CubeCamera.html 2.1 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <script src="../../list.js"></script>
  6. <script src="../../page.js"></script>
  7. <link type="text/css" rel="stylesheet" href="../../page.css" />
  8. </head>
  9. <body>
  10. [page:Object3D] &rarr;
  11. <h1>[name]</h1>
  12. <div class="desc">Creates 6 cameras that render to a [page:WebGLRenderTargetCube].</div>
  13. <h2>Examples</h2>
  14. <div>[example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic ]</div>
  15. <div>[example:webgl_materials_cubemap_dynamic2 materials / cubemap / dynamic2 ]</div>
  16. <div>[example:webgl_materials_cubemap_dynamic2 shading / physical ]</div>
  17. <code>//Create cube camera
  18. var cubeCamera = new THREE.CubeCamera( 1, 100000, 128 );
  19. scene.add( cubeCamera );
  20. //Create car
  21. var chromeMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: cubeCamera.renderTarget } );
  22. var car = new Mesh( carGeometry, chromeMaterial );
  23. scene.add( car );
  24. //Update the render target cube
  25. car.setVisible( false );
  26. cubeCamera.position.copy( car.position );
  27. cubeCamera.updateCubeMap( renderer, scene );
  28. //Render the scene
  29. car.setVisible( true );
  30. renderer.render( scene, camera );
  31. </code>
  32. <h2>Constructor</h2>
  33. <h3>[name]([page:number near], [page:number far], [page:number cubeResolution])</h3>
  34. <div>
  35. near -- The near clipping distance. <br />
  36. far -- The far clipping distance <br />
  37. cubeResolution -- Sets the width of the cube.
  38. </div>
  39. <div>
  40. Constructs a CubeCamera that contains 6 [page:PerspectiveCamera PerspectiveCameras] that then
  41. render to a [page:WebGLRenderTargetCube]
  42. </div>
  43. <h2>Properties</h2>
  44. <h3>[property:WebGLRenderTargetCube renderTarget]</h3>
  45. <div>
  46. The cube texture that gets generated.
  47. </div>
  48. <h2>Methods</h2>
  49. <h3>[method:todo updateCubeMap]([page:todo renderer], [page:todo scene])</h3>
  50. <div>
  51. renderer -- The current WebGL renderer <br />
  52. scene -- The current scene
  53. </div>
  54. <div>
  55. Call this to update the renderTarget.
  56. </div>
  57. <h2>Source</h2>
  58. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  59. </body>
  60. </html>