ImprovedNoise.js 2.2 KB

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  1. // http://mrl.nyu.edu/~perlin/noise/
  2. var ImprovedNoise = function () {
  3. var data = [
  4. 151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,
  5. 23,190,6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33,88,237,149,56,87,
  6. 174,20,125,136,171,168,68,175,74,165,71,134,139,48,27,166,77,146,158,231,83,111,229,122,60,211,
  7. 133,230,220,105,92,41,55,46,245,40,244,102,143,54,65,25,63,161,1,216,80,73,209,76,132,187,208,
  8. 89,18,169,200,196,135,130,116,188,159,86,164,100,109,198,173,186,3,64,52,217,226,250,124,123,5,
  9. 202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42,223,183,170,213,119,
  10. 248,152,2,44,154,163,70,221,153,101,155,167,43,172,9,129,22,39,253,19,98,108,110,79,113,224,232,
  11. 178,185,112,104,218,246,97,228,251,34,242,193,238,210,144,12,191,179,162,241,81,51,145,235,249,
  12. 14,239,107,49,192,214,31,181,199,106,157,184,84,204,176,115,121,50,45,127,4,150,254,138,236,205,
  13. 93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180];
  14. var p = Int16Array ? new Int16Array( data.length ) : [];
  15. data.forEach( function ( v, i ) { p[ i ] = v; } );
  16. for ( var i = 0; i < 256; i ++ ) {
  17. p[256+i] = p[i];
  18. }
  19. function fade(t) {
  20. return t * t * t * (t * (t * 6 - 15) + 10);
  21. }
  22. function lerp(t, a, b) {
  23. return a + t * (b - a);
  24. }
  25. function grad(hash, x, y, z) {
  26. var h = hash & 15;
  27. var u = h < 8 ? x : y, v = h < 4 ? y : h == 12 || h == 14 ? x : z;
  28. return ((h&1) == 0 ? u : -u) + ((h&2) == 0 ? v : -v);
  29. }
  30. return {
  31. noise: function (x, y, z) {
  32. var floorX = ~~x, floorY = ~~y, floorZ = ~~z;
  33. var X = floorX & 255, Y = floorY & 255, Z = floorZ & 255;
  34. x -= floorX;
  35. y -= floorY;
  36. z -= floorZ;
  37. var xMinus1 = x -1, yMinus1 = y - 1, zMinus1 = z - 1;
  38. var u = fade(x), v = fade(y), w = fade(z);
  39. var A = p[X]+Y, AA = p[A]+Z, AB = p[A+1]+Z, B = p[X+1]+Y, BA = p[B]+Z, BB = p[B+1]+Z;
  40. return lerp(w, lerp(v, lerp(u, grad(p[AA], x, y, z),
  41. grad(p[BA], xMinus1, y, z)),
  42. lerp(u, grad(p[AB], x, yMinus1, z),
  43. grad(p[BB], xMinus1, yMinus1, z))),
  44. lerp(v, lerp(u, grad(p[AA+1], x, y, zMinus1),
  45. grad(p[BA+1], xMinus1, y, z-1)),
  46. lerp(u, grad(p[AB+1], x, yMinus1, zMinus1),
  47. grad(p[BB+1], xMinus1, yMinus1, zMinus1))));
  48. }
  49. }
  50. }