TransformControls.js 43 KB

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  1. /**
  2. * @author arodic / https://github.com/arodic
  3. */
  4. THREE.TransformControls = function ( camera, domElement ) {
  5. THREE.Object3D.call( this );
  6. domElement = ( domElement !== undefined ) ? domElement : document;
  7. this.visible = false;
  8. var _gizmo = new THREE.TransformControlsGizmo();
  9. this.add( _gizmo );
  10. var _plane = new THREE.TransformControlsPlane();
  11. this.add( _plane );
  12. var scope = this;
  13. // Define properties with getters/setter
  14. // Setting the defined property will automatically trigger change event
  15. // Defined properties are passed down to gizmo and plane
  16. defineProperty( "camera", camera );
  17. defineProperty( "object", undefined );
  18. defineProperty( "enabled", true );
  19. defineProperty( "axis", null );
  20. defineProperty( "mode", "translate" );
  21. defineProperty( "translationSnap", null );
  22. defineProperty( "rotationSnap", null );
  23. defineProperty( "space", "world" );
  24. defineProperty( "size", 1 );
  25. defineProperty( "dragging", false );
  26. defineProperty( "showX", true );
  27. defineProperty( "showY", true );
  28. defineProperty( "showZ", true );
  29. var changeEvent = { type: "change" };
  30. var mouseDownEvent = { type: "mouseDown" };
  31. var mouseUpEvent = { type: "mouseUp", mode: scope.mode };
  32. var objectChangeEvent = { type: "objectChange" };
  33. // Reusable utility variables
  34. var ray = new THREE.Raycaster();
  35. var _tempVector = new THREE.Vector3();
  36. var _tempVector2 = new THREE.Vector3();
  37. var _tempQuaternion = new THREE.Quaternion();
  38. var _unit = {
  39. X: new THREE.Vector3( 1, 0, 0 ),
  40. Y: new THREE.Vector3( 0, 1, 0 ),
  41. Z: new THREE.Vector3( 0, 0, 1 )
  42. };
  43. var _identityQuaternion = new THREE.Quaternion();
  44. var _alignVector = new THREE.Vector3();
  45. var pointStart = new THREE.Vector3();
  46. var pointEnd = new THREE.Vector3();
  47. var offset = new THREE.Vector3();
  48. var rotationAxis = new THREE.Vector3();
  49. var startNorm = new THREE.Vector3();
  50. var endNorm = new THREE.Vector3();
  51. var rotationAngle = 0;
  52. var cameraPosition = new THREE.Vector3();
  53. var cameraQuaternion = new THREE.Quaternion();
  54. var cameraScale = new THREE.Vector3();
  55. var parentPosition = new THREE.Vector3();
  56. var parentQuaternion = new THREE.Quaternion();
  57. var parentQuaternionInv = new THREE.Quaternion();
  58. var parentScale = new THREE.Vector3();
  59. var worldPositionStart = new THREE.Vector3();
  60. var worldQuaternionStart = new THREE.Quaternion();
  61. var worldScaleStart = new THREE.Vector3();
  62. var worldPosition = new THREE.Vector3();
  63. var worldQuaternion = new THREE.Quaternion();
  64. var worldQuaternionInv = new THREE.Quaternion();
  65. var worldScale = new THREE.Vector3();
  66. var eye = new THREE.Vector3();
  67. var positionStart = new THREE.Vector3();
  68. var quaternionStart = new THREE.Quaternion();
  69. var scaleStart = new THREE.Vector3();
  70. // TODO: remove properties unused in plane and gizmo
  71. defineProperty( "worldPosition", worldPosition );
  72. defineProperty( "worldPositionStart", worldPositionStart );
  73. defineProperty( "worldQuaternion", worldQuaternion );
  74. defineProperty( "worldQuaternionStart", worldQuaternionStart );
  75. defineProperty( "cameraPosition", cameraPosition );
  76. defineProperty( "cameraQuaternion", cameraQuaternion );
  77. defineProperty( "pointStart", pointStart );
  78. defineProperty( "pointEnd", pointEnd );
  79. defineProperty( "rotationAxis", rotationAxis );
  80. defineProperty( "rotationAngle", rotationAngle );
  81. defineProperty( "eye", eye );
  82. {
  83. domElement.addEventListener( "mousedown", onPointerDown, false );
  84. domElement.addEventListener( "touchstart", onPointerDown, false );
  85. domElement.addEventListener( "mousemove", onPointerHover, false );
  86. domElement.addEventListener( "touchmove", onPointerHover, false );
  87. domElement.addEventListener( "touchmove", onPointerMove, false );
  88. document.addEventListener( "mouseup", onPointerUp, false );
  89. domElement.addEventListener( "touchend", onPointerUp, false );
  90. domElement.addEventListener( "touchcancel", onPointerUp, false );
  91. domElement.addEventListener( "touchleave", onPointerUp, false );
  92. domElement.addEventListener( "contextmenu", onContext, false );
  93. }
  94. this.dispose = function () {
  95. domElement.removeEventListener( "mousedown", onPointerDown );
  96. domElement.removeEventListener( "touchstart", onPointerDown );
  97. domElement.removeEventListener( "mousemove", onPointerHover );
  98. domElement.removeEventListener( "touchmove", onPointerHover );
  99. domElement.removeEventListener( "touchmove", onPointerMove );
  100. document.removeEventListener( "mouseup", onPointerUp );
  101. domElement.removeEventListener( "touchend", onPointerUp );
  102. domElement.removeEventListener( "touchcancel", onPointerUp );
  103. domElement.removeEventListener( "touchleave", onPointerUp );
  104. domElement.removeEventListener( "contextmenu", onContext );
  105. };
  106. // Set current object
  107. this.attach = function ( object ) {
  108. this.object = object;
  109. this.visible = true;
  110. };
  111. // Detatch from object
  112. this.detach = function () {
  113. this.object = undefined;
  114. this.visible = false;
  115. this.axis = null;
  116. };
  117. // Defined getter, setter and store for a property
  118. function defineProperty( propName, defaultValue ) {
  119. var propValue = defaultValue;
  120. Object.defineProperty( scope, propName, {
  121. get: function() {
  122. return propValue !== undefined ? propValue : defaultValue;
  123. },
  124. set: function( value ) {
  125. if ( propValue !== value ) {
  126. propValue = value;
