GLTFLoader.js 69 KB

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  1. /**
  2. * @author Rich Tibbett / https://github.com/richtr
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author Tony Parisi / http://www.tonyparisi.com/
  5. * @author Takahiro / https://github.com/takahirox
  6. * @author Don McCurdy / https://www.donmccurdy.com
  7. */
  8. THREE.GLTFLoader = ( function () {
  9. function GLTFLoader( manager ) {
  10. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  11. this.dracoLoader = null;
  12. }
  13. GLTFLoader.prototype = {
  14. constructor: GLTFLoader,
  15. crossOrigin: 'Anonymous',
  16. load: function ( url, onLoad, onProgress, onError ) {
  17. var scope = this;
  18. var path = this.path !== undefined ? this.path : THREE.LoaderUtils.extractUrlBase( url );
  19. var loader = new THREE.FileLoader( scope.manager );
  20. loader.setResponseType( 'arraybuffer' );
  21. loader.load( url, function ( data ) {
  22. try {
  23. scope.parse( data, path, onLoad, onError );
  24. } catch ( e ) {
  25. if ( onError !== undefined ) {
  26. onError( e );
  27. } else {
  28. throw e;
  29. }
  30. }
  31. }, onProgress, onError );
  32. },
  33. setCrossOrigin: function ( value ) {
  34. this.crossOrigin = value;
  35. return this;
  36. },
  37. setPath: function ( value ) {
  38. this.path = value;
  39. return this;
  40. },
  41. setDRACOLoader: function ( dracoLoader ) {
  42. this.dracoLoader = dracoLoader;
  43. return this;
  44. },
  45. parse: function ( data, path, onLoad, onError ) {
  46. var content;
  47. var extensions = {};
  48. if ( typeof data === 'string' ) {
  49. content = data;
  50. } else {
  51. var magic = THREE.LoaderUtils.decodeText( new Uint8Array( data, 0, 4 ) );
  52. if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
  53. try {
  54. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  55. } catch ( error ) {
  56. if ( onError ) onError( error );
  57. return;
  58. }
  59. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  60. } else {
  61. content = THREE.LoaderUtils.decodeText( new Uint8Array( data ) );
  62. }
  63. }
  64. var json = JSON.parse( content );
  65. if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
  66. if ( onError ) onError( new Error( 'THREE.GLTFLoader: Unsupported asset. glTF versions >=2.0 are supported. Use LegacyGLTFLoader instead.' ) );
  67. return;
  68. }
  69. if ( json.extensionsUsed ) {
  70. if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_LIGHTS ) >= 0 ) {
  71. extensions[ EXTENSIONS.KHR_LIGHTS ] = new GLTFLightsExtension( json );
  72. }
  73. if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_UNLIT ) >= 0 ) {
  74. extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] = new GLTFMaterialsUnlitExtension( json );
  75. }
  76. if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ) >= 0 ) {
  77. extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
  78. }
  79. if ( json.extensionsUsed.indexOf( EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ) >= 0 ) {
  80. extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] = new GLTFDracoMeshCompressionExtension( this.dracoLoader );
  81. }
  82. }
  83. var parser = new GLTFParser( json, extensions, {
  84. path: path || this.path || '',
  85. crossOrigin: this.crossOrigin,
  86. manager: this.manager
  87. } );
  88. parser.parse( function ( scene, scenes, cameras, animations, asset ) {
  89. var glTF = {
  90. scene: scene,
  91. scenes: scenes,
  92. cameras: cameras,
  93. animations: animations,
  94. asset: asset
  95. };
  96. onLoad( glTF );
  97. }, onError );
  98. }
  99. };
  100. /* GLTFREGISTRY */
  101. function GLTFRegistry() {
  102. var objects = {};
  103. return {
  104. get: function ( key ) {
  105. return objects[ key ];
  106. },
  107. add: function ( key, object ) {
  108. objects[ key ] = object;
  109. },
  110. remove: function ( key ) {
  111. delete objects[ key ];
  112. },
  113. removeAll: function () {
  114. objects = {};
  115. }
  116. };
  117. }
  118. /*********************************/
  119. /********** EXTENSIONS ***********/
  120. /*********************************/
  121. var EXTENSIONS = {
  122. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  123. KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
  124. KHR_LIGHTS: 'KHR_lights',
  125. KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness',
  126. KHR_MATERIALS_UNLIT: 'KHR_materials_unlit'
  127. };
  128. /**
  129. * Lights Extension
  130. *
  131. * Specification: PENDING
  132. */
  133. function GLTFLightsExtension( json ) {
  134. this.name = EXTENSIONS.KHR_LIGHTS;
  135. this.lights = {};
  136. var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_LIGHTS ] ) || {};
  137. var lights = extension.lights || {};
  138. for ( var lightId in lights ) {
  139. var light = lights[ lightId ];
  140. var lightNode;
  141. var color = new THREE.Color().fromArray( light.color );
  142. switch ( light.type ) {
  143. case 'directional':
  144. lightNode = new THREE.DirectionalLight( color );
  145. lightNode.position.set( 0, 0, 1 );
  146. break;
  147. case 'point':
  148. lightNode = new THREE.PointLight( color );
  149. break;
  150. case 'spot':
  151. lightNode = new THREE.SpotLight( color );
  152. lightNode.position.set( 0, 0, 1 );
  153. break;
  154. case 'ambient':
  155. lightNode = new THREE.AmbientLight( color );
  156. break;
  157. }
  158. if ( lightNode ) {
  159. if ( light.constantAttenuation !== undefined ) {
  160. lightNode.intensity = light.constantAttenuation;
  161. }
  162. if ( light.linearAttenuation !== undefined ) {
  163. lightNode.distance = 1 / light.linearAttenuation;
  164. }
  165. if ( light.quadraticAttenuation !== undefined ) {
  166. lightNode.decay = light.quadraticAttenuation;
  167. }
  168. if ( light.fallOffAngle !== undefined ) {
  169. lightNode.angle = light.fallOffAngle;
  170. }
  171. if ( light.fallOffExponent !== undefined ) {
  172. console.warn( 'THREE.GLTFLoader:: light.fallOffExponent not currently supported.' );
  173. }
  174. lightNode.name = light.name || ( 'light_' + lightId );
  175. this.lights[ lightId ] = lightNode;
  176. }
  177. }
  178. }
  179. /**
  180. * Unlit Materials Extension (pending)
  181. *
  182. * PR: https://github.com/KhronosGroup/glTF/pull/1163
  183. */
  184. function GLTFMaterialsUnlitExtension( json ) {
  185. this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;
  186. }
  187. GLTFMaterialsUnlitExtension.prototype.getMaterialType = function ( material ) {
  188. return THREE.MeshBasicMaterial;
  189. };
  190. GLTFMaterialsUnlitExtension.prototype.extendParams = function ( materialParams, material, parser ) {
  191. var pending = [];
  192. materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
  193. materialParams.opacity = 1.0;
  194. var metallicRoughness = material.pbrMetallicRoughness;
  195. if ( metallicRoughness ) {
  196. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  197. var array = metallicRoughness.baseColorFactor;
  198. materialParams.color.fromArray( array );
  199. materialParams.opacity = array[ 3 ];
  200. }
  201. if ( metallicRoughness.baseColorTexture !== undefined ) {
  202. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture.index ) );
  203. }
  204. }
  205. return Promise.all( pending );
  206. };
  207. /* BINARY EXTENSION */
  208. var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';
  209. var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
  210. var BINARY_EXTENSION_HEADER_LENGTH = 12;
  211. var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
  212. function GLTFBinaryExtension( data ) {
  213. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  214. this.content = null;
  215. this.body = null;
  216. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  217. this.header = {
  218. magic: THREE.LoaderUtils.decodeText( new Uint8Array( data.slice( 0, 4 ) ) ),
  219. version: headerView.getUint32( 4, true ),
  220. length: headerView.getUint32( 8, true )
  221. };
  222. if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
  223. throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary header.' );
  224. } else if ( this.header.version < 2.0 ) {
  225. throw new Error( 'THREE.GLTFLoader: Legacy binary file detected. Use LegacyGLTFLoader instead.' );
  226. }
  227. var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
  228. var chunkIndex = 0;
  229. while ( chunkIndex < chunkView.byteLength ) {
  230. var chunkLength = chunkView.getUint32( chunkIndex, true );
  231. chunkIndex += 4;
  232. var chunkType = chunkView.getUint32( chunkIndex, true );
  233. chunkIndex += 4;
  234. if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
  235. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
  236. this.content = THREE.LoaderUtils.decodeText( contentArray );
  237. } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
  238. var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
  239. this.body = data.slice( byteOffset, byteOffset + chunkLength );
  240. }
  241. // Clients must ignore chunks with unknown types.
