webgl_custom_attributes_lines.html 5.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - custom attributes [lines]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #ffffff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #000000;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. color: #fff;
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. padding: 5px;
  23. z-index:100;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - custom attributes example</div>
  29. <div id="container"></div>
  30. <script src="js/Detector.js"></script>
  31. <script src="js/Stats.js"></script>
  32. <script src="../build/three.min.js"></script>
  33. <script src="fonts/helvetiker_bold.typeface.js"></script>
  34. <script type="x-shader/x-vertex" id="vertexshader">
  35. uniform float amplitude;
  36. attribute vec3 displacement;
  37. attribute vec3 customColor;
  38. varying vec3 vColor;
  39. void main() {
  40. vec3 newPosition = position + amplitude * displacement;
  41. vColor = customColor;
  42. gl_Position = projectionMatrix * modelViewMatrix * vec4( newPosition, 1.0 );
  43. }
  44. </script>
  45. <script type="x-shader/x-fragment" id="fragmentshader">
  46. uniform vec3 color;
  47. uniform float opacity;
  48. varying vec3 vColor;
  49. void main() {
  50. gl_FragColor = vec4( vColor * color, opacity );
  51. }
  52. </script>
  53. <script>
  54. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  55. var renderer, scene, camera, stats;
  56. var object, uniforms, attributes;
  57. var text = "three.js",
  58. height = 15,
  59. size = 50,
  60. curveSegments = 10,
  61. steps = 40,
  62. bevelThickness = 5,
  63. bevelSize = 1.5,
  64. bevelSegments = 10,
  65. bevelEnabled = true,
  66. font = "helvetiker", // helvetiker, optimer, gentilis, droid sans, droid serif
  67. weight = "bold", // normal bold
  68. style = "normal"; // normal italic
  69. var WIDTH = window.innerWidth,
  70. HEIGHT = window.innerHeight;
  71. init();
  72. animate();
  73. function init() {
  74. camera = new THREE.PerspectiveCamera( 30, WIDTH / HEIGHT, 1, 10000 );
  75. camera.position.z = 400;
  76. scene = new THREE.Scene();
  77. attributes = {
  78. displacement: { type: 'v3', value: [] },
  79. customColor: { type: 'c', value: [] }
  80. };
  81. uniforms = {
  82. amplitude: { type: "f", value: 5.0 },
  83. opacity: { type: "f", value: 0.3 },
  84. color: { type: "c", value: new THREE.Color( 0xff0000 ) }
  85. };
  86. var shaderMaterial = new THREE.ShaderMaterial( {
  87. uniforms: uniforms,
  88. attributes: attributes,
  89. vertexShader: document.getElementById( 'vertexshader' ).textContent,
  90. fragmentShader: document.getElementById( 'fragmentshader' ).textContent,
  91. blending: THREE.AdditiveBlending,
  92. depthTest: false,
  93. transparent: true
  94. });
  95. shaderMaterial.linewidth = 1;
  96. geometry = new THREE.TextGeometry( text, {
  97. size: size,
  98. height: height,
  99. curveSegments: curveSegments,
  100. font: font,
  101. weight: weight,
  102. style: style,
  103. bevelThickness: bevelThickness,
  104. bevelSize: bevelSize,
  105. bevelEnabled: bevelEnabled,
  106. bevelSegments: bevelSegments,
  107. steps: steps
  108. });
  109. geometry.dynamic = true;
  110. THREE.GeometryUtils.center( geometry );
  111. object = new THREE.Line( geometry, shaderMaterial, THREE.LineStrip );
  112. var vertices = object.geometry.vertices;
  113. var displacement = attributes.displacement.value;
  114. var color = attributes.customColor.value;
  115. for( var v = 0; v < vertices.length; v ++ ) {
  116. displacement[ v ] = new THREE.Vector3( 0, 0, 0 );
  117. color[ v ] = new THREE.Color( 0xffffff );
  118. color[ v ].setHSV( v / vertices.length, 0.9, 0.9 );
  119. }
  120. object.rotation.x = 0.2;
  121. scene.add( object );
  122. renderer = new THREE.WebGLRenderer( { clearColor: 0x050505, clearAlpha: 1, antialias: true } );
  123. renderer.setSize( WIDTH, HEIGHT );
  124. var container = document.getElementById( 'container' );
  125. container.appendChild( renderer.domElement );
  126. stats = new Stats();
  127. stats.domElement.style.position = 'absolute';
  128. stats.domElement.style.top = '0px';
  129. container.appendChild( stats.domElement );
  130. //
  131. window.addEventListener( 'resize', onWindowResize, false );
  132. }
  133. function onWindowResize() {
  134. camera.aspect = window.innerWidth / window.innerHeight;
  135. camera.updateProjectionMatrix();
  136. renderer.setSize( window.innerWidth, window.innerHeight );
  137. }
  138. function animate() {
  139. requestAnimationFrame( animate );
  140. render();
  141. stats.update();
  142. }
  143. function render() {
  144. var time = Date.now() * 0.001;
  145. object.rotation.y = 0.25 * time;
  146. uniforms.amplitude.value = 0.5 * Math.sin( 0.5 * time );
  147. THREE.ColorUtils.adjustHSV( uniforms.color.value, 0.0005, 0, 0 );
  148. var nx, ny, nz, value;
  149. for( var i = 0, il = attributes.displacement.value.length; i < il; i ++ ) {
  150. nx = 0.3 * ( 0.5 - Math.random() );
  151. ny = 0.3 * ( 0.5 - Math.random() );
  152. nz = 0.3 * ( 0.5 - Math.random() );
  153. value = attributes.displacement.value[ i ];
  154. value.x += nx;
  155. value.y += ny;
  156. value.z += nz;
  157. }
  158. attributes.displacement.needsUpdate = true;
  159. renderer.render( scene, camera );
  160. }
  161. </script>
  162. </body>
  163. </html>