webaudio_visualizer.html 4.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webaudio - visualizer</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. #overlay {
  10. position: absolute;
  11. z-index: 1;
  12. top: 0;
  13. left: 0;
  14. width: 100%;
  15. height:100%;
  16. display: flex;
  17. align-items: center;
  18. justify-content: center;
  19. opacity: 1;
  20. background-color: #000000;
  21. color: #ffffff;
  22. }
  23. #overlay > div {
  24. text-align: center;
  25. }
  26. #overlay > div > button {
  27. height: 20px;
  28. width: 100px;
  29. background: transparent;
  30. color: #ffffff;
  31. outline: 1px solid #ffffff;
  32. border: 0px;
  33. cursor: pointer;
  34. }
  35. #overlay > div > p {
  36. color: #777777;
  37. font-size: 12px;
  38. }
  39. </style>
  40. <script src="../build/three.js"></script>
  41. <script src="js/WebGL.js"></script>
  42. <script id="vertexShader" type="x-shader/x-vertex">
  43. varying vec2 vUv;
  44. void main() {
  45. vUv = uv;
  46. gl_Position = vec4( position, 1.0 );
  47. }
  48. </script>
  49. <script id="fragmentShader" type="x-shader/x-fragment">
  50. uniform sampler2D tAudioData;
  51. varying vec2 vUv;
  52. void main() {
  53. vec3 backgroundColor = vec3( 0.125, 0.125, 0.125 );
  54. vec3 color = vec3( 1.0, 1.0, 0.0 );
  55. float f = texture2D( tAudioData, vec2( vUv.x, 0.0 ) ).r;
  56. float i = step( vUv.y, f ) * step( f - 0.0125, vUv.y );
  57. gl_FragColor = vec4( mix( backgroundColor, color, i ), 1.0 );
  58. }
  59. </script>
  60. </head>
  61. <body>
  62. <div id="overlay">
  63. <div>
  64. <button id="startButton">Click to Play</button>
  65. <p>Audio playback requires user interaction.</p>
  66. </div>
  67. </div>
  68. <div id="container"></div>
  69. <div id="info">
  70. <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> webaudio - visualizer<br/>
  71. music by <a href="http://www.newgrounds.com/audio/listen/376737" target="_blank" rel="noopener">skullbeatz</a>
  72. </div>
  73. <script>
  74. if ( WEBGL.isWebGLAvailable() === false ) {
  75. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  76. }
  77. var scene, camera, renderer, analyser, uniforms;
  78. var startButton = document.getElementById( 'startButton' );
  79. startButton.addEventListener( 'click', init );
  80. function init() {
  81. var fftSize = 128;
  82. //
  83. var overlay = document.getElementById( 'overlay' );
  84. overlay.remove();
  85. //
  86. var container = document.getElementById( 'container' );
  87. renderer = new THREE.WebGLRenderer( { antialias: true } );
  88. renderer.setSize( window.innerWidth, window.innerHeight );
  89. renderer.setClearColor( 0x000000 );
  90. renderer.setPixelRatio( window.devicePixelRatio );
  91. container.appendChild( renderer.domElement );
  92. scene = new THREE.Scene();
  93. camera = new THREE.Camera();
  94. //
  95. var listener = new THREE.AudioListener();
  96. var audio = new THREE.Audio( listener );
  97. var mediaElement = new Audio( 'sounds/376737_Skullbeatz___Bad_Cat_Maste.mp3' );
  98. mediaElement.loop = true;
  99. mediaElement.play();
  100. audio.setMediaElementSource( mediaElement );
  101. analyser = new THREE.AudioAnalyser( audio, fftSize );
  102. //
  103. uniforms = {
  104. tAudioData: { value: new THREE.DataTexture( analyser.data, fftSize / 2, 1, THREE.LuminanceFormat ) }
  105. };
  106. var material = new THREE.ShaderMaterial( {
  107. uniforms: uniforms,
  108. vertexShader: document.getElementById( 'vertexShader' ).textContent,
  109. fragmentShader: document.getElementById( 'fragmentShader' ).textContent
  110. } );
  111. var geometry = new THREE.PlaneBufferGeometry( 1, 1 );
  112. var mesh = new THREE.Mesh( geometry, material );
  113. scene.add( mesh );
  114. //
  115. window.addEventListener( 'resize', onResize, false );
  116. animate();
  117. }
  118. function onResize() {
  119. renderer.setSize( window.innerWidth, window.innerHeight );
  120. }
  121. function animate() {
  122. requestAnimationFrame( animate );
  123. render();
  124. }
  125. function render() {
  126. analyser.getFrequencyData();
  127. uniforms.tAudioData.value.needsUpdate = true;
  128. renderer.render( scene, camera );
  129. }
  130. </script>
  131. </body>
  132. </html>