elements[ v.index ].index;
  1206. } else {
  1207. index = v.index;
  1208. }
  1209. updateVertex( attribute, index, v, ratio );
  1210. }
  1211. };
  1212. var morphTargets = [];
  1213. var attributes = [];
  1214. for ( var i = 0; i < model.metadata.morphCount; i++ ) {
  1215. var m = model.morphs[ i ];
  1216. var params = { name: m.name };
  1217. var attribute = new THREE.Float32Attribute( model.metadata.vertexCount * 3, 3 );
  1218. for ( var j = 0; j < model.metadata.vertexCount * 3; j++ ) {
  1219. attribute.array[ j ] = buffer.vertices[ j ];
  1220. }
  1221. if ( model.metadata.format === 'pmd' ) {
  1222. if ( i !== 0 ) {
  1223. updateVertices( attribute, m, 1.0 );
  1224. }
  1225. } else {
  1226. if ( m.type === 0 ) { // group
  1227. for ( var j = 0; j < m.elementCount; j++ ) {
  1228. var m2 = model.morphs[ m.elements[ j ].index ];
  1229. var ratio = m.elements[ j ].ratio;
  1230. if ( m2.type === 1 ) {
  1231. updateVertices( attribute, m2, ratio );
  1232. } else {
  1233. // TODO: implement
  1234. }
  1235. }
  1236. } else if ( m.type === 1 ) { // vertex
  1237. updateVertices( attribute, m, 1.0 );
  1238. } else if ( m.type === 2 ) { // bone
  1239. // TODO: implement
  1240. } else if ( m.type === 3 ) { // uv
  1241. // TODO: implement
  1242. } else if ( m.type === 4 ) { // additional uv1
  1243. // TODO: implement
  1244. } else if ( m.type === 5 ) { // additional uv2
  1245. // TODO: implement
  1246. } else if ( m.type === 6 ) { // additional uv3
  1247. // TODO: implement
  1248. } else if ( m.type === 7 ) { // additional uv4
  1249. // TODO: implement
  1250. } else if ( m.type === 8 ) { // material
  1251. // TODO: implement
  1252. }
  1253. }
  1254. morphTargets.push( params );
  1255. attributes.push( attribute );
  1256. }
  1257. geometry.morphTargets = morphTargets;
  1258. geometry.morphAttributes.position = attributes;
  1259. };
  1260. var initMaterials = function () {
  1261. var textures = [];
  1262. var textureLoader = new THREE.TextureLoader( this.manager );
  1263. var tgaLoader = new THREE.TGALoader( this.manager );
  1264. var color = new THREE.Color();
  1265. var offset = 0;
  1266. var materialParams = [];
  1267. function loadTexture ( filePath, params ) {
  1268. if ( params === undefined ) {
  1269. params = {};
  1270. }
  1271. var directoryPath = ( params.defaultTexturePath === true ) ? scope.defaultTexturePath : texturePath;
  1272. var fullPath = directoryPath + filePath;
  1273. var loader = THREE.Loader.Handlers.get( fullPath );
  1274. if ( loader === null ) {
  1275. loader = ( filePath.indexOf( '.tga' ) >= 0 ) ? tgaLoader : textureLoader;
  1276. }
  1277. var texture = loader.load( fullPath, function ( t ) {
  1278. t.flipY = false;
  1279. t.wrapS = THREE.RepeatWrapping;
  1280. t.wrapT = THREE.RepeatWrapping;
  1281. if ( params.sphericalReflectionMapping === true ) {
  1282. t.mapping = THREE.SphericalReflectionMapping;
  1283. }
  1284. for ( var i = 0; i < texture.readyCallbacks.length; i++ ) {
  1285. texture.readyCallbacks[ i ]( texture );
  1286. }
  1287. delete texture.readyCallbacks;
  1288. } );
  1289. texture.readyCallbacks = [];
  1290. var uuid = THREE.Math.generateUUID();
  1291. textures[ uuid ] = texture;
  1292. return uuid;
  1293. };
  1294. function getTexture( name, textures ) {
  1295. if ( textures[ name ] === undefined ) {
  1296. console.warn( 'THREE.MMDLoader: Undefined texture', name );
  1297. }
  1298. return textures[ name ];
  1299. };
  1300. for ( var i = 0; i < model.metadata.materialCount; i++ ) {
  1301. var m = model.materials[ i ];
  1302. var params = {};
  1303. params.faceOffset = offset;
  1304. params.faceNum = m.faceCount;
  1305. offset += m.faceCount;
  1306. params.name = m.name;
  1307. params.color = color.fromArray( [ m.diffuse[ 0 ], m.diffuse[ 1 ], m.diffuse[ 2 ] ] ).clone();
  1308. params.opacity = m.diffuse[ 3 ];
  1309. params.specular = color.fromArray( [ m.specular[ 0 ], m.specular[ 1 ], m.specular[ 2 ] ] ).clone();
  1310. params.shininess = m.shininess;
  1311. if ( params.opacity === 1.0 ) {
  1312. params.side = THREE.FrontSide;
  1313. params.transparent = false;
  1314. } else {
  1315. params.side = THREE.DoubleSide;
  1316. params.transparent = true;
  1317. }
  1318. if ( model.metadata.format === 'pmd' ) {
  1319. if ( m.fileName ) {
  1320. var fileName = m.fileName;
  1321. var fileNames = [];
  1322. var index = fileName.lastIndexOf( '*' );
  1323. if ( index >= 0 ) {
  1324. fileNames.push( fileName.slice( 0, index ) );
  1325. fileNames.push( fileName.slice( index + 1 ) );
  1326. } else {
  1327. fileNames.push( fileName );
  1328. }
  1329. for ( var j = 0; j < fileNames.length; j++ ) {
  1330. var n = fileNames[ j ];
  1331. if ( n.indexOf( '.sph' ) >= 0 || n.indexOf( '.spa' ) >= 0 ) {
  1332. params.envMap = loadTexture( n, { sphericalReflectionMapping: true } );
  1333. if ( n.indexOf( '.sph' ) >= 0 ) {
  1334. params.envMapType = THREE.MultiplyOperation;
  1335. } else {
  1336. params.envMapType = THREE.AddOperation;
  1337. }
  1338. } else {
  1339. params.map = loadTexture( n );
  1340. }
  1341. }
  1342. }
  1343. } else {
  1344. if ( m.textureIndex !== -1 ) {
  1345. var n = model.textures[ m.textureIndex ];
  1346. params.map = loadTexture( n );
  1347. }
  1348. // TODO: support m.envFlag === 3
  1349. if ( m.envTextureIndex !== -1 && ( m.envFlag === 1 || m.envFlag == 2 ) ) {
  1350. var n = model.textures[ m.envTextureIndex ];
  1351. params.envMap = loadTexture( n, { sphericalReflectionMapping: true } );
  1352. if ( m.envFlag === 1 ) {
  1353. params.envMapType = THREE.MultiplyOperation;
  1354. } else {
  1355. params.envMapType = THREE.AddOperation;
  1356. }
  1357. }
  1358. }
  1359. // TODO: check if this logic is right
  1360. if ( params.map === undefined /* && params.envMap === undefined */ ) {
  1361. params.emissive = color.fromArray( [ m.emissive[ 0 ], m.emissive[ 1 ], m.emissive[ 2 ] ] ).clone();
  1362. }
  1363. materialParams.push( params );
  1364. }
  1365. var shader = THREE.ShaderLib[ 'mmd' ];
  1366. for ( var i = 0; i < materialParams.length; i++ ) {
  1367. var p = materialParams[ i ];
  1368. var p2 = model.materials[ i ];
  1369. var m = new THREE.ShaderMaterial( {
  1370. uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
  1371. vertexShader: shader.vertexShader,
  1372. fragmentShader: shader.fragmentShader
  1373. } );
  1374. geometry.addGroup( p.faceOffset * 3, p.faceNum * 3, i );
  1375. if ( p.name !== undefined ) m.name = p.name;
  1376. m.skinning = geometry.bones.length > 0 ? true : false;
  1377. m.morphTargets = geometry.morphTargets.length > 0 ? true : false;
  1378. m.lights = true;
  1379. m.side = ( model.metadata.format === 'pmx' && ( p2.flag & 0x1 ) === 1 ) ? THREE.DoubleSide : p.side;
  1380. m.transparent = p.transparent;
  1381. m.fog = true;
  1382. m.blending = THREE.CustomBlending;
  1383. m.blendSrc = THREE.SrcAlphaFactor;
  1384. m.blendDst = THREE.OneMinusSrcAlphaFactor;
  1385. m.blendSrcAlpha = THREE.SrcAlphaFactor;
  1386. m.blendDstAlpha = THREE.DstAlphaFactor;
  1387. if ( p.map !== undefined ) {
  1388. m.faceOffset = p.faceOffset;
  1389. m.faceNum = p.faceNum;
  1390. // Check if this part of the texture image the material uses requires transparency
  1391. function checkTextureTransparency ( m ) {
  1392. m.map.readyCallbacks.push( function ( t ) {
  1393. // Is there any efficient ways?
