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- import { BufferAttribute } from './../core/BufferAttribute';
- import { Vector3 } from './Vector3';
- import { Object3D } from './../core/Object3D';
- import { Sphere } from './Sphere';
- import { Plane } from './Plane';
- import { Matrix4 } from './Matrix4';
- import { Triangle } from './Triangle';
- export class Box3 {
- constructor( min?: Vector3, max?: Vector3 );
- /**
- * @default new THREE.Vector3( + Infinity, + Infinity, + Infinity )
- */
- min: Vector3;
- /**
- * @default new THREE.Vector3( - Infinity, - Infinity, - Infinity )
- */
- max: Vector3;
- readonly isBox3: true;
- set( min: Vector3, max: Vector3 ): this;
- setFromArray( array: ArrayLike<number> ): this;
- setFromBufferAttribute( bufferAttribute: BufferAttribute ): this;
- setFromPoints( points: Vector3[] ): this;
- setFromCenterAndSize( center: Vector3, size: Vector3 ): this;
- setFromObject( object: Object3D ): this;
- clone(): this;
- copy( box: Box3 ): this;
- makeEmpty(): this;
- isEmpty(): boolean;
- getCenter( target: Vector3 ): Vector3;
- getSize( target: Vector3 ): Vector3;
- expandByPoint( point: Vector3 ): this;
- expandByVector( vector: Vector3 ): this;
- expandByScalar( scalar: number ): this;
- expandByObject( object: Object3D ): this;
- containsPoint( point: Vector3 ): boolean;
- containsBox( box: Box3 ): boolean;
- getParameter( point: Vector3, target: Vector3 ): Vector3;
- intersectsBox( box: Box3 ): boolean;
- intersectsSphere( sphere: Sphere ): boolean;
- intersectsPlane( plane: Plane ): boolean;
- intersectsTriangle( triangle: Triangle ): boolean;
- clampPoint( point: Vector3, target: Vector3 ): Vector3;
- distanceToPoint( point: Vector3 ): number;
- getBoundingSphere( target: Sphere ): Sphere;
- intersect( box: Box3 ): this;
- union( box: Box3 ): this;
- applyMatrix4( matrix: Matrix4 ): this;
- translate( offset: Vector3 ): this;
- equals( box: Box3 ): boolean;
- /**
- * @deprecated Use {@link Box3#isEmpty .isEmpty()} instead.
- */
- empty(): any;
- /**
- * @deprecated Use {@link Box3#intersectsBox .intersectsBox()} instead.
- */
- isIntersectionBox( b: any ): any;
- /**
- * @deprecated Use {@link Box3#intersectsSphere .intersectsSphere()} instead.
- */
- isIntersectionSphere( s: any ): any;
- }
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