  242. chunkIndex += chunkLength;
  243. }
  244. if ( this.content === null ) {
  245. throw new Error( 'THREE.GLTFLoader: JSON content not found.' );
  246. }
  247. }
  248. /**
  249. * DRACO Mesh Compression Extension
  250. *
  251. * Specification: https://github.com/KhronosGroup/glTF/pull/874
  252. */
  253. function GLTFDracoMeshCompressionExtension ( dracoLoader ) {
  254. if ( ! dracoLoader ) {
  255. throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance provided.' );
  256. }
  257. this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
  258. this.dracoLoader = dracoLoader;
  259. }
  260. GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function ( primitive, parser ) {
  261. var dracoLoader = this.dracoLoader;
  262. var bufferViewIndex = primitive.extensions[ this.name ].bufferView;
  263. var gltfAttributeMap = primitive.extensions[ this.name ].attributes;
  264. var threeAttributeMap = {};
  265. for ( var attributeName in gltfAttributeMap ) {
  266. if ( !( attributeName in ATTRIBUTES ) ) continue;
  267. threeAttributeMap[ ATTRIBUTES[ attributeName ] ] = gltfAttributeMap[ attributeName ];
  268. }
  269. return parser.getDependency( 'bufferView', bufferViewIndex ).then( function ( bufferView ) {
  270. return new Promise( function ( resolve ) {
  271. dracoLoader.decodeDracoFile( bufferView, resolve, threeAttributeMap );
  272. } );
  273. } );
  274. };
  275. /**
  276. * Specular-Glossiness Extension
  277. *
  278. * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness
  279. */
  280. function GLTFMaterialsPbrSpecularGlossinessExtension() {
  281. return {
  282. name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
  283. specularGlossinessParams: [
  284. 'color',
  285. 'map',
  286. 'lightMap',
  287. 'lightMapIntensity',
  288. 'aoMap',
  289. 'aoMapIntensity',
  290. 'emissive',
  291. 'emissiveIntensity',
  292. 'emissiveMap',
  293. 'bumpMap',
  294. 'bumpScale',
  295. 'normalMap',
  296. 'displacementMap',
  297. 'displacementScale',
  298. 'displacementBias',
  299. 'specularMap',
  300. 'specular',
  301. 'glossinessMap',
  302. 'glossiness',
  303. 'alphaMap',
  304. 'envMap',
  305. 'envMapIntensity',
  306. 'refractionRatio',
  307. ],
  308. getMaterialType: function () {
  309. return THREE.ShaderMaterial;
  310. },
  311. extendParams: function ( params, material, parser ) {
  312. var pbrSpecularGlossiness = material.extensions[ this.name ];
  313. var shader = THREE.ShaderLib[ 'standard' ];
  314. var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  315. var specularMapParsFragmentChunk = [
  316. '#ifdef USE_SPECULARMAP',
  317. ' uniform sampler2D specularMap;',
  318. '#endif'
  319. ].join( '\n' );
  320. var glossinessMapParsFragmentChunk = [
  321. '#ifdef USE_GLOSSINESSMAP',
  322. ' uniform sampler2D glossinessMap;',
  323. '#endif'
  324. ].join( '\n' );
  325. var specularMapFragmentChunk = [
  326. 'vec3 specularFactor = specular;',
  327. '#ifdef USE_SPECULARMAP',
  328. ' vec4 texelSpecular = texture2D( specularMap, vUv );',
  329. ' texelSpecular = sRGBToLinear( texelSpecular );',
  330. ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
  331. ' specularFactor *= texelSpecular.rgb;',
  332. '#endif'
  333. ].join( '\n' );
  334. var glossinessMapFragmentChunk = [
  335. 'float glossinessFactor = glossiness;',
  336. '#ifdef USE_GLOSSINESSMAP',
  337. ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
  338. ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
  339. ' glossinessFactor *= texelGlossiness.a;',
  340. '#endif'
  341. ].join( '\n' );
  342. var lightPhysicalFragmentChunk = [
  343. 'PhysicalMaterial material;',
  344. 'material.diffuseColor = diffuseColor.rgb;',
  345. 'material.specularRoughness = clamp( 1.0 - glossinessFactor, 0.04, 1.0 );',
  346. 'material.specularColor = specularFactor.rgb;',
  347. ].join( '\n' );
  348. var fragmentShader = shader.fragmentShader
  349. .replace( '#include <specularmap_fragment>', '' )
  350. .replace( 'uniform float roughness;', 'uniform vec3 specular;' )
  351. .replace( 'uniform float metalness;', 'uniform float glossiness;' )
  352. .replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
  353. .replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
  354. .replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
  355. .replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
  356. .replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
  357. delete uniforms.roughness;
  358. delete uniforms.metalness;
  359. delete uniforms.roughnessMap;
  360. delete uniforms.metalnessMap;
  361. uniforms.specular = { value: new THREE.Color().setHex( 0x111111 ) };
  362. uniforms.glossiness = { value: 0.5 };
  363. uniforms.specularMap = { value: null };
  364. uniforms.glossinessMap = { value: null };
  365. params.vertexShader = shader.vertexShader;
  366. params.fragmentShader = fragmentShader;
  367. params.uniforms = uniforms;
  368. params.defines = { 'STANDARD': '' };
  369. params.color = new THREE.Color( 1.0, 1.0, 1.0 );
  370. params.opacity = 1.0;
  371. var pending = [];
  372. if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
  373. var array = pbrSpecularGlossiness.diffuseFactor;
  374. params.color.fromArray( array );
  375. params.opacity = array[ 3 ];
  376. }
  377. if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
  378. pending.push( parser.assignTexture( params, 'map', pbrSpecularGlossiness.diffuseTexture.index ) );
  379. }
  380. params.emissive = new THREE.Color( 0.0, 0.0, 0.0 );
  381. params.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
  382. params.specular = new THREE.Color( 1.0, 1.0, 1.0 );
  383. if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
  384. params.specular.fromArray( pbrSpecularGlossiness.specularFactor );
  385. }
  386. if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
  387. var specGlossIndex = pbrSpecularGlossiness.specularGlossinessTexture.index;
  388. pending.push( parser.assignTexture( params, 'glossinessMap', specGlossIndex ) );
  389. pending.push( parser.assignTexture( params, 'specularMap', specGlossIndex ) );
  390. }
  391. return Promise.all( pending );
  392. },
  393. createMaterial: function ( params ) {
  394. // setup material properties based on MeshStandardMaterial for Specular-Glossiness
  395. var material = new THREE.ShaderMaterial( {
  396. defines: params.defines,
  397. vertexShader: params.vertexShader,
  398. fragmentShader: params.fragmentShader,
  399. uniforms: params.uniforms,
  400. fog: true,
  401. lights: true,
  402. opacity: params.opacity,
  403. transparent: params.transparent
  404. } );
  405. material.isGLTFSpecularGlossinessMaterial = true;
  406. material.color = params.color;
  407. material.map = params.map === undefined ? null : params.map;
  408. material.lightMap = null;
  409. material.lightMapIntensity = 1.0;
  410. material.aoMap = params.aoMap === undefined ? null : params.aoMap;
  411. material.aoMapIntensity = 1.0;
  412. material.emissive = params.emissive;
  413. material.emissiveIntensity = 1.0;
  414. material.emissiveMap = params.emissiveMap === undefined ? null : params.emissiveMap;
  415. material.bumpMap = params.bumpMap === undefined ? null : params.bumpMap;
  416. material.bumpScale = 1;
  417. material.normalMap = params.normalMap === undefined ? null : params.normalMap;
  418. if ( params.normalScale ) material.normalScale = params.normalScale;
  419. material.displacementMap = null;
  420. material.displacementScale = 1;
  421. material.displacementBias = 0;
  422. material.specularMap = params.specularMap === undefined ? null : params.specularMap;
  423. material.specular = params.specular;
  424. material.glossinessMap = params.glossinessMap === undefined ? null : params.glossinessMap;
  425. material.glossiness = params.glossiness;
  426. material.alphaMap = null;
  427. material.envMap = params.envMap === undefined ? null : params.envMap;
  428. material.envMapIntensity = 1.0;
  429. material.refractionRatio = 0.98;
  430. material.extensions.derivatives = true;
  431. return material;
  432. },
  433. /**
  434. * Clones a GLTFSpecularGlossinessMaterial instance. The ShaderMaterial.copy() method can
  435. * copy only properties it knows about or inherits, and misses many properties that would
  436. * normally be defined by MeshStandardMaterial.
  437. *
  438. * This method allows GLTFSpecularGlossinessMaterials to be cloned in the process of
  439. * loading a glTF model, but cloning later (e.g. by the user) would require these changes
  440. * AND also updating `.onBeforeRender` on the parent mesh.
  441. *
  442. * @param {THREE.ShaderMaterial} source
  443. * @return {THREE.ShaderMaterial}
  444. */
  445. cloneMaterial: function ( source ) {
  446. var target = source.clone();
  447. target.isGLTFSpecularGlossinessMaterial = true;
  448. var params = this.specularGlossinessParams;
  449. for ( var i = 0, il = params.length; i < il; i ++ ) {
  450. target[ params[ i ] ] = source[ params[ i ] ];
  451. }
  452. return target;
  453. },
  454. // Here's based on refreshUniformsCommon() and refreshUniformsStandard() in WebGLRenderer.
  455. refreshUniforms: function ( renderer, scene, camera, geometry, material, group ) {
  456. if ( material.isGLTFSpecularGlossinessMaterial !== true ) {
  457. return;
  458. }
  459. var uniforms = material.uniforms;
  460. var defines = material.defines;
  461. uniforms.opacity.value = material.opacity;
  462. uniforms.diffuse.value.copy( material.color );
  463. uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
  464. uniforms.map.value = material.map;
  465. uniforms.specularMap.value = material.specularMap;
  466. uniforms.alphaMap.value = material.alphaMap;
  467. uniforms.lightMap.value = material.lightMap;
  468. uniforms.lightMapIntensity.value = material.lightMapIntensity;
  469. uniforms.aoMap.value = material.aoMap;
  470. uniforms.aoMapIntensity.value = material.aoMapIntensity;
  471. // uv repeat and offset setting priorities
  472. // 1. color map
  473. // 2. specular map
  474. // 3. normal map
  475. // 4. bump map
  476. // 5. alpha map
  477. // 6. emissive map
  478. var uvScaleMap;
  479. if ( material.map ) {
  480. uvScaleMap = material.map;
  481. } else if ( material.specularMap ) {
  482. uvScaleMap = material.specularMap;
  483. } else if ( material.displacementMap ) {
  484. uvScaleMap = material.displacementMap;
  485. } else if ( material.normalMap ) {
  486. uvScaleMap = material.normalMap;
  487. } else if ( material.bumpMap ) {
  488. uvScaleMap = material.bumpMap;
  489. } else if ( material.glossinessMap ) {
  490. uvScaleMap = material.glossinessMap;
  491. } else if ( material.alphaMap ) {
  492. uvScaleMap = material.alphaMap;
  493. } else if ( material.emissiveMap ) {
  494. uvScaleMap = material.emissiveMap;
  495. }
  496. if ( uvScaleMap !== undefined ) {
  497. // backwards compatibility
  498. if ( uvScaleMap.isWebGLRenderTarget ) {
  499. uvScaleMap = uvScaleMap.texture;
  500. }
  501. var offset;
  502. var repeat;
  503. if ( uvScaleMap.matrix !== undefined ) {
  504. // > r88.