  127. _plane[ propName ] = value;
  128. _gizmo[ propName ] = value;
  129. scope.dispatchEvent( { type: propName + "-changed", value: value } );
  130. scope.dispatchEvent( changeEvent );
  131. }
  132. }
  133. });
  134. scope[ propName ] = defaultValue;
  135. _plane[ propName ] = defaultValue;
  136. _gizmo[ propName ] = defaultValue;
  137. }
  138. // updateMatrixWorld updates key transformation variables
  139. this.updateMatrixWorld = function () {
  140. if ( this.object !== undefined ) {
  141. this.object.updateMatrixWorld();
  142. this.object.parent.matrixWorld.decompose( parentPosition, parentQuaternion, parentScale );
  143. this.object.matrixWorld.decompose( worldPosition, worldQuaternion, worldScale );
  144. parentQuaternionInv.copy( parentQuaternion ).inverse();
  145. worldQuaternionInv.copy( worldQuaternion ).inverse();
  146. }
  147. this.camera.updateMatrixWorld();
  148. this.camera.matrixWorld.decompose( cameraPosition, cameraQuaternion, cameraScale );
  149. if ( this.camera instanceof THREE.PerspectiveCamera ) {
  150. eye.copy( cameraPosition ).sub( worldPosition ).normalize();
  151. } else if ( this.camera instanceof THREE.OrthographicCamera ) {
  152. eye.copy( cameraPosition ).normalize();
  153. }
  154. THREE.Object3D.prototype.updateMatrixWorld.call( this );
  155. };
  156. this.pointerHover = function( pointer ) {
  157. if ( this.object === undefined || this.dragging === true || ( pointer.button !== undefined && pointer.button !== 0 ) ) return;
  158. ray.setFromCamera( pointer, this.camera );
  159. var intersect = ray.intersectObjects( _gizmo.picker[ this.mode ].children, true )[ 0 ] || false;
  160. if ( intersect ) {
  161. this.axis = intersect.object.name;
  162. } else {
  163. this.axis = null;
  164. }
  165. };
  166. this.pointerDown = function( pointer ) {
  167. if ( this.object === undefined || this.dragging === true || ( pointer.button !== undefined && pointer.button !== 0 ) ) return;
  168. if ( ( pointer.button === 0 || pointer.button === undefined ) && this.axis !== null ) {
  169. ray.setFromCamera( pointer, this.camera );
  170. var planeIntersect = ray.intersectObjects( [ _plane ], true )[ 0 ] || false;
  171. if ( planeIntersect ) {
  172. var space = this.space;
  173. if ( this.mode === 'scale') {
  174. space = 'local';
  175. } else if ( this.axis === 'E' || this.axis === 'XYZE' || this.axis === 'XYZ' ) {
  176. space = 'world';
  177. }
  178. if ( space === 'local' && this.mode === 'rotate' ) {
  179. var snap = this.rotationSnap;
  180. if ( this.axis === 'X' && snap ) this.object.rotation.x = Math.round( this.object.rotation.x / snap ) * snap;
  181. if ( this.axis === 'Y' && snap ) this.object.rotation.y = Math.round( this.object.rotation.y / snap ) * snap;
  182. if ( this.axis === 'Z' && snap ) this.object.rotation.z = Math.round( this.object.rotation.z / snap ) * snap;
  183. }
  184. this.object.updateMatrixWorld();
  185. this.object.parent.updateMatrixWorld();
  186. positionStart.copy( this.object.position );
  187. quaternionStart.copy( this.object.quaternion );
  188. scaleStart.copy( this.object.scale );
  189. this.object.matrixWorld.decompose( worldPositionStart, worldQuaternionStart, worldScaleStart );
  190. pointStart.copy( planeIntersect.point ).sub( worldPositionStart );
  191. }
  192. this.dragging = true;
  193. mouseDownEvent.mode = this.mode;
  194. this.dispatchEvent( mouseDownEvent );
  195. }
  196. };
  197. this.pointerMove = function( pointer ) {
  198. var axis = this.axis;
  199. var mode = this.mode;
  200. var object = this.object;
  201. var space = this.space;
  202. if ( mode === 'scale') {
  203. space = 'local';
  204. } else if ( axis === 'E' || axis === 'XYZE' || axis === 'XYZ' ) {
  205. space = 'world';
  206. }
  207. if ( object === undefined || axis === null || this.dragging === false || ( pointer.button !== undefined && pointer.button !== 0 ) ) return;
  208. ray.setFromCamera( pointer, this.camera );
  209. var planeIntersect = ray.intersectObjects( [ _plane ], true )[ 0 ] || false;
  210. if ( planeIntersect === false ) return;
  211. pointEnd.copy( planeIntersect.point ).sub( worldPositionStart );
  212. if ( mode === 'translate' ) {
  213. // Apply translate
  214. offset.copy( pointEnd ).sub( pointStart );
  215. if ( space === 'local' && axis !== 'XYZ' ) {
  216. offset.applyQuaternion( worldQuaternionInv );
  217. }
  218. if ( axis.indexOf( 'X' ) === -1 ) offset.x = 0;
  219. if ( axis.indexOf( 'Y' ) === -1 ) offset.y = 0;
  220. if ( axis.indexOf( 'Z' ) === -1 ) offset.z = 0;
  221. if ( space === 'local' && axis !== 'XYZ') {
  222. offset.applyQuaternion( quaternionStart ).divide( parentScale );
  223. } else {
  224. offset.applyQuaternion( parentQuaternionInv ).divide( parentScale );
  225. }
  226. object.position.copy( offset ).add( positionStart );
  227. // Apply translation snap
  228. if ( this.translationSnap ) {
  229. if ( space === 'local' ) {
  230. object.position.applyQuaternion(_tempQuaternion.copy( quaternionStart ).inverse() );
  231. if ( axis.search( 'X' ) !== -1 ) {
  232. object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
  233. }
  234. if ( axis.search( 'Y' ) !== -1 ) {
  235. object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
  236. }
  237. if ( axis.search( 'Z' ) !== -1 ) {
  238. object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
  239. }
  240. object.position.applyQuaternion( quaternionStart );
  241. }
  242. if ( space === 'world' ) {
  243. if ( object.parent ) {
  244. object.position.add( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );
  245. }
  246. if ( axis.search( 'X' ) !== -1 ) {
  247. object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
  248. }
  249. if ( axis.search( 'Y' ) !== -1 ) {
  250. object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
  251. }
  252. if ( axis.search( 'Z' ) !== -1 ) {
