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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <script src="../../list.js"></script>
- <script src="../../page.js"></script>
- <link type="text/css" rel="stylesheet" href="../../page.css" />
- </head>
- <body>
- <h1>[name]</h1>
- <div class="desc">A loader for loading a JSON resource. Unlike the [page:JSONLoader], this one make use of the <em>.type</em> attributes of objects to map them to their original classes.</div>
- <h2>Constructor</h2>
- <h3>[name]( [page:LoadingManager manager] )</h3>
- <div>
- [page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
- </div>
- <div>
- Creates a new [name].
- </div>
- <h2>Properties</h2>
- <h2>Methods</h2>
- <h3>[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3>
- <div>
- [page:String url] — required<br />
- [page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Object3D object].<br />
- [page:Function onProgress] — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.<br />
- [page:Function onError] — Will be called when load errors.<br />
- </div>
- <div>
- Begin loading from url and call onLoad with the parsed response content.
- </div>
- <h3>[method:Object3D parse]( [page:Object json] )</h3>
- <div>
- [page:Object json] — required. The JSON source to parse<br />
- </div>
- <div>
- Parse a <em>JSON</em> content and return a threejs object.
- </div>
- <h3>[method:null setCrossOrigin]( [page:String value] )</h3>
- <div>
- [page:String value] — The crossOrigin string to implement CORS for loading the url from a different domain that allows CORS.
- </div>
- <h2>Example</h2>
- <code>
- // instantiate a loader
- var loader = new THREE.ObjectLoader();
- // assuming we loaded a JSON structure from elsewhere
- var object = loader.parse( a_json_object );
- scene.add( object );
- </code>
- [example:webgl_loader_msgpack]
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </body>
- </html>
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