  505. if ( uvScaleMap.matrixAutoUpdate === true ) {
  506. offset = uvScaleMap.offset;
  507. repeat = uvScaleMap.repeat;
  508. var rotation = uvScaleMap.rotation;
  509. var center = uvScaleMap.center;
  510. uvScaleMap.matrix.setUvTransform( offset.x, offset.y, repeat.x, repeat.y, rotation, center.x, center.y );
  511. }
  512. uniforms.uvTransform.value.copy( uvScaleMap.matrix );
  513. } else {
  514. // <= r87. Remove when reasonable.
  515. offset = uvScaleMap.offset;
  516. repeat = uvScaleMap.repeat;
  517. uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );
  518. }
  519. }
  520. uniforms.envMap.value = material.envMap;
  521. uniforms.envMapIntensity.value = material.envMapIntensity;
  522. uniforms.flipEnvMap.value = ( material.envMap && material.envMap.isCubeTexture ) ? - 1 : 1;
  523. uniforms.refractionRatio.value = material.refractionRatio;
  524. uniforms.specular.value.copy( material.specular );
  525. uniforms.glossiness.value = material.glossiness;
  526. uniforms.glossinessMap.value = material.glossinessMap;
  527. uniforms.emissiveMap.value = material.emissiveMap;
  528. uniforms.bumpMap.value = material.bumpMap;
  529. uniforms.normalMap.value = material.normalMap;
  530. uniforms.displacementMap.value = material.displacementMap;
  531. uniforms.displacementScale.value = material.displacementScale;
  532. uniforms.displacementBias.value = material.displacementBias;
  533. if ( uniforms.glossinessMap.value !== null && defines.USE_GLOSSINESSMAP === undefined ) {
  534. defines.USE_GLOSSINESSMAP = '';
  535. // set USE_ROUGHNESSMAP to enable vUv
  536. defines.USE_ROUGHNESSMAP = '';
  537. }
  538. if ( uniforms.glossinessMap.value === null && defines.USE_GLOSSINESSMAP !== undefined ) {
  539. delete defines.USE_GLOSSINESSMAP;
  540. delete defines.USE_ROUGHNESSMAP;
  541. }
  542. }
  543. };
  544. }
  545. /*********************************/
  546. /********** INTERPOLATION ********/
  547. /*********************************/
  548. // Spline Interpolation
  549. // Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#appendix-c-spline-interpolation
  550. function GLTFCubicSplineInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
  551. THREE.Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
  552. };
  553. GLTFCubicSplineInterpolant.prototype = Object.create( THREE.Interpolant.prototype );
  554. GLTFCubicSplineInterpolant.prototype.constructor = GLTFCubicSplineInterpolant;
  555. GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t, t1 ) {
  556. var result = this.resultBuffer;
  557. var values = this.sampleValues;
  558. var stride = this.valueSize;
  559. var stride2 = stride * 2;
  560. var stride3 = stride * 3;
  561. var td = t1 - t0;
  562. var p = ( t - t0 ) / td;
  563. var pp = p * p;
  564. var ppp = pp * p;
  565. var offset1 = i1 * stride3;
  566. var offset0 = offset1 - stride3;
  567. var s0 = 2 * ppp - 3 * pp + 1;
  568. var s1 = ppp - 2 * pp + p;
  569. var s2 = - 2 * ppp + 3 * pp;
  570. var s3 = ppp - pp;
  571. // Layout of keyframe output values for CUBICSPLINE animations:
  572. // [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2, splineVertex_2, ... ]
  573. for ( var i = 0; i !== stride; i ++ ) {
  574. var p0 = values[ offset0 + i + stride ]; // splineVertex_k
  575. var m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k * (t_k+1 - t_k)
  576. var p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
  577. var m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 - t_k)
  578. result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;
  579. }
  580. return result;
  581. };
  582. /*********************************/
  583. /********** INTERNALS ************/
  584. /*********************************/
  585. /* CONSTANTS */
  586. var WEBGL_CONSTANTS = {
  587. FLOAT: 5126,
  588. //FLOAT_MAT2: 35674,
  589. FLOAT_MAT3: 35675,
  590. FLOAT_MAT4: 35676,
  591. FLOAT_VEC2: 35664,
  592. FLOAT_VEC3: 35665,
  593. FLOAT_VEC4: 35666,
  594. LINEAR: 9729,
  595. REPEAT: 10497,
  596. SAMPLER_2D: 35678,
  597. POINTS: 0,
  598. LINES: 1,
  599. LINE_LOOP: 2,
  600. LINE_STRIP: 3,
  601. TRIANGLES: 4,
  602. TRIANGLE_STRIP: 5,
  603. TRIANGLE_FAN: 6,
  604. UNSIGNED_BYTE: 5121,
  605. UNSIGNED_SHORT: 5123
  606. };
  607. var WEBGL_TYPE = {
  608. 5126: Number,
  609. //35674: THREE.Matrix2,
  610. 35675: THREE.Matrix3,
  611. 35676: THREE.Matrix4,
  612. 35664: THREE.Vector2,
  613. 35665: THREE.Vector3,
  614. 35666: THREE.Vector4,
  615. 35678: THREE.Texture
  616. };
  617. var WEBGL_COMPONENT_TYPES = {
  618. 5120: Int8Array,
  619. 5121: Uint8Array,
  620. 5122: Int16Array,
  621. 5123: Uint16Array,
  622. 5125: Uint32Array,
  623. 5126: Float32Array
  624. };
  625. var WEBGL_FILTERS = {
  626. 9728: THREE.NearestFilter,
  627. 9729: THREE.LinearFilter,
  628. 9984: THREE.NearestMipMapNearestFilter,
  629. 9985: THREE.LinearMipMapNearestFilter,
  630. 9986: THREE.NearestMipMapLinearFilter,
  631. 9987: THREE.LinearMipMapLinearFilter
  632. };
  633. var WEBGL_WRAPPINGS = {
  634. 33071: THREE.ClampToEdgeWrapping,
  635. 33648: THREE.MirroredRepeatWrapping,
  636. 10497: THREE.RepeatWrapping
  637. };
  638. var WEBGL_TEXTURE_FORMATS = {
  639. 6406: THREE.AlphaFormat,
  640. 6407: THREE.RGBFormat,
  641. 6408: THREE.RGBAFormat,
  642. 6409: THREE.LuminanceFormat,
  643. 6410: THREE.LuminanceAlphaFormat
  644. };
  645. var WEBGL_TEXTURE_DATATYPES = {
  646. 5121: THREE.UnsignedByteType,
  647. 32819: THREE.UnsignedShort4444Type,
  648. 32820: THREE.UnsignedShort5551Type,
  649. 33635: THREE.UnsignedShort565Type
  650. };
  651. var WEBGL_SIDES = {
  652. 1028: THREE.BackSide, // Culling front
  653. 1029: THREE.FrontSide // Culling back
  654. //1032: THREE.NoSide // Culling front and back, what to do?
  655. };
  656. var WEBGL_DEPTH_FUNCS = {
  657. 512: THREE.NeverDepth,
  658. 513: THREE.LessDepth,
  659. 514: THREE.EqualDepth,
  660. 515: THREE.LessEqualDepth,
  661. 516: THREE.GreaterEqualDepth,
  662. 517: THREE.NotEqualDepth,
  663. 518: THREE.GreaterEqualDepth,
  664. 519: THREE.AlwaysDepth
  665. };
  666. var WEBGL_BLEND_EQUATIONS = {
  667. 32774: THREE.AddEquation,
  668. 32778: THREE.SubtractEquation,
  669. 32779: THREE.ReverseSubtractEquation
  670. };
  671. var WEBGL_BLEND_FUNCS = {
  672. 0: THREE.ZeroFactor,
  673. 1: THREE.OneFactor,
  674. 768: THREE.SrcColorFactor,
  675. 769: THREE.OneMinusSrcColorFactor,
  676. 770: THREE.SrcAlphaFactor,
  677. 771: THREE.OneMinusSrcAlphaFactor,
  678. 772: THREE.DstAlphaFactor,
  679. 773: THREE.OneMinusDstAlphaFactor,
  680. 774: THREE.DstColorFactor,
  681. 775: THREE.OneMinusDstColorFactor,
  682. 776: THREE.SrcAlphaSaturateFactor
  683. // The followings are not supported by Three.js yet
  684. //32769: CONSTANT_COLOR,
  685. //32770: ONE_MINUS_CONSTANT_COLOR,
  686. //32771: CONSTANT_ALPHA,
  687. //32772: ONE_MINUS_CONSTANT_COLOR
  688. };
  689. var WEBGL_TYPE_SIZES = {
  690. 'SCALAR': 1,
  691. 'VEC2': 2,
  692. 'VEC3': 3,
  693. 'VEC4': 4,
  694. 'MAT2': 4,
  695. 'MAT3': 9,
  696. 'MAT4': 16
  697. };
  698. var ATTRIBUTES = {
  699. POSITION: 'position',
  700. NORMAL: 'normal',
  701. TEXCOORD_0: 'uv',
  702. TEXCOORD0: 'uv', // deprecated
  703. TEXCOORD: 'uv', // deprecated
  704. TEXCOORD_1: 'uv2',
  705. COLOR_0: 'color',
  706. COLOR0: 'color', // deprecated
  707. COLOR: 'color', // deprecated
  708. WEIGHTS_0: 'skinWeight',
  709. WEIGHT: 'skinWeight', // deprecated
  710. JOINTS_0: 'skinIndex',
  711. JOINT: 'skinIndex' // deprecated
  712. }
  713. var PATH_PROPERTIES = {
  714. scale: 'scale',
  715. translation: 'position',
  716. rotation: 'quaternion',
  717. weights: 'morphTargetInfluences'
  718. };
  719. var INTERPOLATION = {
  720. CUBICSPLINE: THREE.InterpolateSmooth, // We use custom interpolation GLTFCubicSplineInterpolation for CUBICSPLINE.
  721. // KeyframeTrack.optimize() can't handle glTF Cubic Spline output values layout,
  722. // using THREE.InterpolateSmooth for KeyframeTrack instantiation to prevent optimization.