  253. object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
  254. }
  255. if ( object.parent ) {
  256. object.position.sub( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );
  257. }
  258. }
  259. }
  260. } else if ( mode === 'scale' ) {
  261. if ( axis.search( 'XYZ' ) !== -1 ) {
  262. var d = pointEnd.length() / pointStart.length();
  263. if ( pointEnd.dot( pointStart ) < 0 ) d *= -1;
  264. _tempVector.set( d, d, d );
  265. } else {
  266. _tempVector.copy( pointEnd ).divide( pointStart );
  267. if ( axis.search( 'X' ) === -1 ) {
  268. _tempVector.x = 1;
  269. }
  270. if ( axis.search( 'Y' ) === -1 ) {
  271. _tempVector.y = 1;
  272. }
  273. if ( axis.search( 'Z' ) === -1 ) {
  274. _tempVector.z = 1;
  275. }
  276. }
  277. // Apply scale
  278. object.scale.copy( scaleStart ).multiply( _tempVector );
  279. } else if ( mode === 'rotate' ) {
  280. offset.copy( pointEnd ).sub( pointStart );
  281. var ROTATION_SPEED = 20 / worldPosition.distanceTo( _tempVector.setFromMatrixPosition( this.camera.matrixWorld ) );
  282. if ( axis === 'E' ) {
  283. rotationAxis.copy( eye );
  284. rotationAngle = pointEnd.angleTo( pointStart );
  285. startNorm.copy( pointStart ).normalize();
  286. endNorm.copy( pointEnd ).normalize();
  287. rotationAngle *= ( endNorm.cross( startNorm ).dot( eye ) < 0 ? 1 : -1);
  288. } else if ( axis === 'XYZE' ) {
  289. rotationAxis.copy( offset ).cross( eye ).normalize( );
  290. rotationAngle = offset.dot( _tempVector.copy( rotationAxis ).cross( this.eye ) ) * ROTATION_SPEED;
  291. } else if ( axis === 'X' || axis === 'Y' || axis === 'Z' ) {
  292. rotationAxis.copy( _unit[ axis ] );
  293. _tempVector.copy( _unit[ axis ] );
  294. if ( space === 'local' ) {
  295. _tempVector.applyQuaternion( worldQuaternion );
  296. }
  297. rotationAngle = offset.dot( _tempVector.cross( eye ).normalize() ) * ROTATION_SPEED;
  298. }
  299. // Apply rotation snap
  300. if ( this.rotationSnap ) rotationAngle = Math.round( rotationAngle / this.rotationSnap ) * this.rotationSnap;
  301. this.rotationAngle = rotationAngle;
  302. // Apply rotate
  303. if ( space === 'local' && axis !== 'E' && axis !== 'XYZE' ) {
  304. object.quaternion.copy( quaternionStart );
  305. object.quaternion.multiply( _tempQuaternion.setFromAxisAngle( rotationAxis, rotationAngle ) ).normalize();
  306. } else {
  307. rotationAxis.applyQuaternion( parentQuaternionInv );
  308. object.quaternion.copy( _tempQuaternion.setFromAxisAngle( rotationAxis, rotationAngle ) );
  309. object.quaternion.multiply( quaternionStart ).normalize();
  310. }
  311. }
  312. this.dispatchEvent( changeEvent );
  313. this.dispatchEvent( objectChangeEvent );
  314. };
  315. this.pointerUp = function( pointer ) {
  316. if ( pointer.button !== undefined && pointer.button !== 0 ) return;
  317. if ( this.dragging && ( this.axis !== null ) ) {
  318. mouseUpEvent.mode = this.mode;
  319. this.dispatchEvent( mouseUpEvent );
  320. }
  321. this.dragging = false;
  322. if ( pointer.button === undefined ) this.axis = null;
  323. };
  324. // normalize mouse / touch pointer and remap {x,y} to view space.
  325. function getPointer( event ) {
  326. var pointer = event.changedTouches ? event.changedTouches[ 0 ] : event;
  327. var rect = domElement.getBoundingClientRect();
  328. return {
  329. x: ( pointer.clientX - rect.left ) / rect.width * 2 - 1,
  330. y: - ( pointer.clientY - rect.top ) / rect.height * 2 + 1,
  331. button: event.button
  332. };
  333. }
  334. // mouse / touch event handlers
  335. function onContext( event ) {
  336. event.preventDefault();
  337. }
  338. function onPointerHover( event ) {
  339. if ( !scope.enabled ) return;
  340. scope.pointerHover( getPointer( event ) );
  341. }
  342. function onPointerDown( event ) {
  343. if ( !scope.enabled ) return;
  344. event.preventDefault();
  345. document.addEventListener( "mousemove", onPointerMove, false );
  346. scope.pointerHover( getPointer( event ) );
  347. scope.pointerDown( getPointer( event ) );
  348. }
  349. function onPointerMove( event ) {
  350. if ( !scope.enabled ) return;
  351. event.preventDefault();
  352. scope.pointerMove( getPointer( event ) );
  353. }
  354. function onPointerUp( event ) {
  355. if ( !scope.enabled ) return;
  356. event.preventDefault(); // Prevent MouseEvent on mobile
  357. document.removeEventListener( "mousemove", onPointerMove, false );
  358. scope.pointerUp( getPointer( event ) );
  359. }
  360. // TODO: depricate
  361. this.getMode = function () {
  362. return scope.mode;
  363. };
  364. this.setMode = function ( mode ) {
  365. scope.mode = mode;
  366. };
  367. this.setTranslationSnap = function ( translationSnap ) {
  368. scope.translationSnap = translationSnap;
  369. };
  370. this.setRotationSnap = function ( rotationSnap ) {
  371. scope.rotationSnap = rotationSnap;
  372. };
  373. this.setSize = function ( size ) {
  374. scope.size = size;
  375. };
  376. this.setSpace = function ( space ) {
  377. scope.space = space;
  378. };
  379. this.update = function () {
  380. console.warn( 'THREE.TransformControls: update function has been depricated.' );
  381. };
  382. };
  383. THREE.TransformControls.prototype = Object.assign( Object.create( THREE.Object3D.prototype ), {
  384. constructor: THREE.TransformControls,
  385. isTransformControls: true
  386. } );
  387. THREE.TransformControlsGizmo = function () {
  388. 'use strict';
  389. THREE.Object3D.call( this );
  390. this.type = 'TransformControlsGizmo';
  391. // shared materials
  392. var gizmoMaterial = new THREE.MeshBasicMaterial({
  393. depthTest: false,
  394. depthWrite: false,
  395. transparent: true,
  396. side: THREE.DoubleSide,
  397. fog: false
  398. });
  399. var gizmoLineMaterial = new THREE.LineBasicMaterial({
  400. depthTest: false,
  401. depthWrite: false,