  1394. function createImageData ( image ) {
  1395. var c = document.createElement( 'canvas' );
  1396. c.width = image.width;
  1397. c.height = image.height;
  1398. var ctx = c.getContext( '2d' );
  1399. ctx.drawImage( image, 0, 0 );
  1400. return ctx.getImageData( 0, 0, c.width, c.height );
  1401. };
  1402. function detectTextureTransparency( image, uvs, indices ) {
  1403. var width = image.width;
  1404. var height = image.height;
  1405. var data = image.data;
  1406. var threshold = 253;
  1407. if ( data.length / ( width * height ) !== 4 ) {
  1408. return false;
  1409. }
  1410. for ( var i = 0; i < indices.length; i += 3 ) {
  1411. var centerUV = { x: 0.0, y: 0.0 };
  1412. for ( var j = 0; j < 3; j++ ) {
  1413. var index = indices[ i * 3 + j ];
  1414. var uv = { x: uvs[ index * 2 + 0 ], y: uvs[ index * 2 + 1 ] };
  1415. if ( getAlphaByUv( image, uv ) < threshold ) {
  1416. return true;
  1417. }
  1418. centerUV.x += uv.x;
  1419. centerUV.y += uv.y;
  1420. }
  1421. centerUV.x /= 3;
  1422. centerUV.y /= 3;
  1423. if ( getAlphaByUv( image, centerUV ) < threshold ) {
  1424. return true;
  1425. }
  1426. }
  1427. return false;
  1428. };
  1429. /*
  1430. * This method expects
  1431. * t.flipY = false
  1432. * t.wrapS = THREE.RepeatWrapping
  1433. * t.wrapT = THREE.RepeatWrapping
  1434. * TODO: more precise
  1435. */
  1436. function getAlphaByUv ( image, uv ) {
  1437. var width = image.width;
  1438. var height = image.height;
  1439. var x = Math.round( uv.x * width ) % width;
  1440. var y = Math.round( uv.y * height ) % height;
  1441. if ( x < 0 ) {
  1442. x += width;
  1443. }
  1444. if ( y < 0 ) {
  1445. y += height;
  1446. }
  1447. var index = y * width + x;
  1448. return image.data[ index * 4 + 3 ];
  1449. };
  1450. var imageData = t.image.data !== undefined ? t.image : createImageData( t.image );
  1451. var indices = geometry.index.array.slice( m.faceOffset * 3, m.faceOffset * 3 + m.faceNum * 3 );
  1452. if ( detectTextureTransparency( imageData, geometry.attributes.uv.array, indices ) ) m.transparent = true;
  1453. delete m.faceOffset;
  1454. delete m.faceNum;
  1455. } );
  1456. }
  1457. m.map = getTexture( p.map, textures );
  1458. m.uniforms.map.value = m.map;
  1459. checkTextureTransparency( m );
  1460. }
  1461. if ( p.envMap !== undefined ) {
  1462. m.envMap = getTexture( p.envMap, textures );
  1463. m.uniforms.envMap.value = m.envMap;
  1464. m.combine = p.envMapType;
  1465. // TODO: WebGLRenderer should automatically update?
  1466. m.envMap.readyCallbacks.push( function ( t ) {
  1467. m.needsUpdate = true;
  1468. } );
  1469. }
  1470. m.uniforms.opacity.value = p.opacity;
  1471. m.uniforms.diffuse.value.copy( p.color );
  1472. if ( p.emissive !== undefined ) {
  1473. m.uniforms.emissive.value.copy( p.emissive );
  1474. }
  1475. m.uniforms.specular.value.copy( p.specular );
  1476. m.uniforms.shininess.value = Math.max( p.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
  1477. if ( model.metadata.format === 'pmd' ) {
  1478. function isDefaultToonTexture ( n ) {
  1479. if ( n.length !== 10 ) {
  1480. return false;
  1481. }
  1482. return n.match( /toon(10|0[0-9]).bmp/ ) === null ? false : true;
  1483. };
  1484. m.outlineParameters = {
  1485. thickness: p2.edgeFlag === 1 ? 0.003 : 0.0,
  1486. color: new THREE.Color( 0.0, 0.0, 0.0 ),
  1487. alpha: 1.0
  1488. };
  1489. if ( m.outlineParameters.thickness === 0.0 ) m.outlineParameters.visible = false;
  1490. m.uniforms.toonMap.value = textures[ p2.toonIndex ];
  1491. m.uniforms.celShading.value = 1;
  1492. if ( p2.toonIndex === -1 ) {
  1493. m.uniforms.hasToonTexture.value = 0;
  1494. } else {
  1495. var n = model.toonTextures[ p2.toonIndex ].fileName;
  1496. var uuid = loadTexture( n, { defaultTexturePath: isDefaultToonTexture( n ) } );
  1497. m.uniforms.toonMap.value = textures[ uuid ];
  1498. m.uniforms.hasToonTexture.value = 1;
  1499. }
  1500. } else {
  1501. m.outlineParameters = {
  1502. thickness: p2.edgeSize / 300,
  1503. color: new THREE.Color( p2.edgeColor[ 0 ], p2.edgeColor[ 1 ], p2.edgeColor[ 2 ] ),
  1504. alpha: p2.edgeColor[ 3 ]
  1505. };
  1506. if ( ( p2.flag & 0x10 ) === 0 || m.outlineParameters.thickness === 0.0 ) m.outlineParameters.visible = false;
  1507. m.uniforms.celShading.value = 1;
  1508. if ( p2.toonIndex === -1 ) {
  1509. m.uniforms.hasToonTexture.value = 0;
  1510. } else {
  1511. if ( p2.toonFlag === 0 ) {
  1512. var n = model.textures[ p2.toonIndex ];
  1513. var uuid = loadTexture( n );
  1514. m.uniforms.toonMap.value = textures[ uuid ];
  1515. } else {
  1516. var num = p2.toonIndex + 1;
  1517. var fileName = 'toon' + ( num < 10 ? '0' + num : num ) + '.bmp';
  1518. var uuid = loadTexture( fileName, { defaultTexturePath: true } );
  1519. m.uniforms.toonMap.value = textures[ uuid ];
  1520. }
  1521. m.uniforms.hasToonTexture.value = 1;
  1522. }
  1523. }
  1524. material.materials.push( m );
  1525. }
  1526. if ( model.metadata.format === 'pmx' ) {
  1527. function checkAlphaMorph ( morph, elements ) {
  1528. if ( morph.type !== 8 ) {
  1529. return;
  1530. }
  1531. for ( var i = 0; i < elements.length; i++ ) {
  1532. var e = elements[ i ];
  1533. if ( e.index === -1 ) {
  1534. continue;
  1535. }
  1536. var m = material.materials[ e.index ];
  1537. if ( m.uniforms.opacity.value !== e.diffuse[ 3 ] ) {
  1538. m.transparent = true;
  1539. }
  1540. }
  1541. }
  1542. for ( var i = 0; i < model.morphs.length; i++ ) {
  1543. var morph = model.morphs[ i ];
  1544. var elements = morph.elements;
  1545. if ( morph.type === 0 ) {
  1546. for ( var j = 0; j < elements.length; j++ ) {
  1547. var morph2 = model.morphs[ elements[ j ].index ];
  1548. var elements2 = morph2.elements;
  1549. checkAlphaMorph( morph2, elements2 );
  1550. }
  1551. } else {
  1552. checkAlphaMorph( morph, elements );
  1553. }
  1554. }
  1555. }
  1556. };
  1557. var initPhysics = function () {
  1558. var rigidBodies = [];
  1559. var constraints = [];
  1560. for ( var i = 0; i < model.metadata.rigidBodyCount; i++ ) {
  1561. var b = model.rigidBodies[ i ];
  1562. var keys = Object.keys( b );
  1563. var p = {};
  1564. for ( var j = 0; j < keys.length; j++ ) {
  1565. var key = keys[ j ];
  1566. p[ key ] = b[ key ];
  1567. }
  1568. /*
  1569. * RigidBody position parameter in PMX seems global position
  1570. * while the one in PMD seems offset from corresponding bone.
