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ObjectLoader.html 2.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <script src="../../list.js"></script>
  6. <script src="../../page.js"></script>
  7. <link type="text/css" rel="stylesheet" href="../../page.css" />
  8. </head>
  9. <body>
  10. <h1>[name]</h1>
  11. <div class="desc">A loader for loading a JSON resource. Unlike the [page:JSONLoader], this one make use of the <em>.type</em> attributes of objects to map them to their original classes.</div>
  12. <h2>Constructor</h2>
  13. <h3>[name]( [page:LoadingManager manager] )</h3>
  14. <div>
  15. [page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
  16. </div>
  17. <div>
  18. Creates a new [name].
  19. </div>
  20. <h2>Properties</h2>
  21. <h2>Methods</h2>
  22. <h3>[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3>
  23. <div>
  24. [page:String url] — required<br />
  25. [page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Object3D object].<br />
  26. [page:Function onProgress] — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.<br />
  27. [page:Function onError] — Will be called when load errors.<br />
  28. </div>
  29. <div>
  30. Begin loading from url and call onLoad with the parsed response content.
  31. </div>
  32. <h3>[method:Object3D parse]( [page:Object json] )</h3>
  33. <div>
  34. [page:Object json] — required. The JSON source to parse<br />
  35. </div>
  36. <div>
  37. Parse a <em>JSON</em> content and return a threejs object.
  38. </div>
  39. <h3>[method:null setCrossOrigin]( [page:String value] )</h3>
  40. <div>
  41. [page:String value] — The crossOrigin string to implement CORS for loading the url from a different domain that allows CORS.
  42. </div>
  43. <h2>Example</h2>
  44. <code>
  45. // instantiate a loader
  46. var loader = new THREE.ObjectLoader();
  47. // assuming we loaded a JSON structure from elsewhere
  48. var object = loader.parse( a_json_object );
  49. scene.add( object );
  50. </code>
  51. [example:webgl_loader_msgpack]
  52. <h2>Source</h2>
  53. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  54. </body>
  55. </html>