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- Vector3 - 3D vector
- -------------------
- .. ...............................................................................
- .. rubric:: Constructor
- .. ...............................................................................
- .. class:: Vector3()
- 3D vector
- :param float x: x-coordinate
- :param float y: y-coordinate
- :param float z: z-coordinate
- .. ...............................................................................
- .. rubric:: Attributes
- .. ...............................................................................
- .. attribute:: Vector3.x
- float - default ``0``
- .. attribute:: Vector3.y
- float - default ``0``
- .. attribute:: Vector3.z
- float - default ``0``
- .. ...............................................................................
- .. rubric:: Methods
- .. ...............................................................................
- .. function:: Vector3.clone( )
- Clones this vector
- :returns: New instance identical to this vector
- :rtype: :class:`Vector3`
- .. function:: Vector3.set( x, y, z )
- Sets value of this vector
- :param float x: x-coordinate
- :param float y: y-coordinate
- :param float z: z-coordinate
- :returns: This vector
- :rtype: :class:`Vector3`
- .. function:: Vector3.setX( x )
- Sets x-value of this vector
- :param float x: x-coordinate
- :returns: This vector
- :rtype: :class:`Vector3`
- .. function:: Vector3.setY( y )
- Sets y-value of this vector
- :param float y: y-coordinate
- :returns: This vector
- :rtype: :class:`Vector3`
- .. function:: Vector3.setZ( z )
- Sets z-value of this vector
- :param float z: z-coordinate
- :returns: This vector
- :rtype: :class:`Vector3`
- .. function:: Vector3.copy( v )
- Copies value of ``v`` to this vector
- :param Vector3 v: source vector
- :returns: This vector
- :rtype: :class:`Vector3`
- .. function:: Vector3.add( v1, v2 )
- Sets this vector to ``v1 + v2``
- :param Vector3 v1: source vector 1
- :param Vector3 v2: source vector 2
- :returns: This vector
- :rtype: :class:`Vector3`
- .. function:: Vector3.addSelf( v )
- Adds ``v`` to this vector
- :param Vector3 v: source vector
- :returns: This vector
- :rtype: :class:`Vector3`
- .. function:: Vector3.sub( v1, v2 )
- Sets this vector to ``v1 - v2``
- :param Vector3 v1: source vector 1
- :param Vector3 v2: source vector 2
- .. function:: Vector3.subSelf( v )
- Subtracts ``v`` from this vector
- :param Vector3 v: source vector
- :returns: This vector
- :rtype: :class:`Vector3`
- .. function:: Vector3.multiplyScalar( s )
- Multiplies this vector by scalar ``s``
- :param float s: scalar
- :returns: This vector
- :rtype: :class:`Vector3`
- .. function:: Vector3.divideScalar( s )
- Divides this vector by scalar ``s``
- Set vector to ``( 0, 0, 0 )`` if ``s == 0``
- :param float s: scalar
- :returns: This vector
- :rtype: :class:`Vector3`
- .. function:: Vector3.negate( )
- Inverts this vector
- :returns: This vector
- :rtype: :class:`Vector3`
- .. function:: Vector3.dot( v )
- Computes dot product of this vector and ``v``
- :param Vector3 v: vector
- :returns: dot product
- :rtype: float
- .. function:: Vector3.lengthSq( )
- Computes squared length of this vector
- :returns: squared length
- :rtype: float
- .. function:: Vector3.length( )
- Computes length of this vector
- :returns: length
- :rtype: float
- .. function:: Vector3.lengthManhattan( )
- Computes Manhattan length of this vector
- http://en.wikipedia.org/wiki/Taxicab_geometry
- :returns: length
- :rtype: float
- .. function:: Vector3.normalize( )
- Normalizes this vector
- :returns: This vector
- :rtype: :class:`Vector3`
- .. function:: Vector3.distanceTo( v )
- Computes distance of this vector to ``v``
- :param Vector3 v: vector
- :returns: squared distance
- :rtype: float
- .. function:: Vector3.distanceToSquared( v )
- Computes squared distance of this vector to ``v``
- :param Vector3 v: vector
- :returns: squared distance
- :rtype: float
- .. function:: Vector3.setLength( l )
- Normalizes this vector and multiplies it by ``l``
- :returns: This vector
- :rtype: :class:`Vector3`
- .. function:: Vector3.cross( a, b )
- Sets this vector to cross product of ``a`` and ``b``
- :param Vector3 a: vector
- :param Vector3 b: vector
- :returns: This vector
- :rtype: :class:`Vector3`
- .. function:: Vector3.crossSelf( v )
- Sets this vector to cross product of itself and ``v``
- :param Vector3 v: vector
- :returns: This vector
- :rtype: :class:`Vector3`
- .. function:: Vector3.setPositionFromMatrix( m )
- Sets this vector extracting position from matrix transform
- :param Matrix4 m: matrix
- :returns: This vector
- :rtype: :class:`Vector3`
- .. function:: Vector3.setRotationFromMatrix( m )
- Sets this vector extracting Euler angles rotation from matrix transform
- :param Matrix4 m: matrix
- :returns: This vector
- :rtype: :class:`Vector3`
- .. function:: Vector3.equals( v )
- Checks for strict equality of this vector and ``v``
- :param Vector3 v: vector
- :returns: true if this vector equals ``v``
- :rtype: boolean
- .. function:: Vector3.isZero( )
- Checks if length of this vector is within small epsilon (``0.0001``)
- :returns: true if this vector is zero
- :rtype: boolean
- .. ...............................................................................
- .. rubric:: Example
- .. ...............................................................................
- ::
- var a = new THREE.Vector3( 1, 0, 0 );
- var b = new THREE.Vector3( 0, 1, 0 );
- var c = new THREE.Vector3();
- c.cross( a, b );
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