  1571. * So unify being offset.
  1572. */
  1573. if ( model.metadata.format === 'pmx' ) {
  1574. if ( p.boneIndex !== -1 ) {
  1575. var bone = model.bones[ p.boneIndex ];
  1576. p.position[ 0 ] -= bone.position[ 0 ];
  1577. p.position[ 1 ] -= bone.position[ 1 ];
  1578. p.position[ 2 ] -= bone.position[ 2 ];
  1579. }
  1580. }
  1581. rigidBodies.push( p );
  1582. }
  1583. for ( var i = 0; i < model.metadata.constraintCount; i++ ) {
  1584. var c = model.constraints[ i ];
  1585. var keys = Object.keys( c );
  1586. var p = {};
  1587. for ( var j = 0; j < keys.length; j++ ) {
  1588. var key = keys[ j ];
  1589. p[ key ] = c[ key ];
  1590. }
  1591. var bodyA = rigidBodies[ p.rigidBodyIndex1 ];
  1592. var bodyB = rigidBodies[ p.rigidBodyIndex2 ];
  1593. /*
  1594. * Refer to http://www20.atpages.jp/katwat/wp/?p=4135
  1595. */
  1596. if ( bodyA.type !== 0 && bodyB.type === 2 ) {
  1597. if ( bodyA.boneIndex !== -1 && bodyB.boneIndex !== -1 &&
  1598. model.bones[ bodyB.boneIndex ].parentIndex === bodyA.boneIndex ) {
  1599. bodyB.type = 1;
  1600. }
  1601. }
  1602. constraints.push( p );
  1603. }
  1604. geometry.rigidBodies = rigidBodies;
  1605. geometry.constraints = constraints;
  1606. };
  1607. var initGeometry = function () {
  1608. geometry.setIndex( ( buffer.indices.length > 65535 ? THREE.Uint32Attribute : THREE.Uint16Attribute )( buffer.indices, 1 ) );
  1609. geometry.addAttribute( 'position', THREE.Float32Attribute( buffer.vertices, 3 ) );
  1610. geometry.addAttribute( 'normal', THREE.Float32Attribute( buffer.normals, 3 ) );
  1611. geometry.addAttribute( 'uv', THREE.Float32Attribute( buffer.uvs, 2 ) );
  1612. geometry.addAttribute( 'skinIndex', THREE.Float32Attribute( buffer.skinIndices, 4 ) );
  1613. geometry.addAttribute( 'skinWeight', THREE.Float32Attribute( buffer.skinWeights, 4 ) );
  1614. geometry.computeBoundingSphere();
  1615. geometry.mmdFormat = model.metadata.format;
  1616. };
  1617. this.leftToRightModel( model );
  1618. initVartices();
  1619. initFaces();
  1620. initBones();
  1621. initIKs();
  1622. initGrants();
  1623. initMorphs();
  1624. initMaterials();
  1625. initPhysics();
  1626. initGeometry();
  1627. var mesh = new THREE.SkinnedMesh( geometry, material );
  1628. // console.log( mesh ); // for console debug
  1629. return mesh;
  1630. };
  1631. THREE.MMDLoader.prototype.createAnimation = function ( mesh, vmd, name ) {
  1632. var scope = this;
  1633. var helper = new THREE.MMDLoader.DataCreationHelper();
  1634. var initMotionAnimations = function () {
  1635. if ( vmd.metadata.motionCount === 0 ) {
  1636. return;
  1637. }
  1638. var bones = mesh.geometry.bones;
  1639. var orderedMotions = helper.createOrderedMotionArrays( bones, vmd.motions, 'boneName' );
  1640. var animation = {
  1641. name: name === undefined ? THREE.Math.generateUUID() : name,
  1642. fps: 30,
  1643. hierarchy: []
  1644. };
  1645. for ( var i = 0; i < orderedMotions.length; i++ ) {
  1646. animation.hierarchy.push(
  1647. {
  1648. parent: bones[ i ].parent,
  1649. keys: []
  1650. }
  1651. );
  1652. var array = orderedMotions[ i ];
  1653. var keys = animation.hierarchy[ i ].keys;
  1654. var bone = bones[ i ];
  1655. for ( var j = 0; j < array.length; j++ ) {
  1656. var t = array[ j ].frameNum / 30;
  1657. var p = array[ j ].position;
  1658. var r = array[ j ].rotation;
  1659. helper.pushBoneAnimationKey( keys, t, bone, p, r );
  1660. }
  1661. helper.insertBoneAnimationKeyAtTimeZero( keys, bone );
  1662. helper.insertStartBoneAnimationKey( keys );
  1663. }
  1664. var clip = THREE.AnimationClip.parseAnimation( animation, mesh.geometry.bones );
  1665. if ( clip !== null ) {
  1666. if ( mesh.geometry.animations === undefined ) {
  1667. mesh.geometry.animations = [];
  1668. }
  1669. mesh.geometry.animations.push( clip );
  1670. }
  1671. };
  1672. var initMorphAnimations = function () {
  1673. if ( vmd.metadata.morphCount === 0 ) {
  1674. return;
  1675. }
  1676. var orderedMorphs = helper.createOrderedMotionArrays( mesh.geometry.morphTargets, vmd.morphs, 'morphName' );
  1677. var morphAnimation = {
  1678. fps: 30,
  1679. hierarchy: []
  1680. };
  1681. for ( var i = 0; i < orderedMorphs.length; i++ ) {
  1682. morphAnimation.hierarchy.push( { keys: [] } );
  1683. var array = orderedMorphs[ i ];
  1684. var keys = morphAnimation.hierarchy[ i ].keys;
  1685. for ( var j = 0; j < array.length; j++ ) {
  1686. var t = array[ j ].frameNum / 30;
  1687. var w = array[ j ].weight;
  1688. helper.pushAnimationKey( keys, t, w );
  1689. }
  1690. }
  1691. // TODO: should we use THREE.AnimationClip.CreateFromMorphTargetSequence() instead?
