webgl_loader_prwm.html 5.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - PRWM loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. html, body {
  9. padding:0;
  10. margin:0;
  11. background:#000000;
  12. }
  13. .models {
  14. position:absolute;
  15. top:10px;
  16. left:12px;
  17. z-index:2;
  18. font-family: "Arial", "Helvetica Neue", "Helvetica", sans-serif;
  19. font-size:13px;
  20. }
  21. .notes {
  22. position:absolute;
  23. left:12px;
  24. bottom:10px;
  25. z-index:2;
  26. font-family: "Arial", "Helvetica Neue", "Helvetica", sans-serif;
  27. font-size:13px;
  28. text-align:left;
  29. color:#FFFFFF;
  30. max-width:300px;
  31. }
  32. .notes a, .notes a:visited {
  33. color:#FFFFFF;
  34. }
  35. .models strong {
  36. color:#FFFFFF;
  37. text-transform: uppercase;
  38. display:inline-block;
  39. min-width:120px;
  40. }
  41. .models a, .models a:visited {
  42. color:#FFFFFF;
  43. margin-right:12px;
  44. text-decoration: none;
  45. }
  46. .models a:hover, .models a:focus {
  47. text-decoration: underline;
  48. }
  49. </style>
  50. </head>
  51. <body>
  52. <div class="models">
  53. <strong>Little-Endian</strong>
  54. <a class="model" href="./models/prwm/faceted-nefertiti-LE.prwm">Faceted Nefertiti</a>
  55. <a class="model" href="./models/prwm/smooth-suzanne-LE.prwm">Smooth Suzanne</a>
  56. <a class="model" href="./models/prwm/vive-controller-LE.prwm">Vive Controller</a><br>
  57. <strong>Big-Endian</strong>
  58. <a class="model" href="./models/prwm/faceted-nefertiti-BE.prwm">Faceted Nefertiti</a>
  59. <a class="model" href="./models/prwm/smooth-suzanne-BE.prwm">Smooth Suzanne</a>
  60. <a class="model" href="./models/prwm/vive-controller-BE.prwm">Vive Controller</a>
  61. </div>
  62. <div class="notes">
  63. The parsing of PRWM file is especially fast when the endianness of the file is the same as the endianness
  64. of the client platform. This platform endianness is <strong id="endianness"></strong>.<br><br>
  65. See your console for stats.<br><br>
  66. <a href="https://github.com/kchapelier/PRWM" target="_blank">Specifications and implementations</a>
  67. </div>
  68. <script src="../build/three.js"></script>
  69. <script src="js/loaders/PRWMLoader.js"></script>
  70. <script>
  71. var container;
  72. var camera, scene, renderer;
  73. var mouseX = 0, mouseY = 0;
  74. var windowHalfX = window.innerWidth / 2;
  75. var windowHalfY = window.innerHeight / 2;
  76. init();
  77. animate();
  78. function init() {
  79. document.getElementById( 'endianness' ).innerHTML = THREE.PRWMLoader.isBigEndianPlatform() ? 'big-endian' : 'little-endian';
  80. container = document.createElement( 'div' );
  81. document.body.appendChild( container );
  82. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  83. camera.position.z = 250;
  84. // scene
  85. scene = new THREE.Scene();
  86. var ambient = new THREE.AmbientLight( 0x101030 );
  87. scene.add( ambient );
  88. var directionalLight = new THREE.DirectionalLight( 0xffeedd );
  89. directionalLight.position.set( 0, 0, 1 );
  90. scene.add( directionalLight );
  91. // model
  92. var loader = new THREE.PRWMLoader();
  93. var material = new THREE.MeshPhongMaterial( {} );
  94. var busy = false;
  95. var mesh = null;
  96. var onProgress = function ( xhr ) {
  97. if ( xhr.lengthComputable ) {
  98. var percentComplete = xhr.loaded / xhr.total * 100;
  99. console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
  100. if ( xhr.loaded === xhr.total ) {
  101. console.log( 'File size: ' + ( xhr.total / 1024 ).toFixed( 2 ) + 'kB' );
  102. console.timeEnd( 'Download' );
  103. }
  104. }
  105. };
  106. var onError = function ( xhr ) {
  107. busy = false;
  108. };
  109. function loadGeometry( url ) {
  110. if ( busy ) return;
  111. busy = true;
  112. if ( mesh !== null ) {
  113. scene.remove( mesh );
  114. mesh.geometry.dispose();
  115. }
  116. console.log( '-- Loading', url );
  117. console.time( 'Download' );
  118. loader.load( url, function ( geometry ) {
  119. mesh = new THREE.Mesh( geometry, material );
  120. mesh.scale.set( 50, 50, 50 );
  121. scene.add( mesh );
  122. console.log( geometry.index ? 'indexed geometry' : 'non-indexed geometry' );
  123. console.log( '# of vertices: ' + geometry.attributes.position.count );
  124. console.log( '# of polygons: ' + ( geometry.index ? geometry.index.count / 3 : geometry.attributes.position.count / 3 ) );
  125. busy = false;
  126. }, onProgress, onError );
  127. }
  128. //
  129. renderer = new THREE.WebGLRenderer( { antialias: true } );
  130. renderer.setPixelRatio( 1 );
  131. renderer.setSize( window.innerWidth, window.innerHeight );
  132. container.appendChild( renderer.domElement );
  133. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  134. //
  135. document.querySelectorAll( 'a.model' ).forEach( function ( anchor ) {
  136. anchor.addEventListener( 'click', function ( e ) {
  137. e.preventDefault();
  138. loadGeometry( anchor.href );
  139. } );
  140. } );
  141. //
  142. loadGeometry( './models/prwm/smooth-suzanne-LE.prwm' );
  143. window.addEventListener( 'resize', onWindowResize, false );
  144. }
  145. function onWindowResize() {
  146. windowHalfX = window.innerWidth / 2;
  147. windowHalfY = window.innerHeight / 2;
  148. camera.aspect = window.innerWidth / window.innerHeight;
  149. camera.updateProjectionMatrix();
  150. renderer.setSize( window.innerWidth, window.innerHeight );
  151. }
  152. function onDocumentMouseMove( event ) {
  153. mouseX = ( event.clientX - windowHalfX ) / 2;
  154. mouseY = ( event.clientY - windowHalfY ) / 2;
  155. }
  156. //
  157. function animate() {
  158. requestAnimationFrame( animate );
  159. render();
  160. }
  161. function render() {
  162. camera.position.x += ( mouseX - camera.position.x ) * .05;
  163. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  164. camera.lookAt( scene.position );
  165. renderer.render( scene, camera );
  166. }
  167. </script>
  168. </body>
  169. </html>