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- import { Matrix4 } from './Matrix4';
- import { Quaternion } from './Quaternion';
- import { Vector3 } from './Vector3';
- export class Euler {
- constructor( x?: number, y?: number, z?: number, order?: string );
- /**
- * @default 0
- */
- x: number;
- /**
- * @default 0
- */
- y: number;
- /**
- * @default 0
- */
- z: number;
- /**
- * @default THREE.Euler.DefaultOrder
- */
- order: string;
- readonly isEuler: true;
- _onChangeCallback: Function;
- set( x: number, y: number, z: number, order?: string ): Euler;
- clone(): this;
- copy( euler: Euler ): this;
- setFromRotationMatrix( m: Matrix4, order?: string ): Euler;
- setFromQuaternion( q: Quaternion, order?: string ): Euler;
- setFromVector3( v: Vector3, order?: string ): Euler;
- reorder( newOrder: string ): Euler;
- equals( euler: Euler ): boolean;
- fromArray( xyzo: any[] ): Euler;
- toArray( array?: number[], offset?: number ): number[];
- toVector3( optionalResult?: Vector3 ): Vector3;
- _onChange( callback: Function ): this;
- static RotationOrders: string[];
- static DefaultOrder: string;
- }
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