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- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js - webgl fresnel</title>
- <meta charset="utf-8">
- <style type="text/css">
- body {
- background:#fff;
- padding:0;
- margin:0;
- font-weight: bold;
- overflow:hidden;
- }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- color: #ffffff;
- padding: 5px;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- z-index:1000;
- }
- a {
- color: #ffffff;
- }
- #log { position:absolute; top:50px; text-align:left; display:block; z-index:100 }
- </style>
- </head>
- <body>
- <pre id="log"></pre>
-
- <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl cube Fresnel shader demo. texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank">Humus</a> </div>
- <script type="text/javascript" src="../build/ThreeExtras.js"></script>
- <script type="text/javascript" src="js/Stats.js"></script>
- <!--
- -->
-
- <script type="text/javascript">
- var statsEnabled = true;
- var container, stats;
- var camera, scene, webglRenderer;
- var cameraCube, sceneCube;
- var mesh, zmesh, lightMesh, geometry;
- var directionalLight, pointLight;
- var mouseX = 0;
- var mouseY = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- init();
- setInterval( loop, 1000 / 60 );
- function init() {
- container = document.createElement('div');
- document.body.appendChild(container);
- camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
- camera.position.z = 3200;
- cameraCube = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
- scene = new THREE.Scene();
- sceneCube = new THREE.Scene();
- var geometry = new Sphere( 100, 32, 16 );
- var path = "textures/cube/Park2/";
- var format = '.jpg';
- var urls = [
- path + 'posx' + format, path + 'negx' + format,
- path + 'posy' + format, path + 'negy' + format,
- path + 'posz' + format, path + 'negz' + format
- ];
- var images = ImageUtils.loadArray( urls );
- var textureCube = new THREE.Texture( images );
- var fragment_shader = ShaderUtils.lib["fresnel"].fragment_shader;
- var vertex_shader = ShaderUtils.lib["fresnel"].vertex_shader;
- var uniforms = ShaderUtils.lib["fresnel"].uniforms;
- uniforms["tCube"].texture = textureCube;
- var material = new THREE.MeshShaderMaterial( { fragment_shader: fragment_shader,
- vertex_shader: vertex_shader,
- uniforms: uniforms
- } );
- for ( var i = 0; i < 200; i ++ ) {
- var mesh = new THREE.Mesh( geometry, material );
- mesh.position.x = Math.random() * 10000 - 5000;
- mesh.position.y = Math.random() * 10000 - 5000;
- mesh.position.z = Math.random() * 10000 - 5000;
- mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 4 + 1;
- scene.addObject( mesh );
- }
- SceneUtils.addPanoramaCubeWebGL( sceneCube, 100000, textureCube );
- webglRenderer = new THREE.WebGLRenderer( scene );
- webglRenderer.setSize( window.innerWidth, window.innerHeight );
- webglRenderer.autoClear = false;
- container.appendChild( webglRenderer.domElement );
- if ( statsEnabled ) {
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- stats.domElement.style.zIndex = 100;
- container.appendChild( stats.domElement );
- }
- }
- function onDocumentMouseMove(event) {
- mouseX = ( event.clientX - windowHalfX ) * 10;
- mouseY = ( event.clientY - windowHalfY ) * 10;
- }
- function loop() {
- camera.position.x += ( mouseX - camera.position.x ) * .05;
- camera.position.y += ( - mouseY - camera.position.y ) * .05;
- cameraCube.target.position.x = - camera.position.x;
- cameraCube.target.position.y = - camera.position.y;
- cameraCube.target.position.z = - camera.position.z;
- webglRenderer.clear();
- webglRenderer.render( sceneCube, cameraCube );
- webglRenderer.render( scene, camera );
- if ( statsEnabled ) stats.update();
- }
- function log( text ) {
- var e = document.getElementById("log");
- e.innerHTML = text + "<br/>" + e.innerHTML;
- }
- </script>
- </body>
- </html>
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