  402. transparent: true,
  403. linewidth: 1,
  404. fog: false
  405. });
  406. // Make unique material for each axis/color
  407. var matInvisible = gizmoMaterial.clone();
  408. matInvisible.opacity = 0.15;
  409. var matHelper = gizmoMaterial.clone();
  410. matHelper.opacity = 0.33;
  411. var matRed = gizmoMaterial.clone();
  412. matRed.color.set( 0xff0000 );
  413. var matGreen = gizmoMaterial.clone();
  414. matGreen.color.set( 0x00ff00 );
  415. var matBlue = gizmoMaterial.clone();
  416. matBlue.color.set( 0x0000ff );
  417. var matWhiteTransperent = gizmoMaterial.clone();
  418. matWhiteTransperent.opacity = 0.25;
  419. var matYellowTransparent = matWhiteTransperent.clone();
  420. matYellowTransparent.color.set( 0xffff00 );
  421. var matCyanTransparent = matWhiteTransperent.clone();
  422. matCyanTransparent.color.set( 0x00ffff );
  423. var matMagentaTransparent = matWhiteTransperent.clone();
  424. matMagentaTransparent.color.set( 0xff00ff );
  425. var matYellow = gizmoMaterial.clone();
  426. matYellow.color.set( 0xffff00 );
  427. var matLineRed = gizmoLineMaterial.clone();
  428. matLineRed.color.set( 0xff0000 );
  429. var matLineGreen = gizmoLineMaterial.clone();
  430. matLineGreen.color.set( 0x00ff00 );
  431. var matLineBlue = gizmoLineMaterial.clone();
  432. matLineBlue.color.set( 0x0000ff );
  433. var matLineCyan = gizmoLineMaterial.clone();
  434. matLineCyan.color.set( 0x00ffff );
  435. var matLineMagenta = gizmoLineMaterial.clone();
  436. matLineMagenta.color.set( 0xff00ff );
  437. var matLineYellow = gizmoLineMaterial.clone();
  438. matLineYellow.color.set( 0xffff00 );
  439. var matLineGray = gizmoLineMaterial.clone();
  440. matLineGray.color.set( 0x787878);
  441. var matLineYellowTransparent = matLineYellow.clone();
  442. matLineYellowTransparent.opacity = 0.25;
  443. // reusable geometry
  444. var arrowGeometry = new THREE.CylinderBufferGeometry( 0, 0.05, 0.2, 12, 1, false);
  445. var scaleHandleGeometry = new THREE.BoxBufferGeometry( 0.125, 0.125, 0.125);
  446. var lineGeometry = new THREE.BufferGeometry( );
  447. lineGeometry.addAttribute('position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 1, 0, 0 ], 3 ) );
  448. var CircleGeometry = function( radius, arc ) {
  449. var geometry = new THREE.BufferGeometry( );
  450. var vertices = [];
  451. for ( var i = 0; i <= 64 * arc; ++i ) {
  452. vertices.push( 0, Math.cos( i / 32 * Math.PI ) * radius, Math.sin( i / 32 * Math.PI ) * radius );
  453. }
  454. geometry.addAttribute('position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  455. return geometry;
  456. };
  457. // Special geometry for transform helper. If scaled with position vector it spans from [0,0,0] to position
  458. var TranslateHelperGeometry = function( radius, arc ) {
  459. var geometry = new THREE.BufferGeometry()
  460. geometry.addAttribute('position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 1, 1, 1 ], 3 ) );
  461. return geometry;
  462. };
  463. // Gizmo definitions - custom hierarchy definitions for setupGizmo() function
  464. var gizmoTranslate = {
  465. X: [
  466. [ new THREE.Mesh( arrowGeometry, matRed ), [ 1, 0, 0 ], [ 0, 0, -Math.PI / 2 ], null, 'fwd' ],
  467. [ new THREE.Mesh( arrowGeometry, matRed ), [ 1, 0, 0 ], [ 0, 0, Math.PI / 2 ], null, 'bwd' ],
  468. [ new THREE.Line( lineGeometry, matLineRed ) ]
  469. ],
  470. Y: [
  471. [ new THREE.Mesh( arrowGeometry, matGreen ), [ 0, 1, 0 ], null, null, 'fwd' ],
  472. [ new THREE.Mesh( arrowGeometry, matGreen ), [ 0, 1, 0 ], [ Math.PI, 0, 0 ], null, 'bwd' ],
  473. [ new THREE.Line( lineGeometry, matLineGreen ), null, [ 0, 0, Math.PI / 2 ] ]
  474. ],
  475. Z: [
  476. [ new THREE.Mesh( arrowGeometry, matBlue ), [ 0, 0, 1 ], [ Math.PI / 2, 0, 0 ], null, 'fwd' ],
  477. [ new THREE.Mesh( arrowGeometry, matBlue ), [ 0, 0, 1 ], [ -Math.PI / 2, 0, 0 ], null, 'bwd' ],
  478. [ new THREE.Line( lineGeometry, matLineBlue ), null, [ 0, -Math.PI / 2, 0 ] ]
  479. ],
  480. XYZ: [
  481. [ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.1, 0 ), matWhiteTransperent ), [ 0, 0, 0 ], [ 0, 0, 0 ] ]
  482. ],
  483. XY: [
  484. [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.295, 0.295 ), matYellowTransparent ), [ 0.15, 0.15, 0 ] ],
  485. [ new THREE.Line( lineGeometry, matLineYellow ), [ 0.18, 0.3, 0 ], null, [ 0.125, 1, 1 ] ],
  486. [ new THREE.Line( lineGeometry, matLineYellow ), [ 0.3, 0.18, 0 ], [ 0, 0, Math.PI / 2 ], [ 0.125, 1, 1 ] ]
  487. ],
  488. YZ: [
  489. [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.295, 0.295 ), matCyanTransparent ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ] ],
  490. [ new THREE.Line( lineGeometry, matLineCyan ), [ 0, 0.18, 0.3 ], [ 0, 0, Math.PI / 2 ], [ 0.125, 1, 1 ] ],
  491. [ new THREE.Line( lineGeometry, matLineCyan ), [ 0, 0.3, 0.18 ], [ 0, -Math.PI / 2, 0 ], [ 0.125, 1, 1 ] ]
  492. ],
  493. XZ: [
  494. [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.295, 0.295 ), matMagentaTransparent ), [ 0.15, 0, 0.15 ], [ -Math.PI / 2, 0, 0 ] ],
  495. [ new THREE.Line( lineGeometry, matLineMagenta ), [ 0.18, 0, 0.3 ], null, [ 0.125, 1, 1 ] ],
  496. [ new THREE.Line( lineGeometry, matLineMagenta ), [ 0.3, 0, 0.18 ], [ 0, -Math.PI / 2, 0 ], [ 0.125, 1, 1 ] ]
  497. ]
  498. };
  499. var pickerTranslate = {
  500. X: [
  501. [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 1, 4, 1, false ), matInvisible ), [ 0.6, 0, 0 ], [ 0, 0, -Math.PI / 2 ] ]
  502. ],
  503. Y: [
  504. [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 1, 4, 1, false ), matInvisible ), [ 0, 0.6, 0 ] ]
  505. ],
  506. Z: [
  507. [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 1, 4, 1, false ), matInvisible ), [ 0, 0, 0.6 ], [ Math.PI / 2, 0, 0 ] ]
  508. ],
  509. XYZ: [
  510. [ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.2, 0 ), matInvisible ) ]
  511. ],
  512. XY: [