  1692. var tracks = [];
  1693. for ( var i = 0; i < orderedMorphs.length; i++ ) {
  1694. var keys = morphAnimation.hierarchy[ i ].keys;
  1695. if ( keys.length === 0 ) {
  1696. continue;
  1697. }
  1698. tracks.push( helper.generateTrackFromAnimationKeys( keys, 'NumberKeyframeTrackEx', '.morphTargetInfluences[' + i + ']' ) );
  1699. }
  1700. var clip = new THREE.AnimationClip( name === undefined ? THREE.Math.generateUUID() : name + 'Morph', -1, tracks );
  1701. if ( clip !== null ) {
  1702. if ( mesh.geometry.animations === undefined ) {
  1703. mesh.geometry.animations = [];
  1704. }
  1705. mesh.geometry.animations.push( clip );
  1706. }
  1707. };
  1708. this.leftToRightVmd( vmd );
  1709. initMotionAnimations();
  1710. initMorphAnimations();
  1711. };
  1712. THREE.MMDLoader.prototype.leftToRightModel = function ( model ) {
  1713. if ( model.metadata.coordinateSystem === 'right' ) {
  1714. return;
  1715. }
  1716. model.metadata.coordinateSystem = 'right';
  1717. var helper = new THREE.MMDLoader.DataCreationHelper();
  1718. for ( var i = 0; i < model.metadata.vertexCount; i++ ) {
  1719. helper.leftToRightVector3( model.vertices[ i ].position );
  1720. helper.leftToRightVector3( model.vertices[ i ].normal );
  1721. }
  1722. for ( var i = 0; i < model.metadata.faceCount; i++ ) {
  1723. helper.leftToRightIndexOrder( model.faces[ i ].indices );
  1724. }
  1725. for ( var i = 0; i < model.metadata.boneCount; i++ ) {
  1726. helper.leftToRightVector3( model.bones[ i ].position );
  1727. }
  1728. // TODO: support other morph for PMX
  1729. for ( var i = 0; i < model.metadata.morphCount; i++ ) {
  1730. var m = model.morphs[ i ];
  1731. if ( model.metadata.format === 'pmx' && m.type !== 1 ) {
  1732. // TODO: implement
  1733. continue;
  1734. }
  1735. for ( var j = 0; j < m.elements.length; j++ ) {
  1736. helper.leftToRightVector3( m.elements[ j ].position );
  1737. }
  1738. }
  1739. for ( var i = 0; i < model.metadata.rigidBodyCount; i++ ) {
  1740. helper.leftToRightVector3( model.rigidBodies[ i ].position );
  1741. helper.leftToRightEuler( model.rigidBodies[ i ].rotation );
  1742. }
  1743. for ( var i = 0; i < model.metadata.constraintCount; i++ ) {
  1744. helper.leftToRightVector3( model.constraints[ i ].position );
  1745. helper.leftToRightEuler( model.constraints[ i ].rotation );
  1746. helper.leftToRightVector3Range( model.constraints[ i ].translationLimitation1, model.constraints[ i ].translationLimitation2 );
  1747. helper.leftToRightEulerRange( model.constraints[ i ].rotationLimitation1, model.constraints[ i ].rotationLimitation2 );
  1748. }
  1749. };
  1750. THREE.MMDLoader.prototype.leftToRightVmd = function ( vmd ) {
  1751. if ( vmd.metadata.coordinateSystem === 'right' ) {
  1752. return;
  1753. }
  1754. vmd.metadata.coordinateSystem = 'right';
  1755. var helper = new THREE.MMDLoader.DataCreationHelper();
  1756. for ( var i = 0; i < vmd.metadata.motionCount; i++ ) {
  1757. helper.leftToRightVector3( vmd.motions[ i ].position );
  1758. helper.leftToRightQuaternion( vmd.motions[ i ].rotation );
  1759. }
  1760. for ( var i = 0; i < vmd.metadata.cameraCount; i++ ) {
  1761. helper.leftToRightEuler( vmd.cameras[ i ].rotation );
  1762. }
  1763. };
  1764. THREE.MMDLoader.prototype.leftToRightVpd = function ( vpd ) {
  1765. if ( vpd.metadata.coordinateSystem === 'right' ) {
  1766. return;
  1767. }
  1768. vpd.metadata.coordinateSystem = 'right';
  1769. var helper = new THREE.MMDLoader.DataCreationHelper();
  1770. for ( var i = 0; i < vpd.bones.length; i++ ) {
  1771. helper.leftToRightVector3( vpd.bones[ i ].translation );
  1772. helper.leftToRightQuaternion( vpd.bones[ i ].quaternion );
  1773. }
  1774. };
  1775. THREE.MMDLoader.DataCreationHelper = function () {
  1776. };
  1777. THREE.MMDLoader.DataCreationHelper.prototype = {
  1778. constructor: THREE.MMDLoader.Helper,
  1779. leftToRightVector3: function ( v ) {
  1780. v[ 2 ] = -v[ 2 ];
  1781. },
  1782. leftToRightQuaternion: function ( q ) {
  1783. q[ 0 ] = -q[ 0 ];
  1784. q[ 1 ] = -q[ 1 ];
  1785. },
  1786. leftToRightEuler: function ( r ) {
  1787. r[ 0 ] = -r[ 0 ];
  1788. r[ 1 ] = -r[ 1 ];
  1789. },
  1790. leftToRightIndexOrder: function ( p ) {
  1791. var tmp = p[ 2 ];
  1792. p[ 2 ] = p[ 0 ];
  1793. p[ 0 ] = tmp;
  1794. },
  1795. leftToRightVector3Range: function ( v1, v2 ) {
  1796. var tmp = -v2[ 2 ];
  1797. v2[ 2 ] = -v1[ 2 ];
  1798. v1[ 2 ] = tmp;
  1799. },
  1800. leftToRightEulerRange: function ( r1, r2 ) {
  1801. var tmp1 = -r2[ 0 ];
  1802. var tmp2 = -r2[ 1 ];
  1803. r2[ 0 ] = -r1[ 0 ];
  1804. r2[ 1 ] = -r1[ 1 ];
  1805. r1[ 0 ] = tmp1;
  1806. r1[ 1 ] = tmp2;
  1807. },
  1808. /*
  1809. * Note: Sometimes to use Japanese Unicode characters runs into problems in Three.js.
  1810. * In such a case, use this method to convert it to Unicode hex charcode strings,
  1811. * like 'あいう' -> '0x30420x30440x3046'
  1812. */
  1813. toCharcodeStrings: function ( s ) {
  1814. var str = '';
  1815. for ( var i = 0; i < s.length; i++ ) {
  1816. str += '0x' + ( '0000' + s[ i ].charCodeAt().toString( 16 ) ).substr( -4 );
  1817. }
  1818. return str;
  1819. },
  1820. createDictionary: function ( array ) {
  1821. var dict = {};
  1822. for ( var i = 0; i < array.length; i++ ) {
  1823. dict[ array[ i ].name ] = i;
  1824. }
  1825. return dict;
  1826. },
  1827. initializeMotionArrays: function ( array ) {
  1828. var result = [];
  1829. for ( var i = 0; i < array.length; i++ ) {
  1830. result[ i ] = [];
  1831. }
  1832. return result;
  1833. },
  1834. sortMotionArray: function ( array ) {
  1835. array.sort( function ( a, b ) {
  1836. return a.frameNum - b.frameNum;
  1837. } ) ;
  1838. },
  1839. sortMotionArrays: function ( arrays ) {
  1840. for ( var i = 0; i < arrays.length; i++ ) {
  1841. this.sortMotionArray( arrays[ i ] );
  1842. }
  1843. },
  1844. createMotionArray: function ( array ) {
  1845. var result = [];
  1846. for ( var i = 0; i < array.length; i++ ) {
  1847. result.push( array[ i ] );
  1848. }
  1849. return result;
  1850. },
  1851. createMotionArrays: function ( array, result, dict, key ) {
  1852. for ( var i = 0; i < array.length; i++ ) {
  1853. var a = array[ i ];
  1854. var num = dict[ a[ key ] ];
  1855. if ( num === undefined ) {
  1856. continue;
  1857. }
  1858. result[ num ].push( a );
  1859. }
  1860. },
  1861. createOrderedMotionArray: function ( array ) {
  1862. var result = this.createMotionArray( array );
  1863. this.sortMotionArray( result );
  1864. return result;
  1865. },
  1866. createOrderedMotionArrays: function ( targetArray, motionArray, key ) {
  1867. var dict = this.createDictionary( targetArray );
  1868. var result = this.initializeMotionArrays( targetArray );
  1869. this.createMotionArrays( motionArray, result, dict, key );
  1870. this.sortMotionArrays( result );
  1871. return result;
  1872. },
  1873. pushAnimationKey: function ( keys, time, value, preventInterpolation ) {
  1874. /*
  1875. * Note: This is a workaround not to make Animation system calculate lerp
  1876. * if the diff from the last frame is 1 frame (in 30fps).
