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- import ShaderNode from '../shadernode/ShaderNode.js';
- import { add, max, min, abs, dFdx, dFdy, normalGeometry } from '../shadernode/ShaderNodeElements.js';
- export const getGeometryRoughness = new ShaderNode( () => {
- const dxy = max( abs( dFdx( normalGeometry ) ), abs( dFdy( normalGeometry ) ) );
- const geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );
- return geometryRoughness;
- } );
- export const getRoughness = new ShaderNode( ( inputs ) => {
- const { roughness } = inputs;
- const geometryRoughness = getGeometryRoughness();
- let roughnessFactor = max( roughness, 0.0525 ); // 0.0525 corresponds to the base mip of a 256 cubemap.
- roughnessFactor = add( roughnessFactor, geometryRoughness );
- roughnessFactor = min( roughnessFactor, 1.0 );
- return roughnessFactor;
- } );
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