  513. [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.4, 0.4 ), matInvisible ), [ 0.2, 0.2, 0 ] ]
  514. ],
  515. YZ: [
  516. [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.4, 0.4 ), matInvisible ), [ 0, 0.2, 0.2 ], [ 0, Math.PI / 2, 0 ] ]
  517. ],
  518. XZ: [
  519. [ new THREE.Mesh( new THREE.PlaneBufferGeometry( 0.4, 0.4 ), matInvisible ), [ 0.2, 0, 0.2 ], [ -Math.PI / 2, 0, 0 ] ]
  520. ]
  521. };
  522. var helperTranslate = {
  523. START: [
  524. [ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
  525. ],
  526. END: [
  527. [ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
  528. ],
  529. DELTA: [
  530. [ new THREE.Line( TranslateHelperGeometry(), matHelper ), null, null, null, 'helper' ]
  531. ],
  532. X: [
  533. [ new THREE.Line( lineGeometry, matHelper.clone() ), [ -1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
  534. ],
  535. Y: [
  536. [ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, -1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
  537. ],
  538. Z: [
  539. [ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, 0, -1e3 ], [ 0, -Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
  540. ]
  541. };
  542. var gizmoRotate = {
  543. X: [
  544. [ new THREE.Line( CircleGeometry( 1, 0.5 ), matLineRed ) ],
  545. [ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.04, 0 ), matRed ), [ 0, 0, 0.99 ], null, [ 1, 3, 1 ] ],
  546. ],
  547. Y: [
  548. [ new THREE.Line( CircleGeometry( 1, 0.5 ), matLineGreen ), null, [ 0, 0, -Math.PI / 2 ] ],
  549. [ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.04, 0 ), matGreen ), [ 0, 0, 0.99 ], null, [ 3, 1, 1 ] ],
  550. ],
  551. Z: [
  552. [ new THREE.Line( CircleGeometry( 1, 0.5 ), matLineBlue ), null, [ 0, Math.PI / 2, 0 ] ],
  553. [ new THREE.Mesh( new THREE.OctahedronBufferGeometry( 0.04, 0 ), matBlue ), [ 0.99, 0, 0 ], null, [ 1, 3, 1 ] ],
  554. ],
  555. E: [
  556. [ new THREE.Line( CircleGeometry( 1.25, 1 ), matLineYellowTransparent ), null, [ 0, Math.PI / 2, 0 ] ],
  557. [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.03, 0, 0.15, 4, 1, false ), matLineYellowTransparent ), [ 1.17, 0, 0 ], [ 0, 0, -Math.PI / 2 ], [ 1, 1, 0.001 ]],
  558. [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.03, 0, 0.15, 4, 1, false ), matLineYellowTransparent ), [ -1.17, 0, 0 ], [ 0, 0, Math.PI / 2 ], [ 1, 1, 0.001 ]],
  559. [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.03, 0, 0.15, 4, 1, false ), matLineYellowTransparent ), [ 0, -1.17, 0 ], [ Math.PI, 0, 0 ], [ 1, 1, 0.001 ]],
  560. [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.03, 0, 0.15, 4, 1, false ), matLineYellowTransparent ), [ 0, 1.17, 0 ], [ 0, 0, 0 ], [ 1, 1, 0.001 ]],
  561. ],
  562. XYZE: [
  563. [ new THREE.Line( CircleGeometry( 1, 1 ), matLineGray ), null, [ 0, Math.PI / 2, 0 ] ]
  564. ]
  565. };
  566. var helperRotate = {
  567. AXIS: [
  568. [ new THREE.Line( lineGeometry, matHelper.clone() ), [ -1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
  569. ]
  570. };
  571. var pickerRotate = {
  572. X: [
  573. [ new THREE.Mesh( new THREE.TorusBufferGeometry( 1, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, -Math.PI / 2, -Math.PI / 2 ] ],
  574. ],
  575. Y: [
  576. [ new THREE.Mesh( new THREE.TorusBufferGeometry( 1, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ] ],
  577. ],
  578. Z: [
  579. [ new THREE.Mesh( new THREE.TorusBufferGeometry( 1, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, 0, -Math.PI / 2 ] ],
  580. ],
  581. E: [
  582. [ new THREE.Mesh( new THREE.TorusBufferGeometry( 1.25, 0.1, 2, 24 ), matInvisible ) ]
  583. ],
  584. XYZE: [
  585. [ new THREE.Mesh( new THREE.SphereBufferGeometry( 0.7, 10, 8 ), matInvisible ) ]
  586. ]
  587. };
  588. var gizmoScale = {
  589. X: [
  590. [ new THREE.Mesh( scaleHandleGeometry, matRed ), [ 0.8, 0, 0 ], [ 0, 0, -Math.PI / 2 ] ],
  591. [ new THREE.Line( lineGeometry, matLineRed ), null, null, [ 0.8, 1, 1 ] ]
  592. ],
  593. Y: [
  594. [ new THREE.Mesh( scaleHandleGeometry, matGreen ), [ 0, 0.8, 0 ] ],
  595. [ new THREE.Line( lineGeometry, matLineGreen ), null, [ 0, 0, Math.PI / 2 ], [ 0.8, 1, 1 ] ]
  596. ],
  597. Z: [
  598. [ new THREE.Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, 0.8 ], [ Math.PI / 2, 0, 0 ] ],
  599. [ new THREE.Line( lineGeometry, matLineBlue ), null, [ 0, -Math.PI / 2, 0 ], [ 0.8, 1, 1 ] ]
  600. ],
  601. XY: [
  602. [ new THREE.Mesh( scaleHandleGeometry, matYellowTransparent ), [ 0.85, 0.85, 0 ], null, [ 2, 2, 0.2 ] ],
  603. [ new THREE.Line( lineGeometry, matLineYellow ), [ 0.855, 0.98, 0 ], null, [ 0.125, 1, 1 ] ],
  604. [ new THREE.Line( lineGeometry, matLineYellow ), [ 0.98, 0.855, 0 ], [ 0, 0, Math.PI / 2 ], [ 0.125, 1, 1 ] ]
  605. ],
  606. YZ: [
  607. [ new THREE.Mesh( scaleHandleGeometry, matCyanTransparent ), [ 0, 0.85, 0.85 ], null, [ 0.2, 2, 2 ] ],
  608. [ new THREE.Line( lineGeometry, matLineCyan ), [ 0, 0.855, 0.98 ], [ 0, 0, Math.PI / 2 ], [ 0.125, 1, 1 ] ],
  609. [ new THREE.Line( lineGeometry, matLineCyan ), [ 0, 0.98, 0.855 ], [ 0, -Math.PI / 2, 0 ], [ 0.125, 1, 1 ] ]
  610. ],
  611. XZ: [
  612. [ new THREE.Mesh( scaleHandleGeometry, matMagentaTransparent ), [ 0.85, 0, 0.85 ], null, [ 2, 0.2, 2 ] ],
  613. [ new THREE.Line( lineGeometry, matLineMagenta ), [ 0.855, 0, 0.98 ], null, [ 0.125, 1, 1 ] ],
  614. [ new THREE.Line( lineGeometry, matLineMagenta ), [ 0.98, 0, 0.855 ], [ 0, -Math.PI / 2, 0 ], [ 0.125, 1, 1 ] ]
  615. ],
  616. XYZX: [
  617. [ new THREE.Mesh( new THREE.BoxBufferGeometry( 0.125, 0.125, 0.125 ), matWhiteTransperent ), [ 1.1, 0, 0 ] ],
  618. ],
  619. XYZY: [
  620. [ new THREE.Mesh( new THREE.BoxBufferGeometry( 0.125, 0.125, 0.125 ), matWhiteTransperent ), [ 0, 1.1, 0 ] ],
  621. ],
  622. XYZZ: [
  623. [ new THREE.Mesh( new THREE.BoxBufferGeometry( 0.125, 0.125, 0.125 ), matWhiteTransperent ), [ 0, 0, 1.1 ] ],
  624. ]
  625. };
  626. var pickerScale = {
  627. X: [
  628. [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 0.8, 4, 1, false ), matInvisible ), [ 0.5, 0, 0 ], [ 0, 0, -Math.PI / 2 ] ]
  629. ],
  630. Y: [
  631. [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 0.8, 4, 1, false ), matInvisible ), [ 0, 0.5, 0 ] ]
  632. ],
  633. Z: [
  634. [ new THREE.Mesh( new THREE.CylinderBufferGeometry( 0.2, 0, 0.8, 4, 1, false ), matInvisible ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ] ]
  635. ],
  636. XY: [
  637. [ new THREE.Mesh( scaleHandleGeometry, matInvisible ), [ 0.85, 0.85, 0 ], null, [ 3, 3, 0.2 ] ],
  638. ],
  639. YZ: [
  640. [ new THREE.Mesh( scaleHandleGeometry, matInvisible ), [ 0, 0.85, 0.85 ], null, [ 0.2, 3, 3 ] ],
  641. ],
  642. XZ: [
  643. [ new THREE.Mesh( scaleHandleGeometry, matInvisible ), [ 0.85, 0, 0.85 ], null, [ 3, 0.2, 3 ] ],
  644. ],
  645. XYZX: [
  646. [ new THREE.Mesh( new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 1.1, 0, 0 ] ],
  647. ],
  648. XYZY: [
  649. [ new THREE.Mesh( new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 1.1, 0 ] ],
  650. ],
  651. XYZZ: [
  652. [ new THREE.Mesh( new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 0, 1.1 ] ],
  653. ]
  654. };
  655. var helperScale = {
  656. X: [
  657. [ new THREE.Line( lineGeometry, matHelper.clone() ), [ -1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
  658. ],
  659. Y: [
  660. [ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, -1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
  661. ],
  662. Z: [
  663. [ new THREE.Line( lineGeometry, matHelper.clone() ), [ 0, 0, -1e3 ], [ 0, -Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
  664. ]
  665. };
  666. // Creates an Object3D with gizmos described in custom hierarchy definition.
  667. var setupGizmo = function( gizmoMap ) {
  668. var gizmo = new THREE.Object3D();
  669. for ( var name in gizmoMap ) {
  670. for ( var i = gizmoMap[ name ].length; i --; ) {
  671. var object = gizmoMap[ name ][ i ][ 0 ].clone();
  672. var position = gizmoMap[ name ][ i ][ 1 ];
  673. var rotation = gizmoMap[ name ][ i ][ 2 ];
  674. var scale = gizmoMap[ name ][ i ][ 3 ];
  675. var tag = gizmoMap[ name ][ i ][ 4 ];
  676. // name and tag properties are essential for picking and updating logic.
  677. object.name = name;
  678. object.tag = tag;
  679. if (position) {
  680. object.position.set(position[ 0 ], position[ 1 ], position[ 2 ]);
  681. }
  682. if (rotation) {
  683. object.rotation.set(rotation[ 0 ], rotation[ 1 ], rotation[ 2 ]);
  684. }
  685. if (scale) {
  686. object.scale.set(scale[ 0 ], scale[ 1 ], scale[ 2 ]);
  687. }
  688. object.updateMatrix();
  689. var tempGeometry = object.geometry.clone();
  690. tempGeometry.applyMatrix(object.matrix);
  691. object.geometry = tempGeometry;
  692. object.position.set( 0, 0, 0 );
  693. object.rotation.set( 0, 0, 0 );
  694. object.scale.set(1, 1, 1);
  695. gizmo.add(object);
  696. }
  697. }
  698. return gizmo;
  699. };
  700. // Reusable utility variables
  701. var tempVector = new THREE.Vector3( 0, 0, 0 );
  702. var tempEuler = new THREE.Euler();
  703. var alignVector = new THREE.Vector3( 0, 1, 0 );
  704. var zeroVector = new THREE.Vector3( 0, 0, 0 );
  705. var lookAtMatrix = new THREE.Matrix4();
  706. var tempQuaternion = new THREE.Quaternion();
  707. var tempQuaternion2 = new THREE.Quaternion();
  708. var identityQuaternion = new THREE.Quaternion();
  709. var unitX = new THREE.Vector3( 1, 0, 0 );
  710. var unitY = new THREE.Vector3( 0, 1, 0 );
  711. var unitZ = new THREE.Vector3( 0, 0, 1 );
  712. // Gizmo creation
  713. this.gizmo = {};
  714. this.picker = {};
  715. this.helper = {};
  716. this.add( this.gizmo[ "translate" ] = setupGizmo( gizmoTranslate ) );
  717. this.add( this.gizmo[ "rotate" ] = setupGizmo( gizmoRotate ) );
  718. this.add( this.gizmo[ "scale" ] = setupGizmo( gizmoScale ) );
  719. this.add( this.picker[ "translate" ] = setupGizmo( pickerTranslate ) );
  720. this.add( this.picker[ "rotate" ] = setupGizmo( pickerRotate ) );
  721. this.add( this.picker[ "scale" ] = setupGizmo( pickerScale ) );
  722. this.add( this.helper[ "translate" ] = setupGizmo( helperTranslate ) );
  723. this.add( this.helper[ "rotate" ] = setupGizmo( helperRotate ) );
  724. this.add( this.helper[ "scale" ] = setupGizmo( helperScale ) );
  725. // Pickers should be hidden always
  726. this.picker[ "translate" ].visible = false;
  727. this.picker[ "rotate" ].visible = false;
  728. this.picker[ "scale" ].visible = false;
  729. // updateMatrixWorld will update transformations and appearance of individual handles
  730. this.updateMatrixWorld = function () {
  731. var space = this.space;
  732. if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation
  733. var quaternion = space === "local" ? this.worldQuaternion : identityQuaternion;
  734. // Show only gizmos for current transform mode
  735. this.gizmo[ "translate" ].visible = this.mode === "translate";
  736. this.gizmo[ "rotate" ].visible = this.mode === "rotate";
  737. this.gizmo[ "scale" ].visible = this.mode === "scale";
  738. this.helper[ "translate" ].visible = this.mode === "translate";
  739. this.helper[ "rotate" ].visible = this.mode === "rotate";
  740. this.helper[ "scale" ].visible = this.mode === "scale";
  741. var handles = [];
  742. handles = handles.concat( this.picker[ this.mode ].children );
  743. handles = handles.concat( this.gizmo[ this.mode ].children );
  744. handles = handles.concat( this.helper[ this.mode ].children );
  745. for ( var i = 0; i < handles.length; i++ ) {
  746. var handle = handles[i];
  747. // hide aligned to camera
  748. handle.visible = true;
  749. handle.rotation.set( 0, 0, 0 );
  750. handle.position.copy( this.worldPosition );
  751. var eyeDistance = this.worldPosition.distanceTo( this.cameraPosition);