  1877. */
  1878. if ( keys.length > 0 && preventInterpolation === true ) {
  1879. var k = keys[ keys.length - 1 ];
  1880. if ( time < k.time + ( 1 / 30 ) * 1.5 ) {
  1881. keys.push(
  1882. {
  1883. time: time - 1e-13,
  1884. value: k.value.clone === undefined ? k.value : k.value.clone()
  1885. }
  1886. );
  1887. }
  1888. }
  1889. keys.push(
  1890. {
  1891. time: time,
  1892. value: value
  1893. }
  1894. );
  1895. },
  1896. insertAnimationKeyAtTimeZero: function ( keys, value ) {
  1897. if ( keys.length === 0 ) {
  1898. keys.push(
  1899. {
  1900. time: 0.0,
  1901. value: value
  1902. }
  1903. );
  1904. }
  1905. },
  1906. insertStartAnimationKey: function ( keys ) {
  1907. var k = keys[ 0 ];
  1908. if ( k.time !== 0.0 ) {
  1909. keys.unshift(
  1910. {
  1911. time: 0.0,
  1912. value: k.value.clone === undefined ? k.value : k.value.clone()
  1913. }
  1914. );
  1915. }
  1916. },
  1917. pushBoneAnimationKey: function ( keys, time, bone, pos, rot ) {
  1918. keys.push(
  1919. {
  1920. time: time,
  1921. pos: [ bone.pos[ 0 ] + pos[ 0 ],
  1922. bone.pos[ 1 ] + pos[ 1 ],
  1923. bone.pos[ 2 ] + pos[ 2 ] ],
  1924. rot: [ rot[ 0 ], rot[ 1 ], rot[ 2 ], rot[ 3 ] ],
  1925. scl: [ 1, 1, 1 ]
  1926. }
  1927. );
  1928. },
  1929. insertBoneAnimationKeyAtTimeZero: function ( keys, bone ) {
  1930. if ( keys.length === 0 ) {
  1931. keys.push(
  1932. {
  1933. time: 0.0,
  1934. pos: [ bone.pos[ 0 ], bone.pos[ 1 ], bone.pos[ 2 ] ],
  1935. rot: [ 0, 0, 0, 1 ],
  1936. scl: [ 1, 1, 1 ]
  1937. }
  1938. );
  1939. }
  1940. },
  1941. insertStartBoneAnimationKey: function ( keys ) {
  1942. var k = keys[ 0 ];
  1943. if ( k.time !== 0.0 ) {
  1944. keys.unshift(
  1945. {
  1946. time: 0.0,
  1947. pos: [ k.pos[ 0 ], k.pos[ 1 ], k.pos[ 2 ] ],
  1948. rot: [ k.rot[ 0 ], k.rot[ 1 ], k.rot[ 2 ], k.rot[ 3 ] ],
  1949. scl: [ k.scl[ 0 ], k.scl[ 1 ], k.scl[ 2 ] ]
  1950. }
  1951. );
  1952. }
  1953. },
  1954. /*
  1955. * This method wraps r74 Animation key frame track API for r73 Animation.
  1956. */
  1957. generateTrackFromAnimationKeys: function ( keys, trackKey, name ) {
  1958. var times = [];
  1959. var values = [];
  1960. for ( var i = 0; i < keys.length; i++ ) {
  1961. var key = keys[ i ];
  1962. times.push( key.time );
  1963. if ( trackKey === 'VectorKeyframeTrackEx' ) {
  1964. values.push( key.value.x );
  1965. values.push( key.value.y );
  1966. values.push( key.value.z );
  1967. } else {
  1968. values.push( key.value );
  1969. }
  1970. }
  1971. return new THREE.MMDLoader[ trackKey ]( name, times, values );
  1972. }
  1973. };
  1974. /*
  1975. * These two classes are for high precision of times and values.
  1976. * TODO: Let Three.KeyframeTrack support type select on instance creation.
  1977. */
  1978. THREE.MMDLoader.VectorKeyframeTrackEx = function ( name, times, values, interpolation ) {
  1979. THREE.VectorKeyframeTrack.call( this, name, times, values, interpolation );
  1980. };
  1981. THREE.MMDLoader.VectorKeyframeTrackEx.prototype = Object.create( THREE.VectorKeyframeTrack.prototype );
  1982. THREE.MMDLoader.VectorKeyframeTrackEx.prototype.constructor = THREE.MMDLoader.VectorKeyframeTrackEx;
  1983. THREE.MMDLoader.VectorKeyframeTrackEx.prototype.TimeBufferType = Float64Array;
  1984. THREE.MMDLoader.NumberKeyframeTrackEx = function ( name, times, values, interpolation ) {
  1985. THREE.VectorKeyframeTrack.call( this, name, times, values, interpolation );
  1986. };
  1987. THREE.MMDLoader.NumberKeyframeTrackEx.prototype = Object.create( THREE.NumberKeyframeTrack.prototype );
  1988. THREE.MMDLoader.NumberKeyframeTrackEx.prototype.constructor = THREE.MMDLoader.NumberKeyframeTrackEx;
  1989. THREE.MMDLoader.NumberKeyframeTrackEx.prototype.TimeBufferType = Float64Array;
  1990. THREE.MMDLoader.DataView = function ( buffer, littleEndian ) {
  1991. this.dv = new DataView( buffer );
  1992. this.offset = 0;
  1993. this.littleEndian = ( littleEndian !== undefined ) ? littleEndian : true;
  1994. this.encoder = new CharsetEncoder();
  1995. };
  1996. THREE.MMDLoader.DataView.prototype = {
  1997. constructor: THREE.MMDLoader.DataView,
  1998. getInt8: function () {
  1999. var value = this.dv.getInt8( this.offset );
  2000. this.offset += 1;
  2001. return value;
  2002. },
  2003. getInt8Array: function ( size ) {
  2004. var a = [];
  2005. for ( var i = 0; i < size; i++ ) {
  2006. a.push( this.getInt8() );
  2007. }
  2008. return a;
  2009. },
  2010. getUint8: function () {
  2011. var value = this.dv.getUint8( this.offset );
  2012. this.offset += 1;
  2013. return value;
  2014. },
  2015. getUint8Array: function ( size ) {
  2016. var a = [];
  2017. for ( var i = 0; i < size; i++ ) {
  2018. a.push( this.getUint8() );
  2019. }
  2020. return a;
  2021. },
  2022. getInt16: function () {
  2023. var value = this.dv.getInt16( this.offset, this.littleEndian );
  2024. this.offset += 2;
  2025. return value;
  2026. },
  2027. getInt16Array: function ( size ) {
  2028. var a = [];
  2029. for ( var i = 0; i < size; i++ ) {
  2030. a.push( this.getInt16() );
  2031. }
  2032. return a;
  2033. },
  2034. getUint16: function () {
  2035. var value = this.dv.getUint16( this.offset, this.littleEndian );
  2036. this.offset += 2;
  2037. return value;
  2038. },
  2039. getUint16Array: function ( size ) {
  2040. var a = [];
  2041. for ( var i = 0; i < size; i++ ) {
  2042. a.push( this.getUint16() );
  2043. }
  2044. return a;
  2045. },
  2046. getInt32: function () {
  2047. var value = this.dv.getInt32( this.offset, this.littleEndian );
  2048. this.offset += 4;
  2049. return value;
  2050. },
  2051. getInt32Array: function ( size ) {
  2052. var a = [];
  2053. for ( var i = 0; i < size; i++ ) {
  2054. a.push( this.getInt32() );
  2055. }
  2056. return a;
  2057. },
  2058. getUint32: function () {
  2059. var value = this.dv.getUint32( this.offset, this.littleEndian );
  2060. this.offset += 4;
  2061. return value;
  2062. },
  2063. getUint32Array: function ( size ) {
  2064. var a = [];
  2065. for ( var i = 0; i < size; i++ ) {
  2066. a.push( this.getUint32() );
  2067. }
  2068. return a;
  2069. },
  2070. getFloat32: function () {
  2071. var value = this.dv.getFloat32( this.offset, this.littleEndian );
  2072. this.offset += 4;
  2073. return value;
  2074. },
  2075. getFloat32Array: function( size ) {
  2076. var a = [];
  2077. for ( var i = 0; i < size; i++ ) {
  2078. a.push( this.getFloat32() );
  2079. }
  2080. return a;
  2081. },
  2082. getFloat64: function () {
  2083. var value = this.dv.getFloat64( this.offset, this.littleEndian );
  2084. this.offset += 8;
  2085. return value;
  2086. },
  2087. getFloat64Array: function( size ) {
  2088. var a = [];
  2089. for ( var i = 0; i < size; i++ ) {
  2090. a.push( this.getFloat64() );
  2091. }
  2092. return a;
  2093. },
  2094. getIndex: function ( type, isUnsigned ) {
  2095. switch ( type ) {
  2096. case 1:
  2097. return ( isUnsigned === true ) ? this.getUint8() : this.getInt8();
  2098. case 2:
  2099. return ( isUnsigned === true ) ? this.getUint16() : this.getInt16();
  2100. case 4:
  2101. return this.getInt32(); // No Uint32
  2102. default:
  2103. throw 'unknown number type ' + type + ' exception.';
  2104. }
  2105. },
  2106. getIndexArray: function ( type, size, isUnsigned ) {
  2107. var a = [];
  2108. for ( var i = 0; i < size; i++ ) {
