2
0

Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

user1713952 10ebc45e45 Integer.setStep was misspelled as Number.setStep 8 жил өмнө
.github 97c27038df Update ISSUE_TEMPLATE.md 9 жил өмнө
build 3a80546f6e Updated builds. 8 жил өмнө
docs 54f49eca28 Fix RectAreaLight constructor args 8 жил өмнө
editor 10ebc45e45 Integer.setStep was misspelled as Number.setStep 8 жил өмнө
examples 7119c4c084 Clean up. 8 жил өмнө
src 2fab4de6c3 Revert "Fix circular references and improve closure performance" 8 жил өмнө
test b23734b85a Fix typo, add a unit test 8 жил өмнө
utils c878e57a5f Loader.js loadTexture method looks for 'repeat' or 'mirror' strings but Blender JSON exporter write them as 'RepeatWrapping' and 'MirrorerRepeatWrapping'. 8 жил өмнө
.gitignore d9ca12ad15 Ignore npm-debug.log files 8 жил өмнө
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 жил өмнө
LICENSE 6c2e03fea6 Update LICENSE 8 жил өмнө
README.md 09310167c2 Fixed Link to Migration Guide 8 жил өмнө
package.json 3d8e0d43c6 r84 8 жил өмнө
rollup.config.js 205b25856b Clean up. 8 жил өмнө

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases