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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - custom attributes [lines]</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- color: #ffffff;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- font-weight: bold;
- background-color: #000000;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- color: #fff;
- position: absolute;
- top: 0px; width: 100%;
- padding: 5px;
- z-index:100;
- }
- </style>
- </head>
- <body>
- <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - custom attributes example</div>
- <div id="container"></div>
- <script src="js/Detector.js"></script>
- <script src="js/Stats.js"></script>
- <script src="../build/three.min.js"></script>
- <script src="fonts/helvetiker_bold.typeface.js"></script>
- <script type="x-shader/x-vertex" id="vertexshader">
- uniform float amplitude;
- attribute vec3 displacement;
- attribute vec3 customColor;
- varying vec3 vColor;
- void main() {
- vec3 newPosition = position + amplitude * displacement;
- vColor = customColor;
- gl_Position = projectionMatrix * modelViewMatrix * vec4( newPosition, 1.0 );
- }
- </script>
- <script type="x-shader/x-fragment" id="fragmentshader">
- uniform vec3 color;
- uniform float opacity;
- varying vec3 vColor;
- void main() {
- gl_FragColor = vec4( vColor * color, opacity );
- }
- </script>
- <script>
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var renderer, scene, camera, stats;
- var object, uniforms, attributes;
- var text = "three.js",
- height = 15,
- size = 50,
- curveSegments = 10,
- steps = 40,
- bevelThickness = 5,
- bevelSize = 1.5,
- bevelSegments = 10,
- bevelEnabled = true,
- font = "helvetiker", // helvetiker, optimer, gentilis, droid sans, droid serif
- weight = "bold", // normal bold
- style = "normal"; // normal italic
- var WIDTH = window.innerWidth,
- HEIGHT = window.innerHeight;
- init();
- animate();
- function init() {
- camera = new THREE.PerspectiveCamera( 30, WIDTH / HEIGHT, 1, 10000 );
- camera.position.z = 400;
- scene = new THREE.Scene();
- attributes = {
- displacement: { type: 'v3', value: [] },
- customColor: { type: 'c', value: [] }
- };
- uniforms = {
- amplitude: { type: "f", value: 5.0 },
- opacity: { type: "f", value: 0.3 },
- color: { type: "c", value: new THREE.Color( 0xff0000 ) }
- };
- var shaderMaterial = new THREE.ShaderMaterial( {
- uniforms: uniforms,
- attributes: attributes,
- vertexShader: document.getElementById( 'vertexshader' ).textContent,
- fragmentShader: document.getElementById( 'fragmentshader' ).textContent,
- blending: THREE.AdditiveBlending,
- depthTest: false,
- transparent: true
- });
- shaderMaterial.linewidth = 1;
- geometry = new THREE.TextGeometry( text, {
- size: size,
- height: height,
- curveSegments: curveSegments,
- font: font,
- weight: weight,
- style: style,
- bevelThickness: bevelThickness,
- bevelSize: bevelSize,
- bevelEnabled: bevelEnabled,
- bevelSegments: bevelSegments,
- steps: steps
- });
- geometry.dynamic = true;
- THREE.GeometryUtils.center( geometry );
- object = new THREE.Line( geometry, shaderMaterial, THREE.LineStrip );
- var vertices = object.geometry.vertices;
- var displacement = attributes.displacement.value;
- var color = attributes.customColor.value;
- for( var v = 0; v < vertices.length; v ++ ) {
- displacement[ v ] = new THREE.Vector3( 0, 0, 0 );
- color[ v ] = new THREE.Color( 0xffffff );
- color[ v ].setHSV( v / vertices.length, 0.9, 0.9 );
- }
- object.rotation.x = 0.2;
- scene.add( object );
- renderer = new THREE.WebGLRenderer( { clearColor: 0x050505, clearAlpha: 1, antialias: true } );
- renderer.setSize( WIDTH, HEIGHT );
- var container = document.getElementById( 'container' );
- container.appendChild( renderer.domElement );
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild( stats.domElement );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var time = Date.now() * 0.001;
- object.rotation.y = 0.25 * time;
- uniforms.amplitude.value = 0.5 * Math.sin( 0.5 * time );
- THREE.ColorUtils.adjustHSV( uniforms.color.value, 0.0005, 0, 0 );
- var nx, ny, nz, value;
- for( var i = 0, il = attributes.displacement.value.length; i < il; i ++ ) {
- nx = 0.3 * ( 0.5 - Math.random() );
- ny = 0.3 * ( 0.5 - Math.random() );
- nz = 0.3 * ( 0.5 - Math.random() );
- value = attributes.displacement.value[ i ];
- value.x += nx;
- value.y += ny;
- value.z += nz;
- }
- attributes.displacement.needsUpdate = true;
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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