  723. // See KeyframeTrack.optimize() for the detail.
  724. LINEAR: THREE.InterpolateLinear,
  725. STEP: THREE.InterpolateDiscrete
  726. };
  727. var STATES_ENABLES = {
  728. 2884: 'CULL_FACE',
  729. 2929: 'DEPTH_TEST',
  730. 3042: 'BLEND',
  731. 3089: 'SCISSOR_TEST',
  732. 32823: 'POLYGON_OFFSET_FILL',
  733. 32926: 'SAMPLE_ALPHA_TO_COVERAGE'
  734. };
  735. var ALPHA_MODES = {
  736. OPAQUE: 'OPAQUE',
  737. MASK: 'MASK',
  738. BLEND: 'BLEND'
  739. };
  740. /* UTILITY FUNCTIONS */
  741. function resolveURL( url, path ) {
  742. // Invalid URL
  743. if ( typeof url !== 'string' || url === '' ) return '';
  744. // Absolute URL http://,https://,//
  745. if ( /^(https?:)?\/\//i.test( url ) ) return url;
  746. // Data URI
  747. if ( /^data:.*,.*$/i.test( url ) ) return url;
  748. // Blob URL
  749. if ( /^blob:.*$/i.test( url ) ) return url;
  750. // Relative URL
  751. return path + url;
  752. }
  753. /**
  754. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
  755. */
  756. function createDefaultMaterial() {
  757. return new THREE.MeshStandardMaterial( {
  758. color: 0xFFFFFF,
  759. emissive: 0x000000,
  760. metalness: 1,
  761. roughness: 1,
  762. transparent: false,
  763. depthTest: true,
  764. side: THREE.FrontSide
  765. } );
  766. }
  767. /**
  768. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
  769. *
  770. * @param {THREE.Mesh} mesh
  771. * @param {GLTF.Mesh} meshDef
  772. * @param {GLTF.Primitive} primitiveDef
  773. * @param {Array<THREE.BufferAttribute>} accessors
  774. */
  775. function addMorphTargets( mesh, meshDef, primitiveDef, accessors ) {
  776. var geometry = mesh.geometry;
  777. var material = mesh.material;
  778. var targets = primitiveDef.targets;
  779. var morphAttributes = geometry.morphAttributes;
  780. morphAttributes.position = [];
  781. morphAttributes.normal = [];
  782. material.morphTargets = true;
  783. for ( var i = 0, il = targets.length; i < il; i ++ ) {
  784. var target = targets[ i ];
  785. var attributeName = 'morphTarget' + i;
  786. var positionAttribute, normalAttribute;
  787. if ( target.POSITION !== undefined ) {
  788. // Three.js morph formula is
  789. // position
  790. // + weight0 * ( morphTarget0 - position )
  791. // + weight1 * ( morphTarget1 - position )
  792. // ...
  793. // while the glTF one is
  794. // position
  795. // + weight0 * morphTarget0
  796. // + weight1 * morphTarget1
  797. // ...
  798. // then adding position to morphTarget.
  799. // So morphTarget value will depend on mesh's position, then cloning attribute
  800. // for the case if attribute is shared among two or more meshes.
  801. positionAttribute = cloneBufferAttribute( accessors[ target.POSITION ] );
  802. var position = geometry.attributes.position;
  803. for ( var j = 0, jl = positionAttribute.count; j < jl; j ++ ) {
  804. positionAttribute.setXYZ(
  805. j,
  806. positionAttribute.getX( j ) + position.getX( j ),
  807. positionAttribute.getY( j ) + position.getY( j ),
  808. positionAttribute.getZ( j ) + position.getZ( j )
  809. );
  810. }
  811. } else if ( geometry.attributes.position ) {
  812. // Copying the original position not to affect the final position.
  813. // See the formula above.
  814. positionAttribute = cloneBufferAttribute( geometry.attributes.position );
  815. }
  816. if ( positionAttribute !== undefined ) {
  817. positionAttribute.name = attributeName;
  818. morphAttributes.position.push( positionAttribute );
  819. }
  820. if ( target.NORMAL !== undefined ) {
  821. material.morphNormals = true;
  822. // see target.POSITION's comment
  823. normalAttribute = cloneBufferAttribute( accessors[ target.NORMAL ] );
  824. var normal = geometry.attributes.normal;
  825. for ( var j = 0, jl = normalAttribute.count; j < jl; j ++ ) {
  826. normalAttribute.setXYZ(
  827. j,
  828. normalAttribute.getX( j ) + normal.getX( j ),
  829. normalAttribute.getY( j ) + normal.getY( j ),
  830. normalAttribute.getZ( j ) + normal.getZ( j )
  831. );
  832. }
  833. } else if ( geometry.attributes.normal !== undefined ) {
  834. normalAttribute = cloneBufferAttribute( geometry.attributes.normal );
  835. }
  836. if ( normalAttribute !== undefined ) {
  837. normalAttribute.name = attributeName;
  838. morphAttributes.normal.push( normalAttribute );
  839. }
  840. }
  841. mesh.updateMorphTargets();
  842. if ( meshDef.weights !== undefined ) {
  843. for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {
  844. mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
  845. }
  846. }
  847. // .extras has user-defined data, so check that .extras.targetNames is an array.
  848. if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {
  849. for ( var i = 0, il = meshDef.extras.targetNames.length; i < il; i ++ ) {
  850. mesh.morphTargetDictionary[ meshDef.extras.targetNames[ i ] ] = i;
  851. }
  852. }
  853. }
  854. function isPrimitiveEqual( a, b ) {
  855. if ( a.indices !== b.indices ) {
  856. return false;
  857. }
  858. var attribA = a.attributes || {};
  859. var attribB = b.attributes || {};
  860. var keysA = Object.keys( attribA );
  861. var keysB = Object.keys( attribB );
  862. if ( keysA.length !== keysB.length ) {
  863. return false;
  864. }
  865. for ( var i = 0, il = keysA.length; i < il; i ++ ) {
  866. var key = keysA[ i ];
  867. if ( attribA[ key ] !== attribB[ key ] ) {
  868. return false;
  869. }
  870. }
  871. return true;
  872. }
  873. function getCachedGeometry( cache, newPrimitive ) {
  874. for ( var i = 0, il = cache.length; i < il; i ++ ) {
  875. var cached = cache[ i ];
  876. if ( isPrimitiveEqual( cached.primitive, newPrimitive ) ) {
  877. return cached.promise;
  878. }
  879. }
  880. return null;
  881. }
  882. function cloneBufferAttribute( attribute ) {
  883. if ( attribute.isInterleavedBufferAttribute ) {
  884. var count = attribute.count;
  885. var itemSize = attribute.itemSize;
  886. var array = attribute.array.slice( 0, count * itemSize );
  887. for ( var i = 0; i < count; ++ i ) {
  888. array[ i ] = attribute.getX( i );
  889. if ( itemSize >= 2 ) array[ i + 1 ] = attribute.getY( i );
  890. if ( itemSize >= 3 ) array[ i + 2 ] = attribute.getZ( i );
  891. if ( itemSize >= 4 ) array[ i + 3 ] = attribute.getW( i );
  892. }
  893. return new THREE.BufferAttribute( array, itemSize, attribute.normalized );
  894. }
  895. return attribute.clone();
  896. }
  897. /* GLTF PARSER */
  898. function GLTFParser( json, extensions, options ) {
  899. this.json = json || {};
  900. this.extensions = extensions || {};
  901. this.options = options || {};
  902. // loader object cache
  903. this.cache = new GLTFRegistry();
  904. // BufferGeometry caching
  905. this.primitiveCache = [];
  906. this.textureLoader = new THREE.TextureLoader( this.options.manager );
  907. this.textureLoader.setCrossOrigin( this.options.crossOrigin );
  908. this.fileLoader = new THREE.FileLoader( this.options.manager );
  909. this.fileLoader.setResponseType( 'arraybuffer' );
  910. }
  911. GLTFParser.prototype.parse = function ( onLoad, onError ) {
  912. var json = this.json;
  913. // Clear the loader cache
  914. this.cache.removeAll();
  915. // Mark the special nodes/meshes in json for efficient parse
  916. this.markDefs();
  917. // Fire the callback on complete
  918. this.getMultiDependencies( [
  919. 'scene',
  920. 'animation',
  921. 'camera'
  922. ] ).then( function ( dependencies ) {
  923. var scenes = dependencies.scenes || [];
  924. var scene = scenes[ json.scene || 0 ];
  925. var animations = dependencies.animations || [];
  926. var asset = json.asset;
  927. var cameras = dependencies.cameras || [];
  928. onLoad( scene, scenes, cameras, animations, asset );
  929. } ).catch( onError );
  930. };
  931. /**
  932. * Marks the special nodes/meshes in json for efficient parse.