  2109. a.push( this.getIndex( type, isUnsigned ) );
  2110. }
  2111. return a;
  2112. },
  2113. getChars: function ( size ) {
  2114. var str = '';
  2115. while ( size > 0 ) {
  2116. var value = this.getUint8();
  2117. size--;
  2118. if ( value === 0 ) {
  2119. break;
  2120. }
  2121. str += String.fromCharCode( value );
  2122. }
  2123. while ( size > 0 ) {
  2124. this.getUint8();
  2125. size--;
  2126. }
  2127. return str;
  2128. },
  2129. getSjisStringsAsUnicode: function ( size ) {
  2130. var a = [];
  2131. while ( size > 0 ) {
  2132. var value = this.getUint8();
  2133. size--;
  2134. if ( value === 0 ) {
  2135. break;
  2136. }
  2137. a.push( value );
  2138. }
  2139. while ( size > 0 ) {
  2140. this.getUint8();
  2141. size--;
  2142. }
  2143. return this.encoder.s2u( new Uint8Array( a ) );
  2144. },
  2145. getUnicodeStrings: function ( size ) {
  2146. var str = '';
  2147. while ( size > 0 ) {
  2148. var value = this.getUint16();
  2149. size -= 2;
  2150. if ( value === 0 ) {
  2151. break;
  2152. }
  2153. str += String.fromCharCode( value );
  2154. }
  2155. while ( size > 0 ) {
  2156. this.getUint8();
  2157. size--;
  2158. }
  2159. return str;
  2160. },
  2161. getTextBuffer: function () {
  2162. var size = this.getUint32();
  2163. return this.getUnicodeStrings( size );
  2164. }
  2165. };
  2166. /*
  2167. * Shaders are copied from MeshPhongMaterial and then MMD spcific codes are inserted.
  2168. * Keep shaders updated on MeshPhongMaterial.
  2169. */
  2170. THREE.ShaderLib[ 'mmd' ] = {
  2171. uniforms: THREE.UniformsUtils.merge( [
  2172. THREE.ShaderLib[ 'phong' ].uniforms,
  2173. // MMD specific for toon mapping
  2174. {
  2175. "celShading" : { type: "i", value: 0 },
  2176. "toonMap" : { type: "t", value: null },
  2177. "hasToonTexture" : { type: "i", value: 0 }
  2178. }
  2179. ] ),
  2180. vertexShader: THREE.ShaderLib[ 'phong' ].vertexShader,
  2181. // put toon mapping logic right before "void main() {...}"
  2182. fragmentShader: THREE.ShaderLib[ 'phong' ].fragmentShader.replace( /void\s+main\s*\(\s*\)/, [
  2183. " uniform bool celShading;",
  2184. " uniform sampler2D toonMap;",
  2185. " uniform bool hasToonTexture;",
  2186. " vec3 toon ( vec3 lightDirection, vec3 norm ) {",
  2187. " if ( ! hasToonTexture ) {",
  2188. " return vec3( 1.0 );",
  2189. " }",
  2190. " vec2 coord = vec2( 0.0, 0.5 * ( 1.0 - dot( lightDirection, norm ) ) );",
  2191. " return texture2D( toonMap, coord ).rgb;",
  2192. " }",
  2193. // redefine for MMD
  2194. "#undef RE_Direct",
  2195. "void RE_Direct_BlinnMMD( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {",
  2196. " float dotNL = saturate( dot( geometry.normal, directLight.direction ) );",
  2197. " vec3 irradiance = dotNL * directLight.color;",
  2198. " #ifndef PHYSICALLY_CORRECT_LIGHTS",
  2199. " irradiance *= PI; // punctual light",
  2200. " #endif",
  2201. // ---- MMD specific for toon mapping
  2202. " if ( celShading ) {",
  2203. " reflectedLight.directDiffuse += material.diffuseColor * directLight.color * toon( directLight.direction, geometry.normal );",
  2204. " } else {",
  2205. " reflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );",
  2206. " }",
  2207. // ---- MMD specific for toon mapping
  2208. " reflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;",
  2209. "}",
  2210. // ---- MMD specific for toon mapping
  2211. "#define RE_Direct RE_Direct_BlinnMMD",
  2212. // ---- MMD specific for toon mapping
  2213. "void main()",
  2214. ].join( "\n" ) )
  2215. };
  2216. THREE.MMDAudioManager = function ( audio, listener, p ) {
  2217. var params = ( p === null || p === undefined ) ? {} : p;
  2218. this.audio = audio;
  2219. this.listener = listener;
  2220. this.elapsedTime = 0.0;
  2221. this.currentTime = 0.0;
  2222. this.delayTime = params.delayTime !== undefined ? params.delayTime : 0.0;
  2223. this.audioDuration = this.audio.source.buffer.duration;
  2224. this.duration = this.audioDuration + this.delayTime;
  2225. };
  2226. THREE.MMDAudioManager.prototype = {
  2227. constructor: THREE.MMDAudioManager,
  2228. control: function ( delta ) {
  2229. this.elapsed += delta;
  2230. this.currentTime += delta;
  2231. if ( this.checkIfStopAudio() ) {
  2232. this.audio.stop();
  2233. }
  2234. if ( this.checkIfStartAudio() ) {
  2235. this.audio.play();
  2236. }
  2237. },
  2238. checkIfStartAudio: function () {
  2239. if ( this.audio.isPlaying ) {
  2240. return false;
  2241. }
  2242. while ( this.currentTime >= this.duration ) {
  2243. this.currentTime -= this.duration;
  2244. }
  2245. if ( this.currentTime < this.delayTime ) {
  2246. return false;
  2247. }
  2248. this.audio.startTime = this.currentTime - this.delayTime;
  2249. return true;
  2250. },
  2251. checkIfStopAudio: function () {
  2252. if ( ! this.audio.isPlaying ) {
  2253. return false;
  2254. }
  2255. if ( this.currentTime >= this.duration ) {
  2256. return true;
  2257. }
  2258. return false;
  2259. }
  2260. };
  2261. THREE.MMDGrantSolver = function ( mesh ) {
  2262. this.mesh = mesh;
  2263. };
  2264. THREE.MMDGrantSolver.prototype = {
  2265. constructor: THREE.MMDGrantSolver,
  2266. update: function () {
  2267. var q = new THREE.Quaternion();
  2268. return function () {
  2269. for ( var i = 0; i < this.mesh.geometry.grants.length; i ++ ) {
  2270. var g = this.mesh.geometry.grants[ i ];
  2271. var b = this.mesh.skeleton.bones[ g.index ];
  2272. var pb = this.mesh.skeleton.bones[ g.parentIndex ];
  2273. if ( g.isLocal ) {
  2274. // TODO: implement
  2275. if ( g.affectPosition ) {
  2276. }
  2277. // TODO: implement
  2278. if ( g.affectRotation ) {
  2279. }
  2280. } else {
  2281. // TODO: implement
  2282. if ( g.affectPosition ) {
  2283. }
  2284. if ( g.affectRotation ) {
  2285. q.set( 0, 0, 0, 1 );
  2286. q.slerp( pb.quaternion, g.ratio );
  2287. b.quaternion.multiply( q );
  2288. b.updateMatrixWorld( true );
  2289. }
  2290. }
  2291. }
  2292. };
  2293. }()
  2294. };
  2295. THREE.MMDHelper = function ( renderer ) {
  2296. this.renderer = renderer;
  2297. this.outlineEffect = null;
  2298. this.effect = null;
  2299. this.autoClear = true;
  2300. this.meshes = [];
  2301. this.doAnimation = true;
  2302. this.doIk = true;
  2303. this.doGrant = true;
  2304. this.doPhysics = true;
  2305. this.doOutlineDrawing = true;
  2306. this.doCameraAnimation = true;
  2307. this.audioManager = null;
  2308. this.camera = null;
  2309. this.init();
  2310. };
  2311. THREE.MMDHelper.prototype = {
  2312. constructor: THREE.MMDHelper,
  2313. init: function () {
  2314. this.outlineEffect = new THREE.OutlineEffect( this.renderer );
  2315. var size = this.renderer.getSize();
  2316. this.setSize( size.width, size.height );
  2317. },
  2318. add: function ( mesh ) {
  2319. if ( ! ( mesh instanceof THREE.SkinnedMesh ) ) {
  2320. throw new Error( 'THREE.MMDHelper.add() accepts only THREE.SkinnedMesh instance.' );
  2321. }
  2322. mesh.mixer = null;
  2323. mesh.ikSolver = null;
  2324. mesh.grantSolver = null;
  2325. mesh.physics = null;
  2326. this.meshes.push( mesh );
  2327. // workaround until I make IK and Physics Animation plugin
  2328. this.initBackupBones( mesh );
  2329. },
  2330. setSize: function ( width, height ) {
  2331. this.outlineEffect.setSize( width, height );
  2332. },
  2333. /*
  2334. * Note: There may be a possibility that Outline wouldn't work well with Effect.