  752. handle.scale.set( 1, 1, 1 ).multiplyScalar( eyeDistance * this.size / 7 );
  753. // TODO: simplify helpers and consider decoupling from gizmo
  754. if ( handle.tag === 'helper' ) {
  755. handle.visible = false;
  756. if ( handle.name === 'AXIS' ) {
  757. handle.position.copy( this.worldPositionStart );
  758. handle.visible = !!this.axis;
  759. if ( this.axis === 'X' ) {
  760. tempQuaternion.setFromEuler( tempEuler.set( 0, 0, 0 ) );
  761. handle.quaternion.copy( quaternion ).multiply( tempQuaternion );
  762. if ( Math.abs( alignVector.copy( unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
  763. handle.visible = false;
  764. }
  765. }
  766. if ( this.axis === 'Y' ) {
  767. tempQuaternion.setFromEuler( tempEuler.set( 0, 0, Math.PI / 2 ) );
  768. handle.quaternion.copy( quaternion ).multiply( tempQuaternion );
  769. if ( Math.abs( alignVector.copy( unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
  770. handle.visible = false;
  771. }
  772. }
  773. if ( this.axis === 'Z' ) {
  774. tempQuaternion.setFromEuler( tempEuler.set( 0, Math.PI / 2, 0 ) );
  775. handle.quaternion.copy( quaternion ).multiply( tempQuaternion );
  776. if ( Math.abs( alignVector.copy( unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
  777. handle.visible = false;
  778. }
  779. }
  780. if ( this.axis === 'XYZE' ) {
  781. tempQuaternion.setFromEuler( tempEuler.set( 0, Math.PI / 2, 0 ) );
  782. alignVector.copy( this.rotationAxis );
  783. handle.quaternion.setFromRotationMatrix( lookAtMatrix.lookAt( zeroVector, alignVector, unitY ) );
  784. handle.quaternion.multiply( tempQuaternion );
  785. handle.visible = this.dragging;
  786. }
  787. if ( this.axis === 'E' ) {
  788. handle.visible = false;
  789. }
  790. } else if ( handle.name === 'START' ) {
  791. handle.position.copy( this.worldPositionStart );
  792. handle.visible = this.dragging;
  793. } else if ( handle.name === 'END' ) {
  794. handle.position.copy( this.worldPosition );
  795. handle.visible = this.dragging;
  796. } else if ( handle.name === 'DELTA' ) {
  797. handle.position.copy( this.worldPositionStart );
  798. handle.quaternion.copy( this.worldQuaternionStart );
  799. tempVector.set( 1e-10, 1e-10, 1e-10 ).add( this.worldPositionStart ).sub( this.worldPosition ).multiplyScalar( -1 );
  800. tempVector.applyQuaternion( this.worldQuaternionStart.clone().inverse() );
  801. handle.scale.copy( tempVector );
  802. handle.visible = this.dragging;
  803. } else {
  804. handle.quaternion.copy( quaternion );
  805. if ( this.dragging ) {
  806. handle.position.copy( this.worldPositionStart );
  807. } else {
  808. handle.position.copy( this.worldPosition );
  809. }
  810. if ( this.axis ) {
  811. handle.visible = this.axis.search( handle.name ) !== -1;
  812. }
  813. }
  814. // If updating helper, skip rest of the loop
  815. continue;
  816. }
  817. // Align handles to current local or world rotation
  818. handle.quaternion.copy( quaternion );
  819. if ( this.mode === 'translate' || this.mode === 'scale' ) {
  820. // Hide translate and scale axis facing the camera
  821. var AXIS_HIDE_TRESHOLD = 0.99;
  822. var PLANE_HIDE_TRESHOLD = 0.2;
  823. var AXIS_FLIP_TRESHOLD = -0.4;
  824. if ( handle.name === 'X' || handle.name === 'XYZX' ) {
  825. if ( Math.abs( alignVector.copy( unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_TRESHOLD ) {
  826. handle.scale.set( 1e-10, 1e-10, 1e-10 );
  827. handle.visible = false;
  828. }
  829. }
  830. if ( handle.name === 'Y' || handle.name === 'XYZY' ) {
  831. if ( Math.abs( alignVector.copy( unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_TRESHOLD ) {
  832. handle.scale.set( 1e-10, 1e-10, 1e-10 );
  833. handle.visible = false;
  834. }
  835. }
  836. if ( handle.name === 'Z' || handle.name === 'XYZZ' ) {
  837. if ( Math.abs( alignVector.copy( unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_TRESHOLD ) {
  838. handle.scale.set( 1e-10, 1e-10, 1e-10 );
  839. handle.visible = false;
  840. }
  841. }
  842. if ( handle.name === 'XY' ) {
  843. if ( Math.abs( alignVector.copy( unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_TRESHOLD ) {
  844. handle.scale.set( 1e-10, 1e-10, 1e-10 );
  845. handle.visible = false;
  846. }
  847. }
  848. if ( handle.name === 'YZ' ) {
  849. if ( Math.abs( alignVector.copy( unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_TRESHOLD ) {
  850. handle.scale.set( 1e-10, 1e-10, 1e-10 );
  851. handle.visible = false;
  852. }
  853. }
  854. if ( handle.name === 'XZ' ) {
  855. if ( Math.abs( alignVector.copy( unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_TRESHOLD ) {
  856. handle.scale.set( 1e-10, 1e-10, 1e-10 );
  857. handle.visible = false;
  858. }
  859. }
  860. // Flip translate and scale axis ocluded behind another axis
  861. if ( handle.name.search( 'X' ) !== -1 ) {
  862. if ( alignVector.copy( unitX ).applyQuaternion( quaternion ).dot( this.eye ) < AXIS_FLIP_TRESHOLD ) {
  863. if ( handle.tag === 'fwd' ) {
  864. handle.visible = false;
  865. } else {
  866. handle.scale.x *= -1;
  867. }
  868. } else if ( handle.tag === 'bwd' ) {
  869. handle.visible = false;
  870. }
  871. }
  872. if ( handle.name.search( 'Y' ) !== -1 ) {
  873. if ( alignVector.copy( unitY ).applyQuaternion( quaternion ).dot( this.eye ) < AXIS_FLIP_TRESHOLD ) {
  874. if ( handle.tag === 'fwd' ) {
  875. handle.visible = false;
  876. } else {
  877. handle.scale.y *= -1;
  878. }
  879. } else if ( handle.tag === 'bwd' ) {
  880. handle.visible = false;
  881. }
  882. }
  883. if ( handle.name.search( 'Z' ) !== -1 ) {
  884. if ( alignVector.copy( unitZ ).applyQuaternion( quaternion ).dot( this.eye ) < AXIS_FLIP_TRESHOLD ) {
  885. if ( handle.tag === 'fwd' ) {
  886. handle.visible = false;
  887. } else {
  888. handle.scale.z *= -1;
  889. }
  890. } else if ( handle.tag === 'bwd' ) {
  891. handle.visible = false;
  892. }