  933. */
  934. GLTFParser.prototype.markDefs = function () {
  935. var nodeDefs = this.json.nodes || [];
  936. var skinDefs = this.json.skins || [];
  937. var meshDefs = this.json.meshes || [];
  938. var meshReferences = {};
  939. var meshUses = {};
  940. // Nothing in the node definition indicates whether it is a Bone or an
  941. // Object3D. Use the skins' joint references to mark bones.
  942. for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex < skinLength; skinIndex ++ ) {
  943. var joints = skinDefs[ skinIndex ].joints;
  944. for ( var i = 0, il = joints.length; i < il; i ++ ) {
  945. nodeDefs[ joints[ i ] ].isBone = true;
  946. }
  947. }
  948. // Meshes can (and should) be reused by multiple nodes in a glTF asset. To
  949. // avoid having more than one THREE.Mesh with the same name, count
  950. // references and rename instances below.
  951. //
  952. // Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
  953. for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex < nodeLength; nodeIndex ++ ) {
  954. var nodeDef = nodeDefs[ nodeIndex ];
  955. if ( nodeDef.mesh !== undefined ) {
  956. if ( meshReferences[ nodeDef.mesh ] === undefined ) {
  957. meshReferences[ nodeDef.mesh ] = meshUses[ nodeDef.mesh ] = 0;
  958. }
  959. meshReferences[ nodeDef.mesh ] ++;
  960. // Nothing in the mesh definition indicates whether it is
  961. // a SkinnedMesh or Mesh. Use the node's mesh reference
  962. // to mark SkinnedMesh if node has skin.
  963. if ( nodeDef.skin !== undefined ) {
  964. meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;
  965. }
  966. }
  967. }
  968. this.json.meshReferences = meshReferences;
  969. this.json.meshUses = meshUses;
  970. };
  971. /**
  972. * Requests the specified dependency asynchronously, with caching.
  973. * @param {string} type
  974. * @param {number} index
  975. * @return {Promise<Object>}
  976. */
  977. GLTFParser.prototype.getDependency = function ( type, index ) {
  978. var cacheKey = type + ':' + index;
  979. var dependency = this.cache.get( cacheKey );
  980. if ( ! dependency ) {
  981. var fnName = 'load' + type.charAt( 0 ).toUpperCase() + type.slice( 1 );
  982. dependency = this[ fnName ]( index );
  983. this.cache.add( cacheKey, dependency );
  984. }
  985. return dependency;
  986. };
  987. /**
  988. * Requests all dependencies of the specified type asynchronously, with caching.
  989. * @param {string} type
  990. * @return {Promise<Array<Object>>}
  991. */
  992. GLTFParser.prototype.getDependencies = function ( type ) {
  993. var dependencies = this.cache.get( type );
  994. if ( ! dependencies ) {
  995. var parser = this;
  996. var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ] || [];
  997. dependencies = Promise.all( defs.map( function ( def, index ) {
  998. return parser.getDependency( type, index );
  999. } ) );
  1000. this.cache.add( type, dependencies );
  1001. }
  1002. return dependencies;
  1003. };
  1004. /**
  1005. * Requests all multiple dependencies of the specified types asynchronously, with caching.
  1006. * @param {Array<string>} types
  1007. * @return {Promise<Object<Array<Object>>>}
  1008. */
  1009. GLTFParser.prototype.getMultiDependencies = function ( types ) {
  1010. var results = {};
  1011. var pendings = [];
  1012. for ( var i = 0, il = types.length; i < il; i ++ ) {
  1013. var type = types[ i ];
  1014. var value = this.getDependencies( type );
  1015. value = value.then( function ( key, value ) {
  1016. results[ key ] = value;
  1017. }.bind( this, type + ( type === 'mesh' ? 'es' : 's' ) ) );
  1018. pendings.push( value );
  1019. }
  1020. return Promise.all( pendings ).then( function () {
  1021. return results;
  1022. } );
  1023. };
  1024. /**
  1025. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1026. * @param {number} bufferIndex
  1027. * @return {Promise<ArrayBuffer>}
  1028. */
  1029. GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {
  1030. var bufferDef = this.json.buffers[ bufferIndex ];
  1031. var loader = this.fileLoader;
  1032. if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
  1033. throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer type is not supported.' );
  1034. }
  1035. // If present, GLB container is required to be the first buffer.
  1036. if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
  1037. return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
  1038. }
  1039. var options = this.options;
  1040. return new Promise( function ( resolve, reject ) {
  1041. loader.load( resolveURL( bufferDef.uri, options.path ), resolve, undefined, function () {
  1042. reject( new Error( 'THREE.GLTFLoader: Failed to load buffer "' + bufferDef.uri + '".' ) );
  1043. } );
  1044. } );
  1045. };
  1046. /**
  1047. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
  1048. * @param {number} bufferViewIndex
  1049. * @return {Promise<ArrayBuffer>}
  1050. */
  1051. GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {
  1052. var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
  1053. return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
  1054. var byteLength = bufferViewDef.byteLength || 0;
  1055. var byteOffset = bufferViewDef.byteOffset || 0;
  1056. return buffer.slice( byteOffset, byteOffset + byteLength );
  1057. } );
  1058. };
  1059. /**
  1060. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#accessors
  1061. * @param {number} accessorIndex
  1062. * @return {Promise<THREE.BufferAttribute|THREE.InterleavedBufferAttribute>}
  1063. */
  1064. GLTFParser.prototype.loadAccessor = function ( accessorIndex ) {
  1065. var parser = this;
  1066. var json = this.json;
  1067. var accessorDef = this.json.accessors[ accessorIndex ];
  1068. if ( accessorDef.bufferView === undefined && accessorDef.sparse === undefined ) {
  1069. // Ignore empty accessors, which may be used to declare runtime
  1070. // information about attributes coming from another source (e.g. Draco
  1071. // compression extension).
  1072. return null;
  1073. }
  1074. var pendingBufferViews = [];
  1075. if ( accessorDef.bufferView !== undefined ) {
  1076. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.bufferView ) );
  1077. } else {
  1078. pendingBufferViews.push( null );
  1079. }
  1080. if ( accessorDef.sparse !== undefined ) {
  1081. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.indices.bufferView ) );
  1082. pendingBufferViews.push( this.getDependency( 'bufferView', accessorDef.sparse.values.bufferView ) );
  1083. }
  1084. return Promise.all( pendingBufferViews ).then( function ( bufferViews ) {
  1085. var bufferView = bufferViews[ 0 ];
  1086. var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];
  1087. var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];
  1088. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  1089. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  1090. var itemBytes = elementBytes * itemSize;
  1091. var byteOffset = accessorDef.byteOffset || 0;
  1092. var byteStride = json.bufferViews[ accessorDef.bufferView ].byteStride;
  1093. var normalized = accessorDef.normalized === true;
  1094. var array, bufferAttribute;
  1095. // The buffer is not interleaved if the stride is the item size in bytes.
  1096. if ( byteStride && byteStride !== itemBytes ) {
  1097. var ibCacheKey = 'InterleavedBuffer:' + accessorDef.bufferView + ':' + accessorDef.componentType;
  1098. var ib = parser.cache.get( ibCacheKey );
  1099. if ( ! ib ) {
  1100. // Use the full buffer if it's interleaved.
  1101. array = new TypedArray( bufferView );
  1102. // Integer parameters to IB/IBA are in array elements, not bytes.
  1103. ib = new THREE.InterleavedBuffer( array, byteStride / elementBytes );
  1104. parser.cache.add( ibCacheKey, ib );
  1105. }
  1106. bufferAttribute = new THREE.InterleavedBufferAttribute( ib, itemSize, byteOffset / elementBytes, normalized );
  1107. } else {
  1108. if ( bufferView === null ) {
  1109. array = new TypedArray( accessorDef.count * itemSize );
  1110. } else {
  1111. array = new TypedArray( bufferView, byteOffset, accessorDef.count * itemSize );
  1112. }
  1113. bufferAttribute = new THREE.BufferAttribute( array, itemSize, normalized );
  1114. }
  1115. // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse-accessors
  1116. if ( accessorDef.sparse !== undefined ) {
  1117. var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;
  1118. var TypedArrayIndices = WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];
  1119. var byteOffsetIndices = accessorDef.sparse.indices.byteOffset || 0;
  1120. var byteOffsetValues = accessorDef.sparse.values.byteOffset || 0;
  1121. var sparseIndices = new TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count * itemSizeIndices );
  1122. var sparseValues = new TypedArray( bufferViews[ 2 ], byteOffsetValues, accessorDef.sparse.count * itemSize );
  1123. if ( bufferView !== null ) {
  1124. // Avoid modifying the original ArrayBuffer, if the bufferView wasn't initialized with zeroes.