  2335. * In such a case, try to set doOutlineDrawing = false or
  2336. * manually comment out renderer.clear() in *Effect.render().
  2337. */
  2338. setEffect: function ( effect ) {
  2339. this.effect = effect;
  2340. },
  2341. setAudio: function ( audio, listener, params ) {
  2342. this.audioManager = new THREE.MMDAudioManager( audio, listener, params );
  2343. },
  2344. setCamera: function ( camera ) {
  2345. camera.mixer = null;
  2346. this.camera = camera;
  2347. },
  2348. setPhysicses: function ( params ) {
  2349. for ( var i = 0; i < this.meshes.length; i++ ) {
  2350. this.setPhysics( this.meshes[ i ], params );
  2351. }
  2352. },
  2353. setPhysics: function ( mesh, params ) {
  2354. mesh.physics = new THREE.MMDPhysics( mesh, params );
  2355. mesh.physics.warmup( 10 );
  2356. },
  2357. setAnimations: function () {
  2358. for ( var i = 0; i < this.meshes.length; i++ ) {
  2359. this.setAnimation( this.meshes[ i ] );
  2360. }
  2361. },
  2362. setAnimation: function ( mesh ) {
  2363. if ( mesh.geometry.animations !== undefined ) {
  2364. mesh.mixer = new THREE.AnimationMixer( mesh );
  2365. var foundAnimation = false;
  2366. var foundMorphAnimation = false;
  2367. for ( var i = 0; i < mesh.geometry.animations.length; i++ ) {
  2368. var clip = mesh.geometry.animations[ i ];
  2369. var action = mesh.mixer.clipAction( clip );
  2370. if ( clip.tracks[ 0 ].name.indexOf( '.morphTargetInfluences' ) === 0 ) {
  2371. if ( ! foundMorphAnimation ) {
  2372. action.play();
  2373. foundMorphAnimation = true;
  2374. }
  2375. } else {
  2376. if ( ! foundAnimation ) {
  2377. action.play();
  2378. foundAnimation = true;
  2379. }
  2380. }
  2381. }
  2382. if ( foundAnimation ) {
  2383. mesh.ikSolver = new THREE.CCDIKSolver( mesh );
  2384. if ( mesh.geometry.grants !== undefined ) {
  2385. mesh.grantSolver = new THREE.MMDGrantSolver( mesh );
  2386. }
  2387. }
  2388. }
  2389. },
  2390. setCameraAnimation: function ( camera ) {
  2391. if ( camera.animations !== undefined ) {
  2392. camera.mixer = new THREE.AnimationMixer( camera );
  2393. camera.mixer.clipAction( camera.animations[ 0 ] ).play();
  2394. }
  2395. },
  2396. /*
  2397. * detect the longest duration among model, camera, and audio animations and then
  2398. * set it to them to sync.
  2399. * TODO: touching private properties ( ._actions and ._clip ) so consider better way
  2400. * to access them for safe and modularity.
  2401. */
  2402. unifyAnimationDuration: function ( params ) {
  2403. params = params === undefined ? {} : params;
  2404. var max = 0.0;
  2405. var camera = this.camera;
  2406. var audioManager = this.audioManager;
  2407. // check the longest duration
  2408. for ( var i = 0; i < this.meshes.length; i++ ) {
  2409. var mesh = this.meshes[ i ];
  2410. var mixer = mesh.mixer;
  2411. if ( mixer === null ) {
  2412. continue;
  2413. }
  2414. for ( var j = 0; j < mixer._actions.length; j++ ) {
  2415. var action = mixer._actions[ j ];
  2416. max = Math.max( max, action._clip.duration );
  2417. }
  2418. }
  2419. if ( camera !== null && camera.mixer !== null ) {
  2420. var mixer = camera.mixer;
  2421. for ( var i = 0; i < mixer._actions.length; i++ ) {
  2422. var action = mixer._actions[ i ];
  2423. max = Math.max( max, action._clip.duration );
  2424. }
  2425. }
  2426. if ( audioManager !== null ) {
  2427. max = Math.max( max, audioManager.duration );
  2428. }
  2429. if ( params.afterglow !== undefined ) {
  2430. max += params.afterglow;
  2431. }
  2432. // set the duration
  2433. for ( var i = 0; i < this.meshes.length; i++ ) {
  2434. var mesh = this.meshes[ i ];
  2435. var mixer = mesh.mixer;
  2436. if ( mixer === null ) {
  2437. continue;
  2438. }
  2439. for ( var j = 0; j < mixer._actions.length; j++ ) {
  2440. var action = mixer._actions[ j ];
  2441. action._clip.duration = max;
  2442. }
  2443. }
  2444. if ( camera !== null && camera.mixer !== null ) {
  2445. var mixer = camera.mixer;
  2446. for ( var i = 0; i < mixer._actions.length; i++ ) {
  2447. var action = mixer._actions[ i ];
  2448. action._clip.duration = max;
  2449. }
  2450. }
  2451. if ( audioManager !== null ) {
  2452. audioManager.duration = max;
  2453. }
  2454. },
  2455. controlAudio: function ( delta ) {
  2456. if ( this.audioManager === null ) {
  2457. return;
  2458. }
  2459. this.audioManager.control( delta );
  2460. },
  2461. animate: function ( delta ) {
  2462. this.controlAudio( delta );
  2463. for ( var i = 0; i < this.meshes.length; i++ ) {
  2464. this.animateOneMesh( delta, this.meshes[ i ] );
  2465. }
  2466. this.animateCamera( delta );
  2467. },
  2468. animateOneMesh: function ( delta, mesh ) {
  2469. var mixer = mesh.mixer;
  2470. var ikSolver = mesh.ikSolver;
  2471. var grantSolver = mesh.grantSolver;
  2472. var physics = mesh.physics;
  2473. if ( mixer !== null && this.doAnimation === true ) {
  2474. // restore/backupBones are workaround
  2475. // until I make IK, Grant, and Physics Animation plugin
  2476. this.restoreBones( mesh );
  2477. mixer.update( delta );
  2478. this.backupBones( mesh );
  2479. }
  2480. if ( ikSolver !== null && this.doIk === true ) {
  2481. ikSolver.update();
  2482. }
  2483. if ( grantSolver !== null && this.doGrant === true ) {
  2484. grantSolver.update();
  2485. }
  2486. if ( physics !== null && this.doPhysics === true ) {
  2487. physics.update( delta );
  2488. }
  2489. },
  2490. animateCamera: function ( delta ) {
  2491. if ( this.camera === null ) {
  2492. return;
  2493. }
  2494. var mixer = this.camera.mixer;
  2495. if ( mixer !== null && this.camera.center !== undefined && this.doCameraAnimation === true ) {
  2496. mixer.update( delta );
  2497. // TODO: Let PerspectiveCamera automatically update?