  893. }
  894. } else if ( this.mode === 'rotate' ) {
  895. // Align handles to current local or world rotation
  896. tempQuaternion2.copy( quaternion );
  897. alignVector.copy( this.eye ).applyQuaternion( tempQuaternion.copy( quaternion ).inverse() );
  898. if ( handle.name.search( "E" ) !== - 1 ) {
  899. handle.quaternion.setFromRotationMatrix( lookAtMatrix.lookAt( this.eye, zeroVector, unitY ) );
  900. }
  901. if ( handle.name === 'X' ) {
  902. tempQuaternion.setFromAxisAngle( unitX, Math.atan2( -alignVector.y, alignVector.z ) );
  903. tempQuaternion.multiplyQuaternions( tempQuaternion2, tempQuaternion );
  904. handle.quaternion.copy( tempQuaternion );
  905. }
  906. if ( handle.name === 'Y' ) {
  907. tempQuaternion.setFromAxisAngle( unitY, Math.atan2( alignVector.x, alignVector.z ) );
  908. tempQuaternion.multiplyQuaternions( tempQuaternion2, tempQuaternion );
  909. handle.quaternion.copy( tempQuaternion );
  910. }
  911. if ( handle.name === 'Z' ) {
  912. tempQuaternion.setFromAxisAngle( unitZ, Math.atan2( alignVector.y, alignVector.x ) );
  913. tempQuaternion.multiplyQuaternions( tempQuaternion2, tempQuaternion );
  914. handle.quaternion.copy( tempQuaternion );
  915. }
  916. }
  917. // Hide disabled axes
  918. handle.visible = handle.visible && ( handle.name.indexOf( "X" ) === -1 || this.showX );
  919. handle.visible = handle.visible && ( handle.name.indexOf( "Y" ) === -1 || this.showY );
  920. handle.visible = handle.visible && ( handle.name.indexOf( "Z" ) === -1 || this.showZ );
  921. handle.visible = handle.visible && ( handle.name.indexOf( "E" ) === -1 || ( this.showX && this.showY && this.showZ ) );
  922. // highlight selected axis
  923. handle.material._opacity = handle.material._opacity || handle.material.opacity;
  924. handle.material._color = handle.material._color || handle.material.color.clone();
  925. handle.material.color.copy( handle.material._color );
  926. handle.material.opacity = handle.material._opacity;
  927. if ( !this.enabled ) {
  928. handle.material.opacity *= 0.5;
  929. handle.material.color.lerp( new THREE.Color( 1, 1, 1 ), 0.5 );
  930. } else if ( this.axis ) {
  931. if ( handle.name === this.axis ) {
  932. handle.material.opacity = 1.0;
  933. handle.material.color.lerp( new THREE.Color( 1, 1, 1 ), 0.5 );
  934. } else if ( this.axis.split('').some( function( a ) { return handle.name === a; } ) ) {
  935. handle.material.opacity = 1.0;
  936. handle.material.color.lerp( new THREE.Color( 1, 1, 1 ), 0.5 );
  937. } else {
  938. handle.material.opacity *= 0.25;
  939. handle.material.color.lerp( new THREE.Color( 1, 1, 1 ), 0.5 );
  940. }
  941. }
  942. }
  943. THREE.Object3D.prototype.updateMatrixWorld.call( this );
  944. };
  945. };
  946. THREE.TransformControlsGizmo.prototype = Object.assign( Object.create( THREE.Object3D.prototype ), {
  947. constructor: THREE.TransformControlsGizmo,
  948. isTransformControlsGizmo: true
  949. } );
  950. THREE.TransformControlsPlane = function () {
  951. 'use strict';
  952. THREE.Mesh.call( this,
  953. new THREE.PlaneBufferGeometry( 100000, 100000, 2, 2 ),
  954. new THREE.MeshBasicMaterial( { visible: false, wireframe: true, side: THREE.DoubleSide, transparent: true, opacity: 0.1 } )
  955. );
  956. this.type = 'TransformControlsPlane';
  957. var unitX = new THREE.Vector3( 1, 0, 0 );
  958. var unitY = new THREE.Vector3( 0, 1, 0 );
  959. var unitZ = new THREE.Vector3( 0, 0, 1 );
  960. var tempVector = new THREE.Vector3();
  961. var dirVector = new THREE.Vector3();
  962. var alignVector = new THREE.Vector3();
  963. var tempMatrix = new THREE.Matrix4();
  964. var identityQuaternion = new THREE.Quaternion();
  965. this.updateMatrixWorld = function() {
  966. var space = this.space;
  967. this.position.copy( this.worldPosition );
  968. if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation
  969. unitX.set( 1, 0, 0 ).applyQuaternion( space === "local" ? this.worldQuaternion : identityQuaternion );
  970. unitY.set( 0, 1, 0 ).applyQuaternion( space === "local" ? this.worldQuaternion : identityQuaternion );
  971. unitZ.set( 0, 0, 1 ).applyQuaternion( space === "local" ? this.worldQuaternion : identityQuaternion );
  972. // Align the plane for current transform mode, axis and space.
  973. alignVector.copy( unitY );
  974. switch ( this.mode ) {
  975. case 'translate':
  976. case 'scale':
  977. switch ( this.axis ) {
  978. case 'X':
  979. alignVector.copy( this.eye ).cross( unitX );
  980. dirVector.copy( unitX ).cross( alignVector );
  981. break;
  982. case 'Y':
  983. alignVector.copy( this.eye ).cross( unitY );
  984. dirVector.copy( unitY ).cross( alignVector );
  985. break;
  986. case 'Z':
  987. alignVector.copy( this.eye ).cross( unitZ );
  988. dirVector.copy( unitZ ).cross( alignVector );
  989. break;
  990. case 'XY':
  991. dirVector.copy( unitZ );
  992. break;
  993. case 'YZ':
  994. dirVector.copy( unitX );
  995. break;
  996. case 'XZ':
  997. alignVector.copy( unitZ );
  998. dirVector.copy( unitY );
  999. break;
  1000. case 'XYZ':
  1001. case 'E':
  1002. dirVector.set( 0, 0, 0 );
  1003. break;
  1004. }
  1005. break;
  1006. case 'rotate':
  1007. default:
  1008. // special case for rotate
  1009. dirVector.set( 0, 0, 0 );
  1010. }
  1011. if ( dirVector.length() === 0 ) {
  1012. // If in rotate mode, make the plane parallel to camera
  1013. this.quaternion.copy( this.cameraQuaternion );
  1014. } else {
  1015. tempMatrix.lookAt( tempVector.set( 0, 0, 0 ), dirVector, alignVector );
  1016. this.quaternion.setFromRotationMatrix( tempMatrix );
  1017. }
  1018. THREE.Object3D.prototype.updateMatrixWorld.call( this );
  1019. };
  1020. };
  1021. THREE.TransformControlsPlane.prototype = Object.assign( Object.create( THREE.Mesh.prototype ), {
  1022. constructor: THREE.TransformControlsPlane,
  1023. isTransformControlsPlane: true
  1024. } );