  1125. bufferAttribute.setArray( bufferAttribute.array.slice() );
  1126. }
  1127. for ( var i = 0, il = sparseIndices.length; i < il; i ++ ) {
  1128. var index = sparseIndices[ i ];
  1129. bufferAttribute.setX( index, sparseValues[ i * itemSize ] );
  1130. if ( itemSize >= 2 ) bufferAttribute.setY( index, sparseValues[ i * itemSize + 1 ] );
  1131. if ( itemSize >= 3 ) bufferAttribute.setZ( index, sparseValues[ i * itemSize + 2 ] );
  1132. if ( itemSize >= 4 ) bufferAttribute.setW( index, sparseValues[ i * itemSize + 3 ] );
  1133. if ( itemSize >= 5 ) throw new Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );
  1134. }
  1135. }
  1136. return bufferAttribute;
  1137. } );
  1138. };
  1139. /**
  1140. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
  1141. * @param {number} textureIndex
  1142. * @return {Promise<THREE.Texture>}
  1143. */
  1144. GLTFParser.prototype.loadTexture = function ( textureIndex ) {
  1145. var parser = this;
  1146. var json = this.json;
  1147. var options = this.options;
  1148. var textureLoader = this.textureLoader;
  1149. var URL = window.URL || window.webkitURL;
  1150. var textureDef = json.textures[ textureIndex ];
  1151. var source = json.images[ textureDef.source ];
  1152. var sourceURI = source.uri;
  1153. var isObjectURL = false;
  1154. if ( source.bufferView !== undefined ) {
  1155. // Load binary image data from bufferView, if provided.
  1156. sourceURI = parser.getDependency( 'bufferView', source.bufferView ).then( function ( bufferView ) {
  1157. isObjectURL = true;
  1158. var blob = new Blob( [ bufferView ], { type: source.mimeType } );
  1159. sourceURI = URL.createObjectURL( blob );
  1160. return sourceURI;
  1161. } );
  1162. }
  1163. return Promise.resolve( sourceURI ).then( function ( sourceURI ) {
  1164. // Load Texture resource.
  1165. var loader = THREE.Loader.Handlers.get( sourceURI ) || textureLoader;
  1166. return new Promise( function ( resolve, reject ) {
  1167. loader.load( resolveURL( sourceURI, options.path ), resolve, undefined, reject );
  1168. } );
  1169. } ).then( function ( texture ) {
  1170. // Clean up resources and configure Texture.
  1171. if ( isObjectURL === true ) {
  1172. URL.revokeObjectURL( sourceURI );
  1173. }
  1174. texture.flipY = false;
  1175. if ( textureDef.name !== undefined ) texture.name = textureDef.name;
  1176. texture.format = textureDef.format !== undefined ? WEBGL_TEXTURE_FORMATS[ textureDef.format ] : THREE.RGBAFormat;
  1177. if ( textureDef.internalFormat !== undefined && texture.format !== WEBGL_TEXTURE_FORMATS[ textureDef.internalFormat ] ) {
  1178. console.warn( 'THREE.GLTFLoader: Three.js does not support texture internalFormat which is different from texture format. ' +
  1179. 'internalFormat will be forced to be the same value as format.' );
  1180. }
  1181. texture.type = textureDef.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ textureDef.type ] : THREE.UnsignedByteType;
  1182. var samplers = json.samplers || {};
  1183. var sampler = samplers[ textureDef.sampler ] || {};
  1184. texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
  1185. texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.LinearMipMapLinearFilter;
  1186. texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
  1187. texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
  1188. return texture;
  1189. } );
  1190. };
  1191. /**
  1192. * Asynchronously assigns a texture to the given material parameters.
  1193. * @param {Object} materialParams
  1194. * @param {string} textureName
  1195. * @param {number} textureIndex
  1196. * @return {Promise}
  1197. */
  1198. GLTFParser.prototype.assignTexture = function ( materialParams, textureName, textureIndex ) {
  1199. return this.getDependency( 'texture', textureIndex ).then( function ( texture ) {
  1200. materialParams[ textureName ] = texture;
  1201. } );
  1202. };
  1203. /**
  1204. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
  1205. * @param {number} materialIndex
  1206. * @return {Promise<THREE.Material>}
  1207. */
  1208. GLTFParser.prototype.loadMaterial = function ( materialIndex ) {
  1209. var parser = this;
  1210. var json = this.json;
  1211. var extensions = this.extensions;
  1212. var materialDef = this.json.materials[ materialIndex ];
  1213. var materialType;
  1214. var materialParams = {};
  1215. var materialExtensions = materialDef.extensions || {};
  1216. var pending = [];
  1217. if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
  1218. var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
  1219. materialType = sgExtension.getMaterialType( materialDef );
  1220. pending.push( sgExtension.extendParams( materialParams, materialDef, parser ) );
  1221. } else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {
  1222. var kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];
  1223. materialType = kmuExtension.getMaterialType( materialDef );
  1224. pending.push( kmuExtension.extendParams( materialParams, materialDef, parser ) );
  1225. } else {
  1226. // Specification:
  1227. // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
  1228. materialType = THREE.MeshStandardMaterial;
  1229. var metallicRoughness = materialDef.pbrMetallicRoughness || {};
  1230. materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
  1231. materialParams.opacity = 1.0;
  1232. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  1233. var array = metallicRoughness.baseColorFactor;
  1234. materialParams.color.fromArray( array );
  1235. materialParams.opacity = array[ 3 ];
  1236. }
  1237. if ( metallicRoughness.baseColorTexture !== undefined ) {
  1238. pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture.index ) );
  1239. }
  1240. materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
  1241. materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
  1242. if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
  1243. var textureIndex = metallicRoughness.metallicRoughnessTexture.index;
  1244. pending.push( parser.assignTexture( materialParams, 'metalnessMap', textureIndex ) );
  1245. pending.push( parser.assignTexture( materialParams, 'roughnessMap', textureIndex ) );
  1246. }
  1247. }
  1248. if ( materialDef.doubleSided === true ) {
  1249. materialParams.side = THREE.DoubleSide;
  1250. }
  1251. var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;
  1252. if ( alphaMode === ALPHA_MODES.BLEND ) {
  1253. materialParams.transparent = true;
  1254. } else {
  1255. materialParams.transparent = false;
  1256. if ( alphaMode === ALPHA_MODES.MASK ) {
  1257. materialParams.alphaTest = materialDef.alphaCutoff !== undefined ? materialDef.alphaCutoff : 0.5;
  1258. }
  1259. }
  1260. if ( materialDef.normalTexture !== undefined && materialType !== THREE.MeshBasicMaterial) {
  1261. pending.push( parser.assignTexture( materialParams, 'normalMap', materialDef.normalTexture.index ) );
  1262. materialParams.normalScale = new THREE.Vector2( 1, 1 );
  1263. if ( materialDef.normalTexture.scale !== undefined ) {
  1264. materialParams.normalScale.set( materialDef.normalTexture.scale, materialDef.normalTexture.scale );
  1265. }
  1266. }
  1267. if ( materialDef.occlusionTexture !== undefined && materialType !== THREE.MeshBasicMaterial) {
  1268. pending.push( parser.assignTexture( materialParams, 'aoMap', materialDef.occlusionTexture.index ) );
  1269. if ( materialDef.occlusionTexture.strength !== undefined ) {
  1270. materialParams.aoMapIntensity = materialDef.occlusionTexture.strength;
  1271. }
  1272. }
  1273. if ( materialDef.emissiveFactor !== undefined && materialType !== THREE.MeshBasicMaterial) {
  1274. materialParams.emissive = new THREE.Color().fromArray( materialDef.emissiveFactor );
  1275. }
  1276. if ( materialDef.emissiveTexture !== undefined && materialType !== THREE.MeshBasicMaterial) {
  1277. pending.push( parser.assignTexture( materialParams, 'emissiveMap', materialDef.emissiveTexture.index ) );
  1278. }
  1279. return Promise.all( pending ).then( function () {
  1280. var material;
  1281. if ( materialType === THREE.ShaderMaterial ) {
  1282. material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
  1283. } else {
  1284. material = new materialType( materialParams );
  1285. }
  1286. if ( materialDef.name !== undefined ) material.name = materialDef.name;
  1287. // Normal map textures use OpenGL conventions:
  1288. // https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#materialnormaltexture
  1289. if ( material.normalScale ) {
  1290. material.normalScale.x = - material.normalScale.x;
  1291. }
  1292. // emissiveTexture and baseColorTexture use sRGB encoding.
  1293. if ( material.map ) material.map.encoding = THREE.sRGBEncoding;
  1294. if ( material.emissiveMap ) material.emissiveMap.encoding = THREE.sRGBEncoding;
  1295. if ( materialDef.extras ) material.userData = materialDef.extras;
  1296. return material;
  1297. } );
  1298. };
  1299. /**
  1300. * @param {THREE.BufferGeometry} geometry
  1301. * @param {GLTF.Primitive} primitiveDef
  1302. * @param {Array<THREE.BufferAttribute>} accessors
  1303. */
  1304. function addPrimitiveAttributes ( geometry, primitiveDef, accessors ) {
  1305. var attributes = primitiveDef.attributes;
  1306. for ( var gltfAttributeName in attributes ) {
  1307. var threeAttributeName = ATTRIBUTES[ gltfAttributeName ];
  1308. var bufferAttribute = accessors[ attributes[ gltfAttributeName ] ];
  1309. // Skip attributes already provided by e.g. Draco extension.