  2498. this.camera.updateProjectionMatrix();
  2499. this.camera.lookAt( this.camera.center );
  2500. }
  2501. },
  2502. render: function ( scene, camera ) {
  2503. if ( this.effect === null ) {
  2504. if ( this.doOutlineDrawing ) {
  2505. this.outlineEffect.autoClear = this.autoClear;
  2506. this.outlineEffect.render( scene, camera );
  2507. } else {
  2508. var currentAutoClear = this.renderer.autoClear;
  2509. this.renderer.autoClear = this.autoClear;
  2510. this.renderer.render( scene, camera );
  2511. this.renderer.autoClear = currentAutoClear;
  2512. }
  2513. } else {
  2514. var currentAutoClear = this.renderer.autoClear;
  2515. this.renderer.autoClear = this.autoClear;
  2516. if ( this.doOutlineDrawing ) {
  2517. this.renderWithEffectAndOutline( scene, camera );
  2518. } else {
  2519. this.effect.render( scene, camera );
  2520. }
  2521. this.renderer.autoClear = currentAutoClear;
  2522. }
  2523. },
  2524. /*
  2525. * Currently(r82 dev) there's no way to render with two Effects
  2526. * then attempt to get them to coordinately run by myself.
  2527. *
  2528. * What this method does
  2529. * 1. let OutlineEffect make outline materials (only once)
  2530. * 2. render normally with effect
  2531. * 3. set outline materials
  2532. * 4. render outline with effect
  2533. * 5. restore original materials
  2534. */
  2535. renderWithEffectAndOutline: function ( scene, camera ) {
  2536. var hasOutlineMaterial = false;
  2537. function checkIfObjectHasOutlineMaterial ( object ) {
  2538. if ( object.material === undefined ) return;
  2539. if ( object.userData.outlineMaterial !== undefined ) hasOutlineMaterial = true;
  2540. }
  2541. function setOutlineMaterial ( object ) {
  2542. if ( object.material === undefined ) return;
  2543. if ( object.userData.outlineMaterial === undefined ) return;
  2544. object.userData.originalMaterial = object.material;
  2545. object.material = object.userData.outlineMaterial;
  2546. }
  2547. function restoreOriginalMaterial ( object ) {
  2548. if ( object.material === undefined ) return;
  2549. if ( object.userData.originalMaterial === undefined ) return;
  2550. object.material = object.userData.originalMaterial;
  2551. }
  2552. return function renderWithEffectAndOutline( scene, camera ) {
  2553. hasOutlineMaterial = false;
  2554. var forceClear = false;
  2555. scene.traverse( checkIfObjectHasOutlineMaterial );
  2556. if ( ! hasOutlineMaterial ) {
  2557. this.outlineEffect.render( scene, camera );
  2558. forceClear = true;
  2559. scene.traverse( checkIfObjectHasOutlineMaterial );
  2560. }
  2561. if ( hasOutlineMaterial ) {
  2562. this.renderer.autoClear = this.autoClear || forceClear;
  2563. this.effect.render( scene, camera );
  2564. scene.traverse( setOutlineMaterial );
  2565. var currentShadowMapEnabled = this.renderer.shadowMap.enabled;
  2566. this.renderer.autoClear = false;
  2567. this.renderer.shadowMap.enabled = false;
  2568. this.effect.render( scene, camera );
  2569. this.renderer.shadowMap.enabled = currentShadowMapEnabled;
  2570. scene.traverse( restoreOriginalMaterial );
  2571. } else {
  2572. this.outlineEffect.autoClear = this.autoClear || forceClear;
  2573. this.outlineEffect.render( scene, camera );
  2574. }
  2575. }
  2576. }(),
  2577. poseAsVpd: function ( mesh, vpd, params ) {
  2578. if ( ! ( params && params.preventResetPose === true ) ) {
  2579. mesh.pose();
  2580. }
  2581. var bones = mesh.skeleton.bones;
  2582. var bones2 = vpd.bones;
  2583. var table = {};
  2584. for ( var i = 0; i < bones.length; i++ ) {
  2585. var b = bones[ i ];
  2586. table[ b.name ] = i;
  2587. }
  2588. var thV = new THREE.Vector3();
  2589. var thQ = new THREE.Quaternion();
  2590. for ( var i = 0; i < bones2.length; i++ ) {
  2591. var b = bones2[ i ];
  2592. var index = table[ b.name ];
  2593. if ( index === undefined ) {
  2594. continue;
  2595. }
  2596. var b2 = bones[ index ];
  2597. var t = b.translation;
  2598. var q = b.quaternion;
  2599. thV.set( t[ 0 ], t[ 1 ], t[ 2 ] );
  2600. thQ.set( q[ 0 ], q[ 1 ], q[ 2 ], q[ 3 ] );
  2601. b2.position.add( thV );
  2602. b2.quaternion.multiply( thQ );
  2603. b2.updateMatrixWorld( true );
  2604. }
  2605. if ( params === undefined || params.preventIk !== true ) {
  2606. var solver = new THREE.CCDIKSolver( mesh );
  2607. solver.update();
  2608. }
  2609. if ( params === undefined || params.preventGrant !== true ) {
  2610. if ( mesh.geometry.grants !== undefined ) {
  2611. var solver = new THREE.MMDGrantSolver( mesh );
  2612. solver.update();
  2613. }
  2614. }
  2615. },
  2616. /*
  2617. * Note: These following three functions are workaround for r74dev.
  2618. * THREE.PropertyMixer.apply() seems to save values into buffer cache
  2619. * when mixer.update() is called.
  2620. * ikSolver.update() and physics.update() change bone position/quaternion
  2621. * without mixer.update() then buffer cache will be inconsistent.
  2622. * So trying to avoid buffer cache inconsistency by doing
  2623. * backup bones position/quaternion right after mixer.update() call
  2624. * and then restore them after rendering.
  2625. */
  2626. initBackupBones: function ( mesh ) {
  2627. mesh.skeleton.backupBones = [];
  2628. for ( var i = 0; i < mesh.skeleton.bones.length; i++ ) {
  2629. mesh.skeleton.backupBones.push( mesh.skeleton.bones[ i ].clone() );
  2630. }
  2631. },
  2632. backupBones: function ( mesh ) {
  2633. mesh.skeleton.backupBoneIsSaved = true;
  2634. for ( var i = 0; i < mesh.skeleton.bones.length; i++ ) {
  2635. var b = mesh.skeleton.backupBones[ i ];
  2636. var b2 = mesh.skeleton.bones[ i ];
  2637. b.position.copy( b2.position );
  2638. b.quaternion.copy( b2.quaternion );
  2639. }
  2640. },
  2641. restoreBones: function ( mesh ) {
  2642. if ( mesh.skeleton.backupBoneIsSaved !== true ) {
  2643. return;
  2644. }
  2645. mesh.skeleton.backupBoneIsSaved = false;
  2646. for ( var i = 0; i < mesh.skeleton.bones.length; i++ ) {
  2647. var b = mesh.skeleton.bones[ i ];
  2648. var b2 = mesh.skeleton.backupBones[ i ];
  2649. b.position.copy( b2.position );
  2650. b.quaternion.copy( b2.quaternion );
  2651. }
  2652. }
  2653. };