  1310. if ( !threeAttributeName ) continue;
  1311. if ( threeAttributeName in geometry.attributes ) continue;
  1312. geometry.addAttribute( threeAttributeName, bufferAttribute );
  1313. }
  1314. if ( primitiveDef.indices !== undefined && !geometry.index ) {
  1315. geometry.setIndex( accessors[ primitiveDef.indices ] );
  1316. }
  1317. }
  1318. /**
  1319. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geometry
  1320. * @param {Array<Object>} primitives
  1321. * @return {Promise<Array<THREE.BufferGeometry>>}
  1322. */
  1323. GLTFParser.prototype.loadGeometries = function ( primitives ) {
  1324. var parser = this;
  1325. var extensions = this.extensions;
  1326. var cache = this.primitiveCache;
  1327. return this.getDependencies( 'accessor' ).then( function ( accessors ) {
  1328. var pending = [];
  1329. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  1330. var primitive = primitives[ i ];
  1331. // See if we've already created this geometry
  1332. var cached = getCachedGeometry( cache, primitive );
  1333. if ( cached ) {
  1334. // Use the cached geometry if it exists
  1335. pending.push( cached );
  1336. } else if ( primitive.extensions && primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {
  1337. // Use DRACO geometry if available
  1338. var geometryPromise = extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]
  1339. .decodePrimitive( primitive, parser )
  1340. .then( function ( geometry ) {
  1341. addPrimitiveAttributes( geometry, primitive, accessors );
  1342. return geometry;
  1343. } );
  1344. cache.push( { primitive: primitive, promise: geometryPromise } );
  1345. pending.push( geometryPromise );
  1346. } else {
  1347. // Otherwise create a new geometry
  1348. var geometry = new THREE.BufferGeometry();
  1349. addPrimitiveAttributes( geometry, primitive, accessors );
  1350. var geometryPromise = Promise.resolve( geometry );
  1351. // Cache this geometry
  1352. cache.push( {
  1353. primitive: primitive,
  1354. promise: geometryPromise
  1355. } );
  1356. pending.push( geometryPromise );
  1357. }
  1358. }
  1359. return Promise.all( pending );
  1360. } );
  1361. };
  1362. /**
  1363. * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
  1364. * @param {number} meshIndex
  1365. * @return {Promise<THREE.Group|THREE.Mesh|THREE.SkinnedMesh>}
  1366. */
  1367. GLTFParser.prototype.loadMesh = function ( meshIndex ) {
  1368. var scope = this;
  1369. var json = this.json;
  1370. var extensions = this.extensions;
  1371. var meshDef = this.json.meshes[ meshIndex ];
  1372. return this.getMultiDependencies( [
  1373. 'accessor',
  1374. 'material'
  1375. ] ).then( function ( dependencies ) {
  1376. var group = new THREE.Group();
  1377. var primitives = meshDef.primitives;
  1378. return scope.loadGeometries( primitives ).then( function ( geometries ) {
  1379. for ( var i = 0, il = primitives.length; i < il; i ++ ) {
  1380. var primitive = primitives[ i ];
  1381. var geometry = geometries[ i ];
  1382. var material = primitive.material === undefined
  1383. ? createDefaultMaterial()
  1384. : dependencies.materials[ primitive.material ];
  1385. if ( material.aoMap
  1386. && geometry.attributes.uv2 === undefined
  1387. && geometry.attributes.uv !== undefined ) {
  1388. console.log( 'THREE.GLTFLoader: Duplicating UVs to support aoMap.' );
  1389. geometry.addAttribute( 'uv2', new THREE.BufferAttribute( geometry.attributes.uv.array, 2 ) );
  1390. }
  1391. // If the material will be modified later on, clone it now.
  1392. var useVertexColors = geometry.attributes.color !== undefined;
  1393. var useFlatShading = geometry.attributes.normal === undefined;
  1394. var useSkinning = meshDef.isSkinnedMesh === true;
  1395. var useMorphTargets = primitive.targets !== undefined;
  1396. if ( useVertexColors || useFlatShading || useSkinning || useMorphTargets ) {
  1397. if ( material.isGLTFSpecularGlossinessMaterial ) {
  1398. var specGlossExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
  1399. material = specGlossExtension.cloneMaterial( material );
  1400. } else {
  1401. material = material.clone();
  1402. }
  1403. }
  1404. if ( useVertexColors ) {
  1405. material.vertexColors = THREE.VertexColors;
  1406. material.needsUpdate = true;
  1407. }
  1408. if ( useFlatShading ) {
  1409. material.flatShading = true;
  1410. }
  1411. var mesh;
  1412. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||
  1413. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
  1414. primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
  1415. primitive.mode === undefined ) {
  1416. if ( useSkinning ) {
  1417. mesh = new THREE.SkinnedMesh( geometry, material );
  1418. material.skinning = true;
  1419. } else {
  1420. mesh = new THREE.Mesh( geometry, material );
  1421. }
  1422. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
  1423. mesh.drawMode = THREE.TriangleStripDrawMode;
  1424. } else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
  1425. mesh.drawMode = THREE.TriangleFanDrawMode;
  1426. }
  1427. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ||
  1428. primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ||
  1429. primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
  1430. var cacheKey = 'LineBasicMaterial:' + material.uuid;
  1431. var lineMaterial = scope.cache.get( cacheKey );
  1432. if ( ! lineMaterial ) {
  1433. lineMaterial = new THREE.LineBasicMaterial();
  1434. THREE.Material.prototype.copy.call( lineMaterial, material );
  1435. lineMaterial.color.copy( material.color );
  1436. lineMaterial.lights = false; // LineBasicMaterial doesn't support lights yet
  1437. scope.cache.add( cacheKey, lineMaterial );
  1438. }
  1439. material = lineMaterial;
  1440. if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  1441. mesh = new THREE.LineSegments( geometry, material );
  1442. } else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
  1443. mesh = new THREE.Line( geometry, material );
  1444. } else {
  1445. mesh = new THREE.LineLoop( geometry, material );
  1446. }
  1447. } else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
  1448. var cacheKey = 'PointsMaterial:' + material.uuid;
  1449. var pointsMaterial = scope.cache.get( cacheKey );
  1450. if ( ! pointsMaterial ) {
  1451. pointsMaterial = new THREE.PointsMaterial();
  1452. THREE.Material.prototype.copy.call( pointsMaterial, material );
  1453. pointsMaterial.color.copy( material.color );
  1454. pointsMaterial.map = material.map;
  1455. pointsMaterial.lights = false; // PointsMaterial doesn't support lights yet
  1456. scope.cache.add( cacheKey, pointsMaterial );
  1457. }
  1458. material = pointsMaterial;
  1459. mesh = new THREE.Points( geometry, material );
  1460. } else {
  1461. throw new Error( 'THREE.GLTFLoader: Primitive mode unsupported: ' + primitive.mode );
  1462. }
  1463. mesh.name = meshDef.name || ( 'mesh_' + meshIndex );
  1464. if ( useMorphTargets ) {
  1465. addMorphTargets( mesh, meshDef, primitive, dependencies.accessors );
  1466. }
  1467. if ( meshDef.extras !== undefined ) mesh.userData = meshDef.extras;
  1468. if ( primitive.extras !== undefined ) mesh.geometry.userData = primitive.extras;
  1469. // for Specular-Glossiness.
  1470. if ( material.isGLTFSpecularGlossinessMaterial === true ) {
  1471. mesh.onBeforeRender = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].refreshUniforms;
  1472. }
  1473. if ( primitives.length > 1 ) {
  1474. mesh.name += '_' + i;
  1475. group.add( mesh );
  1476. } else {
  1477. return mesh;
  1478. }
  1479. }
  1480. return group;
  1481. } );
  1482. } );
  1483. };
  1484. /**
  1485. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
  1486. * @param {number} cameraIndex
  1487. * @return {Promise<THREE.Camera>}
  1488. */
  1489. GLTFParser.prototype.loadCamera = function ( cameraIndex ) {
  1490. var camera;
  1491. var cameraDef = this.json.cameras[ cameraIndex ];
  1492. var params = cameraDef[ cameraDef.type ];
  1493. if ( ! params ) {
  1494. console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );
  1495. return;
  1496. }
  1497. if ( cameraDef.type === 'perspective' ) {
  1498. camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( params.yfov ), params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );
  1499. } else if ( cameraDef.type === 'orthographic' ) {
  1500. camera = new THREE.OrthographicCamera( params.xmag / - 2, params.xmag / 2, params.ymag / 2, params.ymag / - 2, params.znear, params.zfar );
  1501. }
  1502. if ( cameraDef.name !== undefined ) camera.name = cameraDef.name;
  1503. if ( cameraDef.extras ) camera.userData = cameraDef.extras;
  1504. return Promise.resolve( camera );
  1505. };
  1506. /**
  1507. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
  1508. * @param {number} skinIndex
  1509. * @return {Promise<Object>}
  1510. */
  1511. GLTFParser.prototype.loadSkin = function ( skinIndex ) {
  1512. var skinDef = this.json.skins[ skinIndex ];
  1513. var skinEntry = { joints: skinDef.joints };
  1514. if ( skinDef.inverseBindMatrices === undefined ) {
  1515. return Promise.resolve( skinEntry );
  1516. }
  1517. return this.getDependency( 'accessor', skinDef.inverseBindMatrices ).then( function ( accessor ) {
  1518. skinEntry.inverseBindMatrices = accessor;
  1519. return skinEntry;
  1520. } );
  1521. };
  1522. /**
  1523. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
  1524. * @param {number} animationIndex
  1525. * @return {Promise<THREE.AnimationClip>}
  1526. */
  1527. GLTFParser.prototype.loadAnimation = function ( animationIndex ) {
  1528. var json = this.json;
  1529. var animationDef = this.json.animations[ animationIndex ];
  1530. return this.getMultiDependencies( [
  1531. 'accessor',
  1532. 'node'
  1533. ] ).then( function ( dependencies ) {
  1534. var tracks = [];
  1535. for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) {
  1536. var channel = animationDef.channels[ i ];
  1537. var sampler = animationDef.samplers[ channel.sampler ];
  1538. if ( sampler ) {
  1539. var target = channel.target;
  1540. var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
  1541. var input = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.input ] : sampler.input;
  1542. var output = animationDef.parameters !== undefined ? animationDef.parameters[ sampler.output ] : sampler.output;
  1543. var inputAccessor = dependencies.accessors[ input ];
  1544. var outputAccessor = dependencies.accessors[ output ];
  1545. var node = dependencies.nodes[ name ];
  1546. if ( node ) {
  1547. node.updateMatrix();
  1548. node.matrixAutoUpdate = true;
  1549. var TypedKeyframeTrack;
  1550. switch ( PATH_PROPERTIES[ target.path ] ) {
  1551. case PATH_PROPERTIES.weights:
  1552. TypedKeyframeTrack = THREE.NumberKeyframeTrack;
  1553. break;
  1554. case PATH_PROPERTIES.rotation:
  1555. TypedKeyframeTrack = THREE.QuaternionKeyframeTrack;
  1556. break;
  1557. case PATH_PROPERTIES.position:
  1558. case PATH_PROPERTIES.scale:
  1559. default:
  1560. TypedKeyframeTrack = THREE.VectorKeyframeTrack;
  1561. break;
  1562. }
  1563. var targetName = node.name ? node.name : node.uuid;
  1564. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
  1565. var targetNames = [];
  1566. if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
  1567. // node should be THREE.Group here but
  1568. // PATH_PROPERTIES.weights(morphTargetInfluences) should be
  1569. // the property of a mesh object under node.
  1570. // So finding targets here.
  1571. node.traverse( function ( object ) {
  1572. if ( object.isMesh === true && object.material.morphTargets === true ) {
  1573. targetNames.push( object.name ? object.name : object.uuid );
  1574. }
  1575. } );
  1576. } else {
  1577. targetNames.push( targetName );
  1578. }
  1579. // KeyframeTrack.optimize() will modify given 'times' and 'values'
  1580. // buffers before creating a truncated copy to keep. Because buffers may
  1581. // be reused by other tracks, make copies here.
  1582. for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) {
  1583. var track = new TypedKeyframeTrack(
  1584. targetNames[ j ] + '.' + PATH_PROPERTIES[ target.path ],
  1585. THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
  1586. THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
  1587. interpolation
  1588. );
  1589. // Here is the trick to enable custom interpolation.
  1590. // Overrides .createInterpolant in a factory method which creates custom interpolation.
  1591. if ( sampler.interpolation === 'CUBICSPLINE' ) {
  1592. track.createInterpolant = function InterpolantFactoryMethodGLTFCubicSpline( result ) {
  1593. // A CUBICSPLINE keyframe in glTF has three output values for each input value,
  1594. // representing inTangent, splineVertex, and outTangent. As a result, track.getValueSize()
  1595. // must be divided by three to get the interpolant's sampleSize argument.
  1596. return new GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3, result );
  1597. };
  1598. // Workaround, provide an alternate way to know if the interpolant type is cubis spline to track.
  1599. // track.getInterpolation() doesn't return valid value for custom interpolant.
  1600. track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;
  1601. }
  1602. tracks.push( track );
  1603. }
  1604. }
  1605. }
  1606. }
  1607. var name = animationDef.name !== undefined ? animationDef.name : 'animation_' + animationIndex;
  1608. return new THREE.AnimationClip( name, undefined, tracks );
  1609. } );
  1610. };
  1611. /**
  1612. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-hierarchy
  1613. * @param {number} nodeIndex
  1614. * @return {Promise<THREE.Object3D>}
  1615. */
  1616. GLTFParser.prototype.loadNode = function ( nodeIndex ) {
  1617. var json = this.json;
  1618. var extensions = this.extensions;
  1619. var meshReferences = this.json.meshReferences;
  1620. var meshUses = this.json.meshUses;
  1621. var nodeDef = this.json.nodes[ nodeIndex ];
  1622. return this.getMultiDependencies( [
  1623. 'mesh',
  1624. 'skin',
  1625. 'camera'
  1626. ] ).then( function ( dependencies ) {
  1627. var node;
  1628. if ( nodeDef.isBone === true ) {
  1629. node = new THREE.Bone();
  1630. } else if ( nodeDef.mesh !== undefined ) {
  1631. var mesh = dependencies.meshes[ nodeDef.mesh ];
  1632. node = mesh.clone();
  1633. // for Specular-Glossiness
  1634. if ( mesh.isGroup === true ) {
  1635. for ( var i = 0, il = mesh.children.length; i < il; i ++ ) {
  1636. var child = mesh.children[ i ];
  1637. if ( child.material && child.material.isGLTFSpecularGlossinessMaterial === true ) {
  1638. node.children[ i ].onBeforeRender = child.onBeforeRender;
  1639. }
  1640. }
  1641. } else {
  1642. if ( mesh.material && mesh.material.isGLTFSpecularGlossinessMaterial === true ) {
  1643. node.onBeforeRender = mesh.onBeforeRender;
  1644. }
  1645. }
  1646. if ( meshReferences[ nodeDef.mesh ] > 1 ) {
  1647. node.name += '_instance_' + meshUses[ nodeDef.mesh ] ++;
  1648. }
  1649. } else if ( nodeDef.camera !== undefined ) {
  1650. node = dependencies.cameras[ nodeDef.camera ];
  1651. } else if ( nodeDef.extensions
  1652. && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS ]
  1653. && nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light !== undefined ) {
  1654. var lights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights;
  1655. node = lights[ nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light ];
  1656. } else {
  1657. node = new THREE.Object3D();
  1658. }
  1659. if ( nodeDef.name !== undefined ) {
  1660. node.name = THREE.PropertyBinding.sanitizeNodeName( nodeDef.name );
  1661. }
  1662. if ( nodeDef.extras ) node.userData = nodeDef.extras;
  1663. if ( nodeDef.matrix !== undefined ) {
  1664. var matrix = new THREE.Matrix4();
  1665. matrix.fromArray( nodeDef.matrix );
  1666. node.applyMatrix( matrix );
  1667. } else {
  1668. if ( nodeDef.translation !== undefined ) {
  1669. node.position.fromArray( nodeDef.translation );
  1670. }
  1671. if ( nodeDef.rotation !== undefined ) {
  1672. node.quaternion.fromArray( nodeDef.rotation );
  1673. }
  1674. if ( nodeDef.scale !== undefined ) {
  1675. node.scale.fromArray( nodeDef.scale );
  1676. }
  1677. }
  1678. return node;
  1679. } );
  1680. };
  1681. /**
  1682. * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
  1683. * @param {number} sceneIndex
  1684. * @return {Promise<THREE.Scene>}
  1685. */
  1686. GLTFParser.prototype.loadScene = function () {
  1687. // scene node hierachy builder
  1688. function buildNodeHierachy( nodeId, parentObject, json, allNodes, skins ) {
  1689. var node = allNodes[ nodeId ];
  1690. var nodeDef = json.nodes[ nodeId ];
  1691. // build skeleton here as well
  1692. if ( nodeDef.skin !== undefined ) {
  1693. var meshes = node.isGroup === true ? node.children : [ node ];
  1694. for ( var i = 0, il = meshes.length; i < il; i ++ ) {
  1695. var mesh = meshes[ i ];
  1696. var skinEntry = skins[ nodeDef.skin ];
  1697. var bones = [];
  1698. var boneInverses = [];
  1699. for ( var j = 0, jl = skinEntry.joints.length; j < jl; j ++ ) {
  1700. var jointId = skinEntry.joints[ j ];
  1701. var jointNode = allNodes[ jointId ];
  1702. if ( jointNode ) {
  1703. bones.push( jointNode );
  1704. var mat = new THREE.Matrix4();
  1705. if ( skinEntry.inverseBindMatrices !== undefined ) {
  1706. mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );
  1707. }
  1708. boneInverses.push( mat );
  1709. } else {
  1710. console.warn( 'THREE.GLTFLoader: Joint "%s" could not be found.', jointId );
  1711. }
  1712. }
  1713. mesh.bind( new THREE.Skeleton( bones, boneInverses ), mesh.matrixWorld );
  1714. }
  1715. }
  1716. // build node hierachy
  1717. parentObject.add( node );
  1718. if ( nodeDef.children ) {
  1719. var children = nodeDef.children;
  1720. for ( var i = 0, il = children.length; i < il; i ++ ) {
  1721. var child = children[ i ];
  1722. buildNodeHierachy( child, node, json, allNodes, skins );
  1723. }
  1724. }
  1725. }
  1726. return function loadScene( sceneIndex ) {
  1727. var json = this.json;
  1728. var extensions = this.extensions;
  1729. var sceneDef = this.json.scenes[ sceneIndex ];
  1730. return this.getMultiDependencies( [
  1731. 'node',
  1732. 'skin'
  1733. ] ).then( function ( dependencies ) {
  1734. var scene = new THREE.Scene();
  1735. if ( sceneDef.name !== undefined ) scene.name = sceneDef.name;
  1736. if ( sceneDef.extras ) scene.userData = sceneDef.extras;
  1737. var nodeIds = sceneDef.nodes || [];
  1738. for ( var i = 0, il = nodeIds.length; i < il; i ++ ) {
  1739. buildNodeHierachy( nodeIds[ i ], scene, json, dependencies.nodes, dependencies.skins );
  1740. }
  1741. // Ambient lighting, if present, is always attached to the scene root.
  1742. if ( sceneDef.extensions
  1743. && sceneDef.extensions[ EXTENSIONS.KHR_LIGHTS ]
  1744. && sceneDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light !== undefined ) {
  1745. var lights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights;
  1746. scene.add( lights[ sceneDef.extensions[ EXTENSIONS.KHR_LIGHTS ].light ] );
  1747. }
  1748. return scene;
  1749. } );
  1750. };
  1751. }();
  1752. return GLTFLoader;
  1753. } )();